Motion Sensor in our ATOM - iPAQ rw6828, XDA Atom ROM Development

Dear Friends,
A company that supplies motion-sensing technology for video games is bringing that technology to cell phones.
Earlier this week, GestureTek announced that NTT DoCoMo in Japan would be embedding the EyeMobile gesture recognition technology into two new FOMA 904i series handsets.
The new DoCoMo phones, which are being released in Japan this month, will initially use the motion-sensing technology for games. Later in the year, the phones will be able to use gesture-sensing for map browsing. Eventually, the technology will also be used for motion-controlled menu scrolling, picture browsing and mobile Internet surfing, company executives said.
Motion-sensing technology has recently come into vogue with the huge success of Nintendo's Wii game console, which enables people to hit tennis volleys like they're Venus Williams. The Wii uses tiny embedded devices called accelerometers that detect motion. Some handset makers, such as Nokia, Samsung Electronics, LG Electronics and even newcomer Apple, are using accelerometer technology to provide some kind of motion-sensing capability in a handful of handset models.
This approach requires handset manufactures to design these tiny devices into handsets, adding cost and power consumption to each device. GestureTek's technology takes a different approach. It's completely software-based and uses already embedded cameras in handsets to track movements.
"The software processes one image and compares it to the next to see how objects have moved in relation to each other to determine motion," said Francis MacDougall, founder and chief technology officer of GestureTek. "DoCoMo loved the technology because it didn't require them to redesign the handset. It was just a software upgrade."
The software supports three main types of motion, dubbed shake, rock and roll. Shake can be used for actions such as rolling dice and shuffling MP3 decks. Rock interprets right, left, up and down gestures to generate traditional cursor-style user input commands. Roll offers joystick control by responding to tilting motions used in navigating games, maps or Web pages.
But some experts say GestureTek's motion-sensing technology is less sensitive than using accelerometers and gyroscopes. Those devices track movements three-dimensionally, while GestureTek's EyeMobile software only tracks movements in two dimensions. Still, GestureTek's technology is less expensive and a lot faster to implement than adding components that increase the cost of the device and require new product designs.
"Accelerometers and gyroscopes will likely give more bang for the buck over the long term," said Marlene Bourne, president and principal analyst for Bourne Research. "But GestureTek's technology can get motion-sensing applications to market a lot faster."
GestureTek, based in Sunnyvale, Calif., is over 20 years old. The company got its start developing camera-based motion-sensing technology for museum installations. It then moved on to providing technology for digital signage, retail displays and devices such as the Microsoft Xbox 360 and the Sony PlayStation 2 EyeToy.
The deal with DoCoMo is the first time the company has licensed its technology to be embedded in mobile phones. The company has licensed its software to third-party BREW (Binary Runtime Environment for Wireless) developers to create games for Verizon Wireless subscribers. But in that case, the software is downloaded as part of the game and is not used for more advanced motion-sensing navigation applications.
The EyeMobile Engine is a software-only solution that uses the existing camera on mobile phones to enable innovative mobile device interfaces and applications through real-time motion control.
An intuitive alternative to conventional mobile phone interfaces, EyeMobile allows you to do anything you would normally do with the device, such as...
 Answer calls
 Make a menu selection
 Scrolling, pan, and zooming
Control games with hand motion
Instead of using small and cumbersome device buttons, EyeMobile enables you to use real-life motion for game control:
 Driving
 Flying
 Throwing
 Shooting
 Fly-casting
EyeMobile Engine API for Developers
A convenient environment for authoring EyeMobile-enabled applications for OTA and pre-embedded delivery to mobile devices, the EyeMobile Engine application programming interface (API) provides application developers with the means to integrate motion control with applications much the same way as with current analog controls such as keys and buttons.
The EyeMobile Engine SDK for OEMs
Provides mobile device manufacturers with an ideal development environment for embedding EyeMobile Engine features.
Shake, Rock & Roll
Shake, Rock, and Roll are the EyeMobile Engine's three levels of tracking. Shake provides the amount of “shake” as a single value that the programmer can use as an input for such actions as shuffling MP3 play lists, throwing dice, etc. Rock is a gesture recognition system built on top of the Roll engine; Roll provides joystick-style input control.
Shake
The EyeMobile Shake extension provides developers with a “force of motion” control interface. Applications can then be controlled by how vigorously the user shakes the mobile device. Whenever a frenetic user-action is appropriate, the EyeMobile Shake extension may be implemented.
Rock & Roll
The EyeMobile RocknRoll extension provides the ability to control an application either by rocking the mobile device (i.e. flicking forward and back or side to side) or rolling it (i.e. tilting it from side to side or up and down). The RocknRoll extension presents the opportunity to control applications based upon rock, roll, or a combination of the two. With Rock, you can use the flick of a wrist to answer a call or simulate a throw. Use Roll to turn the pages of a document or for steering and navigation. Combine Rock and Roll to simulate mouse or joystick control.
Platforms
 BREW
 SYMBIAN
 LINUX
EAGER TO KNOW.....
ANY IDEA ABOVE IS POSSIBLE WITH OUR ATOM DEVICE (ATLEAST IN NEAR FUTURE) ...................????????

Looks like nobody is interested in above topic. I got no response at all. Atleast genius people out here can give some idea whether we can dream of having such technology in our ATOM.
Thanks in advance.
<sorry for my english>

woo,it is exciting. but modding an atom with a motion sensor is nearly impossible. maybe a bluetooth wii controller driver is more realistic.

Thanks for your reply my dear friend. But i heard (may be in a TV channel) that this can be worked through camera and this is only a software.

bombayboom said:
Thanks for your reply my dear friend. But i heard (may be in a TV channel) that this can be worked through camera and this is only a software.
Click to expand...
Click to collapse
This game works through camera:
http://www.concretesoftware.com/pocketpc/3dlawndarts.shtml

Related

[Q] Implement your own remote accelerometer sensor

I'm currently working on a project to extend the capabilities of Android HDMI sticks and Smart TV's, so they can use external sensors (accelerometer as a first trial case). The reasoning behind the project is that the bluetooth keyboards normally delivered with such HDMI Sticks or Smart TV's are really bad, probably because of the interference with your TV itself. Since most of us already have a smartphone or tablet at home, I thought why not lets use their sensors to control your TV.
I've got a first POC working nicely, using the accelerometerplay SDK sample, but all done in the Java part. So now I can use my tablet or smartphone to control the balls in the sample running on a Android HDMI Stick. Basicly what I did was split up the SDK sample in a controller and viewer part, where the controller is using the Android sensor framework to fetch accelero values off my smartphone and tranfer them over Wifi towards the viewer, which will calculate the ball's positions as original.
A disadvantage of this approach is that I had to change the code of the 'original' application that is normally using the accelero sensor, to pick up the sensor data send over wifi. I want to go one step further however and implement a truly remote accelero sensor, which is registered properly in Android's sensor framework. Hence I would be able to increase the (android market) capabilities of my Smart TV or HDMI stick drasticly.
Anyone has good reference documentation on how to implement your own sensor and register it truly in the Dalvik VM. I searched in NDK related documentation, but did not found the golden bullet so far. The following link is really the only thing I could find sofar: hxxp://processors.wiki.ti.com/index.php/Android_Sensor_PortingGuide
Any advice truly appreciated ,
Bart

[Q] Android as a desktop operating system

I was thinking of the coolness factor of just having one device, a phone, to which you could connect an external display and have an extended desktop. I am not finding any reference to this on Android (only the MS Surface). From what I have been reading, and remember/understand (may be confused), Jelly Bean brought the ability for windowing apps. However, the apps have to be coded for the capability, unless you root your phone and installed an app that provided windowing for all apps. Also, I have not heard of the possibility of having an extended desktop in Android.
I would like to ask WHY? Why not have windowing and the ability for an extended desktop, on an external display? A bluetooth keyboard and mouse just follows. Does google have to play nice with the manufacturers that stand to loose from people only needing one device? Is there a reason I'm not thinking of? Most phones are fast enough for this these days.
At the turn of the century, I was running GPS software Deluo Routis on a Sony Vaio 505 Pentium 200Mhz laptop running Win98. The 2-D graphics were smooth even while playing mp3's through the car speakers. The mapping software showed the map clearly, and effectively gave me navigation. People have lost sight of how much you can do if you give up the bloat and bling.
Also, I am pretty confused with the merging of Android and Chrome. I never liked Java to begin with; my experience with it is in MS Windows, and it runs slow as molasses. I believe my phone would run much faster if they had not chosen Java. I understand this to be because you have an operating system running on top of another operating system. It just makes more sense to me to have less layers and run apps natively, for better performance. I thought maybe they chose Java for its level of security. Is the screening process for Google Play not foolproof enough?
I like the philosophy of Google better than Microsoft**, so if one of them is going to win, I hope it's Google. I'm hoping Google won't end up with a convoluted Android/Chrome operating system because Lawyers forced them to (the idea I get based on the latest news). I don't understand: do they want to keep their OS architecture simple, but are being forced to make the OS complex for different reasons?
**Apple doesn't even want to compete. They have never wanted to dominate, just make huge profits. Unless they break up the marriage of hardware and software, they won't win. Then again, if Samsung keeps dominating, there may not be much hardware diversity?
Oh, and my main question was: "Why not have windowing and the ability for an extended desktop?". Wouldn't that be a big deciding factor for anyone that wanted to simplify and just have one device?
Anybody? Tell me I'm crazy at least. There has to be a strategic reason, that Google does not introduce full windowing and extended desktop support.
Its coming eventually. though you could do it right now. Motorola tried something like this with their atrix lapdocks.
Sent from my Samsung i437p using Tapatalk and CM 10.2
E_Phather said:
Its coming eventually. though you could do it right now. Motorola tried something like this with their atrix lapdocks.
Click to expand...
Click to collapse
Can you do it right now with any android device having a video port?
Well lets look at how we could achieve this with todays technology.
Input:
Bluetooth Mouse & keyboard.
Output:
Wireless display with support for older displays using something like Chromecast.
Graphical User Interface:
A secondary Launcher/Application (Which could potentially see companies like MS & Canonical developing their own UI's and Charging for them if required).
Home & Office use with one device:
Home would be the default UI, but when your device has used NFC to log into the office it would automatically enable your Office profile/UI for a certain length of time (requiring you to log back in after a set time or manual log out via another NFC tap).
This would be very useful as it would enable you to take your "desktop" environment anywhere with you and connect to any HDTV with Wireless display/Chromecast support.
Applications:
So if like me you are finding your phone to become ever more a better solution to your digital needs and you only require your desktop for apps which work better with larger displays (Videos & certain games) you will find this very useful.
Games:
Now games could become ever more better as they could be controlled using standardised control inputs (game controllers could use standardised input methods allowing you to select any compatible controller to best suit your needs) or even a driving game could allow you to see the game on a HDTV yet be controlled with the accelerometer for steering and the right of the devices touch display would be the accelerator and the left of the display would be the brakes for example.
More Business Solutions:
If you could wirelessly connect to the office display then show a powerpoint style presentation that would be great because the very device which stores the file would also be your controller to move to the next/pevious slides.
Media:
Music could possibly be stored in the cloud so when your on the move you can listen to your music as many of us do now, but when connected to a large display it could utilise the large display and speakers to show a music video too!.
Photos could be viewed on the large screen and the next one to be displayed could be select on the device (allowing the use to avoid showing anyone pictures which they don't want other to see - ie: pitcures of you and your friends whilst your parents/grandparents are in the room...).
The TV Guide:
The TV Guide would become a very interactive thing which allows you to see what is available on other TV channels without other people in the room being limited to viewing the content they are trying to watch in a small box in the corner of the display...
These are just some ideas of what is possible, but I know that you could do so much more with this and with 64-bit technology coming to many mobile devices soon that will make it so much easier for devices to process all of this data at once without any serious lag!.
I would love to see a group of developers on XDA team up on an open desktop (secondary) launcher to run alongside the users primary (phone) launcher. if there was a project like this with an open framework to develop apps for I'd be happy to start developing apps for that or separate UI's to run alongside my current (Phone/Android) apps UI's.
Edit:
Also remember that this could be utilised in other ways too eg:: connecting your device to your car and your device could deliver your navigation & music to your vehicles display whilst getting important traffic/weather news using your devices network connection!.
Isn't this exactly what the Ubuntu phone intends to do or have I got the wrong idea?
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Yes, but with Android already having a large ecosystem it would make a lot of sense to build upon that.
Chromecast is not "open" to third party apps. http://www.minyanville.com/sectors/...eeds-to-Tread-Lightly-With/8/28/2013/id/51502
Do they have a displayport version of Chromecast? *cough*
quote from: http://www.tested.com/tech/set-top-boxes/457036-testing-google-chromecast/
"Chromecast is also not a particularly good desktop mirroring option, either. It actually can't do full desktop mirroring, and instead works solely with the Chrome browser. In beta right now is Chrome tab streaming, which sends to Chromecast everything that can be rendered in a single Chrome tab, including web pages, flash embeds, and even full-screen MKV video files if you have VLC installed. I like that Chrome tab streaming works independently of what's showing on your laptop or desktop's screen--like with YouTube and Netflix, you can multi-task and switch to other tabs or windows while one tab is being streamed. The only thing that matters is the window size and screen resolution. Chromecast will automatically scale the aspect ratio of your window to fill up your TV screen, adding black bars on the sides to avoid stretching. A full-screen resolution of 1440x900 looked good on a large 1080p TV, but streaming from a 2560x1600 monitor at full-screen made the text unreadable on my 70" TV."
Wow... I thought only displayport was capable of 2560x1600 (edit: hdmi v1.3 brought this). Even if I hook it up to my 2560x1600 monitor, it won't really display anything but entertainment. Chromecast doesn't seem to be a way to have a monitor, to use your Android phone as a PC replacement.
AllCast !!!
http://www.geek.com/android/chromecast-reject-becomes-allcast-public-beta-now-available-1578674/
However, I still need to add some kind of wifi enabled device to my 30" lcd monitor (like with chromecast). Really, I don't mind a cable connection from my phone to my monitor, if that was an option. If Google continues to be closed like this, then I would go for Ubuntu phone.
Displayport:
http://en.wikipedia.org/wiki/MyDP#SlimPort
Any phones have this besides the Google Nexus 4? Actually, I'm not getting a new phone until I know what the hell will happen with Android / Chrome OS
Quote from: http://www.tested.com/tech/android/457205-mhl-vs-slimport/
"SlimPort's support for the DisplayPort standard--specifically Mobility DisplayPort--means it can output video at the same 4K resolution as MHL, though not via HDMI (yet, anyway). And here SlimPort hasn't really made good on its potential, yet; though it's based on the flexible DisplayPort standard, the only SlimPort adapters currently available are for VGA and HDMI connectors. The upshot is that you won't be plugging a Nexus 7 into a 1440p DisplayPort computer monitor anytime soon." http://www.slimportconnect.com/
Chromecast May Get Screen Mirroring With Android 4.4.1
Evidence in Android 4.4.1 indicates that screen mirroring is coming to Chromecast.
Click to expand...
Click to collapse
http://www.tomshardware.com/news/chromecast-google-screen-mirroring-kitkat-android,25345.html
It could start with mirroring a primary display, but gradually result in mirroring something that a GPU has rendered for a secondary display.
A dock from Samsung Galaxy phones. Has USB ports, HDMI, and audio.
http://www.samsung.com/us/mobile/cell-phones-accessories/EDD-S20JWEGSTA
mraeryceos said:
A dock from Samsung Galaxy phones. Has USB ports, HDMI, and audio.
http://www.samsung.com/us/mobile/cell-phones-accessories/EDD-S20JWEGSTA
Click to expand...
Click to collapse
I tried that myself with my previous Galaxy S4 (i9500), It was a great dock and when I connected my wireless KB & Mouse USB dongle & connected the HDMI to my PC monitor it was a good experience when doing things like playing GTA3 on the bigger screen (it was better than the windows version in some ways).
But the device just needed a separate home screen UI to be output to the PC screen to look perfect and to work better with the KB & Mouse input type.
It shouldn't be too difficult to make a UI that simply changes the size of some buttons to a smaller size, enabling more widgets to fit on the home screen and if they could simply force the apps to run in either windowed or full screen that would enable better multi-tasking, then the browsers would just need a small update to detect if the device is running in Desktop Mode if so, then simply zoom out of the page a little to emulate the desktop browser experience.
Just a few ideas... If Google's Android team are reading this, I would recommend that you get that dock to experiment with for future Android builds.
Especially now that OS' like Ubuntu Phone are looking at going down this road of the one device fits all computational needs.
Rather than creating a new thread I thought that it would appropriate to bring this topic back up after the recent announcements that several OEM's have made, that they will be releasing desktops with Android as their Primary/Secondary OS.
I hope that this pushes Google into creating a dedicated desktop UI in the future.

Developing a launcher/kiosk app for video playback

This is sort of a research thread and I hope someone here is willing to weigh in with their knowledge.
I'm a Ruby / Java / Python / JS / PHP developer, who did a little bit of Android game development during my studies back in 2012. I assume things have changed since then.
I'm working on a commercial project where we need a network controllable video player for LED TV's and/or video projectors. Currently, we are using a Raspberry Pi 3-based design with the OMX Player, but this board is somewhat weak and the player is cumbersome to interact with and has limitations. Especially when it comes to rendering multiple layers with transparency. I would like to work on a platform where I have a rich multimedia API for rendering sound and video with an object-oriented API.
I have obtained myself an Asus Tinker, which has an official Android distribution. This runs rather smooth and from what I can tell, the API's for Android appear rich and flexible. So my questions are:
1) Is it possible to develop a launcher / kiosk app, that will allow me to boot into a "blank" screen and allow the app to place video surfaces, image surfaces and text layers? I should also be able to interact with the sound card and playback PCM audio. I would like an API that supports audio mixing, amplification, etc... There is no direct user input on the device, so I will need a solution that does not present any status bars, google account wizards, wifi wizards, update prompts, notifications or anything. In fact, when the Tinker is powered on, there should ideally not be anything indicating that it's Android.
I guess what I'm asking for is kind of a console video game engine / SDK, minus game controller support.
2) What kind of libraries or API's would I need to dive into and understand? Where should I start?
3) How complex is it? What is the scope of it? How much development time? Days? Weeks? Months? Years? Would I need more developers with specific skills?
4) Is there any developer here who's interested in participating in such a project as a paid freelance developer?
5) Is there any alternative software/OS platforms I should look into? I want to be able to boot into a custom passive user interface that is remotely controlled over REST by another device. I would like to avoid dealing with low level implementation of video decoding and rendering, but at the same time I would prefer to have control over screen resolution, refresh rate, color depth and I would like to run a ssh server on the client, so it can be serviced. Ideally, the platform should be able to both stream from the internet, but also accept commands to download to local storage and play from there.
6) Is there any alternative hardware platform I should look into?
7) Anything else I should consider? Problems that I'll need to address / prepare for?

Rich Array of 4K Streaming Content on the Newly-Unveiled Huawei P40 Series, Protected

The release of the HUAWEI P40 series, a high-end smartphone line bolstered by the self-developed Kirin 990 (5G), was the undisputed highlight at Huawei's 2020 spring online showcase. The Kirin 990 has been enhanced with high-level privacy and security safeguards. Huawei has utilized the unique attributes of the Kirin 990 to establish WisePlay DRM, an end-to-end digital rights management (DRM) solution that is ChinaDRM-compliant. WisePlay DRM provides developers secure, trusted, and free-of-charge digital copyright protection capabilities on Huawei devices. Huawei will accelerate the global deployment of its HMS ecosystem over the course of 2020, set off by the launch of the all-new HMS Core 4.0 version earlier this year, which integrates a diverse range of basic services, including WisePlay DRM.
Anytime Leisure, with All-time Protections
Even prior the arrival of 5G, streaming video has become a fixture in daily life. Given this, video service providers have attached increasing importance to DRM, as it plays a crucial role in ensuring that audio, video, and app content remains protected when downloaded and opened.
As a key pillar in the global HMS ecosystem, HUAWEI Video (with WisePlay DRM integrated) has worked closely with leading film studios and premium content providers, and has also partnered with Mango TV, Youku, and Tencent Video in the Chinese mainland, with a focus on high-quality educational content encompassing the arts and humanities. Thanks to the cutting-edge technology packed into the Kirin 990, this framework gives users the freedom to securely watch whatever content catches their interest, with maximum peace of mind, on smart screen devices.
Building a Full-fledged Ecosystem, Dedicated to Safeguarding IP Rights for Radio, Film, and TV
HUAWEI Video is based on ChinaDRM, and has spared no effort to protect the IP rights for copyrighted radio, film, and television in China, and collaborated with partners across the industry to build a massive video catalog, covering more than 20 diverse categories, including movies, children’s content, variety shows, educational materials, documentaries, animations, and sports. Furthermore, HUAWEI Video provides the latest episodes for popular dramas and variety shows in real time, enriching the lives of users with comprehensive video content services.
At the technical level, HUAWEI Video leverages next-level AI video enhancements, which are based on the proprietary WiseVideo codec, to embellish old movies with high-quality imagery. It is capable of converting traditional Standard Dynamic Range (SDR) media into High Dynamic Range (HDR) assets, which provides for a new level of clarity, with a wider brightness range and greater image tolerance, to ensure that content is rendered in detailed splendor under a high light ratio. The technology can also reconstruct low-quality video, by removing defects such as scratches and artifacts, and by enhancing image quality via noise reduction, sharpening, and super resolution. When combined with intelligent push technology, it facilitates optimal streaming media playback, in which high-quality imagery is ensured, even when the video bit rate is reduced by more than 40%.
With the large-scale international deployment of the HMS ecosystem, the WisePlay DRM has gained recognition, and is being implemented globally on a broad, commercial scale. You can benefit from this unique, one-stop solution, and protect the rights of all your content, on every device, and in every market.

Huawei EMUI 10.1-based Cast+ Distributed Technology

Huawei EMUI 10.1-based Cast+ Distributed Technology
Reimagining the Smart Office
Having already launched a consumer version of HUAWEI Vision, which is shaking up the highly competitive TV market, Huawei is now releasing an enterprise edition.
With this enterprise edition of HUAWEI Vision, you can seamlessly connect your phone and computer and enjoy Multi-screen Collaboration, a trailblazing feature which delivers smart connectivity, low latency, ultra-HD quality, and high stability. The enterprise edition of HUAWEI Vision is tailored to smart offices across all scenarios, and boasts upgraded software capabilities which are sure to stir up the market. And powering the Multi-screen Collaboration experience is the EMUI-based distributed HUAWEI Cast+ Kit capability.
What is HUAWEI Cast+ Kit?
The enterprise edition of HUAWEI Vision uses HUAWEI Cast+ Kit to break down hardware boundaries and implement seamless cross-device interactions. HUAWEI Cast+ Kit is a multi-screen collaboration capability which is centered on the phone. Huawei phones running EMUI 10.1 can quickly detect display devices that have integrated HUAWEI Cast+ Kit, set up wireless connections in seconds, and instantly project content to these devices.
Thanks to its dynamic high frame rate solution, perceptual coding algorithm, and Huawei's own audio-to-video synchronization protocol, it delivers HD image quality with ultra-low latency and video and audio synchronization.
HUAWEI Cast+ Kit uses an intelligent flow control algorithm and simple streaming media transmission protocol to deliver a smooth collaboration experience, even in cases of 25% packet loss.
Because the enterprise edition of HUAWEI Vision is powered by HUAWEI Cast+ Kit, it can feature interactive services that traditional TVs simply can't handle, and function as a "giant-screen smart device" for a range of applications.
Application 1: Project phone screen content during meetings
We've all been there: The boss asks everyone who's going to speak in a meeting to copy their presentations onto one computer, so they're easier to access. The ensuing copying and pasting frenzy is both tedious and inefficient.
That's where Multi-screen Collaboration comes in. Huawei phones running EMUI 10.1 can quickly find a HUAWEI Vision screen, and wirelessly project phone screen content onto the big screen, making meeting preparation much quicker. Then, during the meeting, you can write annotations directly onto the HUAWEI Vision screen to highlight key points. With Multi-screen Collaboration, meetings are far more productive.
Application 2: Enjoy an immersive video experience
In your downtime, you might want to chill out and watch a blockbuster with your colleagues. But you don't get the full experience when you're all huddled around one tiny phone screen. You can project the movie onto the TV in your office, but this usually leads to frustrating packet loss and no sound.
With the enterprise edition of HUAWEI Vision, you can reduce the impact of network interference, and output video and audio to the smart TV at the same time, so projection is incredibly smooth. Add to this the smart TV's high-performance display and speaker array, and you have a superb cinematic experience. You can also get the most out of any images and videos taken during team building activities by projecting them onto the big screen.
Application 3: Take mobile games to the big screen
Games can become a great team building tool with the enterprise edition of HUAWEI Vision.
HUAWEI Vision uses an innovative simple protocol which optimizes the underlying protocol and algorithm to deliver low latency and high stability for wireless network transmission. Games on your phone can be projected onto the smart TV, so you can combine a big screen with the high frame rates of your phone, without having to worry about any sound effect syncing issues.

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