S740 STANDARD or touchscreen PRO? - S740, S743 General

I was wondering whether I should get the S740 or get a device with touchscreen, like the HTC Touch HD.
Right now I have the S730, a troubled device, and I have noticed that for Windows Mobile PRO there are more applications out there than for Windows Mobile STANDARD.
Why still buy a Windows Mobile STANDARD device? With touchscreen becoming so finger friendly, Google Maps, Internet Browsing so much more comfortable with PRO (scrolling using gestures with fingers etc...).
So what's your argument?
Thanks

A.Bagatov said:
I was wondering whether I should get the S740 or get a device with touchscreen, like the HTC Touch HD.
Right now I have the S730, a troubled device, and I have noticed that for Windows Mobile PRO there are more applications out there than for Windows Mobile STANDARD.
Why still buy a Windows Mobile STANDARD device? With touchscreen becoming so finger friendly, Google Maps, Internet Browsing so much more comfortable with PRO (scrolling using gestures with fingers etc...).
So what's your argument?
Thanks
Click to expand...
Click to collapse
a couple:
1: Screens mustn't be touched. Never. Period.
2: Standard edition is a lot faster and more responsive.
3: Most programs for WMPro also have versions for WMStandard.
4: Screens mustn't be touched. Never ever. Period.
.-ombre-.

5. Resistive touchscreens (all HTC's) never can be as sharp and bright as non-touch screen of Rose
6. The only application, where I really miss touchscreen is car navigation (because it simplifies handling by BIG TOUCH buttons) - a solution is simple - separate device
7. Think twice about text input - if you're sticked with QWERTY, the only real choice is Raphael or Xperia at the moment - both troublesome devices
8. Most of touch devices today are missing joypad/-stick or have mechanically non-responsive replacements - it's disaster not just in games, but in any situation you'd prefere more precise movement (e.g. in menu)
9. Read forums around about zilions of tweaks needed for display sensitivity, calibration and rotation issues.
10. Don't compare it with previous smartphones from HTC - s740 is fully equipped at harware level of Touch HD (processor, RAM etc.) and WM 6.1 installed is bugfree, stable and fully functional - for comparison, first 'must-install' on Raphael is patch for at least proper speaker volume level. From this perspective is Rose very boring device...
11. The main disadvantage (a small display) can be today easily solved by netbook - Rose has great connectivity and netbook has everything not really available even on biggest touch devices - video output for presentations, i-banking enabled browsing, videoplayback - and whole set (Rose+netbook) musn't be heavier as 1 kg
12. And more 'ombre-like' argument: human beings are depending on their action-tactile response feedback - from first days of their lives. From this perspective is optical, acoustic, or even vibro-feedback just a very weak cheat. Hardware buttons are much more "natural".
13. Smartphone you can handle by one hand - try this with touch-based device... And try with very basic thing - phone call.
14. Touch interface is very unreliable interface when talking about its lock/unlock states - around you can find lot's of stories about accidentally accepted or hanged calls, applications started by ears etc.
15. Durability of display is uncomparable - resistive layer MUST be thin and flexible by principle...
16. Funcionality of touch-oriented add-ins (TouchFLO etc.) is in WM not system-wide available and most applications simply ignores any gestures etc.
17. WM stills being stylus/menu based OS. All the touch hystery was started by iPhone, which is some ways totally different (capacitive touch display, multitouch available, OS and apps written precisely for such interface and one dedicated device). Windows must be heavily tweaked to simulate similar behavior. Tax paid for this is less RAM available, performance troubles (see what users of last touch devices say about videoplayback etc.)
Uff, and I'lazy to add another three-five-ten reasons-why...

I tend to agree with all the above. I went from an S710 via a Touch Pro to my S740.
I stand by my statement made before that any GUI that still needs a stylus is fundamentally flawed.
If these touch devices were finger only then I might be persuaded but the whole process of having to pull out a stylus to do stuff seems like a backwards step.
But I really don't ever find myself missing a touch screen or even a bigger screen especially when I the pay back is speed and stability.
After all, when I a typing out an email, the experience is pretty much the same on a 2.4" screen compared to a 3" screen.

I have the same experience. I'm touch-convert as well after having few devices starting with WinCE. After display on my last Loox got broken in quite innocent situation, I decided to go for something without the touchscreen. And I don't miss it either.
More like that - I became addictive on numeric navigation in menus, start of applications by speed-dial... And in fact, first time I really use the device during meetings or in outdoor as everything is so quick and responsive... With PPC I had to stop conversation to unlock it, tap on the right icon, choose a proper function and then tapping with stylus on the micro keys on screen - quite weird and disturbing. Now the same operation is just about unfolding, speeddial hold, and typing. I love it.

I see, there are A LOT of advantages of having a non-touchscreen device.

I have used: HTC Kaiser (touchscreen), Samsung i780 (touchscreen) and Nokia E71. Now I use S740 and its absolutelly the best of all of them. Forget touch screen, the Rose is really perfect and stabil. There is only one thing I would make better on the Rose: a little biger screen, something about 2,6 inch. and more. The 2,4 is sometimes a problem, writing lon mails etc. But once more, the Rose is the best phone I ever have used.

lelopet, it's as if we were separated at birth. I couldn't have said any of that better, as well as 4omega.
Up until the S743, the perfect phone for me was the HTC S710. I've had that phone significantly longer than most other phones I've had. I've been bopping back and forth between an S710 and S630 (or Dopod C730) for at least a couple years now. Since getting the S710, I had tried many phones with faster processors and other features (3G, GPS, etc.) and came back to the S710 every time without fail. At the bottom of this post is my past phones list. You'll see just about everything in there, and the one touchscreen phone I kept for more than a couple weeks was the Fuze. I tried so hard to like it, but got infinitely tired of going to the touchscreen. The on-screen numpad was a BIG help, as it would do xT9, but I just couldn't take it.
Past Phones List:
Dopod C730, S710, S630, Fuze, 8925 (x2), BJII, 8525, 2125 x2, iPhone (for a day), BlackJack (x3), Treo 750, 8125, Nokia 9000, Sony S710a, Blackberries, AVX SMT5600, Nokia 6230, Siemens S46, Nokia 6830, 3360, 8860, 8260, 6160 x2, -- Nokia 6120 (#5), Nokia 2160 (#4), Mitsu. AH4500 (#3), Mitsu. AH4000 (#2), Mitsubishi DiamondTel MESA 95 (First!).

Thanks lelopet for that post!
That's the meritum!
RA

Related

Periodic sluggishness

Hi,
I am sure there is someone here who uses a Dopod U1000 that has been upgraded to WM6. Are you experiencing any periodic sluggishness in your unit?
The sluggishness is very obvious in the rather slow refresh rate of the screen. Typing using using the hardware keyboard is a pain, as the letters come out seconds after you have pressed the keys.
Using SK Tools CPU Usage utility, I can see that gwes.exe is having high CPU utilization that borders from 70 - 75%
The frustrating thing is that there is no fixed pattern to the occurrence - one moment my unit is running well and is zippy in performance, the next it will start to slow down and this will persist across soft and even hard reset!
U bet
I have both u1000 and htc advantage x7500
my 7500 works like a piece of cake but u1000 sucks a bit
where as the sound quality of x7500 is better but u1000 has a louder volume level
chrisoyh said:
Hi,
I am sure there is someone here who uses a Dopod U1000 that has been upgraded to WM6. Are you experiencing any periodic sluggishness in your unit?
The sluggishness is very obvious in the rather slow refresh rate of the screen. Typing using using the hardware keyboard is a pain, as the letters come out seconds after you have pressed the keys.
Using SK Tools CPU Usage utility, I can see that gwes.exe is having high CPU utilization that borders from 70 - 75%
The frustrating thing is that there is no fixed pattern to the occurrence - one moment my unit is running well and is zippy in performance, the next it will start to slow down and this will persist across soft and even hard reset!
Click to expand...
Click to collapse
i have same situation. i am not sure why it happens but looks related some softwre incompatibility. what do you have installed?
Do you have BatteryStatus installed? I had it installed and noticed extended periods of 100% CPU utilization. Only a soft reset fixed it. I uninstalled BatteryStatus and it performs much better.
Are you running weatherpanel from marsware? The authenication server has been down, thus causing the pgm to search internet often for the server....
No I do not have BatteryStatus nor Weatherpanel installed on my unit. So far, the only third party software I have installed are:
1. SK Tools
2. Pocket Informant 2007
3. TCPMP 0.71
4. PocketXpdf
5. CE Star
6. MapKing R12
7. Magic Button
Anyway I have sent my unit to the local HTC Care centre and showed them that the lag will still be there even after a hard reset. They acknowledged there could be a problem with my unit and has kept it for further diagnosis. So I don't think this is software related.

tomtom - any version faster at screen drawing?

Hi, I currently have tomtom 7 on michy 6.1 on SPL 1.2 x7501. Just wandering if anyone has found a version of tomtom to be faster at refreshing/drawing screen than all the others? ATM mine is ok (though speech can be a bit stuttered and gappy), but I do notice refresh rate of screen is not perfect. Will notice it blinking when drawing screen.
Apologies if this has been discussed elsewhere, am searching the forums as I type!
Thanks
could u describe more details about what u need? i read but still don;t know exactly what u want?
I am using TT7.45 and map of North America. It works like a rabbit now (after some days of fixing the error that gps did not start).
I only don't really happy with present condition is that, some time, TT7 doesn't show whole picture in about 1 second,at that time, my car on the screen looks like it is staying in a raw map without clear instruction, and it refresh asap after that. But others work well. The voice guide is very good which never let u go wrong cos it will notice u always about 1/5 mile before the destination or before turning.
I also have slow screen drawing in tomtom 7.
I guess it's related to the difficulties the Athena has to provide a smooth experience in drawing VGA content on its screen. It's CPU power is fast enough but the drawing is always quite troublesome when you need some speed.
if you can get tomtom 7.451 then i think i would work better as that is vga and for the diamond. 7.45 is qvga which might explan the drawing issue. I had 7.45 and had the same issue but im on 7.451 and it works great although i am using the touch pro now so that might be part of the reason. still give it a try
Have you tried portrait, rather than landscape mode? I am told that TT prefers the former and that screen re-draws are better in portrait
ok thanks will try both suggestions.
hmm... is odd to hear this, since i use tomtom 7.45xxxx almost on a daily basis, and never had problem with the screen refresh, is very very accurate for me, and the auto zoom out, and zoom in, works perfectly.
We are not questioning the accuracy or the zoom functions, just the screen refresh rate.

ICS and JB touch screen issues?

I thought it was only me upgrading P920 from GB to ICS and JB and got touch problems, but a quick google with "ics touch screen issues" reveals a lot. This problem seems well-spread across devices, ROMs, kernels,...
Basically the main problem is that it's harder to get the phone to register/recognize a touch/swipe. I sometimes have to touch/swipe multiple times for the action to happen. Sensitivity doesn't seem like a problem here, because a very light/soft touch can still be recognized. It's just that the screen often doesn't recognize the touch. Turning on pointer location in development options is the best proof. Try tapping the same spot on the screen lightly (as normal use) and some times it will register the touch, sometimes not. At first it seems like no problem but gradually becomes very itchy for everyday use. It's like using a defective product. But it is definitely NOT a hardware issue, because every time I revert back to good old GB (any version, any kernel) the touch screen just comes back alive. Every slightest touch and swipe registers beautifully, never misses.
So if your device does not suffer from this problem, lucky you. Us who are suffering from this, would like to have some cues on how to solve it.
NOTE: SGS touchscreen booster DOES NOT solve this issue. It's a great tool, though, to increase the touch sensitivity. But as this is not about sensitivity, it's useless for me.
So anyone have a solution? Thanks in advance!!!

Various touchscreen issues with S7+ 5G

UPDATE 2: Sadly the situation has worsened during the period and the touchscreen loses responsiveness much more often that some games are virtually unplayable. I've moved the games back to my good old Pixel C. Although it's indeed ill-equipped to play some newer games (that they have very low framerate and could sometimes slow down to a near-frozen state, even on lowest detail settings), at least I've no issues with its touchscreen, just that games may get too low framerate to accurately register them on time.
Should point out that S-Pen is apparently not affected by this issue, even with GSI, because S-Pen is treated as a pointer device (with significantly higher sampling rate) and in most cases does not count as touchscreen taps but instead count as left-clicks (e.g. games that exclusively expects touchscreen taps rather than mouse clicks would not respond to S-Pen taps, which is intended). Because of this, whenever I have the issue in-game I always need to pull out the S-Pen to perform some actions, like opening up the ingame menu, or bring up the navbar and go back to home screen, as I usually would have difficulty doing it directly with fingers whenever that happens (usually needs 3-4 taps/swipes to actually get it register once, but with S-Pen it always worked on first try).
Maybe I indeed have a faulty hardware (it doesn't matter anymore now that I've voided my warranty), but the possibility that software issues are contributing to the problem remains high, so for now I have no other choice but to follow kernel and ROM development process for a while to see if there are possible fixes/mitigations. Given this experience, I'm considering looking for another Android tablet with similar features this year but I'm yet to see one (especially considering 120Hz), and of course, I most likely won't get another Samsung device for serious purposes from this point on.
EDIT: Guess this Reddit thread about Galaxy S20 FE is relevant as many issues mentioned there seem to match mine... so this might be an issue specific to Samsung in overall, not just this device.
UPDATE: I'm putting the original post inside a spoiler as the old stuffs were a bit messy and outdated. Most of the original post were written during Android 10 and things have changed quite a bit since then.
Simply put, the touchscreen of this tablet is a bit problematic which makes it not a good idea for serious gaming, though it doesn't seem to affect office/production use as much.
The cause is still unknown and I can't be sure if this is due to hardware or software, or a mix of both. Should point out that the issues persist after switching to a GSI, so the stock ROM is not entirely to blame.
Some ongoing issues:
1. Touches randomly fail to register, and with inconsistent response time (sometimes early or late than average).
2. Touchscreen occasionally stops responding, dropping or delaying a lot of taps. This has become worse since BUD2 as I started having longer periods, and now virtually no touches get registered when it happens. I wonder if this is a side effect of the ghost tap mitigations, as this becomes significantly worse since BUD2 while I hardly ever get any ghost taps since then.
3. Jittery scrolling. Apparently I'm having this issue for quite long. Bounces (a quick scroll in reverse direction) can happen in apps when releasing the finger after scrolling. In games, this bounce registers as an additional flick. Should note that this is actually an indicator of the problem. Whenever I start noticing additional flicks being registered, the actually problem (touchscreen losing nearly all responsiveness) will likely kick in after a while.
Some issues appeared to have been mitigated after FW upgrades:
1. Ghost taps during holds and swipes. This has become lessened since Android 11 and is mostly gone since BUD2.
2. Random auto taps at the edges of screen. Haven't gotten once since BUC1 but I can't be sure it's really gone away.
3. Touches may get registered prematurely (when finger is still a few millimeters away from the screen). This has become lessened since Android 11.
Spoiler: Original post (messy and may be outdated)
It seems the tablet's touchscreen has several issues that I cannot be sure whether the issue is hardware related, software related, or a mix of both. I've been following this thread, but it seems the issue I'm having is more than what the OP was having so I'm considering moving the questions here.
I'm currently experiencing a variety of issues with the touchscreen that, while not a major problem for normal use, can be a serious issue for some games where accurate taps matter. However, the issue is very hard to track as while the problem happened a bit too often inside games, I couldn't easily reproduce the issue outside those games on testing apps despite trying to mimic the original situation. Although the game itself might be having issues, I don't think it's likely as I've played some of them on my smartphone before migrating them to this tablet and I never had any significant issues back then.
The tablet currently has a a tempered glass screen protector installed, and I'm using the tablet with a Type-C audio cable to play its audio from my desktop speakers. (NOTE: S7/S7+ has limited accessories support, that for now, I can only either charge or connect the tablet to the speakers, but not both, as splitters aren't supported) The possibility of the audio cable can be mostly ruled out as I'm encountering those touch issues both with and without it.
The tablet underwent about 3-4 updates and is currently up-to-date. I don't think there were any difference in this among the versions.
Here's what I've found about my tablet's touchscreen:
(DISCLAIMER: I can't prove the reliability of the app used for testing, Multi Touch Test, so it's mostly a reference in case someone wants to try to reproduce. There are more apps that can be used for such testing.)
1. Touchscreen may sometimes not registering taps, or late. In some games this is observed as some taps missed, or registered late (a tap/hold being recognized by the game as much as ~1s later). However, I can't really reproduce this in the test app.
2. Touchscreen may register touches before the finger physically reaches the screen (about 1-2 mm). I'm not sure if static electricity can cause it and this might be considered a normal behavior, but personally I'm feeling the response range is still too long compared to other phones/tablets I have, that it's easier to accidentally tap something, or let something register too early.
3. A tap may be registered more than once. It appears to be easier to reproduce when doing multi touches, but it still happens in some games with fewer simultaneous taps. I managed to get 5 touch/hold events registered with the test app despite using only 4 fingers (4 real touches) sometimes. Although I know bad charger cables can cause this (as well as other erratic touch behaviors), in my case there were no chargers attached (since the port's already been used by the audio cable).
4. When holding and dragging, additional taps may be generated (it can be noticed in some games that have tap sounds for all taps, including invalid ones, as these additional "taps" can be heard). Again, this appears to be easier to reproduce when doing multi touches, as I'm able to occasionally get 5-6 touch events when dragging with only 4 fingers. The drag itself seems consistent, as I haven't observed any abrupt interruptions of valid dragging actions in-game and in other places.
UPDATE (2020.11.22): At one time I was able to reliably reproduce the problematic behavior at some specific regions with the Multi-Touch Test app. To be precise, with the tablet placed landscape (camera facing up), while holding the lower-right part of the screen with my right hand finger, holding and dragging the lower-left region with my left hand finger resulted in a ghosted, inconsistent 3rd tap near where my left hand finger was holding/dragging (matching the issue I'm currently having within some games). It seems for some reasons that particular region of the touchscreen is indeed oversensitive as I was also able to reliably reproduce issues 2/3 at that time. The issue mostly went away after powering the device off and cleaning the screen as I was not able to reproduce it afterwards. Not sure about my current protector's quality, but I might need to look for an option that's more sweat-resilent, as my hands tend to produce sweat over time and that used to cause some serious issues with touching.
5. While testing in the test app, The taps might be stuck if I also let finger pads touch the screen while holding it with fingertip, and it stayed there even after I released my hand and touched elsewhere. Make as many multi touch events might clear it. Not sure if this is a normal behavior (possibly related to palm-related interactions such as palm swipe to take screenshot), or is an error with the test app itself.
6. In rare cases, the touchscreen would stop responding to most of the taps which I suspect this might be hardware related as the issues occur at specific regions. I used to experience such issues with iPads before (4th gen and Pro 2015) which is why I decided to go on with Android-based ones. This issue is not consistent and would go away after a while so usually pausing and doing something else would work.
UPDATE(2020.12.13): I witnessed something interesting. When the tablet stops registering the taps, it might be due to it continuously generating ghost taps on some screen edges near the last few spots I previously touched, completely on its own (my hands weren't even near the tablet). The issue went away after reboot. I forgot to make a logcat as I was in a bit hurry... I'm currently on the November update, but the issue happened even before the updates. It doesn't frequently happen, though.
UPDATE: This is after using the tablet a bit more...
1. Having a screen protector may or may not affect touches, but usually should not be significant, unless the protector is of very poor quality. The market for such can be a bit messy, and quality varies even with the same product. A same protector might work very well for some, but not for others.
2. Under my current circumstances, my S7+ can at most reliably take 3 multi-touches, and sometimes 4 (despite the touchscren can register at most 10). Putting more multi-touches would gradually cause the touch sensor to err and become unable to register taps on time. (While I usually use at most my index and middle fingers, sometimes things can get too complicated that requires me to use my ring fingers as well, and that's when touch-related problems usually start to occur).
3. Although not that often, when the touchscreen started to err, touches might randomly get registered even with my finger hovering quite a few millimeters above the place I'm thinking about touching. I'm still looking for the reason why.
4. The effectiveness of Touchscreen Repair is still uncertain, but it seems to work to some extent to help mitigating issues. However, it doesn't appear to allow me to repeatedly calibrate the screen.
5. Forcing the tablet to run at 60Hz (Motion Smoothness: Standard) would mitigate touch issues with some games that can't really achieve 120fps with most effects turned on. Sadly, some games can be quite demanding even on this tablet's SoC. Some touch issues are more likely to reproduce when the system starts to stutter, so it may be a good idea to turn off some effects if feasible. Not sure if the overall performance can be improved with a custom kernel in the future.
I've had similar issues with mine, during game play - it starts off fine, then the screen starts to lag and many missed inputs... Had an update yesterday, but haven't tried it yet
cheetah2k said:
I've had similar issues with mine, during game play - it starts off fine, then the screen starts to lag and many missed inputs... Had an update yesterday, but haven't tried it yet
Click to expand...
Click to collapse
Not sure what might be causing the issues. While not really an issue for normal use, but in some games it can be really frustrating to find it so difficult to full combo even on lower difficulty levels such as Easy because at least one tap would fail to register correctly in almost every play.
In my cases, the tablet mainly lags/stutters when it throttles due to overheat (if played for a prolonged amount of time). There's really no easy fix for that issue as it's very normal for such beefy SoCs to reach high temperatures.
Honestly, the tablet is too bloated in terms of touchscreen-related features (like S-Pen and palm gestures). Not sure if the touchscreen sensitivity was adjusted to make sure these features work without major issues, which in turn can cause some side effects that only gamers would find them annoying. The touchscreen is indeed oversensitive as some other people have reported, that touches sometimes get registered too easily to the point that it sometimes results in undesired touches, such as being too early (registered before the finger actually landed), or ghosted (a touch appeared as two or more).
Back then I got myself a Pixel C that I flashed with custom ROMs since day one and I never had any issues like this. Although it started developing similar symptoms later on, it turned out to be caused by a swollen battery and the issues went away after replacing it.
Unlike that time, for S7+ I hardly ever had the charger plugged (only when I turned it off and when the battery is really getting low), and there are also no apparent signs of a potential battery issue developing as far as I can see.
EDIT: I'm yet to be able to get another update... but it seems with prolonged gameplay the tablet may become very hot and the touchscreen becomes completely erratic in-game despite the game itself might not be stuttering (and sometimes this would cost me dearly).
I suspect when the SoC overheats the throttle impaired the system's touchscreen recognition and the reason why I'm not able to reproduce every issue outside games is that the tablet would not be as hot as when in-game due to reduced load. Guess I need to look for a way to keep the tablet cool while playing... Once again, it the nature for such beefy SoC to overheat over time.
Bumping this myself as I discovered something.
It seems forcing the S7+ to 60fps (Display -> Motion Smoothness -> Standard) can significantly mitigate the repeated/ghosted taps issue, and varying improvements regarding other touchscreen issues. I cannot say the issue is completely gone this way as I still encounter it from time to time, but with the tablet running at 60fps these issues are significantly less frequent to happen.
Either some background services might be interfering, or that some games can't really handle 120fps with most effects turned on. Guess I might need to experiment on how to disable certain system apps/features that I don't use and can't be disabled normally from the App settings, to further reduce background resource consumption. Hope the pm shell commands can work even without root.
As for stuttering, if caused by the tablet being overheating badly, placing it on a laptop cooling pad (that has fans in it) might help reducing the device's temperature a little bit. Also, tablet covers may block the airflow and limit such method's effectiveness, but I'm worried that the tablet's body might be too slippery without an appropriate cover to maintain enough friction to prevent the tablet from moving while using it.
EDIT: It seems some apps could misbehave when tapping repeatedly somehow (for trying to quickly skip some result screens)... and taps would start registering late, as late as ~1s. It appears as when tapping on a button, at first nothing happens, about a second later the tap against the button gets registered and things would proceed. The problem usually goes away after restarting the app.
The tablet currently has a a tempered glass screen protector installed,
Sorry I did not read All you wrote, I have S7+5G with latest Nov Update.
Personally I would REMOVE the Screen protector, do not like them and they create UI problems, why do you think you need one?, are you rough with Tablet (or Phone), just clean class regularly, try it??
MyAndroids said:
The tablet currently has a a tempered glass screen protector installed,
Sorry I did not read All you wrote, I have S7+5G with latest Nov Update.
Personally I would REMOVE the Screen protector, do not like them and they create UI problems, why do you think you need one?, are you rough with Tablet (or Phone), just clean class regularly, try it??
Click to expand...
Click to collapse
I cannot rule out the screen protector might affect input, but personally the impact on input sensitivity/precision with tempered glass ones is not that significant. With this tablet I do regularly clean the screen. Nowadays I also use such protectors on my phone, and I hardly ever had any touch-related issues directly caused by screen protectors.
On the other hand, a long time ago I had an iPad Pro which started developing similar symptoms (missed taps, interrupted holds). Back then I had a PET screen protector installed on it, and because of that I removed the protector later on, thinking that might be the culprit, but the symptoms were still there, so the screen protector was NOT the real issue.
And honestly my fingers can indeed be a bit rough with tablet and phones that it's necessary to install a protector, or it'll leave some permanent marks after prolonged use (that when I clean the screen, the areas that I swiped most frequent during gaming would be visible).
EDIT: Not sure when did the November update come out. My device is still on October update and as of now no new updates are available.
EDIT 2: Will update the OP a bit.
EDIT 3: I think some Samsung stuffs is indeed interfering (or at least taking up precious resources) as I did a logcat and noticed something mentioning Game Manager (which I do not want to activate, but it doesn't appear to be disabled completely). Does anyone have a good list about what I can safely disable via adb?
LSS4181 said:
I cannot rule out the screen protector might affect input, but personally the impact on input sensitivity/precision with tempered glass ones is not that significant. With this tablet I do regularly clean the screen. Nowadays I also use such protectors on my phone, and I hardly ever had any touch-related issues directly caused by screen protectors.
On the other hand, a long time ago I had an iPad Pro which started developing similar symptoms (missed taps, interrupted holds). Back then I had a PET screen protector installed on it, and because of that I removed the protector later on, thinking that might be the culprit, but the symptoms were still there, so the screen protector was NOT the real issue.
And honestly my fingers can indeed be a bit rough with tablet and phones that it's necessary to install a protector, or it'll leave some permanent marks after prolonged use (that when I clean the screen, the areas that I swiped most frequent during gaming would be visible).
EDIT: Not sure when did the November update come out. My device is still on October update and as of now no new updates are available.
EDIT 2: Will update the OP a bit.
EDIT 3: I think some Samsung stuffs is indeed interfering (or at least taking up precious resources) as I did a logcat and noticed something mentioning Game Manager (which I do not want to activate, but it doesn't appear to be disabled completely). Does anyone have a good list about what I can safely disable via adb?
Click to expand...
Click to collapse
I can send you the list of what I have disabled on my Tab S4 with android 10. After many trials and errors nothing crashes. Well rules of survival crashes from time to time but I think it might be normal. I left the game mode. Feel free to get rid of it. I based my list on some galaxy S10 debloat threads if I remember correctly. There were some pretty detailed lists. Note that I'm not rooted. I have tried to root but there was more hassle than positive effects.
Ok I got an S7 plus 8/256. The hardware is a beast but the touch screen shows the exact same problems of the non plus version I had tried some weeks ago.
While playing rules of survival, sometimes the left thumb that controls the movement loses the touch and the character gets stuck. Since I play with a pair of triggers, sometimes the left trigger gets irresponsive and my weapon cannot shoot steadily. The right portion of the screen seems to be less affected by this kind of problems. I should flip the tablet and test the opposite side. I am using a glass screen protector. It might be affecting the touch performance, but I'm not entirely sure, since it has been applied without any bubble.
The option to disable unwanted touches is obviously disabled. I did not touch any of the other options about the long press timing or the other one that I cannot remember now.
I have tried a screen testing app and I did not see any ghost touches or other issues.
This is getting annoying. I have 3 weeks before I cannot send it back to Amazon. I bought it on the German warehouse.
Hi All, I have the exact same problem... have you found any solution or Samsung helped you?
nyersike said:
Hi All, I have the exact same problem... have you found any solution or Samsung helped you?
Click to expand...
Click to collapse
I've unlocked and rooted the device as I tried to look into the issue further so I can't really rely on Samsung anymore. I haven't really updated the thread since then as I've been busy and am trying to live on with the issue which I think it's just natural for touch screens to have issues and I really can't avoid such...
With Android 10 FW, the issue seems to be able to affect everywhere as I could witness them happening in home screen and in touch test apps. However, things become different with Android 11 that the issue seems to be constrained to the particular app/game and I could no longer reliably reproduce them outside, only in some rare cases.
Since the BUD2 upgrade, I noticed that the additional taps I used to have during swipe/flick actions mostly disappeared, indicating some form of mitigations. However, with BUD2 I had times where touchscreen stopped working almost completely. Nearly all taps were dropped during the period that I couldn't pause the game nor call out the navbar, until I held the power button that caused the game to lose focus (pausing it in the process), and then touchscreen works again. Either I have a faulty hardware, or at that particular moment there were no CPU cores handling the incoming touch inputs at all.
I'm still looking at what might be causing the issue, but the logcat is too bloated to read, and I still need time to understand the meaning of every line in the kernel dmesg I dumped while playing and experimenting.
In overall, the tablet's framerate is very unstable while playing. On games that limit themselves to 60fps regardless, the game feels janky despite the framerate shown on PerfMon stayed stable at 60. On the other hand, the same games looked very fluid on my SD845-powered Razer Phone 2. I'm starting to wonder, if SD845 is a perfect SOC1 example, and SD865+ being a perfect SOC2 example, for this testcase.
Although I have systemlessly removed GOS via Magisk, it doesn't seem to have it removed completely as there are some logcats coming from system_server mentioning about GOS (especially, a watchdog), just that it couldn't find the apk to reinstall/re-enable. Also, I noticed some kernel dmesg lines containing "Input Booster" talking about something like "Del Ib instance" and I wonder if it has anything to do with GOS (as GOS stuffs tend to call themselves Boosters, like Game Booster).
Still, I'm noticing something that might be affecting the system performance. One of the games I play on the tablet could normally manage to reach near 120fps in-game, but it falls to 30-40 fps ingame after the app loses focus (e.g. switching to home screen or to another app) for at least once. Setting Motion Smoothness to Standard (60Hz) in this case would only make matters worse as it further cut the framerate by half (that is, I have 30-40fps before setting to 60Hz, after that I only get about 10-20fps). It may be because of the game itself (that's based on Unity), but I'm not perfectly sure. For that particular game I need to force close it and run it again in order to make it able to reach 120fps in-game again.
I have used SmartPack to set the GPU on performance governor with power level set to 0, in order to actually keep it on 670MHz as otherwise it stayed on 305MHz most of the time which I suspected it might be the cause of the performance issues, but right now, I'm seeing little gain in video performance and I noticed that the GPU clock can still go down to 525MHz after a while, something which I don't think it should happen on performance governor.
LSS4181 said:
Not sure what might be causing the issues. While not really an issue for normal use, but in some games it can be really frustrating to find it so difficult to full combo even on lower difficulty levels such as Easy because at least one tap would fail to register correctly in almost every play.
In my cases, the tablet mainly lags/stutters when it throttles due to overheat (if played for a prolonged amount of time). There's really no easy fix for that issue as it's very normal for such beefy SoCs to reach high temperatures.
Honestly, the tablet is too bloated in terms of touchscreen-related features (like S-Pen and palm gestures). Not sure if the touchscreen sensitivity was adjusted to make sure these features work without major issues, which in turn can cause some side effects that only gamers would find them annoying. The touchscreen is indeed oversensitive as some other people have reported, that touches sometimes get registered too easily to the point that it sometimes results in undesired touches, such as being too early (registered before the finger actually landed), or ghosted (a touch appeared as two or more).
Back then I got myself a Pixel C that I flashed with custom ROMs since day one and I never had any issues like this. Although it started developing similar symptoms later on, it turned out to be caused by a swollen battery and the issues went away after replacing it.
Unlike that time, for S7+ I hardly ever had the charger plugged (only when I turned it off and when the battery is really getting low), and there are also no apparent signs of a potential battery issue developing as far as I can see.
EDIT: I'm yet to be able to get another update... but it seems with prolonged gameplay the tablet may become very hot and the touchscreen becomes completely erratic in-game despite the game itself might not be stuttering (and sometimes this would cost me dearly).
I suspect when the SoC overheats the throttle impaired the system's touchscreen recognition and the reason why I'm not able to reproduce every issue outside games is that the tablet would not be as hot as when in-game due to reduced load. Guess I need to look for a way to keep the tablet cool while playing... Once again, it the nature for such beefy SoC to overheat over time.
Click to expand...
Click to collapse
The touchscreen went unresponsive today again and I noticed these in the kernel dmesg... Actually, similar dmesg entries happen all the time while the device is running, I just took something that looks relevant.
[ 708.540205] IRQ 5: no longer affine to CPU6
[ 708.561407] fts_touch 4-0049: [sec_input][P] tID:0.1680 z:23 major:16 minor:13 loc:C.C tc:1 type:0 p:0 nlvl:1 maxS:134 hid:0
[ 708.561538] set_freq_limit: id(1) freq(1401600)
[ 708.561548] cpufreq_limit_get: touch min same values(1401600,0) entered. just return.
[ 708.618420] fts_touch 4-0049: [sec_input][R] tID:0 loc:C.C dd:-7,1 mc:6 tc:0 p:0 nlvl:1 maxS:137 hid:0
[ 708.692113] set_freq_limit: id(1) freq(1401600)
[ 708.692130] cpufreq_limit_get: touch min same values(1401600,0) entered. just return.
[ 708.832303] [Input Booster] Release Timeout Func :::: 71's TV No Exist(1)
[ 708.832380] [Input Booster] Release Timeout Func :::: 71's TV No Exist(3)
[ 708.832399] set_freq_limit: id(1) freq(1401600)
[ 708.832412] cpufreq_limit_get: touch min same values(1401600,0) entered. just return.
[ 708.832479] [Input Booster] Del Ib Instance's Id : 71
[ 708.860192] IRQ 5: no longer affine to CPU7
I've set my CPU governors to ondemand and set a much higher minimum clock just because it tends to underclock, yet from the dmesg it's still trying to underclock to a value lower than that.
Also, I noticed several "Release Timeout Func" entries that seems to match the moments when touchscreen stopped responding to almost anything. Again, I don't know what this "Input Booster" really is. It's still hard to determine what exactly happened, though.
Tablet have some serious display problems.
I have sent mine already third time to repair and having same issue all the time.
First time they changed display on it, second time apparently couldn't find any issues. Now i send it third time and waiting to see what's going to happen.
ahaznada said:
Tablet have some serious display problems.
I have sent mine already third time to repair and having same issue all the time.
First time they changed display on it, second time apparently couldn't find any issues. Now i send it third time and waiting to see what's going to happen.
Click to expand...
Click to collapse
Just saw your video. It seems your issue is much worse and more consistent than the ones I'm having.
I don't know if the game engines can also be related, as one of my games uses Unity and the issues happened there most of the times. In other games the issues are less often but still present.
From the looks of it, despite its specs the tablet is not really meant to be used for serious gaming. The SOC might be good, but the touchscreen hardware certainly isn't.
I guess one is supposed to be using S-Pen most of the time for some office/production activities. From what I tested on GSI, S-Pen is considered a pointer device with significantly higher sampling rate. When testing using Touch Screen Benchmark app, with my finger I get 120 touch points per second, but with S-Pen I get about 360 touch points per second.
I'm not sure what Samsung might do to test/repair the touchscreen but I certainly can't ask them anymore, as my warranty is already void (0x1).
LSS4181 said:
Just saw your video. It seems your issue is much worse and more consistent than the ones I'm having.
I don't know if the game engines can also be related, as one of my games uses Unity and the issues happened there most of the times. In other games the issues are less often but still present.
From the looks of it, despite its specs the tablet is not really meant to be used for serious gaming. The SOC might be good, but the touchscreen hardware certainly isn't.
I guess one is supposed to be using S-Pen most of the time for some office/production activities. From what I tested on GSI, S-Pen is considered a pointer device with significantly higher sampling rate. When testing using Touch Screen Benchmark app, with my finger I get 120 touch points per second, but with S-Pen I get about 360 touch points per second.
I'm not sure what Samsung might do to test/repair the touchscreen but I certainly can't ask them anymore, as my warranty is already void (0x1).
Click to expand...
Click to collapse
I have same issues on all apps not just games like internet browsers, play store even on home screen
ahaznada said:
I have same issues on all apps not just games like internet browsers, play store even on home screen
Click to expand...
Click to collapse
On Android 10 I used to have similar situations that when it happens, I would still be affected by it even after switching out the game. On Android 11 it seems to mostly affect the particular game and would mostly go away when I switch back to home screen. I usually would test if the issue's still there in the Touchscreen Benchmark app, but in most cases I couldn't reproduce it there (mainly the Sensitivity test). Of at least 40 test attempts, I only managed to record actual interruptions once, plus a few actual delays (a few missed areas near the beginning).
On the other hand, actually Android does differentiate between touchscreen taps and "mouse" clicks. S-Pen taps are considered "left clicks" and would not work on games I play (just tested it and found out), although games usually do allow such "left clicks" to function in other places like menus. This is how it behaves in GSIs. Maybe it behaves differently in stock ROM but I didn't pay too much attention.
But in overall the tablet's touch response time is not stable. I get much more inconsistent numbers when calibrating touch timings in some games, compared to my phone and my old tablet, Pixel C.
Sadly the issues persist even after I switched to a GSI (it made no noticeable difference). I'm starting to wonder if there really is something wrong with the hardware, though I couldn't really find any really helpful info from logcats and kernel dmesgs that could point out the real cause. Again, RMA is not an option as my warranty has already been voided at this point.
Not sure that all S7+ have this issue or only a few people have this issue, but mine has that issue too.
I purchased the S7+ to use as a second monitor, so didn't notice earlier.
2 months later, I started playing a driving game. While playing the game, suddenly 3" whole left side touchscreen is not responding. After 1~2 seconds, it comes back to normal. And then suddenly it stops for 1~2 seconds and then comes back to normal, repeat.
I flipped the table and played the same game. Then, the right side is the problem. Yeah, as other people also have the issue on the left side, the S7+ really has an issue on the left side.
I installed a tempered glass screen protector and Poetic Revolution case. When I play 10 matches with the screen protector and case, the touch screen issue occurred 2~4 times. Without the screen protector and case, the touch screen issue occurred 0~2 times. Much better, but can't say it is normal.
When I play the same game using my Essential Phone[PH-1], it doesn't have the issue.
I purchased the S7+ three months ago, so claimed a warranty. Not sure Samsung can fix this issue or return without fixing it or fixed it but made more issues. Let's see.
I have same issues on all apps not just games like internet browsers, play store even on home screen
Yachoparis said:
I have same issues on all apps not just games like internet browsers, play store even on home screen
Click to expand...
Click to collapse
Yeah, it doesn't just affect games. It's just some games show symptoms easier than others, probably due to load or maybe optimization-related reasons. Also, in one of the games, I started to feel noticeable touch lags which I didn't notice before (not sure which side caused the issue).
With GSI, it seems touchscreen may not be responsive at startup, that sometimes I have difficulty drawing my lockscreen pattern correctly until the system stabilizes a bit.
I don't know if there are any prebuilt binaries for the `frameworks/base/tests/TouchLatency` test (mentioned here) available, so I can further examine if the issue I'm having is hardware or software related.
Maybe the issue is a mixture of both, as one time, when I had the issue in game I was able to pause the game just fine with my S-Pen (technically on GSI, S-Pen taps are considered left-clicks instead of touchscreen taps so it probably was not affected). I can't be 100% certain, though.
EDIT: Today I had a time when the touch screen stopped responding to anything. I tried bringing up the navbar but was not successful, then I pulled out the S-Pen and was able to bring up the navbar and switch back to home screen without any issue.
Looks like the touchscreen part of this Samsung hardware is really flawed. This doesn't necessarily affect S-Pen as it's being processed differently from normal touches.
Additionally, I noticed that if I hover the S-Pen on the screen (the mouse pointer visible), touchscreen taps may not function correctly in some circumstances (despite they are registered, as the buttons tapped did respond). This seems to be more app-specific and not necessarily an issue with the hardware.
I have the same. New tablet, updated to android 11.
Today I had a time when the touch screen stopped responding to anything.
Ja pierdole....

General Zenfone 9 experience so far

Had the Zenfone 9 for a little while and thought I'd share some thoughts. Been using the device for as my main machine for basic work (email, document writing, ssh/remote management, video calling) and personal applications (social media, reading, watching videos, not gaming). Here's been my experience.
Size/Screen
despite people focusing on how compact the phone is it doesn't feel that small in a good way (especially compared to the iPhone mini). Screen size does not interfere with any applications I've used the phone for, even reading which I had some worries about before purchase. The biggest downside of the compact size I ran into was the typing experience, but that becomes much better with a keyboard that has good gesture support and some aggressive autocorrect. Overall it feels great in the hand as someone with large hands.
Visually the screen is sharp, has great viewing angles, and the brightness is good even for outdoor use in direct sunlight. I can't say much for the refresh rate since I keep it on 60 but I will say the DC dimming works a charm even if it's only available on 60 Hz mode. Touch is responsive and i haven't experienced any touch jitters, but the palm rejection is bad enough that I'd call the phone unusable without a case if you tend to hold the phone like I do.
Gesture Controll
As a long-time Oneplus user I do miss the 3 way switch for the ringer, but have found a compromise using the press and hold on the power button as a toggle between modes which has been working well for me. The other smart key functionality of swiping on the power button I've turned off as it's way too easy to accidentally activate when held in the right hand.
The screen off gestures for media control which I enjoyed on Oneplus are here in the Asus but are currently broken, the "ll" pause gesture instead reading out the time and not pausing the video for some reason, when that's fixed at least they are all very responsive.
The back double tap gesture is very inconsistent, I keep it on for the flashlight and haven't had any issues with false activations, but it often takes a few tries to activate.
Battery/Charging
Battery life has been good, getting through a day of heavy use without a problem on 60Hz mode. Charging is fast but does heat up the phone, I've kept mine on ultra steady charge mode which slows down charging to dispel heat and battery longevity issues (around 10W, normal steady charge is around 13W). The charger that came with the device is a C to C charger with a cable that works for data and power.
Performance
I'm not a mobile gamer so I've yet to push the processor in any meaningful way, badly optimized apps that I have had issues with in the past all work smoothly. Video playback/acceleration have been smooth as well as processing large file transfers. Boot up and restart times are very snappy.
Networking/Connectivity
No issues with my Canadian SIM, dual sim works fine. WiFi hasn't had problems with my WiFi 5 and 6 Routers even in dual channel mode which works seamlessly on dual channel networks connecting in both bands. 5G isn't widespread in my area so i haven't had a chance to test it, but 4G+ works as expected. On the physical ports side I have only been able to get USB 2 speeds out of the USB C port for file transfers which isn't really an issue for my use and the headphone jack packs a punch running my DT-770 80 ohms without a problem.
Cameras
They're definitely cameras, I'm not really a camera guy so I wouldn't know what to look for. I haven't had any noticable issues, photos do take a bit longer than my previous phones from pressing the button to the photo being taken but I assume that's because there's a lot more photo processing going on with newer phones. The back lenses do need to be wiped off most of the time since at least for me my fingers tend to naturally rest on them. Front camera also hasn't given me any issues but I'm not a huge fan of the metal ring inside which makes the hole punch more noticeable.
ZenUI
Played around with the launcher a bit before switching off of it, seems like a good relatively stock Android experience with some quality of life improvements. Hasn't given me a reason to switch away from Niagra launcher though (which works great on this device). The pull down menu looks good but could use a bit more in the way of customizability, notifications are a bit intrusive on the smaller screen but the smaller notifications option fixes that pretty well in exchange for needing to pull down the notification shade for quick access. Some other small gripes are that the bar underneath the keyboard is unable to be turned off is quite large relative to the screen height and in the activities view the app icons are above the apps which makes things like locking apps a bit difficult one handed.
Overall
This phone is definitely a purchase I don't regret, all the issues I've had thus far are definitely fixable through updates. I haven't had any of the hardware issues I've heard others mention like rattly volume buttons. Hopefully it does well enough for Asus to consider giving it longer support and the attention it needs to get its minor current issues fixed, or at least well enough to get decent support for third party roms. The price even importing the device from HK to Canada is very competitive for what you get. If there as any benchmarks people want me to run or questions they have about the device I'll keep an eye on the responses. Also if anyone has fixes for the issues mentioned I'm all ears (palm rejection, media control, etc...)
Thank you for the nice review.
I'm still waiting for my piece.
I want to ask you, since you are using 3rd launcher, I wonder if you are using gestures or navigation bar?
Purchased from mi4canada, came quick via DHL from HK and at a good price by Canadian import standards. It's unclear when the device will officially make its way to Canada, the zenfone 8 took a long while.
efkosk said:
Thank you for the nice review.
I'm still waiting for my piece.
I want to ask you, since you are using 3rd launcher, I wonder if you are using gestures or navigation bar?
Click to expand...
Click to collapse
I'm using gestures, they work well with 3rt party launchers. Can't get rid of the bean at the bottom but it's easy to ignore.
Nexr0n said:
I'm using gestures, they work well with 3rt party launchers. Can't get rid of the bean at the bottom but it's easy to ignore.
Click to expand...
Click to collapse
So my hope for Nova Launcher lives on! There was a glitch on all new mobile phones since A11. It only worked like a miracle on a couple of phones. I'm glad that Zenfone is one of them. Another reason for even greater joy.
efkosk said:
So my hope for Nova Launcher lives on! There was a glitch on all new mobile phones since A11. It only worked like a miracle on a couple of phones. I'm glad that Zenfone is one of them. Another reason for even greater joy.
Click to expand...
Click to collapse
Never tried Nova, I'll install it and see, 1 min.
Update: gestures work fine
Nexr0n said:
Never tried Nova, I'll install it and see, 1 min.
Update: gestures work fine
Click to expand...
Click to collapse
no glitch when using "home gesture" ?
efkosk said:
no glitch when using "home gesture" ?
Click to expand...
Click to collapse
Not that i see at a cursory look, although I'm unfamiliar with the glitch so i don't know exactly what to look for. Best i can tell it works like it should.
Nexr0n said:
Not that i see at a cursory look, although I'm unfamiliar with the glitch so i don't know exactly what to look for. Best i can tell it works like it should.
Click to expand...
Click to collapse
Thank you very much for your effort and time!
efkosk said:
no glitch when using "home gesture" ?
Click to expand...
Click to collapse
Just wanted to add from my experience. I've been using nova launcher prime since I got the phone (over a week ago). And I have noticed that rarley but sometimes when you press the home button or unlock the screen you will get a blank screen showing only the wallpaper and only after you press the home button for a second time will the home screen actually load.
FYI I am using the navigation bar (buttons) and not the gesture one (I just hate the incompatibility with a lot of swipe supported apps e.g. Gmail, Solid Explorer etc ) so take it with a grain of salt if you use gesture you might not encounter this problem.
I have also encountered some other minor bugs but overall I am very pleased with the phone coming from my Galaxy S10.
efkosk said:
no glitch when using "home gesture" ?
Click to expand...
Click to collapse
Like on other phones when using third-party launchers there is definitely a slight delay (a second or so) when using the home gesture until the launcher becomes responsive and starts accepting input.
HomerSp said:
Like on other phones when using third-party launchers there is definitely a slight delay (a second or so) when using the home gesture until the launcher becomes responsive and starts accepting input.
Click to expand...
Click to collapse
Haven't experienced this issue with Niagra after over a week of use now (or on previous phones I've put it on), may be an issue with your launcher. A second delay would be very noticable.
Cheers for the review - very helpful as am considering getting one.
Looking around at the benchmarks from different reviews, the scores vary quite a bit. It looks like it depends on which performance mode it's in - high performance mode vs dynamic mode, and according to Anandtech the Zenfone 8's performance would also change depending on which refresh rate you had it in. But many reviewers haven't said what mode or refresh rate they've been using.
Could you perhaps run the Jetstream 2.0 benchmark (opens and runs in the website) and/or PCMark Work 3.0 (play store) in dynamic performance mode? In 120hz would be fantastic or in 60hz would still be good either.
It's a bit of pain and would take your time so perfectly understandable if you don't want to, so would like to say thanks for the review anyway!
@Plasmac
All of these on 120Hz, no performance modes enabled (manually disabled for pcmark which triggered an automatic one)
Jetstream 2: 128.004
Pcmark work 3.0: 16371
Geekbench 5: 1294/4075
Dew,
Nexr0n said:
@Plasmac
All of these on 120Hz, no performance modes enabled (manually disabled for pcmark which triggered an automatic one)
Jetstream 2: 128.004
Pcmark work 3.0: 16371
Geekbench 5: 1294/4075
Click to expand...
Click to collapse
Thank you very much for doing all those. It's really appreciated.
The non-performance mode isn't reducing the performance by much at all. That settles it for me then, the Anandtech review of the 8 put me off, but it seems tsmc 4nm has allowed good performance and decent battery life, so the 9 it is.
efkosk said:
no glitch when using "home gesture" ?
Click to expand...
Click to collapse
The old known bug is sadly also present on this phone using gesture navigation.
Sadly the standard launcher is no substitute for Nova, so pick the lesser evil
RestlessScreams said:
The old known bug is sadly also present on this phone using gesture navigation.
Sadly the standard launcher is no substitute for Nova, so pick the lesser evil
Click to expand...
Click to collapse
Well thank you.
Can you try the solution via tasker? (I still don't have a mobile phone at home)
I managed to use the Nova launcher on the Pppo find N thanks to the Tasker app and this instruction:
Nova Launcher
Some lucky ones who have already received it could kindly try nova launche? I am especially interested in the transition between the external and internal screen portrait to landacape. Thank you in advance ๐Ÿ˜๐Ÿ˜
forum.xda-developers.com
Thereโ€™s a lot to like about the way the Zenfone 9 looks. The obvious starting place is the size โ€“ thanks to using a small 5.9in display this is a small phone by modern standards, and at 169g itโ€™s also impressively lightweight.
At 9.1mm thick itโ€™s not the thinnest phone around, but youโ€™d certainly not call it chunky, and that very slight extra thickness feels irrelevant once you factor in how compact the phone is overall.
https://krnl.run
krnt.runindigocard.ltd
https://krnl.run
efkosk said:
Well thank you.
Can you try the solution via tasker? (I still don't have a mobile phone at home)
I managed to use the Nova launcher on the Pppo find N thanks to the Tasker app and this instruction:
Nova Launcher
Some lucky ones who have already received it could kindly try nova launche? I am especially interested in the transition between the external and internal screen portrait to landacape. Thank you in advance ๐Ÿ˜๐Ÿ˜
forum.xda-developers.com
Click to expand...
Click to collapse
Sadly didn't work either. But from what I've read it's Google's fault and may have been fixed with A13, so maybe there's hope for the Z9 too

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