[APP] SimplePiano V4.3 [21.06.10] [ VGA / WVGA / QVGA / HVGA ] - Windows Mobile Apps and Games

SimplePiano V4.3​
SimplePiano with the SP_mickesjo WVGA Skin​
As the name suggests it's a simple piano application. I took over "CrisRowlands SimplePiano" after Cris decided to give up developing it (Original thread). The main reason I took over is because I wanted to implement multitouch. I own HTC HD2 so my emphasize was on the WVGA format, but the application should also support VGA resolution. It should be pretty easy to create skins for other resolutions as well...
Features:
WVGA, VGA, QVGA, HVGA versions.
It has three octaves.
Record and Playback.
Dualtouch via the PinchToZoom events (not ideal but the best I could find...)
Customizable skins.
Customizable sounds (currently include Piano, Acoustic Guitar & Violin).
Currently in develop:
Continuous sliding of the keyboard view.
Change the skn files to support arbitrary number of keys.
CHANGELOG:
21.06.10(4.3)
Added two single finger chord modes (Major and Minor) - Requires special skin. I don't like this solution so I didn't follow it. If anyone is interested in this please let me know...
Added minimum note sustain length control (in milliseconds). If minimum sustain is not specified the full sample is played.
Added support for looping over the sample (by looping over the sample) Two samples can be specified, one is played once in the beginning, and the second is played over and over until the key is released. If the second sample is not specified the first one is used for the loop. This feature requires appropriate sound samples to be available.
Sounds are controlled via "Sound.lst" file. Different behavior of the notes (those mentioned above) can be controlled via this file.
Added OK/Cancel button to the settings dialog.
Vibration LED index can be now set via the "Device" tab in the settings dialog.
Polyphony can control to the "Device" tab in the settings dialog.
Fixed a problem where SimplePiano closed if an incompatible skin was chosen.
Fixed issue where bitmaps were not always clipped to bounds.
Fixed crash when sound file did not exist.
Changed applications icon (thanks mickesjo)
11.06.10(4.2) Added some exception handling during initialization and a vga skin for the Default skin. Fixed the link to point here.
10.06.10(4.0) Initial release including the new features (dualtouch, recording etc. as desribed in this post).
Screenshots:
Skins: Default WVGA skin, MewSkin WVGA skin, MewSkin VGA skin, SP_mickesjo WVGA skin, Saplorer UI WVGA skin
Settings Dialog​
Download:
SimplePiano V4.3 (WVGA/VGA/HVGA/QVGA)
Alternative Download(Uploading) (including mickesjo's skin and Osprey00's alternative piano sounds - thanks to Osprey00)
Additional Skins:
(must be installed in the same location as the main application)
HVGA Rescale of the original skin (thanks to sam-2007 on post #130).
MewSkin (WVGA/VGA)
SP_mickesjo (WVGA/VGA/QVGA), thanks mickesjo. atlaswing created replacements key images, these can be found on post #47. HVGA version (thanks to sam-2007 on post #130).
Saplorer UI (WVGA), thanks xclarinetistx
Additional Sounds (thanks conantroutman):
(must be installed in the same location as the main application)
Violin
Acoustic Guitar
Piano Samples 8bit (lower quality) - these samples replace the default piano samples that comes with SimplePiano.
Alternative piano samples (thanks to Osprey00)
Rectangular QVGA (320x320) patch - extract the files from the zip files into the "Default" skin folder.
Click to expand...
Click to collapse
Previous version:
SimplePiano V4.2 (WVGA/VGA)
For QVGA the modified default skin has to be installed too.
Skins:
Default (WVGA/VGA/QVGA)(CrisRownlands' original skin)
MewSkin (WVGA/VGA)
SP_mickesjo (WVGA/VGA/QVGA), thanks mickesjo
Click to expand...
Click to collapse
Other Notes:
If I may quote Cris:
I hope you folks like it
Feedback is appreciated, improvements can only happen if I know what you folks want.
Click to expand...
Click to collapse

Some documentation
Some useful information about the *.skn files and the Sound.lst file.
The *.skn files
These files define the location of the different items on the screen. For each screen resolution the skin supports there should be one skn file. When a skin is chosen, SimplePiano search the skin directory for a compatible skn file and loads the skin according to its content.
here's an example for a skn file
Code:
Display=0,0,480,800
This line declare the target resolution of the skin. It is given in the following format: 0,0,Width,Height
Code:
Name=mewskin
The name of the skin, currently not used for anything.
Code:
Octave1=360,10,120,120
Octave1Image=OneNormal.png,OnePressed.png
Each key should include those two lines. The first line describe the location and size of the image, using the following format:
KeyName=Left,Top,Width,Height​The second line points to the images to be used with this key. The following format is used:
KeyNameImage=NormalStateImage, PressedStateImage​Where KeyName is one of the following:
Octave1, Octave2, Octave3
Quit, Settings,
Record, Replay,
NormalKey1, ..., NormalKey8
SharpKey1, ..., SharpKey6​All these keys must be specified.
NormalKey# stands for the normal note keys (C,D,E,F,G,A,B & C)
SharpKey# stands for the semitone keys (C#, Eb, F#, Ab, Bb & C#)
In addition the toolbar background has to be specified as well:
Code:
Toolbar=360,0,120,800
ToolbarImage=Background.png
unlike a regular key here only one image is supplied.
In addition the optional chord modifier keys can be specified (using the same logic):
Code:
ChordMajor=-30,0,60,60
ChordMajorImage=MajorNormal.bmp,MajorPressed.bmp
ChordMinor=-30,60,60,60
ChordMinorImage=MinorNormal.bmp,MinorPressed.bmp
The Sounds.lst file
This file defines the sounds to be used with the selected instrument. First of all it binds a note to a wav file. In addition different properties can be set for each note, as I'll explain below:
Code:
[1]
The file is divided into octave, currently there are 4 octaves (since SimplePiano also includes C4 &C#4). Each octave is titled with its number.
Code:
C=Data\C1.wav, Loop=0
Then, the sound files for this octave are given. The following format is used:
Note=FileName, Option1=value1, Option2=value2,...​Note is one of the 12 notes in an octave. The following notation is used: C,Cs,D,Eb,E,F,Fs,G,Ab,A,Bb,B.
Then a relative path to the sound file is specified. Followed by a list of parameters and values pairs separated by comas. These parameters are optional. The following parameters can be declared:
Loop=#​This specify how many times to loop over the sample (0 - plays the note once, -1 loop infinitely). If a non-zero value is given for a note, the note will be played as long as the key is pressed, once the key is released the playing will cease immediately. By default (if not specified) Loop=0.
MinimumLength=#​This specify the minimum length (in milliseconds) a note is to be played. If this value is -1 the sample will be fully played. any other (non-negative number), the note will be played at leas this amount of time. For example, if a value of 500 is specified, every touch on the keyboard will generate a 500ms sound. If the key is held longer than 500ms the sound will stop when the key is released (or the sample reaches its end). The default behavior depends on the "Loop" setting: If Loop=0 MinimumLength=-1. Otherwise MinimumLength=0.

Good job man
Good luck with this
I don't suppose you could maybe send me a copy of the source code etc?
Maybe upload it & give me a link.
The main reason I wasn't able to implement these features is because I don't know how. It would be quite interesting to learn about how you did it

good job on significantly improving chris' already nice work
And dang you've beaten me to first reply

ephestione said:
good job on significantly improving chris' already nice work
And dang you've beaten me to first reply
Click to expand...
Click to collapse
cris_rowlands said:
Good job man
Good luck with this
I don't suppose you could maybe send me a copy of the source code etc?
Maybe upload it & give me a link.
The main reason I wasn't able to implement these features is because I don't know how. It would be quite interesting to learn about how you did it
Click to expand...
Click to collapse
Thanks guys...
Cris... no problems, just let me tidy the project a little...

I love your simple piono 4.1. Now 4.2 should be better than 4.1. Thanks for the updated version...

OP, thanks for the APP. I look forward to future updates once more of the bugs have been knocked out!

Update: added a download link to the mewskin, this is nicer looking especially for the VGA resolutions (but also on the WVGA). Kudos to the author (xxmewstarxx)...
Just install the mewskin.cab after installing SimplePiano (no need to reinstall).
Z.

for now, I vote for default to 0 interval between multitouch keypresses, instead of 300ms
Not much of a big deal as you can change it yourself, yet if you already restarted to register multitouch, and you change that option later, you need to restart again
I am also thinking about spanning through more than 3 octaves, and a different method of changing the octave that lets you do that faster and more easily, will report back when I have a better idea

Nice!
Unfortunately the space on the screen ins't that much but if there was a way to "somehow" squeeze in and create spaces for Chord Symbols/Buttons and when these are being pressed, a chord is being played (a flat chords, an arpeggio). Said chord-sounds could be default-sounds distributed with the application or pre-recorded by the user. Something similar to those Casio-chords (or whatever they are called) which do the fingering for you. Another option could be that it played just the root of the chord so one could create some variety and a little base-line while playing the melody on the normal keyboard.
The problem, I guess, is surely the space on the screen and the limit of two touches simultaneously.
Just some thoughts....

ephestione said:
I am also thinking about spanning through more than 3 octaves, and a different method of changing the octave that lets you do that faster and more easily, will report back when I have a better idea
Click to expand...
Click to collapse
tilleke said:
Nice!
Unfortunately the space on the screen ins't that much but if there was a way to "somehow" squeeze in and create spaces for Chord Symbols/Buttons and when these are being pressed, a chord is being played (a flat chords, an arpeggio). Said chord-sounds could be default-sounds distributed with the application or pre-recorded by the user. Something similar to those Casio-chords (or whatever they are called) which do the fingering for you. Another option could be that it played just the root of the chord so one could create some variety and a little base-line while playing the melody on the normal keyboard.
Click to expand...
Click to collapse
Well, as for the 3 octave limitation, that could be easily broken, just that I don't have the sounds... If someone's willing to generate them I'll include them in the application.
About changing octaves I thought of two possibilities, one would be to just add two buttons at the end of the keyboard that moves one octave up or down. Another possibility is to create a slider above (or below) the keyboard on which you can slide left or right to change octaves. Sliding can also be continuous so that the first note is necessarily C. Such slider can also have some buttons to toggle chords buttons as tilleke suggeted...
tilleke said:
The problem, I guess, is surely the space on the screen and the limit of two touches simultaneously.
Click to expand...
Click to collapse
I really hope HTC will release some proper API that supports real multitouch...
Z.

tilleke said:
Nice!
Unfortunately the space on the screen ins't that much but if there was a way to "somehow" squeeze in and create spaces for Chord Symbols/Buttons and when these are being pressed, a chord is being played (a flat chords, an arpeggio). Said chord-sounds could be default-sounds distributed with the application or pre-recorded by the user. Something similar to those Casio-chords (or whatever they are called) which do the fingering for you. Another option could be that it played just the root of the chord so one could create some variety and a little base-line while playing the melody on the normal keyboard.
The problem, I guess, is surely the space on the screen and the limit of two touches simultaneously.
Just some thoughts....
Click to expand...
Click to collapse
zevele said:
Well, as for the 3 octave limitation, that could be easily broken, just that I don't have the sounds... If someone's willing to generate them I'll include them in the application.
About changing octaves I thought of two possibilities, one would be to just add two buttons at the end of the keyboard that moves one octave up or down. Another possibility is to create a slider above (or below) the keyboard on which you can slide left or right to change octaves. Sliding can also be continuous so that the first note is necessarily C. Such slider can also have some buttons to toggle chords buttons as tilleke suggeted...
I really hope HTC will release some proper API that supports real multitouch...
Z.
Click to expand...
Click to collapse
I was thinking the exact same things regarding octave switching, more like automatic recognition, as in when you press a key near the border, the keyboard gets slided past the border of a X length to accomodate for the "direction" you're taking
And tilleke suggestion is very interesting.
Here's my take: just like you play two sounds together when you do multitouch, you don't need to really record a chord, you only need to play 3 sounds together.
Example, put a swith on top, with three positions:
1) Normal
2) Major chord
3) Minor chord
Then you press, say, C
Cases:
"normal" : the note C is played
"major" : the notes C E and G are played
"minor" : the notes C D# and G are played
THe switch would be a slider onr, because a toggle one (1-2-3-1-2 and so on) would take too long if you need 1 and you're currently on 2.

Glad to see somebody picking up on this where Chris left off.....
If you want more octaves I'd be happy to provide them.
Just out of interest, are the samples in this version the same ones from Chris' original version?

conantroutman said:
Glad to see somebody picking up on this where Chris left off.....
If you want more octaves I'd be happy to provide them.
Just out of interest, are the samples in this version the same ones from Chris' original version?
Click to expand...
Click to collapse
More samples can't hurt, but at the moment I'm trying to solve the chords feature...
The samples are the same ones from the previous version.
Thanks,
Z.

Totally awesome. Poor WM support. it seems like everyone writes off Windows platform as thou its limited, but if you had the support you show with this simple piano, the experience level and communication would be thought on a positive (note) about windows platform... GOOD JOB!!

Thanks zevele for the work!
xda member TWolf has a FlashPiano that he stopped developing. The program itself has a great sample of 4 instruments in mp3 form, but I don't know enough about music to rename them. Maybe somebody here can take a look and rename the files. Here's the link and source code from TWolf:
http://forum.xda-developers.com/showpost.php?p=2806409&postcount=126

Would be nice to include mellotron in this, like the Manetron for iPhone
http://www.youtube.com/watch?v=pcIRG1X0VMs

dio62000 said:
Would be nice to include mellotron in this, like the Manetron for iPhone
http://www.youtube.com/watch?v=pcIRG1X0VMs
Click to expand...
Click to collapse
Seeing these applications on the iphone just depresses me... they run so much better than on the windows mobile...
Specifically to your question... If you mean playing several instruments in parallel, it shouldn't be to complicated to implement...

Okay, here's my idea for a solution for the chords feature, I've added two buttons below the keyboard one toggles a major chord and the other a minor. As all other buttons these can be moved and changed through the skin files. Please try it and let me know what you think...
SimplePiano
http://rapidshare.com/files/398328285/SimplePianoV43beta.CAB
MewSkin
http://rapidshare.com/files/398329265/mewskincabV43beta.CAB
Thanks,
Z.

Can this be hosted somewhere else? Rapidshare gives some of us problems and the the download limitation sucks. I can't download the v43beta after just downloading the v42 version. My suggestion is drop.io or dropbox... You can even use the free Skydrive for this.
Thanks for the good work...

Related

SmartPhone Game Emulator For SmartPhone

I was looking for Emulator(GameBoy/GameBoy Color/Gameboy Advance) for Smartphone and i found a lot of others that does not work or there is no option for me to change the resolution because it is too small.
Finally i found a post from modaco that work on my cingular 3125 wm5/wm6/wm6.1
I believe it also work on older OS like wm2003
Hi everybody,
I've been hunting on the net for good console emulators for the smartphone and came across PicoDrive and PocketSNES. Unfortunately neither of these emulators worked properly on my C550. So I decided to try and fix it so I could play my favourite games on my phone.
The biggest change is probably getting it to work at QVGA resolution, which was a definite improvement to the postage stamp size window. After much tinkering, I think I've reached a milestone and am happy to share it with the rest of the community.
Disclaimer: These programs have been tested on my C550. I hold no responsibility for any damage caused by running them on your own devices.
Credits:
Full credit should go to the following people for original conversion to smartphone. Please provide donations to the relevant developers for their efforts, so that more projects like these remain open source and free to everyone.
FileDialogSP.dll by STomski
PicoDrive (original source) by Dave @ finalburn.com
PocketSNES (original source) by SpaceMonkey
PocketGNUboy (original source) by ???
MameCE3 (original source) by Techmaster
PocketNester (original source) by Rick Lei
Fixes/Tweaks:
Update: Now works on all smartphones including QVGA screens
PicoDrive (Genesis) Attached File PicoDrive_QVGA_19_01_06.zip
-QVGA compatible in all screen modes. (Portrait/Landscape)
-Integrated FileDialogSP.dll by STomski for ROM file selection.
-Game save/restore options
-Added key configuration screen
-Portait mode now uses full width of QVGA screen
- No sound
PocketSNES (Super Nintendo) Attached File PocketSNES_QVGA_04_01_06.zip
- QVGA compatible in all screen modes. (Portrait/Landscape)
- CPU cycle adjustment to increase game speed (lower value equals faster emulation)
- Game save/restore options
- Integrated FileDialogSP.dll by STomski for ROM file selection.
- Fixed screen freeze on startup.
- I have provided two version of the app in this archive. Version 1.43 core app will have better compatibility but will only work on QVGA phones. If you have trouble running this please refer to 1.39 version.
- No sound
PocketGnuboy (Gameboy Color) Attached File PocketGnuboy_QVGA_08_01_06.zip
- QVGA compatible in all screen modes. (Portrait/Landscape)
- Integrated FileDialogSP.dll by STomski for ROM file selection.
- Game save/restore options
- Added Extended Config Key option to redefine directional and game keys
- Fixed low res screen position offset
- Enabled GAPI draw mode by default and disabled option in Preferences screen.
- Sound enabled
MameCE3 (M.A.M.E) Attached File MameCE3_QVGA_25_01_06.zip
- This is a fairly cut down version of the full Mame32. It supports 200+ games but can be enabled for more depending on hardware emulated.
- To "OK" the legal notice screen use LEFT->RIGHT directional keys
- Added key configuration screen
- Fix default mame key quirks
- Game screen now shrinks to display size. Some games may be difficult to view on low-res phones.
- Menu option to turn auto scaling on/off
- Improved screen scaling but still a bit slow.
- Use * and # to adjust frameskip rate.
- Added option to refresh game list
- Sound enabled - but nothing to get too excited about.
PocketNester (NES) Attached File PocketNester_QVGA_14_01_06.zip ( 138.47K )
- QVGA compatible in all screen modes. (Portrait/Landscape)
- Integrated FileDialogSP.dll by STomski for ROM file selection.
- Game save/restore options
- Added key configuration screen
- Extended Sound options
- Sound enabled
There have been changes to the HTC hardware to disallow volume/record/camera keys to be used as game buttons, please stick to the keypad when redefining your own to avoid problems.
I would appreciate some feedback on your experiences with these emus, whether good or bad.
Please send enhancement requests to the original developers as I have no plans for doing any more updates to these programs.
Enjoy!
Kien Phan (Parallax).
Click to expand...
Click to collapse
All credits goes to modaco Kien Phan (Parallax).
The best emulator I've seen is SmartGear. It has support for NES, GBC, GameGear, Genesis and a couple others I think. It's going to have SNES support really soon apparently too.
The only problem is it's not free, but it works so well and with unlimited free upgrades, I think it's worth it.
bitbanksoftware.com (there's a dev discussion at modaco)
Wicked. Just what i needed. Thanks for posting this (..and thanks to Parallax for the changes!)
What are game emulators? The name implies a peice of software which enables running various formatted console games. Or is it a console game that has be rendered to play on a multitude of devices. In which case, a more appropriate name would be game emulation.
is this worked for 6.1 pro erofich ?
The PicoDrive is an interesting app.
But isn't it possible to load ROMs from a SD card?
I can't select the card in the menu and with my 64 MB ROM there's enough memory for just 1 ROM.
are there any GB/GBC/GBA emulators for HTC diamond? i tried "PocketGnuboy_QVGA_08_01_06.zip" and i was able to config the keyboard for directional keys and game keys but every time i tap the screen (to launch keyboard), it always pause so i cannot play it anyway.
any other alternatives or solutions please....
i appreciate it thanks...
hahaha... i just found a keygen for smart gear...it's funny coz the keys are dependent to owner ID.

[APP][DEC-18] IMDb Mobile v0.8.2

Description:
Unlike other IMDb apps which parse IMDb pages for information, this app uses the iPhone IMDb API to retrieve information from IMDb.com and display it on your Windows Mobile.
The Darkman has kindly offered to help with the project & do some much needed bug fixing/feature adding. All thanks go to him for keeping the project alive!
Code:
[b]v0.8.2 - Changelog[/b]
- Fixed: Changed image caching structure. Images are now stored in different folders. This is because when there are to much images in 1 folder the app crashes.
[b]v0.8.1 - Changelog[/b]
- Fixed: Gzip compression can now be disabled.
- Fixed: Trailers button now not shown when no trailers are available
- Added: Image caching + option to enable/disable it. (default:disabled)
[b]v0.8 - Changelog[/b]
- Added: Bottom Top 100.
- Added: Settings page and filmography page are now translatable.
- Added: A no image available image when no image is available for a movie or actor.
- Added: Movie covers on filmography (movies of actor) page.
- Added: Missing android icons on movie page.
- Added: Spanish language.
- Added: A Cache folder for the cached items. (so the install folder stays clean)
- Added: Search box is cleared when returning on Home screen.
- Fixed: The images on the cast "preview" page.
- Fixed: The bug that when a movie does not have a cover not all movie information is shown.
- Fixed: If a search already exists in Recent Searches the oldest occurence is deleted.
- Fixed: It isn't possible anymore to search when no search term is entered.
- Fixed: Movie Items (goofs/episodes/quotes/etc) are now not shown when not available.
- Fixed: In the Settings screen, the keyboard automatically closes when saving or cancelling.
- Fixed: On the Coming soon page the release date is now translatable.
- Fixed: Fixed a bug on actor page, text was unreadable by actors with to long biography.
- Fixed: Trailers functionality. Removed the not working trailers (which caused the Out of Memory exception)
Also removed the 720p trailers (these where not working either).
Trailer functionality is tested with HTC streaming media 3.10
HTC streaming media is now the default player (when available) instead of windows media player.
[b]v0.7.6 - Changelog[/b]
- Fixed the problems with QVGA resolutions.
[b]v0.7.5 - Changelog[/b]
- Fixed the "Cannot convert integer to string" error.
- Popup "Changing Skins will require a restart of the application" in settings menu was always popping up after save. now only when skin is changed.
- Added languages (Czech, Dutch, French, German)
- Added runtime on movie page.
- Add "Big image feature" as setting. This will put bigger images on the movie and actor page.
- Fixed the image not downloading for Movie page after browsing through a couple of pages.
Important Info
1. This application downloads a lot of data. Please ensure you're using an unlimited data plan
2. The "Download Thumbnails" feature is unstable. If you're experiencing a lot of errors, switch this off & soft-reset the device.
3. The application downloads data as-required. Therefore a constant data connection is preferred. Areas where signal is intermittent may cause errors
Features:
- Screen/Orientation Independant
- User Ratings/Reviews
- External Reviews
- Search Movies/TV/Video Games/Actors
- Finger-friendly interface
- DVD Covers
- Actor Headshots
- Trivia
- Quotes
- Photos
- Top 250
- Coming Soon List
- Videos/Trailers
- Goofs
- App-To-Date Support
- TV Episode Listings
- Parental Guide Info
- Movie Certificates
Requirements:
.NET Framework 3.5
Downloads:
v0.8.2 Installer
Latest Source Code (C#.NET 3.5)
Great idea! Can't wait to test this
I have only tested this on WVGA, but it should work for other resolutions
wow.. nice work will post impressions on it soon
UPDATE : BestWindowsMobileApps.com Review ( version 0.6 )
Blade0rz said:
I have only tested this on WVGA, but it should work for other resolutions
Click to expand...
Click to collapse
I'll test it on my Diamond
works on VGA will post a short video soon
Yup works great! Thanks!
Awesome works on VGA can't wait for the rating to be there..
Nice! Going to try it out now
Excellent app.just what have been needing.works great on my kaiser qvga.
thank you.
regards
lohtse
Cool app.
I can't wait to see it with more information displayed within the app though. Like which actors played which characters and the trivia and goofs and that such.
Keep up the good work.
awsome!
dude,
Great job..its quite simple and fast !
i was looking for something smiler, coz no app as my knowledge does that in our lovely WM, I have the reader with IMDB data base, but for the new movies what shall we do !!!
anyway, I think if will add more info, i mean every thing should be shown in the app it self will be more than perfect, and also i think the most info is this :
1-User Rating
2-Plot
3-Genre
4-Actors
But, dude, thanks again and may god bless you
see you in next version bro!
Great App. Thanks.
Ya think Steve Jobs will try to restrict use of iPhone API's?
I applaud you for releasing the source code. Have you considered creating a Google Code project for this?
Blade0rz, many thanks for this really nice application to tap into IMDB's vast resources. Like shabek, I look forward to additional info especially Ratings, Plot/Sypnosis and Ratings. One comment is that I noticed the image aspect ration is distorted. WOuld be great if we can have the correct image aspect ration for posters and actors. Thanks again and I will be tracking this daily
app runs good on my omnia i910. it would be great to have a synopsis of movie and ability to select the actor and have their info come up. also, i cannot go back once i pull up a movie. i have to close the app and reopen it again and perform another search.
this is a great idea and thanks for contributing it. i look forward to future releases
Nice app, it works on my Rhodium WVGA, but has some problems installing.
When installed (I can't choose to put it on my phone or external memory), I can't find it in the thumbnails. To open the program, I have to search it in my Explorer (my machine / Program Files / IMDB Mobile).
It also has some minor problems with the landscape; I can type, but it doesn't respond on the 'enter' command and the pictures are stretched to halfway my screen. The text doesn't go to fullscreen either, only to halfway.
The landscape thing is not a biggy (especially since it's the first beta and you cracked the iPhone program), but am I the only one who's having the installing problem?
But besides this, a great app! It's the #1 app I've been searching for lately and I'm very thankful that you've been putting effort in making it!
[edit]
I've noticed where the installing problem is. When you instal the app, it sends the shortcut to the folder "Windows / Start Menu". Maybe it's because I've got the official Dutch 6.5 ROM, but my programs are in "Windows / Startmenu".
Thanks Mate , very Nice , works like a charm
At the moment,its more of a proof of concept more than anything. I have implemented Plot, Tagline, Directors, Writers, Rating so far from the movie details.
The API also contains data for Quotes, Cast, Trivia, etc so all of those will eventually be implemented.
The app isnt a port of the iPhone one, it just uses the same data. Any interface issues are my fault
Hopefully should have a fully functional beta by the end of the week
can't wait buddy!

[UPDATE 2011-01-20] Yet another TCPMP build [SKINNED+AVRCP]

This is the latest TCPMP build based on milesmowbray's sources, original thread
First of all the credits corner:
This build contains work of the following people:
fmarozz: flv1 plugin, at http://sourceforge.net/projects/progrdowntcpmp/
nv: flv4 plugin, at http://d.hatena.ne.jp/nvsofts/20090705
nikoro: subtitle plugin, at http://sourceforge.net/projects/tcpmpsubssubtit/
eoc: modified language.tgz file, at http://www.portegeclub.com/forum/vi...&start=0&sid=d913ce354e011e123c302b9ea4995bc1
mylostblog: skin images, at http://mylostblog.altervista.org/skins/media-player-skins/original-skins/wmp-skin-006-iphone-20
Listopad: new skin, at http://4pda.ru/forum/index.php?showtopic=74&view=findpost&p=4158144
templay.de: FileOpen dialog icons, at http://templay.de/Neu/52/Free-Mobile-Berries.html
xiaojin1985: bluetooth AVRCP support, at http://forum.xda-developers.com/member.php?u=1640628
Special thanks to original creators of this beast, at http://picard.exceed.hu/tcpmp/test/
or
http://corecodec.com/
Features of this build:
Support of FLV1 FLV4 videos and subtitles straight of the box.
matroska.plg is mkv version 2.0 compliant.
flac.plg has the latest 1.2.1 library
working equalizer
asap.plg has the latest library (still some problems exists)
skinnable interface
Supports BT AVRCP
includes mpc.plg and tta.plg plugins
player will keep playing when device is put to suspend mode
softkey based menu across all screens
refer to goolge code for more recent update messages
Installation instructions:
Be sure to uninstall old tcpmp before installing;
Download cab installer (recommended for Windows mobile 6 and above);
Install;
Pick suitable skin pack, for further info read readme.txt in corresponding pack. Or you can try skins created by other users (links are provided below);
That's it.
TCPMP skins by other users:
WMP12-like skin from Osprey00: link
GTX skin by nick13c: link
QVGA only skin by MrGoodtunes: link
Vista Dream (QVGA only) skin by charly_: link
Skin for WQVGA screens by Corwin9S: link
WP7 style skin by chriscsh: link
QVGA only skin by millo1978: link
skins for WWGA by relaxe: link
Various skins: link
Other resources regarding TCPMP
Info about skinning: link
If you want a clean TCPMP version without skin support visit Unit ZER0's thread
Huge collection of TCPMP resources by frmariam: link
Another TCPMP based player that has pretty nice Real Video playback: Wepop
I hope you'll enjoy this build, Cheers
If you'll gona post this build somewhere else please link back to this thread. Let's play fair
Sourcecode and previous release can be downloaded here
Sreenshots:
wll it play mp4 smoothly?
no match with coreplayer....
And with this the suposed "TCPMP 0.81" release is history
Great release! Skin looks great (and I didn't notice frame drop while playing)! Just needs to have a stop and a mute button (maybe the speaker image in the landscape view... needs to be added to portrait). Can't wait until we get it for the playlist and file browser!
Only thing I notice is when you press the video "window" it goes to fullscreen but doesn't start playing automatically. Also the bottom system "taskbar" doesn't redraw after skin is applied (if you didn't have a skin at launch and apply it using the browser in the player the bottom system "taskbar" will still be the one from the old TCPMP). But it's just tiny things (should be easy to fix).
About language.tgz could you add two more variants to the possible wma and wmv dlls? At least in my ROM (official WinMo 6.1 ROM from Samsung) and other WinMo 6.1 they're:
* wmv9decoder.dll
* wma9prodecoder.dll
Congrats and thanks for all the hard work!
PS: Noticed it has a skin selector. But can it revert to classic view (no skin) whithout deleting the skin file (or reg value)?
Thanks for share, great news for TCPMP lovers (the best audio/video player for Windows Mobile - my opinion).
Thanks again
frmariam said:
Great release! Skin looks great (and I didn't notice frame drop while playing)! Just needs to have a stop and a mute button (maybe the speaker image in the landscape view... needs to be added to portrait).
Click to expand...
Click to collapse
Well I must admit that my photoshop skills aren't very good so we need someone to volunteer and make official skin for tcpmp. I would be glad to provide info on how to make it.
frmariam said:
Can't wait until we get it for the playlist and file browser!
Click to expand...
Click to collapse
oh about that, the original sources offered the mechanism for skin support (and were meant only for main screen), but original developers removed sourcecode which would parse skin file load the skin and handle screen taps. So I've reimplemented that functionality using common sense with minimal changes to core components of program. To make whole interface skinnable it would involve to dig into core components and perhaps make program slower, this scenario isn't very attractive
frmariam said:
Only thing I notice is when you press the video "window" it goes to fullscreen but doesn't start playing automatically. Also the bottom system "taskbar" doesn't redraw after skin is applied (if you didn't have a skin at launch and apply it using the browser in the player the bottom system "taskbar" will still be the one from the old TCPMP). But it's just tiny things (should be easy to fix).
Click to expand...
Click to collapse
Will fix the fullscreen taping behavior
About the bottom taskbar, restart of application is needed when skin is loaded
frmariam said:
About language.tgz could you add two more variants to the possible wma and wmv dlls? At least in my ROM (official WinMo 6.1 ROM from Samsung) and other WinMo 6.1 they're:
* wmv9decoder.dll
* wma9prodecoder.dll
Click to expand...
Click to collapse
Will look into that
frmariam said:
PS: Noticed it has a skin selector. But can it revert to classic view (no skin) whithout deleting the skin file (or reg value)?
Click to expand...
Click to collapse
Yes it can revert to clasic by pressing skin... then cancel
Wow, this is great news! Thank you for your work on this.
One thing though -- will the AVRCP plugin work with this? Bluetooth music control is really a killer function for me.
http://www.freewarepocketpc.net/ppc-download-avrcp-control-plugin-v0-6-alpha-for-tcpmp-0-72rc1.html
thanks!
All .plg plugins should work with this version, those addons wich consists of midified common.dll interface.plg player.exe etc. might work but will result in missing features of this build such as working equalizer, subtitles and skin support and this is the case for avrcp addon. In order to make it work in this build the sourcecode is needed.
I bet there will be new gfx for this (I think ppl have been dying for skins in TCPMP). Also the xml seems easy enough to understand to make new themes just by playing with it (though it lack stop and mute buttons).
About the other elements skinning all we need is a bigger (more touch friendly) playlist editor, browser (bigger folder/media files icon... stuff like that)... Maybe tweak them a bit (custom scrollbar, backgound color/image, font size/color... if possible). That's really what I meant.
About AVRCP I'm afraid it won't work... It was built into interface.plg and some lang files...
However the author xiaojin1985 uses this forum so he could be contacted. Also he has the code (or part of it) a his homepage.
any way to make last.fm scrobbling from this app?
MusX said:
any way to make last.fm scrobbling from this app?
Click to expand...
Click to collapse
Well I found a basic TCPMP PocketScrobbler function source a while back (but it's somewhat old... don't know if it works...). I uploaded it to the usual place
Thanks for this!
looks good.. i will spread the word 4 you on 1800pocketpc
TCPMP is alive...
Thanks.
Here is some info on how to make skin for tcpmp
Attached files Info.txt (explained syntax, keywords and functionalities)
SkinExample.zip a good example on what can be done (this skin was adapted for tcpmp by original developers, skin images was used in PocketMVP player and credits for this skin belongs to Marcelo A. García González)
For those who have tried this app how is the playback speed of this build
are there any noticeable speed changes in flv playback?
Hi bro,can I help you for adding AVRCP support?
About AVRCP
Yes ofcourse, any help is appreciated. As i can see your addon consists of modified interface.plg and some aditional lang files. So the best way, I guess it would be to apply your changes into interface sources of this build. pm me or for further details.
bimbam69 said:
For those who have tried this app how is the playback speed of this build
are there any noticeable speed changes in flv playback?
Click to expand...
Click to collapse
I changed the playback from direct draw to raw video buffer, and it plays flv videos really well for me.
Edit: GAPI seems to be the best setting. I benchmarked a .flv video dumped from youtube with the four driver choices: direct draw (25%), Raw Frame Buffer (95%), GAPI (145%) and GDI (80%). The GAPI driver had the highest average speed, and clearly looked the best. This is on a fuze (Raphael) with 6.5.5 (23529). Changing the buffer size and switching to microdrive in settings didn't do anything.
Hi ,thanx for your great work !
I can t download the src code from windows live, i don t know why !
Can you pm me a link or give us a new file provider ?
Thanx

[TUT] optimization games HD for QVGA/HVGA

http://forum.xda-developers.com/showthread.php?t=1088980
Witryna padła.
Site offline.
And it's only written in Russian, cool!
Dexter_prog said:
And it's only written in Russian, cool!
Click to expand...
Click to collapse
Use google translate. No big problem...
velnens123 said:
Use google translate. No big problem...
Click to expand...
Click to collapse
Years of classic SE modding scene gives you nice amount of experience in Russian, especially if you also belong to an Slavic nation
but I'm Argentinian. All I know is "DA" and I don't even know if it is written that way
Please read the thread in the X10 forums, someone´s making a translation to English.
Recently, I received a lot in a personal message with questions about the optimization-game screens for HVGA, QVGA. Since this question is relevant to many, I decided to try to write a short statement. Just want to warn you that every game has its own nuances and using the information described here will likely have to adjust it to suit your particular case, moreover, this statement is more true to the games from Gameloft. It is also desirable to have programming skills, even if it is not under an android. In any case, I hope that this manual will be useful to you and help you understand the approximate sequence of actions. Android platform I started relatively recently, perhaps doing something not quite right / best, is this - the guru of the forum, please do not throw rotten tomatoes, and point out the error, suggest a more optimal choice.
Let's begin ...
Tools
Spoiler (+/-)
Now let us think that the game is optimized for screen HVGA / QVGA?
It can be divided into several stages.
Key:
1. Changing the resolution on rendering HVGA / QVGA.
2. Adjusting the grid touch screen.
Secondary:
3. How to disable the cache (you need in order to be able to convert intro at lower resolution).
4. Assigning a hardware button on any action (required for phone without multitouch).
Before you begin any phase of optimization, we need to get to the source code, the original source code of course we do not get, but we can get a JAVA-byte code, which is quite to our problem would be enough. To do this we will use "Apk Manager".
Install and use a "Apk Manager".
Spoiler (+/-)
Next is the text I will miss the description of the process of unpacking / ank zapakovki files.
Also, before you start, I recommend to first see a list of commands JAVA-byte code.
Now you can directly violate the optimization, for example I will use the game "Modern Combat: Sandstorm".
1. Changing the resolution on rendering HVGA / QVGA.
Spoiler (+/-)
2. Adjustment of the touch screen grid
Spoiler (+/-)
3. How to disable cache
Spoiler (+/-)
4. Assigning a hardware button on any action
Spoiler (+/-)
Useful
Spoiler (+/-)
@vixkes
can u expand those spoilers? LOL

[APP][ALPHA-XDA-Live-Wallpaper]---Update3: XDA-Version V2! ---Custom---Multitouch---

Updates:
I can't stop touching my phone!
BIG UPDATE Liquid Version 3 22.09.2012:
So much new stuff: New Objects, New Features, New artworks, New Settings, many Fixes and Changes, improved stability.
New Objects:
-The amazing Color Fluid Surface(including; Liquid Colors, Anti-Color, Particles, a swimming Object, Connections to other Objects, own new sub-section in Settings)
-Full Screen Image(just shifting a little with homescreen)
-New Liquid Beta-Particles (linked to the Fluid Surface to make, 2 fluid physic engines connected driving each other!)
-The amazing Color Fluid Surface:
Get a realy liquid screen.
Make fine colorfull swhirls with each finger or mix the whole fluid witch all touch points.
Continuously auto-selecting the "next most-amazing color" for each touch point.
See the colors mixing transparent on any background.
Finger 4 bill dropp Anti-Color, the mathematical opposite of Color. Anti-Color and Color will be colorfull neutralized against each other. Naturally Anti-Color is invisible but I found a way to show it. It´s enabled on default and will change to it´s naturally invisibility if switching to "Inverse Fluid Colors".
The Engine has it´s "own" swimming Particles and a swimming customizable Object.
Some Objects are connected to the fluid and will swimm in fluid and/or add forces to it.
The Fluid Particles are very fine and have some options, you can select an independent build-in texture to keep them look Particle-like while using any Picture on other Objects.
Fluid Surface code is great but calculated on cpu and needs power at higher fluid resolution. This needs some optimizations, I will try to move some expensive calculations to faster scripts or buffer-array-operations to make it run faster at higher resolutions. Rendering fluid is already fast.
-Static Background Picture. It´s just shifting a little with homescreen. If you select a not-transparent Picture, background will hide the 3D-Android and the 3D-Background Particles, so don't forget to disable hidden Objects to safe power.
-New Liquid Beta-Particles.
Interesting dynamic physics. Connected to Fluid Surface, if active together, engines will move each other, result will move very dynamic or chaotic.
Beta because unoptimized, slow, cpu draining, laggy touch and unstable physics could force close somtimes because moving out of bounds. But It can blast the Fluid
-New Image Artworks all supporting Transparency:
If you want to use old removed Images, you can extract the Images from old apk file.
-New Settings. Added icons to most options. Select Picture direct from Image-Buttons.
As simple and friendly as possible.
Linked gravity-sensor-delay to framerate slider to make it fast or power-safing together.
Added info and contact button linked to this thread(nothing else online yet).
Wallpaper runs fine without sdcard now. Just Cropping Image is not possible without sdcard reasonable.
- Build on Android 4.1.-, minimum required Android 2.2.
Runs Best on 4.1 with "additional features" and best stability. Settings Icons will not be visible on older Androids than 2.3.3 if I am right.
Runs on every phone and virtual device I tested. Also it runs on my TegravII Tablet on Android x86 4.0 R2 but only the 3D-Android is shown and changing Picture works but everything else not. So I will try to get it running complete on not fully compatible Android x86 later.
-Bugs: Nothing is realy broken for me. For left bugs seems just trying again makes it fine.
Loading or Cropping Pictures could still fail on bigger images or incompatible formats. I will rework the image handling a little softer to make this stable. Unfortunately Wallpaper can force close on first start in some cases.
This was next step to get everything ready for more interesting stuff.
Please send some feedback after testing.
______________________________________________________
______________________________________________________
Update II : 20.07.2012
I like it now. XDA-Texture is attached right way. I added perlinNoise like wavy movement to get it a little more interesting and flaglike.
No more forceClose in settings menu but still no effect on now selectable options. Next step= Lsd-colors(see LsdCam effect1) and settings. Will see to get the waves more harmonic and with some settings and more(maybe custom) images and it should be fine for first effect.
Have to come more and better.
Update 4 (26.07.12) : LSD-Wallpaper V4 XDA-Version V3! Resize and own Pictures.
Wallpaper should work on any display resolution.
-Options are working. -
-3 build in images or load own picture. Picture will be resized on load. Transparent png working.
-You can toggle waves on or off now..
Wallpaper is funny with own pictures of peoples and faces.
Issues:
If you want to use options to load own foto.png or own foto.jpg there must be the files foto.png or foto.jpg direct on sdcard, else it will forceClose. Will add a album selection with cropping there.
If you toggle waves on or off it will load xda image, so you have to select the picture you want again after toggling waves.
LsdWallpaper is drawing delayed @ 30fps while not consuming much power. Also it should release resources on hide so it should only consume power if you (could)see it. I can confirm the mesh dont moves if phone is locked. Also fps, texture- and mesh-resolution will be adjustable in settings.
This runs on other roms and display resolutions on emu, should run on most Android Phones now. should we give it to all Android phone section? I will not give them 3D if it is finished
leonardusbayu said:
Stereoskopic live wallpaper.
Sent from my PG86100 using xda app-developers app
Click to expand...
Click to collapse
You are right, I will try, I will have it also. But this will take some time.
Update: XDA-Version V1! There was not much time but here is the Result so far. Will add more effects and more options (current option is without effect). (Multi)-Touch to see XDA-logo. Note:Image is not attached the way it should and will be but this is also just a nice and free multitouch XDA-Life-Wallpaper. Works nice with the attached analog clock from the Android IDE.
It´s Live-Wallpaper-Whish-Week,
So please post any whish how your favorit dream live wallpaper should be and I will do my best to release it here (if I like the idea).
While porting my LSD-Cam to latest Android-Apis for supporting ICS-Roms I started creating life Wallpaper.
This I am currently locking into Android drawings and will attatch Textures first to my physics and implement many Effects for easy creating intresting and custom Live Wallpapers also for XDA community. This will keep some days, Eclipse-Android is not so diffrent to my mother language processing and everything runs like suspected, it is "just" porting to diffrent drawings and handlings.
so you may post whishes for wallpapers.
Also I will be able to create widgets, lockscreens or any professional android content.
Also I will look int 3D to bring up stereoscpopic content(I am also 3D-Master )
Works very well, looking forward to see more options
aSiD1712 said:
Olny multitouch particle grid yet but my code. While porting my LSD-Cam to latest Android-Apis for supporting ICS-Roms I started creating life Wallpaper.
This I am currently locking into Android drawings and will attatch Textures first to my physics and implement many Effects for easy creating intresting and custom Live Wallpapers also for XDA community. This will keep some days, Eclipse-Android is not so diffrent to my mother language processing and everything runs like suspected, it is "just" porting to diffrent drawings and handlings.
so you may post whishes for wallpapers.
Also I will be able to create widgets, lockscreens or any professional android content.
Also I will look int 3D to bring up stereoscpopic content(I am also 3D-Master )
Click to expand...
Click to collapse
Nice to see this coming. Anyway is that possible to run a 3d live wallpaper
Sent from my PG86100 using xda app-developers app
Update: XDA-Version V1!
Update: XDA-Version V1!
There was not much time but here is the Result so far. Will add more effects and more options (current option is without effect). (Multi)-Touch to see XDA-logo. Note:Image is not attached the way it should and will be but this is also just a nice and free multitouch XDA-Life-Wallpaper. Works nice with the attached analog clock from the Android IDE.
It´s Live-Wallpaper-Whish-Week,
So please post any whish how your favorit dream live wallpaper should be and I will do my best to release it here (if I like the idea).
Stereoskopic live wallpaper.
Sent from my PG86100 using xda app-developers app
Update III : LSD-Wallpaper V3 XDA-Version V2! Great Multitouch Action in XDA Design!
Update III :
I like it now. XDA-Texture is attached right way. I added perlinNoise like wavy movement to get it more interesting and flaglike.
No more forceClose in settings menu but still no effect on now selectable options. Next step= Lsd-colors(see LsdCam effect1) and settings. Will see to get the waves more harmonic and with some settings and more(maybe custom) images and it should be fine for first effect.
Have to come more and better.
LsdWallpaper is drawing delayed to 30fps while not consuming much power. Also it should release resources on hide so it should only consume power if you (could)see it. I can confirm the mesh dont moves if phone is locked. Also fps, texture- and mesh-resolution will be adjustable in settings.
This runs on other roms and display resolutions on emu, should run on most Android Phones now. should we give it to all Android phone section? I will not give them 3D if it is finished
leonardusbayu said:
Stereoskopic live wallpaper.
Sent from my PG86100 using xda app-developers app
Click to expand...
Click to collapse
You are right, I will try, I will have it also. But this will take some time.
Download:
Very great: I downloaded AIDE from PlayStore, copied eclipse wallpaper project to sd card and could build it without changing anything.
So I can code and compile on phone in a great way. Thanks AIDE!
Right now I am implementing sterescopic 3d for the evo3d to the live wallpaper.
Update 4 : LSD-Wallpaper V4 XDA-Version V3! Resize and own Pictures.
Wallpaper should work on any display resolution.
-Options are working. -
-3 build in images or load own picture. Picture will be resized on load. Transparent png working.
-You can toggle waves on or off now..
Wallpaper is funny with own pictures of peoples and faces.
Issues:
If you want to use options to load own foto.png or own foto.jpg there must be the files foto.png or foto.jpg direct on sdcard, else it will forceClose. Will add a album selection with cropping there.
If you toggle waves on or off it will load xda image, so you have to select the picture you want again after toggling waves.

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