[Q] Help with Eris headset? - Droid Eris Q&A, Help & Troubleshooting

I recently bought some skullcandy 50/50 eabuds (free with some store credit) and found out they had an inline mic. Now i realize that they are specifically compatible with the iphone and iOS, but upon plugging them into my Eris (xtrSense 4.6) they are recognized as a headset device. Unfortunately I cannot get them to work as a headset. If i forced myself to switch to a Froyo ROM (I cannot find one I like lol) would there be any difference (better microphone support?) or anyone that has other skullcandy headphones with microphones, do you have any problems? Sorry for the poorly worded question, Im just not sure how to ask this. Thanks, Ryan

Related

Nokia HS-45 compatible with Hero?

I know this is a stupid question and I'm pretty sure that the answer would be no.
But, has anyone tried using a Nokia HS-45 headset with the Hero?
It would be sweet if it works.
I was going to get a HTC rc-e100, but i heard it was quite unstable on android phones and the e100 uses usb rather than the 3.5mm socket. So I'm putting my hopes up for the HS-45.
Cheers.
hs-45 headset from Nokia
I have the same problem ..... I want an Android application that will run for hs-45 headset from Nokia and in answer to your question ... no it does not work on Android phones or iPhone. asking the smart guys on the site ........HELP................. an app to read electrical impulses from the audio jack ... and you can choose settings for these pulses (volume, forward / backward, play / pause, etc.) has something to do with multiplex coding, can someone make the Nokia headset to go on android? we all love smartphones and music ... and a headset with that many features would be great
any solution on this problem?

Nokia BH-215 bluetooth headset: Incompatible

Hi there,
I recently bought the TD2 and hoped to be able to use my beloved Nokia BH-215 bluetooth headset with it. However, the sound quality is poor and it keeps getting disconnected. HTC informed me that it is incompatible with my phone.
Is there any way I can make it work with my TD2? Could a cooked ROM help? (I'm still using the stock ROM). Or can anyone recommend another compatible "clip"-type headset that works?
Many thanks!
Nat
my gf uses the nokia bh-214. the quality seems great and all and although she uses it on her old fashioned nokia, i have paired it with my HTC (using dutty's newer ROMs) and it worked fine (volume controls were laggy, but that's about it)
i personally use the SE HBH-DS980. see this post for my review: http://forum.xda-developers.com/showthread.php?t=629787
i think 3rd or 4th post.
gl
Thank you, Drag-On. I will check it out.

Any compatible in-ear Headset?

Hello!
I tried the S100's headset what we got in the box, but that is sucks
So anybody can suggest me another compatible headset (IN-EAR type) NON bluetooth headset please?
jaycee1981 said:
Hello!
I tried the S100's headset what we got in the box, but that is sucks
So anybody can suggest me another compatible headset (IN-EAR type) NON bluetooth headset please?
Click to expand...
Click to collapse
Audeo Phonak PFE's.
review here:
http://www.anythingbutipod.com/archives/2008/11/phonak-audeo-pfe-perfect-fit-earphone-review.php
$$
any iphone compatible headset should work on the Liquid
chingy1788 said:
$$
any iphone compatible headset should work on the Liquid
Click to expand...
Click to collapse
Actually, I thought so too so I bought a philips (i-phone compatible) headset. Now it is extremely buggy, for example: if I talk on the phone and wants to switch to headset - the calls end and the music starts playing
I guess its not that compatible after all...
anyone try the Beats by Dr Dre with mic?
don't mean to thread jack, but its pointless to make a new thread just for this...
What is this?
i did tried a handsfree of SE x1, i got that from my friend
the mic was not working...
and earphones work for sure...
besides, all iphone's handsfree should not be working on Liquid..
don't try..
BuzzKilla said:
anyone try the Beats by Dr Dre with mic?
don't mean to thread jack, but its pointless to make a new thread just for this...
Click to expand...
Click to collapse
Best So Far

Play Guitar through you phone app for Android?

Hi!
This might sounds silly but do you guys know if anyone is working on something like this for android?
http://www.youtube.com/watch?v=0Nod69aTzsM
An app that makes your phone to a small guitar amp?
The iphone version has been out for a while but i cant find any info on a version for android..
The company behind iRig have been speaking about a android version but i dont think they even have started working on one yet.
It would be a really nice application! To allways be ready to record without setting up the computor and stuff like that ya know, or to just sit in the sofa with earplugs and play some sweet solos and riffs without having your gf whine about the loud music..
Found this dude trying to make something close. http://www.youtube.com/watch?v=sz-9mxWa2VA
Just checking if anyone knows anything?
Best regards and thx for all the awsomeness!
/Patrik
This would be awesome, I would definitely buy it. It's like a Line 6 pod but much cheaper.
I hope they're working on an android version. Android needs better quality apps.
Also, it's more of a multi-effect pedal than an amp. Just letting you know
I actually sent then a message on youtube to see if they were working on one. This is what I got.
This is the Mac/PC version. If you look at our AmpliTube iRig playlist you'll find the iPhone version. We're currently looking at the platform but do not have any versions for Android.
Sent from my Nexus One using XDA App
Yeah, multi-effect pedal.
Imageing all the fine stuff you could do with it!
You could use it as an effect to plug in to your amp. (maby quite alot of effects, if you can make your own sounds. And with new developing you never have to buy a new effect-pedal again.. ).
A strummer for electric guitar in the studio/rehearsal place.
Play with earplugs on the sofa.
and so on...
I'll buy!!
it needs dedicated hardware don't forget (about 10 seconds in on the video)
your phone only has one 3.5mm jack plug...and you need to plug a guitar into it and an amp into it too.
also, what happens if you've got your amp turned up to 11 and then you get a phone call?
d-signet said:
what happens if you've got your amp turned up to 11 and then you get a phone call?
Click to expand...
Click to collapse
You'd have to speak through your guitar peter frampton style
These are the components you need...
http://www.youtube.com/watch?v=tNFmDetXs7c
These are the components you need. I've successfully plugged my guitar into my nokia and HTC EVO using this method. Now, for some software that does something cool with the input. Let me know how it works for you.
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Endombed said:
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Click to expand...
Click to collapse
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
paul c said:
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
Click to expand...
Click to collapse
Why can't it be done for android? This app is really cool.
Sent from my SGH-T959 using XDA App
It should be possible...
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Sorry for refreshing this thread, but I'm curious if there is such app for android available right now?
pietpodlood said:
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Click to expand...
Click to collapse
You are thinking much too complicated.
The headphone jack of phones contains another pin for the microphone. A small jumper cable can be used that allows the connection of a guitar and headphones. Check out Amplitube iRig for an example.
(this type of jack is used so you can plug in a headset with microphone)
Bluetooth or something would be nice... but the latency wouldn't be, and that is exactly the problem.. Android has too much latency,
Look:
http://code.google.com/p/android/issues/detail?id=3434
Android is not capable of this because the way it handles audio is completely wrong. More recent devices have less latency but still too much. The problem lies very deep. It is a problem for game developers too. Please star this issue if you want Google to do something about it!
Send with my telegraph
How about USB OTG connected to a Rocksmith USB connection?...
Sent from my SPH-D710 using xda premium
The Irig will work fine for this you dont need bluetooth aor usb adding yet another layer of BS to the audio streams round trip. however now that JB is out latancy is stitting around 10-12ms on adevice such as the galaxy nexus wich is completely usable (1ms of latancy = 1foot from your amp) so 12ms would be like playing 12 feet from your amp,
If you cant play like this then on stage will never work for you.
As a side note usb audio is apparently supported in JB as well now
There are now a couple of apps on Android that at least have a range of guitar effects. Delay Effects Plus (via headphone type cable) and usbEffects (USB OTG) both have an option to use Native Audio, so if you have the Galaxy Nexus running JB the latency is quite reasonable (50-70 mSec). If you have a modded ROM you may get lower latency without Native Audio option as they both read the buffer size from the OS. Of course for everyone else the latency is still an issue and varies from device to device. So to those that said they would buy .... please do!
This very issue has put me on the fence on what kind of tablet I buy. Cannot decide between note, and Ipad 3. The accessories and ItunesU has been one of the biggest attractions for me.
Litlle heads up: in their latest newsletter IK Multimedia (of Amplitube) post a few job openings, one of them being "Android App Developer"!
So they are at least working on something..
Sent from my HTC One X using Tapatalk 2
Do you got new update for futur multi effect on android

Sound Problems...

Hi everyone, I'm new here. The HTC Aria is my first android phone, and I had an iPhone before. I am having problems, the Audio quality is really really bad. It's not my music's fault cuz it's bad for everything. I am the only one having this issue or is every one having this issue. My phone is currently rooted and is running the Liberated 2.2.2 or something like that.
Was this a problem before you rooted and changed the ROM?
Also, you need to be more specific... is the problem with the loudspeaker on the back of the phone, the earpiece (talking on the phone), or when connecting something to the headphone jack?
What software are you using to play music? What headphones / speakers are you using? ( Just curious ).
With my Sennheiser HD 280 pro headphones I've noticed the sound quality isn't as good as my girlfriend's iPod or my creative Zen vision m. It's pretty good, but nothing spectacular. I suppose it's because those are two devices specifically made for playing music, while the aria is, above all else, just a phone. With the aria I usually prefer to use "cheap" skullcandy earbuds so that I can't tell the difference in quality.
Of course, your results may vary from mine.
drumist said:
Was this a problem before you rooted and changed the ROM?
Also, you need to be more specific... is the problem with the loudspeaker on the back of the phone, the earpiece (talking on the phone), or when connecting something to the headphone jack?
Click to expand...
Click to collapse
ECEXCURSION said:
What software are you using to play music? What headphones / speakers are you using? ( Just curious ).
With my Sennheiser HD 280 pro headphones I've noticed the sound quality isn't as good as my girlfriend's iPod or my creative Zen vision m. It's pretty good, but nothing spectacular. I suppose it's because those are two devices specifically made for playing music, while the aria is, above all else, just a phone. With the aria I usually prefer to use "cheap" skullcandy earbuds so that I can't tell the difference in quality.
Of course, your results may vary from mine.
Click to expand...
Click to collapse
Thanks for the Response guys! I was using the default Music player. But I am going to try CM7 now because it has the Equalizer function.
Ok guys, it's sorta fixed. I'm using CM7 2.3.4 and a Music app that was ported from MIUI. It's sorta fixed, now so no worries. Thanks for replying fast though guys.

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