[Q] Apps prices on Google Market - Folio 100 General

Hi all,
As I am new to android, one think i notice when accessing to Android Market is that apps Prices are too high for most apps. Some sure worth the price, but a lot of them are too expensive. One other thing is that price policy doesn't seem to be uniform.
Do you agree?
Regards,
Bastospn

You haven't seen iPad pricing then? £8 for a functioning vnc client, no free SSH clients? The only android apps I have paid for have been effectively donations since there were free options with very good functionality.

I only have a ipod, so i can't judge or compare it to ipad prices, but most games and apps are below 1 or 2 euros and from time to time some apps and games could be downloaded for free.
Thank You,
Bastospn

Related

amazon market vs google?

This is more of a general question regarding android...if i am moving from device to device like the nook tablet and other android or android based tablets/phones, where would be the best place to purchase an app amazom or google market?
I am thinking in terms of availability on locked down devices and such....
I would personally say google just beause it's much larger and amazon is much stricter than google as far as what apps are avalible in their market.
Drewmungus said:
I would personally say google just beause it's much larger and amazon is much stricter than google as far as what apps are avalible in their market.
Click to expand...
Click to collapse
All true, however, ironically Amazon marketplace may have fewer issues displaying all applications in the marketplace for your downloading privilege. The Google marketplace has metadata associated with each app that allows publishers to indicate what devices/specs are required to run applications. While this is great most of the time, issues like the dpi setting (see GApps topic) may require you to fiddle with settings to fake the market into thinking you have a supported device to "open" the market.
Amazon does not (at this time) have such metadata which is a double-edged sword. On the one hand you may be able to download an app that doesn't work on your device but, on the other hand, it means you may have fewer problems accessing the apps you've already purchased. Amazon does have a few exclusives (like Plants vs. Zombies) at the moment as well. Getting Amazon marketplace up and running on the NT has been easier thus far (though give it time and I bet Google Marketplace will be working without root soon).
My take? Why choose? I have several "free apps of the day" from the Amazon Apps that I've dl'ed and plan on using on the NT. I have several others I've outright purchased from the Google Marketplace that I would like to use as well. Prices on the Google Marketplace can be more competitive in some cases as well.
Ultimately, it's not a simple choice.
Amazon does that. They blocked other ereaders if you have a Kindle fire. I do have both, the free app of the day is sweet. Google does rule the roost so to speak.
Amazon market and Google market are both very good, you should consider signing up for both.
I also like Amazon's free app of the day. I'm not saying Amazon is better. Most of the apps I paid for are from Google market. If I had to pick just just one, my choice would be the Google market.
I do have both and have purchased from both because amazon has some killer sales sometimes. I was going to purchase an app and was just contemplating what app store to buy from.....sounds like a horse a piece though.
I should probably have clarified my previous post - if you are looking for purchasing apps, my first choice is Google Market. I generally try an app out as a "free app of the day" on Amazon, and if I *really* like it, I'll buy it on Google's Market. Of the 20 or so free apps I've dl'ed off of Amazon, I've kept maybe 1/3 on my device. Several of those will be uninstalled.
I guess my feeling has been that Amazon tends to screw the app developers (do a Google search and you'll see many stories of this) so I like to throw my money at them on Google Market. I keep both because I like the ability to preview an app without the ads. I've actually avoided purchasing "Plants vs. Zombies", however, because I know I would like to buy it on the Google Market when it eventually gets there.
While I don't exactly feel Amazon is "here today and gone tomorrow", they are the new kid on the block, relatively speaking. Google Market is my market of choice for actual purchases. I sure like having both markets on my device, though.

WSJ: Google to sell ASUS, Samsung tablets from its own online store

http://online.wsj.com/article_email...12043639469540-lMyQjAxMTAyMDIwOTEyNDkyWj.html
good find. I can only see this as being positive for Android. plus Google store will likely be stocked up. some tablets won't be hard to find anymore. I'm sure Google would keep their online supplies stocked up. then this will also tie into Google wallet accounts. purchases made easy on Google online store through Google wallet.
Assuming this comes true, it confirms the obvious, that the laissez faire vendor adoption method has failed. Google needed to be more hands-on. Hopefully it'll be the first step in a process, as by itself, it isn't enough to win market share.
Much as I would like to get a decent $199 tab, selling widgets at a loss (or break-even) is not a winning strategy. Goog will have to cook up some magic jelly beans, then grow a beanstalk and climb out of the low-rent district. Apple the Jolly Giant is waiting at the top.
Exciting times!
dec. esryse
Ya im not disappointed by this
e.mote said:
Much as I would like to get a decent $199 tab, selling widgets at a loss (or break-even) is not a winning strategy. Goog will have to cook up some magic jelly beans, then grow a beanstalk and climb out of the low-rent district. Apple the Jolly Giant is waiting at the top.
Exciting times!
Click to expand...
Click to collapse
How can you say it's not a winning strategy? Razor blade manufacturers have been doing it for years--sell the razor at a loss, make it back big-time with the razors. Amazon is doing it with the Kindle, and I think Google could benefit significantly from doing it as well. They want to sell ads on mobile devices, and I'm sure they recognize that Apple would like to take this business away from them on iOS devices. And that's not to mention selling content via Google Play.
I think a subsidized tablet could help kick-start the Android tablet market in general. At the very least, it could convince developers that they should be investing in tablet-optimized apps, which is the one thing that's missing from the equation.
While this is good news and all, Google REALLY need to start trying to get developers into making good Android Tablet apps, we are getting close to an even keel on phone apps, but Android Tablet apps lag so far behind iPad it isnt even funny!
e.mote said:
http://online.wsj.com/article/SB10001424052702303404704577312043639469540.html
Click to expand...
Click to collapse
Google bought Motorola Mobility and would NEVER rely or use Asus to throw it's own name on their tablets. Google knows Asus tablets aren't up to par with quality and could never compete with Apple on quality. I'll buy a Google branded Moto tablet instantly cause it will be of high quality and defect free. I've used 3 ipad3's already and not one had ANY light bleed at all. Strangely every Asus tablet I've touched or used had some kind of light bleed. People do see the inferior products being used.
http://www.engadget.com/2012/03/29/nvidia-ceo-suggests-199-tegra-3-tablets-in-the-summer/
He's been saying that since last year... however, I also find it to be annoying.
Anyways, if Tegra 3 devices do hit $199 price, I can only imagine how crippled other aspects in the system specifications will look like.
Btw, this notion that if more "android tablets" are in the wild.. you will see more 3rd parties developing dedicated tablet apps due to the increased potential in profit/revenue.
However, if you look into smartphone market, it's not exactly true. You certainly see growth compared to when Android Market started, but if you compared to iOS app store... it's nothing to boast about considering that Android Smartphone (as a whole) leads the share in smartphone market over iPhone.
Simply put, Android users do not spend money on apps as much as iOS users. Until this TREND changes... you won't see 3rd parties developing unique tablets apps for Android. Btw, Google's approach with unified "app" between tablet & smartphone doesn't help either.
http://finance.yahoo.com/news/android-vs-iphone-economics-apps-160608285.html
>How can you say it's not a winning strategy? Razor blade manufacturers have been doing it for years...Amazon is doing it with the Kindle, and I think Google could benefit significantly from doing it as well. They want to sell ads on mobile devices
It's not a winning strategy because the razor-blade model is not yet proven on tablets. I haven't seen Amazon break out the champagne for the loads of profit from selling things through the Fire. Amazon is in a much better position to monetize from its tablet because a) it has more stuff to sell, not just ads, and b) the Fire is intentionally limited to get all its contents exclusively from Amazon. A Goog tablet won't have the same luxury, not if it were to be "open" as prior Nexus devices.
Fundamentally, it's not a winning strategy because you can't base a platform around the idea of pushing ads/wares into the user's face. Amazon is selling a portable kiosk. Google is trying to sell an entire mobile platform, and the platform has to succeed on its own merit, ie have an intrinsic worth. The rumored $199 tablet can only be a barebone, stripped down unit. It cannot compete with the incumbent iPad, nor with the more functional Win8 tablets when those appear.
I'd agree that it's a necessary stop-gap action. Goog needs to get enough devices out there so devs would develop for it. It's the same as what RIM is doing with Playbook. A $199 tab is also needed not to compete with Amazon, but prevent it from hijacking the Android platform.
The only winning strategy has to be based on the user experience, which in turn depends on the OS. Simply put, HC wasn't good enough. Based on what I've seen here of the Prime's update travails, ICS is still a beta. Fully 5 months after launch, the main improvements in 4.0.4 changelog still have the words "faster" and "more stable" and "fixes" in them. Fine for enthusiasts, not so fine for Joe Blow.
You can make it good, or you can make it cheap. Android failed on the first, so it needed to resort to the second. But the long-term solution is still to make it good.
The more tablets they spew out, the more work it takes for devs to port/update apps for that specific tablet. When the TFP came out a bunch of games didn't work (Dead Space, Gameloft, etc) and they had to take time to port it. How big of the market share do you think the TFP represents 1%? Then tmw some ABCD tablet is gonna come out and they will have to port for that again. I read somewhere that interest for Android tab delopment is actually declining unlike the smartphone market. They better get their stuff together before W8 hits.
^^^
Same thing goes for accessories...
Modded by MBOK
What Google could hopefully do is to subsidize them a bit. While we pay our 400-700€ for a tablet most of the "normal" consumer won't and most people I also won't recommend such an expensive device for the few things they would do with it.
Tablet market in general is still very small and even Apple has just a little tiny piece of it. To get it attractive for the "normal" users they have to be around 200€/$ max and Google hopefully can do that.
MysteriousDiary said:
What Google could hopefully do is to subsidize them a bit. While we pay our 400-700€ for a tablet most of the "normal" consumer won't and most people I also won't recommend such an expensive device for the few things they would do with it.
Tablet market in general is still very small and even Apple has just a little tiny piece of it. To get it attractive for the "normal" users they have to be around 200€/$ max and Google hopefully can do that.
Click to expand...
Click to collapse
I dont think pricing them cheaper is gonna do a whole lot anymore. You have the iPad 2 setting the upper bar at 400 and the iPad 3 setting the absolute highest at 500 then you have the Fire setting the low bar at 200. All other tablets are stuck in the 300 area or is forced to compete with the iPad head on. And you bet 99% of consumers are gonna ask why they would want to pay more for an Android tab when they can get an iPad for cheaper.
The problem is that they need more devs on Android. How many times do we have to wait for iOS apps to hopefully be ported over. When does it ever happen the other way around?
Well there are great Android Apps who are not available for iOS. I'm always wondering why people look at iOS apps and want the exact same instead of looking what Android has to get the same job done. It's about getting the things done people want to do on their tablet - doesn't matter if the app is called a or b. Especially since ICS more and more Apps also have a native Tablet UI - thanks to the fragments. On the other side iOS still is like a stretched phone OS with it's 4x4(5) grid - even on a big tablet.
The new iPad doesn't sell well too. The sells of it are much worser than Apple seems to have expected and the workers in Foxconn got already "just" 4 day weeks and holiday because of the reduced iPad production. They also switched some production lines to other products because of the less demand in new iPads. Even the chinese sellers in blackmarket are sitting on their new iPads and can barely sell them.
http://www.wantchinatimes.com/news-subclass-cnt.aspx?cid=1102&MainCatID&id=20120328000090
And while maybe about 50% of people have a SmartPhone it's maybe less than 10% or 5% for tablets. We're still far away from a bit tablet boom. For most usecases the current ones were just too expensive - those are tablets for us...the geeks. Kindle Fire is just available in the US and not all want a tablet where you barely can see and feel the Android underneath it.
I still believe in a big success of a good 199$ Tablet from Google/ASUS. It's also the perfect price range for birthday gifts.
>http://www.wantchinatimes.com/news-subclass-cnt.aspx?cid=1102&MainCatID&id=20120328000090
Good anecdotal piece. It's a bit too soon to determine iPad sales, but there are caution flags out (also anecdote-based).
http://blogs.barrons.com/techtrader...s-avoid-shares-till-fyq2-ipad-sales-play-out/
>I still believe in a big success of a good 199$ Tablet from Google/ASUS.
Assuming a bit better specs than Fire, it should be a best-seller. By itself, it may well jump-start Android tab adoption/development, especially as iPad & Win8 won't be in this price range. Then again, Apple may well release the rumored $300 miniPad in 2H to put a choke hold on Android.
In that same vein, Acer & Co, masters of the cheap netbooks, may want to repeat their fortune with cheap Win8 tabs. The sticking point here is Win8's 1366x768 min res, which would preclude Win8 from cheap 7" units.
Going down the line, I can't imagine Amazon will sit still for Google to eat its lunch. We may well see a $149 Fire yet.
How low can they go?
MysteriousDiary said:
Well there are great Android Apps who are not available for iOS. I'm always wondering why people look at iOS apps and want the exact same instead of looking what Android has to get the same job done. It's about getting the things done people want to do on their tablet - doesn't matter if the app is called a or b. Especially since ICS more and more Apps also have a native Tablet UI - thanks to the fragments. On the other side iOS still is like a stretched phone OS with it's 4x4(5) grid - even on a big tablet.
The new iPad doesn't sell well too. The sells of it are much worser than Apple seems to have expected and the workers in Foxconn got already "just" 4 day weeks and holiday because of the reduced iPad production. They also switched some production lines to other products because of the less demand in new iPads. Even the chinese sellers in blackmarket are sitting on their new iPads and can barely sell them.
http://www.wantchinatimes.com/news-subclass-cnt.aspx?cid=1102&MainCatID&id=20120328000090
And while maybe about 50% of people have a SmartPhone it's maybe less than 10% or 5% for tablets. We're still far away from a bit tablet boom. For most usecases the current ones were just too expensive - those are tablets for us...the geeks. Kindle Fire is just available in the US and not all want a tablet where you barely can see and feel the Android underneath it.
I still believe in a big success of a good 199$ Tablet from Google/ASUS. It's also the perfect price range for birthday gifts.
Click to expand...
Click to collapse
Thanks for the shocking revelation, to me, on current Ipad sales. I love it..lol. seems like all the current issues with it and not really being an upgrade from ipad2 is hurting sales dramatically. Steve is rolling over in his grave over this latest Ipad. I hope this is the beginning of the downfall of apple. All that national
ITS LIKE THEY SAY, WHAT GOES UP, MUST COME DOWN. Apple has no where else to go but down. Seems like people realizing there are more choices in tablets other than Ipad.
MysteriousDiary said:
The new iPad doesn't sell well too. The sells of it are much worser than Apple seems to have expected and the workers in Foxconn got already "just" 4 day weeks and holiday because of the reduced iPad production. They also switched some production lines to other products because of the less demand in new iPads. Even the chinese sellers in blackmarket are sitting on their new iPads and can barely sell them.
Click to expand...
Click to collapse
If the iPad 3 isn't selling well then Android is selling at all. Because Apple sold 25% of the tablets Android ever sold in just 3 days. The lower workload and blackmarket sellers not being able to resell iPads could just be because Apple was better prepared compared to their iPad 2 launch (ie having preorders for the 3). Apple learned unlike ASUS did going from OG TF to the TFP.
You know news sites love to make controversies and because people will read anything related to Apple. Take the heat problem for example, there was all the controversy but then they found out that its not even that much hotter to other tablets.
xGary said:
If the iPad 3 isn't selling well then Android is selling at all. Because Apple sold 25% of the tablets Android ever sold in just 3 days. The lower workload and blackmarket sellers not being able to resell iPads could just be because Apple was better prepared compared to their iPad 2 launch (ie having preorders for the 3). Apple learned unlike ASUS did going from OG TF to the TFP.
You know news sites love to make controversies and because people will read anything related to Apple. Take the heat problem for example, there was all the controversy but then they found out that its not even that much hotter to other tablets.
Click to expand...
Click to collapse
so the tens of thousands of ipads throwing up Shutting down due to overheating is controversy? especially since its well documented on apple forums and ipadforums.net, which is the largest Ipad forums. it wasn't controversies, that's a real issue with the new Ipad which got national television coverage on it in less than a week of its launch. that's one of the main reasons Ipad sales have halted. along with ipad2 users seeing no real benefits into upgrading. everyone totes it not as a real upgrade. more comparable to b.s. iPhone in-between builds. next Ipad to release will be the true upgrade to ipad2. current latest release is more like the ipad2S.
demandarin said:
so the tens of thousands of ipads throwing up Shutting down due to overheating is controversy? especially since its well documented on apple forums and ipadforums.net, which is the largest Ipad forums. it wasn't controversies, that's a real issue with the new Ipad which got national television coverage on it in less than a week of its launch. that's one of the main reasons Ipad sales have halted. along with ipad2 users seeing no real benefits into upgrading. everyone totes it not as a real upgrade. more comparable to b.s. iPhone in-between builds. next Ipad to release will be the true upgrade to ipad2. current latest release is more like the ipad2S.
Click to expand...
Click to collapse
I did not see where tens of thousands of iPads shutting down due to overheating happen. Look on the iPad 3 section on the iPadForums right now. How many threads do you see with people complaining about heat? I looked through 4 pages and the only thread I saw about heat was someone asking if there was indeed a heat problem and people replying that it does get a little warmer but nothing crazy. It is an electronic, it gets warm. My TFP got hot when I played an hour of Dungeon Defender. Does the iPad get hotter? Probably. Do I notice it? No.
And Apple is set to release once a year. It is their schedule that they will stick to. People can't expect Apple to make a major breakthrough like the iPhone and iPad every year. They will make huge breakthroughs but just not every year. A lot of Android devices get crappy upgrades between versions and no one cries about it. Maybe for once there could be a huge breakthrough from Android and Apple will follow that. Why must it always be the other way around?
Interesting article on Why the Google store selling tablets online would succeed.
http://www.extremetech.com/electron...iled&utm_medium=referral&utm_source=pulsenews

Are in-app purchases effective?

As the title says, are in-app purchases as effective as I'd like to think they are?
As we're all fully aware, there are a lot of people around the internet who will do whatever they can to get a game or app that they shouldn't be able to.
Obviously developers have to make money when they choose to because otherwise they could be making a loss and not want to continue to develop any more. What is their best option to make money?
1) They could have a price on their app/game but once paid for, no more money will need to be spent in the app/game.
2) They could use the popular method of creating a free version and a paid version.
3) Have the app/game free of charge but have in-app purchases to make some money from it.
There are of course downsides to each of the options above but in my mind, the best option is 3) because it's not as easy to be able to get around the paying system. The only way around, that I can currently think of, would be by using cheat systems such as GameCih.
Whereas with the other 2 options, it's fairly easy to be able to bypass the required payment.
A perfect example of in-app purchases working is with Shadowgun Deadzone.
If the app had not been free, chances are I wouldn't have been interested in it because I couldn't test it before buying.
As the game is free, I tested the game out and because I thoroughly enjoy the game, I've since bought in game gold numerous times and will continue to do so.
I know that not everyone will have the same mentality as me but it proves, in my case, that in-app purchases work.
What are your thoughts on in-app purchases or what do you feel are the benefits of simply putting a price on the app/game?
From my experience, In App Billing is really good.
In my truck parking game, 3D Truck Parking, there are about 4 level packs for free and 1 that you have to buy with IAB. I must say that I got a lot of purchases daily!
IAB is better, you don't have to maintain two different versions, its easy to set up. Also users can't cancel an order they make through IAB & its linked to their accounts. On a normal paid app you can copy the apk and cancel the order, making it easy to steal.
When i started to work with android app i did two version free and paid. Now i'm sure that it's wrong. One free application with in-app payments is the best choise.
Question
Hi Guys!
I'm writing my academic thesis about the market of the app stores and I would like to interview some developers about the monetization, revenue models etc... If you could answer some questions please contact me at [email protected] It would be a great help! Thank you very much!
Freemium and IAB
Hi,
I believe Freemium is a good model for many apps, specially games.
And IAB is the best option to support the Freemium model, to my experience.
I tried other options such as free app with paid apk acting as an unlock key, which is a quite popular model on the Play Store, but not as powerful and flexible as IAB.
So I would really recommend IAB, specially latest version 3 which is easier to use.
Make sure you use the helper class provided by Google, but be careful, there are a few bugs in it...Look for fixes in stackoverflow !
Good luck!
Eric
I can certainly say I wish I had implemented in app purchasing instead of a free and paid version of the same app. As mentioned before, the ease of not having to maintain two versions, as well as the advantage of free app entry is a big plus. Definitely the way to go if the app is designed in a way that makes sense for that style.
In-apps are gr8, the only problem is that the app must be developed rly good (if not excelent i.e. nice in-game economy) to encurage ppl to use them. Freemium FTW!
I would love to move to IAB but I already have a paid/free app combo in the store. That would just be another app to maintain
Sent from my Nexus 4 using xda app-developers app
Just to say, Google Play bans ALL apps with in-app purchase here.
Besides, I can't but any apps in GP.
What a shame, Google.
F2P is here to stay
When you look at the top grossing list on both Google Play and iTunes you will see that, in fact, free-to-play titles make more money than paid titles. Of course, market for premium titles will still exist, especially for high-quality utility apps but in games F2P is dominating and, I think, this trend will continue.
As you experienced yourself, this model is super-convenient for players, you can test a game and, if interested, pay for additional items, etc. The only one thing which is tricky is keeping balance, ie. not making a game pay-to-win.
Last but not least, it's so much more exciting from a dev perspective to have 1 million of players enjoying your title than 10k Making money of them is yet another matter.
As a user I still like the idea of purchasing an app once and using it for as long as I like, but maybe I'm getting old...
I don't like the pay2play model, for example in real racing 3 you can only race a couple of rounds and then your car needs maintenance. This maintenance takes just long enough to hate it, but with in game coins you can make it happen instantly, which you can buy with real money.
The same goes for buying new cars: you don't make a lot of money racing so buying a new car takes ages (if you don't pay for quick maintenance that is) but you can again buy credits with real money to make it faster.
This probably makes for a continious money flow for the developers, but it annoys me; I would much rather just pay once and then play forever, and after that maybe pay some more for some dlc or something, but i don't like paying just to keep playing...
I don't mind what model developer choose. But I'm really disappointed by the lack of proper filters in Google Play. Free and Payed is not enough! It's cheating that demo or IAB applications are listed together with really free applications. There should be at least third category, which would gather demo, IAB etc apps - apps that aren't fully free. I would also love to have "open source" category.
Google's IAB is simple to implement in the app/game, but it has a huge disadvantage: if no server verification was implemented, then it is very easy to automatically hack IAB, there are many hacking tools available. Server verification is not an easy to implement. At least, a dedicated server is needed + experience in server programming.
IAP is good, but takes work
I have deployed apps with both IAP as well as the free/paid model.
IAP allows a single app with combined ratings and DL count (and free apps get more casual attention)
IAP takes more work - code, testing, and setup in portal
Paid apps on different app stores are easy. IAP solutions from each app store are not compatible with each other.
I plan to use IAP as the primary model on my next app (as well as ads), with no paid version. We'll see how that goes. I decided to try subscriptions, which is a tougher sell.
For a first app, however, the free/paid model may be much easier for many devs. Just hit a switch to show the no-ad layout (or whatever other features the paid version has) and dump the separate apk up on Google Play.
BTW I blog on ad networks and Android app stores at http://www.projectjourneyman.com. I created a report with charts showing my experience with a paid app as well as a free app w/IAP on Amazon and Google Play (plus paid app on Nook). Getting it signs you up to my email newsletter, but you can unsubscribe right away if you want
As a user I agree with an earlier poster that a once off fee for a full featured product is the most satisfying.
The biggest problem is IAP is that it needs to be very well implemented and generally this is not the case. More often than not it becomes a pay to win scenario which is just silly.
Too many games entice you to make a payment and then you feel you've been robbed as there was little value in the purchase.
I understand it is a good business model to get money from your hard work as a developer but personally I find it almost unethical. It becomes a little like gambling where games are addictive and require you to keep feeding in money to continue playing. This is not dissimilar to the pokie machines (aka slot machines) which are a very political issue here in Australia. I can imagine this pricing model in mobile games also becoming a political issue for similar reason if it is not self regulated by developers.
Also, hacking IAP apps is often pretty easy to do to avoid payment so this model is not immune to piracy.
Developers who depend on freemium might find their market drying up when their customers finally realize it's really a scam.
Im sorry for putting it this way but it's more honest to say so.
Freemiums are making money right now because of new smartphone owners who dont know any better.
But just like kids growing up, they will realize its better to buy outright a game than to keep throwing money into a game to get in game items just to play it well. It becomes pretty expensive later on.
The gold rush isnt going to last.
Here's my 2p's worth as a consumer, not a developer. The Freemium model is OK if its implemented correctly. Hill Climb Racing and Jetpack Joyride are two examples of what I believe to be decent titles. They're both so well made I have ended up spending real money on them both, not because I had to in order to progress or complete them (I'm looking at you Glu Games) but because I enjoyed the titles so much I wanted to play faster and support the developers. As for Real Racing 3, well I've got all the cars fully upgraded and I've never given EA a f***ing penny, nor will I.
There are limits.
I personally love the free / paid app model and almost all the tools and system apps I now use or have used were free versions I found invaluable and subsequently paid for. Hell, I've even bought 'Donate' versions that are exactly the same (Orux Maps) purely because the apps are that good.
Ultimately if people want to steal your work they'll find a way. Theft isn't going anywhere. But neither is the desire to reward decent work that is genuinely good value. I guess the way to get paid is to strive to create something of value.
bong4316 said:
Developers who depend on freemium might find their market drying up when their customers finally realize it's really a scam.
Im sorry for putting it this way but it's more honest to say so.
Freemiums are making money right now because of new smartphone owners who dont know any better.
But just like kids growing up, they will realize its better to buy outright a game than to keep throwing money into a game to get in game items just to play it well. It becomes pretty expensive later on.
The gold rush isnt going to last.
Click to expand...
Click to collapse
I do not agree, not all games use aggressive freemium model to milk the money from the users. In-app purchases are often used to buy additional unnecessary content (for example, extra levels) or to remove ads (because all free games are supported by ads). So the game just gives users a choice: either live with ads, or convert game into ads-free version.
nishyt said:
IAB is better, you don't have to maintain two different versions, its easy to set up. Also users can't cancel an order they make through IAB & its linked to their accounts. On a normal paid app you can copy the apk and cancel the order, making it easy to steal.
Click to expand...
Click to collapse
totally agree! IAP is much better!

[Q] iphone 6 or blackberry passport

I'm faithful android user. No idea of changing from android, as a primary phone.
Currently using Blackberry Bold 9790 for office use ( not heavy on office email). would like to replace it with iphone 6 or bb passport ( or future bb phones as per MWC 2015).
Which one should i get. Based on some sites they recommend passport rather than iphone ; but my friends pushing me for iphone. My criteria:
1) I prefer to do a bit of customisation on the device i own; hardly stick with 100% factory settings (i.e themes, icon pack, interface etc) .
2) good user experience
3) fair app supports.
pls help....
Both devices are terrible with customizaions, except if you were to jailbreak the iPhone you could customise it a bit more.
The user experience on the iPhone is as expected,( locked down version of android but no where near as good ) but for something different the passport is the best as it is a square phone and may take a bit of getting used to.
App supports- the iPhone has the advantage of amount of apps over bb but alot of these will cost money and more than on the play store. But now bb has Amazon app store support so there will now be free app of the day and these apps are also on android but there are not as many as there are on the play store.
The iPhone is more of a status riser as most people think of apple as high quality goods makers and alot of people have them because their friends have them and they do not want to feel left out or different whereas BlackBerry are now falling out of the market so I would go for one of those if you want to be different or follow the android motto: “Be together, not the same”.
So I would pick the passport just to be different and stand out from the crowd.
The passport is awesome. Being able to get Amazon store apps and Android apps on it is a major bonus. The build quality is really solid and the keyboard is my favorite for a qwerty keyboard mobile device so far.
That being said, the iPhone has the status that comes with Apple devices and has a great camera. The user experience is also a lot better.
As an avid Android user, I would pick the Passport over the iPhone due to the huge amount of apps available for it if you use something like snap apk downloader.
thanks guys... keep your suggestions & justification pouring...:good:
anymore feedback?

What to purchase for 6 USD?

I have around 6-7 USD from Opinion Rewards app which I would like to utilise. Some good apps, good utility like apps would be my preference, strictly no games.
Attaching a screenshot of the apps I have already purchased over the last few years, should shade an idea which sort of apps I like.
Please advise.

Categories

Resources