Fling Joystick: onscreen joystick replacement!! - G Tablet Accessories

I don't know if this is old news or not but here I go, I just found out about this cool assesory/hardware piece that is used in place of the on-screen joypad and joystick, check it out:
http://tenonedesign.com/fling
Does it work with the gtablet? I guess we will have to find out!

Its just a stylus thingy, so if it works on the ipad it will work on the on the gtab. It will work on anything with a capqcitive touch screen.

Bleah.
I just tried some of the "Thumbies" from Psyclone ... not good. I can't imagine these are much better.

degree210 said:
I don't know if this is old news or not but here I go, I just found out about this cool assesory/hardware piece that is used in place of the on-screen joypad and joystick, check it out:
http://tenonedesign.com/fling
Does it work with the gtablet? I guess we will have to find out!
Click to expand...
Click to collapse
Here's the old thread on this. I actually have the other joystick that is more "old-school" but wish I would have bought this one instead.
Original thread here

It works, I don't find it very good with most games. It did play quite nicely with konami's PES, but sadly when you press other soft keys while its down, there's lag in registering the touch, making it kind of crappy on our tablet. Seems to be due to a poor multitouch implementation.

Related

Official SuperMarioBros. windows mobile adv. finally here!! For WVGA devices

SuperMarioBros. windows mobile adventure is final here. Travel through grassland,iceland,and boswers castle. Fight goombas ,koopas,drybones,and the big boss himself king boswer.
Avoid gaps and weapons thrown at you by enemies to stay alive.
Fight hard enough and you save princess. Tested and passed inspection on touchpro2 and xperia1x.
Installation:
Extract files from zip. and choose where you want it on your windows mobile pocket pc. Or download cab for easy install.
Bugs:
None but as a note sometimes you have to repeat press start button to continue level after you die.
When you die in a level its better to use stylus to press start or exit buttons.
No multi-touch so you have to let go 1 button to press another.
TOO TOUGH:
If you played the game and need some tips to help you out keep reading about 5 post down is some info for you.
If you want to play the new controversial tiger woods game go here
http://forum.xda-developers.com/showthread.php?t=650330
UPDATE; CAB FILE ADDED
Thanks a lot ! will try this today
zarpy said:
SuperMarioBros. windows mobile adventure is final here. Travel through grassland,iceland,and boswers castle. Fight goombas ,koopas,drybones,and the big boss himself king boswer.
Avoid gaps and weapons thrown at you by enemies to stay alive.
Fight hard enough and you save princess. Tested and passed inspection on touchpro2 and xperia1x.
Installation:
Extract files from zip. and choose where you want it on your windows mobile pocket pc.
Bugs:
None but as a note sometimes you have to repeat press start button to continue level after you die.
When you die in a level its better to use stylus to press start or exit buttons. Every thing else works perfectly
Click to expand...
Click to collapse
Thanks so much! can't wait to try it.
Pretty cool. One thing to note is that you cannot jump and move at the same time on resistive touch screens. If you are the one developing this, you have more than enough room to create a faux mutli-touch interface by creating invisible buttons halfway between the two buttons you want them to reference. This will allow you to press down on two spots and get the desired effect. This is especially easy for your interface seeing as all the buttons are the same size and shape. Though you might have to make them just slightly smaller to avoid an overlap between the right arrow and the "left+jump" buttons.
Other than that, it's coming along quite nice. Obviously the death thing needs to be fixed... all that happened when I hit a goomba was I disappeared and still could hear myself jumping. But other than that, very cool.
creation
Yes I know that touchscreens on TouchPro2 and like phones dont support multi-touch well. I hope that future phones and ROMs support it better. Yes it took me a couple of weeks to make all the levels and the final boss fight with bowser. After all the hard work the game came off just the way I wanted it.
Too Tough
Ok so you played the game and at some points its pretty tough. Here some tips and tricks to help you out.
1) When you jump but just miss but hit the side of a plateform press forward button and mario can climb up the side of the plateform.
2)Some coins in the game are unreachable, its a trap so dont try to collect every coin in every stage.
3) When you fight final boss bowser stay on left side of screen. You see a platform in the middle of screen moving up and down. You faintly see a turtle in the background and when the moving platform hits the turtle a shell appears. Hit the turtle shell and it hit boswer. Boswer has about 20 hit points so it will be a long fight.
4)When you die its better to use stylus to press start to restart level.
Enjoy the game and have fun if you need any help tell me here or PM me.
zarpy said:
Yes I know that touchscreens on TouchPro2 and like phones dont support multi-touch well. I hope that future phones and ROMs support it better. Yes it took me a couple of weeks to make all the levels and the final boss fight with bowser. After all the hard work the game came off just the way I wanted it.
Click to expand...
Click to collapse
Hey looks great, might give this a go, although I think I'll lose my phone to my missus, she's a Mario nut!
+1 for false multi-touch, would make run and jump perfect. Good work!
Good work. Thanks a lot for this effort.
Hi meltwater,
i see you more then once here on xda. We are mario slaved? . Nice app/game. Will try it about the old days.
Thanks a lot
thanks for feedback
Thanks alot for feedback so when Iam ready to release a 2nd version it will be much improved and more fun.
can I use my keypad on Touch Pro2 for controls?
Onscreen controls only
corepda said:
can I use my keypad on Touch Pro2 for controls?
Click to expand...
Click to collapse
No maybe in future but the program I use doesnt capture keys correctly all the time so I use onscreen keys. If I can use keyboard maybe that support multi-touch.
thanks a lot hope this works on my palm treo pro
meltwater said:
Hey looks great, might give this a go, although I think I'll lose my phone to my missus, she's a Mario nut!
+1 for false multi-touch, would make run and jump perfect. Good work!
Click to expand...
Click to collapse
I am a Newbie here .. How to do the "+1 false multi touch ???"
Please help and thanks
awesome! thanks for bringing it to xda
notes for rebuilding
Thanks for the advice and suggestion. It will take a while but the next version will be much more complex and have the fixes in place. Iam glad you all enjoy it , and there will be more and better free games. If anyone wants info on how to make games just PM me. The tool I used was game editor...I released the source code there for anyone who wants to build on it.
pbandoeng said:
I am a Newbie here .. How to do the "+1 false multi touch ???"
Please help and thanks
Click to expand...
Click to collapse
He's just agreeing with me that this game should implement a false multi-touch for single contact resistive touchscreens.
The way non-multitouch resistive touch screens work, like you would find on most HTC phones, is that when the screen is contacted at multiple points, the true contact point is read at the center of the two points. That is to say if I were to contact the screen at pixel (4,60) and then contact it at the same time at (210,180)... the contact point would be registered at (103, 120). With that in mind, it is possible to implement an interface such that the intermediate contact points represent the combination of two buttons pressed on either side of it.
can this be made for wqvga too?
whats the measurements
brambrambram said:
can this be made for wqvga too?
Click to expand...
Click to collapse
Ok Whats the screensize of wqvga?
Half of wvga (400x240). A few devices like the Samsung Omnia and some of the new Acer have this res.

New!! Freeware SuperMarioJump 2 WVGA download cab here

Ok I recieved feedback in the 1st version and made the improvements here. If you like the game please share it whereever you go. This version is more fun and a little tougher. Enjoy!!!! Feedback is always welcome !!!
suggestions
If anyone has suggestions for the next version just let me now.
Nice gameplay.
Suggestions:
Have like 3 lives or something. When you die you should be able to continue at the same place unless you're out of lives.
When you die, it should auto-reset in 2 seconds or something... or at least allow one of the buttons to reset it so you don't have to tap all the way at the top of the screen.
feedback
thesecondsfade said:
Nice gameplay.
Suggestions:
Have like 3 lives or something. When you die you should be able to continue at the same place unless you're out of lives.
When you die, it should auto-reset in 2 seconds or something... or at least allow one of the buttons to reset it so you don't have to tap all the way at the top of the screen.
Click to expand...
Click to collapse
Ok thanks for the feedback. I will use the auto-reset feature you talked about in my next version. How was the difficulty do you want it tougher or easier?
Thank you.
This game is great for the kids.
feedback
Grooge said:
This game is great for the kids.
Click to expand...
Click to collapse
Iam glad your kids liked it.
suggestions
Ok the auto-restart will be in effect for next game.
1)Should the next game be tough or was the difficulty high enough?
2) Should I keep Mario or do another famous charactor?
Thanks for feeback!!
Definetly keep mario. The game is awesome. The controls are difficult if you could add accelerometer or gsensor control would nice. I tried gpad no luck good graphics and sound. And a mario like background should be even better. Like in the koopa castle or normal mario land. Next caracter can be kirby or dk. Love the game,myself.
I agree. Keep it as Mario.
Gameplay is difficult enough. It's not easy enough to just breeze through it and just hard enough to keep it fun. The only thing I'd like is to have multiple lives. If that means extending the level, then I think that'd be great... I'd just like to be able to get further haha.
How about an Abduction(android) remake, but with mario? Uses an accelerometer to move.
http://www.youtube.com/watch?v=7180dtrcyQY - link to a video of abduction gameplay
Also, I just installed this version of SMB, it didn't install into the game directory unlike SMB1 and Timmy key.
answers
Ok when you install it doesnt go into game directory but it does have a shortcut on the start menu.
Ok because of the tool Iam using I cant add accelometer support. The onscreen buttons shouldnt be hard to use, maybe I make them larger.
I will make the game 3 or 4 shorter levels instead of one long level you have here now. The auto-restart when you die still stands. I will add background to the game and maybe music . Thanks for the feedback I go ahead and work on this now.
Great idea for the levels. I dont know if its too mutch but one level can be the koopas like in this one and the other culd be original DK trowing barels. Just a thought.
it's really a nice game.
your next game must be more excellent.
first of all a very good game. i play it alot when in office. Some improvement i can suggest are : -
1. Buttons are not hard to use and i don't think you even need to make them large. Just move the right button to the right side.
2. Ability to remember the high scores. Its always nice to see you top scores
3. Background (I guess you are already working on it)
I guess this is it for now but i have got tons of idea (only if i know how to program ).
If you keep on developing this game. i will keep on giving the ideas.
Keep up the good work.
...looks really like the old game... it's alot of fun - thx.

[Q] Note-taking app

Hey guys,
I've been searching the android market and app-brain for a good note-taking app. I can't find one, so I've started writing one.
The basic problem with most of the ones on the market is that they all are just text input apps.
That makes a lot of sense on a cell-phone, but with the nook an app that was more like a notebook would be much better.
Before I start anymore work on it, though, I thought I would ask if anyone had found a great one. Thanks ahead of time!
there are a few ok options, but definitely not great or notebook like. if you have a good concept, continue it, as none really do the job well enough yet
i use blackink, jorte, and ive been working with a few notepad options, but none are nearly 10/10 quality. 6-7 at best
Check out Springpad in the market. I like it.
I haven't found a good one either. At CES I believe Asus was showing off a note taking app for their android tablet that sounded interesting. Not sure what they called it though. Maybe a search for that could yield some good ideas.
Sent from my LogicPD Zoom2 using XDA App
A decent note taking app would convince me to pick up a stylus. I write music and poetry and Evernote is great for keeping track of ideas before I lose them, but it is lacking a stylus option. It would be a good template as far as interface goes.
Looking forward to see what you come up with. =)
I'd love to see something more notebook-like, ruled (choice of either horizontal lines or grid), the ability to "flip" pages back and forward... it would be nice to be able to tear-out a "sheet" as well (either discard it, or use it to start a "new" notebook), as well as place "tabs" or "flags" on certain pages.
Anyway, sorry to throw all that out there, just thinking out loud about some of the things I think would nice features. =)
Awesome! I have a HTC branded Dagi coming in this weekend from Amazon and will start fine-tuning the application. I have a griffin stylus, but it's total junk for drawing/writing.
The current version only works in 2.2, but I'll post up the apk when it's at a testing point.
My focus right now is (at least for the first beta) a quick to write app, and a simple UI.
Very cool! =)
If you want input or suggestions, I'd be happy to help.
Would love to see something like this. Looking forward to checking out your first effort. Thanks!
PS - are you planning to allow keyboard input as well, or stylus only?
I'm pretty happy with ColorNote. It is simple and you can put "stickies" on your home screen. It has a plain text notes or checklists.
I use InkPad and share the notes to my Evernote account that way they are all accessible via any device anytime.
I love Genial Writing, it's just like a virtual notebook and compensates for lack of stylus by allowing you to write and then press a button that shrinks your writing and fits it in a line of the notebook. It's hard to explain but using my finger I can make handwritten notes that fit quite a bit of information on one page. Check below for a picture/description.
Linky
can you point me to an apk download for inkpad? thanks
Hey guys,
After doing some testing I think my Nook Color's settings are off. I run the app and the stylus don't maintain a constant "stream" of points. The result is that it feels like your writing with a pen that is almost out of ink.
Does anyone know how to solve this problem? I have two different stylus' and both react in a similar way (though the Dagi has better performance)
Gtasks.
Love this app.
I know that some people find flashers disgusting, but i cant help myself.
This app brings back all my notes just by installing and allow it to sync with google.
I have been looking for an app like this for awhile so if you are able to make one I would definitely be willing to beta test and pay for it if you decide to not make it freeware.
Awesome! I'm still working on it. The problem I'm currently dealing with is the touch-screen on the nook color isn't that great. Even when using a stylus (with no screen protector) the continuous drag event is broken up a lot. This makes it feel like your "pen" is running out of ink all the time.
I doubt stylus input will work on the nook. I've tried a few, and they all work like a dream on my iPhone and the iPads at the store, but they are frustrating and inconsistent on the Nook Color.
Grantium said:
I doubt stylus input will work on the nook. I've tried a few, and they all work like a dream on my iPhone and the iPads at the store, but they are frustrating and inconsistent on the Nook Color.
Click to expand...
Click to collapse
That sucks.
OP, Perhaps your app can add a "hold" button on the app that connects all points drawn in a complete line.. This will "connect the dots" so to speak instead of the jagged lines your getting..
I wonder if any of the sketching apps behave in this similar manner? Have you tried SBM or other sketching apps to see if this problem translates to all apps?

G Tablet Desktops..

So i just got my gTab and have been working away to make it comftorable and easy to use (and not not modded yet) and have everything for the most part working. but now that i have all this screen realestate i am wondering what to put where!!! i have the widgets and frequently used stuff on the main desktop but now i have 4 other screens with preety much nothing on them.. so i need ideas. I am a tech minded kind of guy and plan on using it for research, ereading, trip planning (for motorcycle trips of course), gaming, basicly a desktop replacement. so i need ideas!! so this thread is for posting your desktops (widgets, programs, and whatnot). As soon as i figure out how ill get mine posted .... the tablet desktop is MUCH bigger than the android phone.. so wow me please!!!!
Search is your friend
http://forum.xda-developers.com/showthread.php?t=862030
doctorisin said:
http://forum.xda-developers.com/showthread.php?t=862030
Click to expand...
Click to collapse
Search never bought me a beer :\ However good point! THANKS!

[idea] Circle keyboard

Hello guys. I think on small screens input symbols is not too easy (sorry I have no devices, I could be wrong) and my idea is input by touch and move strip and stop for input character. I've never code for android and wear, with my bad self-organization I can't implement this. But maybe anybody finds this feature useful for small devices, I'm happy to help than I can.
lecoal said:
Hello guys. I think on small screens input symbols is not too easy (sorry I have no devices, I could be wrong) and my idea is input by touch and move strip and stop for input character. I've never code for android and wear, with my bad self-organization I can't implement this. But maybe anybody finds this feature useful for small devices, I'm happy to help than I can.
Click to expand...
Click to collapse
I see your point but it looks pretty slow to type on something like this.
michyprima said:
I see your point but it looks pretty slow to type on something like this.
Click to expand...
Click to collapse
That plus too bad the Moto360 isn't a real circle...
michyprima said:
I see your point but it looks pretty slow to type on something like this.
Click to expand...
Click to collapse
sorry I'm noob in photoshop, I can't picture how it would work on device, but I think it would be great
JoeFCaputo113 said:
That plus too bad the Moto360 isn't a real circle...
Click to expand...
Click to collapse
I think touch and drag (similar a swype) keyboard on ~1.5 inch (even on square display) is better classic small keys for big fingers
I think minuum is working on this as well
lecoal said:
Hello guys. I think on small screens input symbols is not too easy (sorry I have no devices, I could be wrong) and my idea is input by touch and move strip and stop for input character. I've never code for android and wear, with my bad self-organization I can't implement this. But maybe anybody finds this feature useful for small devices, I'm happy to help than I can.
Click to expand...
Click to collapse
I think the most effective way to "type" on the watch would be using the Palm OS "graffiti" method. It's actually pretty easy to learn and it is the most effective typing I've used in a small space where a keyboard isn't available.
I have an idea for a keyboard and i would like someone who knows how to code to guide me, because i don't know anything.
I'm even going to use the keyboard as a project which could win me a scholarship (a small one but later such accomplishments will help me get in college)
Everything will have to be open source.
Please if someone is interested PM me for details on the idea.
Sorry for the intrusion but since this is an Idea thread, I though it would be ok to contribute creatively.
Bring back the old GSMera pecker style of typing and we'll be golden. Do it by splitting the screen in 9 segments, without displaying any overlay of the keys (ie GhostType (r) so that you can see the interface 'behind' the keyboard). Swipe left to delete character, right to insert space, down to end typing, up for a non transparent 'symbols entry face'.
https://www.kickstarter.com/projects/790443497/touchone-keyboard-the-first-dedicated-smartwatch-k
Funny logo with Obama and Alcatel One touch inspiration ^^
good project but hope the stretch goal will reached because minuum is dead I think no updates anymore since month...
i remember alpha testing the touchone keyboard and so many people on the Moto360 (Gen1) Forum bashed them about why do we need a keyboard on AW, i stood there defending the idea, when they mentioned the Kickstarter i was one of the 1st in line to back them, now fast forward a few months later i am a beta tester for the app and i have to say it is the best keyboard to touch AW. it has a few kinks yea, typing is much faster since it uses a form of T9 predictionyou can also typ letter by letter(Which is a little slow still faster then Minuum IMO) but its still in Beta but compared to Minuum and Microsoft Analog, this keyboard wins hands down. if i had to put them in order of usefulness, easy of use and typing quickness it would definitely be 1.Onetouch SMS+Keyboard, 2. Microsoft Analong 3.Minuum

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