Benchmarking Folio100 - Folio 100 General

to accurately evaluating our Folio with a ElocityA7 running 800x480, i made some video driver changes, so i had a Folio running only 800x480.
Normal resolution
FolioMod 1.3c 1024x600
GLBenchmark 2.0 Egypt : 2089 Frames (18.5 Fps)
Hacked
FolioMod 1.3c 800x480
( NvGrFbDevOpen: Opened fb0 on disp 0 size 800x480 format 1 rate 77.000000 )
GLBenchmark 2.0 Egypt : 2822 Frames (25.0 Fps)
GLBenchmark 2.0 PRO : 2661 Frames (53.2 Fps)
ElocityA7 800x480
GLBenchmark 2.0 Egypt : 3057 Frames (27.1 Fps)
GLBenchmark 2.0 PRO : 2677 Frames (53.5 Fps)
The test shows us that our hardware does perform quite well, if the resolution is lowered and the same resolution gives similar results.
So prediction will be that any new 10" 1024x600 device will be faster with 3D games on tegra2, than a tegra2 device running 1280x720 which is said that motorola xoom will have.
Motorola might receive bad reviews due to the large resolution, and tegra2 performing less good compared to early tegra2 platforms.
And if Nvidia improves drivers, we can only benefit from this on folio100..
Remember this, when a tool such a GLBenchmark.com is used on our folio.

Another benchmarking for our Folio with Flash..
check this site
in general folio does quite well and in the "GUIMark Mobile" test, my framerates are twice of what Nexus or HTC HD2 gives..
ie. HTML5 Vector gives me avg. 39 frames .. Nexus got 15.86
others with the same experience?

Related

Atrix Core Speeds

I was curious to know the actual speeds of each core on the Atrix. Someone at AT&T told me they were clocked at 500mhz each, for a total of 1ghz. That didn't sound right to me, so I checked for myself and found this. Pretty impressive.
nVidia Tegra 2 full spec sheet:
As the world's first mobile super chip, NVIDIA® Tegra™ 2 brings extreme multitasking with the first mobile dual-core CPU, the best mobile Web experience with up to two times faster browsing, hardware accelerated Flash, and console-quality gaming with an ultra-low power (ULP) NVIDIA® GeForce® GPU. Get never-before-seen experiences on a mobile device with NVIDIA Tegra.
Key Features
* Dual-core ARM Cortex-A9 CPU — The world's first mobile dual-core CPU for faster Web browsing, snappier response time, and overall better performance. The Cortex-A9 is the first mobile CPU with out of order execution for more efficient processing, resulting in a better overall experience.
* Ultra-low power (ULP) GeForce GPU — Architected for low-power applications, the ULP GeForce GPU delivers outstanding mobile 3D game playability and a visually engaging, highly-responsive 3D user interface.
* 1080p Video Playback Processor — Watch 1080p HD movies stored on your mobile device on your HDTV without compromising battery life.
Specifications:
Processor
CPU Dual-Core ARM Cortex A9
Frequency 1 GHz, per core
L2 Cache 1 MB
L1 Cache (I/D) (32KB / 32KB) per core
Memory
Frequency DDR2-667 (Tegra 250)
LPDDR2-600 (Tegra 230 and Tegra 250)
Memory Size Up to 1GB
GPU
Architecture ULP GeForce
Cores 8
Fully Programmable Yes
OpenGL ES Version 2
OpenVG 1.1
EGL 1.4
Video (1080p)
Decode H.264
VC-1 AP
MPEG2
MPEG-4
DivX 4/5
XviD HT
H.263
Theora
VP8
WMV
Sorenson Spark
Real Video
VP6
Encode H.264
MPEG4
H.263
VP8
Video Teleconference (VTC) H.264
MPEG4
H.263
VP8
Audio
Decode AAC-LC
AAC+
eAAC+
MP3
MP3 VBR
WAV/PCM
AMR-NB
AMR-WB
BSAC
MPEG-2 Audio
Vorbis
WMA 9
WMA Lossless
WMA Pro
G.729a *
G.711 *
QCELP *
EVRC *
* Through third party
Encode AAC LC
AAC+
eAAC+
PCM/WAV
AMR-NB
AMR-WB
Imaging
Primary Camera 12 MP
Secondary Camera 5 MP
Mpixel/s 150
Digital Zoom Up to 16x
JPEG Decoding/Encoding 80MP/sec
Still image stabilitization Yes
Video stabilization Yes
Features Auto Exposure
Auto White Balance
Auto Focus
Lens Shading 9th order
De-Mosaic
Sharpening
Programmable De-Noise
MIPI CSI Yes
Display
Display Controllers 2 simultaneous
HDMI 1.3 1920x1080
LCD 1024x600 (Tegra 230)
1680x1050 (Tegra 250)
CRT 1280x1024 (Tegra 230)
1600x1200 (Tegra 250)
MIPI DSI Yes
Package
Package 12x12 PoP (Tegra 230 and Tegra 250)
23x23 BGA (Tegra 250)
Process 40 nm
Tegra 2 manages it clock speed depending on the load and the range is between 200mhz all the way up to 1ghz per core. A single core 1ghz processor might ramp up to 800 mhz to do a particular task but tegra 2 dual 1ghz core might only ramp up to 450mhz for the same particular task.
nickgto said:
Tegra 2 manages it clock speed depending on the load and the range is between 200mhz all the way up to 1ghz per core. A single core 1ghz processor might ramp up to 800 mhz to do a particular task but tegra 2 dual 1ghz core might only ramp up to 450mhz for the same particular task.
Click to expand...
Click to collapse
unless an application is optimized to take advantage of both cores it wont really work like that. what ends up happening is one app will run in a thread on one core, another app will be executing on another core, and overall the system will run faster because its not a single core switching back and forth between tasks all the time

[Q] Highter resolution Webtop ???

hi when i enter in "weptop" mode i cant set highter resolution, actually its 720 and my TV supports 1080p.
the other issue i have its my tv supports @120hz and the problem its some colors sometimes looks weird :S i cant set up to @120 hz the max its @60hz 720p
anyway to change this??? my tv its vizio
Thanks a lot.
1080p is quite a lot for a phone like this, so performance would be bad.
I haven't seen an answer to your question on this forum, however. sorry, cant type fast cause on injury otherwise i'd give a more detailed response
zen kun said:
hi when i enter in "weptop" mode i cant set highter resolution, actually its 720 and my TV supports 1080p.
the other issue i have its my tv supports @120hz and the problem its some colors sometimes looks weird :S i cant set up to @120 hz the max its @60hz 720p
anyway to change this??? my tv its vizio
Thanks a lot.
Click to expand...
Click to collapse
Ok so as far as the 1080p thats too much for our phone to handle and it will not make it any more sharper... and for part 120hz, that's only the output not the input... Every thing out there form dvd's to vhs and xbox's and blu rays spits out a 60Hz signal and what your tv does is it doubles that 60hz and makes it a 120Hz signal which is what you then see... but most likely you dont even have it turned on... Check your settings that would be your best bet...
fps_pete said:
Ok so as far as the 1080p thats too much for our phone to handle and it will not make it any more sharper... and for part 120hz, that's only the output not the input... Every thing out there form dvd's to vhs and xbox's and blu rays spits out a 60Hz signal and what your tv does is it doubles that 60hz and makes it a 120Hz signal which is what you then see... but most likely you dont even have it turned on... Check your settings that would be your best bet...
Click to expand...
Click to collapse
the thing its i have a laptop and the output its 60hz so the video and some colors looks awfull and same happen with my atrix, my other tv its ok perhaps my 120hz the colors looks like "noise" or weird not all colors and some part of tv that sucks well i was looking 1080p to watch 1080 in youtube xD
zen kun said:
the thing its i have a laptop and the output its 60hz so the video and some colors looks awfull and same happen with my atrix, my other tv its ok perhaps my 120hz the colors looks like "noise" or weird not all colors and some part of tv that sucks well i was looking 1080p to watch 1080 in youtube xD
Click to expand...
Click to collapse
I doubt the atrix could render and pipe it over hdmi at that speed. Can't you just use the laptop? I don't notice much between 720 and 1080 videos except for horrendous load times.
Sent from my Motorola Atrix 4G on the network with the most backhaul, whatever that is. This post might have errors as I hate touchscreen keyboards.
Hi there!
So thats kind of a problem. If you plug in your Atrix to an DVI computer-screen, as mine has got 24" 1920x1200 pixel, you cant really get that native resolution?
About performance: as long as you dont watch 1080p youtube-files, it would be alright, I guess...
As the hardware (though the tegra 250 developer board does) is able to output 1080p, is a solution possible?
greez
(edit: I even consider using a kindof HDfury hdmi to vga converter for a beamer in full resolution...)
so now i need worry about 120hz =X
120 vs 60 hz would make no difference on color
Sent from my MB860 using XDA Premium App
if you have the modded webtop, with sudo permissions and lxterminal or something similar, just write xrandr -s 1920x1080 in the terminal and you should get a 1080p res.
the frequency (120 hz vs 60 hz) has NO effect on the colors of your output. it's either an issue with the connector (HDMI cable) you're using, or the TV itself. my guess is something on your TV settings is off, if you're getting the same problem with both the Atrix and a separate laptop.
by the way, a 120Hz capable TV still runs 60Hz images at 60 Hz. There is no "doubling" going on, it's just capable of displaying images with refresh rates up to 120 Hz (higher is more refreshes per second).
i think, that Nvidia Tegra 2 Cant render out 1080p resolution, because this "advantage" will be in Tegra3 (as the part of its specifications).
crnkoj said:
if you have the modded webtop, with sudo permissions and lxterminal or something similar, just write xrandr -s 1920x1080 in the terminal and you should get a 1080p res.
Click to expand...
Click to collapse
We should? ot we will get? somebody tried?
Vasia_Pupkin said:
i think, that Nvidia Tegra 2 Cant render out 1080p resolution, because this "advantage" will be in Tegra3 (as the part of its specifications).
We should? ot we will get? somebody tried?
Click to expand...
Click to collapse
Im using it at times on my parents TV which is 1080p, and everything is fine.
Here:
http://www.nvidia.com/object/tegra-2.html
Display Controllers 2 simultaneous
HDMI 1.3 1920x1080
LCD 1024x600 (Tegra 230)
1680x1050 (Tegra 250)
CRT 1280x1024 (Tegra 230)
1600x1200 (Tegra 250)
crnkoj said:
Im using it at times on my parents TV which is 1080p, and everything is fine.
Here:
http://www.nvidia.com/object/tegra-2.html
Display Controllers 2 simultaneous
HDMI 1.3 1920x1080
LCD 1024x600 (Tegra 230)
1680x1050 (Tegra 250)
CRT 1280x1024 (Tegra 230)
1600x1200 (Tegra 250)
Click to expand...
Click to collapse
its weird not sure what its, and well i dont care atm 1080p but i cant turn off my vizio 120hz i test on my parents 60hz FHD and looks great, but in my tv some colors look like washed, well not always some parts of videos like "noise" not sure what else its, even when the hz are the refresh rate its the only different from my mom tv =X

So ..are cpu is capable of 1080p?

BGR:
http://www.bgr.com/2011/08/03/bgr-and-qualcomm-celebrate-snapdragon™-rebranding-with-huge-giveaway/
ok it says are phone is capable of running 1080p??
Snapdragon System 3 (45nm, up to 1.5GHz dual-core CPU, Adreno 220 GPU, HSPA+, 1440 x 900 display, 1080p recording, Dolby 5.1, stereoscopic 3D)
And here also:
http://androidandme.com/2011/08/new...r-to-keep-track-of/attachment/old-snapdragon/
Now.. are we capable or not?
and if we can... why they took it out??
p.s
I love the fact are Evo 3d is top dog snapdragon king for now."System 3"
The CPU is capable, that's not the issue. The storage system speed would be as would the camera sensors ability to provide that many pixels at a frame rate that wasn't embarrassing in all but the perfect lighting. The sensor can already provide more than 2 times the necessary pixels.
1080p would be pretty rad if the phone is capable

Weird performance

Today I was showing my cousin Panda Run (copy of temple run, but is playable)
She downloaded it on her galaxy mini (exactly same specs as O1, but with touchwiz and half resolution display) and it had no lag at all!!(I am not saying it was smooth, the 320x240 does not support any smoothness, looks like ****)
Ok, but why did the performance on her phone at 245/600 (not rooted or anything, actually full of bloat) was higher than my phone on ICS at 320/787? (best performance I ever had)
Here is what I think:
1. The display makes it look lagless (like old phones with no possibility of smoothness, those had no lag)
2. Touchwiz
3. Our phone really sucks
4. Because of low resolution, it is 2x less processing...
So, what do you think it is? You can say more...
Seek the signature below the line
vlt96 said:
So, what do you think it is? You can say more...]
Click to expand...
Click to collapse
Both the Galaxy Mini and P500 have a Adreno 200 as a GPU.
Since the Galaxy Mini is 240x320, it has to process 76 800 pixels. (240x320=76800)
The P500 is 320x480, so it has to process 153 600 pixels, exactly double that of the Galaxy Mini.
Both phones have the same GPU, but for ours, it has to process double the amount of pixels, so it makes sense for the performance to be half.
An example of this (non-Android), would be the iPad 3 vs iPad 2, although the new GPU is claimed to have 4x the performance (its shown to be close to that through benchmarks), real life performance is lower on the iPad 3 due to the higher resolution of the display.
dancom96 said:
Both the Galaxy Mini and P500 have a Adreno 200 as a GPU.
Since the Galaxy Mini is 240x320, it has to process 76 800 pixels. (240x320=76800)
The P500 is 320x480, so it has to process 153 600 pixels, exactly double that of the Galaxy Mini.
Both phones have the same GPU, but for ours, it has to process double the amount of pixels, so it makes sense for the performance to be half.
An example of this (non-Android), would be the iPad 3 vs iPad 2, although the new GPU is claimed to have 4x the performance (its shown to be close to that through benchmarks), real life performance is lower on the iPad 3 due to the higher resolution of the display.
Click to expand...
Click to collapse
Exactly my 1st thought
Seek the signature below the line

[Q] Altering native resolution to alleviate GPU computation

Hi,
I noticed that the newest mobile devices sporting the latest GPUs have for the most screen matrices of size 1920x1080. I personally think that 960x540 is plenty (at least for a 5'' screen) and browsing glxbench I noticed that upgrading my device (running a mid range GPU with screen 960x540) to a newer device will not bring me the huge boost I was expecting as computation power will be wasted in filling up 4 times more pixels that I can barely see (or at least would not mind not seeing). From the bench it seems that the x4 pixel number increase imparts a 2.5x slowing down factor (1920x1080 offscreen vs 960x540 onscreen on my device). It seems very complex to change screen resolution under Android (at least up to 4.2), here are three questions:
- Why is it so complex?
- What is the easiest way? I will be already very happy with an option to run at binning 2 (1920x1080 --> 960x540) that could be activated on device startup.
- Will a native support will be supported in the next release(s)?
As a side question I noticed that some old games (especially Gameloft games) are not displayed right on my device (black borders + touch screen offset), changing resolution might cure it too... is that right?
Best, Sébastien

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