[Q] Question regarding wiimote controller mapping - Galaxy Tab 10.1 Themes and Apps

i've downloaded wiimote controller app found on the market.
i've tried using wiimote to play on Nesoid and it works fine.
What I want to ask is that is it possible to play other games other than emulators using my wiimote ? Because i found out I can control my tab using the wiimote after it is connected, just some simply task though, like moving through icons and pressing A button to open the app.
I notice there's the key mapping in the app. where i can map each button to correspond to keys in the tab. Example B = back , home button = HOME.
Is there a way to find out which key is actually corresponding to the key i pressed in a game ? Example : some games have left and right button on the left site then action button on right site and so on. Is there a way to know what key is actually corresponding to my touch on the left right key or action key etc ? If so it is possible to map wiimote button to that key and it should works fine in playing other games rather than limited to emulators.
Hope someone can understand my poor english and give me some answers.
Thank You.

Why was nesoid removed from the market? Can someone send me the apk for the latest version?

i get nesoid from slideme market..
does anyone have any solution/suggestion to my question ?

Sorry for this, but does anyone have any solution to my question ? Is there anyway I can know the actual key mapping when i press a certain button in a game?

Related

[Q] Key mapping

Is there any way to know what are the key mapping when i press a particular button (up/down/jump/action) when i am playing some games? If i know what are the key corresponding to my touch, i can map it to my controller and play games wirelessly.

Bluez IME , help identifying buttons for games that don’t supports controllers?

I am trying to change the mapped buttons in bluez ime for the bgp100 to enable controller game play on games that
don’t have native game pad support. Below I have one game this works for.
1.Do all games support something like this? it seems this game has some sub
mapping as if it could be played if you have physical buttons/keyboard?
2.Is there a way to see what touch screen actions relate to buttons. Some key logger like app? This would help save wasted time with trial and error to find all needed keys if they exist.
Dark incursion, What I found.
Page up – toggle 3d
Button start – game menu
Dpad center - jump
Button x - attack
Dpad left - left
Dpad right - right
Dpad down - down
I am still missing one useful virtual touch screen button for using equipped powers?

[Q] SixAxis - PS3 Start acts like Home Button

I was attempting to setup my PS3 controller with my GalaxyS3 using the app Six Axis Controller.
I was to pair my controller, and get it to work wireless but I'm having some strange configuration issues.
It seems that the PS3 buttons have pre-assigned functions such as the Start Button which behaves like the GS3's home button.
This is causing conflict in some of my games.
Specifically on Dungeon Hunters 3 there are only on screen controls.
I went into SixAxis and setup a profile for the on screen controls.
However when I push the start button it still call the Home Key and kicks me out of the app.
It seems the keymaps do no override the pre-assigned mappings.
My question is,
Is there any way to disable these pre-assigned mappings so that there is no button conflict?
I should note, emulators work fine. If I go into an emulator and assign a key it sees it as a gamepad button.
The NES emulator for example accepts the Start and Select buttons just fine.
It only seems to effect native Android games with on screen controls.
Any ideas on how to resolve this?
Thank You...
I think I've figured it out.
There is a change you have to make to Six Axis Controller.
After creating your OnScreen controls, you have to set them to active in SixAxis.
To do so when you open SixAxis you'll see an option
Active Touch Profile
You need to select the profile that you want active in order for it to take over the button functionality of your PS3 controller.
Hope this helps others...

sixaxsis troubles

hi I'm new to the forum I just have a question about this application I have a samsung galaxy s2 rooted with the stock ROM, I have it all syncd up, and it is working.. the problem I have everytime I run it with an application it acts as home keys. I reconfigure and remap the buttons with in the PlayStation emulator I I am using. But still when I press any buttons on the ps3 controller its still acts as home keys.. what I mean is if I press X or star or any other button besides directional it acts as I press the HOME key on my phone but then if I use the directionals it highlights the icons on my phone. So I know it's working how do I get it to work with just the application. Sorry if this sounds really confusing trust me it is is odd
Hi,
here is the Dev Thread: http://forum.xda-developers.com/showthread.php?t=1890121
regards
starbase64

How to reassign default system buttons on xbox 360 controller.

As the title says I want to change one of the default buttons on my Xbox 360 wired controller. Specifically the back button. I hate the fact that pressing that button is the same as pressing the back button on the tablet. It sucks as in emulators. It opens emu menus instead of what the games are assigned to. Configuring the controller in the emus doesn't change it's actions either. Any idea on a fix? I'm on 5.4 nougat.
Baldyshugga said:
As the title says I want to change one of the default buttons on my Xbox 360 wired controller. Specifically the back button. I hate the fact that pressing that button is the same as pressing the back button on the tablet. It sucks as in emulators. It opens emu menus instead of what the games are assigned to. Configuring the controller in the emus doesn't change it's actions either. Any idea on a fix? I'm on 5.4 nougat.
Click to expand...
Click to collapse
Use built in gamepadmapper, create a profile for that app assigning the back button to the on screen menu on the app.
C4SCA said:
Use built in gamepadmapper, create a profile for that app assigning the back button to the on screen menu on the app.
Click to expand...
Click to collapse
Using the built in gamepad mapper doesn't help. Even after it's set, when the back button on the controller is pushed it still does the system back action. And that usually overrides the emu key. That was my first idea for a fix.
Anyone else have an idea?

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