[Q] converting iphone games to android - Android Q&A, Help & Troubleshooting

Hi
today i saw the new game that about to release ((shadow guard)) for iphone and its the first 3rd person shooting game and the graphics are damn high.
i was thinking if anyway of conversion is possible, that from iphone platform to android , and it would really help, cause the great gaming will be available finally without paying for different device.

Related

[Q] Will Android ever seen games like Infinity Blade?

I couldn't help but realize that Android could never get something as detailed as Infinity Blade, but is there hope? And what handset could handle such graphics?
Here is the trailer/article of Infinity Blade:
http://www.redmondpie.com/epic-game...for-iphone-4-is-mind-blowingly-awesome-video/
Well the Samsung Galaxy S has a more powerful GPU than the iPhone 4 (SGX540 vs iPhone's SGX535). So theoretically better games can be made for Android.
But with Android being so widespread the high end games won't run on all Android phones. For example, my old HTC Hero doens't have OpenGL 2.0 support and sucks at all types of gaming.
xoltrix2000 said:
And what handset could handle such graphics?
Click to expand...
Click to collapse
SGS, ofc.
Sent via XDA app on my Samsung Vibrant
•ROM:StockJI6»Rooted&Deodexed
•Kernel:ttabbal's»z4mod(ext4)+bklght
•Mods:MobileAp/MultiLock/AccBat
The main problem isnt the hardware, android has the hardware to support most iOS games (excluding the first few models) but we're lacking the developer support. One day they might realise and then start android development, and then we'd have the definitively winning devices
Well both ID with their RAGE mobile engine have said they are using it for android development and EPIC has shown their unreal engine running on android...both on tablet and phone...its a matter of time now
the short answer... no at the moment.
Despite the fact I loathe apple, one thing I have to give to them is that their graphic engine for 3d games is much more superior than any android on the market.
Just compare playing Hero of Sparta on a SGS(which I own) as opposed to the Ipod touch. You can really feel the lag on the android.
However considering the fact that Sony annouced the PSP android phone, which is scheduled for next year, I am sure it is a issue that would be addressed by next year,
Apple has all good games, android do but not that much. I hope next year more developers will be porting games to android. I really would like to have a tap tap revenge on my vibrant.
I also think its quite difficult to develop games on the android due to the large range of resolutions and styles of each android phone. its a lot easier to develop a game if its based on a single type of phone with a single resolution - like the iphone is.
You guys are right. Perhaps is a matter of time, once they some how manage the fragmentation, like creating a gaming classification for handset manufacturers to encourage developers to make apps to that set class.
Hmmmm,
They should require a "minimum specification" phone for more advanced games (i.e >=1Ghz, >=Adreno 205/SGX535, <=512Mb ram, < 800*600 pixels screen, etc).
No one would expect a game like Crysis, etc to run on an Atom CPU? Why should it be any different on mobile phones?
dopeee said:
I also think its quite difficult to develop games on the android due to the large range of resolutions and styles of each android phone. its a lot easier to develop a game if its based on a single type of phone with a single resolution - like the iphone is.
Click to expand...
Click to collapse
iphone DO NOT HAVE Standard resolution any more
Iphone 4: Retina Display 640X960
Iphone 1/2/3: HVGA 320X480
and almost all android games can now run on QVGA/HVGA/WVGA without problems
it's just a developer thing...
bountygiver said:
iphone DO NOT HAVE Standard resolution
Iphone 4: Retina Display 640X960
Iphone 1/2/3: HVGA 320X480
Click to expand...
Click to collapse
This is exactly 2x size of iP3. Also the screen in iP4 from the API is handled the same as iP3 (so the resolution is treated as 320x480) but on iP4 we can have half-pixels, thus we can display a small dot in the position 100.5 that has size of 0.5 pixel. So this is exactly the same screen from developer's point of view.
The problem is money. If there was infinity blade for android people will file-share instantly. Iphone there are jailbreakers , but most of iphone population doesnt mind paying for the game.
zarpy said:
The problem is money. If there was infinity blade for android people will file-share instantly. Iphone there are jailbreakers , but most of iphone population doesnt mind paying for the game.
Click to expand...
Click to collapse
That's a really bad blanket statement. I think you missed the recent article that said the developer of Pocket Legends made more money on Android than iOS.
http://phandroid.com/2011/03/08/pocket-legends-developer-makes-more-money-on-android-than-on-ios/
RE the trailer:
The video was 98% renders from the PC and the other 3 seconds was from a phone, and it looked just as good as the best Android games.
zarpy said:
The problem is money. If there was infinity blade for android people will file-share instantly. Iphone there are jailbreakers , but most of iphone population doesnt mind paying for the game.
Click to expand...
Click to collapse
Um... you never heard of Installous??? It's the one and only best iPhone black market app that provides the most convenient way of downloading pirated apps, where as for Android you need to rely on warez sites, then transferring them onto your device and then browse for it to install.
So technically the ratio of piracy on iOS is much much greater than Android. I haven't met a single person where I live that doesn't have Installous.
xoltrix2000 said:
Um... you never heard of Installous??? It's the one and only best iPhone black market app that provides the most convenient way of downloading pirated apps, where as for Android you need to rely on warez sites, then transferring them onto your device and then browse for it to install.
So technically the ratio of piracy on iOS is much much greater than Android. I haven't met a single person where I live that doesn't have Installous.
Click to expand...
Click to collapse
X2
I have a few friends with iPhones that pirate apps, and none of my friends with androids do. Also when it comes down to it iOS or Android, the majority of users aren't pirating apps.
You need to Jailbreak to use installous. You don't need root to install warez. Might affect your ratios...
Before i Jailbroke all my friends iDevices and showed them installous I didn't know anyone apart from myself that used installous. Cant really judge this just by the ppl around you.
All I can be sure of is what i know, and i know my inexperienced mind was much happier to install warez on my unrooted hero than it was to jailbreak my iPod touch.
It's really not safe to pirate apps on android. I remember one guy here reported that his phone got a virus because of installing pirated apps. That's why I don't think about pirating apps, and all the apps I need are free. :-D
Sent from my SGH-T959 using XDA App
Its most definetly possible, infinity blade only looks good because they use normal mapping and other tricks to give a "hi-res" model look, the problem was there wasnt really any android game engines that easily support those features, and its only supported on open gls 2.0.
Unity3d for android has come out afew months ago for the public and it supports all the fancey extras to get that graphically edge, same with unreal 3 engine, dungeon defenders was done in that and it looks pretty damn good, but i dont know when the android version of U3 will be released.
Im currently developing a game in unity3d and im blown away with current tests to how powerful these devices actually are.
edit:
Keep in mind infinity blade is a pretty crap game, swipe swipe swipe, repeat,
evilkorn said:
That's a really bad blanket statement. I think you missed the recent article that said the developer of Pocket Legends made more money on Android than iOS.
http://phandroid.com/2011/03/08/pocket-legends-developer-makes-more-money-on-android-than-on-ios/
RE the trailer:
The video was 98% renders from the PC and the other 3 seconds was from a phone, and it looked just as good as the best Android games.
Click to expand...
Click to collapse
Did you read the whole articule before saying thats a bad statement. The articule tells you its an exception rather than the rule.
Look its very simple to understand. Developers will go where they will make the most money. Sure iphone has jailbreakers which I stated in my 1st post. But Android has easy file-sharing access. No developer will bust his a$$ just to make $100 off a game that takes him 6 months to make.
File-sharing is easy on android just like windows mobile 6,6.1, and 6.5 . Unless developers can make money the way they do in the iphone market , they will not make the games for Android. This is not opinion but plain real life facts.

[Q] Latency in musical apps

Hi to all,
I recently acquired this wonderful device, the Samsung Galaxy S II and I am discovering every day new tips and apps on it. Its the best android smartphone that I've ever seen.
I am a musician composer and arranger and I installed many musical apps on it (like musical light, drums...) but there is a problem on all of them.
There is too much latency when I am trying to play piano, or drum... and on Iphone, its not the same. There is no latency! So I was wondering if there is anything to do to reduce the latency and to be able to play correctly on the phone? My phone is in v 2.3.3
android just inst their yet, still a lot of work to do before they get it anywhere near the usefulness of IOS.
Give it another couple of years maybe, I wouldn't waste your time at the moment, get an IPAD if you want a useful portable musical tool, its really the only way to go, dont even bother with the Android tablets.

Shadowgun on GS2? Mali-400 fast but not compatible with the best games?

Hello to all the XDA community.
The following post is for those who do not feel as comfortable with the galaxy s2 device, with its Mali-400 graphics chip, although the chip itself is very powerful not provide all the features to play the most beloved games in the today. Among those who find: Sprinkles, shadowgun etc etc.
In my opinion, the cell is very fast and I really like the screen, but unfortunately when I take the iPhone 4 of my girlfriend i want to have it for me, because although the chip A4 already has more than a year now can run games that Mali -400 could not run, it's very stressful having to root your phone to play with chainfire3D, only a few games.
I ..... loving samsung galaxy line. This phone will definitely change for the iphone 5
Why? it seems unfair that i have a cell phone much better than the iphone 4 but unable to play most of the best games.
Watch this video, record from my SG2.
http://www.youtube.com/watch?v=91BiEvk4Cs8
Shadowgun playing on iphone 4 (probably can not play shadowgun in GS2)
I want the opinion of all.
nadimac said:
Hello to all the XDA community.
The following post is for those who do not feel as comfortable with the galaxy s2 device, with its Mali-400 graphics chip, although the chip itself is very powerful not provide all the features to play the most beloved games in the today. Among those who find: Sprinkles, shadowgun etc etc.
In my opinion, the cell is very fast and I really like the screen, but unfortunately when I take the iPhone 4 of my girlfriend i want to have it for me, because although the chip A4 already has more than a year now can run games that Mali -400 could not run, it's very stressful having to root your phone to play with chainfire3D, only a few games.
I ..... loving samsung galaxy line. This phone will definitely change for the iphone 5
Why? it seems unfair that i have a cell phone much better than the iphone 4 but unable to play most of the best games.
Watch this video, record from my SG2.
http://www.youtube.com/watch?v=91BiEvk4Cs8
Shadowgun playing on iphone 4 (probably can not play shadowgun in GS2)
I want the opinion of all.
Click to expand...
Click to collapse
If you wanted a phone mainly for games, you should have got an iPhone.
As ask Gameloft,EA and others to release Game for the phone...
Sent from my GT-I9100 using Tapatalk
nadimac said:
I want the opinion of all.
Click to expand...
Click to collapse
Okay.
Don't buy something unless you know what you're buying. You're gonna be real disappointed when you buy a car and then find out that it doesn't fly or make you bacon.
You're not gonna get much help here, coming into an Android forum and telling us that our phone can't do something an iPhone can. It's not conducive to helpful responses, as it sounds like trolling and is a pointless statement.
It's because game developers are not using industry standard filtering and texture compression for the games. Mali 400 supports industry standards only, so when a game uses a propriety Nvidia or Power vr or whatever branded code, it won't work because to support the code, you need to pay licensing fees to have the hardware support the code.
This is Sprinkle on my SGS 2, yes, i'm playing an NVIDIA TEGRA ******G GAME while I'm recording a video with screencaster, try to do this with an iPhone mate
http://www.youtube.com/watch?v=dxHZE9e2Fj8
It does take a nice amount of ****tardation not to realize that iOS is a better platform for games. Next time you'll look more closely before you throw your money on something: don't blame Samsung/Android, blame yourself. Now bye.
nadimac said:
Hello to all the XDA community.
The following post is for those who do not feel as comfortable with the galaxy s2 device, with its Mali-400 graphics chip, although the chip itself is very powerful not provide all the features to play the most beloved games in the today. Among those who find: Sprinkles, shadowgun etc etc.
In my opinion, the cell is very fast and I really like the screen, but unfortunately when I take the iPhone 4 of my girlfriend i want to have it for me, because although the chip A4 already has more than a year now can run games that Mali -400 could not run, it's very stressful having to root your phone to play with chainfire3D, only a few games.
I ..... loving samsung galaxy line. This phone will definitely change for the iphone 5
Why? it seems unfair that i have a cell phone much better than the iphone 4 but unable to play most of the best games.
Watch this video, record from my SG2.
http://www.youtube.com/watch?v=91BiEvk4Cs8
Shadowgun playing on iphone 4 (probably can not play shadowgun in GS2)
I want the opinion of all.
Click to expand...
Click to collapse
Really? Is it stressful?
You should put more effort into deciding what devices are right for you before buying them...
Aside from the GS2 being arguably the best phone available right out of the box for everything aside from tegra-optimised games (which as others have stated is due to developer's lack of support for industry standards used by the GS2 rather than the other way around)... Like most android devices it's most suited to those who like to tinker and customise.
Buy an iPhone 5.
nadimac said:
Shadowgun playing on iphone 4 (probably can not play shadowgun in GS2)
I want the opinion of all.
Click to expand...
Click to collapse
Send me your GS2 then? As you seem to prefer your iPhone anyways.
I'll find a good use of it.
johncmolyneux said:
Okay.
Don't buy something unless you know what you're buying. You're gonna be real disappointed when you buy a car and then find out that it doesn't fly or make you bacon.
....
Click to expand...
Click to collapse
Yes I was dissapointed that my car didn't make my bacon.
Maybe I should have went to XDcAr and read up on it first to find out that my car could not do it before I bought it.
My car does fly (at an altitude of 0.01mm) - but only where there is no speed cameras about.
OP,I feel ya.When I bought my GS2 I was really disappointed that it didn't make coffee.I called Samsung to solve my problem,but they insulted me.They were very rude man.They told me "Go buy a f*cking coffee machine!".But I bought the best phone available!Can't I do it with an app?
Seriously,although that was a terrible joke,what did you expect man?Nothing is perfect,get over it.My PC can't play Final Fantasy XIII.AND it doesn't support something like Chainfire3D to play PS3 games(**** if it did ).Get over it.Even if you want games that much,there are gazillions of nice games in the Android Market,and more are bound to come.And with the success of the GS2 it's only bound to get better.Just get the heck over it.
Dont entirely blame it on a device for your shortcomings also. Learn to accept some of the blame and you are on your way to maturity.
$1 gets you a reply
spyrale said:
This is Sprinkle on my SGS 2, yes, i'm playing an NVIDIA TEGRA ******G GAME while I'm recording a video with screencaster, try to do this with an iPhone mate
Click to expand...
Click to collapse
Anyone know what the scrolling ticker widget seen at the start of this video is called?
oh come on peeps why all the harsh replys!!!
he asked a decent question , yes its easy to say if you wanted games buy an iphone4 , at the same time it is still a decent question .
its a shame that the mali is getting left out the cpu/gpu combon on the sgs2 is immense and very very powerfull it would be great to have games like the one linked avalible
i knew the sgs2 wouldnt have every iphone game but when i see games like this i do think , my phone could run this easy and i wouldnt mind playing it , whas wrong with that and asking why the sgs2 doesnt have games like this
maybe it isnt as easy to code for?? we have over 10 million sgs2 users now so the market is there , is it devs being lazy and not porting it , is it hard to port things to the mali , from chainfire 3-d it doesnt seem like its hard to apply stuff to get games working that are coded for say nvidia but what about how hard it is for gameloft to make these games for the mali
to the op , dont worry about some of the negative awnswers i thought it was a decent question and i do think its a shame the mali is being left out a bit when it is soooooo dam good with soooooooooo many users worldwide
have a good day everyone and maybe try to be a bit nicer to fellow users , treat others as you wish to be treated springs to mind as does if you have nothing nice to say maybe dont say anything 2 pages of people taking the mick out of the op for asking a sensible question and saying things like ''my sgs2 wont make coffee'' is just a bit out of order really and isnt anything like what he was saying
PaulParanoia said:
Anyone know what the scrolling ticker widget seen at the start of this video is called?
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Bubbleator
Inviato dal mio GT-I9100 usando Tapatalk
Some people on these forums really take their phones too seriously. Why all the nasty and snide remarks?
I wish Shadowgun was on Android! Runs pretty good on my iPad 1. But damn it would look good on the GSII screen.
Sent from my GT-I9100 using xda premium
SG2
hello to everyone.
Sorry if I offended, some of the users that have this phone.
is not my intention to devalue the SG2, but actually I think that to be the best phone should support any things without any problem, maybe it's difficult because different graphics chip, ATI may start manufacturing their own as well. possibly be deciding whether Nvidia or ATI.
the cell phone itself is very fast and the screen size is the maximum that I would buy for a smarphone to me is very good
If you wanted to phone Mainly for games, you got an iPhone Should Have.
I think all cell phone makers have to have this in their creations, to avoid incompatibility and make users
samsung unfortunately not put the grates 2 in the SG2, definitely would be a very good phone for games too.
but really do not see it? A4 over a year on the market and is still compatible with current games.
many people have the SG2, samsung should invest money so we can play these lines did not sell many games SG2?
Sg2
spyrale said:
This is Sprinkle on my SGS 2, yes, i'm playing an NVIDIA TEGRA ******G GAME while I'm recording a video with screencaster, try to do this with an iPhone mate
http://www.youtube.com/watch?v=dxHZE9e2Fj8
Click to expand...
Click to collapse
In fact in the post, you can read the game plays perfectly on the iphone 4. and need not have any application, just download it and install it ready.
I am very interested in doing running in the SG2 can you help?
nadimac said:
hello to everyone.
Sorry if I offended, some of the users that have this phone.
is not my intention to devalue the SG2, but actually I think that to be the best phone should support any things without any problem, maybe it's difficult because different graphics chip, ATI may start manufacturing their own as well. possibly be deciding whether Nvidia or ATI.
the cell phone itself is very fast and the screen size is the maximum that I would buy for a smarphone to me is very good
If you wanted to phone Mainly for games, you got an iPhone Should Have.
I think all cell phone makers have to have this in their creations, to avoid incompatibility and make users
samsung unfortunately not put the grates 2 in the SG2, definitely would be a very good phone for games too.
but really do not see it? A4 over a year on the market and is still compatible with current games.
many people have the SG2, samsung should invest money so we can play these lines did not sell many games SG2?
Click to expand...
Click to collapse
Well,I don't think anyone here was actually offended,nor do I think that anyone tried solely to insult you.It's just a matter of asking credible things.Whatever the iPhone is,its architecture and the software it supports haven't changed much(If at all) since the first iPhone.Every version follows the same principles,uses hardware of the same "Family" (eg PowerVR GPUs),so whatever new comes out for a new iDevice,it will instantly become available for its older bretheren.Android is different.I don't think that it will be long before you see this kind of games on the GS2 if you ask me,so in my opinion you should just keep the better device.Guess which one solves the "X=Win" equation.
Kind enough for everyone here?

Galaxy S2, how long will it last??

Hi, I know iv posted a few threads already asking about future proofing of the Galaxy S2 however i have a different question specifically related 2 gaming and game releases and updates not hardware or OS Software.
First question is: after the Galaxy S3 will launch, in other peoples experience with Android, will the games continue 2 be developed for the GS2..aswell as GAME updates, etc? I am fairly new to Android therefore dont know much about it yet or what to expect, but from others' experience, do games still get developed for "older" devices..and if so for how long usually?
Second Question: I always use my GS2 as im a pocket gamer, the big screen is marvelous, always gets me coming back 2 the GS2. Looking at benchmark tests in comparison to iphone 4s, it only has offscreen where the 4S wins hands down... however in Native Resolution(where most ppl play the games...on the phone screen) how much difference is the 4S GPU in terms of performance? Not including offscreen... or does anyone know where to fnd the benchmarks that ARENT offscreen?
the 1 site i found is here and it seems like the GS2 wins in Native Resolution GPU performance:
http://glbenchmark.com/phonedetails.jsp?D=Samsung+GT-i9100+Galaxy+S2&benchmark=glpro21 <---- Galaxy S2
http://glbenchmark.com/phonedetails.jsp?D=Apple+iPhone+4S&benchmark=glpro21 <---- iPhone 4S
I just want to get a bit better understanding of android and my GS2 thats all, thanks
When playing games on iPhone 4S and the Galaxy S2, i actually dont notice too much difference... what would others prefer 2 game on and why?(excluding the fact apple has more games to choose from)??
If gaming is your focus get the iPhone 4s. It has the best GPU atm and games are released on iOS before they get released on Android.
That being said you can use Android to game, too (actually quite well) but the iPhone still wins in that department.
....OH REALLY!!!???
i know the games get released on iOS first... but the small screen is annoying sometimes depending on the game.
I wanted an in depth answer from the benchmarks i posted and all
and btw, gaming is not just my focus, the whole phone is, screen size, how long it'll last, what you are able to do on it, etc... gaming is just my question in focus!
peterdan1506 said:
....OH REALLY!!!???
i know the games get released on iOS first... but the small screen is annoying sometimes depending on the game.
I wanted an in depth answer from the benchmarks i posted and all
and btw, gaming is not just my focus, the whole phone is, screen size, how long it'll last, what you are able to do on it, etc... gaming is just my question in focus!
Click to expand...
Click to collapse
Then your question is much more complicated as all those factors depend on personal perception. As such you should get a hand on both devices (preferrably for a day or longer) and see which one fits your needs.
There's not really THE "in depth answer", but many answers, based on personal opinion.
So all I can offer is my reasons why I went the SGS II route:
a) I love AMOLED
b) I wanted a big screen
c) The reviews I read about it were great
d) It's very light, despite being huge
e) It's so flat
f) More of a general statement about Android: the way to customize the phone I want it, in every single way.
That being said I can see other, huge advantages for the iPhone, too:
a) Retina, it has a higher resolution than the SGS II
b) A big screen is not for everyone as some people prefer smaller phones
c) I love the glass design of the iPhone 4s
d) More games, more apps
e) Strongest GPU on the market, only rivaled by the iPad 2.
Those are my opinions about both phones, based on personal perception (I even bought my girlfriend an iPhone 4s as she has much iTunes music/movies already) and the technical facts.
As I said, that's just my opinion but I hope that you understand now, why I believe, that there is no definite answer.
I think the 2.x.x is a problem, not being optimized for multi core can affect overall performance since the OS mediates all the function calls but i'm not sure.
And being the hardware and software manufacturer always will give Apple some advantage, they can fine tune the software, i honestly think the Android phone lacks this skills.
But AFAIK custom roms can be more optimized than stock ones, i don't know how, but they usually scores better in benchmarks.
For me it's quite simple. Many people tend to enjoy puzzle games and such on their mobiles (e.g. Angry Birds, Cut the rope), because no matter what more complex games are hard to handle on a touchscreen. If you're that kind of person, then the SGS2 is the way to go: i can't see puzzle games becoming too good for this hardware in at least a couple years, plus the AMOLED screen of this device makes cartoonish graphics look really awesome, and the huge sizes deliver you a great experience.
Otherwise, if you want console quality games on your phone, with a complex story, complex controls and amazing 3d graphics (e.g. Shadowgun, Modern Combat 3) then the iPhone is the only way to go: it will be supported for a long time and its hardware will grow older much slowly because of the dedicated development.
Imho at the end of the day complex games will never be very suitable to a mobile device: controls have to be weird and unintuitive, and will take up most of the screen; also, they're not very suitable to be played on the go. Games like Cut the rope for example are a much better option when you are on the go, they will take much less effort and headaches to be played and in the end will give you more fun. All in all mobile games should be those time wasters we can use while we need to wait for the bus or something like that, a fully blown gaming experience feels out of place imho. I've played most of the high end 3d games to date on my device, but if i think about it most of the times i did i was at home on the couch, while instead i hardly touched them while on the go, when simple games like Trial X or Cut the rope are the best way to have fun imho. In the end you gonna do what i did, and realize that high end games are a waste on mobile devices, because they are so complex and involving that the only way to enjoy them is being at home, where you can have your console/gaming pc and have much more fun. Just my 2 cents.
u want gaming get an iphone
u want a bigger screen get sgs2
u want gaming on a big screen
wait for iphone 5
OR
gaming on a portable device
PS vita
3ds
etc
You can have an idea looking in the SGS1 forums. Probably when SGS3 be out on the shelves, SGS2 will receive the same treatment SGS1 is receiving since SGS2 was released.
^ Very likely right.
The price we have to pay for this open plattform is that there's a high degree of fragmentation. I wish they would make phones a bit more expensive, but stop releasing them so fast.
Then again:
the advantage of Android is, that we don't have to rely on Samsung at all, when it comes to updates.
i dont wanna particulary read more forums again!
can someone just tell me the answers 2 my damn questions?
I am sure with your greatfull attitude, you will get the answers you seek promptly.....surely nobody would expect you to use a forum search and find the answer like everyone else does ....
Sent from my HTC Vision
peterdan1506 said:
i dont wanna particulary read more forums again!
can someone just tell me the answers 2 my damn questions?
Click to expand...
Click to collapse
Ok, i'll write it down in more simple manner, directly addressing your op:
1)Benchmarks mean NOTHING, especially when comparing 2 completely different platforms, ran in a completely different manner. Anyway, fwiw the gpu in the iPhone is about twice as powerful as the one in the the GS2, so expect that the high end games specifically designed to take advantage of the a5 soc will SUCK on the GS2 simply because there's no comparison. They may be ported to the GS2 because it's a well selling phone, this is very likely to happen, but they'll probably have much less detail/effects and will probably lag and stutter. You can't really see that now, but trust me: in a few months some of those will come out, and you'll know i was right.
Even assuming that the GS2 will be fast enough for those (and it won't) they will still run better on the iPhone, basically because Android games are ports of games which were born with the iPhone hardware in mind.
2)iPhone version will always be the one relased first, and also the one receiving more updates/bugfixes (e.g. the iPhone version of MC2 has more maps in the multiplayer version).
Now i'll also write it in caps so that you won't have more doubts about it: GET THE FREAKING IPHONE.
just like what vnvman said
get an IPHONE !!!!
or
get a 3ds or something
peterdan1506 said:
i dont wanna particulary read more forums again!
can someone just tell me the answers 2 my damn questions?
Click to expand...
Click to collapse
Hey if you are smart enough you can type g o o g l e. com and find your damn answers cry baby.
Emulators flawless victory... You don't know how many iphonerz have seen me playing super Mario 64 on my tablet and asked "is that an iPad? What's that app called?
Angry birds is so yesterday.. N64 was last decade
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Android also has a much greater market share than IOS (44.8% compared with 27.4%) - its no surprise that the Android Market is set to surpass the Appstore in 2012 as Android IS EVERYWHERE! Developers can earn much more money developing for the majority! .... Apple are seriously worried, releasing this poo iphone and Steve jobs dying aswell. Oh Dear - samsung & google are booming,
Ice cream sandwich is supposed to give our GPU a massive boost, so exciting times.
Apple does seem to get the games first, however as ive said - this is slowly changing, ive also failed to see a game run smoothly on the SGS2.
Browsing, watching movies and playing touch screen games are much better on the bigger screen, with the much better colours. You have to remember, on a 3.5in screen, your fingers dont get any smaller!
I wouldnt go for the iphone, its a poor release from apple, i think its more of a desperate release than anything.
Sure, the screen on the iphone does have a greater resolution, there is no denying this - however, they fail to tell you that this is only noticeable when zooming in 'further than' a double tap zoom. They also fail to mention that the iphone screen as a contrast ratio of 1400:1, the SGS2 is 100000:1 (everyone sees the contrast without zooming in, its the vibrant colours, the depth of colour and the blackest blacks etc)
But half the ram?
No customization?
Smaller screen?
Thicker?
Heavier?
Easily smashed?
No flash still?
No external sd slot?
No hdmi slot?
Underclocked 800mhz cpu?
Smaller battery?
No bluetooth file sharing?
Poor integration to social media?
I could go on...
to me - the SGS2 is a clear choice.
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3d intensive high-end game development takes time and I think those games are optimized not the latest but a strong mainstream hardware in mind. I think gs2 have enough juice to deal with any upcoming games for a year or two especially on a 800x480 screen. Iphone pixel count is cca 33% more so needs a 33% stronger gpu for the same performance and cpu performance is inferior. At the end I do not think that in real life gaming a 4s could really show its gpu advantage.
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Not a big fan of benchmarks myself, but I have looked into GLBenchmark comparisons between the 4S and the S2. Here are my impressions:
- Both the S2 and 4S are essentially vsync limited for the Egypt and Pro onscreen tests, comparing them therefore is pointless. Although what I would say is it becomes exponentially harder for a framerate to get closer to 60fps when vsync limited, what I mean is it's harder to go from an average of 58fps to 59fps than to go from 57fps to 58fps.
- In the offscreen tests run at 720, you should expect all devices to have a reduced framerate from their native resolution for obvious reasons. The 4S is the only device I have found in the results database (with a lower than 720 native res) where the framerate actually increases. This strikes me as rather suspect and I would suggest that the iOS implementation of GLBenchmark is somewhat ballsed up.
- When I ran a lot of the specialised benchmarks used GLBenchmark what I saw is that actually a number of the tests are vsync capped at 60fps for the S2, so even overclocking the GPU does not increase scores. Somehow the 4S gets around this cap also on the individual tests and so its scores are significantly higher naturally. Furthermore the tests which are capped on the S2 are the ones where it already outscores the 4S. The GPUs on the 4S and S2 are very different and so you would expect them to perform better at different things and this is borne out in the results here.
Essentially what this means is that even with the cross platform nature of GLBenchmark, you still can't really compare the GPUs or 3D performance. I have yet to come across a game that has produced any noticeable framerate drop on the S2 and so it surely fits the purpose at least until the next generation of phones come out. It is only likely to get more buttery smooth under ICS and so I can't see anyone having a reason to complain.
Question boils down to do you want the earlier access to games or do you want the freedom of android? It seems to me we are seeing more simultaneous releases than in the past and the reported numbers from the App Store vs the Android Market are suggesting that Android is catching up fast in revenue terms in which case timing may be a moot point in the near future.
selfinflicted1 said:
I am sure with your greatfull attitude, you will get the answers you seek promptly.....surely nobody would expect you to use a forum search and find the answer like everyone else does ....
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+1
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angelomaldito said:
You can have an idea looking in the SGS1 forums. Probably when SGS3 be out on the shelves, SGS2 will receive the same treatment SGS1 is receiving since SGS2 was released.
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[HELP] Feeding Frenzy 2 PC Port to Android

Hi everyone! So I've finally decided to do a hands-on to port simple PC games to Android. Feeding Frenzy 2 for an example, after playing it for 6 years, I want a port of it to Android. I found some decent ports of games to Android, and some are really even good ones, like a GB game. But this one is less than 20 MB, lol. It runs on Windows. No problem on graphics, doesn't even take 1 GB of RAM, and also engine should have no problem, it runs smooth on a 10-year old laptop, with only 2GB Ram. The only change it will be is the key mapping and adding touchscreen events.
So, what could I actually do or you can do to help me? I'd love to have this game on my Android device, and that's all. If you can do it successfully, thanks! Looking forward to replies!
Hello bro
Is this project still standing ??? I really wish I could play it the same on Android because it was one of my favorite games and it is quite necessary to have it on Android ... :"c

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