[Q] AMAZING idea! Lack of skills! Xperia play games on SGS2 - Galaxy S II Q&A, Help & Troubleshooting

Well, first off, let me introduce myself, i used to be a apple user since the ipod nano 1g(got ipod touch 1st gen, iphone 2g, 3g, 3gs, 4, ipad 1, etc) but afer buying the galaxy S2, there is no turning back...Simply amazing hahah
Well, my idea is:
I can play using sixaxis controller on some games like emulators, etc...
BUT
What if we find a way to make Xperia optimized games to run on our galaxy s2 and achieve a way to map his buttons? We can build a dock on top of a play3 controller and we will have a homemade galaxy play haha
Just a idea, i dont have any knowledge regarding android systems...Would be great someone to shine a light on this...
Thanks in advance and sorry for my brazilian english hehe =)

uhmmm, most of the xperia play games can already be played on the sgs2 and even more cool games can be played on it that d not run on the play.
so i assume that there is hardly any common need for your request

I think playing is a lot better with REAL buttons than in screen gestures...I think you didnt read or just ignored what i said...
Anyway, Sixaxis got a upgrade and now its possible to map touchscreen gestures to the controller...one of the best apps ive ever bought...
But i'm still interested in what i'm saying...its not as accurate as xperia play...

you mean you want to play games on the sgs2 4,3" screen using a normal sixaxis controller?

Buy the sixaxis controller on the market, it let's you replace de touchscreen buttons by the buttons on your sixaxis controller, you just need to make a profile to every game you need, it even let's you give a button the swipe move, its a great feature

skynetwork said:
you mean you want to play games on the sgs2 4,3" screen using a normal sixaxis controller?
Click to expand...
Click to collapse
I know my english is not perfect, but you must be mocking me...I already wrote that two times and you are asking the same f***** thing...
aurelios69 said:
Buy the sixaxis controller on the market, it let's you replace de touchscreen buttons by the buttons on your sixaxis controller, you just need to make a profile to every game you need, it even let's you give a button the swipe move, its a great feature
Click to expand...
Click to collapse
Really? Now read my second post.
@Topic
I'm willing to donate to whoever does this kind of port properly...

Dude I don't really understand what you mean.
Those ganes can already be played as the other guy said, and you can connect a sixaxis controller via bluetooth so what do you mean? You want the sixaxis wired into the phone permanently? What's the point? -it's be massive.
Just make a sixaxis game gripper out of thermal setting plastic or something ;p
Ohhhh I now see what you mean, I've been looking for a way to map sixaxis buttons to play buttons..
That way the buttons would work a lot better and you wouldn't need to coonstantly alter the keymap for different games..
In the sixaxis controller key settings it does have buttons like l2 and r2 but I don't know why, haven't tried them because the other buttons like square, circle etc aren't there.....

Your statement about the xperia games being playable on other android devices is false. That's what he means. I just downloaded a fighting game that was designed for the play, onto my infuse 4g and it recognizes nothing when I touch the screen. This is his idea. To get the sixaxis to work for these games in particular. If I'm wrong please say so. But so far as i can tell there are some games that are xperia play only, and those are the games he is talking about.

Related

(GUIDE) N64, PSX, and others on Photon

I realize this is nothing new, but with many of the emulators being pulled from the market, and the somewhat confusing process of getting everything in place, I thought I would post a little guide here on how to get some old school console gaming on our Photons, for people who may not have realized it was possible.
I also would ask that no one flame on about YongZh. Whatever your opinion is of him, his N64 emulator is bar none the best on Android.
Now, with that out of the way, the MoPho is a seriously capable gaming machine for those of you who grew up in the 80's and 90's. Because of the support for bluetooth that Motorola has in their phones, you can interface with the phone with several devices, some of which you may already have. With it's fast processing power, and a solid GPU, it runs emulators smoothly, and with HDMI, you can connect right to your TV. I have tried similar set-ups with the Evo, and the Evo3D, and neither one compared to what I am enjoying with my MoPho.
To start, you will want download some of the best emulators. You need to create a SlideMe account to buy N64oid. You can do that here: http://slideme.org/application/n64oid
SlideMe is safe to give your credit card information. Plus once you have an account, you can download several other emulators for free, like SNES, Gamboy Advanced, etc. For PSX, it's available in the Android market: https://market.android.com/details?id=com.emulator.fpse&hl=en
The best SNES app is no longer available in the market. It was Snes9xEX from Robert Broglia. You can still find it here: http://www.explusalpha.com/home/snes9x-ex/downloads
There is an initial investment here of about $10 for the newer consoles (N64 and PSX), but it's worth it if you have the cash. These developers continue to work hard on these emulators, and $5 is a steal for the experience you get.
Second, you will want to download the BluezIME that supports a Wii Controller. Found here: http://code.google.com/p/android-bluez-ime/downloads/list
There are other Wii Mote apps, but this is the only one that works natively with the N64 emulator.
This app will allow you to pair a number of controllers with your device, and it supports true analog movement with the Wii controller analog stick. For those that don't know, analog allows you to control the movement of your player based on how far you bend the stick. Digital is 100% or 0% with a trigger somewhere about half way. Analog lets you push the stick a little, and move a little, push the stick alot, and move alot faster. I hope that makes sense. N64 is really the only console from this era that used it actively. PSX had a few games that did take advantage of it.
Once you have N64oid installed, as well as BluezIME, you can go into N64oid, and connect a Wii controller directly there. Just go into menu>settings>input settings>bluetooth gamepads>controller 1.
Once you are in there, you can hit connect, and it will ask to turn on bluetooth if you haven't already done so. Once it is on, it will say connecting. At this point, hit 1 and 2 on the Wii controller to pair it. The buttons automatically map, but you can change them if you want to. The analog stick should not be mapped in this section. It's already mapped correctly. If you are using the nunchuck, it's mapped to that analog stick. If you are using the classic controller, it's mapped to the left stick.
If you have multiple remotes, you can pair them all up using the other controller slots. N64 had a lot of great 4 player first person shooters. The wonderful advantage to having the MoPho is out of the box mirroring on to your HDTV. Because mirroring uses far less resources than webtop, make sure you just do mirroring, not webtop. It will ensure your emulator runs more smoothly.
Pairing with FPSE is a little different. It doesn't support BluezIME right in the app. So you have to pair with Bluez before going into FPSE. The upside to the N64oid emulator is you don't have to change your input method. So if you pause your game to answer a text, you type with your regular keyboard. In FPSE, Bluez is now your input method and you are mapping to actual keystrokes. Which means you will have to change your system input method if you need to type something, and change back when you re-start your game.
There is another option for a controller, which is the Sixaxis controller app. I don't have that controller, and so I haven't bought or tested that app. If anyone has, feel free to post your feedback here.
The other thing these emulators have is on screen controls, or hardware contols that use the sensor to move or physical buttons to shoot, jump, etc. Again, the MoPho has an advantage here over other phones. The camera button, and the volume up button can be mapped as triggers, and they are placed nicely. Also, because the MoPho has a gyroscope instead of an accelerometer, using the sensor as an analog stick is much more accurate than it was on my OG Evo. You can also map the camera and back buttons if you so choose.
Once you have installed your emulators, you need to get games to play. I have to tread lightly here, because downloading game roms from someone else is illegal. If you already own the game, and make a back up of it, it's legal to play your own copy of your own game with these emulators. You can use Google to find roms to see an example of what your backup will look like. PSX roms are the most difficult to get a solid working copy. This is because they are very large to begin with, and need to be "un-cem'ed" usually. I can tell you there is a good youtube video if you search on how to get PSX roms for your android device. If me saying that violates something, let me know and I will take it out. For FPSE, you will need to install the PSX bios. Again, this is easily downloaded by doing a Google search. If you can't find it, PM me, and I will send it to you.
FPSE is a somewhat complex emulator with a lot of options. For more support related specifically to that system, go to their support forums at:http://www.fpsece.net/forum2/index.php?sid=0fe4c20b809864ad49553f31ba1e9d1a
For N64oid, you can view the discussion here: http://n64oid.forumotion.com
If you have made it this far, here is a list of some games that are fun to play if you re-map the controls. Most of these are games that used the gun, because it can be emulated with a screen tap.
NES
Duck Hunt - Use input method as zapper. Map volume up as select, and volume down as start to navigate initial menus.
SNES
Yoshi Safari - This was a game that used the superscope. So you have to set the superscope as your main controller. If you map the volume up as the up button, and the volume down as the down button, and use sensor as left and right, then you are actually playing it in 2 player mode. The second player controls Yoshi, while the first is Mario shooting. But if you hold your phone in portrait, you can tilt left to right to dodge enemies, and press up to jump on the platforms, and down to slow down and evade obstacles. These instructions should work with SNESoid or Snes9x EX.
Mario Paint - This only works with Snes9x EX. The developer allows you to emulate the mouse.
Mario Kart - Use sensor as left and right, and map Volume up as A, Camera as R. Leave the on screen controls for acceleration. You accelerate by pressing B on screen, steer with the phone, but hop to do power slides with Camera, and fire your weapons with volume up.
PSX
Time Crisis - Change the controller to Guncon, and map L3 to volume up, and R3 to volume down. L3 will come out of cover to shoot, then you can tap on the enemies, and R3 will pause the game.
N64
Star Fox - Use the sensor as your analog stick, map volume up to Z, and camera to R. Map Volume down to C-left (use for boost). Leave the on-screen controls except for the analog stick and L and R. Flying the ship is done mostly from the phone controls, and firing is on-screen controls.
The compatibility lists in the forums for N64oid and FPSE aren't really specific to our phones. I have found excellent compatibility with most games on this phone. FPSE runs almost everything 100%. For N64 here are all the ones I have currently running with no issues that I can see, but I am sure that more are compatible, and the developer is improving this app regularly.
Super Mario 64
Mario Kart 64
Star Fox 64
Goldeneye
Perfect Dark
Banjo Kazooie
Zelda OOT
Zelda Majoras Mask
I hope that helps some of you enjoy your Photon that much more. If I missed anything or you want to add anything, just let me know.
Great guide!
Sent from my MB855 using XDA App
Nice! Can't wait to try this out.
Yongzh is the freaking man. Google pulled his emulators I believe because of violations etc. Emulators don't last that long in the market. Ex, apple got a mame emulator and it was pulled in 2 days. I don't need to explain why they were pulled its pretty obvious lol. Also if you go to Google and search for "slideme market" yongzh gives his emulators free with updates. All of the emus are the latest versions. I'm not 100% on the story with yongzh and Google but the dude puts out qualify work. Not to mention the photon is the best devices I've ever emulated older systems/games on. Great write up.
Update: It appears slideme marketplace is down at the moment but I'm guessing it will be back soon? Here's a dropbox link to slide me i hope it's back up soon...
http://db.tt/KtgsxLaK
kennypow3rs said:
Yongzh is the freaking man. Google pulled his emulators I believe because of violations etc. Emulators don't last that long in the market. Ex, apple got a mame emulator and it was pulled in 2 days. I don't need to explain why they were pulled its pretty obvious lol. Also if you go to Google and search for "slideme market" yongzh gives his emulators free with updates. All of the emus are the latest versions. I'm not 100% on the story with yongzh and Google but the dude puts out qualify work. Not to mention the photon is the best devices I've ever emulated older systems/games on. Great write up.
Update: It appears slideme marketplace is down at the moment but I'm guessing it will be back soon? Here's a dropbox link to slide me i hope it's back up soon...
http://db.tt/KtgsxLaK
Click to expand...
Click to collapse
I totally agree. My Evo was my first Android phone, and when I saw that there were SNES emulators, I was hooked. Yongzh replies to emails too, which is great. The Robert Broglia is also a really cool developer. If you want to venture into mame, and other systems like that, his emus are pretty legit.
Having in game sound stuttering issues in fpse playing resident evil nemesis
Checked the fpse forum and saw other posts with people with same issue, but that forum is a mess and didn't find any answers
Cut scene audio is intact, it's just in game audio
Anyone got re3 working flawlessly?
What settings you using for
Dual core boost
Hle mode
Mdec acceleration
Gte acceleration
Fast booting
Spu sync
Frame skip
Screen filtering
Fast draw
ksound said:
Having in game sound stuttering issues in fpse playing resident evil nemesis
Checked the fpse forum and saw other posts with people with same issue, but that forum is a mess and didn't find any answers
Cut scene audio is intact, it's just in game audio
Anyone got re3 working flawlessly?
What settings you using for
Dual core boost
Hle mode
Mdec acceleration
Gte acceleration
Fast booting
Spu sync
Frame skip
Screen filtering
Fast draw
Click to expand...
Click to collapse
One of my biggest complaints about FPSE would be that the sound never seems to work correctly. I would suggest unchecking the framelimiter, and see if that makes it work. Some games ran too fast with that unchecked.
I was looking into this today. This is a great start for a guide. This is what I found. Looks like this article is about 8 months old but, should help with a few things to look for. http://www.pocketgamer.co.uk/r/Android/Top+10+Android+charts/feature.asp?c=29415
Thank you =]
i got this 1 link is in mine mediafire who ever want to used welcome to used is the gameboy and 64 and mariocar=]]
You know what to do
/?iuwcxceaieleqxa
Nice write-up. I'm running Snes9x and Gameboid on my Electrify (Photon minus 4G) and they run great, but with on-screen controls, fast-action games like Mario are just unplayable. I beat both real Castlevania games for the GBA (I don't count Circle of the Moon, they made that for people who thought the other two and SOTN were too easy) on my Electrify, and Zelda 3 is kinda playable (SNES or the Capcom reissue on GBA). A Sixaxis controller is a little too expensive. I didn't think about the Wii classic controller.
Eek. Looks like the Wii option costs more than I thought. First you have to buy a Wiimote, and the black one with MotionPlus is $2.69 cheaper than the white and blue ones, and $4.69 cheaper than the pink one (girl gamers always get shaft...eh, scr... eh, cheated), but if you want to go black on black, Newegg needs $2 more to ship the black classic controller than the white one (both $19.99 with $4.99 and $2.99 shipping, respectively, and $35.30 and free shipping for the black Wiimote). So we're looking at $60 for the Nintendo option.
Meanwhile, Newegg wants $39.99 for the PS3 controllers in blue or black. If you want white or red, the price goes up to $44.99. But if you want pink (again, girls get... eh, you get the idea), the price jumps up to $54.99. All with free shipping. (Does the pink... eh, sorry, "Candy pink"... one support breast cancer research? No? Sony's just being misogynistic?)
Hmm... looks like Sony wins this one, by about $20. (Note that none of those are referral links, I'm not getting kickbacks or anything.)
Since I originally wrote this I bought a PS3 controller, and the sixaxis app is nothing short of amazing! The touch profiles make it so you can use N64oid with full analog control. But, what's more, is you can play games like Shadowgun and map the controls to key presses, or Modern Combat 3 with mapping on screen touch profiles.
If anyone is interested in these mappings or profiles, I can upload them here.
Yes please upload the n64oid profile

Gamepad support background app...

Hi,
As there are a few apps that support gamepads, but none of them seem to work as well as needed...
I have 2 original PS3 controllers and one Logitech Chillstream PS3 controller. I haven't tried original ones, but I got an USB adaptor gor my galaxy tab 8.9 and connected it... I can see the controller and even mess around with it on home screen and some other places, but I also use an app called XPadder on PC.
As I suck at coding stuff, it's nearly impossible for me to do. I'd like a way to remap stuff, or select areas on screen to map to buttons on the controller. so that it'd be possible to play every game with it.
The only extremely hard thing seems to be running it in the background with full support...
It's just an idea thou... I will not be able to make this... maybe someone could actually do it...
Thanks,
J
I forgot to add that I'm running Android 3.2 with _motley kernel @1400Mhz

using tf201 keyboard for games HELP

Right I have been using the tf201 for about 4 months now I love it to bits! Theres some things that get annoying with it but I believe theres nothing like it. Recently I stumbled across some games that I feel can easily be played better with a keyboard(and a controller which i figured out).
What I am wondering here is how could I play the games I want using the keyboard eg, a racing game which would use arrow keys.. is there an app for mapping the keys on the keyboard is there a tutorial link to such an app?
All support is welcome
Thanx for your patience
Try sixaxis. Not only does it let you pair your PS3 controller, set custom scren inputs per each button, but it also lets you use keyboard inputs in place of game controllers. Its a paid app but well worth the money.
pileot said:
Try sixaxis. Not only does it let you pair your PS3 controller, set custom scren inputs per each button, but it also lets you use keyboard inputs in place of game controllers. Its a paid app but well worth the money.
Click to expand...
Click to collapse
is there any tutorial for this im awe full with these

Phonejoy Bluetooth controller + SG: Dead Zone

YES, I've searched the forums.
NO, nobody is talking about key mappings for this game.
Yeah, I'm sick of those fingerprints all over my tablet screen.
Yeah, I want to play SG: DZ but when I have time, my Android tablet - Transformer TF101 - is begging for a recharge, and I don't want to hold my tablet with my hands while it recharges and game; I'd prefer leave it charging next to the wall while it stands there on my tablet stand and then use my Phonejoy Bluetooth controller and play. Much better. I thought that wouldn't be a problem, have played Shadowgun and the Leftover series with this controller, it's compatible and now Madfinger releases DeadZone.. I think they tweaked the game and/or changed the button configuration - Using my controller all I can do is walk around with my left analog stick and look around with my right analog stick. No shooting, no running, no reloading, no switching weapons. nada. I DO NOT want to root my tablet just to emulate touch controls. I believe that's a waste of time and too much of a headache for this function. And NO, I'm not going to buy a PS3 controller, that would require me to buy Sixaxis and that app requires root. I believe NYKO is going to release their final version of Playground app yet this year and that app promises to emulate touch controls without asking for root. If that's true, I might buy their Playpad controller but until then, i'm sticking with this Phonejoy Bluetooth controller for now.
So I came here to ask you guys, if anyone here managed to make this controller to work with Shadowgun: DeadZone, please post the key maps for this game here and I'll try it; It doesn't matter if your controller is a Wii-mote, a PS3, whatever, if you managed to make it work using your controller and Bluez-IME, please post here the key maps for this game.
Any suggestion is much appreciated.
All the best.
NOTE FOR ADMINS: I'm NOT asking whether the controller works or not!!! As I said before, my controller works PARTIALLY (ONLY my analog stick do work, not my buttons), so I'm looking for suggestions to set up my buttons. This thread is NOT a question! I'm not breaking any rules here.
In the same boat
Yip, I've got the same problem. I am actualy very suprised about how few games have IME keybard options. I've looked at the Android Event API, and there is a good reason that you have to be root to get the other touch screen emulaters to work. Android doesn't want malicious apps to take control of your device and does not allow fake touch screen events from the Java api. You have to be a device (linux level) to do that, and that's why you need root.
I tried to generate the same events as a PS3 controller by fiddling with the Bluez IME source code, but android overrides certain flags on the events, which makes it impossible to emulate it via standard Java software.
hope this helps...

[HELP] Xiaomi mi BT Controller. right stick doesn't get recocnized by games etc

As you guys can read in the title i have a really big problem with my new xiaomi bt controller. first of all, i am using it for my Tegra Note 7.
scenario:
the pairing was extremely easy. just connected it via bluetooth, thats it. no additional app etc needed.
the first thing i noticed that the right stick won't do anything as i wanted to control the virtual mouse with it (mouse appears but doesnt move in any direction)
i thought, ok, maybe this is just a little bug. wouldn't bother me if gaming atleast would work fine.
so i tried out a few games with it like GTA SA, Implosion, Dead effect 2, Shadowgun Deazone etc. i also tried out emulators.
GTA SA:everything works fine. i was able to have full control over the game. even the right analog stick worked fine here to move the camera angle.
the big problem came with the 3 last games i named above.
implosion: this game autodetects if you have a gamepad connected and changes the in-game layout a little bit to fit the whole theme (virtual sticks etc will dissappear)
everything inside the game works fine EXCEPT for the RIGHT ANALOG STICK which is used to shoot in 360 degrees (just like in twin stick shooters). the game just doesn't do anything when i try something with the right stick. Normally this should work since when i use my xbox 360 controller, the right analog stick fires the equipped weapon in the direction you push the stick. on the xiaomi gamepad it just won't do anything as if i didn't touching the right analog stick at all.
dead effect 2: the problem in this game is similiar. in dead effect 2 you can go into options and remap your controller buttons etc. the big problem now is if i want to map the right analog stick to the "aim/look around" function, the game just doesn't recocnizes it as if i am not doing anything. (just like in implosion). so if i am ingame i can do everything but look around with the right analog stick. i can shoot, reload, move etc but not slightly change the way where i look. so everything from my controller is mappable except for...you guessed it...the right analog stick.
it just looks like those games pretend to not recocnize when i try to look around/aim etc.
shadowgun dead zone: same problem as dead effect 2. game has remapping options but wont recocnize the right analog stick when i try to map it to the "aim/look around" function.
emulators just work fine. (no misbehaviour until now)
btw the android system uses the Generic.kl layout file for the controller (so there is no special predefined vendorxxxx_productxxxx.kl inside the layout folder)
when i try all this with an xbox 360 controller (via usb otg) everything works just fine (even the virtual mouse).
so i am begging you guys for help because this is really frustrating if only very few android games work good while many don't.
i know that this would mean that the games that don't work probably are lacking some compatibility with this controller.
i just hope that there is a way with editing/creating a new layout file (.kl file) and remap the functions or something like that.
would be really nice if someone could help me with all this.
bump...
really no one?! i really need your help with this,guys
for the admins: if this is the wrong section, i would be glad if you could put it into the right one
You will not find many people here that use anything from this manufacturer. They are not really respected here so very few will buy any of their products.
zelendel said:
You will not find many people here that use anything from this manufacturer. They are not really respected here so very few will buy any of their products.
Click to expand...
Click to collapse
how and why are they not respected?!
GodOfPsychos said:
how and why are they not respected?!
Click to expand...
Click to collapse
They constantly violate the gpl. They have been known to take the code of other developers and remove the the authorship of the code so it looks like they made the code. I wont even get into MIUI, which is known as the joke of the android world. They tend to use sub par parts yet lie to people about it and get away with it due to the deal with china and lack of any real copyright enforcement.
zelendel said:
They constantly violate the gpl. They have been known to take the code of other developers and remove the the authorship of the code so it looks like they made the code. I wont even get into MIUI, which is known as the joke of the android world. They tend to use sub par parts yet lie to people about it and get away with it due to the deal with china and lack of any real copyright enforcement.
Click to expand...
Click to collapse
so you mean that everyone is gonna refuse to help me just because they hate/dislike xiaomi for their violation of gpl?! that has nothing to do with my problem and seems pretty off-topic to me.
does that mean that if i had any other controller brand (Moga, Steelseries etc), that i would receive more help for my problem from the community than im receiving now?!
idk but that just sounds ridicoulous (no offense). i mean it is just a bluetooth controller we are talking about here and not miui or other things from xiaomi.
seriously, anyone with enough knowledge about the layout files for bluetooth or otg accessoires like controllers, keyboards etc could actually help me with this problem.
the controller just uses 2 different axis inputs for the right analog stick than some other controllers which only get recocnized by very few games so far.
i just need someone who knows how i can make most of the controller compatible games recocnize the right analog stick.
at the moment i think that the controller uses Axis_Z and Axis_RZ for the X and Y angles instead of those which most of the other controllers use.
GodOfPsychos said:
so you mean that everyone is gonna refuse to help me just because they hate/dislike xiaomi for their violation of gpl?! that has nothing to do with my problem and seems pretty off-topic to me.
does that mean that if i had any other controller brand (Moga, Steelseries etc), that i would receive more help for my problem from the community than im receiving now?!
idk but that just sounds ridicoulous (no offense). i mean it is just a bluetooth controller we are talking about here and not miui or other things from xiaomi.
seriously, anyone with enough knowledge about the layout files for bluetooth or otg accessoires like controllers, keyboards etc could actually help me with this problem.
the controller just uses 2 different axis inputs for the right analog stick than some other controllers which only get recocnized by very few games so far.
i just need someone who knows how i can make most of the controller compatible games recocnize the right analog stick.
at the moment i think that the controller uses Axis_Z and Axis_RZ for the X and Y angles instead of those which most of the other controllers use.
Click to expand...
Click to collapse
No what I'm saying is that because of the oem most will not have any idea how to fix it or be able to even try to help fix.
As for the other makers, with them you had a better chance of someone e here having one and maybe coming across this issue.
Not to mention this is a development forum for mobile devices so a controller is a bit out of the realm of what is worked on here.
I would start by running a logcat while playing one of the games that don't work. That will at least give you an idea of what to look for.
GodOfPsychos said:
As you guys can read in the title i have a really big problem with my new xiaomi bt controller. first of all, i am using it for my Tegra Note 7.
scenario:
the pairing was extremely easy. just connected it via bluetooth, thats it. no additional app etc needed.
the first thing i noticed that the right stick won't do anything as i wanted to control the virtual mouse with it (mouse appears but doesnt move in any direction)
i thought, ok, maybe this is just a little bug. wouldn't bother me if gaming atleast would work fine.
so i tried out a few games with it like GTA SA, Implosion, Dead effect 2, Shadowgun Deazone etc. i also tried out emulators.
GTA SA:everything works fine. i was able to have full control over the game. even the right analog stick worked fine here to move the camera angle.
the big problem came with the 3 last games i named above.
implosion: this game autodetects if you have a gamepad connected and changes the in-game layout a little bit to fit the whole theme (virtual sticks etc will dissappear)
everything inside the game works fine EXCEPT for the RIGHT ANALOG STICK which is used to shoot in 360 degrees (just like in twin stick shooters). the game just doesn't do anything when i try something with the right stick. Normally this should work since when i use my xbox 360 controller, the right analog stick fires the equipped weapon in the direction you push the stick. on the xiaomi gamepad it just won't do anything as if i didn't touching the right analog stick at all.
dead effect 2: the problem in this game is similiar. in dead effect 2 you can go into options and remap your controller buttons etc. the big problem now is if i want to map the right analog stick to the "aim/look around" function, the game just doesn't recocnizes it as if i am not doing anything. (just like in implosion). so if i am ingame i can do everything but look around with the right analog stick. i can shoot, reload, move etc but not slightly change the way where i look. so everything from my controller is mappable except for...you guessed it...the right analog stick.
it just looks like those games pretend to not recocnize when i try to look around/aim etc.
shadowgun dead zone: same problem as dead effect 2. game has remapping options but wont recocnize the right analog stick when i try to map it to the "aim/look around" function.
emulators just work fine. (no misbehaviour until now)
btw the android system uses the Generic.kl layout file for the controller (so there is no special predefined vendorxxxx_productxxxx.kl inside the layout folder)
when i try all this with an xbox 360 controller (via usb otg) everything works just fine (even the virtual mouse).
so i am begging you guys for help because this is really frustrating if only very few android games work good while many don't.
i know that this would mean that the games that don't work probably are lacking some compatibility with this controller.
i just hope that there is a way with editing/creating a new layout file (.kl file) and remap the functions or something like that.
would be really nice if someone could help me with all this.
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I also have the same problems as you. Now, still unresolved. You can try playing Modern Combat 5, Dead Trigger 2, right stick works very stable!
Lak1402 said:
I also have the same problems as you. Now, still unresolved. You can try playing Modern Combat 5, Dead Trigger 2, right stick works very stable!
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yeah but besides playing madfinger games (dead trigger, unkilled etc) and modern combat, i really would like to play dead effect 2, telltale games and so on. i wish someone knew a fix for the right stick problem
Anyone found a solution for this?
Almost a year passed. Well, I have just bought that gamepad and I'm facing the same problem on my redmi note 4.
I found the solution on youtube.
If somebody else need it, here it is:
Sorry, I can not place any external urls yet, the original video is on the youtube.
It says that you have to edit /system/usr/keylayout/Generic.kl file via some root explorer. So I would better backuped it first somewhere.
You need find and replace next lines:
"axis 0x03 RX" with "axis 0x14 RX"
"axis 0x04 RY" with "axis 0x15 RY"
Save the file and reboot. I've cheked it and it works. But in this way you are remapping general keymap, that can be applied to other gamepads.
Here is another solution, but in this case some other keys stop working: https://github.com/moonlight-stream/moonlight-android/issues/92#issuecomment-215680259
rivsmaniac said:
Almost a year passed. Well, I have just bought that gamepad and I'm facing the same problem on my redmi note 4.
I found the solution on youtube.
If somebody else need it, here it is:
Sorry, I can not place any external urls yet, the original video is on the youtube.
It says that you have to edit /system/usr/keylayout/Generic.kl file via some root explorer. So I would better backuped it first somewhere.
You need find and replace next lines:
"axis 0x03 RX" with "axis 0x14 RX"
"axis 0x04 RY" with "axis 0x15 RY"
Save the file and reboot. I've cheked it and it works. But in this way you are remapping general keymap, that can be applied to other gamepads.
Here is another solution, but in this case some other keys stop working: https://github.com/moonlight-stream/moonlight-android/issues/92#issuecomment-215680259
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Thanks !!! My mi Bluetooth game pad works great now with modern combat.

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