Xperia Ray storage - 1GB but only 300MB free? - Sony Ericsson Xperia Mini, Mini Pro, Xperia Pro, A

What is the other 700MB being used for?
Seems very high for OS etc., especially considering there are Gingerbread devices with only 512MB (Wildfire S etc.) and they still have a few hundred MB for apps etc.
I would've thought Sense would need more space than SE's customisations aswell.

juux said:
What is the other 700MB being used for?
Seems very high for OS etc., especially considering there are Gingerbread devices with only 512MB (Wildfire S etc.) and they still have a few hundred MB for apps etc.
I would've thought Sense would need more space than SE's customisations aswell.
Click to expand...
Click to collapse
What sony Ericsson has said is correct and what you saw is also correct
When you see specs in Se website,it say 1 GB internal means 1 GB default Memory/RAM but when you look at your phone it shown different because default Memory/Ram is used by system software and scripts and this varies between phone.
1 GB is default amount and when SE installed OS it got reduced by some amount,when you start the phone the phone loads all its software and processes in that default amount so it again get reduced and now you install your softwares and run apps so it gets reduced again so over all you get 300 MB for your self ...
I have Sk17i with 512 Internal,out of which i get 420 MB free but when i start phone i get 320 MB free for my self ...
I hope you understand
Don't forget to hit thanks if you find it useful ....

You need to consider what storage space is talked about.
There is internal flash occupied by android system and applications, which is persistent. Than there is RAM, which usage depends on what applications are currently running (non persistent type of 'storage').
And there is external storage - sd card - which contains additional data. There is lot of stuff coming with the new phone. That stuff should not really be needed - there are some intro videos in multiple languages, documentation, pc companion sw, ...
I guess that the sdcard content may be erased altogether (if the sd is mounted in PC while phone is connected via USB, the phone does not use the SD card and still runs).

I'm aware of the different kinds of memory in use in modern phones. For the Ray this means:
512MB RAM - Not what I'm talking about - Used by running processes.
4GB External storage - Not what I'm talking about - SD card used for additional storage (media mainly, plus some apps) and basically empty when phone is new. 4GB is supplied with Ray and but be swapped out with cards up to 32GB, although not easily after you've installed apps to it.
1GB Internal storage - This is the storage I'm talking about - Used to hold phone OS, default applications etc., with some left over for user data (apps, media etc.), commonly quoted as being 1GB in the Ray (although interestingly not by SE themselves...) with 'up to 300MB free' for user data.
Most review sites quote the 1GB internal storage figure, although after checking the SE site I'm inclined to think that 512MB would seem more in line with the free internal storage quoted.
Having said that, the Ray's closest cousins (Arc, Play etc.) are all quoted has having 1GB by SE and they too are only quoted as having 3-400MB free for user apps.
Compare this to a phone like the HTC Sensation and things start looking weird. It too ships with 1GB storage yet has ~800MB free out of the box. Most other phones are similar, regardless of the size of the internal storage, i.e. 2-300MB used for OS and baked-in apps.
SE seem to need 700+MB for effectively the same thing.
Anyone know what is going on here?

Ignore me...

Internal storage 1gb is including 512 ROM and 512 Internal memory out of which about 420 mb is user visible

Related

system storage is too low!!!!!!!!

the system storage of my archos 101 is 120 mb left is there any way to expand it? because i tried to install asphalt 5 it said not enough memory......i still have a lot of free space on my internal storage around 5 gb. pls. help me..thanks.......
i before reading this also tried to search around the web for a way to re partition the internal storage but with no luck, i found something about re partitioning the memory for apps to sd but i am not sure that is what we want.
Running the latest Froyo 2.2 update? Seems to me that you can move some stuff to your SD.
That being said, Asphalt (as I recall) is about 15 MB, it would seem there's plenty of room.
This is a serious issue with the Gen8 tablets. The usable system storage, for apps, is 250 meg. This is nearly identical to the amount available on the original Moto Droid. The problem is that even with Froyo and apps2SD dalvik-cache remains on the system storage and still severely limits the amount of applications that can be installed. Hopefully Archos will hear the communities plea and re-partition the storage with a future update to allow at least 2 gig. Otherwise the usefulness of this device will be shortened, especially with the larger application limits set by Google recently. Anyone have any ideas? Will an AOSP build dual booted from the SDE firmware allow this? Thoughts, ideas?

[Q] SGS2 16GB internal space?

hi there i just got my sgs2 but when i looked at the internal memory it says ive only got 11.50GB space on my internal sd not 16GB has anyone got this or is my phone faulty ?
Thanks for the help =]
It is like that. Some useful taken for the system, apps, etc.
$1 gets you a reply
You never get the full 16gb from the start and then around 2gb is used for system apps u wish to install which leaves u with just over 11gb for storage.
Every1 is the same.
Sent from my GT-I9100 using XDA App
vimto25 said:
You never get the full 16gb from the start and then around 2gb is used for system apps u wish to install which leaves u with just over 11gb for storage.
Every1 is the same.
Sent from my GT-I9100 using XDA App
Click to expand...
Click to collapse
oh oright cheers mate
HI all
How can i see the over space ? I d't want too use it, just too verify that the total space is arround 16GB.
Thanks.
Take the system partition, add the sd card partition (not the external one, thats the sd card you put in, the sgs2 just calls extra internal storage the sd card)
Then take off a bit for the space taken up by file system formatting, hidden system bits, cache etc.
And you should have 16GB
go into settings > storage
The numbers you want are "USB storage" and "Device memory" device memory wont show total, but if you go to settings > applications > manage applications, and look at the bar at the bottom it will show the device memory used and free.
Or get a app from the market.
veyka said:
Take the system partition, add the sd card partition (not the external one, thats the sd card you put in, the sgs2 just calls extra internal storage the sd card)
Then take off a bit for the space taken up by file system formatting, hidden system bits, cache etc.
Click to expand...
Click to collapse
It is not as easy as it sounds with adding partitions as there are 12 partitions on a Galaxy SII, most of them not visible to the user.
If you have a file manager on the phone which can display files in /sys, then display /sys/block/mmcblk0/size (as a text file). This should display a number in 512 byte units. When you multiply this number by 512 you should get the total capacity (not including the space used by the primary bootloader maybe) On my phone I get 15,756,951,552 bytes, which is roughly 16 GB (not 16 GiB)
Well yes, but I don't think the average person will want to count down to the byte
Nice detective work though!
There is some smaller partitions (1 - 6) summing up to 46.5 MB
Then there is
- cache 100MB
- modem/radio 16MB
- system os partition 512MB
- user data partition (where, among other things, installed apps and their data are stored) 2GB
- some weird "hidden" partition I have no idea what's stored on it 512MB
That roughly summs up to 3.3G.
Addup the ~11.5GB you see as /sdcard and multiply a few times by 1024 and you get something close to 16000000000 Bytes -> there is your 16GB.
For marketing and advertisement reasons capacities are always given as "millions of bytes" with a factor of 1000, not like computers deal with it with a factor of 1024.
For that already a 16GB device shows only up as around 14.5GB on a computer.
That's also why your "1TB USB HDD" from the electronics market only shows up with something around 900GB.
Wanna see it for yourself, open up a terminal or adbshell on your SGS2 and type:
cat /proc/partitions
There you go
HellcatDroid said:
- some weird "hidden" partition I have no idea what's stored on it 512MB
Click to expand...
Click to collapse
This partition has a (hidden) .ngmoco directory. As far as I remember I have seen this directory on a non-hidden partition too so this might be used to preinstall additional packages when the Android device is booted the first time.
Only about 20M of this is used on my device so thats somewhat a waste of space
HellcatDroid said:
For marketing and advertisement reasons capacities are always given as "millions of bytes" with a factor of 1000, not like computers deal with it with a factor of 1024.
Click to expand...
Click to collapse
Yes and no. It is not for marketing purposes only although they are happy to announce higher numbers. The official standard for units (gramm, meter, etc.) state that kilo is for 1000 units , mega for 1000000 units etc. The "standard" used for bytes / RAM conflicts with the standard of the SI units and is discouraged to use.
There is a "standard" which explicitly states that a factor of 1024 is used, but almost nobody uses this "standard" because it looks weird and unusual. Acoording to this standard, 1024*1024*1024 bytes are called 1 gibibyte (1 GiB). Most people (including me when I don't explicitly think about it) and appications still call this 1 gigabyte (1 GB) which leads to confusion.
Think all for these precisions. I'l take time to analyses and follow your answers.
Raz
PS : Sorry for my poor English
Some more exercise for the analytic minds here, why do Galaxy S with same 16GB Internal SD has 13.5GB after taking 2GB (RFS or EXT4, etc.) for data partition and possibly around 500MB for system?
I understand that instead of 1.8xGB as used in SGS1 is lesser than 2.1xGB in SGS2 for data partition which should include dbdata, cache, etc like in SGS1. Also accounting for those hidden partitions, we still don't know an additional 1GB lost (swap partition?)?
I would appreciate inputs from someone who knows how SGS2 utilizes internal SD and if we could repartition to reclaim some space.
http://forum.xda-developers.com/showpost.php?p=15727875&postcount=9
exactely 16G, nothing lost or unencounted for.

[Q] Device memory only 1.97Gb?

Hi,
I actually picked the S2 over the Sensation because of the slightly higher specs and the fact that phone has 16gb internal memory. Being new to android (switch from iPhone) I really don't get what device memory is and why it's filling up so fast. I have barely installed 5 tiny apps and already 140Mb out of the 1.97Gb has already been used. I installed loads of apps on my iPhone and I intend to do that same on my new one so could someone please explain this concept of device memory and what exactly is stored in there. Also, if I run out of device memory, how do I free it up or increase the 1.97Gb limit?
2GB /data rest as internal sd card, system partition, cache, etc.
You can move apps to sd card if the data partition is full.
Sent from my GT-I9100 using xda premium
Relax, there's plenty of space. I've more than 80 apps installed, and they uses 664MB, so around 240 apps before memory is filled up... Remember that large games like Gameloft games installs their main data on the 12GB partition. And there is also a possibility to move most of the apps to that area as well, but it is unlikely that you need that.
The 140MB used on your phone probably includes some pre-installed apps.
Phew! That's big relief... Thanks so much. Just one last small doubt, I realized that only some apps are allow to be moved to the SD card while others like facebook have the this option greyed out. Why is this exactly?
some apps have the ability to be moved to sd card while others dont due to the way they are built..
can use device internal memory to store app data?
guys is it possible to use the device internal memory (1.9gb) to store app data in absence of internal and external SD card? my camera/apps don't run in absence of the SD card any way to get around this by using the the device internal memory? ( i have 1.5gb free after installation of all the necessarily apps)

[Q] what is the difference between installing app on internal or external memory ?

After googling and searching alot, i didnt find my answer
so hope someone can help me here, and this will help others too.
so install apps on SD Card or Internal memory ?
The internal phone memory is generally of a lesser amount than the amount of the memory you'd have on a SD card. You cannot really change the amount of internal memory you have on your phone but you can always get a new SD card with a larger storage capacity.
So when you have apps that need a lot of space it is better to have them installed on the SD card.
will installing more apps on internal memory make the phone run slower ???
I don't think it will make the phone run slower, but you'll have lesser storage space for your other data which is stored in the internal storage like your contacts etc.
i have an HTC Sensation XE running on Darkforest ROM, this is my RAM (pic) how can i increase the free memory, thats the max i get around 180MB free
View attachment 1034360
Can I know why you wish to free up the RAM? In most cases you really don't need to because the OS manages that quite efficiently. It will free up the RAM and make room for the running applications whenever it needs to.
cuz in some apps after opening them for a while and try to close this app the phone restarts, so i read that its cuz of low RAM
please correct me if am mistaken
180 mb is a lot of RAM for a single application to use. And as I said, the OS, is pretty good at managing it. Although I cannot exactly tell you why your phone might be restarting when you close some apps, I don't really think it would be cause of the low RAM.
I checked my phone and it had about the same amount of RAM occupied as yours(i.e. 2 thirds of the total capacity). Then i started a game called Fruit Ninja which uses 3d graphics, which should need a lot of RAM. Then i pressed home and checked the RAM usage again. Even then the RAM usage did not go up by much.
You should try to verify this on your phone too. Check the amount of RAM thats being used. Then start the application thats causing the problem. Press the home button and check the RAM usage again.
An app will probably run quicker from internal mem because flash storage is much slower, but youre'e limited by space constraints.
Sent from my MB526 using XDA
Well it might load into the RAM quicker. But I don't really think there is much of a difference in speed while its running. Unless there are a lot of loading and writing operations.
Pay attention to one thing: internal storage and ram are not the same thing.
Ram is commonly allocated on a high speed journaled partition and it is 1000 times or more faster than both the internal emmc or the external SD (that'd why a swap partition is not as fast as real ram).
Just for the I/O parallelism, an app installed on the external sd could very likely run faster than one that resides in the internal emmc. Anyway, it also depends on the class of the external sd, though the class counts only when writing sequential data, while reading could even be faster when using a lower class SD.
lucaoldb said:
Pay attention to one thing: internal storage and ram are not the same thing.
Ram is commonly allocated on a high speed journaled partition and it is 1000 times or more faster than both the internal emmc or the external SD (that'd why a swap partition is not as fast as real ram).
Just for the I/O parallelism, an app installed on the external sd could very likely run faster than one that resides in the internal emmc. Anyway, it also depends on the class of the external sd, though the class counts only when writing sequential data, while reading could even be faster when using a lower class SD.
Click to expand...
Click to collapse
Doesn't an application get loaded into the RAM first when its started? So would its execution speed still depend on the sd/internal memory?
I thought that would come into the picture only when theres some kind of read/write thats happening to the sd/internal memory...
Well, if it is true that any app run inside the dalvik vm and such vm is able to run simultaneously multiple apps in its sandbox, I suppose that any app could need to access its installation files and its stored data while running.... I am not sure, anyway, it is just what I believe it could be.
To be true, my supposition mostly derives from what I've experienced with chrooted linux, which run faster when the .img file is stored on the external sd.
Anyway, if it should be as you say, the app's speed would be totally independent from the support where it was installed.
lucaoldb said:
Well, if it is true that any app run inside the dalvik vm and such vm is able to run simultaneously multiple apps in its sandbox, I suppose that any app could need to access its installation files and its stored data while running.... I am not sure, anyway, it is just what I believe it could be.
Click to expand...
Click to collapse
That is what I exactly meant. Although it differs from case to case, an application typically loads all the stored data it needs at the start. And then throughout the execution of this application, loading/saving of data is generally rare.
Of course this is a very generalized statement and such things are handled differently by different applications depending on how they were implemented and what they are intended to do.
Consider for example a game. The game would load all the textures, images, music it would need for a particular level. Then throughout the entire period of the level the game wouldn't need to load any data. It is only when some different support data would be needed by the game, or if the player's state is to be saved there would be a read/write operation. At such a time only would there be a need to access the sd/internal memory. So it really doesn't make the difference of where the game is installed very noticable.
Now on the other hand if you have an application say an Image viewer application which loads an image from the the sd/internal memory every time the "next" button is pressed. Then, maybe you'd have a noticable difference based on where the image is being loaded from. But even typical image viewers implement some sort of image caching to reduce such excessive loading.
Widgets
I had a problem where apps that used a widget option did, not give that feature anymore when the app is moved to the SD card...

[Q]please H867g Storage problems and help needed please!!

Hello I have a new Huawei Inspira (H867g) The storage listed on the website i bought it from said it had more storage than the phone says..
So DiskUsage says my apps take up 392mb of space all together. This includes the apps i have downloaded and the factory apps such as calendar, bluetooth services, androidhwext, com.qualcomm.privinit and all kinds of tiny things like that.
And Disk Usage says System data uses 123mb
So I go to Settings in my phone, tap on Storage, and it says
Internal Storage:
Total Space: 2.71gb
Available: 1.76gb, 115mb for applications only.
Why only 115mb for applications while there is 1.76gb available???
Is there ANY way to make that 1.76 available for Applications??
Also, When I get down to about 80mb free space left for apps, it says insufficient space available even when downloading apps as small as 5mbs or so.
It is all quite frustrating and stupid...
If there isn't a way to fix these issues and get much space, is there a way to make the MicroSD card perform as internal storage so I can have more storage and download more apps? I saw a video for that on youtube, for android tablets only (rooted) I believe..
I would appreciate ANY info and advice thank you

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