SGS tools (secret codes and stuff) - Galaxy Y GT-S5360 Themes and Apps

http://www.android-hilfe.de/samsung...p-zum-schnellen-bearbeiten-76.html#post935926
SGS tools is not made for SGY obviously, but some stuff is useable, such as USSD code (in part).
actually "SGS tools" just gives you an idea, how SGY tools should look like. only useable functionality is some of the USSD codes. that's still SOMETHING !!
http://forum.xda-developers.com/showpost.php?p=8009280&postcount=1
SGS tools is open source on google-code.
so somebody with time at his hands might take a look at it so it works for SGY. an USSD-app is a cool thing I believe.
tuxility is open source too. app to BAK/RESTORE kernels

Related

[App Nov. 4 2009] ToDo List Program

Update 5/26/10The screen on my winmo phone broke about 2 weeks ago, and since then also one of the buttons on the front came off. I wasn't sure I wanted to continue with Windows Mobile considering their lack of support for older versions in Windows 7 phone, so I got an Android phone, a used G1. I'm not sure I'll continue to develop for Winmo.
So far I'm very impressed with what I see from the G1, but of course there are some apps missing, so my first priority will probably be to get some of my Winmo programs ported to Android. Sorry
This is a program to organize todo's/tasks in a treeview form.
It's a mobile version of the ToDoList program found at http://www.codeproject.com/KB/applications/todolist2.aspx
and http://www.abstractspoon.com/index.htm
Features:
Views based on grouping by date, folder etc.
Filter out completed task
Items can be Flagged so they stand out
Have priority and risk attached
Can be recurring
Can be exported to Pocket outlook
Can have status and categories
Can have completion percentage
Can have estimated time attached
++​
If the list files are kept in the My Documents folder, they will be synchronized between the desktop and the mobile version.
In order to add categories and status options, you enter settings from the file menu. There you can also set whether you want to show the details or the comments (notes) for the item.
If the field is too short, it can be adjusted by dragging the divider line between the field and the list.
There is a shortcut toolbar that can be shown by clicking on the ^, next to Filter on the toolbar.
To edit an item, tap and hold to get the menu.
This is still being developed as a hobby, and is not a final version (in particular "filter", "group by" and list view need more work). It is being developed as I see fit, have time and am interested in doing it. THERE IS NO WARRANTY THAT THIS PROGRAM WILL WORK ON YOUR Pocket PC / Mobile phone. I TAKE NO RESPONSIBILITY FOR ANY DAMAGE IT MAY CAUSE.
That being said, it seems to be quite stable on my HTC T-Mobile Wing, Mobile 6.1 and an old Dell Axim, Pocket PC 2003.
I have used it for a couple of years and maybe someone else finds it useful.
This program was developed based on the source code found on http://sourceforge.net/projects/tdl-wm5/
Since the original desktop version of this program is constantly being developed, some of the features available on the desktop might not work on the Pocket PC version.
Installation:
After unzipping the files, copy the "TdlToDo" directory to "\My Documents" on your Pocket PC.
The program file itself, "ToDoList.exe", can be anywhere on your Phone/Pocket PC (on a storage card if you want).
Uninstall:
Delete the "TdlToDo" dirctory in "\My Documents".
Delete "ToDoList.exe"
Delete "ToDoList" directory under "\Application Data" directory.
thx pal this is awesome.
throw in a Finger Friendly interface and then we have a great app...
Hi, I've been working on a similar project, are you releasing the source for yours? It looks like it could be more complete although I would like to integrate some of my features if its open source...
http://code.google.com/p/todolistmobile/
foz1284 said:
Hi, I've been working on a similar project, are you releasing the source for yours? It looks like it could be more complete although I would like to integrate some of my features if its open source...
http://code.google.com/p/todolistmobile/
Click to expand...
Click to collapse
I haven't decided on releasing the source code yet. I probably should....
I looked at your project with the listed features currently and in the road map. My program already have all those features you listed there. What other features were you thinking of?
ajige said:
I haven't decided on releasing the source code yet. I probably should....
I looked at your project with the listed features currently and in the road map. My program already have all those features you listed there. What other features were you thinking of?
Click to expand...
Click to collapse
Fair comment although I have actually been working on a large button menu and the ability to focus the task list on a particular task also I was working on syncronisation with outlook appointments, not just export. I could really do with doing another release and updating the homepage as there have been several changes since it was last done.
foz1284 said:
Fair comment although I have actually been working on a large button menu and the ability to focus the task list on a particular task also I was working on syncronisation with outlook appointments, not just export. I could really do with doing another release and updating the homepage as there have been several changes since it was last done.
Click to expand...
Click to collapse
Sorry, but I didn't mean my criticize.
As for large button menu, do you mean to make it more finger friendly like the commenter above was asking?
And synchronizing could be a good idea. So would you then be able to turn it on or off, considering you don't want all the lists/items synchronized? Synchronize individual tasks? Based on categories?
I haven't looked at the code in a long, long time, so if I release it, I need to clean it up a bit.
ajige said:
Sorry, but I didn't mean my criticize.
Click to expand...
Click to collapse
dont worry about it, I realise you didnt mean it maliciously, I feel a bit like I've been re-inventing the wheel for the last few months
ajige said:
As for large button menu, do you mean to make it more finger friendly like the commenter above was asking?
Click to expand...
Click to collapse
yep, essentially what I've done is place a load of large buttons on the screen that are visible as neccesary, nothing fancy but I think it works well
ajige said:
And synchronizing could be a good idea. So would you then be able to turn it on or off, considering you don't want all the lists/items synchronized? Synchronize individual tasks? Based on categories?
Click to expand...
Click to collapse
Its just like you say on individual tasks although not based on categories, I've added two extra attributes to the XML one for enable/disable and one for the OutlookID.
ajige said:
I haven't looked at the code in a long, long time, so if I release it, I need to clean it up a bit.
Click to expand...
Click to collapse
I'm sure my code wouldnt be much better and I wouldnt judge you on it, I've taken andy aspell-clarke's code and extended on it for my version, I'm not dissing his code at all but Its certainly not using coding standards that I would so I'm adaptable with it and would love to add to your code if you're interested?
BTW are you using C# or unmanaged code? my source is in C# and I'm not that familiar with C++(but would certainly have ago!)
this post keep grow intresting.
keep up the good work
foz1284 said:
yep, essentially what I've done is place a load of large buttons on the screen that are visible as neccesary, nothing fancy but I think it works well
Click to expand...
Click to collapse
Do you have a screenshot?
Its just like you say on individual tasks although not based on categories, I've added two extra attributes to the XML one for enable/disable and one for the OutlookID.
Click to expand...
Click to collapse
Is it then still compatible with the desktop version?
BTW are you using C# or unmanaged code? my source is in C# and I'm not that familiar with C++(but would certainly have ago!)
Click to expand...
Click to collapse
Yes it's C#.
bear in mind the menu is still in private testing(although in full use)
the outlook integration has not been fully implemented yet and was a few months ago since I have done any work on it, although it was creating new appointments and updating them both ways on the mobile device,
IIRC the appointments transfer correctly to desktop outlook although there is no support in Dan.g's desktop todolist
BTW how are you handling the xml?
the source I started with is using xmlreaders and writers although I am currently in the process of converting the whole thing to XMLDOC as I find it more straightforward to work with.
foz1284 said:
bear in mind the menu is still in private testing(although in full use)
Click to expand...
Click to collapse
I used a modified KList (http://forum.xda-developers.com/showpost.php?p=1546662&postcount=1) in my hgAgenda and hgToday programs. Take a look, that might be something to use. It can be scrolled, so it could be long if necessary.
the outlook integration has not been fully implemented yet and was a few months ago since I have done any work on it, although it was creating new appointments and updating them both ways on the mobile device,
IIRC the appointments transfer correctly to desktop outlook although there is no support in Dan.g's desktop todolist
Click to expand...
Click to collapse
Yes, I know it's not supported in the desktop program, but if you open a list in the desktop program, will it mess up the info for the outlook integration, or is that info kept intact?
foz1284 said:
BTW how are you handling the xml?
the source I started with is using xmlreaders and writers although I am currently in the process of converting the whole thing to XMLDOC as I find it more straightforward to work with.
Click to expand...
Click to collapse
It's using XMLDoc, and that's not my code. As mentioned, the base code is taken from an open source project.
Support for hgtdlToDo
I just found this program, and WOW!
I have been using happyjackroad IdeaLibrary, which while a great program is "abandonware" and hasn't been updated in years. It also doesn't have any meaningful desktop support. So I recently went looking for a useful hierarchical list manager, with sync to desktop, and freeware versions for both PPC and PC. Print would be a plus as well. ToDoList fits the bill!
There are at least two ports from the PC to the PPC, and this one looks really good. I've been using it for a couple of days, and like it.
Three questions:
* It is at version .1 -- while the product is stable, that indicates to me that there have been exactly one public version, and it's not even a "final" version. While it be developed more?
* Is there a forum where it is discussed? This thread on XDA-Developers is about the only thing that Google found. It'd be great to find a forum.
* And, the reason I'm here. I installed it, and it works well. However, it will only open the last file saved (basically, auto-open on start). I can't get ANY files to show in the file open screen. Any thoughts? It's a HP HX2490b flashed to a custom WM 6.1 Classic ROM.
Thanks -- and keep it up!
Harry
HarryK said:
I just found this program, and WOW!
Click to expand...
Click to collapse
Thanks!
I have been using happyjackroad IdeaLibrary, which while a great program is "abandonware" and hasn't been updated in years. It also doesn't have any meaningful desktop support. So I recently went looking for a useful hierarchical list manager, with sync to desktop, and freeware versions for both PPC and PC. Print would be a plus as well. ToDoList fits the bill!
There are at least two ports from the PC to the PPC, and this one looks really good. I've been using it for a couple of days, and like it.
Three questions:
* It is at version .1 -- while the product is stable, that indicates to me that there have been exactly one public version, and it's not even a "final" version. While it be developed more?
Click to expand...
Click to collapse
It's working well for me, but I'm open to suggestions. However, there aren't many comments on the usability, so I assumed that people are either happy with the program as it is, or they downloaded it to try, but are not using it.
* Is there a forum where it is discussed? This thread on XDA-Developers is about the only thing that Google found. It'd be great to find a forum.
Click to expand...
Click to collapse
I have a web page http://sites.google.com/site/ajiget/programs/home for the program, but otherwise this is the only place I know of that has any activity for my program. From what I understand, the program has been downloaded quite a lot, but not many people has any comments, so I think this would be the closest to a forum you'll get.
* And, the reason I'm here. I installed it, and it works well. However, it will only open the last file saved (basically, auto-open on start). I can't get ANY files to show in the file open screen. Any thoughts? It's a HP HX2490b flashed to a custom WM 6.1 Classic ROM.
Click to expand...
Click to collapse
Yes, I'm not happy with the file manager part. This is how it was originally (not my code). So when you open up the program and you want another file, the program should go back to the program's file manager. There you have to add the tdl files, that you want the program to open. So are you saying that when you click file, and close that it doesn't go to the filemanager, or that you can only see one file there?
Thanks -- and keep it up!
Harry
Click to expand...
Click to collapse
Without comments, I haven't been inspired to work on the program, but let me know what you think, and maybe I'll do something again.
Sorry, I dropped my post and ran! But I'm back.
I don't have any real comments on the usability, so your reasons for not updating seem fair enough. I'm learning more, and it is making more sense. Actually, I'm using the desktop version VERY heavily, and printing out hardcopy lists, and so the PPC version is becoming more of a handy reference for when I don't happen to have my list. Still, very helpful.
But with regard to the file manager, I figured it out, and it works fine. The file manager is not simply a list of compatible files, it is a list of "added" files. Once I realized that I have to "add" a file before I can see it, it works just fine.
Thanks for the response. And now that I've found you, I'll send you feedback if I come up with any.
Thanks for the program. I am a rabid WinCE user (that tells you how long I've been one -- 1998 was my first in black and white), and a key element of program selection for me is compatible desktop applications.
Harry

Mupen64plus Android edition [port] [new n64 emulator]

Mupen64plus-AE
Hi I just wanted to give some attention to the new open source
n64 emulator for android Mupen64plus-AE which was developed by Paul Lamb.
Its currently in its beta testing phase and it would be awesome if other developers wanted to join in and contribute to the project.
Android market link:
https://market.android.com/developer?pub=Paul+Lamb
Heres a link to the latest build + source code:
http://www.paulscode.com/forum/index.php?board=11.0
[This is currently the only emulator for android with xperia touch pad support]
Here is an overview of the emulator:
Here is a comparison video of banjo-tooie running on n64oid and mupen64plus-ae:
Here is an extra video I made of the xperia play touch pads working with the emulator:
Common questions
The GUI is now finished so most of this information is now irrelevant​
How do I map the gamepad buttons?
First, install and run the "SDL Scancode Finder" linked below. Press the keys you want to map, and write down the Scancodes that are displayed. Then after running Mupen64Plus AE at least once, close the app and edit the file [sdcard]/app-data/paulscode.android.mupen64plus/data/InputAutoCfg.ini. Under the [Keyboard] section, enter the scancodes that you wrote down earlier. For the analog stick, use the scancodes for the left and right buttons for "X Axis", and the scancodes for the up and down buttons for "Y Axis". Finally, save the file and restart the emulator.
SDL Scancode Finder:http://www.paulscode.com/source/AndroidSDLScancodeFinder/ScancodeFinder-debug.apk
Alternatively you use my control config and just paste is over the file. Just replace [sdcard]/app-data/paulscode.android.mupen64plus/data/InputAutoCfg.ini with the custom version of the InputAutoCfg.ini
Heres my config: http://dl.dropbox.com/u/13594612/paulscode/InputAutoCfg.ini (right click and save as)
How do I change games?
Delete or rename the file [sdcard]/app-data/paulscode.android.mupen64plus/roms/mario.n64. Place the ROM you wish to play into that directory, and call it "mario.n64" (it doesn't matter what format the ROM is in, just call it "mario.n64", and the emulator will load it instead of Mario64).
How do I remove the touch control overlay?
Go to [sdcard]/app-data/paulscode.android.mupen64plus/skins and delete everything in there except the folder called touchpads, the touch pads folder it what lets you use the xperia play touch pads.
Click to expand...
Click to collapse
*I take no credit in the creation of this emulator all credit goes to Paul and the people behind the original Mupen64plus source code. Im just a tester nothing more haha*
that'd be cool, but even cooler if N64oid got it
Nhialor said:
that'd be cool, but even cooler if N64oid got it
Click to expand...
Click to collapse
N64oid probably never will though. Adding touch pad support cuts of every android device
that has a firmware lower than 2.3 and thats alot of devices.
With Mupen64plus-ae multiple builds can be made so it doesn't effect other devices.
Thats why I feel so strongly that developers should help support this project,
it means that developers can add whatever they want and can create device specific features.
I would love to see this with touchpad support. Waht do you guess how long will it take?
IE-coRe said:
I would love to see this with touchpad support. Waht do you guess how long will it take?
Click to expand...
Click to collapse
Touch pad support is nearly done, my best guess it will either be finished by tomorrow or in a few days. Also just to clarify I am not the one making this emulator.
This the latest build for non qualcomm devices: http://www.paulscode.com/source/Mupen64Plus-AE/13SEP2011/Mupen64Plus-debug.apk
This is the latest build for qualcomm devices (like the xperia play: http://www.paulscode.com/source/Mupen64Plus-AE/13SEP2011/Mupen64Plus-debug-sortProblem.apk
The xperia play version has very bad graphics at the moment but paul is working on fixing that atm.
You mean Paul as in Paul O'Brien, Modaco's overlord and programmer extraordinaire?
Logseman said:
You mean Paul as in Paul O'Brien, Modaco's overlord and programmer extraordinaire?
Click to expand...
Click to collapse
No the full name of the Paul who is making the emulator is Paul Lamb
Rockin'
Sent from my R800x using xda premium
P.s. I can't wait for this to come to fruition. Finally! A viable way to play Duke Nukem
What are you talking about? Google made it so that multiple versions of the same apk can be uploaded to the market under the same heading, so adding it for our device would therefore NOT rule out other phones, as they could just download the regular version (our version wouldn't be able to be seen by them), also, as a computer science major, it'd be easy to not have this problem if he doesn't want to go down this road, he could do, for arguments sake, if build.prop=="R800i"|"R800x"{control-type="touchpad"}else{control-type="regular"}, or even just a tick box in the option menu...!
therefore avoiding the problem. Obviously it goes a lot deaper than that, but saying that adding support for us would rule out other devices is just not true. It's something else that's stopping him.
Nhialor said:
What are you talking about? Google made it so that multiple versions of the same apk can be uploaded to the market under the same heading, so adding it for our device would therefore NOT rule out other phones, as they could just download the regular version (our version wouldn't be able to be seen by them), also, as a computer science major, it'd be easy to not have this problem if he doesn't want to go down this road, he could do, for arguments sake, if build.prop=="R800i"|"R800x"{control-type="touchpad"}else{control-type="regular"}, or even just a tick box in the option menu...!
therefore avoiding the problem. Obviously it goes a lot deaper than that, but saying that adding support for us would rule out other devices is just not true. It's something else that's stopping him.
Click to expand...
Click to collapse
Well If you actually knew anything about n64oid you would know that its not even on the android market. Its distributed via slideme which does not support uploading of multiple apk's for a single app.
And ive talked to alot of emulator developers and for some reason (Im not entirely sure why) Including touch pad support cuts off support for older versions (lower than 2.3).
bubblegumballon said:
Well If you actually knew anything about n64oid you would know that its not even on the android market. Its distributed via slideme which does not support uploading of multiple apk's for a single app.
And ive talked to alot of emulator developers and for some reason (Im not entirely sure why) Including touch pad support cuts off support for older versions (lower than 2.3).
Click to expand...
Click to collapse
haha ,completly forgot about that, but still, u see my point about the proper implemantation?
EDIT: Wait, I remember something that either Yonghz or Shtruck said something like the classes needed for this are unaccesible for Froyo and before or something, so you may be right. Apologies
Nhialor said:
haha ,completly forgot about that, but still, u see my point about the proper implemantation?
EDIT: Wait, I remember something that either Yonghz or Shtruck said something like the classes needed for this are unaccesible for Froyo and before or something, so you may be right. Apologies
Click to expand...
Click to collapse
No problem and Im sure ive seen Shtruck say something along those lines on the fpsece forums
I would imagine they would be able to add backwards compatibility after adding touch pad support, but that would take extra time - which they may not be willing to give the time.
hairdewx said:
I would imagine they would be able to add backwards compatibility after adding touch pad support, but that would take extra time - which they may not be willing to give the time.
Click to expand...
Click to collapse
Im not sure what you mean by backwards compatibility but in the future arm6 devices will be supported as well.
Also touch pads are in the process of being added, in the newest build the touchpad overlay has been added to the screen and different layouts have been made for different screen sizes (phone, tablet, small screens etc).
bubblegumballon said:
Im not sure what you mean by backwards compatibility but in the future arm6 devices will be supported as well.
Also touch pads are in the process of being added, in the newest build the touchpad overlay has been added to the screen and different layouts have been made for different screen sizes (phone, tablet, small screens etc).
Click to expand...
Click to collapse
I meant having N64oid, FPSE, etc. detect the android version and run version specific code to add touch pad support while avoiding the compatibility issues.
I have done that before in software (I am a software engineer for a living) but it takes a long time to do and adds extra things to support. I certainly would not be motivated enough to do that either
hairdewx said:
I meant having N64oid, FPSE, etc. detect the android version and run version specific code to add touch pad support while avoiding the compatibility issues.
I have done that before in software (I am a software engineer for a living) but it takes a long time to do and adds extra things to support. I certainly would not be motivated enough to do that either
Click to expand...
Click to collapse
Im no emulation programmer but alot of emulator developers have said the same thing that implementing the touch pad controls limits it to 2.3+
Im sure if somebody was brainy enough to create an emulator then they would know how to support more versions if it were possible.
also I would like to point out that Mupen64plus-ae supports arm6, It was already implemented but I forgot to update my post.
bubblegumballon said:
Im no emulation programmer but alot of emulator developers have said the same thing that implementing the touch pad controls limits it to 2.3+
Im sure if somebody was brainy enough to create an emulator then they would know how to support more versions if it were possible.
also I would like to point out that Mupen64plus-ae supports arm6, It was already implemented but I forgot to update my post.
Click to expand...
Click to collapse
Touch pads limit it to 2.3+ because of some of the classes and available system calls it needs are only in 2.3+.
But that doesn't mean it's impossible to make one apk support all android versions, just very impractical implementation-wise and probably not worth it.
hairdewx said:
Touch pads limit it to 2.3+ because of some of the classes and available system calls it needs are only in 2.3+.
But that doesn't mean it's impossible to make one apk support all android versions, just very impractical implementation-wise and probably not worth it.
Click to expand...
Click to collapse
The project is open source so anybody (with the right knowledge) could just go and add touch pad support if they wanted.
Also I would like to point out touch screen controls have now been added but they are still not finished, there are still a few more things to be added like a moving analog stick and lots of optimisations so dont expect it to be perfect just yet.
Mupen64plus-ae now works properly on adreno GPU's (qualcomm chipsets)
It works great on my xperia play! keep in mind that its still not finished yet.
bubblegumballon said:
Mupen64plus-ae now works properly on adreno GPU's (qualcomm chipsets)
It works great on my xperia play! keep in mind that its still not finished yet.
Click to expand...
Click to collapse
did you use the first apk or the "qualcomm" apk?
because Im trying the second apk and its not letting me download the data from paulscode.com...
any help would be appreciated

Monster Galaxy Hack?

How do I edit the values to have more coffee, stars, and etc?
I believe the correct file to edit is located here:
/data/data/com.gaiaonline.monstergalaxy/files/monsterGalaxy
However, when trying to open the file "monsterGalaxy" with the text viewer on Root Explorer, I could read some words but a lot of it is like weird symbols. How do I open it so that there isn't any weird symbol? Like there's a lot of square boxes and question marks inside a triangle symbols.
iam also trying to open it but unfortunately i dont know how.
i managed to open the monstergalaxy db.file and edit the price for the i think its called nodes i would say the islands, but ive not tested yet.
u can really use gamecih2 for this.
i've tested and worked well. (but sometimes FC, when hacking energy for enter battle)
dude ive managed to get daily prize every 2 minutes and the price for battles are 5 energy or coins or whatever.^^ you have to edit the .db file in data/data/com.galaxy.monster use sqlite database brwoser for editing.
full totorial to hack monster galaxy zodiac islands using gameCIH
go to androidandros.blogspot.com the complete step-by-step is posted there.
selami023 said:
dude ive managed to get daily prize every 2 minutes and the price for battles are 5 energy or coins or whatever.^^ you have to edit the .db file in data/data/com.galaxy.monster use sqlite database brwoser for editing.
Click to expand...
Click to collapse
i tried to edit.. and now i can't open the game, always FC
Monster galaxy android hack
Link removed

[APP][S3D][OPENGLES][2.3+]Proof Of Concept HW accelerated S3d

Requires root access. so it can set the 3d mode to landscape or portrait as you rotate the phone.
Runs in liquidsmooth CM11, not tested on anything else yet.
Just a proof of concept and getting the source code out there for you developers (especially like @HJ200) who might be interested.
While I was, um, examining, the ICS stock rom a little more thoroughly than encouraged, I noticed that part of the StereoSurfaceView seemed to run on GL calls.
Lots of research later, quite some time ago actually, I found information relating to the column interlacing, but my GL savvy was nonexistent and I just couldn't choke it down yet.
Recently upon going back at it again, I found the suggestion of using a fragment shader instead of a stencil buffer, and chased that to Cinder forums and from there to github
So I dived in to the OpenGLES 2.0 again. Piddled through a bunch of different samples before settling on this tutorial as a base.
Modified it, included a tweaked version of the vertical interlaced shader from CInder remade for horizontal interlace, dumped in a couple of stereo png files to examine it, and tweaked, tweaked, tweaked, until I finally have half a clue how it works.
The magic, what I would consider hardware acceleration, is in the fragment shader. sp_Image.
If someone really knows what they're doing they can run with this.
I'll keep working on it myself, but wanted to share the novelty. And of course the source code.
Greedy manufacturers don't share code, but most all the indie devs do.
Attached, the demo app. The current image it's set to show is ATP-synthase, but the cat from the HTCDev sample 3d code is in the res folder too if you want to change it before building.
Builds fine with AIDE but eclipse doesn't seem to like it.
Source!
Nice work! I've moved on to the next phone, so I'm no longer updating my evo 3D apps. Good find though, I think the 3D screen in this phone was an awesome feature. Good luck with further reverse engineering and keep me posted!

Tip for Code Editor on Android

I search a good Code Editor for Android. Since there are many Texteditors available, i didn't want to try out all of them, to find the right one. So maybe someone here can please suggest a good editor for me? In the first line, the Editor should be load fast, also with huge Textfiles with 500Kb or more. The App should also find the correct encoding for the File automatically, since i would like to use it with Windows and Unix/Linux Files. Brace Matching is needed, Syntax Highlighting for files like PHP, HTML, CSS, Apache Config and so on are welcome, but not a real must have. Also, if there would be code folding support, this would be a great thing. Its not important, if it is a paid or free app. I would purchase the app, if it is good enough. I have tried QuickEdit, which seems to be really fast, but i doesn't have brace matching. DroidEdit seems to have all features, but it was very slow on a Galaxy S7, compared to QuickEdit. With Quoda i miss Syntax Highlightning but the App crashes with large files. TurboEdit doas not load my Files either, i don't know why. So the closest things are Quoda and QuickEdit.
Maybe someone here have other suggestions? Maybe with additional feature where i could use this App also as fast Viewer for large Logfile?
May be this one be comfort for you
I use Dcoder, Mobile Compiler IDE - play.google.com/store/apps/details?id=com.paprbit.dcoder&hl=ru (sorry, I can't post outside links)
It's fast and supports many languages. But i didn't test it with a big files.
It's free, but have ads, that don't work without internet connection. =)
what is a code editor?

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