How to use a PS3 Controller with touch screen games on the Touchpad - TouchPad Themes and Apps

Ok this is the first time I've ever posted a topic on here so please bare with me! I'm trying to attempt somewhat of a walk through for people who would like to use a PS3 controller with touch screen games for the Touchpad. I might just be crazy (and believe me that's possible), but I just can't get enough of playing games and emulators on my Touchpad using my ps3 controller! I use an app called Sixaxis Controller by Dancing Pixel Studios, and I bought it on the Market. I've had it for almost a year now, so I can't tell you how much it is, but it's worth it's weight in gold imo! (I have absolutely nothing to do with developing or selling this app whatsoever, so ALL credit goes to Dancing Pixel Studios just to clarify!) This app makes it possible to almost completely control your Touchpad (or android phone) using a Sixaxis or a Dualshock 3 controller. From what I've read it does NOT work with after market ps3 controllers, but I also cannot say that for sure because I haven't tried one myself. (if you are successfully using an after market controller with it please let us know, because it would be nice to know which ones work if it's even possible). For example I basically use my Android phone as my "car stereo", and I have a windshield mount that I place it in when I'm driving. With the Sixaxis Controller app, I use my ps3 controller as the "remote", so L1 and R1 = Volume Down and Volume Up...L2 and R2 = Previous Track and Next Track...Start = Pause/Play...Select = Menu...Square = Answer call...Triangle = Hang-up call...Cross = Enter...and so on. I can also use the analog sticks to navigate through my home screens and then select whatever app I'd like to use by hitting enter (cross). As far as emulators go it's pretty straightforward, so usually all you have to do is set up the key bindings within the emulator settings, and then you can use the ps3 controller to play all of your old games.
What really makes it a great app for the Touchpad (imo), is that it allows you to setup "touch profiles" for games that have touch screen controls. (ie. Modern Combat 3, GTA3, Shadowgun, Asphalt 6 and so on) This allows you to "map" any button on your ps3 controller, to any touch screen control in a game. So for example pressing the R2 button on your ps3 controller can actually emulate touching the "fire" button on the screen with your finger. I've started this topic for people who might be interested in using a ps3 controller with their games, and so hopefully the people who are interested can share their "touch profiles" that they've created. I've messed around with a touch profile for Modern Combat 3 for long enough that it's become almost like "console experience" on the Touchpad, so if you're interested I've included all of the pictures of the setup. I'm also working on GTA 3, Alsphalt 6, and Dead Zone, and I'll definitely share them when I get finished, if anyone would be interested. If you have any that you've done feel free to share them also, because I'm sure there's still a lot that I'm missing. It's not 100% perfect, and there's still a handful of things that will require a screen touch, but overall I think it's close to playing a first person shooter on a ps3. (if you're open minded anyway LOL)
The first thing you have to do is get the Sixaxis Controller app from the Market, and follow their directions to pair your ps3 controller to your Touchpad (It's WAY easier than you'd think). Then just follow the basic steps below to create a "touch profile" for whatever game you want to use your ps3 controller with. Even though I'm using MC3 as and example, it's still the same concept (basically) for most touch screen games. Keep in mind that I am using CM9a2 on my Touchpad, and I'm also using a "custom" build.prop for better game compatibility (you can find it in the development section). Another thing to remember is that when you create a touch profile for a game, you will have to "switch" back and forth between the game and the Sixaxis Controller app quite often. I use the "recent apps" button to the right of the home button on the bottom bar, after I have opened Sixaxis Controller and the game. It's an awesome feature that really makes it easy for quick adjustments to your touch profile. If you have any questions let me know and I'd be happy to help out the best I can.
Here's the touch profile I created for MC3 using the Sixaxis Controller app, and each of the buttons properties. You basically need to line up the MC3's touch controls with the touch profiles buttons you create in the Sixaxis Controller app. I've noticed on a lot of games that in order to get to "customize controls", you have to start playing a level first and then pause it and go into options. For some reason if you hit settings when you first load some games, "customize controls" won't be available. Also if you don't like how the controls are set up, you can obviously change them around to your own liking. At least if anything this can be a starting point for people who have never done this. I'll also list what each ps3 button corresponds to and things you need to remember when using the Sixaxis Controller app at the bottom.
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Completed Touch Profile (I named it MC3)
Right Analog Properites - Make sure you check "Relative Touch"
Left Analog Properties - Make sure you max out "Sensitivity"
Dpad Right Properties - This sensitivity works the best in my opinion
Dpad Left Properties - This sensitivity also works very well
This is how the customized touch screen controls for MC3 look when matched with the touch profile
Here's what it all basically translates to when using the ps3 controller to play MC3..
R1 = Scope On/Off
R2 = Fire
Circle = Run
Triangle = Crouch/Stand up
Square = Throw Grenade
L&R Dpad = Cycle Weapons
Start = Pause Game
Cross = Resume Game (while paused)
L1 = Restart mission (whenever you're killed)/Throw back grenade/Breach
R3 = Knife (when it's required)
L3 = Pick up Weapon/Detonate C4
Left Analog = Walk (all directions)
Right Analog = View (all directions)
**Things to remember when creating a touch profile in the Sixaxis Controller app**
-To create a new touch profile using the Sixaxis Controller app, hit Menu - Preferences - Touch Emulation - Edit Touch Profiles
-Double tap anywhere to bring up the touch profile menu (or just do what it says LOL)
- I start off by adding a few common ps3 buttons that I'm sure I'll use with the game, and build from there.
- When you add buttons they all get placed in the exact same spot, so when you're setting it up it's easier to drag them out of the way first so you can see them all
- To bring up a buttons properties (like sensitivity), double tap on the button and hit "Button Properties"
- You can make anolog buttons bigger to cover more touch screen area (like I did with the Left Analog button for MC3), because it helps to stop the on-screen controller from jumping around. Just tap the analog button that you created once, then drag the ring that pops up around it "outward"
- Make sure you save your touch profile after you make any changes, or they won't stick. To save the profile you're creating, double tap anywhere and then tap "Save Profile". I just name it the same as the game it's for (ex. MC3). Doing this makes it really easy to choose which profile you want for the game you want to play!
- When you're ready to try the touch profile you've created with your game, MAKE SURE THAT YOU SAVE THE PROFILE you're creating FIRST, and then hit - Back - "OK" - Back - Back. That should take you back to the main screen of Sixaxis, and under "Change IME" you should see "Active Touch Profile". Tap the box to the right that says "None", and change it to the touch profile you just created (ex. MC3)
- You can create a touch profile for pretty much any game that uses touch screen controls using the same method. When you want to play an emulator or control your Touchpad, make sure the "Active Touch Profile is set to "NONE".
- Again don't forget to save the profile anytime you make any changes
- Before you play a game, pair the ps3 controller to your Touchpad, and make sure you select the correct "Active Touch Profile" for the game you want to play.
- Whenever you make changes to your touch profile and save them, it's not necessary to go back and re-select your "Active Touch Profile" on the main screen, as long as it was already selected prior to making the changes and saving them. The changes will carry over automatically
- You should only have to change the "Active Touch Profile" if you create a new profile, rename an existing profile, or if you want to use a different profile for a different game
- The touch profiles that you create and save are located at - sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/ (Huge thanks to BlackDave for this one because I clean forgot about it!)
- The saved touch profiles should have the extension .map or possible .key (ex MC3.map)
It's possible that I'm forgetting something, but I hope this helps at least somebody out.
I've played through and beat MC3 using the ps3 controller and it's a blast. It's extremely close to playing a first person shooter on ps3 and I'm pretty happy with it overall. I am more than convinced it's worth the small amount of time it takes to set it up.
If someone wouldn't mind explaining to me how to upload something other than a photo, I'll also include the actual touch profile's I've created. Thanks
Sent from my Hp Touchpad using Xda Premium

Hello. I would like to thank you for posting this tutorial on how to play MC3 on my HP touchpad.
At first the game couldn't be played but I changed the build prop to match my EVO 3D and now it runs just fine.
I would also like to point out that every touch profiles that you save in the sixaxis app can be found in:
sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
You can then upload the files online for ease of share.
I have uploaded two profiles in this post: Batman for Onlive app, and Modern Combat 3.
Extract the .rar files and place them into sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
I created the profile for Modern Combat 3 based on your tutorial, except I changed some buttons around to a similar setting to the COD games on my PS3.
L1: Aim
R1: Fire
Left Analog: Move
Right Analog: Camera
L2: Pick up weapon/action
L3: Run
R3: Knife
Circle: Crouch
Square: Grenades
Triangle: C4
Start: Pause
Of course you still have to make the appropriate changes in the MC3 games to match the input of the controller.
I will try to make more profiles for different games when I have the time. For now, enjoy these two.
Edit: I have added four more games:
-Asphalt
-Aftermath Xmas HD
-Illusia
-Age of Zombie
I plan on adding the instructions for each games soon but right now I have to got to work.
I also plan on adding the Zenonia Series (1-->3) very soon.

BlackDave said:
Hello. I would like to thank you for posting this tutorial on how to play MC3 on my HP touchpad.
At first the game couldn't be played but I changed the build prop to match my EVO 3D and now it runs just fine.
I would also like to point out that every touch profiles that you save in the sixaxis app can be found in:
sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
You can then upload the files online for ease of share.
I have uploaded two profiles in this post: Batman for Onlive app, and Modern Combat 3.
Extract the .rar files and place them into sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
I created the profile for Modern Combat 3 based on your tutorial, except I changed some buttons around to a similar setting to the COD games on my PS3.
L1: Aim
R1: Fire
Left Analog: Move
Right Analog: Camera
L2: Pick up weapon/action
L3: Run
R3: Knife
Circle: Crouch
Square: Grenades
Triangle: C4
Start: Pause
Of course you still have to make the appropriate changes in the MC3 games to match the input of the controller.
I will try to make more profiles for different games when I have the time. For now, enjoy these two.
Click to expand...
Click to collapse
Awesome post man!! Good call on adding the touch profile save location on the sd card, I completely forgot about that! I hope it works out for ya man and I will definitely try yours out shortly. Let me know how it works out for ya overall, and if you come up with some more ideas that could help improve it. I also have some that I've made for GTA3 and Asphalt 6 that I'll share here shortly. I'm also sending you a pm just so ya know cause I have a question for ya..Thanks again bro I was happy to see your post because that's exactly what I was trying to get going for this topic!
EDIT - I've included your addition of the save location in the op along with a shout out for the info! Thanks again!
Sent from my Hp Touchpad on CM9a2. Which means it's way > an Ipad2 even though it costs way < an Ipad2! It pays to be smart

BlackDave said:
Hello. I would like to thank you for posting this tutorial on how to play MC3 on my HP touchpad.
At first the game couldn't be played but I changed the build prop to match my EVO 3D and now it runs just fine.
I would also like to point out that every touch profiles that you save in the sixaxis app can be found in:
sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
You can then upload the files online for ease of share.
I have uploaded two profiles in this post: Batman for Onlive app, and Modern Combat 3.
Extract the .rar files and place them into sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
I created the profile for Modern Combat 3 based on your tutorial, except I changed some buttons around to a similar setting to the COD games on my PS3.
L1: Aim
R1: Fire
Left Analog: Move
Right Analog: Camera
L2: Pick up weapon/action
L3: Run
R3: Knife
Circle: Crouch
Square: Grenades
Triangle: C4
Start: Pause
Of course you still have to make the appropriate changes in the MC3 games to match the input of the controller.
I will try to make more profiles for different games when I have the time. For now, enjoy these two.
Click to expand...
Click to collapse
Can you post the changes you made to the build.prop file?..........having trouble getting mc3 working (even though Asphalt, and ShadowGun work perfectly).....

I'm not sure exactly what his would be for an evo, but if it helps my ro.product.name and ro.product.model are both set to SGH-T989 I haven't had any issues with games so far other than Dead Space which says "Server Error" every time I try to download the extra data. I haven't had a chance yet but I'm going to copy my data from my phone over to my Touchpad and see if it at least plays (it should hopefully). Hope it helps out!
Sent from my Hp Touchpad on CM9a2. Which means it's way > an Ipad2 even though it costs way < an Ipad2! It pays to be smart

rcdd said:
Can you post the changes you made to the build.prop file?..........having trouble getting mc3 working (even though Asphalt, and ShadowGun work perfectly).....
Click to expand...
Click to collapse
I used my evo 3D because dead space and mc3 both work:
ro.product.brand=sprint
ro.product.model=PG06100
ro.product.name=htc_speedy
ro.product.device=speedy
ro.product.board=speedy
hope it helps

wow.....*tip of the hat*........Brings this to a whole different level.......Great work......
Game Developers need to implement these "control files" into upcoming title as an optional download........just my 2 cents.......
btw, no sure how I finally got the game working......went from "Not Supported". to "You need to download 800mb......voila......woohoo......
BlackDave.....gonna edit my build,prop just to make sure.......thx for the help.....

BlackDave said:
I used my evo 3D because dead space and mc3 both work:
ro.product.brand=sprint
ro.product.model=PG06100
ro.product.name=htc_speedy
ro.product.device=speedy
ro.product.board=speedy
hope it helps
Click to expand...
Click to collapse
Hey did this also get you passed the "server error" problem with dead space? (or ea games in general) Either way I'm also gonna give this a shot so thanks for the info for sure. The only reason I'm asking anyway is because I still haven't messed with Dead Space after I got the error, but last night I read something about having to use Chainfire along with all sorts of other stuff, just to get it working. I didn't look into though so just curious to see if it worked for you with only the build.prop edits. I'll definitely try it though just to see if I can get around the server error at least. Thanks again
Sent from my Hp Touchpad on CM9a2. Which means it's way > an Ipad2 even though it costs way < an Ipad2! It pays to be smart

rcdd said:
wow.....*tip of the hat*........Brings this to a whole different level.......Great work......
Game Developers need to implement these "control files" into upcoming title as an optional download........just my 2 cents.......
btw, no sure how I finally got the game working......went from "Not Supported". to "You need to download 800mb......voila......woohoo......
BlackDave.....gonna edit my build,prop just to make sure.......thx for the help.....
Click to expand...
Click to collapse
Thanks man but really all of the credit goes to Dancing Pixel Studios for making such an awesome app for Android. I'm just trying to get the info out there for Touchpad owners because it really does make the games so much more fun (imo anyway). What's funny (and I hate to admit it) but I actually had the app forever before I even realized it could emulate touch! Hopefully this can at least help some people who might not have ever come across it, or even people like me who had the app but didn't realize it could even do that. That's a killer idea man about having game companies provide a downloadable controller profile, because how awesome would that be? Unfortunately though since it is such a killer idea it'll probably never happen LOL. You never know though it just depends on the amount of people who get into it and I'd definitely be one of them!
Sent from my Hp Touchpad on CM9a2. Which means it's way > an Ipad2 even though it costs way < an Ipad2! It pays to be smart

rcdd said:
wow.....*tip of the hat*........Brings this to a whole different level.......Great work......
Game Developers need to implement these "control files" into upcoming title as an optional download........just my 2 cents.......
btw, no sure how I finally got the game working......went from "Not Supported". to "You need to download 800mb......voila......woohoo......
BlackDave.....gonna edit my build,prop just to make sure.......thx for the help.....
Click to expand...
Click to collapse
Yes then if it lets you download the files it should work just fine
jeep447 said:
Hey did this also get you passed the "server error" problem with dead space? (or ea games in general) Either way I'm also gonna give this a shot so thanks for the info for sure. The only reason I'm asking anyway is because I still haven't messed with Dead Space after I got the error, but last night I read something about having to use Chainfire along with all sorts of other stuff, just to get it working. I didn't look into though so just curious to see if it worked for you with only the build.prop edits. I'll definitely try it though just to see if I can get around the server error at least. Thanks again
Sent from my Hp Touchpad on CM9a2. Which means it's way > an Ipad2 even though it costs way < an Ipad2! It pays to be smart
Click to expand...
Click to collapse
i didnt need to use Chainfire to get deadspace working.
jeep447 said:
Thanks man but really all of the credit goes to Dancing Pixel Studios for making such an awesome app for Android. I'm just trying to get the info out there for Touchpad owners because it really does make the games so much more fun (imo anyway). What's funny (and I hate to admit it) but I actually had the app forever before I even realized it could emulate touch! Hopefully this can at least help some people who might not have ever come across it, or even people like me who had the app but didn't realize it could even do that. That's a killer idea man about having game companies provide a downloadable controller profile, because how awesome would that be? Unfortunately though since it is such a killer idea it'll probably never happen LOL. You never know though it just depends on the amount of people who get into it and I'd definitely be one of them!
Sent from my Hp Touchpad on CM9a2. Which means it's way > an Ipad2 even though it costs way < an Ipad2! It pays to be smart
Click to expand...
Click to collapse
I agree with that. I first tried the touch emulation with the Lego batman game on onlive

BlackDave said:
Yes then if it lets you download the files it should work just fine
i didnt need to use Chainfire to get deadspace working.
Click to expand...
Click to collapse
That's good to know at least because I tried the ones you posted and still no go. I didn't get that deep into it though but I did try restarting after making the changes and I also uninstalled the game and got it from the market again but I still get the server error. Maybe there's some other differences we have in our build props affecting it or something. You have any ideas on that? Worse case though obviously would be just having to copy data from phone, just haven't had the time. Thanks for the info though
Sent from my Lg G2x from hell

It might be the rom....
I was on unofficial CM9 but now I am on the Cornerstone one and I will see if it still
work.
BTW I added a few more profiles on my first post.

Does anyone know how well this works with a non-Sony-brand PS3 controller? Specifically a generic one from Dealextreme... http://www.dealextreme.com/c/wireless-and-wired-controllers-612
Not to be a cheap-a**, but since it would be for super-casual use for me, I'd rather spend $15 than $30-40.

I have two Genuine Black Sony Controller and one Red PS3 controller I got from DX.
The red one works with the console (although it takes longer to connect to ps3 and such) but it won't pair to the tablet.

I cannot get my controller paired for the life of me....the sixaxis app says client connected:1 but the lights keep flashing then turn off
Sent from my PG86100 using XDA Premium App

phonetec said:
I cannot get my controller paired for the life of me....the sixaxis app says client connected:1 but the lights keep flashing then turn off
Sent from my PG86100 using XDA Premium App
Click to expand...
Click to collapse
Did you get the software for your PC to "write" the Tablet's bluetooth addy to your PS3 Controller? That part had me "wrapped around the axle" for a bit.......lol....
SixaxisPairTool
http://www.dancingpixelstudios.com/sixaxiscontroller/tool.html

Just bought a controller on ebay for like $15. Hopefully it works out good.

rcdd said:
Did you get the software for your PC to "write" the Tablet's bluetooth addy to your PS3 Controller? That part had me "wrapped around the axle" for a bit.......lol....
SixaxisPairTool
http://www.dancingpixelstudios.com/sixaxiscontroller/tool.html
Click to expand...
Click to collapse
Yeah I did that, still won't work :/
Sent from my PG86100 using XDA Premium App

It may not be a genuine controller? Check if it is (I don't know how to check, maybe google can help)

Hey guys, in this thread, the OP explains how to use the native gamepad support to play games like shadowgun and gta III without using a touch profile (which is a lot more accurate also).
http://forum.xda-developers.com/showthread.php?t=1473276
I tried shadowgun and the game is actually now. I couldn't play it using the touch profile for some reason so this is a neat solution

Related

(GUIDE) N64, PSX, and others on Photon

I realize this is nothing new, but with many of the emulators being pulled from the market, and the somewhat confusing process of getting everything in place, I thought I would post a little guide here on how to get some old school console gaming on our Photons, for people who may not have realized it was possible.
I also would ask that no one flame on about YongZh. Whatever your opinion is of him, his N64 emulator is bar none the best on Android.
Now, with that out of the way, the MoPho is a seriously capable gaming machine for those of you who grew up in the 80's and 90's. Because of the support for bluetooth that Motorola has in their phones, you can interface with the phone with several devices, some of which you may already have. With it's fast processing power, and a solid GPU, it runs emulators smoothly, and with HDMI, you can connect right to your TV. I have tried similar set-ups with the Evo, and the Evo3D, and neither one compared to what I am enjoying with my MoPho.
To start, you will want download some of the best emulators. You need to create a SlideMe account to buy N64oid. You can do that here: http://slideme.org/application/n64oid
SlideMe is safe to give your credit card information. Plus once you have an account, you can download several other emulators for free, like SNES, Gamboy Advanced, etc. For PSX, it's available in the Android market: https://market.android.com/details?id=com.emulator.fpse&hl=en
The best SNES app is no longer available in the market. It was Snes9xEX from Robert Broglia. You can still find it here: http://www.explusalpha.com/home/snes9x-ex/downloads
There is an initial investment here of about $10 for the newer consoles (N64 and PSX), but it's worth it if you have the cash. These developers continue to work hard on these emulators, and $5 is a steal for the experience you get.
Second, you will want to download the BluezIME that supports a Wii Controller. Found here: http://code.google.com/p/android-bluez-ime/downloads/list
There are other Wii Mote apps, but this is the only one that works natively with the N64 emulator.
This app will allow you to pair a number of controllers with your device, and it supports true analog movement with the Wii controller analog stick. For those that don't know, analog allows you to control the movement of your player based on how far you bend the stick. Digital is 100% or 0% with a trigger somewhere about half way. Analog lets you push the stick a little, and move a little, push the stick alot, and move alot faster. I hope that makes sense. N64 is really the only console from this era that used it actively. PSX had a few games that did take advantage of it.
Once you have N64oid installed, as well as BluezIME, you can go into N64oid, and connect a Wii controller directly there. Just go into menu>settings>input settings>bluetooth gamepads>controller 1.
Once you are in there, you can hit connect, and it will ask to turn on bluetooth if you haven't already done so. Once it is on, it will say connecting. At this point, hit 1 and 2 on the Wii controller to pair it. The buttons automatically map, but you can change them if you want to. The analog stick should not be mapped in this section. It's already mapped correctly. If you are using the nunchuck, it's mapped to that analog stick. If you are using the classic controller, it's mapped to the left stick.
If you have multiple remotes, you can pair them all up using the other controller slots. N64 had a lot of great 4 player first person shooters. The wonderful advantage to having the MoPho is out of the box mirroring on to your HDTV. Because mirroring uses far less resources than webtop, make sure you just do mirroring, not webtop. It will ensure your emulator runs more smoothly.
Pairing with FPSE is a little different. It doesn't support BluezIME right in the app. So you have to pair with Bluez before going into FPSE. The upside to the N64oid emulator is you don't have to change your input method. So if you pause your game to answer a text, you type with your regular keyboard. In FPSE, Bluez is now your input method and you are mapping to actual keystrokes. Which means you will have to change your system input method if you need to type something, and change back when you re-start your game.
There is another option for a controller, which is the Sixaxis controller app. I don't have that controller, and so I haven't bought or tested that app. If anyone has, feel free to post your feedback here.
The other thing these emulators have is on screen controls, or hardware contols that use the sensor to move or physical buttons to shoot, jump, etc. Again, the MoPho has an advantage here over other phones. The camera button, and the volume up button can be mapped as triggers, and they are placed nicely. Also, because the MoPho has a gyroscope instead of an accelerometer, using the sensor as an analog stick is much more accurate than it was on my OG Evo. You can also map the camera and back buttons if you so choose.
Once you have installed your emulators, you need to get games to play. I have to tread lightly here, because downloading game roms from someone else is illegal. If you already own the game, and make a back up of it, it's legal to play your own copy of your own game with these emulators. You can use Google to find roms to see an example of what your backup will look like. PSX roms are the most difficult to get a solid working copy. This is because they are very large to begin with, and need to be "un-cem'ed" usually. I can tell you there is a good youtube video if you search on how to get PSX roms for your android device. If me saying that violates something, let me know and I will take it out. For FPSE, you will need to install the PSX bios. Again, this is easily downloaded by doing a Google search. If you can't find it, PM me, and I will send it to you.
FPSE is a somewhat complex emulator with a lot of options. For more support related specifically to that system, go to their support forums at:http://www.fpsece.net/forum2/index.php?sid=0fe4c20b809864ad49553f31ba1e9d1a
For N64oid, you can view the discussion here: http://n64oid.forumotion.com
If you have made it this far, here is a list of some games that are fun to play if you re-map the controls. Most of these are games that used the gun, because it can be emulated with a screen tap.
NES
Duck Hunt - Use input method as zapper. Map volume up as select, and volume down as start to navigate initial menus.
SNES
Yoshi Safari - This was a game that used the superscope. So you have to set the superscope as your main controller. If you map the volume up as the up button, and the volume down as the down button, and use sensor as left and right, then you are actually playing it in 2 player mode. The second player controls Yoshi, while the first is Mario shooting. But if you hold your phone in portrait, you can tilt left to right to dodge enemies, and press up to jump on the platforms, and down to slow down and evade obstacles. These instructions should work with SNESoid or Snes9x EX.
Mario Paint - This only works with Snes9x EX. The developer allows you to emulate the mouse.
Mario Kart - Use sensor as left and right, and map Volume up as A, Camera as R. Leave the on screen controls for acceleration. You accelerate by pressing B on screen, steer with the phone, but hop to do power slides with Camera, and fire your weapons with volume up.
PSX
Time Crisis - Change the controller to Guncon, and map L3 to volume up, and R3 to volume down. L3 will come out of cover to shoot, then you can tap on the enemies, and R3 will pause the game.
N64
Star Fox - Use the sensor as your analog stick, map volume up to Z, and camera to R. Map Volume down to C-left (use for boost). Leave the on-screen controls except for the analog stick and L and R. Flying the ship is done mostly from the phone controls, and firing is on-screen controls.
The compatibility lists in the forums for N64oid and FPSE aren't really specific to our phones. I have found excellent compatibility with most games on this phone. FPSE runs almost everything 100%. For N64 here are all the ones I have currently running with no issues that I can see, but I am sure that more are compatible, and the developer is improving this app regularly.
Super Mario 64
Mario Kart 64
Star Fox 64
Goldeneye
Perfect Dark
Banjo Kazooie
Zelda OOT
Zelda Majoras Mask
I hope that helps some of you enjoy your Photon that much more. If I missed anything or you want to add anything, just let me know.
Great guide!
Sent from my MB855 using XDA App
Nice! Can't wait to try this out.
Yongzh is the freaking man. Google pulled his emulators I believe because of violations etc. Emulators don't last that long in the market. Ex, apple got a mame emulator and it was pulled in 2 days. I don't need to explain why they were pulled its pretty obvious lol. Also if you go to Google and search for "slideme market" yongzh gives his emulators free with updates. All of the emus are the latest versions. I'm not 100% on the story with yongzh and Google but the dude puts out qualify work. Not to mention the photon is the best devices I've ever emulated older systems/games on. Great write up.
Update: It appears slideme marketplace is down at the moment but I'm guessing it will be back soon? Here's a dropbox link to slide me i hope it's back up soon...
http://db.tt/KtgsxLaK
kennypow3rs said:
Yongzh is the freaking man. Google pulled his emulators I believe because of violations etc. Emulators don't last that long in the market. Ex, apple got a mame emulator and it was pulled in 2 days. I don't need to explain why they were pulled its pretty obvious lol. Also if you go to Google and search for "slideme market" yongzh gives his emulators free with updates. All of the emus are the latest versions. I'm not 100% on the story with yongzh and Google but the dude puts out qualify work. Not to mention the photon is the best devices I've ever emulated older systems/games on. Great write up.
Update: It appears slideme marketplace is down at the moment but I'm guessing it will be back soon? Here's a dropbox link to slide me i hope it's back up soon...
http://db.tt/KtgsxLaK
Click to expand...
Click to collapse
I totally agree. My Evo was my first Android phone, and when I saw that there were SNES emulators, I was hooked. Yongzh replies to emails too, which is great. The Robert Broglia is also a really cool developer. If you want to venture into mame, and other systems like that, his emus are pretty legit.
Having in game sound stuttering issues in fpse playing resident evil nemesis
Checked the fpse forum and saw other posts with people with same issue, but that forum is a mess and didn't find any answers
Cut scene audio is intact, it's just in game audio
Anyone got re3 working flawlessly?
What settings you using for
Dual core boost
Hle mode
Mdec acceleration
Gte acceleration
Fast booting
Spu sync
Frame skip
Screen filtering
Fast draw
ksound said:
Having in game sound stuttering issues in fpse playing resident evil nemesis
Checked the fpse forum and saw other posts with people with same issue, but that forum is a mess and didn't find any answers
Cut scene audio is intact, it's just in game audio
Anyone got re3 working flawlessly?
What settings you using for
Dual core boost
Hle mode
Mdec acceleration
Gte acceleration
Fast booting
Spu sync
Frame skip
Screen filtering
Fast draw
Click to expand...
Click to collapse
One of my biggest complaints about FPSE would be that the sound never seems to work correctly. I would suggest unchecking the framelimiter, and see if that makes it work. Some games ran too fast with that unchecked.
I was looking into this today. This is a great start for a guide. This is what I found. Looks like this article is about 8 months old but, should help with a few things to look for. http://www.pocketgamer.co.uk/r/Android/Top+10+Android+charts/feature.asp?c=29415
Thank you =]
i got this 1 link is in mine mediafire who ever want to used welcome to used is the gameboy and 64 and mariocar=]]
You know what to do
/?iuwcxceaieleqxa
Nice write-up. I'm running Snes9x and Gameboid on my Electrify (Photon minus 4G) and they run great, but with on-screen controls, fast-action games like Mario are just unplayable. I beat both real Castlevania games for the GBA (I don't count Circle of the Moon, they made that for people who thought the other two and SOTN were too easy) on my Electrify, and Zelda 3 is kinda playable (SNES or the Capcom reissue on GBA). A Sixaxis controller is a little too expensive. I didn't think about the Wii classic controller.
Eek. Looks like the Wii option costs more than I thought. First you have to buy a Wiimote, and the black one with MotionPlus is $2.69 cheaper than the white and blue ones, and $4.69 cheaper than the pink one (girl gamers always get shaft...eh, scr... eh, cheated), but if you want to go black on black, Newegg needs $2 more to ship the black classic controller than the white one (both $19.99 with $4.99 and $2.99 shipping, respectively, and $35.30 and free shipping for the black Wiimote). So we're looking at $60 for the Nintendo option.
Meanwhile, Newegg wants $39.99 for the PS3 controllers in blue or black. If you want white or red, the price goes up to $44.99. But if you want pink (again, girls get... eh, you get the idea), the price jumps up to $54.99. All with free shipping. (Does the pink... eh, sorry, "Candy pink"... one support breast cancer research? No? Sony's just being misogynistic?)
Hmm... looks like Sony wins this one, by about $20. (Note that none of those are referral links, I'm not getting kickbacks or anything.)
Since I originally wrote this I bought a PS3 controller, and the sixaxis app is nothing short of amazing! The touch profiles make it so you can use N64oid with full analog control. But, what's more, is you can play games like Shadowgun and map the controls to key presses, or Modern Combat 3 with mapping on screen touch profiles.
If anyone is interested in these mappings or profiles, I can upload them here.
Yes please upload the n64oid profile

Turn Your Phone into A BT Controller for Device, Games, & Emulators!

I just recently came across this great new app in Android Marketplace called BT Controller. This is a free app. It's fairly new but I've confirmed it works very well. This app allows you to turn any Android device, whether your phone or the Prime itself. You install this app on both devices. Then you run them both at the same time. Both devices will prompt you to cut on BT. If devices already been connected before then the rest is easy. If not, then follow the usual methods of connecting or the marketplace description for app has instructions to easily do it. After that you press Connect on either device. it'll prompt both screens and ask which one you want to be Host(emulator or whatever) and other one the controller. once you choose one for a device, the other will automatically choose the remaining option. So lets say for example you have prime as the Host and phone as controller. Your phone screen will change to a controller. The Prime will have a box up the top right with 2 checkbox options in them. One is to configure input method. this is to select the BT controller to even be an option to use. Then the next box, when you click it, will actually allow you to select BT Controller as the keyboard input method.
After that then you good to go. I found that the phone actually controls the homescreens also. allows you to scroll through the apps or homescreens. if you press start on phone it'll bring up all your apps. Haven't figured out how tl confirm choices yet in homescreens with controller. Anyways, go to the emulator you want to run. Snesoid for example. to to options in there. cut off the touch display controls. then go to map hardware or custom buttons. then just match up the phone controller inputs to the one on emulator by pressing corresponding input. After that start the game and you good to go. The marketplace description has list of known working emulators or games. There might be more but haven't been found out yet.
I've only tried this so far with Snesoid and it plays very well. no lag at all. Now the prime just looks like a high definition monitor and you using your phone as the controller. Its pretty cool how it connects like that. I will try out my other games that have support for external or wireless controller n see how this fares. I have a good feeling it will work. I'm hoping this might be a temporary solution to playing more Onlive Games that don't have touch controls for it yet. Since this is seen as a BT controller on the Prime. I could easily map the buttons to whatever. so wish me luck..lol
I just wanted to let those know that there's another option to having a wireless controller if your haven't bought a physical one yet. Being able to use your phone as the controller is cool and works very well with this app. Sorry for the wall of txt but wanted to cover the description of app and how to set it up. ENJOY here's the link below
https://market.android.com/details?id=droidbean.btcontroller
Ads in the notification bar... no thanks. I fully support a need for devs to get paid but those ads are no good in my opinion.
Dr.Jeckyl said:
Ads in the notification bar... no thanks. I fully support a need for devs to get paid but those ads are no good in my opinion.
Click to expand...
Click to collapse
I have the free version and haven't seen any ads yet..lol they also have an ad free version.
plus I just confirmed this works great with Snesoid, Genesoid, FPse, and Riptide GP THD. This also works as an external controller on Onlive, to an extent. Any game that uses regular direction pad will work. those that use analog stick only won't work. Like I couldn't move in Batman Markham Asylum because its only mapped to analog sticks. the buttons worked though. Then I tried the new Super Street Fighter 4 Arcade edition. That worked great with the controller. it uses directional pad. so without my phone as external BT controller, I wouldn't of been able to play it. Couldn't get it tl work with N64oid though. trying to map the buttons came up unknown on controller setup. Still more games tl test out but this is pretty cool though.

N64 Emulator that works with Xbox 360 controller?

Is there one that exists? And if not any emulators?
Sent from my SAMSUNG-SGH-T989 using xda premium
+1 to this. The only two (legitimate) emulators I know of are N64oid and Mupen64Plus AE. The latter is a very respected desktop emulator that's currently being worked on, and the former is a Yongzhoid production so yeah...
N64oid I know doesn't have any native gamepad support, which is a total shame. I can't find Mupen64 in the Market, and it looks like it might be a few more weeks before it gets put back up.
irishtexmex said:
+1 to this. The only two (legitimate) emulators I know of are N64oid and Mupen64Plus AE. The latter is a very respected desktop emulator that's currently being worked on, and the former is a Yongzhoid production so yeah...
N64oid I know doesn't have any native gamepad support, which is a total shame. I can't find Mupen64 in the Market, and it looks like it might be a few more weeks before it gets put back up.
Click to expand...
Click to collapse
I actually have Mupen64 from when it was in the market, and from what I can tell there is no controller support. I guess I'm out of luck for now I would love to play some goldeneye with my controller instead of the ****ty onscreen controls. Thanks for the reply though.
PS3 controller is the only way. I have a Rapid Fire from Gamestop, and it has a Xbox 360 layout. But it's a PS3 bluetooth. So it works, just need 6Axis Tool via Play.
Edit: Then you need to have the IMEI mimic keypresses. Then map each key to a button. Then set it up. It takes like 15 minutes, but it's worth it.
Sent from my myTouch_4G_Slide using xda premium
I actually ended up creating an N64oid touch profile in Sixaxis so I could have analog support.
irishtexmex said:
I actually ended up creating an N64oid touch profile in Sixaxis so I could have analog support.
Click to expand...
Click to collapse
Guide or it didn't freaking happen! Lol, anyway, seriously, throw out a quick step-by-step? I'll admit I haven't tried recently, but I always get a headache when I decide I'm going to get the right analog stick to work right
Should work with USB/BT joystick Center. Its an app that lets you connect the Xbox controller (via USB). Then you can either map the buttons to keyboard input or to touch input on the screen. Works very well with analog controls an everything, i played through ModernCombat 3 this way
So it should work perfectly with any n64 emu that has overlay analog controls.
Thanks a lot, I'm going to check it out.
Sent from my SAMSUNG-SGH-T989 using xda premium
irishtexmex said:
+1 to this. The only two (legitimate) emulators I know of are N64oid and Mupen64Plus AE. The latter is a very respected desktop emulator that's currently being worked on, and the former is a Yongzhoid production so yeah...
N64oid I know doesn't have any native gamepad support, which is a total shame. I can't find Mupen64 in the Market, and it looks like it might be a few more weeks before it gets put back up.
Click to expand...
Click to collapse
n64oid has gamepad support. I know if my old usbPC dual shock controller works fine on it, Xbox 360 controller should do fine. my controller works perfectly playing Golden eye, Perfect dark, Mario64, Castlevania64. and others on my prime. you just have to go into its settings and map the controller/buttons.
oh n I didn't need any 3rd. party apps to get it working. worked instantly once I went into N64oid settings and mapped the controls. Same with my NeoGeo emulator on Prime called Neodroid. I also have FPse, Snesdroid, Genesoid, and a Turbografix 16/PC engine emulator. my controller works perfectly with them all. controller especially good when playing the many neogeo fighting games I have like Art of Fighting 3, Samurai Showdown 5, Saturday Night Slammasters, Fatal Fury3 and more. All the Metal slugs work great also. I have like Metal Slug 3-5 and Metal Slug X. I had a Sega Saturn emulator but its like an alpha build and was never really completed. Games played way too slow up there.
My understanding is that it has digital gamepad support? Meaning that all the buttons work except for the analog sticks. Did you find out a way to get the analog sticks working, with full analog support, just in the N64oid app itself?
irishtexmex said:
My understanding is that it has digital gamepad support? Meaning that all the buttons work except for the analog sticks. Did you find out a way to get the analog sticks working, with full analog support, just in the N64oid app itself?
Click to expand...
Click to collapse
my analog sticks work fine. with no extra app needed. on all emulators. ive only needed to map one analog stick. i map that one for movement. then when you click it in, i mapped that pause. other stick i click in and have mapped to select. some games like golden eye or perfect dark, clicking in the second analog stick is to fire my weapon.
its easy to map the analog stick though. just go into settings and hardware map controls. then for the movement like up , down, left, right, just map those to the matching direction on analog stick. very simple.
analog stick for movement works great on Fpse when im playing Marvel vs. Capcom or Einhander. also Strider and Final Doom. Einhander is like the best shooter ever. i wish android developer would make something of that quality caliber. it looks n plays great on prime.
demandarin said:
my analog sticks work fine. with no extra app needed. on all emulators. ive only needed to map one analog stick. i map that one for movement. then when you click it in, i mapped that pause. other stick i click in and have mapped to select. some games like golden eye or perfect dark, clicking in the second analog stick is to fire my weapon.
its easy to map the analog stick though. just go into settings and hardware map controls. then for the movement like up , down, left, right, just map those to the matching direction on analog stick. very simple.
analog stick for movement works great on Fpse when im playing Marvel vs. Capcom or Einhander. also Strider and Final Doom. Einhander is like the best shooter ever. i wish android developer would make something of that quality caliber. it looks n plays great on prime.
Click to expand...
Click to collapse
Ah, gotcha. While that method works, what is happening is that pressing up on the analog stick equals "Up", pressing left equals "Left" and so on and so on. This is just replicating digital input on the analog sticks.
Analog support/input means that when you just barely press left or right on the analog stick then your car (in a racing game, for example) just barely moves left or right. And when you push it all the way to the left or right you turn much more dramatically. This is also very evident in character movement for first person shooters (difference between walking slowly forward and running) and a game like Tony Hawk's Pro Skater.
That is, unless I just completely missed something on the various emulators I use and I just typed a long post that makes me look like an idiot.
irishtexmex said:
Ah, gotcha. While that method works, what is happening is that pressing up on the analog stick equals "Up", pressing left equals "Left" and so on and so on. This is just replicating digital input on the analog sticks.
Analog support/input means that when you just barely press left or right on the analog stick then your car (in a racing game, for example) just barely moves left or right. And when you push it all the way to the left or right you turn much more dramatically. This is also very evident in character movement for first person shooters (difference between walking slowly forward and running) and a game like Tony Hawk's Pro Skater.
That is, unless I just completely missed something on the various emulators I use and I just typed a long post that makes me look like an idiot.
Click to expand...
Click to collapse
I didn't think the emulators got that detailed on movement..lmao. I see what you saying though. I guess its not that serious for me. as long as I can live in direction I want, I'm good. I have tony hawk pro skater3 on prime and it moves just fine. same with my first person games. nothing seems excessive in movement. I just barely move it if i want to move slow or something.

Phonejoy Bluetooth controller + SG: Dead Zone

YES, I've searched the forums.
NO, nobody is talking about key mappings for this game.
Yeah, I'm sick of those fingerprints all over my tablet screen.
Yeah, I want to play SG: DZ but when I have time, my Android tablet - Transformer TF101 - is begging for a recharge, and I don't want to hold my tablet with my hands while it recharges and game; I'd prefer leave it charging next to the wall while it stands there on my tablet stand and then use my Phonejoy Bluetooth controller and play. Much better. I thought that wouldn't be a problem, have played Shadowgun and the Leftover series with this controller, it's compatible and now Madfinger releases DeadZone.. I think they tweaked the game and/or changed the button configuration - Using my controller all I can do is walk around with my left analog stick and look around with my right analog stick. No shooting, no running, no reloading, no switching weapons. nada. I DO NOT want to root my tablet just to emulate touch controls. I believe that's a waste of time and too much of a headache for this function. And NO, I'm not going to buy a PS3 controller, that would require me to buy Sixaxis and that app requires root. I believe NYKO is going to release their final version of Playground app yet this year and that app promises to emulate touch controls without asking for root. If that's true, I might buy their Playpad controller but until then, i'm sticking with this Phonejoy Bluetooth controller for now.
So I came here to ask you guys, if anyone here managed to make this controller to work with Shadowgun: DeadZone, please post the key maps for this game here and I'll try it; It doesn't matter if your controller is a Wii-mote, a PS3, whatever, if you managed to make it work using your controller and Bluez-IME, please post here the key maps for this game.
Any suggestion is much appreciated.
All the best.
NOTE FOR ADMINS: I'm NOT asking whether the controller works or not!!! As I said before, my controller works PARTIALLY (ONLY my analog stick do work, not my buttons), so I'm looking for suggestions to set up my buttons. This thread is NOT a question! I'm not breaking any rules here.
In the same boat
Yip, I've got the same problem. I am actualy very suprised about how few games have IME keybard options. I've looked at the Android Event API, and there is a good reason that you have to be root to get the other touch screen emulaters to work. Android doesn't want malicious apps to take control of your device and does not allow fake touch screen events from the Java api. You have to be a device (linux level) to do that, and that's why you need root.
I tried to generate the same events as a PS3 controller by fiddling with the Bluez IME source code, but android overrides certain flags on the events, which makes it impossible to emulate it via standard Java software.
hope this helps...

[HELP] Xiaomi mi BT Controller. right stick doesn't get recocnized by games etc

As you guys can read in the title i have a really big problem with my new xiaomi bt controller. first of all, i am using it for my Tegra Note 7.
scenario:
the pairing was extremely easy. just connected it via bluetooth, thats it. no additional app etc needed.
the first thing i noticed that the right stick won't do anything as i wanted to control the virtual mouse with it (mouse appears but doesnt move in any direction)
i thought, ok, maybe this is just a little bug. wouldn't bother me if gaming atleast would work fine.
so i tried out a few games with it like GTA SA, Implosion, Dead effect 2, Shadowgun Deazone etc. i also tried out emulators.
GTA SA:everything works fine. i was able to have full control over the game. even the right analog stick worked fine here to move the camera angle.
the big problem came with the 3 last games i named above.
implosion: this game autodetects if you have a gamepad connected and changes the in-game layout a little bit to fit the whole theme (virtual sticks etc will dissappear)
everything inside the game works fine EXCEPT for the RIGHT ANALOG STICK which is used to shoot in 360 degrees (just like in twin stick shooters). the game just doesn't do anything when i try something with the right stick. Normally this should work since when i use my xbox 360 controller, the right analog stick fires the equipped weapon in the direction you push the stick. on the xiaomi gamepad it just won't do anything as if i didn't touching the right analog stick at all.
dead effect 2: the problem in this game is similiar. in dead effect 2 you can go into options and remap your controller buttons etc. the big problem now is if i want to map the right analog stick to the "aim/look around" function, the game just doesn't recocnizes it as if i am not doing anything. (just like in implosion). so if i am ingame i can do everything but look around with the right analog stick. i can shoot, reload, move etc but not slightly change the way where i look. so everything from my controller is mappable except for...you guessed it...the right analog stick.
it just looks like those games pretend to not recocnize when i try to look around/aim etc.
shadowgun dead zone: same problem as dead effect 2. game has remapping options but wont recocnize the right analog stick when i try to map it to the "aim/look around" function.
emulators just work fine. (no misbehaviour until now)
btw the android system uses the Generic.kl layout file for the controller (so there is no special predefined vendorxxxx_productxxxx.kl inside the layout folder)
when i try all this with an xbox 360 controller (via usb otg) everything works just fine (even the virtual mouse).
so i am begging you guys for help because this is really frustrating if only very few android games work good while many don't.
i know that this would mean that the games that don't work probably are lacking some compatibility with this controller.
i just hope that there is a way with editing/creating a new layout file (.kl file) and remap the functions or something like that.
would be really nice if someone could help me with all this.
bump...
really no one?! i really need your help with this,guys
for the admins: if this is the wrong section, i would be glad if you could put it into the right one
You will not find many people here that use anything from this manufacturer. They are not really respected here so very few will buy any of their products.
zelendel said:
You will not find many people here that use anything from this manufacturer. They are not really respected here so very few will buy any of their products.
Click to expand...
Click to collapse
how and why are they not respected?!
GodOfPsychos said:
how and why are they not respected?!
Click to expand...
Click to collapse
They constantly violate the gpl. They have been known to take the code of other developers and remove the the authorship of the code so it looks like they made the code. I wont even get into MIUI, which is known as the joke of the android world. They tend to use sub par parts yet lie to people about it and get away with it due to the deal with china and lack of any real copyright enforcement.
zelendel said:
They constantly violate the gpl. They have been known to take the code of other developers and remove the the authorship of the code so it looks like they made the code. I wont even get into MIUI, which is known as the joke of the android world. They tend to use sub par parts yet lie to people about it and get away with it due to the deal with china and lack of any real copyright enforcement.
Click to expand...
Click to collapse
so you mean that everyone is gonna refuse to help me just because they hate/dislike xiaomi for their violation of gpl?! that has nothing to do with my problem and seems pretty off-topic to me.
does that mean that if i had any other controller brand (Moga, Steelseries etc), that i would receive more help for my problem from the community than im receiving now?!
idk but that just sounds ridicoulous (no offense). i mean it is just a bluetooth controller we are talking about here and not miui or other things from xiaomi.
seriously, anyone with enough knowledge about the layout files for bluetooth or otg accessoires like controllers, keyboards etc could actually help me with this problem.
the controller just uses 2 different axis inputs for the right analog stick than some other controllers which only get recocnized by very few games so far.
i just need someone who knows how i can make most of the controller compatible games recocnize the right analog stick.
at the moment i think that the controller uses Axis_Z and Axis_RZ for the X and Y angles instead of those which most of the other controllers use.
GodOfPsychos said:
so you mean that everyone is gonna refuse to help me just because they hate/dislike xiaomi for their violation of gpl?! that has nothing to do with my problem and seems pretty off-topic to me.
does that mean that if i had any other controller brand (Moga, Steelseries etc), that i would receive more help for my problem from the community than im receiving now?!
idk but that just sounds ridicoulous (no offense). i mean it is just a bluetooth controller we are talking about here and not miui or other things from xiaomi.
seriously, anyone with enough knowledge about the layout files for bluetooth or otg accessoires like controllers, keyboards etc could actually help me with this problem.
the controller just uses 2 different axis inputs for the right analog stick than some other controllers which only get recocnized by very few games so far.
i just need someone who knows how i can make most of the controller compatible games recocnize the right analog stick.
at the moment i think that the controller uses Axis_Z and Axis_RZ for the X and Y angles instead of those which most of the other controllers use.
Click to expand...
Click to collapse
No what I'm saying is that because of the oem most will not have any idea how to fix it or be able to even try to help fix.
As for the other makers, with them you had a better chance of someone e here having one and maybe coming across this issue.
Not to mention this is a development forum for mobile devices so a controller is a bit out of the realm of what is worked on here.
I would start by running a logcat while playing one of the games that don't work. That will at least give you an idea of what to look for.
GodOfPsychos said:
As you guys can read in the title i have a really big problem with my new xiaomi bt controller. first of all, i am using it for my Tegra Note 7.
scenario:
the pairing was extremely easy. just connected it via bluetooth, thats it. no additional app etc needed.
the first thing i noticed that the right stick won't do anything as i wanted to control the virtual mouse with it (mouse appears but doesnt move in any direction)
i thought, ok, maybe this is just a little bug. wouldn't bother me if gaming atleast would work fine.
so i tried out a few games with it like GTA SA, Implosion, Dead effect 2, Shadowgun Deazone etc. i also tried out emulators.
GTA SA:everything works fine. i was able to have full control over the game. even the right analog stick worked fine here to move the camera angle.
the big problem came with the 3 last games i named above.
implosion: this game autodetects if you have a gamepad connected and changes the in-game layout a little bit to fit the whole theme (virtual sticks etc will dissappear)
everything inside the game works fine EXCEPT for the RIGHT ANALOG STICK which is used to shoot in 360 degrees (just like in twin stick shooters). the game just doesn't do anything when i try something with the right stick. Normally this should work since when i use my xbox 360 controller, the right analog stick fires the equipped weapon in the direction you push the stick. on the xiaomi gamepad it just won't do anything as if i didn't touching the right analog stick at all.
dead effect 2: the problem in this game is similiar. in dead effect 2 you can go into options and remap your controller buttons etc. the big problem now is if i want to map the right analog stick to the "aim/look around" function, the game just doesn't recocnizes it as if i am not doing anything. (just like in implosion). so if i am ingame i can do everything but look around with the right analog stick. i can shoot, reload, move etc but not slightly change the way where i look. so everything from my controller is mappable except for...you guessed it...the right analog stick.
it just looks like those games pretend to not recocnize when i try to look around/aim etc.
shadowgun dead zone: same problem as dead effect 2. game has remapping options but wont recocnize the right analog stick when i try to map it to the "aim/look around" function.
emulators just work fine. (no misbehaviour until now)
btw the android system uses the Generic.kl layout file for the controller (so there is no special predefined vendorxxxx_productxxxx.kl inside the layout folder)
when i try all this with an xbox 360 controller (via usb otg) everything works just fine (even the virtual mouse).
so i am begging you guys for help because this is really frustrating if only very few android games work good while many don't.
i know that this would mean that the games that don't work probably are lacking some compatibility with this controller.
i just hope that there is a way with editing/creating a new layout file (.kl file) and remap the functions or something like that.
would be really nice if someone could help me with all this.
Click to expand...
Click to collapse
I also have the same problems as you. Now, still unresolved. You can try playing Modern Combat 5, Dead Trigger 2, right stick works very stable!
Lak1402 said:
I also have the same problems as you. Now, still unresolved. You can try playing Modern Combat 5, Dead Trigger 2, right stick works very stable!
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yeah but besides playing madfinger games (dead trigger, unkilled etc) and modern combat, i really would like to play dead effect 2, telltale games and so on. i wish someone knew a fix for the right stick problem
Anyone found a solution for this?
Almost a year passed. Well, I have just bought that gamepad and I'm facing the same problem on my redmi note 4.
I found the solution on youtube.
If somebody else need it, here it is:
Sorry, I can not place any external urls yet, the original video is on the youtube.
It says that you have to edit /system/usr/keylayout/Generic.kl file via some root explorer. So I would better backuped it first somewhere.
You need find and replace next lines:
"axis 0x03 RX" with "axis 0x14 RX"
"axis 0x04 RY" with "axis 0x15 RY"
Save the file and reboot. I've cheked it and it works. But in this way you are remapping general keymap, that can be applied to other gamepads.
Here is another solution, but in this case some other keys stop working: https://github.com/moonlight-stream/moonlight-android/issues/92#issuecomment-215680259
rivsmaniac said:
Almost a year passed. Well, I have just bought that gamepad and I'm facing the same problem on my redmi note 4.
I found the solution on youtube.
If somebody else need it, here it is:
Sorry, I can not place any external urls yet, the original video is on the youtube.
It says that you have to edit /system/usr/keylayout/Generic.kl file via some root explorer. So I would better backuped it first somewhere.
You need find and replace next lines:
"axis 0x03 RX" with "axis 0x14 RX"
"axis 0x04 RY" with "axis 0x15 RY"
Save the file and reboot. I've cheked it and it works. But in this way you are remapping general keymap, that can be applied to other gamepads.
Here is another solution, but in this case some other keys stop working: https://github.com/moonlight-stream/moonlight-android/issues/92#issuecomment-215680259
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Thanks !!! My mi Bluetooth game pad works great now with modern combat.

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