Mutli Touch? Galaxy 5.0 - Samsung Galaxy Player 4.0, 5.0

My son plays with the 5.0 but he sometimes has part of his left hand on the screen while trying to touch and play games with his right index finger, causing it not to register. Is there any way I can make it multi touch? Thanks

The galaxy player is multitouch
It supports 5 points

You're right, after some searching it seems that it is multi touch . So then what is the problem? On the home screen of the player, I try having my left finger on the screen and then opening a app with my right index finger and its not working? Same with games.

Install this app
https://play.google.com/store/apps/...y5tZXRhbGV2Lm11bHRpdG91Y2gudmlzdWFsaXplcjIiXQ..
And see if everything is ok with the screen of ur galaxy

It works fine in this app? So why wouldn't it work on the home screen or in any other games? Ugh.
EDIT: Well I think the multi touch is only for using it in like angry birds to pinch the screen, thats all

That's not true.. Look i use multitouch in some games like six guns to ride a horse and shoot. In cut the rope is very useful too. Obviosly pinch to zoom is the most recognize use to multitouch but no the only one.

oo ok thanks!

The player itself is multi touch, but not all apps are multi touch. Some games are designed to use multi touch while other apps are only designed for 1 touch at a time and if you use more than 1 it does not do anything or wont recognize the second touch. If the app is not working with more than one touch, it is the app that is at fault, not the player. I tried having my 9 month old daughter use a drawing app on mine and it would not work because she did the same thing your son did and it would not recognize her touches because the app is not designed for multi touch.

OK thanks marcus !
Sent from my Galaxy Nexus using XDA

Related

[Q] Motion Sensor working in reverse?

Hi,
Whenever I try a game that uses the S2's motion sensor like Glyder or Nova 2, left and right seem to be switched. Maybe its me, but it just feels wrong when you lift the left side of your phone and your view or character goes left as well.
Does anyone know if this is configurable, because it doesn't seem to be an option within the games.
Thank you for any feedback.
Regards,
Karel
Calibrate your sensors (Settings > Display Horzontal/Gyro Calibration) and also check in-game settings?
karel3s said:
Hi,
Whenever I try a game that uses the S2's motion sensor like Glyder or Nova 2, left and right seem to be switched. Maybe its me, but it just feels wrong when you lift the left side of your phone and your view or character goes left as well.
Does anyone know if this is configurable, because it doesn't seem to be an option within the games.
Thank you for any feedback.
Regards,
Karel
Click to expand...
Click to collapse
Get glyder from the market instead of Samsung Apps. The one from Samsung doesn't work properly.
Glyder also does this on my phone. Tried calibrating, assumed it's a game glitch.
Hi,
Thank you all for the tips.
I've actually tried horizontal calibration, but nothing changes.
I'll try downloading the Glyder app from the market instead and see if that makes a difference.
For Nova you can actually set the gyro settings to 270 degrees instead of 90, but then up and down handles a bit awkward.
I'm guessing there is no solution for this yet so I'll wait for someone to release an app for this someday.
Just one of the disadvantages of a brand new phone model
Wow! I thought that was how Glyder was supposed to be ... I actually got pretty good at the controls
Update
Just a quick update to say the market Glyder app is working fine.

[Q}True keyboard and mouse support for FPS/RPG

So I just bought a new BT keyboard and after modifying keylayout works like a charm
http://www.ggmm.hk/product/lookproduct-340.htm
Since I had the new keyboard a figured I'd pair my BT mouse up for good measure, and then had an idea....
#1
I loaded up dungeon hunter 2 switched to tap to control and it was so close to a point and click RPG it blew my mind. It made the game 3x as good. The only problem was that I had to click on the attack button to attack enemies(there is no 'tap enemy to attack like DH1), could not use a keyboard key or click with my mouse.
Is there a way to create keyboard shortcuts for certain touchscreen coordinates being tapped?
#2
I also did the next natural thing and loaded up adosbox. I got som Civ running but the mouse emulation only makes the "mouse" in DOS click when I click. It doesnt move the virtual mouse to the position of the android pointer and then click to emulate a tap. Does anyone know a way arounds this. I have tried all the dosbox settings.
aDosbox has no problem playing games with just the keyboard but its the mouse that is the problem
Imagine Civ and the like with perfect mouse emulation! This would also apply to FPS (like modern combat etc) which i can only get to emulate tap when click, cannot lock to pointer position to allow a freelook using mouse.
#3
And lastly does anyone know of any games already out there (rpg, rts, fps) which already respond to keyboard/mouse input the way games should (wasd+freelook w/mouse, or rts/rpg with point and click and hotkeys)
This obviously excludes ***droid emulators and the like which are great with keyboard but don't really need the mouse.
If anyone has any workarounds or ideas please let me know!
I'm sure this would be so useful for everyone!
Because so far only dungeon hunter 1 is decently playable with mouse.
Thanks,
Endor
I was just testing Nova2 on my Photon 4g on a Lapdock 100 in Mirror mode only without Webtop launching. I think having any other launcher or app that modifies the Moto lockscreen will keep the full Webtop from launching but still allow mirror mode. My image is displayed pixel per pixel on this 10" lapdock so it doesn't zoom to fill the entire physical screen yet still looks good and much bigger.
Using the mouse to grab screen points was just like mouse freelook. This would be a seriously satifying FPS time killer on this bigger screen if it fully worked with a mouse and keyboard. Touch screen fps is fun for a bit but lacking the real feel that it could be. Moto may be missing the boat on the potential of the Lapdock market as a great mobile gaming platform. Make a dedicated controller to sell along with built in touch screen coordinates to keyboard setup with a center mouse lock for freelook. Something usable on any game instead of only dedicated software like the one Tegra Zone game Riptide GP that does work with SixAxis app. I will keep searching but like the OP stated there is great potential for true M/KB control.

[Q] Serious multitouch issue - most obvious in games

Bear with me here, this issue is kind of hard to describe. When I am playing a game that requires touch inputs from both hands, I often get bugs. It's most obvious in games that have controller-style overlays. As is normal, I am using my left thumb to tell a character to move right or left, and then I press the button on the right to jump. However, when I release my jump, I stop running. The screen no longer recognizes that my left thumb has been pressed down the whole time and should still be moving in the direction I am pressing. This happens in Bean's Quest, Chono'n'Cash, Delver, Gunman Clive, and any other game of this nature I have tried on my device.
I played some of these games just fine on my old Evo. Is anyone experiencing this issue? I experienced it on stock as well as several custom roms I have tried.
Turn off "Htc gestures" you'll find it in settings, display & gestures!
When the display senses three finger inputs it renders it touch inputs useless...run a multi-touch test app and you'll see.
gutrrob said:
Turn off "Htc gestures" you'll find it in settings, display & gestures!
When the display senses three finger inputs it renders it touch inputs useless...run a multi-touch test app and you'll see.
Click to expand...
Click to collapse
Doesn't seem to have fixed my issue, I am still having problems with some two finger games. I will be using two fingers just fine, when I remove one finger from the display the first finger is no longer recognized even though it is still touching. I have to remove the first finger and press it again every time.
Do U have any type of lock screen installed. If so uninstall. Use only stock.
Swyped from my eVo
ryanalan82 said:
Do U have any type of lock screen installed. If so uninstall. Use only stock.
Swyped from my eVo
Click to expand...
Click to collapse
Appears that widgetlocker is the culprit! Is this issue documented or known, exactly? What causes it? Thanks so much for the help. I will surely miss widgetlocker.
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Thanks ✟
Moving to Q&A
I encountered this recently
It seemed to get "stuck" after using multi touch gestures in-game. Tapping the game with two fingers often "unstuck" it, but overall it was extremely frustrating.
This was on an APK not designed for the phone, though
Sorry to bring back up an old thread (is 6 days even considered old?) anyway you HAVE to disable the HTC 3 touch setting gesture because it will ignore anything more than 2 (3 will only register if you swipe up or down, but sense itself registers it, nothing else).
Just made the video below as proof (forgive my foreign accent xD):
Our screen supports (at least) 10 different points (was going to try 11 but I could not get my nose on the screen with my fingers and my girlfriend is asleep).
EDIT: Two things, one: I had widgetlocker installed while I did the above video, it caused no problems. Two: the maximum number of inputs our phones can handle is 10, incase anyone was curious.
EDIT 2: While I don't have the issue with widgetlocker it seems that it is a known problem, but you don't have to disable the lock screen altogether. Go into widgetlocker settings> advanced> retain system key guard. Source: http://forum.xda-developers.com/showthread.php?t=1652038
Racer Of All said:
Sorry to bring back up an old thread (is 6 days even considered old?) anyway you HAVE to disable the HTC 3 touch setting gesture because it will ignore anything more than 2 (3 will only register if you swipe up or down, but sense itself registers it, nothing else).
Just made the video below as proof (forgive my foreign accent xD):
Our screen supports (at least) 10 different points (was going to try 11 but I could not get my nose on the screen with my fingers and my girlfriend is asleep).
EDIT: Two things, one: I had widgetlocker installed while I did the above video, it caused no problems. Two: the maximum number of inputs our phones can handle is 10, incase anyone was curious.
EDIT 2: While I don't have the issue with widgetlocker it seems that it is a known problem, but you don't have to disable the lock screen altogether. Go into widgetlocker settings> advanced> retain system key guard. Source: http://forum.xda-developers.com/showthread.php?t=1652038
Click to expand...
Click to collapse
Installed widget locker again. tried this, multi touch failed. Uninstalled, and back to 10.
Swyped from my eVo
ryanalan82 said:
Installed widget locker again. tried this, multi touch failed. Uninstalled, and back to 10.
Swyped from my eVo
Click to expand...
Click to collapse
Did you try my edit 2? The Retain System keyguard? I can assure you that I have Widgetlocker installed and I have the 10 inputs (that video was recorded with widgetlocker running).
[SOLVED!] - HTC Evo 4G LTE touch screen trouble - WidgetLocker is the problem
Retaining system keyguard in WidgetLocker worked for me! Thank you for this Racer for All. (Actually I found your YouTube video, and a link to this thread)
I was wondering why all the games I played all of a sudden stopped functioning properly (in terms of touch controls... Example: MineCraft PE, moving forward and trying to look left or right - suddenly character would stop moving.)
Sorry to dig up an old thread, but I want people to know if they have WidgetLocker (and don't want to uninstall it) just go to Settings - Advanced - Retain system keyguard - zmag

(Q) Tap Tap Revenge

Has anybody played tap tap revenge smoothly in SGY without any problems?
I've been having a hard time tapping two tappers at the same time. Sometimes it reads it, sometimes it doesnt tap, sometimes it taps only one of them. Does anyone have the same problem?
If you got TTR to run smooth on your SGY please tell me how
glennlevi said:
Has anybody played tap tap revenge smoothly in SGY without any problems?
I've been having a hard time tapping two tappers at the same time. Sometimes it reads it, sometimes it doesnt tap, sometimes it taps only one of them. Does anyone have the same problem?
If you got TTR to run smooth on your SGY please tell me how
Click to expand...
Click to collapse
I play it and yes i also have that issue as well as dozens of others running it in sgy, i think its due to the screen size which is too small since it wasnt made for 320x240 resolution, you can tap both left and right at the same time but you cant tap the middle with either ledt/right at the same time, you have to do it one by one really fast if you want to keep your combo going,
Heres screenshot of my taptap
Sent from my GT-S5360 using xda premium
its playable... check out my blog... galaxyyunited(dot)blogspot(dot)com
yes we know its playable )) the one we are saying is the screen size) and the multi touch of it
thirdzcee said:
I play it and yes i also have that issue as well as dozens of others running it in sgy, i think its due to the screen size which is too small since it wasnt made for 320x240 resolution, you can tap both left and right at the same time but you cant tap the middle with either ledt/right at the same time, you have to do it one by one really fast if you want to keep your combo going,
Heres screenshot of my taptap
Sent from my GT-S5360 using xda premium
Click to expand...
Click to collapse
I tested it out with my sister's galaxy pocket (which has same resolution and smaller screen)... It worked like a dream, and so do all apps that SGY can handle. Which I had waited for that phone instead, totally beats our crappy SGY XD
Sometimes it lags..
Sent From Phonebooth
maybe we should wait for the update, taptap was a nice game,

Problems With CyaogenMod

Hey guys! So i've installed CyanogenMod just a couple days ago, so far the experience is great, but i've been having some problems... The first one is the zoom in thing. When i'm playing a game where you need to tap alot, or when i'm typing really fast it zooms in for no flippin' reazon... it's so annoying! The second one is with the sensitivity in games, apps etc. When i'm playing any game, in this example Music Hero you need to tap to the beat, but my taps aren't recodnized very well.. I have to hold where I would tap to get it recodnized... Please help !
Sent from my GT-I9100 using xda app-developers app
UmbrellaMan said:
Hey guys! So i've installed CyanogenMod just a couple days ago, so far the experience is great, but i've been having some problems... The first one is the zoom in thing. When i'm playing a game where you need to tap alot, or when i'm typing really fast it zooms in for no flippin' reazon... it's so annoying! The second one is with the sensitivity in games, apps etc. When i'm playing any game, in this example Music Hero you need to tap to the beat, but my taps aren't recodnized very well.. I have to hold where I would tap to get it recodnized... Please help !
Sent from my GT-I9100 using xda app-developers app
Click to expand...
Click to collapse
Maybe changing the touch sensitivity (don't know if im saying it correct) will help you. Go to settings - advanced options - screen (in some cases tap device first) and change the touch sensitivity.

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