Get more from your Xperia S Headset MH-650 - Sony Xperia P, U, Sola, Go

Hi all,
I am using MH 650 Headset supplied with SXS, while using found some useful tricks not sure if they are already known but still thought i can post and can be useful for few.
1. Press the call handling key to start and stop music player (May be at first you have to use press long hold) works even if Live Ware is not setup.
2. Quickly press the call handling key twice to move to next track.
3. Quickly prss the call handing key thrice to move to previous track.
Hope this will help the music lovers who needs to suffle between tracks often without unlocking or touching the phone. Haven't yet tried for FM radio options.

Related

[Q] Headset call volume.

Does anyone here make calls using a headset? For some reason on my SGS2 the volume (and this is just for calls, music and media are fine) even at maximum is almost unlistenable. I just cant hear the other person.
Anyone know of a solution?
Ralph
anyone?
I have searched and found loads of threads saying "use the search function " but nothing that answers the issues. Probably a failing on my part I am sure!
Do you have the same issue during VOIP like skype?
Sent from my Nexus S using XDA App
Yeahm Music/Video/Podcasts are fine itr is just call volume through headphones. Having said that the maximum call volume even without heaphones is a little low for my tastes but through a headset is just to quiet to hear.
If you try skype or gtalk and you got big difference its due to the audiochip. Music and other apps got other internal settings inside the audiochip. Thats why I was curious if you got the same trouble with skype.
DONT touch any settings in the hidden service menu until samsung got a proper fix for it. The menu wont work properly with the audiochip of the i9100 and could f*** your device completly.
The audiochip will not be able to reset correctly even on hardreset or reflashing new fw.
Sent from my Nexus S using XDA App
The call volume through the headset on the S2 is notoriously quiet, the following will help increase the volume through the headset.
note: Use the menu key->Key input to enter values
1. Open the dialler
2. Dial *#*#197328640#*#*
3. Navigate through the following menus:
(5) Audio
(1) Voice call
(2) Headset
(1) Volume
(1) SRC Speech RX Volume
4. Enter 5100. This sets the maximum level (5) to the maximum volume (100).
5. Use the menu key, and select back six times to navigate back to the dialler.
The headset volume setting is now set to the maximum when the volume toggle switch is set to the maximum.
Note: When the phone is reset or powered off, the firmware will reset these settings back to the default, so you will have to go through this procedure again.
Hope it helps!
WARNING CAUTION!!!!!!!!!!!
Don't touch that menu if you don't want to risk anything.
Read about it here:
http://forum.xda-developers.com/showthread.php?t=1248729
That menu is for older devices with another audiochip not for the Yamaha chip thats in the Galaxy S2 device.
I have my phone at samsung Service center a second time due to big trouble with this menu!!
This menu only works like intended on older devices!!!
DO NOT TOUCH UNTIL PROPER FIX IS OUT!!!!!

MW1 Smart Headset Pro : Comprehensive review

I've had this for a couple of months now and I thought I'd share my experience with it so far. (I've already done a short version under another thread here)
The MW1 looks amazing, design wise. Sleek, elegant and pretty high tech. It complements any recent SE/Sony phone. As I use my headphones every day, either commuting or when training/working out, I bought this so I wouldn't have to use the headphone-port on my Sony Acro S. That way I keep it waterproof and won't wear out the flimsy hinge on the cover (phone).
Daily Use:
The clip:
In daily use, the clip doesn't provide enough "grip", so the entire thing has a tendency to move around. I believe that the spring on the clip is strong enough, but the grippers on the inside are not sharp enough to grip things like thin fabric (ie. t-shirts, shirts, synthetic material). The shiny (slippery) polycarbonate body of the adapter also makes things worse.
The clip hinge is placed at the opposite side of the charging port. A natural way to open the clip would then be to hold the adapter with one hand and use your thump to activate it. Problem is, SE/Sony designer has placed a "Call Answer Key" button right were you would hold your other fingers. When operating the clip, most of the time, you end up pressing the button. Then you get an annoying "peep'ing" sound, prob for voice dialing or something. Trying to avoid pressing the button only makes you fumble with the adapter.
The clip end is also flush with the adapter body and the hinge itself is placed very near the end of the body. As a result, the clip is "harder" to activate and your thumb does not have a natural resting place when it's fully engaged. Add to that the slippery surface of the entire thing, most times your thumb will slip and/or you will push the button.
- The clip should have had more leverage
- The clip should have been further in, that way you would be able to open the clip and hold it open until you find a suitable place to clip it.
- The surface of the clip should have been less shiny/more rubbery.
- The button is placed "illogically" compared to the clip mechanism. Either clip should be on other side or button should.
The Buttons
It's a small device, so butting a lot of buttons on it is not easy. But it could have been done so so SO much better than this. Operating the MW1 clipped into something and not looking at it is very difficult. Even after this amount of time, I haven't seemed to get proper "muscle memory" use from it.
The "Play" buttons are on a sort of "rocker", skip on either side and play/pause button in the middle. It's raised out from the adapter body and is pretty distinguishable from the other buttons on the device. The problems are as follows. There is a circular "Back" button placed very close to the rocker. Most of the time when I try to skip back, I end up pressing the back button. This brings the device out of the Bluetooth play function and into the device menu. Most times you wont notice this happens and you will press the back button again, that then selects another item in the menu and the device doesn't auto-return to the music funtion. I then have to stop and look at the screen to enter the music functions again.
A lot of times this happens, I end up in the SC-Card music function in the menu This renders the music function via Bluetooth useless. I then have to manually select the phone to use the play functions.
The volume button on the adapter is placed on the other side of the device. Quite often, but not as much as above, I manage to hit the skip button on the other side because one of my fingers is resting on it or near it.The volume rocker is also too narrow and it's sometimes hard to hit the right way, up or down.
One would also think the "Call Button" on the display side of the adapter would be the enter button, but it's not. All "confirm" responses done on the device is via the Play/Pause button. Sometimes I still hit the big call button as this is a bit more intuitive, too me at least.
Using any type of glove, in my case very thing biking-gloves makes it's neigh on impossible to use any of them. But this is sort of outside the parameters of use for most.
- Music/play buttons should have it's own side of the adapter. This would immensely help operating the thing without looking at it.
- Call button should be confirm button. That way you could hold the device with two hands, using our index fingers for either skip button and then your thumb on the call button as enter/confirm.
- The play functions should be placed closes the the charge side of the adapter. Increasing the distance from the volume buttons.
- Back button should be removed or placed someplace else, on the front opposite side of call button.
The Menu System
All in all, it works. Little or no lag, simple UI and easy to use. BUT BUT BUT I F-ING HATE using it connected to my phone, then entering the SD-menu instead. It's a hassle and a real annoyance. I've found it easier to unlock my phone and use that to change music instead. This is prob the worst part of the whole product and could have been a deal breaker for me had I known about it.
Using the smart app is also a bit of a hassle when playing music, since it automatically shows the received in the display. You then have to push play to view the entire message or back to enter music function again. Most times, I fumble with this and it's annoying. I will probably uninstall the sms/email/calender app because of this. Great idea thought and I love the functionallity.
- LOCK MUSIC FUNCTION WHEN YOU ARE CONNECTED VIA BLUETOOTH!!!!!!!
- What about removing the SD-CARD options from the menu, either user selectable or when there is NO sd-card in the slot.
- Press call button to view the message or play it via TTS...(WHICH IS GREAT BY THE WAY)
The SD MP3 Player
What a load of horse manure!!!! I can't say this enough time, this functions utterly destroys the usability of the device. Removine this ENTIRELY would INSANELY improve the device. But, actually having this function is a very VERY smart idea and would be great if it worked. There are problems with getting mp3's to the device. COME ON, WERE IN 2012. I had easier times getting MP3's to my Creative MuVo2!!!
Why does it sometimes enter the SD player in the menu when I'm playing via my phone and there is no sd-card in the slot? Grrrr...
- FIX IT
- Make it user de-activateable (SAME WITH RADIO)
- If there is no SD card, DONT SHOW it.
The Sound
Mainly very very good. Good earbuds, clear enough and deep enough. But why does it play the sound louder when skipping to a song, then 0.5sec later turn ut down, even if it's all the way up? It also started "skipping" the sound after a recent update. At the same time, I also started getting some static on it.
Actually I'm very impressed with the sound and the earbuds!
The "Metal" Cover
Looks pretty good, works pretty well. But this WILL wear out and become fllimsy. So the device's quality in it's entirety is solely based on the durability of this part. When this is worn, for the most part, it will make the device useless for me.
- A USB-key for charging and moving files would be better IMO
The Earbuds
The mic should have been on the ear-bud wires. I mostly look like a twatteroony trying to talk into the adapter. They are also too short to keep the adapter say, in the pocket.
- Longer wires and a mic would be very good. Then you could use the device display and call at the same time. You could also keep it in your pocket if it rained. Some jackets down have a natural place to clip the adapter to.
CONCLUSION
I'm happy with it, don't find it too expensive for what you get, battery life is great. You get a lot of accessories. If you needed another charger, that would be (here in Norway at least) HALF THE PRICE OF THE ENTIRE MW1 SET!!! You also get a short micro-usb cable which I find very "nifty".
But it's obvious that they didn't test this product IRL, but went straight from the CAD drawings to production in China'ish. If they used a little bit more of their brain capacity, this would be the single best product ever released from Sony Ericsson. That's what really annoys me, only very small adjustments would turn this adapter into the work of a genius!
WHY WHY WHY WHY CAN'T I GET ARTIST/SONG INFORMATION FROM SPOTIFY ON THE ADAPTER. Even Sony manages to get this info onto their lockscreen automatically. It's not like it takes a lot of bits to send this info vi BT.....
Pro:
- Light
- Sleek
- Esthetically design
- Great headphones
- Flat cable (tangle free) headphones
- It has a wide clip, strurdy
- Nice, unobtrusive display. Would a color LCD make it better? No, IMO it would look less for it)
- Long battery life
- Bundled accessories: microSD adapter, short micro USB cable, Micro USB charger
- Smart Apps; SMS, Mail, Call Log, Calender on device display
- Update device via phone
- Price, it's really not that bad when proper headphones are equal in price and you get FM/MP3 bundles as well
- Keeps my Acro S waterproof since I don't have to open the headphone flap.
- GREAT SOUND!!!!!!!!!!!!!!!!!
Cons
- Glossy is as glossy does, fingerprint hell!
- Short headphone cable means you can't use it on other devices and that you can't keep the BT dongle in you pocket if you wanted to
- 2GB microSD card? Come on, it goes straight in the trash and it's 2012. Skip it, or ship larger.
- Won't display song info from Spotify.
Can I talk even I changed the headphone? My headphone can only play music but not talking.
Sent from my MT27i using xda app-developers app
Wow! this looks great.
I really like mine, the headphones in particular and awesome. I just hope Sony releases some firmware updates to address the issues. They were quick with release one of them but since then it has been a long wait.
To use it as headset it is great!
If you wanna use the additional benefit of SD-Card player and radio it's just a pain to use, some thing do not work at all!
Hi all just thought id drop by and say there's a new software release, though to caveat that SUS hasn't worked fro me and the standalone bin file isnt available to DL yet
http://talk.sonymobile.com/message/306121#306121
A new update (0.1.C.0.3) for Smart Wireless Headset pro is now being rolled out. I suggest that you use SUS to update.
http://www.sonymobile.com/gb/tools/update-service/
Software improvement:
- improved micro SD card compatibility and handling
- improved mp3 player functionality and playlist handling
- progress bar added for indexing of music
- Japanese caller-ID improved on non-Android phones
and yes its a dupe post but thought id get the news out
Another update 0.1.D.0.6
I've got a question about the mp3 player... if I pause it and turn it off... will it remember where I was the next time I turn it on.
I'm thinking of listening to audiobooks on it, but then it's very important that it remembers where it was last time when you power on the device.
Brgds... Tubgirl
Tubgirl said:
I've got a question about the mp3 player... if I pause it and turn it off... will it remember where I was the next time I turn it on.
I'm thinking of listening to audiobooks on it, but then it's very important that it remembers where it was last time when you power on the device.
Brgds... Tubgirl
Click to expand...
Click to collapse
I can test it when I get home later. When you play MP3 from phone, the music app will remember what you are playing. WHen you turn off the MW1, the music app is still active. WHen you reconnect the MW1, you can play from the pause because the app remembers
//Just got the MW1... definitely could use more polish (the device resetted a few times.. sigh)... the call button is totally useless for me, I keep accidentally pressing it and it beeps 3 times(mutes the music), then continues to play music
for those people wondering why A2DP or Stereo Audio isn't showing up --
You either have FM Radio or "nothing" selected... You'll need to go to the music icon on MW1, and select the device name. Then, A2Dp / Stereo Audio will work.... for multipoint, I have to do this manually everytime I switch device source
EDIT: for playing music off of the microSD, if I shut down and restart the player, it only remember the last song, but not the location within the song.... you could fast forward through the song (but no timestamp display)
there is playlist/album support, along with shuffle, and group by artist.... a basic music player
I am using this headset with a Nexus 5. I've had many other headsets of this type, such as a retired sony mw600, jabra clipper, and a still currently functioning samsung hs3000.
I liked all of them for various reasons. One of them being that if my phone was in my pocket, I could press the main button to load up google now search (using another app in the play store to change the default application opened by this button)
The MW1 impressed me at first. But I noticed a problem.
I noticed I was not able to use the action button on the headset for anything other than answering a call, or ending a call. If I pressed the button, it just beeps in the headphones. NOTHING! So I reinstalled the app I use to take control of what happens when you press a headset button and tested it was still working with my samsung HS3000. It worked like a charm. Press the button, said "text message John Smith Hey let's go see a movie later tonight" google prompted me to confirm I wanted to send the message, and away it went.
But when I use the MW1...NOTHING HAPPENS. It just beeps.
Is there a way I can use the circle button on the mw1 to load up google now, and how can I find out what application is taking up the first space in my notification bar?
I still have not found a way to do this.
Thanks!
Battery Info
is there any way to read the battery level from mobile phone?
Using this BT headset for 1 month..
Mostly agree with the review..
For me, flat cable is not good, although it's tangle free, it's very microphonic.
The clip's grip is very light, can't hold MW1 on my pocket well
The rest is no complaint..
Amazing sound quality from it's DAC chip (play from microSD), the SQ is near to sansa clip+, just less soundstage and separation. Much better than my galaxy S2. SQ degradation due to BT transmission is very little.
The bundled IEM (Sony Ericsson MH1a) is very-very great for basshead. Surprisingly, it also good for rock! Yeah, it has good speed and transient! That's rarely found on basshead IEM on it's price
So far I'm so happy to be MW1 user
srk_srinivas said:
is there any way to read the battery level from mobile phone?
Click to expand...
Click to collapse
no, until someone try to make android application fot it
codes not matching
Couldn't find a better place to ask this. Trying to pair my Sony MW1 with a Taotronics Wireless Audio Bluetooth Transmitter (TT-BA01) to listen to my TV through headset. Can do this easily with my newer Sony SBH52 headset. When trying to pair with MW1, the MW1 keeps on saying on display "Codes not matching". Transmitter manual says it can pair with pin codes: 0000, 1111, 1234, or 8888. Does anyone know what pin code for MW1 is? And whether pin code can be changed?
MW1 manual has no mention of pin codes. Troubleshoot on Sony site makes not mention of "Codes not matching" prompt.
Pls help. Sorry mods if this is the wrong place to ask.
Hi ! Exactly the same problem!
podezebi said:
Hi ! Exactly the same problem!
Click to expand...
Click to collapse
you could try downgrade if you using newest firmware: http://forum.xda-developers.com/xperia-u/issues/how-to-downgrading-sony-mw1-to-0-1-d-0-6-t2909130
rgrgrgr
Somebody has any experience with MW1 and Marshmallow ?
vhanna said:
Couldn't find a better place to ask this. Trying to pair my Sony MW1 with a Taotronics Wireless Audio Bluetooth Transmitter (TT-BA01) to listen to my TV through headset. Can do this easily with my newer Sony SBH52 headset. When trying to pair with MW1, the MW1 keeps on saying on display "Codes not matching". Transmitter manual says it can pair with pin codes: 0000, 1111, 1234, or 8888. Does anyone know what pin code for MW1 is? And whether pin code can be changed?
MW1 manual has no mention of pin codes. Troubleshoot on Sony site makes not mention of "Codes not matching" prompt.
Pls help. Sorry mods if this is the wrong place to ask.
Click to expand...
Click to collapse
Did you find solution??
vhanna said:
Couldn't find a better place to ask this. Trying to pair my Sony MW1 with a Taotronics Wireless Audio Bluetooth Transmitter (TT-BA01) to listen to my TV through headset. Can do this easily with my newer Sony SBH52 headset. When trying to pair with MW1, the MW1 keeps on saying on display "Codes not matching". Transmitter manual says it can pair with pin codes: 0000, 1111, 1234, or 8888. Does anyone know what pin code for MW1 is? And whether pin code can be changed?
MW1 manual has no mention of pin codes. Troubleshoot on Sony site makes not mention of "Codes not matching" prompt.
Pls help. Sorry mods if this is the wrong place to ask.
Click to expand...
Click to collapse
Anyone who has any new updates regarding this case?
If you know, please let me know cause this is a big problem with MW1
Same problem with tewtross Bluetooth transmitter

[Q] Google Navigation keeps turning media volume down

Hey, everyone! This is my first post here, so be gentle.
I'm having some trouble with Google Navigation on my SGS3 from US Cellular. Now, I understand that the volume has been merged together with the media volume, and that's not really my issue.
When I enter Google Navigation, the media volume reads correctly. (I jacked it up to full volume just to test this out. It reads full volume when I start GN.) But when a turn-by-turn direction reads, the volume is really low. If I hit the volume up button during the TTS directions, it shows that the media volume is set very low. I can turn it up while the direction is speaking, and the media volume does increase. But the next time a direction begins saying something, it's quiet and the volume is reset really low again. I have to keep turning the volume up for each turn-by-turn direction!
When I exit GN, the media volume is back to full blast again, just as it was before I entered the app. So, it's obviously something GN is doing. I just don't get why it won't remember my volume setting when I turn it up.
Any ideas as to why it's doing this? Any thoughts on how to fix this issue? I did a bunch of searching and couldn't find anything that completely fits my problem description.
ETA: I tested this again, and it's only a problem if I have a media player fired up. I use n7. When it kills the volume for the media player, it does so for the navigation, too.
Unfortunately, even if I close n7, the volume is still ruined until I stop and restart my Bluetooth connection. If I start Bluetooth and run navigation without the media player, tts works fine.
Apparently the audio issue where it keeps turning my volume down is only when it's not connected to Bluetooth in my car.
do you even use google navigation? if not just disable it in setings
Jack Jake said:
do you even use google navigation? if not just disable it in setings
Click to expand...
Click to collapse
Well, it's difficult to use it when Navigation keeps messing up my audio. The phone is still pretty new to me. I just got it in January. I'd like to use it as my GPS, but I'm not going to go for a long drive without playing any music in my car. And I'm not going to just use GN anyway, when I'm likely to blow past my next turn because the audio directions don't work properly.
Why would I bother to ask the question if I don't use (or, in this case, want to use) Navigation? It's like you're implying that I'm asking about something I won't bother using anyway.
My workaround for this issue
I have the same issue; both music and nav volume drops during voice turn by turn instructions. I found the media volume is being turned from full to half during the nav/voice output. I use Volume Ace and it has a feature to "lock media volume". I check this box and now when a turn by turn instruction plays the nav/voice speaks at full volume (the media volume setting is no longer reduced to half during voice output) though the music is also playing at full volume in the background. Hope this helps.
Mr_Spiffy said:
Hey, everyone! This is my first post here, so be gentle.
I'm having some trouble with Google Navigation on my SGS3 from US Cellular. Now, I understand that the volume has been merged together with the media volume, and that's not really my issue.
When I enter Google Navigation, the media volume reads correctly. (I jacked it up to full volume just to test this out. It reads full volume when I start GN.) But when a turn-by-turn direction reads, the volume is really low. If I hit the volume up button during the TTS directions, it shows that the media volume is set very low. I can turn it up while the direction is speaking, and the media volume does increase. But the next time a direction begins saying something, it's quiet and the volume is reset really low again. I have to keep turning the volume up for each turn-by-turn direction!
When I exit GN, the media volume is back to full blast again, just as it was before I entered the app. So, it's obviously something GN is doing. I just don't get why it won't remember my volume setting when I turn it up.
Any ideas as to why it's doing this? Any thoughts on how to fix this issue? I did a bunch of searching and couldn't find anything that completely fits my problem description.
ETA: I tested this again, and it's only a problem if I have a media player fired up. I use n7. When it kills the volume for the media player, it does so for the navigation, too.
Unfortunately, even if I close n7, the volume is still ruined until I stop and restart my Bluetooth connection. If I start Bluetooth and run navigation without the media player, tts works fine.
Apparently the audio issue where it keeps turning my volume down is only when it's not connected to Bluetooth in my car.
Click to expand...
Click to collapse
tsoohoo said:
I have the same issue; both music and nav volume drops during voice turn by turn instructions. I found the media volume is being turned from full to half during the nav/voice output. I use Volume Ace and it has a feature to "lock media volume". I check this box and now when a turn by turn instruction plays the music fades and the nav/voice speaks at full volume (the media volume is no longer reduced during voice output) and then after the nav/voice finishes, the music returns to full volume. Hope this helps.
Click to expand...
Click to collapse
That helps a lot. Thanks! I'll have to give this a try and see if it works on my phone.
Do you have to set the media volume lock each time you want to use the GPS? Seems like you'd need to turn it on/off only when you need to use the Navigation app.
Yes i have to turn the media lock on for gps and off for normal use. Its a hack for sure but at least i can hear the gPS voice prompts for now until Google fixes the maps app. Good luck.
Mr_Spiffy said:
Do you have to set the media volume lock each time you want to use the GPS? Seems like you'd need to turn it only when you need to use the Navigation app.
Click to expand...
Click to collapse
Has anybody actually found a proper solution to this problem? I am having exactly the same issue on my new HTC one GE. If I pair my phone to my car via Bluetooth and use Copilot (navigation app) while playing music through the stock play music app, every time there's a voice prompt from copilot the music volume fades down, as it should, but then it doesn't automatically come back up when the prompt ends. I have to manually increase the volume which is both annoying and dangerous. To me it seems something rather simple to do but according to Copilot's customer support it entirely depends on my phone's capabilities, whatever that means. I know that I'll get a lot of grief by saying this, but my iPhone 4 could do this no problem.
nzizi said:
Has anybody actually found a proper solution to this problem? I am having exactly the same issue on my new HTC one GE. If I pair my phone to my car via Bluetooth and use Copilot (navigation app) while playing music through the stock play music app, every time there's a voice prompt from copilot the music volume fades down, as it should, but then it doesn't automatically come back up when the prompt ends. I have to manually increase the volume which is both annoying and dangerous. To me it seems something rather simple to do but according to Copilot's customer support it entirely depends on my phone's capabilities, whatever that means. I know that I'll get a lot of grief by saying this, but my iPhone 4 could do this no problem.
Click to expand...
Click to collapse
I just stopped using my n7 media player and switched to Pandora radio. Pandora doesn't have this issue. It must have a separate volume control built into the app.

Double clicking using a headphones

Does anyone else have a problem where they double click the button on their headphones and it calls the last person you talked to? After you hang up the call, then the music skips track.
I've tried with:
Zagg smartbuds
Apple earpods (My phone didn't explode!)
My stock galaxy nexus headphones
All do the same thing
Sent from my HTC One using xda app-developers app
thats what it normally does. it takes custom roms to reprogram that action.
This was driving me crazy too - I used the double-click to skip tracks all the time on my GNex, but since switching to the One I couldn't change tracks without taking my phone out of my pocket.
SOLUTION: JAYS Headset Control (Play Store)
This app lets you define custom actions for headset button clicks. Launch the app, go to Advanced > Settings and check the "HTC Redial Fix" at the bottom. Problem solved.
PS - I disabled all of the button clicks except for single and double (to pause/play and skip song). Everything else seemed to malfunction. Let me know if you guys figure all that out.

Headset command

Hello XDA community,
I bought the Bose SIE2i knowing that this headset is optimized for apple...
But i'm sure Android can settle the Headset command (play/pause, next/previous, sound, micro)
Do you know an app or a way to modify the headset command ?
thank you
No one knows ??
So far only pause and play works for me... Using spotify on Note 2. The middle button is that button. Thought about if someone could make a script that every time you press the up or down button, the signal is transfered to some kind of action, aka next track or similar. Would be nice to have...

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