[REQ] Modern War - Android Q&A, Help & Troubleshooting

is there any hack for this game???

so i guess that there is no hack for this game!!

gamecih enter money (in last version cash) does not work every time, since the files are hidden or smth. Also I use energy for quick level up.
if You cheat on money or on energy on a next app startup You will get 0 instead of the last amount, so keep that in mind. You can only build buildings and upgrades and expansion for "stolen" money. if You earn money with unlimited energy, they stay in your pocket. No cheats for gold, it is more secure, You will get server error when try to buy something for gold

Related

Rule the Kingdom

What you think of 'Rule the Kingdom' ?
It seems like a great idea, an rpg + sim/simcity style game.
Its free to download.
The part that I think breaks the gameplay is the huge fremium portion of the game. It takes forever to do anything unless you spend crystals, which are extremely rare unless you buy them with real money.
But without the fremium, I think the game would be great. (I refuse to spend money on fremium games)
EDIT:
Haha, just found a huge exploit in the game, so now you don't need to to buy diamonds to speed things up
The game's time is dependent on the system's time. Meaning if you go to settings and increase a day, a lot of resources you were making just finish instantly (and you get the daily chest).
There are downfalls to placing the system's time back to the real time.
What I did:
Went back to the year 2001, used the diamonds that came originally, to heal my character. Now i'm playing till i pass the game. Safely advancing the time by day. When i complete the game, i go back to today's time and wait for the new content with a loooot of resources hehehe.
eddymonti said:
What you think of 'Rule the Kingdom' ?
It seems like a great idea, an rpg + sim/simcity style game.
Its free to download.
The part that I think breaks the gameplay is the huge fremium portion of the game. It takes forever to do anything unless you spend crystals, which are extremely rare unless you buy them with real money.
But without the fremium, I think the game would be great. (I refuse to spend money on fremium games)
Click to expand...
Click to collapse
I will say it right off the bat, and it goes with ANY game on ANY console; I despise freemium and pay to win. They are horrible and just scam the customer. Even when you "purchase" a game and are able to buy your way through faster and better equipment. I had a game similar to that called MyCountry and I downloaded a cheating client so I could have as much money as I wanted and actually play the game. I can't stand those. Other than that I know quite a bit of people to play that game and enjoy it, so it could be fun. Who knows.
Anyone have suggestions for similar games, pref. with no pay to win / pay to get items ?
Been looking for sim games for ages ( civ like games etc)
DeBoX said:
Anyone have suggestions for similar games, pref. with no pay to win / pay to get items ?
Been looking for sim games for ages ( civ like games etc)
Click to expand...
Click to collapse
Or age of empire like game, or better still a port of space empires
Im surprised there are not more real time startegy games for android, as real time strategy and touchscreen controls seem to go hand in hand if done right
DeBoX said:
Anyone have suggestions for similar games, pref. with no pay to win / pay to get items ?
Been looking for sim games for ages ( civ like games etc)
Click to expand...
Click to collapse
I am a big fan of the SimCity series and EA has a full on port of in the Play Store that is very well made. Very nice touch controls. Don't know if that's your sort of game, but I thought it was worth it. And i completely agree with the A full Touch RTS would be fantastic
Sent from my GT-N7000 using XDA Premium HD app
Updated the original post with info to make this game free, not fremium.

[Q] Start Up Company

Ok Im sure I am not the first one with this question/Idea. I am interested in starting up a small dev company for android Apps. I have several ideas but the biggest is a game I feel like if I dont get out then it will make my head explode. My question is what should I expect when it comes to hiring developers? I need to know what to expect for salary and workstation costs, ect. I am not against people working from home, even not in the same state as long as they can meet programming goals. I have very, very little programming knowledge, I am more into the story board part of games then the actual code but I am learning. I recently enrolled to finish my computer science degree and I have been spending several hours a day in both the guide built by tjdwowh as well as a guide on youtube with 200+ videos to help me learn. Recap:
What should I expect to pay devs to help build various apps?
What type of devs should I be looking for?
-Code
-animation/graphic design
How long should I expect it to take to build a game?
-best example from the app store would be the mass effect 3: infiltrator game that costs $6.99.
What type of machines should I provide for people to work from or should I expect them to have their own
I already have a degree in business and computer engineering but should I wait to finish my Science degree before starting the company.
I heard this site is great for general help all the way to advanced so thanks ahead of time for any and all help, I GREATLY appreciate it.
At least 67cents per hour
Sent from my GT-N7000 using Tapatalk 2
Batman189 said:
What should I expect to pay devs to help build various apps?
What type of devs should I be looking for?
-Code
-animation/graphic design
How long should I expect it to take to build a game?
Click to expand...
Click to collapse
Some answers.
Typical monthly salary in Russia (capital cities) for Android programmer is about 2500 usd, for iOS programmer is 3000 usd.
This is very average digits, in province cities prices are a little bit less then mentioned. I mean here, experienced programmers,
almost on project tech lead positions.
In Europe countries prices are higher.
Definately, coding and creating design, is absolutely diffirent activity, and it is better to have a professionals for these both parts
of mobile project.
Game development time is very depends on game design document, team experinece, tools used, and many other factors.
Minimum estimation can be considered as 1 month. Maximum is unlimited for gigantic projects.

Are in-app purchases effective?

As the title says, are in-app purchases as effective as I'd like to think they are?
As we're all fully aware, there are a lot of people around the internet who will do whatever they can to get a game or app that they shouldn't be able to.
Obviously developers have to make money when they choose to because otherwise they could be making a loss and not want to continue to develop any more. What is their best option to make money?
1) They could have a price on their app/game but once paid for, no more money will need to be spent in the app/game.
2) They could use the popular method of creating a free version and a paid version.
3) Have the app/game free of charge but have in-app purchases to make some money from it.
There are of course downsides to each of the options above but in my mind, the best option is 3) because it's not as easy to be able to get around the paying system. The only way around, that I can currently think of, would be by using cheat systems such as GameCih.
Whereas with the other 2 options, it's fairly easy to be able to bypass the required payment.
A perfect example of in-app purchases working is with Shadowgun Deadzone.
If the app had not been free, chances are I wouldn't have been interested in it because I couldn't test it before buying.
As the game is free, I tested the game out and because I thoroughly enjoy the game, I've since bought in game gold numerous times and will continue to do so.
I know that not everyone will have the same mentality as me but it proves, in my case, that in-app purchases work.
What are your thoughts on in-app purchases or what do you feel are the benefits of simply putting a price on the app/game?
From my experience, In App Billing is really good.
In my truck parking game, 3D Truck Parking, there are about 4 level packs for free and 1 that you have to buy with IAB. I must say that I got a lot of purchases daily!
IAB is better, you don't have to maintain two different versions, its easy to set up. Also users can't cancel an order they make through IAB & its linked to their accounts. On a normal paid app you can copy the apk and cancel the order, making it easy to steal.
When i started to work with android app i did two version free and paid. Now i'm sure that it's wrong. One free application with in-app payments is the best choise.
Question
Hi Guys!
I'm writing my academic thesis about the market of the app stores and I would like to interview some developers about the monetization, revenue models etc... If you could answer some questions please contact me at [email protected] It would be a great help! Thank you very much!
Freemium and IAB
Hi,
I believe Freemium is a good model for many apps, specially games.
And IAB is the best option to support the Freemium model, to my experience.
I tried other options such as free app with paid apk acting as an unlock key, which is a quite popular model on the Play Store, but not as powerful and flexible as IAB.
So I would really recommend IAB, specially latest version 3 which is easier to use.
Make sure you use the helper class provided by Google, but be careful, there are a few bugs in it...Look for fixes in stackoverflow !
Good luck!
Eric
I can certainly say I wish I had implemented in app purchasing instead of a free and paid version of the same app. As mentioned before, the ease of not having to maintain two versions, as well as the advantage of free app entry is a big plus. Definitely the way to go if the app is designed in a way that makes sense for that style.
In-apps are gr8, the only problem is that the app must be developed rly good (if not excelent i.e. nice in-game economy) to encurage ppl to use them. Freemium FTW!
I would love to move to IAB but I already have a paid/free app combo in the store. That would just be another app to maintain
Sent from my Nexus 4 using xda app-developers app
Just to say, Google Play bans ALL apps with in-app purchase here.
Besides, I can't but any apps in GP.
What a shame, Google.
F2P is here to stay
When you look at the top grossing list on both Google Play and iTunes you will see that, in fact, free-to-play titles make more money than paid titles. Of course, market for premium titles will still exist, especially for high-quality utility apps but in games F2P is dominating and, I think, this trend will continue.
As you experienced yourself, this model is super-convenient for players, you can test a game and, if interested, pay for additional items, etc. The only one thing which is tricky is keeping balance, ie. not making a game pay-to-win.
Last but not least, it's so much more exciting from a dev perspective to have 1 million of players enjoying your title than 10k Making money of them is yet another matter.
As a user I still like the idea of purchasing an app once and using it for as long as I like, but maybe I'm getting old...
I don't like the pay2play model, for example in real racing 3 you can only race a couple of rounds and then your car needs maintenance. This maintenance takes just long enough to hate it, but with in game coins you can make it happen instantly, which you can buy with real money.
The same goes for buying new cars: you don't make a lot of money racing so buying a new car takes ages (if you don't pay for quick maintenance that is) but you can again buy credits with real money to make it faster.
This probably makes for a continious money flow for the developers, but it annoys me; I would much rather just pay once and then play forever, and after that maybe pay some more for some dlc or something, but i don't like paying just to keep playing...
I don't mind what model developer choose. But I'm really disappointed by the lack of proper filters in Google Play. Free and Payed is not enough! It's cheating that demo or IAB applications are listed together with really free applications. There should be at least third category, which would gather demo, IAB etc apps - apps that aren't fully free. I would also love to have "open source" category.
Google's IAB is simple to implement in the app/game, but it has a huge disadvantage: if no server verification was implemented, then it is very easy to automatically hack IAB, there are many hacking tools available. Server verification is not an easy to implement. At least, a dedicated server is needed + experience in server programming.
IAP is good, but takes work
I have deployed apps with both IAP as well as the free/paid model.
IAP allows a single app with combined ratings and DL count (and free apps get more casual attention)
IAP takes more work - code, testing, and setup in portal
Paid apps on different app stores are easy. IAP solutions from each app store are not compatible with each other.
I plan to use IAP as the primary model on my next app (as well as ads), with no paid version. We'll see how that goes. I decided to try subscriptions, which is a tougher sell.
For a first app, however, the free/paid model may be much easier for many devs. Just hit a switch to show the no-ad layout (or whatever other features the paid version has) and dump the separate apk up on Google Play.
BTW I blog on ad networks and Android app stores at http://www.projectjourneyman.com. I created a report with charts showing my experience with a paid app as well as a free app w/IAP on Amazon and Google Play (plus paid app on Nook). Getting it signs you up to my email newsletter, but you can unsubscribe right away if you want
As a user I agree with an earlier poster that a once off fee for a full featured product is the most satisfying.
The biggest problem is IAP is that it needs to be very well implemented and generally this is not the case. More often than not it becomes a pay to win scenario which is just silly.
Too many games entice you to make a payment and then you feel you've been robbed as there was little value in the purchase.
I understand it is a good business model to get money from your hard work as a developer but personally I find it almost unethical. It becomes a little like gambling where games are addictive and require you to keep feeding in money to continue playing. This is not dissimilar to the pokie machines (aka slot machines) which are a very political issue here in Australia. I can imagine this pricing model in mobile games also becoming a political issue for similar reason if it is not self regulated by developers.
Also, hacking IAP apps is often pretty easy to do to avoid payment so this model is not immune to piracy.
Developers who depend on freemium might find their market drying up when their customers finally realize it's really a scam.
Im sorry for putting it this way but it's more honest to say so.
Freemiums are making money right now because of new smartphone owners who dont know any better.
But just like kids growing up, they will realize its better to buy outright a game than to keep throwing money into a game to get in game items just to play it well. It becomes pretty expensive later on.
The gold rush isnt going to last.
Here's my 2p's worth as a consumer, not a developer. The Freemium model is OK if its implemented correctly. Hill Climb Racing and Jetpack Joyride are two examples of what I believe to be decent titles. They're both so well made I have ended up spending real money on them both, not because I had to in order to progress or complete them (I'm looking at you Glu Games) but because I enjoyed the titles so much I wanted to play faster and support the developers. As for Real Racing 3, well I've got all the cars fully upgraded and I've never given EA a f***ing penny, nor will I.
There are limits.
I personally love the free / paid app model and almost all the tools and system apps I now use or have used were free versions I found invaluable and subsequently paid for. Hell, I've even bought 'Donate' versions that are exactly the same (Orux Maps) purely because the apps are that good.
Ultimately if people want to steal your work they'll find a way. Theft isn't going anywhere. But neither is the desire to reward decent work that is genuinely good value. I guess the way to get paid is to strive to create something of value.
bong4316 said:
Developers who depend on freemium might find their market drying up when their customers finally realize it's really a scam.
Im sorry for putting it this way but it's more honest to say so.
Freemiums are making money right now because of new smartphone owners who dont know any better.
But just like kids growing up, they will realize its better to buy outright a game than to keep throwing money into a game to get in game items just to play it well. It becomes pretty expensive later on.
The gold rush isnt going to last.
Click to expand...
Click to collapse
I do not agree, not all games use aggressive freemium model to milk the money from the users. In-app purchases are often used to buy additional unnecessary content (for example, extra levels) or to remove ads (because all free games are supported by ads). So the game just gives users a choice: either live with ads, or convert game into ads-free version.
nishyt said:
IAB is better, you don't have to maintain two different versions, its easy to set up. Also users can't cancel an order they make through IAB & its linked to their accounts. On a normal paid app you can copy the apk and cancel the order, making it easy to steal.
Click to expand...
Click to collapse
totally agree! IAP is much better!

How Your App Can Make Money?

Mobile games are a huge hit amongst people from all ages. The most common problem faced by mobile game app developers is that there is very little provision to make profit and this is the reason why most of the newbie end up running out of the competition. Making a strong provision for continuous cash flow ensures long term stability and sustenance.
Developing a game in itself is an arduous task; it requires imagination, planning and execution. A normal sort of an idea will never let you develop a permanent or long term user base; you need to cull out something unique and captivating. Selecting the correct OS, getting hold of an interesting design and UI and bringing in several other factors help you create a successful gaming app. Now the ultimate question which pops out here is that “how are you going to make a profit out of your product?”
Well it’s a fact that none of us work just for the sake of working; we all expect a reward in the form of profit. Monetization becomes the last but most important part of developing a game based application. Let us take you through some of the best ideas to monetize your app and get in a good turnover.
Made for the user: The first question you ask yourself when developing a game is about the target audience. Basically what you are developing is meant for your end users and not for you. The apt genre and target audience go hand in hand and then only you can ensure a long term user base. A popular game will automatically bring a larger crowd and hence create opportunities to earn.
Surprise your users: Who doesn’t love surprises? If you are continuously offering something novel to your users with regular updates then you can assure yourself with a strong user base. People will keep on coming back and take keen interest in getting the app updated because of the surprise element.
Bonus on referrals: Well this has become quite a bit common and effective too. You can put in some incentive for your users so that they refer your game app to their friends and family. This will again bring a lot of genuine installs and create a large user base pretty much quickly.
Effectiveness of the Freemium Model: Freemium has become quite a common internet term these days, it basically means providing basic things for free and the premium ones can be used at a price. The first three points have already given you an idea to create a large user base, now offering a freemium model will let you have monetary conversions. A good game will pull in some of the fans to purchase the premium offerings.
In-app purchases are a must: Since we are talking about monetization, the word ‘purchase’ holds a lot of importance. You must provide for in-app purchases to ensure that at least some people from your user base are purchasing something or the other. It might be a third party app or product, but, in this way you can build up on a good section of commission based earnings.
Discounts! Somebody who has always wanted to purchase something but couldn’t do it because of a higher price would definitely understand the importance of discounts. Offering a discount on the most sought after products in your range will keep on encouraging a lot many users to spend money.
Removal of limitations: Your game is an absolute hit, people love it but then there are some annoying hindrances like advertisements, zero lives, turns or even energy. Now you can bank on this opportunity and get such limitations removed for a paltry sum of money. Most of the users would spend.
Social Gaming: It is a human habit, when we are with our social groups we tend to spend more. Now if your game app gives an opportunity to function socially then people can be lured to spend more. If their friends are scoring high, then they will definitely want to beat them at any cost! Sounds clever?!
Merchandises: Lastly, once a game is quite famous, users do want to get hold of merchandises and accessories from the same game. Angry birds is a classic example, people buy mugs, apparels, footwear and other accessories just for the sake of love for their favorite game.
These are some of the most important methods of channelizing funds to your bank accounts. Gaming is a great sector to invest in, but the shortage of funds tends to shallow down the foundation of growth. Some of these strategies definitely will help monetizing funds.
If you believe that you have developed a good game then you should contact me now to start promoting your app around the word!

[FREE] [ANDROID APP] Crypto Capitalist - Idle Game

Download Crypto Capitalist
Welcome aboard! Do you like CryptoCurrencies? Ever heard of Bitcoin mining or Satoshi?
Have you always dreamed of owning bitcoins? One of those who wants digital assets for themselves? Then Crypto Capitalist is the game just for YOU!
Start the game by playing BTC Miner. Keep using that finger and tap, tap, tap until you can afford to pay for your own miners. The more money you gain the more you can buy. You can hire your own employees, buy upgrades and double your profit. By doing so, you attract more and more programmers to join you and boost your profits!
It's a free tap game. The theme is about bitcoins, digital assets that we usually read online. They talk about bitcoins, Ripple, Ethereum, Lite coin, blockchains and more. It's not an actual bitcoin mining but it's a clicker game and it's free.
Experience one of the best idle game ever! Be the idle hero of cryptopia! Be a bitcoin mining tycoon now!
We have updated the app. If you have played the game, do give us your feedback. Thanks
New Update! Don't forget to update your apps. We just released the latest version.
Crypto Capitalist
Legit or not?
The biggest problem with this kind of strategy is mining Satoshi you make very little when it's converted over to Bitcoin. Not worth the time unless you're into making a penny every 6 days. You're better off just waking around at stores and picking up pennies.

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