[ROM][DISCUSSION] CM10----DisarmedToaster by AGRABREN [PERMISSION GRANTED] - HTC EVO 3D

Download Link:
http://goo.im/devs/agrabren/cm10/shooter/cm-10-DisarmedToaster-0.1-shooter.zip
GAPPS:http://goo.im/gapps/gapps-jb-20120726-signed.zip
TERMS AND CONDITIONS
0. Definitions.
“This License” refers to version 2 of the GNU General Public License.
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
A “covered work” means either the unmodified Program or a work based on the Program.
To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
1. Source Code.
The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.
A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same work.
Toolchain: GCC ARM version 4.4.3
Kernel Source: https://github.com/agrabren/android_kernel_htc_shooter
This is a Discussion thread for the rom and is only to be used for that purpose.
This ROM Thread is posted with Permission of Agrabren
WORKING:
SOUND
WI-FI
CALLING
DATA
You Tell Me!
Note I AM NOT the creator of this rom. IT IS AGRABREN
He gave me permission to post a discussion thread
I will keep this open until he feels like the build is alpha quality
I will then close this thread
I'm posting a thread as he has not.
Also If you phone explodes or you create a black hole I Take NO RESPONSIBILITY

I'm fine with the thread, at least until the ROM is stable enough to meet my standards to be posted as an alpha. People in the CM9 thread wanted to see it, since I had posted a build for the GSM phones (to test if I had the basic infrastructure working) and they were thrilled. So I posted for CDMA after the last builds came out.
Now everyone, settle down. You're all more than welcome to use this thread to discuss what works, doesn't work, and how to help each other make the most out of it.

This forum is supposed to be about helping each other. Is the ROM in development? Yes. Does it work up to my requirements for alpha quality? No. Why? Because the microphone doesn't work right. If that were fixed, I'd likely switch to developing for CM10 instead of CM9, because the camera won't kill me to get working and everything else is trivial between the two for me to not lose any time or features.

Thread moved to GENERAL - it will stay here as a discussion thread.
Edited OP and thread title to reflect that, also left a couple posts from agrabren so people know he's ok with this thread.
Any and all flames or name calling will get you an immediate infraction and likely a ban if you cross the line too much.
Keep XDA what it shold be, open and a place to learn.
Have a nice day.

im still confused why the dictionary exists in the OP? - why not just link to where that was copied and pasted from? its pretty distracting from the actual OP

Xda is the best...
Sent from my GT-XPERIA S using xda app-developers app

Can't wait to install this once I get home.

Thank you il Duce! I'm excited to see CM10 on the Shooter, and can't wait to see how far Agrabren and others take this rom!!

minieod said:
im still confused why the dictionary exists in the OP? - why not just link to where that was copied and pasted from? its pretty distracting from the actual OP
Click to expand...
Click to collapse
It's the op decision to put what they want there. You'll live.
jasonvanfebr said:
Xda is the best...
Sent from my GT-XPERIA S using xda app-developers app
Click to expand...
Click to collapse
I agree.

I've been running this for a little over 12 hours now. It's very nice and makes me very excited to see where we can see Jellybean in the future.
Not Working:
4G will not enable
3D
Camera
Google Now/Search FCs
Headphones are not detected - sound continues to play through external speaker
Potential battery drain - BetterBatteryStats shows phone as awake 100% of the time, though I had an app running that may have been the cause of it
Watching Youtube can cause a reboot after 20-30 seconds
I also was unable to boot with the stock kernel, and if I had the newer ICS firmware it refused to boot at all with any combination I tried.
It's incredibly fast though, you can definitely feel the Butter in play. I'm very impressed with the ROM and will continue to run it until I go back to the USA, at the very least.

Hi.
I've been out for a bit, glad to see much hasn't changed (sarcasm).
One troll has already been banned from the mess that had to be deleted. Please behave yourselves, I really don't like spending my free time deleting drivel and banning people. The op has permission to post this, it's compliant, just discuss away. Don't be rude to each other.
Thanks and have a pleasant evening

Can't Wait
wwjoshdew said:
Thank you il Duce! I'm excited to see CM10 on the Shooter, and can't wait to see how far Agrabren and others take this rom!!
Click to expand...
Click to collapse
I feel the same way.
I would feel better when an official RUU is available then I would start ROM'ing all crazy lol.

FusionNeo said:
I've been running this for a little over 12 hours now. It's very nice and makes me very excited to see where we can see Jellybean in the future.
Bugs:
4G will not enable
3D
Camera
Google Now/Search FCs
Headphones are not detected - sound continues to play through external speaker
Potential battery drain - BetterBatteryStats shows phone as awake 100% of the time, though I had an app running that may have been the cause of it
I also was unable to boot with the stock kernel, and if I had the newer ICS firmware it refused to boot at all with any combination I tried.
It's incredibly fast though, you can definitely feel the Butter in play. I'm very impressed with the ROM and will continue to run it until I go back to the USA, at the very least.
Click to expand...
Click to collapse
4g is not integrated into this build , neither is camera , neither is 3d , neither is voice search - that is why those are bugs

Love the idea here, just dropped in to see only shooter, not shooteru.
Perhaps a CDMA thread title, or people posting whether they are gsm or cdma.
We all want to ditch sense after all.

scariola said:
Love the idea here, just dropped in to see only shooter, not shooteru.
Perhaps a CDMA thread title, or people posting whether they are gsm or cdma.
We all want to ditch sense after all.
Click to expand...
Click to collapse
you can get a fully functioning cm9 rom (no sense) for gsm in the gsm developers section

minieod said:
4g is not integrated into this build , neither is camera , neither is 3d , neither is voice search - that is why those are bugs
Click to expand...
Click to collapse
Oh I know, I wasn't expecting them to work. I just wanted people to be aware of what isn't working, even if it's things people shouldn't expect to work.

FusionNeo said:
Oh I know, I wasn't expecting them to work. I just wanted people to be aware of what isn't working, even if it's things people shouldn't expect to work.
Click to expand...
Click to collapse
:good: - OP should be updated reflecting a "not working" feature set

Found another bug - attempting to watch Youtube for more than 30 seconds or so causes a reboot. Will update my post to reflect this (in 5 minutes, due to my lack of user permissions). I agree that these bugs should be listed in the OP, to make them easier for people to find as well as remove all the posts like "DOES FOUR GEEZ WORK" from people who only choose to read the OP.

minieod said:
you can get a fully functioning cm9 rom (no sense) for gsm in the gsm developers section
Click to expand...
Click to collapse
yes, a cm9 and cm10 Rom if you know where, the thread hasn't been created for 10 yet.
Was just hoping someone could find out why audio goes out after phone connects call through SIP(Internet calling) ?
Problem with all cm9+ roms, by 3 different gsm devs.

Titanium backup won't restore Facebook.
It's not critical, but it is a problem I've been having. Unchecking Facebook fixes it.
It hung on something else too - had to force close TB a couple times, but I got most of my stuff back.
Over all, very fast, and the phone (the old neglected bit some people actually use to talk with other people verbally, rather than via txt) works well.
I've also had issues downloading paid apps from the market - and TB warned me that my device ID had changed. It offered to change it back, which also crashed TB.
After restoring accounts from TB (and possibly the device ID as well - not sure if that completed or not), the market issues have gone away.

Related

[Q] is there an app that checks all installed or purchased apps for ICS compatibilty?

maybe either through API level, or by querying market info
Reason: i want to check on GB before I upgrade to ICS, which apps will not work.
don't know if relevant but it is for SGS II
Thx in advance
repost from here as nobody could really answer my question
can't believe I'm the only one with that issue
maybe an idea for a dev? would be willing to pay for that ;-)
I don't see why this can't be done:
-http://stackoverflow.com/questions/2695746/how-to-get-a-list-of-installed-android-applications-and-pick-one-to-run
-http://developer.android.com/reference/android/content/pm/PackageManager.html
-http://developer.android.com/reference/android/content/Context.html#getApplicationInfo()
I haven't thought through the problem just yet, but its seems to be doable. If you don't find an app soon, I will start working on a script that does it and, if successful, a proper, free software app. I am hoping the available methods won't require something as stupid as launching each app fully. But again, I haven't thought it through. Thanks for the idea btw.
EDIT:
Made a little more effort
https://groups.google.com/forum/?hl=en&fromgroups#!topic/android-developers/dXLACRIizKc
I will work on something this weekend and get back with y'all.
EDIT 2:
So it looks like I would need maxSdkVersion which I don't find in the API. Furthermore, it is strongly suggested that one not use maxSdkVersion when building an app so that doesn't sound all that useful. I have received another, much more complicated suggestion that may do what I want, but I will have to look hard at it. Looks like I'm going nowhere in my effort. Always open to suggestions. More to come later this weekend.
I'm not the sharpest tool in the shed, but I thought this was mostly a straightforward task using the API's exposure to AndroidManifest.xml. As per my previously posted link to an Android Developers discussion on the topic, my approach is dead in the water as far as I can see. I did try to find an answer though to the best of my limited ability. If anyone has or ever solves this problem (I consider it a problem) I would hope they find the this thread.
Thanks for the learning experience. I give up.
Most older apps will work fine on ICS, its pretty backwards compatible. If the app uses legacy menus the button will appear in the old lower left hand corner location instead of the upper right hand corner like apps written for ICS.
i'm no dev so bear with me if i write stupid stuff
one likely but not very promising sounding way might be to use android:targetSdkVersion as "As Android evolves with each new version, some behaviors and even appearances might change. However, if the API level of the platform is higher than the version declared by your app's targetSdkVersion, the system may enable compatibility behaviors to ensure that your app continues to work the way you expect. You can disable such compatibility behaviors by specifying targetSdkVersion to match the API level of the platform on which it's running. For example, setting this value to "11" or higher allows the system to apply a new default theme (Holo) to your app when running on Android 3.0 or higher and also disables screen compatibility mode when running on larger screens (because support for API level 11 implicitly supports larger screens)."
question though is how many apps actually use this?
However after having read this re android:maxSdkVersion "Warning: Declaring this attribute is not recommended. First, there is no need to set the attribute as means of blocking deployment of your application onto new versions of the Android platform as they are released. By design, new versions of the platform are fully backward-compatible. Your application should work properly on new versions, provided it uses only standard APIs and follows development best practices. Second, note that in some cases, declaring the attribute can result in your application being removed from users' devices after a system update to a higher API Level. Most devices on which your application is likely to be installed will receive periodic system updates over the air, so you should consider their effect on your application before setting this attribute." (taking from here) i now don't know how important my op is, but then why do all app devs release new versions "fixing things" for ICS?
One pretty significant example which actually currently will prevent my phone from getting ICS for now is that the subsonic app in the current version produces stuttering when playing audio while downloading (problem description here).
Isn't there any way to instead of searching the phone searching google play/android market instead?
Randi said:
maybe either through API level, or by querying market info
Reason: i want to check on GB before I upgrade to ICS, which apps will not work.
don't know if relevant but it is for SGS II
Thx in advance
repost from here as nobody could really answer my question
Click to expand...
Click to collapse
Here's a list of some working games/apps for ICS
Theoretically an Android app (or a combo of say App Engine and Android) could find your installed apps, seacrh Play for said apps and then scrape the page for relevant information. Doesn't sound to hard, but I didn't think about too hard either. Perhaps I will check out what useful info is on Play and how feasible scraping its markup will be. I will get back at y'all if I do.

Developer workflow?

Hi there! I was curious as to the ROM developer workflow. I'm somewhat familiar with building AOSP for x86 VMs and have done some skinning and manipulating system apk's ... but I have some other questions:
1. What distinguishes a ROM package from other zip installers, I guess since it is *nix, everything's a file and most ZIPs then just have the files changed?
2. Jokersax makes mention of doing all development on the device itself... What this workflow, just doing a lot of nandroid backups then, or just replacing things on the fly and hoping for the best?
3. What options exist for adapting system level native code, perhaps I guess I'm asking if, for instance, the camera works with Blur stock SBFs, how could one go disassembling the functionality and deriving CM9 compatible packages? Are the drivers that tightly coupled with the UI elements? That would seem impossible to maintain, and say what you want about Motorola, I couldn't imagine this to be the case.
Thanks -ap
Sent from my MB855 using xda app-developers app
antipasto said:
Hi there! I was curious as to the ROM developer workflow. I'm somewhat familiar with building AOSP for x86 VMs and have done some skinning and manipulating system apk's ... but I have some other questions:
1. What distinguishes a ROM package from other zip installers, I guess since it is *nix, everything's a file and most ZIPs then just have the files changed?
2. Jokersax makes mention of doing all development on the device itself... What this workflow, just doing a lot of nandroid backups then, or just replacing things on the fly and hoping for the best?
3. What options exist for adapting system level native code, perhaps I guess I'm asking if, for instance, the camera works with Blur stock SBFs, how could one go disassembling the functionality and deriving CM9 compatible packages? Are the drivers that tightly coupled with the UI elements? That would seem impossible to maintain, and say what you want about Motorola, I couldn't imagine this to be the case.
Thanks -ap
Sent from my MB855 using xda app-developers app
Click to expand...
Click to collapse
1) You are pretty much correct....and rom can be turned into a simple one file zip or vice versa
2) He actually uses the device along with a build machine. You can do some simple stuff on the device itself, but if you're going to get into decompiling jars or apks, you will need a bot or a PC.
3) Apktool (Linux/Windows) or Android Suite (Windows) will allow you to break down the apks like you are describing. I'm sure you can make a blur apk work with CM9 (obviously app developers on the Play market do manage to make both). I'm not very familiar with Blur/CM7, as I started work on ROMs after ICS had hit, and I really didn't see much real desire to do something that wasn't forward from where my phone was.
Mainly, you can do source work, which you are most likely familiar with the process of.
I do "port" work...taking the framework, apps and some other necessary functionality-related parts and making a new rom for my device with it.
If you are interested in the process, by all means get in touch with me via PM. We are in need of some people to help with a void that has been left by our team member Spleef taking on a second job.
Thank you so much for the extensive reply. I have about a kabillion personal projects, it would be perhaps interesting to ruminate some on the metadevelopment as it were, I do notice that the Cyanogen project seems to have a lot more ability to automate their workflows, it would be cool to try and get more people into those kinds of logistics to help out... Anyway, I'm trying to remain productive, I'm a long time lurker, and I can't bring myself to post unnecessarily to even get to the 10 posts I need to provide feedback in the development forums, but I'll try
I've been really inspired with the Clojure / Java community, especially "Leiningen" and things like Jenkins for continuous integration. Could be cool to try and think at this level, perhaps like a chrooted VM or something that enthusiasts could run to assist in build CPU times, or hell I dunno, this kind of thinking is all pie in the sky and is hell to set up possibly for little gain, although I'm encouraged that Bittorrent is being used a little more here and there perhaps to offload some of the hosting costs. FWIW I have used S3 in my own projects, and for various static sites I have, I've been hard pressed to pass 30 cents a month in hosting costs on S3, but this is all low traffic stuff and there's a lot of options out there with various kinds of advantages and disadvantages.
All in all, thank you all for your continued efforts, especially going into the later part of this year when JB will mature, and the possibility of ICS drivers being integrated. You guys rock!

[APP] [CM7] Increase Your Privacy with PDroid [alt CM9/CM10]

Well, I’m sure that it isn’t a secret for anyone, CM7 has been and still is my favorite rom for my Defy(s). I’ve been using it since the day Quarx’s brought IP Tables support to it – hence allowing me to use Droidwall as an Android firewall. I could then selectively allow/deny internet access to any installed app [having internet access permission that is…]. This is a first and important security step, but like anything, this has limitations; apps that do ‘really’ need internet access are then free to send (and receive) whatever their Android permissions allow them to get a hand on. For that, CM7 has a neet feature called ‘permissions management’ that allows you to control each app’s permissions individually. This option works fine BUT the problem is that the apps that you control that way often lose functionalities, stop working altogether or even throw you an error message telling you that the app’s permissions have been altered and that you will not be able to use it unless you reset them.
So how to solve this potentially very critical security flaw without losing apps functionality? ==> PDroid.
Thanks to xda user measel, I’ve just recently discovered this wonderful piece of software and I don’t think that my Defy will ever live without it from now on. The app itself is not really a new one and I’ve decided to create this thread to spread to word around and in the hope that it will be helpful to other Defy owners conscious about their data privacy.
WHAT IT DOES:
• More than just blocking apps Android permissions, it lets you control each individual app’s access to private information (user + system);
• It allows you to block and, in some cases, let you either use random or custom private data;
• It will also (if desired) warn you on any root or privacy info access, all that with an easy to figure out and use user interface [see pics];
• And best of all, applications will not crash when their access to private data is blocked unlike with Permission Denied (using LBE Privacy or alike or with CM7).
Disclaimer: I’m only the messenger and I take no credit or responsibility for anything that you’ll do with your phone from here on.
HOW TO:
Original thread by the dev [go have a read and give your thanks to svyat]
Pre-requisites:
- Make sure that you did not use Titanium Backup to integrate sys Dalvik into the rom [if you don’t know what that means, chances are that you didn’t; ignore it];
- a PC running Windows;
- a CM7-jordan/Jordan-plus build;
- PDroid patcher v1.31 (v1.27 also work but the latest version (v1.32) from the link above doesn’t work for the Defy. So I’m attaching v1.31 here which I’ve found with a little digging through that thread;
- the PDroid.apk itself [Market link] or [Dropbox link from the dev];
=> If you don’t have access to a PC running Windows or just don’t want to go through the trouble of patching process described below, you can head over to measel’s CM7 nightlys | info collection thread and locate the build you are using; he was kind enough to provide us with patches for most of recent Jordan builds. So go and grab your applicable patches and give thanks to him.
=> If you’re running CM9 or CM10, this patcher will not work for you, but there are alternatives - namely: the ‘auto-patcher’ or even the PDroid v2 [I’ll give links to those later]. Just go read the last few pages of the original thread, there are quite a few mentions/redirections to those over there. [please don’t ask me about questions about those as I did not try them just yet]
Note: PDroid is an ongoing but currently ‘on hold’ project [because, like someone said before: devs sometimes have a life outside Android...] which works perfectly fine as it is if you follow the next few steps below.
Zero off: Make a nandroid backup of your current phone setup.
First off: Create the patch for your rom:
To work, PDroid first needs you to mod 3 framework files and push them onto your phone. To do so, all you need to do is to execute the PDroidPatcher.exe. file [extract it from the zip attached] and point it to the CM7 build you are using. Let it do its thing and it will create a CWM recovery flashable zip and an undo (RESTORE) one.
Second: Flash the patch:
Just boot into recovery, wipe cache and dalvik and install the patch and boot up.
Third: Install the apk
That’s it!, you’re now ready to go your list of installed apps and start controlling your privacy accesses.
Warning: again, go read the original thread for a how to on how to backup your PDroid settings and/or use TB to do so.
HOW TO USE:
Well, it’s all pretty obvious and with a bit of common sense, you will easily figure out how and what to set up. By default, nothing is blocked and apps are free to access data. So you’ll have to go through your list of installed apps and set up each individual data access and then try them out. For example, logic would tell us not to block the ‘GPS/Network Location’ data to maps related apps nor block ‘Accounts credentials’ to apps dealing with user IDs and passwords like Email or social apps.
I can’t give you detailed instructions here (it’s not the point of this thread anyway), but if like me you already use Droidwall, you can first leave alone all the apps that you’ve black listed for internet access [pic 2] since they won’t do anything with your private data if they can’t send it back home… There is also an option within the app to ‘hide all the safe apps’ [which do not have an internet permission]; check it to reduce the size of your list of apps to configure.
From experience, I’d also suggest you to keep an eye on the apps requiring a password to run since blocking Device or Subscriber ID might mean that you’ll have to always enter passwords each time you run the app that would otherwise be remembered by those apps. As a rule of thumb, I pretty much choose the ‘use random’ option whenever it is available (just to minimize problems with the app on blocking completely – I’m not even sure this is a valid argument here…) or block everything else when it’s not and finally, I leave ‘Network Info’ allowed since it basically only lets apps know if you connected to internet or not [who cares if they get your wifi’s SSID or not…].
But again, you’ll have to fine tune the whole thing for each and every app and run them to check for full functionalities – but at least they won’t crash on you… Finally, you can pinpoint potential problems/solutions by turning off the general PDroid notifications option and by turning on a specific app’s ones [pic 3].
Happy privacy enhancement!
/AL
As usual!
Quality guides from lovely []AL[]
I don't want a tapatalk sig!
nogoodusername said:
As usual!
Quality guides for lovely []AL[]
Why not move to Android Apps forums?
I don't want a tapatalk sig!
Click to expand...
Click to collapse
"lovely AL" wow! you surely are the first person to tell me anything like this here on xda.
..not sure if I should be flattered or run away by homophobia - hehehe! :laugh:
Well, I didn't mean to make it a guide when I started writing it, but like always I had things
to say and the post got longer and longer.. so I guess that we can call it a sort of guide...
But I truly like the app and believe that along with Droidwall, that should be installed on every phone.
In fact, Google should look at this and incorporate something similar into Android.
OK, I'll go reply to your PM now... cheers!
Edit for your question: because like I wrote in the OP, I'm just the messenger and not the dev of the app.
The app also works mostly for on phones running CM7 and even not all the phones support it either.
So I wouldn't publish this widely without at least asking permission to the dev. But here for Defy owners fellows,
I know it works fine and again, I think that it is pretty much an essential app to have.
9 downloads/1 thank;
Leeches, I see leeches everywhere!
Shhhiiiiii- You got me excited! I thought I'd find a patch for the Quarx rom! So far auto-patcher can't patch Quarx's CM10 roms. Nor do I understand why that's so but that's why I'm not a dev.
Excellent app
Arch Linux User ..
KicknGuitar said:
Shhhiiiiii- You got me excited! I thought I'd find a patch for the Quarx rom! So far auto-patcher can't patch Quarx's CM10 roms. Nor do I understand why that's so but that's why I'm not a dev.
Click to expand...
Click to collapse
Well... sorry to hear that; I had no clue that it doesn't work with Quarx CM10. It seems to work for some other JB builds/phones... But like I wrote on the OP, I haven't tried any of this on CM9/JB yet. So again, too bad that this thing is a no go for now. I hear that Quarx is very busy outside Android's world as of lately so it might not be a good time to ask him about this - might also be low on his priority...but who knows, someone might read this and find an answer for you.
ps: quite an avatar you got there :silly:
an thanks for the link to the auto-patcher thread; it might be useful to others and it'll save me the search when I update the OP with it and your comment eventually...
juan296 said:
Excellent app
Click to expand...
Click to collapse
Well thanks but again, just I'm just a messenger here and not the dev... :highfive:
Actually, I use DroidWall , so.. can uninstall this app? And right now, JUST USE pdroid! Right?
Arch Linux User ..
juan296 said:
Actually, I use DroidWall , so.. can uninstall this app? And right now, JUST USE pdroid! Right?
Click to expand...
Click to collapse
I still use both...they are quite different apps and don't do the same at all. Droidwall is a firewall that let you control if an app has access to internet or not; PDroid controls what private information each app can access.
Like I wrote on the OP, any app that is blocked by Droidwall doesn't need a PDroid setup, but apps that need internet connection could be free to get private information from your phone if you don't use PDroid...
Basically, PDroid has no way of blocking all internet access; it only blocks apps from reading private info (or scrambles it by returning info like random network location or sim ID#...)

Cornerstone for CM10 in progress, could use some help

I'm working on a JellyBean port of Cornerstone. It is currently building with CM10, but does not work very well at all. I'm not sure if this has to do with the resolution of my tablet, 1900x1200 TF700T, which I tried to account for, but may have screwed up. I could use some help on this, as I have very little time and not much experience with building Android from source. Specifically, any advice on toolchains/testing code without needing to do an entire build would be appreciated. What would be more appreciated is if I could get some help with the project itself to get it to a stable place, and perhaps to include a path for continuous updates with as new releases come out.
https://github.com/emil10001/cornerstone
My current build environment is an Ubuntu VM, just using the commandline. I write the code and try a build. It usually fails and I go in and fix the errors that it gives me. This process means that I spend about 1-10 minutes coding and 2 hours waiting for it to build and fail. At present, it's actually building just fine, but it isn't working very well.
I really like the idea of Cornerstone and would like to see it working on newer builds. I am also reaching out to the Cornerstone Google Group, but they have been fairly silent for months. https://groups.google.com/forum/?fromgroups=#!topic/cornerstone-dev/Gz345pbd-co
Thanks,
John
I did talk with them a while back and the did say they're working on updating the codebase to support jellybean.
I had a quick glance at your fork.
This way its really hard to test, you could better just fork frameworks/base from android and then modify the files instead of the copying the changed files.
That would make it easier to test, view what changed, etc.
You could also use gerrit.
mmm path/to/it will do a quick rebuild.
I've had the apps up on github.com/sgt7 but they haven't been updated since way too long, will update them when I find some time.
Sent from my GT-P1000
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Thanks for the tips!
The reason that I am keeping them separate is mainly for sanity, I wanted to try to keep the cornerstone stuff outside the main android code so that I can keep the android codebase relatively up-to-date, and also very obvious about what's a part of cornerstone for anyone that wants to grab the source from me. I'm also wondering if it's possible to pull part of this, say frameworks/base, into Eclipse (without it taking a day and a half to build the workspace).
Also, with gerrit, I wanted to keep this separate from the CyanogenMod stuff, mainly due to the comments that Dianne Hackborn made on G+ to Steve Kondik. I have a feeling that that's what killed the project.
I'd also really like to see how this works on a 1200x800 device, since that's what Cornerstone was originally designed for. I'm thinking that I screwed up the data in the xml resources, and that that's a big reason as to why it looks so funky on my device.
emil10001 said:
Thanks for the tips!
The reason that I am keeping them separate is mainly for sanity, I wanted to try to keep the cornerstone stuff outside the main android code so that I can keep the android codebase relatively up-to-date, and also very obvious about what's a part of cornerstone for anyone that wants to grab the source from me. I'm also wondering if it's possible to pull part of this, say frameworks/base, into Eclipse (without it taking a day and a half to build the workspace).
Also, with gerrit, I wanted to keep this separate from the CyanogenMod stuff, mainly due to the comments that Dianne Hackborn made on G+ to Steve Kondik. I have a feeling that that's what killed the project.
I'd also really like to see how this works on a 1200x800 device, since that's what Cornerstone was originally designed for. I'm thinking that I screwed up the data in the xml resources, and that that's a big reason as to why it looks so funky on my device.
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Click to collapse
Just checkout a new branch with the modified code, that's what version control is for.
Also, i believe it should be fine now if there is some sort of a whitelist implementation, and only few apps are supported by it. (*le Samsung Mutli Window)
cdesai said:
Just checkout a new branch with the modified code, that's what version control is for.
Also, i believe it should be fine now if there is some sort of a whitelist implementation, and only few apps are supported by it. (*le Samsung Mutli Window)
Click to expand...
Click to collapse
What happens when you try to use an unsupported app anyway? I have Note 2 with the multiview hack and every app I've tried with it has worked, though I've never tried anything like say Angrybirds, just google voice and Trillian and stuff like that.
Is this still something that you are trying to work on? GOD I would love cornerstone on my tf700!!!
Need some help testing/coding ect? I would love to help, not an advanced dev but working on my android chops daily.
I am available to help with testing.
Am a rom developer.

Unrestricted Touchpad Support [Tutorial / Source / Apps]

Now that framework modifications are no longer working in newer Android versions, a lot of the research I have over the past few months may be of use in maintaining touchpad support.
The Sony example apps use NativeActivity and the event ID from the native side separates the event (since touchscreen events use the same handler). The trick for an app dev getting it to work was just a matter of returning a false motion event to Java and handling the input natively with a second interface set up for touchpad events. This did not change in later versions of Android. The only real change was the key layouts. In later versions of Android, they added a separate key layout for the gamepad instead of appending the default one. That is why the circle button is no longer alt + back. Instead, you have to check the device name for zeus-gamepad and then handle it as the standard back KeyCode.
You can see the code to handle touchpads in a standalone library I put together to add to reicast. This library is built independent of the emulator and allows handling the touchpads through a secondary NativeActivity that has the methods OnNativeMotion and OnNativeKeyPress handling input identified as coming from an Xperia Play.
https://github.com/reicast/reicast-emulator/blob/master/shell/android/jni/src/XperiaPlay.c
The touchpads no longer dispatch a TouchEvent because a TouchEvent was the catch all for touchscreen, touchpad, mouse interaction. When GenericMotionEvent was added, it allowed better classification of touch and move without all the extra checks and conditions.
Trying to find a workaround from the user end instead of getting the developers to use the proper code is why older apps end up broken in newer versions of Android. A lot of the developers have since moved on to other things and left the app with the hack code. Now that it is no longer possible, it may be too late to get an update with the code that works.
GameKeyboard uses the touchpad support methods and acts as a middleman to convert the interaction into something the app can handle using standard methods. A system modification would be something like that merged with something like tasker to detect when the gamepad was opened. Until that modification exists, GameKeyboard and Tasker are a fully-functional alternative.
https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard2&hl=en
Here is the full source on the various supported ways to handle the touchpads in Android:
https://github.com/AbandonedCart/XperiaPlayNative
And for Unity developers, here is an extension to support touchpads from within a game:
https://www.assetstore.unity3d.com/en/#!/content/18853
And here is a demonstration of an Android app with touchpad support from within Unity:
https://www.dropbox.com/s/lw7lebx4piizw4v/SwordArtUnity.apk?dl=0
hi,thank you for starting this thread, it's nice to se that someone is still interested in the xplay, it's still perfect for my use. i do heavy retrogaming with retroarch, plus all the new game, the walking dead,gta sa nova modern combat ecc. i'm on super jelly bean 8 with lupus 13, oc to1.4ghz for gaming with the touchpad fix,and touch pads lag as hell and make any game unplayable..
unfortunately i'm not a developer, but i will be testing of corse if you need..
This isn't really one of the threads where there will be a build or mod to download and then post error reports about. This is one of those threads (like xda used to be flooded with) meant to show people how to do things so they can add them to something or gather all the parts and build something else. It's source, instructions, and good ol' fashioned information. It's a little late, but it's all the stuff that should have been here when the games were being developed to prevent the support situation currently being faced.
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twistedumbrella said:
This isn't really one of the threads where there will be a build or mod to download and then post error reports about. This is one of those threads (like xda used to be flooded with) meant to show people how to do things so they can add them to something or gather all the parts and build something else. It's source, instructions, and good ol' fashioned information. It's a little late, but it's all the stuff that should have been here when the games were being developed to prevent the support situation currently being faced.
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Thank you as soon as I get another Xperia play I'll definitely be trying this
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twistedumbrella said:
This isn't really one of the threads where there will be a build or mod to download and then post error reports about. This is one of those threads (like xda used to be flooded with) meant to show people how to do things so they can add them to something or gather all the parts and build something else. It's source, instructions, and good ol' fashioned information. It's a little late, but it's all the stuff that should have been here when the games were being developed to prevent the support situation currently being faced.
Sent from my iPad using Tapatalk
Click to expand...
Click to collapse
thank you again for your support, by not being a developer i've no idea on how to use your files, not understandable for me. i'm shure it will be useful to developers for eventual new projects

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