How to improve quality of custom ringtones? - Galaxy S III Q&A, Help & Troubleshooting

Hi all,
I have attempted to make a custom ringtone using WavePad (some free popular sound recording/editing software), and copied it over to the Ringtones folder in my S3 as a 320kps mp3 file. For a short 32 secs, it's weighing in at 1.2mb.
But when I played it back on my S3, it sound horrible compared to the default ringtones already in my S3. They just sound SO MUCH clearer.
Any ideas on how to improve the quality of my custom ringtone?
Hope i'm asking on the correct forum!
Thanks.

kai2810 said:
Hi all,
I have attempted to make a custom ringtone using WavePad (some free popular sound recording/editing software), and copied it over to the Ringtones folder in my S3 as a 320kps mp3 file. For a short 32 secs, it's weighing in at 1.2mb.
But when I played it back on my S3, it sound horrible compared to the default ringtones already in my S3. They just sound SO MUCH clearer.
Any ideas on how to improve the quality of my custom ringtone?
Hope i'm asking on the correct forum!
Thanks.
Click to expand...
Click to collapse
Try change to OGG format

Stock ringtone format .
General
mod\system\media\audio\ringtones\12_Mother_Nature.ogg
Format : OGG
File size : 390 KiB
Duration : 25s 127ms
Overall bit rate mode : Variable
Overall bit rate : 127 Kbps
Album : Samsung
Track name : Mother Nature
Performer : Samsung
Genre : Ringtone
Comment : Samsung
ANDROID_LOOP : true
Audio
ID : 7847 (0x1EA7)
Format : Vorbis
Format settings, Floor : 1
Duration : 25s 127ms
Bit rate mode : Variable
Bit rate : 128 Kbps
Channel(s) : 2 channels
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 393 KiB
Writing library : libVorbis 1.0 (UTC 2002-07-17)

Hi guys,
I just tried recording and saving as an OGG format using WavePad, transferred it over to my S3, but no sound came out when selecting that file as a ringtone in the sound settings.
Did I miss something?

Related

Creating A Wav Ringtone

Good morring
Today i am trying to make my own ringtones in wav format,i am using cool edit pro 2.0 and all is going well HOWEVER when i save the cropped mp3 files as wav a 10 second clip is saving at around 2mb. Can i make the final wav smaller somehow?????
Hi there
WAV is the standard format for PC Audio (as AVI is for video) -and can come in a variety of bit rates but 16 Bit/ 44.1 Khz is CD quality, unfortunately the high bit rate means that you eat up a lot of storage (there is a calculation but I can't remember it - something like 10Mb a minute ??)
To get the file size smaller you need to lower the sample rate to something like 8 bit/22Khz.
But I'm guessing that the ring tone is a piece of music or something, due to the file size, and there's no way you'll be able to reduce the size without suffering degradation. For things like "rings" and "bleeps" you wouldn't have to worry...
Basically the very thing that enables you to compress a WAV and make it still sound good is MP3 compression, but we aren't allowed to use them............... :x
Surely someone could hack it tho? It occurs to me that a more 'microsoft' solution would be to support WMA for ringtones..
What actually plays them back? If only it were Mediaplayer eh?
So are you saying there is NO way to do what im asking????
like spence posted then you can make your wav files smaller by lowering the samplerate and the bit resolution
samplerate deside what the higest frequence being played is
because of nyquist rule you have to sample with 2 times the higest frequence you will be playign so
if you lower the frequense to 22Khz then 11Khz will be the higest frequence it will play
when it's a ring tone to a phone which speaker is not really THX then 11Khz is ok
the bit from 8 to 16 deside how big a difference there is between amplitude og the samples
i sugest that you mess around with the file lowering sample rate and or the bit resolution and compare them by quality and size
hello...
what piece of software would you suggest doing this with?
is there away to make the .wav file (ringtone) louder without making the volume louder on the phone?
thanks
jay
cooledit
or
sound forge
are good programs too mess around with sound (I'm poet and i dident even know it )
and yes you can raise the volume in the file
using cool edit pro i have done what you suggested with regard to quality however the end result (the size of the wav) does not change
try changeing the sample from stereo to mono as well, I have seen massive reductions when useing just mono which is perfectly good for a ringtone, I have a 22 second wav with 16000 Mono 16bit and it sounds fine and is only 692 Kb
you may be missing something I think - these actions should make the file smaller, they have to.. You need to aim for "convert sample rate" which will be in Edit somewhere..
Failing that send me the wav file and I'll sort it for you
I use Wavelab personally - I'm into audio processing/editing big style..
Yeah think i must but in saying that using sound forge 6 seems to have helped as i now have a 28second cip at just 1.1 meg (where as before it was 5.5meg) but im sure there is a way to SQUEEZ it a little smaller
make sure it's
8bit
and make sure it's 11Khz (you could try to see how it sounds if you make it lower ?)
make sure it's mono as in joinet stereo
why such a long clip anyway ?
i think it can repeat somehow like if you have a clip where you yell
"the phones ringing einstein" should it not play that over and over again ?
posted this before, but here goes again... two really nice free tools for doing all the audio you ever want:
Audacity - you can apply filters, reducing noise, increasing decreasing bass or amplification
www.dbpoweramp.com - great tool, allows you to change almost any audio format to any audio format. Plus allows you to save wav files in any bit rate/frequency, thereby reducing size (quality) to suit your need.
hope this helps.
Even easier - use Winamp. It has a diskwriter plugin (in the output preferences) which can be configured to push out good quality SMALL audio. I've manged to get a whole song as a ringtone in just 2.5mb

[Q] How many frames per second does the xperia mini pro capture in the video ?

Please answer if you're really sure ...
ko_technique said:
Please answer if you're really sure ...
Click to expand...
Click to collapse
30 FPS.
Just capture a sample video and look for its properties
Code:
Format : AVC
Format/Info : Advanced Video Codec
Format profile : [email protected]
Format settings, CABAC : No
Format settings, ReFrames : 1 frame
Format settings, GOP : M=1, N=31
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Variable
Frame rate : 29.706 fps
Minimum frame rate : 29.383 fps
Maximum frame rate : 30.010 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Title : VideoHandle
Language : English
And its in HD
Sent from my ST15i using xda premium
Hey , the SK17i actually captures video with stereo sound, using both microphones on the top and bottom of the phone, my last phone and Samsung G2 only recorded in mono even though it has two microphones as well

StockCamera from LG g2

Hello, someone ported the LG G2 Stock Camera and it works on my device p760 running cm10.2 and it will work on aosp 4.3 and CM 10.2
http://forum.xda-developers.com/showthread.php?t=2522889
Fl3kzZ said:
Hello, someone ported the LG G2 Stock Camera and it works on my device p760 running cm10.2 and it will work on aosp and probably also stock
http://forum.xda-developers.com/showthread.php?t=2522889
Click to expand...
Click to collapse
thanks but i cant install it on stock jb
It actually brings back fullHD recording on my P768 (P778g variant with 8mp camera) on a non-stock ROM, very nice!
Im using CM10.2
This is the data of a video with 1920x1080 30fps setting on very low light (its night here):
Code:
Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : [email protected]
Format settings, CABAC : No
Format settings, ReFrames : 1 frame
Format settings, GOP : M=1, N=29
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 11s 623ms
Source duration : 11s 643ms
Bit rate : 1 020 Kbps
Width : 1 920 pixels
Height : 1 080 pixels
Display aspect ratio : 16:9
Rotation : 90°
Frame rate mode : Variable
Frame rate : 14.944 fps
Minimum frame rate : 11.466 fps
Maximum frame rate : 14.978 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.033
Stream size : 1.42 MiB (61%)
Source stream size : 1.42 MiB (61%)
Title : VideoHandle
Language : English
Encoded date : UTC 2013-11-14 02:00:26
Tagged date : UTC 2013-11-14 02:00:26
mdhd_Duration : 11623
Audio
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 12s 54ms
Bit rate mode : Constant
Bit rate : 96.0 Kbps
Channel count : 2 channels
Channel positions : Front: L R
Sampling rate : 48.0 KHz
Compression mode : Lossy
Stream size : 142 KiB (6%)
Title : SoundHandle
Language : English
Encoded date : UTC 2013-11-14 02:00:26
Tagged date : UTC 2013-11-14 02:00:26
And this is from a video with 1920x1080 60fps setting also on very low light :
Code:
Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : [email protected]
Format settings, CABAC : No
Format settings, ReFrames : 1 frame
Format settings, GOP : M=1, N=29
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 39s 72ms
Source duration : 39s 187ms
Bit rate : 29.9 Mbps
Width : 1 920 pixels
Height : 1 080 pixels
Display aspect ratio : 16:9
Rotation : 90°
Frame rate mode : Variable
Frame rate : 12.045 fps
Minimum frame rate : 4.636 fps
Maximum frame rate : 24.026 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 1.196
Stream size : 139 MiB (99%)
Source stream size : 140 MiB (99%)
Title : VideoHandle
Language : English
Encoded date : UTC 2013-11-14 02:00:02
Tagged date : UTC 2013-11-14 02:00:02
mdhd_Duration : 39072
Audio
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 39s 745ms
Bit rate mode : Constant
Bit rate : 96.0 Kbps
Channel count : 2 channels
Channel positions : Front: L R
Sampling rate : 48.0 KHz
Compression mode : Lossy
Stream size : 466 KiB (0%)
Title : SoundHandle
Language : English
Encoded date : UTC 2013-11-14 02:00:02
Tagged date : UTC 2013-11-14 02:00:02
Now i need to test on day light.
The fps is 12-14 so not much but indeed its right resolution and i wonder how the quality Is and sorry if it doesnt work on stock.
I i think android version to low but not sure
Might check it out tonight gonna flash cm 10.1 and checkout the app
Send from my LG P760 cm 10.2 (soon kitkat 4.4 by mateo1111)
Fl3kzZ said:
The fps is 12-14 so not much but indeed its right resolution and i wonder how the quality Is and sorry if it doesnt work on stock.
I i think android version to low but not sure
Might check it out tonight gonna flash cm 10.1 and checkout the app
Send from my LG P760 cm 10.2 (soon kitkat 4.4 by mateo1111)
Click to expand...
Click to collapse
The fps are low on low light when adjusting exposition, but on day light i always get 24 fps. Quality is the same as stock. No more reason to go back now (i hate stock rom anyways)
mato_d007 said:
The fps are low on low light when adjusting exposition, but on day light i always get 24 fps. Quality is the same as stock. No more reason to go back now (i hate stock rom anyways)
Click to expand...
Click to collapse
so this is a fix for the 1080p video bug
Fl3kzZ said:
so this is a fix for the 1080p video bug
Click to expand...
Click to collapse
Pretty much. But the app needs some more tweaking to be perfect, currently the front facing camera cant connect and there is two useless 10 and 12 megapixel options that will take a 1mpx foto (our hardware cant do it so it resets to 1 apparently). Some other G2 features dont work but thats also a hardware thing. I think that we could edit the apk to remove the non working features (because of a diferent hw) and fix the front facing camera, and then we will have a better camera experience on AOSP/CM.
mato_d007 said:
Pretty much. But the app needs some more tweaking to be perfect, currently the front facing camera cant connect and there is two useless 10 and 12 megapixel options that will take a 1mpx foto (our hardware cant do it so it resets to 1 apparently). Some other G2 features dont work but thats also a hardware thing. I think that we could edit the apk to remove the non working features (because of a diferent hw) and fix the front facing camera, and then we will have a better camera experience on AOSP/CM.
Click to expand...
Click to collapse
Well im getting started on learning abour building roms etc and more, though it will be a long process cause i dont have that much time
Send from my LG P760 cm 10.2 (soon kitkat 4.4 by mateo1111)
Well,p760 have a 5mpx camera and only a half of options works
Sent from my P760 using Tapatalk 2
zviki said:
Well,p760 have a 5mpx camera and only a half of options works
Sent from my P760 using Tapatalk 2
Click to expand...
Click to collapse
thats true but that will be fixed, though it will take some time cause i need to learn
Don't work on MIUI.
noisexoma said:
Don't work on MIUI.
Click to expand...
Click to collapse
what version of miui?
Fl3kzZ said:
what version of miui?
Click to expand...
Click to collapse
MIUI v5 3.11.15 EN by ZduneX25
noisexoma said:
MIUI v5 3.11.15 EN by ZduneX25
Click to expand...
Click to collapse
Maybe its because android 4.2.2 i run cm 10.2 wich is android 4.3

Poor quality recording Fm Radio and recording calls

Good afternoon everyone.
I have checked that the recordings of Radio Fm and calls have a very poor sound quality. For example, the quality of a recording made in the Radio Fm application is:
Format : MPEG Audio
File size : 247 KiB
Duration : 1 min
Overall bit rate mode : Constant
Overall bit rate : 32.0 kb/s
Audio
Format : MPEG Audio
Format version : Version 2
Format profile : Layer 3
Duration : 1 min
Bit rate mode : Constant
Bit rate : 32.0 kb/s
Channel(s) : 1 channel
Sampling rate : 22.05 kHz
Compression mode : Lossy
Stream size : 247 KiB (100%)
In the recording of calls the quality is worse than in the one of Radio Fm:
Format : MPEG Audio
File size : 1.04 MiB
Duration : 9 min
Overall bit rate mode : Constant
Overall bit rate : 16.0 kb/s
Audio
Format : MPEG Audio
Format version : Version 2
Format profile : Layer 3
Duration : 9 min
Bit rate mode : Constant
Bit rate : 16.0 kb/s
Channel(s) : 1 channel
Sampling rate : 16.0 kHz
Compression mode : Lossy
Stream size : 1.04 MiB (100%)
Is there any option to increase the quality of the recordings?
By the way, is there any option to activate RDS on Radio Fm in the MIUI rom?
Thank you very much to all.
use MIUI8 tweaks .
you will need xposed to get the above working.
you can increase call recording bitrate upto 64kb/s

Lgv20 build.prop audio mod + twrp mod force true 24 bit audio at 44.1 kHz (root only)

STANDARD DISCLAIMER: I am not responsible for any damages caused to your phone. I am not responsible for any hearing loss, please listen at a safe volume level. Use this mod at your own risk there is no warranty or guarantee.
Enable Hardware offloaded audio processing, force all music & sound through the Quad DAC.
Enable system wide Quad DAC support V6.2, this build.prop audio mod should work on other LG phones with a QuadDAC like Lgv30 and so on.
Note: This build.prop mod only tested on LG Stock kernel.
Force deep audio buffers 24 bit 44.1 kHz Lgv20 Stock Oreo (root only)
Down Below, second thread.
Recommended not required:
First backup "/system/build.prop", copy it to your internal directory or sdcard. That way if something goes wrong, you can just copy it back with the twrp file manager to "/system/" permissions are 0600
Requirements:
Lgv20
Root
Stock Oreo
Your phone must have had LGMusic player installed from the factory.
Will not work correctly the on the H910, in less you have already enabled the Quad DAC link
Works with JamesDSP Manager or Viper4android XHiFi or FX
Change log, Notes.
Version 6.1
I finally was able to get hardware offloaded audio processing working on bluetooth. I thought it was enabled in v6.0 but it was never enabled. The audio buffers has a lot to do with the sound quality. I think I got it this time, 128kb seems to be in the butter zone. I disabled absolute volume control for bluetooth. Sometimes it can cause issues.
Version 6.2
Added usb hardware audio offloading support. Also there was an issue with the aptX-HD bluetooth. I fixed it.
Description of how it works.
The number one question I get asked is how does it work? I don't claim to be an expert on audio DAC's. I will do my best to try and explain.
"Hardware offloaded audio processing, allows the main audio processing tasks to be performed outside the computers CPU." So in other words, the main audio processing tasks goes through the Quad DAC and not the CPU. This build.prop mod enables Hardware Offloaded Audio Processing. Plus some sound enhancements to the Hi-Fi Quad DAC.
"audio.offload.16bit.enable" Disabled, so I enabled it.
"audio.offload.pcm.16bit.enable" Disabled, so I enabled it.
"audio.offload.24bit.enable" This was enabled.
"audio.offload.pcm.24bit.enable" This was enabled.
"vendor.audio.offload.track.enable" Disabled, so I enabled it.
"audio.offload.track.enable" Disabled I enabled it.
"vendor.audio.offload.passthrough" Disabled, I left it disabled.
"audio.offload.video" Disabled, I enabled it.
"persist.audio.hifi_dac" Disabled. I enabled it. This improves the audio on the Hi-Fi Quad DAC.
"persist.lge.hifiquaddac" Enabled. But I included it anyway.
"persist.audio.spk_boombox" Disabled, I enabled it. I think it enhance the base.
"audio.offload.size.kb" was 64kb I changed to 128kb
"audio.offload.buffer.size.kb" was 64kb I changed to 128kb.
"audio.deep_buffer.media" Enabled but I added it anyway
"audio.offload.gapless.enabled" Allows you to change tracks with out a pause in between tracks.
"audio.feature.a2dp_offload.enable" This enables Hardware offloaded audio processing on bluetooth.
"persist.bluetooth.disableabsvol" This disables Absolute volume control for bluetooth.
Enable system wide Quad DAC support, Plain text format.
#Enable System wide Quad DAC Support for Lgv20.
#Add to the end of the /system/build.prop file and restart.
#Enable system wide Quad DAC support. V6.2
audio.offload.16bit.enable=1
audio.offload.24bit.enable=1
audio.offload.pcm.16bit.enable=true
audio.offload.pcm.24bit.enable=true
audio.offload.pcm.enable=true
audio.offload.passthrough=false
audio.offload.track.enable=true
audio.offload.video=true
audio.offload.size.kb=128
audio.offload.buffer.size.kb=128
audio.offload.gapless.enabled=true
audio.deep_buffer.media=true
audio.offload.multiple.enabled=true
audio.offload.min.duration.secs=30
audio.feature.a2dp_offload.enable=true
audio.feature.usb_offload.enable=true
audio.feature.usb_offload_burst_mode.enable=false
audio.feature.usb_offload_sidetone_volume.enable=false
vendor.audio.offload.16bit.enable=1
vendor.audio.offload.24bit.enable=1
vendor.audio.offload.pcm.16bit.enable=true
vendor.audio.offload.pcm.24bit.enable=true
vendor.audio.offload.pcm.enable=true
vendor.audio.offload.passthrough=false
vendor.audio.offload.track.enable=true
vendor.audio.offload.size.kb=128
vendor.audio.offload.buffer.size.kb=128
vendor.audio.offload.gapless.enabled=true
vendor.audio.deep_buffer.media=true
vendor.audio.offload.multiple.enabled=true
vendor.persist.audio.dual_audio=ON
vendor.audio.offload.min.duration.secs=30
vendor.audio.feature.a2dp_offload.enable=true
vendor.audio.feature.usb_offload.enable=true
vendor.audio.feature.usb_offload_burst_mode.enable=false
vendor.audio.feature.usb_offload_sidetone_volume.enable=false
persist.bluetooth.disableabsvol=true
persistent.bt.a2dp_offload_cap=sbc-aptx-aptXHD
persistent.vendor.bt.a2dp_offload_cap=sbc-aac-aptx-aptXHD
persist.bluetooth.a2dp_offload.disabled=false
persist.audio.hifi_dac=ON
persist.lge.hifiquaddac=true
persist.audio.spk_boombox=ON
persist.audio.dual_audio=ON
Some of the best 16bit and 24bit music players.
All music players have been tested with the Lgv20 with 3.5 mm wired headphones.
not sponsored
LGMusic Player As far a I know it's (AUDIO_FORMAT_PCM_16_BIT 48.0 kHz)
Pulsar (AUDIO_FORMAT_PCM_16_BIT 48.0 kHz)
Blackplayer (AUDIO_FORMAT_PCM_16_BIT 48.0 kHz)
Neutron (AUDIO_FORMAT_PCM_24_BIT_PACKED 44.1 kHz) uses the (AUDIO_OUTPUT_FLAG_DEEP_BUFFER)
Poweramp (AUDIO_FORMAT_PCM_24_BIT_PACKED 44.1 kHz) uses the (AUDIO_OUTPUT_FLAG_DEEP_BUFFER)
Music Player GO (AUDIO_FORMAT_PCM_16_BIT 48.0 kHz)
copy to end of file /system/build.prop you can select all copy/paste then reboot
STANDARD DISCLAIMER: I am not responsible for any damages caused to your phone. I am not responsible for any hearing loss, please listen at a safe volume level. Use this mod at your own risk there is no warranty or guarantee.
Force deep audio buffers 24 bit 44.1 kHz Lgv20 Stock Oreo (root only)
****Warning only flash on the Lgv20 Running Stock Oreo 8.0*****
Force deep audio buffers 24 bit packed at 44.1 kHz. Just pure audio, the way the artist intended the music to be experienced. This mod along with Enable system wide Quad DAC support v6.2 will increase the audio quality like nothing you ever heard before. The deep buffers only work on the 3.5 mm headphone jack.
Recommended to use a Hi-Res Music player that supports 24 bit audio. USB Audio Player Pro should work on 24bit but I cant seem to get the free trial version to work on 24bit only 16bit.
You can try the Hi-Res audio players to see which one you like the best.
not sponsored
Poweramp
Neutron
Change log notes.
Version 2.0
This mod does not enable High Impedance. I found the keys to the vault so to speak of. I enabled Hardware offloaded audio processing on all apps, system wide. I also opened the doors so to speak of, every Hi-Res Music app now has 100% access to the Quad DAC.
Version 2.1
Updated the twrp installer script.
Version 3.0
There was a distortion issue when listing to music. Not sure if you guys could hear it but I could. I believe the issue was with the volume of the QuadDAC, it was turned up to high. I turned the volume down to the level it should be at. This will affect the 3.5 mm headphone volume only. Other than the volume change it's the same as v2.0.
Version 3.1
Updated the twrp installer script.
Version 4.0
I had some extra time on my hands so I thought I would work on this project. High impedance mode is not enabled for normal headphones. In fact I had to turn down the volume a little bit for the QuadDAC, it was up to high causing audio distortion. This affects the 3.5 mm headphone jack only. Also Fixed the issue of loud volume levels with normal headphones being detected as An external audio device.
Version 4.1
Updated group File permissions. This should not cause an issue with v4.0 but I wanted everything to be perfect. Just flash on top of older versions installed.
Version 4.2
New tweaks for sound improvement.
Requirements:
Enable system wide Quad DAC support v6.2
Root /w twrp
Lgv20
Stock Oreo 8.0
LGMusic player installed
Works with JamesDSP Manager or Viper4android
How to install:
Just flash in twrp. To update just flash on top of older versions.
v4.x modifies five files:
"/system/vendor/etc/audio/audio_policy_configuration.xml"
"/system/vendor/etc/audio_output_policy.conf"
"/system/vendor/etc/audio_policy.conf"
"/system/vendor/etc/mixer_paths_tasha.xml"
"/system/vendor/etc/audio_platform_info.xml"
You can backup files first before you flash the mod. The file permissions on all files are 0644. Or you can use the Uninstaller v1.6 to restore back to stock from the v4.2 mod.
You can verify it's working with "dumpsys media.audio_flinger"
Stock 16 bit 48.00 kHz
Sample rate: 48000 Hz
HAL frame count: 1792
HAL format: 0x6 (AUDIO_FORMAT_PCM_16_BIT)
HAL buffer size: 10752 bytes
Channel count: 2
Channel mask: 0x00000003 (front-left, front-right)
Processing format: 0x6 (AUDIO_FORMAT_PCM_16_BIT)
Processing frame size: 6 bytes
Pending config events: none
Output device: 0x8 (AUDIO_DEVICE_OUT_WIRED_HEADPHONE)
Input device: 0 (AUDIO_DEVICE_NONE)
Audio source: 0 (default)
Normal frame count: 1792
Last write occurred (msecs): 27
Total writes: 1251
Delayed writes: 0
Blocked in write: yes
Suspend count: 0
Sink buffer : 0xed5fa000
Mixer buffer: 0xed92f800
Effect buffer: 0xed5f1400
Fast track availMask=0xfe
Standby delay ns=3000000000
AudioStreamOut: 0xee059f20 flags 0x8 (AUDIO_OUTPUT_FLAG_DEEP_BUFFER)
With mod v2.0 24 bit 44.1 kHz
Sample rate: 44100 Hz
HAL frame count: 1792
HAL format: 0x6 (AUDIO_FORMAT_PCM_24_BIT_PACKED)
HAL buffer size: 10752 bytes
Channel count: 2
Channel mask: 0x00000003 (front-left, front-right)
Processing format: 0x6 (AUDIO_FORMAT_PCM_24_BIT_PACKED)
Processing frame size: 6 bytes
Pending config events: none
Output device: 0x8 (AUDIO_DEVICE_OUT_WIRED_HEADPHONE)
Input device: 0 (AUDIO_DEVICE_NONE)
Audio source: 0 (default)
Normal frame count: 1792
Last write occurred (msecs): 27
Total writes: 1251
Delayed writes: 0
Blocked in write: yes
Suspend count: 0
Sink buffer : 0xed5fa000
Mixer buffer: 0xed92f800
Effect buffer: 0xed5f1400
Fast track availMask=0xfe
Standby delay ns=3000000000
AudioStreamOut: 0xee059f20 flags 0x8 (AUDIO_OUTPUT_FLAG_DEEP_BUFFER)
Somebody want to take one for the team and see how it works with lineage? I'm not an expert at these things, and I thought dac only applied to the 3.5 connector and phone speaker.
riverstyxxx said:
Somebody want to take one for the team and see how it works with lineage? I'm not an expert at these things, and I thought dac only applied to the 3.5 connector and phone speaker.
Click to expand...
Click to collapse
As for lineage I don't know if it will work never tested. That would be interesting to find out if it works.
I just got done with version 3.0 it's ready for download.
I got version 4.0 done.
Got version 4.1 done. Fixed some stuff.
Version 4.2 is out. There was a setting I didn't like it was not compatible with our Lgv20 phones, so I removed it. Also removed all the old version, no need for them when this version works just fine.
I got version 6.0 all done.
Hey just to let everyone know I just got done with the build.prop mod v6.2 also made a break through on enable deep audio buffers mod v2.0. They are both ready for download. Enjoy.
Possible add for your music player list is an obscure one called Hikiplayer. I used v2.4.3 on H910 for a long time after ADB output appeared to show it doing 24 bit. Free and no ads. Not on Play store anymore but can be found...
q1nt said:
Possible add for your music player list is an obscure one called Hikiplayer. I used v2.4.3 on H910 for a long time after ADB output appeared to show it doing 24 bit. Free and no ads. Not on Play store anymore but can be found...
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If you want to check and see if an app is playing in 24bit
"dumpsys media.audio_flinger"
Should look like this if it's 24bit
Sample rate: 44100 Hz
HAL frame count: 1792
HAL format: 0x6 (AUDIO_FORMAT_PCM_24_BIT_PACKED)
HAL buffer size: 10752 bytes
Channel count: 2
Channel mask: 0x00000003 (front-left, front-right)
Processing format: 0x6 (AUDIO_FORMAT_PCM_24_BIT_PACKED)
Processing frame size: 6 bytes
Pending config events: none
Output device: 0x8 (AUDIO_DEVICE_OUT_WIRED_HEADPHONE)
Input device: 0 (AUDIO_DEVICE_NONE)
Audio source: 0 (default)
Normal frame count: 1792
Last write occurred (msecs): 37
Total writes: 5162
Delayed writes: 0
Blocked in write: yes
Suspend count: 0
Sink buffer : 0xea362000
Mixer buffer: 0xea390000
Effect buffer: 0xeb453800
Fast track availMask=0xfe
Standby delay ns=1000000000
AudioStreamOut: 0xecf875e0 flags 0x1 (AUDIO_OUTPUT_FLAG_DIRECT)
If it's playing in 16bit it will look like this.
Sample rate: 44100 Hz
HAL frame count: 131072
HAL format: 0x1000000 (AUDIO_FORMAT_MP3)
HAL buffer size: 131072 bytes
Channel count: 2
Channel mask: 0x00000003 (front-left, front-right)
Processing format: 0x1000000 (AUDIO_FORMAT_MP3)
Processing frame size: 1 bytes
Pending config events: none
Output device: 0x8 (AUDIO_DEVICE_OUT_WIRED_HEADPHONE)
Input device: 0 (AUDIO_DEVICE_NONE)
Audio source: 0 (default)
Normal frame count: 131072
Last write occurred (msecs): 2307
Total writes: 9
Delayed writes: 0
Blocked in write: no
Suspend count: 0
Sink buffer : 0xe9744000
Mixer buffer: 0xe8c80000
Effect buffer: 0xe8580000
Fast track availMask=0xfe
Standby delay ns=1000000000
AudioStreamOut: 0xecf87ae0 flags 0x31 (AUDIO_OUTPUT_FLAG_DIRECT|AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD|AUDIO_OUTPUT_FLAG_NON_BLOCKING)
The 24bit deep auto buffers mod changes the output on 16 bit audio players. Normally it would say 16 bit audio.
Ah, sorry, what I was trying to say was I tested the Hikiplayer app like you describe and the result had AUDIO_OUTPUT_FLAG_DIRECT and AUDIO_FORMAT_PCM_24_BIT_PACKED.
I flashed your TWRP and did the test again with LG Music and all I can say is you nailed it. Sounds great, 16bit/44KHz gets offloaded to the ESS DAC so it doesn't get interpolated to 48KHz, and 24bit/192KHz plays natively. Why LG didn't use your build.prop settings in their own firmware is a mystery to me. Power concerns, or maybe just a poor grasp of how to control the hardware they built into their own phones? Anyway, these mods finally make the V20 the audiophile phone they should have released back in 2016.
q1nt said:
Ah, sorry, what I was trying to say was I tested the Hikiplayer app like you describe and the result had AUDIO_OUTPUT_FLAG_DIRECT and AUDIO_FORMAT_PCM_24_BIT_PACKED.
I flashed your TWRP and did the test again with LG Music and all I can say is you nailed it. Sounds great, 16bit/44KHz gets offloaded to the ESS DAC so it doesn't get interpolated to 48KHz, and 24bit/192KHz plays natively. Why LG didn't use your build.prop settings in their own firmware is a mystery to me. Power concerns, or maybe just a poor grasp of how to control the hardware they built into their own phones? Anyway, these mods finally make the V20 the audiophile phone they should have released back in 2016.
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Thank you for your kind words. I bet with the mods the Lgv20 phone would give an expensive audio player a run for it's money now. It is amazing the different's in sound quality 16bit vs 24bit. I always like to listen to my music at 44.1 kHz. The human hearing can only hear 20 kHz and 44.1 kHz is what most of the music is recorded at anyway. So no need to resample any higher than 44.1 Khz in my opinion.
Anyways enjoy.
Version 3.0
There was a distortion issue when listing to music. I believe the issue was with the volume of the QuadDAC, it was turned up to high. I turned it down to the level it should be at.
OK to flash on top of previous version?
q1nt said:
OK to flash on top of previous version?
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That's a great questions, I never even thought about that. Thanks for bringing that to my attention.
Yeah that's fine, just flash on top of older versions.
Version 4.1
I had some extra time on my hands so I thought I would work on this project.
Darnrain1 said:
Note: This build.prop mod will only work on LG Stock Android. You need to be running a modded Stock Kernel. Like MK2000 or ezV2000 ect.
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Would Ver 2.2 of mk2000 be the most appropriate? I'm assuming that since the ones discussed here are for Lineage they would not work.
SidneyD said:
Would Ver 2.2 of mk2000 be the most appropriate? I'm assuming that since the ones discussed here are for Lineage they would not work.
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Well I would recommend the latest kernel for Stock Oreo 8.0. This is for the Lgv20 by the way.
ezV2000
But mk2000 kernel will work.
Update: The main thing I was trying to get at, is this build.prop mod will not work on LineageOS. Only on LG Stock Android. I updated the wording.

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