Open CM10.1 Source in Eclipse - Android Q&A, Help & Troubleshooting

Hello peeps,
I can't build CM10.1 (maguro) in Eclipse, I got an error from packages/apps/apollo/src/com.andew.utils/RefreshableFragment.java. It's about Fragment class.
Here is the error :
The type android.view.View$OnCreateContextMenuListener cannot be resolved. It is indirectly referenced from required .class files.
And naturally project can't be built :
The project was not built since its build path is incomplete. Cannot find the class file for android.view.View$OnCreateContextMenuListener. Fix the build path then try building this project
However, I can build in command line via brunch, mm, mmm, etc.
I have to fix these issues, because anytime I add something in a string.xml file, R.java is not updated as the project can't be built.

u will have to add all the missing .jar files... else you have an option to just build an app after you compiled the whole rom with
Code:
mmm "project"
command

frapeti said:
u will have to add all the missing .jar files... else you have an option to just build an app after you compiled the whole rom with
Code:
mmm "project"
command
Click to expand...
Click to collapse
Thanks for your answer. Well yes I currently use mm or mmm commands to rebuild the package I am working on.
I wanted to know if there was a more comfortable option. Adding all the jar files is the way to go as you said.
I'll see if I can deal with that, otherwise I'll stay with mm and mmm command lines.

Related

[Tutorial] Building Your First Kernel

Preface
OK a lot of people have been asking about building kernels, so here is my best shot at a tutorial. I want to preface this all by saying I AM NOT A DEVELOPER. I am a hacker and modder at best, I like doing my own thing, fiddling, and learning what I can, but I don't claim to know/understand everything about the process of building a kernel. You guys shouldn't expect my little walk through here plus another person’s source to make you a "developer", all it will prove is that you can copy/paste. Also if you follow this guide, I am not responsible for anything that you may do that results in destruction, death, or other negative side-affects. You really shouldn't be messing with this stuff unless you know what you are doing, or doing a LOT of research along the way.
However please use this guide as a springboard for knowledge, to give you some key terms to google, to turn on those lightbulbs in your head and get those gears churning.
Note: This is not a newbie's guide to Linux. Before you post your question please look at it. If it involves the syntax of the command/what a command does you need to do your own research elsewhere before attempting to continue with this guide.
​Step 1. Build Environment
A. Install Ubuntu 12.04(Not holding your hand here, if you can't do this you shouldn't be messing with kernels)
B. Required packages: git-core, gnupg, flex, bison, gperf, libsdl-dev, libesd0-dev, libwxgtk2.6-dev, build-essential, zip, curl, libncurses5-dev, zlib1g-dev, ia32-libs, lib32z1-dev, lib32ncurses5-dev, gcc-multilib, g++-multilib, and Adb.
C. Open a terminal
D. Type "mkdir android"
E. Type "cd android"
G.Type "mkdir kernel"
The above steps explained:
A. Installing a linux distro. You could really install any Linux distro(Arch = epicness ) however Ubuntu in my eyes is the easy to use and install, and widely supported.
B. Installing needed packages. I believe are these are needed(I'm sure someone will correct if they aren't), these are just the one's I was told I needed the first time I built CyanogenMod. No I can't tell you what every single package does, it is your job to research and figure that out.
C. Ummm...duh?
D-G. Building a directory structure that will help keep us organized. The "mkdir" command creates a directory, and the "cd" command moves you into that directory. You could also combine these steps using the command "mkdir -p android/kernel", however I left it broken apart up there to enforce the typing bit of this. The more you type these commands the more familiar you will become with them.
​Step 2. Your Source
A. Open your Terminal Prompt
B. Type "cd android/kernel"
C. Type "git clone git://github.com/DooMLoRD/android_prebuilt_toolchains.git toolchains"
D. Now comes the tricky part, you need to have some-type of source for your kernel. Check the following two sites for your device as appropriate. Once you have it download it is extracted/cloned into a folder in your kernel directory.
http://www.htcdev.com/
http://opensource.samsung.com/
http://developer.sonymobile.com/wportal/devworld/search-downloads/opensource
http://www.lg.com/global/support/opensource/opensource.jsp
The above steps explained: Ok all we are doing here is grabbing some tool chains and the kernel source.
A. Ok...you got this one!
B. Moving into our working directory
C. Grabbing DooMLoRD's very handy pre-built toolchains. What is a toolchain? Check this out http://en.wikipedia.org/wiki/GNU_toolchain. These toolchains are unstable, and as such they aren't completely endorsed yet. They are the versions I use though, and if you would like to use the stable version(4.5.3 as of 07/06/12) you can find links with Google.
D. I typically put my kernel in a directory like "~/android/kernel/<devicename>_<androidversion>_kernel" but that's just me.​
Step 3. Modifications
This is the part people are curious about, they want to make modifications to the kernel to make it "special". Start all these from the root directory of your kernel source.
Mod 1. Applying a patch
A. Download the patch you wish to apply, in this case this one should work.
B. Save that file as "kernelPatch" in your kernel directory.
C. Open a Terminal
D. Move into the root directory of the kernel you wish to patch.
E. Type "patch -p1 < ../kernelPatch"
The above steps explained:
A. Pretty simple, I mean we need a patch. The patch itself is quite simply a diff between the original kernel source tree and the source tree containing the changes. I'll post a quick tutorial on how to create a patch in the third post. The patch above contains multiple governors to be added to your kernel.
B. Self-explanatory
C. Self-explanatory
D. Self-explanatory
E. Basically we run the patch command on our source using the patch we downloaded previously. The "patch" portion is the binary itself, the "-p1" option allows you to control the number of forward slashes to remove from file paths(You'll need to look at this option more if you are using weird directory structures or applying the patches from a odd location). The "<" operator directs the content of our "../kernelPatch" file into the command.​ Mod 2. Adding a Governor Alone
A. Open "drivers/cpufreq/Kconfig"
B. Add the following lines in appropriate spot amongst the other govenor's
Code:
config CPU_FREQ_DEFAULT_GOV_SMARTASS
bool "smartass"
select CPU_FREQ_GOV_SMARTASS
select CPU_FREQ_GOV_PERFORMANCE
help
Use the CPUFreq governor 'smartass' as default.
Code:
config CPU_FREQ_GOV_SMARTASS
tristate "'smartass' cpufreq governor"
depends on CPU_FREQ
help
smartass' - a "smart" optimized governor!
If in doubt, say N.
C. Open "drivers/cpufreq/Makefile"
D. Add the following line in the appropriate spot.
Code:
obj-$(CONFIG_CPU_FREQ_GOV_SMARTASS) += cpufreq_smartass.o
E. Create a file called "drivers/cpufreq/cpufreq_smartass.c"
F. Put the following code in that file.
http://pastebin.com/f0Bk9kVZ
G. open "include/linux/cpufreq.h"
H. Under the "Cpufreq Default" section add
Code:
#elif defined(CONFIG_CPU_FREQ_DEFAULT_GOV_SMARTASS)
extern struct cpufreq_governor cpufreq_gov_smartass;
#define CPUFREQ_DEFAULT_GOVERNOR (&cpufreq_gov_smartass)
Ok there is a governor added, do the exact same steps for any other one's you would like to add.
The above steps explained:
A. Just opening a file, you guys have this. The Kconfig ties into our "make menuconfig" command later, making our mod a selectable option.
B. Adding the appropriate code for our governor to get it in our .config file. The first chunk would allow us to set our governor as the default one for our kernel, the other allows us to totally remove or add it to the build as we wish.
C-D. This step tells the linker to tie our module in with the rest of the code.
E-F. Creating the actually governor itself, don't skip this step. I would suggest reading through this and trying to understand how it works, it's some pretty awesome stuff.
G-H. Open a file and add the code needed to tie our module into the rest of the source. Without this we would not be able to compile due to the rest of the source not knowing our module exists.​
Step 4. Getting a Config file
Option A. Pulling a config file from a kernel.
A. Hook up a device that is using a kernel similar to one you are using as your base.
B. Open a terminal
C. Change to your root kernel directory
D. Type "adb pull /proc/config.gz"
E. Type "gunzip config.gz"
F. Type "mv config arch/arm/configs/<your_config_name>_defconfig"
The above steps explained:
A. This will allow us to pull a base configuration file from a known working kernel. It makes it a lot easier to start out and let's us take baby steps through the whole process. As a note though not all kernel's support this, so you may have to try a few different one's to get it working. If that doesn't work, see option B.
B. Hehe, you are getting good at this step
C. Navigate to the uppermost directory of your kernel source.
D. Use adb to pull a copy of a working config file to use as your source.
E. Unzipping the config file.
F. Moving the configuration file you pulled to the config directory so we can reference it later. ​Option B. Using the manufacturers config.
Unfortunately as stated above, not all kernels support the "/proc/config.gz" method. You can typically find a manufacturer's configuration file in "arch/arm/configs". I believe the one for my HTC Flyer was called "flyer_hc_defconfig", so look for a layout similar to that one. Also read the README to get a better idea of how to modify it. I would personally make a copy of it called "<your_config_name>_defconfig" and use that as my base.​Step 5. Building
Time to start the real "build" section of this tutorial.
Part A. Pre-build Steps
A. Open terminal and change to the root of your kernel directory
B. Type "export ARCH=arm"
C. Type "export CROSS_COMPILE=~/android/kernel/toolchains/arm-eabi-linaro-4.6.2/bin/arm-eabi-"
Part B. The First Build
A. Type "make <your_config_name>_defconfig"
B. Type "make menuconfig" and make the required changes to use any modules you added or similar changes.
C. Type "make -j<maximum number of jobs>"
Part C. Re-Builds
A. Type "make clean"
B. Type "make oldconfig"
C. Type "make -j<maximum number of jobs>"
Part D. Building Modules
You have two options:
A. Type "make modules"
B. Type "make path/to/your/module.ko"​
The above steps explained:Part A.(These steps are required every time you close your terminal and re-open it to build again.)
A. Ok shouldn’t need to explain this.
B. This command sets your target architecture.
C. Defines the path to the toolchain we are going to use to compile our kernel. You can change this to point towards whatever toolchain you have downloaded or feel like using, the way it is currently configured it will use the Linaro toolchain that we downloaded above.
Part B.(These only need to be run the first time you build a kernel.)
A. Load's your configuration file from earlier.
B. Open up a menu to configure your kernel. It will use the config file you loaded in the previous step as a base.
C. Viola start the build. I typically allow 1 job per core, so on my quad core machine I put "make -j4". Just raising that number will not make your build faster, your processor needs to be able to support the number of jobs you are assigning it.
Part C. (Use the command's when you are building any-time outside of the first)
A. This command gets rid of any old/outdated binaries or modules you compiled before, and let's start fresh. I like to run it every I build unless my changes are really small and localized.
B. A very awesome command, it parses through what has changed and only prompts you about new options.
C. See the explanation for the above "Part C.".
Part D.(Use these for just building kernel modules.)
A. This will re-build all modules.
B. Will rebuild just the module you need. Very useful when you need to rebuild a WiFi module.​
Step 6. Now what
Ok we have now started our build and we are waiting for it to finish, so there are two possible outcomes:
Outcome A. Build Succeds
W00t!! You have a kernel built by your self from source. There are a couple things you need in-order to use this kernel on your device any ".ko" modules and the zImage binary. If you pay attention to the output of your compiler then you will see the location of those objects. However the following commands will make your life a bit easier(Thanks Recognized Developer Hacre):
A. Open a terminal
B. Change to your root kernel directory
C. Type "mkdir ../<your_kernel>_output"
D. Type "cp arch/arm/boot/zImage ../<your_kernel>_output/zImage"
E. Type "find . -name "*.ko" -exec cp {} ../<your_kernel>_output \;"
The above steps explained:
A-C. Self-Explanatory
D. Move our kernel binary into our output folder
E. This handy bit of magic finds all ".ko" modules and also copies them into your output file.
You will also need to assemble a kernel image containing a initramfs for your device, along with the kernel binary and such. That however is beyond the scope of this tutorial. To get started though try searching the following phrases.
Code:
building android kernel image
xda build kernel image
xda unpack boot.img
Outcome B. Build Fails
Oh dear. It failed. Well guess what...this is going to happen..a LOT. Get used to it, and get used to googling and experimenting with different solutions. The following are some tips that will help you with debugging your issues.
Running a "Clean" build
A. Backup your config file(Type "cp .config ../backupConfig")
B. Re-run the build process using just your defconfig from earlier.
Limiting Output(Thanks Hacre.)
A. Another good tip is to run "make -j1" to get the error, as it will limit the amount of text you need to scroll through.​Credits
Hacre-Feedback
cdesai-Feedback
Leedroid-Being willing to answer a noob's question's
Doomlord- Having such handy Git repo's ​
Enjoy. That's all it takes to build a kernel, it's actually rather simple. I will try to answer what questions I can in this thread, and continue to add to it.
Please Read. The GPL is VERY important.
The Rules as they apply on XDA
As XDA has no legal power to uphold the GPL (and frankly we want to stay as far away from doing so as possible), we can’t force any of our users to abide by the GPL. However it is in XDA’s interests as well as the interests of our developer-base to ensure all GPL-derived materials hosted or linked on XDA comply fully with the GPL.
GPL-derived materials that do not come with the complete sources used to compile the GPL components are considered warez, and will be treated as such under forum rule 6 and 9.
If you use GPL components, but do not make any modifications to them whatsoever, you should provide a link to the original source of your GPL code.
Sources accompanying a release should be complete, and contain all the necessary source code for any modules, scripts or definition files. Complete sources will be defined as those which compile correctly and completely against the platform for which the software is distributed, and which contain any and all modifications made to the released General Public Licenced code. The source code supplied should be the exact version for which the source code is being requested, complete with all modifications.
EXAMPLE: Here’s a bit of code that could be used as a template to post your releases
<Kernel Or Author Name> <Kernel Nr>:
<Source>|<ReadMe>|<Credits>|<Other>
The Very Quick Summary of General Public License (GPL)
The text of the GPL Licence itself will be used to reach any final conclusion regarding any disputes over GPL Licenced materials. The above is a summary of what XDA expects of members using GPL code, and the complete text can be read at the GNU website.
The GPL states that anyone who modifies GPL licenced code is required to make available the sources used to compile it. This is to further improve and encourage collaborative work, as well as to ensure that the best code possible is produced, and to encourage peer-review of all work. This benefits both developers and end users in numerous ways, including:
Allowing anyone to verify the code they are trusting with their data, and its authenticity
Encouraging community collaboration to produce faster fixes and updates, and better code
Helping bring new developments from other devices and fields to your own, letting you benefit from new code that wouldn’t have been available without this sharing.
The GPL imparts great freedom for GPL end users. It ensures innovation is never stifled and no project is dependent upon any single developer.
It is in everyone’s interest for the GPL to be adhered to, as it gives us all better ROMs, better transparency, and a better atmosphere for developers to work together to make great code.
Click to expand...
Click to collapse
Grabbing this on the off chance that this thread takes off.
Tutorial coming on how to make a patch when I have time.(Hopefully later tonight.)
Would you mind if I use this tut to automate Build Kernel in the future for use in my tool StudioAndroid?
Credits will be given!
Sent from my Galaxy Nexus using Tapatalk 2
Go for it, let me know if you have any problems with it.
Sent from my SCH-R760 using Tapatalk 2
Would there be any interest in a tutorial on common Linux CLI tools?
thewadegeek said:
Would there be any interest in a tutorial on common Linux CLI tools?
Click to expand...
Click to collapse
Like what/
Sent from my Galaxy Nexus using Tapatalk 2
Oh find, grep, and sed are all one's I use on a regular basis, we could add a quick walk through on repo/git, maybe vi. And come to think of it talking about shell scripting would probably help out as well, it's pretty commonly used for tweaking around here.
thewadegeek said:
Oh find, grep, and sed are all one's I use on a regular basis, we could add a quick walk through on repo/git, maybe vi. And come to think of it talking about shell scripting would probably help out as well, it's pretty commonly used for tweaking around here.
Click to expand...
Click to collapse
A while ago I wanted to add a BASH guide. I think that it will be greatly appreciated if you create a guide for it.
If you need any help, just PM me
Remember to post 8 "reserved" posts if you create a guide for feature expanding
Sent from my Galaxy Nexus using Tapatalk 2
Hmm I'll start rolling with that then. And as to the 8 posts, I prefer to keep them separated by topic so that I can assume the questions in each thread can pertain to the topic at hand.
definatly want to do this!
one question though how can i get source from lets say FXP's github? i keep getting stuck there
like what directory do i need? staright to the kernel file the have or what/? if thats a yes what directory is it?
this is the git hub https://github.com/freexperia
ur help would be greatly appreciated
Well what type of device do you have? He has multiple kernels there so we need to make sure we grab the right one.
sorry it was arc or "anzu"
it is cm9 kernel im looking to make
or i could use the one from cyanogen mod if thats easier since it has the RC1 kernel
Either would work, just make sure it's for your device. Do you have a ready link to the CM9 one?
thewadegeek said:
Either would work, just make sure it's for your device. Do you have a ready link to the CM9 one?
Click to expand...
Click to collapse
i cant tell which it is cause none of them have arc or anzu in them so i dont know which its for
https://github.com/freexperia/semc-kernel-msm7x30-ics.git maybe
idk cause the have all sony devices on this github..... is it just a couple of files that wil be replaced that are device specific?
Ok...I do not see a kernel in there with Qualcomm MSM8255 support. Is this http://www.gsmarena.com/sony_ericsson_xperia_arc-3619.php your phone?
thewadegeek said:
Ok...I do not see a kernel in there with Qualcomm MSM8255 support. Is this http://www.gsmarena.com/sony_ericsson_xperia_arc-3619.php your phone?
Click to expand...
Click to collapse
yes but its ok i got everything workin i just dont understand step 3 part c....
Open that file, and then add that line. However I'm guessing this kernel has all the Govenor's you'll need for this. Also pay attention to the bit about the GPL, and make sure you ask the original creator's permission.
thewadegeek said:
Open that file, and then add that line. However I'm guessing this kernel has all the Govenor's you'll need for this. Also pay attention to the bit about the GPL, and make sure you ask the original creator's permission.
Click to expand...
Click to collapse
oh sorry i meamnt the next part 3 (seems u have 2) about im talking about getting config file part C
Ah good catch, updated. Ok so you know you created a "android/kernel" folder? In your terminal type "cd ~/android/kernel" and press enter. Then type "ls" and press enter again. Tell me what it says.

[Q] custom backup list - cyanogenmod 9/10

Hi folks!
Since when did the Custom Backup List feature disappear from CyanogenMod? It's not working with either CM 9 or 10.
I've created this file: /system/etc/custom_backup_list.txt
I've put a line like this in the file: app/[MY_APP]
It's really not working, the app is gone after a flash. This is not that much of a biggie for me since I usually replace all my custom SystemApps using updater-script in flashable zips, but I just wonder if someone knows if this feature is unsupported in CM9+ or if it's just an issue? I doubt it's an unresolved issue when the stable builds are already out.
Is this feature gone or what? Thanks!
try this
get one addon.d from /system/addon.d
make a copy, change the number to some random number
open it
at this part, edit this
Code:
list_files() {
cat <<EOF
[B]etc/hosts[/B]
EOF
}
change n' add stuff, replacing the file in bold. examples
Code:
list_files() {
cat <<EOF
[B]etc/init.d/s03anything
app/Apollo.apk
media/bootanimation.zip[/B]
EOF
}
then, save it, and next update it will be restored.
btw, if you are editing in windoze, make sure you edited on notepad++. even your custom_backup_list.txt must be edited there.
good luck
Thank you marcellocord, you did it again! Just wanted to say that you can name the file to whatever you want to, with the .sh extension.

[Problem] AOSP Compile Failed - makefile not found.

Hello. I Try Compile AOSP froyo-relase compile but Make doesn't work. :S
I Downloaded All Zip from github/android/ where is froyo-relase and unpack to once folder (screen) and i give it chmod to 777 but after make i see
"Make file not fount. Stop."
What I Doing wrong?
Screen in Attach
cheqolada said:
Hello. I Try Compile AOSP froyo-relase compile but Make doesn't work. :S
I Downloaded All Zip from github/android/ where is froyo-relase and unpack to once folder (screen) and i give it chmod to 777 but after make i see
"Make file not fount. Stop."
What I Doing wrong?
Screen in Attach
Click to expand...
Click to collapse
There should be a Makefile in the root of your source tree, If it's missing , run this command in the source tree root
Code:
echo "include build/core/main.mk" > Makefile
That will probably get you started!
Thanks
Thanks
now i Have problem with compile Android 2.2.3 - I have Java 1.6 but i need 1.5 so i Cant Start Compile . What Now? I Try to install Java 1.5
cheqolada said:
Thanks
now i Have problem with compile Android 2.2.3 - I have Java 1.6 but i need 1.5 so i Cant Start Compile . What Now? I Try to install Java 1.5
Click to expand...
Click to collapse
Looks like it's your lucky day then
This post covers all things Java - http://forum.xda-developers.com/showpost.php?p=26957072&postcount=4
Doesn't hurt to use the search feature either, It's works really well

[ VM ]~[ COMPILER ] Architekt - Compile Android ROMs with Windows/Mac!

--- copied with permission from nathanpfry.com ---​
Architekt is a custom Virtual Machine that can be used with Mac OSX, Windows, and Linux. It includes everything you need to sync with the repo of your choice (Cyanogenmod, AOKP, AOSP, etc) and start compiling Android ROMs. This version includes Java 6 for compiling Gingerbread thru Kitkat. To compile Android L, switch to OpenJDK7.
Features:
- Latest Arch system
- XFCE Desktop Environment
- All necessary packages for compiling
- No junk (games, etc)
- Geany for editing code
All you have to do is download the source!
The only requirement is that your host machine supports a 64 bit OS. 32 bit systems will not work!
Instructions:
1. Download and install VirtualBox for your host system from here.
2. Download the latest architekt zip archive and extract architekt.ova to your hard drive.
3. Start VB, click File > Import Appliance. Select "Open Appliance" and choose architekt.ova, then click Next to import the virtual machine.
4. Highlight architekt in VirtualBox Manager and open Settings. Under "System" you will want to give it more RAM and Processor Cores. The higher these values are, the faster you will compile ROMs.
5. Start the machine, pull up a terminal and initialize a git repo. Once the source is finished downloading, you're ready to go!
Download:
Click here for download mirrors
Username/Password: android/android
Feel free to buy me a Zico coconut water (donate) if you like my work. It would be greatly appreciated!
Please hit the "Thanks" button if this post helps you out!​
please can you help me how to change java version jdk6 to jdk7 using command?I've tried command that used in ubuntu but Those command are not working in this virtual machine. Also there is no app to extract file and can't edit xml file
Røbin said:
please can you help me how to change java version jdk6 to jdk7 using command?I've tried command that used in ubuntu but Those command are not working in this virtual machine. Also there is no app to extract file and can't edit xml file
Click to expand...
Click to collapse
You might want to try BuilduntuVM instead.
Architekt is getting pretty dated, and I don't have any time or plans to update it. BuilduntuVM received a lot more attention and is up to date with the latest versions of OpenJDK etc. for compiling Android M.
sylentprofet said:
You might want to try BuilduntuVM instead.
Architekt is getting pretty dated, and I don't have any time or plans to update it. BuilduntuVM received a lot more attention and is up to date with the latest versions of OpenJDK etc. for compiling Android M.
Click to expand...
Click to collapse
Thank you

Compiled LOS 16.0 but need help to share

hi friends,
I have compiled pure LOS 16.0 for Kenzo with the latest code from repo and with the latest available security patch.
However I don't know how to download it or basically share it with you guys.
Can someone please help me on this?
I am looking forward to compile a monthly release but am stuck as of now .. Please help.
Thank you.
https://forum.xda-developers.com/showthread.php?t=2751407
At last, after makefiles optimize all the processes and build the device specific parts including binaries and libs and apps necessary for it to get booted, the 'system' folder and the 'boot.img' folder are prepared in the out/target/product/device. The META-INF folder is prepared at instance and the system and boot.img are packed into a zip file(whose name is also processed by the makefiles ) and md5 sum prepared. The flashable zip gets prepared only if you run the "brunch" command or "lunch + mka" command.
Click to expand...
Click to collapse

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