[Q] adventure game architecture - Android Q&A, Help & Troubleshooting

I would like to make an adventure type game functioning similarly to machinarium or broken sword. The only way I can think of doing this is to draw an image as a background on a canvas and use some animated sprites that moves around and responds to touches on the screen.
But having a runnable that keeps re-drawing the canvas seems like a waste of memory to me, especially when it comes to larger images like the background.
I'm pretty new to game development and canvas animations and I was wondering if anyone could point me in the right direction? What would be good training for an adventure type game?
I've figured this question might be in the wrong thread but I'm still too young as a member to ask it anywhere else.

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New Space Wars game(WVGA only) july2010

You like games like space invaders,galaga,and r-type. Well spacewars is right up your alley. Go throught 5 levels of space shooting action and battle 2 fierce bosses.Made using Game Editor
The game is hard in the beginning just hang in there!!!! Its pretty intense and will keep you busy for a while.
Do you use Paint to make elements of your games?
graphics
Yes I do use MS paint since for some wierd reason Gimp no longer works on my computer.
I like! LOL!
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Need Help making a tiny wings port with app inventor , devs help please demo included

Hi I have been working with app inventor and Iam trying to make a tiny wings port with this tool.
What I have accomplished so far
1) I have the tiny wings charactor heading downward angeled left when screen starts
2) When the tiny wings charactor lands on the ground , he bounces upward at angle
3) When you press the screen the tiny wings charactor will make a quick dive down.
4) I have a score thats triggered when the bird collides with the ground
5) Reset button to reposition the tiny wings bird.
Need immediate help with
1) Making the screen scroll to the right
2) Making platforms appear as screen goes to the right
3) Who to contact so I can make a larger file size game, so that I can add the music
4) If there is anyone who can make music and sound files smaller and compressed, can I get your email address ?
Need future help with
1) Restart and reset game
2) Change animations
Goal
To show how you can make great games with app inventor by making a tiny wings type clone game. I want app inventor to be put on the map and to further promote app inventor. Anyone who helps with the project will recieve credit and project will be promoted on twitter and facebook when its done. I made an apk so you can test it out the progress so far on your device. I will update the apk as I add more to it.
I havent progressed to far so you can try the alpha version here .
Are there any developers who are experianced with app inventor or just really good coders I could use your help. I just need a couple of things to make this project complete and will give credit to those who help me. Thanks for your time!
Questions or Problems Should Not Be Posted in the Development Forum
Please Post in the Correct Forums & Read the Forum Rules
Thanks ✟
Moving to General
lufc said:
Questions or Problems Should Not Be Posted in the Development Forum
Please Post in the Correct Forums & Read the Forum Rules
Thanks ✟
Moving to General
Click to expand...
Click to collapse
Ok I thought the development forum was for any developer related subject. Now I know to post all questions here for the future.
Hi, im taking a look at the game you have sofar, now im not a pro dev but been dabbling in the arts of app inventor for a few months now, the problem is making games do what you want them to, even when your logic seems fair its not always easy to figure out what the issues are,
ill try figure out how to import the apk to app inventor, i dont think you can produce the sorce code from app inventor, however if it looks easy enough to fix i may need a map of your block editor and which components are used!
you can do this by taking a screen shot of your project open onscreen, i can quickly replicate this on my app inventor.
ill let you know what i think once i test this!
thanks
puggz
Edit:
Tested the apk, ike the little bouncy sound, reminds me of angry birds lol
I think the main problem your going to have is making the screen move when the target passes the screen value, quick and dirty ways to do it woud be having multiple screen arangments 12345etc when the target reaches a point on the screen arangment have it switch screen, how to do thes yet is only my basic theory's would need to mess around with the layout for this, another theory could be using thr clock timer to set screen changes, would mean calculating the time needed to pass to next screen, i think this might be a complex task..
another way would be to use an animation to move the screen a sprite function of sorts could work adding landing blocks as sprites to move with screen would need to be done too,
The problem with this its fine for a few sprites but get too complex and it will lag the app to hell,
Since there is no hardware acceleration involved, the trouble with the screen just now is it fills out to the parent, ie the devices set resolution, you could make the resolution wider and enable scrolling, this would in effect mean you could scroll left and right, up and down to the screens set resolution, it wouldent be an automatic procedure, but alot of finger swipeage.
for a basic game i think this might do the trick, just depends really on what you wish it to do really
i have ripped the main elements from the apk, all i would need is screen shots of the block editor and components used in app inventor, and settings used, or a screen shot of this too would be helpfull,
i can mess around with this idea if you like, i cant promise anything amazing but i should beable to atleast work out what needs to be done and if its possible to do in app inventor, certainly in a real sdk its possible
Ill play around with what i have for now, and workout how to implement a moving screen canvas
i think this is the easy part, getting the fixed landing blocks to be in sync may be the issue, anyways
no harm in trying huh!
thanks
thanks for trying and keep going bro you are making our dreams come true:angel:

LWP need help

Well, I hope I'm posting this in the right place...
So, I really want to develop a live wallpaper for android, the only problem is that I never really got along with programming, I use eclipse and already have the SDK installed, I had some classes at my university but I barely passed through the exams.
What I wanted to do is quite simple but I don't even know if it's possible, I wanted the wallpaper to play a different animation depending on the direction I slided my finger on the screen, for example, a stickman raises his left arm when I slide to the left screen and his right arm when I slide to the right screen, just like playing a different gif depending on the direction. Is it possible and is there any thread or other site I can learn to do so?

[FREE][GAME] Three Lane Dash

Hello,
I'd like to introduce my new very minimalistic arcade game: Three Lane Dash.
Gameplay is very simple: Select the lane to avoid obstacles in an endless run. It's speeding up all the time and soon difficulty level becomes quite high.
There are quite a few games where user needs to tap screen to "jump" from side to side to survive, and I wanted to try what happens if there is extra lane added. Of course, now user needs to click three buttons so it's for more advanced players
There are some plans for updates, but let's see if anyone is interested...
WP-Store:
windowsphone.com/s?appid=66e4acab-1ba1-445d-8785-96082595f1bd
Sorry about the link, it can be also found by store search with the title.

[q] gamemaker studio game issue

Hello there i've a question for you on a game developing. I've troubles with two objects for an animation one is a ball one is a different figures. I've used the line move_bounce_all in a collision event with the wall for ball object so the ball could bounce all over the figure object (is a pent) when is not moving and it works pretty well but the troubles begin when the pent is moving when the ball collides with it gets stuck (not always but quite) for moving the pent i've used a key press event and an image_angle += var very simple for this kind of animation... So my question is how can I solve this problem? I'd like to see the ball bounce also when the pent is moving clockwise and counterclockwise.
Thank u guys it's really appreciate

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