[Game] Space Impact - Windows Phone 8 Apps and Games

Hey guys,
The classic Space shooting game is here!
Compete to enter your name in the global high score board!
Link to Windows Phone Store:
SpaceImpact | Windows Phone Apps+Games Store (United States)
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Features:
Each level gets more intense. You will get an extra life for every 50k points reached.
Blue energy ball: Upgrade to Laser Missile
Yellow energy ball: Upgrade to Triple Missile
Green energy ball: Add following Missile
Grey energy ball: Add a bomb
Red/Blue : Shield (Maximum of 2 shields)
Please give it a try !
Thanks!
I look forward for any feedback on improvements!

Hi. Just checked the game (I'm a big fan of the scroller shooters) and I'm not impressed...
The controls are very uncomfortable, graphics is poor, ship model is looks like used condom (sorry!).
JFYI, take a look to the OMG! Aliens game - such a very good example how this class of games should looks like on the touch screen devices.
Autofire is the must, gyroscope/sidescreen touches controls (instead of tiny uncomfortable buttons) are very recommended.

sensboston said:
Hi. Just checked the game (I'm a big fan of the scroller shooters) and I'm not impressed...
The controls are very uncomfortable, graphics is poor, ship model is looks like used condom (sorry!).
JFYI, take a look to the OMG! Aliens game - such a very good example how this class of games should looks like on the touch screen devices.
Autofire is the must, gyroscope/sidescreen touches controls (instead of tiny uncomfortable buttons) are very recommended.
Click to expand...
Click to collapse
Thank you for your valuable feedback. I have modified the control to be more friendly using along with minor bug fixes and file reducing and just submitted an update, so it should be available within the next few days.
I am working on the UI and game-play so it should come in the next update.

OK, will try updated version and post my impressions.
P.S. I really missing a good vertical shooter on WP platform, something like "Tyrian"...
P.P.S. By the way, you may try to port "OpenTyrian" to WP8 platform - that will be great! Or may be I'll try (but I'm very short in time)...

is this first game? I havent even tried to make games so I give you props on that! You'll have to look around at a lot of sidescrollers and see what the basics are. You'll want to get rid of the control pad and use the gyro sensors to move your ship back and forth. and its a pain in the butt to move and tap the screen at the same. An auto fire that someone suggested is a good idea too. Of course having a main boss at each stage is a must. Maybe have it where you go into a planet and you have to manuver your space ship through a cave or something. That'd be cool

My update just went live, which was mainly getting rid of controls and improving the controls.(Some minor bug fixes too)
Let me know if the controls are easier to use.
Every level there's a boss and for every 5 there is a harder boss.
I am still working on the game-play when I get more feedback around.
Anyway, thanks for trying it out!

Now controls are much better: at least, game become playable I can suggest you to experiment with more levels of ship flexibility - try the "follow the finger" option (I mean, ship should be able to move not just to left/right but also up/down (let me say - to 2/3 of screen height), by following of the touch point).
However gameplay still not very impressive... I'm strongly suggesting you to try "Tyrian" game I've mentioned a few posts below. It's a classic game, and has a very good design (even it's very old!) and fascinating gameplay.
So, just a few words about your design:
- asteroids should follow the trajectory, not just jumping/shaking
- big asteroids should break apart to the smaller ones - not just disappear
- bonuses/upgrades should be highlighted (blinking, for example) and be bigger
- shield indicator (and bonus) is the MUST
- when player dying, throw all his weapons/bonuses behind the ship - give ability to pick 'em up again to continue level
- store/workshop game part between levels (for the ship upgrades) will be a great option
- game speed should be more reasonable - it's a huge part of the gameplay!
Don't make a lot of similar but bad designed levels. Just a few but very well designed and interesting levels is a good option. You may add more additional levels as a "in game purchase" (also it's a good way to increase your project's monetization).

sensboston said:
Now controls are much better: at least, game become playable I can suggest you to experiment with more levels of ship flexibility - try the "follow the finger" option (I mean, ship should be able to move not just to left/right but also up/down (let me say - to 2/3 of screen height), by following of the touch point).
However gameplay still not very impressive... I'm strongly suggesting you to try "Tyrian" game I've mentioned a few posts below. It's a classic game, and has a very good design (even it's very old!) and fascinating gameplay.
So, just a few words about your design:
- asteroids should follow the trajectory, not just jumping/shaking
- big asteroids should break apart to the smaller ones - not just disappear
- bonuses/upgrades should be highlighted (blinking, for example) and be bigger
- shield indicator (and bonus) is the MUST
- when player dying, throw all his weapons/bonuses behind the ship - give ability to pick 'em up again to continue level
- store/workshop game part between levels (for the ship upgrades) will be a great option
- game speed should be more reasonable - it's a huge part of the gameplay!
Don't make a lot of similar but bad designed levels. Just a few but very well designed and interesting levels is a good option. You may add more additional levels as a "in game purchase" (also it's a good way to increase your project's monetization).
Click to expand...
Click to collapse
TYRIAN IS ONE OF MY FAVORITE GAMES. I will check this game out though and see how it is .

Juuuust a word of warning about all this advice: even if a given game is truly the pinnacle of its genre (a claim I'm not willing to grant to any game that I know of), that doesn't mean that there aren't other things which would appeal to a more niche audience. Sometimes creating a clone, or even near-clone, of a classic or highly successful game is a good idea. Sometimes, though, you should go your own way.
A random example: if you don't have vertical movement, then you need to not make that ever *required* - for example, enemy shots must not fly at you from the side - but that doesn't mean you can't make a good game by taking the lack of vertical movement in other directions. For example, instead of going "forward", you could make the world around your ship scroll faster (or backward / slower) while keeping your ship at the bottom of the screen. This, along with some valid reason that a person would not want to continuously remain at the minimum speed (or a limit on how slow they can go, and balance the game for that), would be *different* than most top-scrollers, but that might be a good thing...

GoodDayToDie, topic starter just asked for the feedback & impressions; my advice - just an advice, nothing more Of course, he should decide himself what to implement. "Tyrian" game just a good example of the vertical scroller game; I don't push TS to clone it. But of course he can take some good ideas from that game - IMHO, it will be great...
BTW, I hope my opinion is a little bit more valuable than the standard "wowzers" replies: "great game", "cool game, I LOVED it" etc...

Thanks again for such detail advice and feedbacks.
Last update was mainly controls. I will definitely work on the game play.
I think you've made a point of designing each level rather than making them similar.
Will take a look at "Tyrian" when I get a chance.:good:

The next update will add a new item, new enemy spaceships and boss will behave differently.
A variety of bugs are fixed over the next update, and also moving to a cloud service for a more stable environment.
Also, if you are new to the game please to read the tutorial when the game starts! I have people complaining no pause button but they
are located in the center of the screen.
Make sure you update!
Thanks!:laugh:

Related

How to adjust your 3D pictures (and help your eyes)

I found this over at (therootofallevo.com) source link is here, sorry if it has been mentioned here before.
By Fernando Gonzalez
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Obviously one of the biggest aspects of the Evo 3D is the 3D capabilities. Some love it, some hate it, some just don’t care, and some enjoy it but just don’t use it often. Whichever side you’re on, I think we can all agree that sometimes the 3D content can strain your eyes a bit. Some people it’s more than just a strain, it can flat out cause a serious headache. From my personal experience, most 3D content on Youtube looks great and doesn’t bother me at all. Watching actual 3D movies looks incredible. Most of the 3D videos I’ve taken look great too and don’t bother me at all. However, the pictures can be a different story. I notice the pictures don’t align too well. When they don’t align right, that’s when the eyes start to strain. The more unaligned they are, the more your eyes will strain. Want to test it out? Take a picture in 3D, and move the Evo left to right, you’ll see the alignment of the two pictures. You’ll notice the closer together the pictures are aligned, the easier it is on your eyes…
WELL.. there’s an option with the 3D pictures that a LOT of people don’t know about —-
Adjust 3D alignment
I can tell you how much better it is on your eyes after adjusting (huge difference), but nothing is better than seeing for yourself first hand. So here’s a quick guide. It’s extremely easy,
1) Open up your camera (in 3D of course ) and take a picture..
2) Go to the gallery on the bottom left of the camera app
Here’s the demo picture I’m going to use: Notice how insanely unaligned the two picture are. This is the type of picture that REALLY strains the eyes bad. I can’t look at it for more than 2 seconds…
3) Tap the screen and select the icon that looks like a wand with sparkels:
(btw, I think the image tearing is because of the 3D effect)
4) You’ll get this popup and select Adjust 3D alignment
5) Now you’ll get this screen:
The left and right tabs is what allows you to adjust the two images taken. If you tilt the screen over you’ll be able to see both the images. Now here’s the trick. I’ll try and explain this without being confusing.. Because of how the images are taken, its impossible to get everything on both images to align perfect. So the key is to figure out whats your focus point of the picture. In my demo picture, its the box. So you adjust the image until the two images are aligned as best you can on the focus point, the box. You’ll notice outside of the focus point, like the monitor base and the black rag to the right, aren’t aligned that well compared to the box. But that’s fine, because again the focus point of the image is the box. So as long as you align the focus point the image will not only look much better, but it will be a million times better on your eyes
Here’s how my demo picture looked before the adjustment, then after..
While I think HTC really should have done a better job with the Evo 3D being able to automatically adjust the images, the fact that they threw this option in there is something to be very happy about. It’s a great option that can bring the fun back to 3D for those that get headaches and strained eyes. So what do you all think? Has it helped at all? If so, will you be taking more 3D pictures?
Wow probably the most helpful post ever lol. Thanks.
Sent from my PG86100 using XDA Premium App
Im glad it helped you out I was looking for info on a tripod since my hands shake so much and found this so since it helped me I knew it would help others here.
I have tinkered with this a bit and the only problem I have with it (although it does make for easier focus) is it leaves an overlap look to the sides of the screen where you adjust the pics from their native locations.
Thanks!
Wow, this really helped with a few of the pix I've taken that were hard to focus on!
One other tip that I've found useful when adjusting this setting is to close one eye. I found that my eyes were trying to focus on the main object (the box in your example) and it made it hard to tell when the pictures were actually aligned. By closing one eye and tilting the screen in such a way that both pictures were visible, I was able to align them much quicker.
-Mark

Moga Pro Power/Hero Video Test

Hey folks, this is just sort of relevant and since I can't find that topic where we were talking about these (And I think it was in the wrong subtopic anyway) I just figured I'd post it here.
So we've been having discussions about which type of game controller to use for the Z Ultra since the thing is so big, and while we've been able to get the Z Ultra into the Moga controllers, it's still somewhat skeptical as to how they work.
Anywho, quality reviewer Erica Grifffin has actually created a video where she reviews these controllers in detail and tests them out with, you guessed it, the Z Ultra.
I haven't finished the whole video, but she does it with the Hero at least, so there you go.
I'll provide a timestamped link to about where she begins using it:
http://www.youtube.com/watch?feature=player_detailpage&v=6TL0r4rDe5M#t=1038
Shadow of Chaos said:
I'll provide a timestamped link to about where she begins using it:
http://www.youtube.com/watch?feature=player_detailpage&v=6TL0r4rDe5M#t=1038
Click to expand...
Click to collapse
Well, she does not really use the ZU. Just shows off that its possible to fit it in the smaller version ( both android versions use the exact same arm length mechanism ).
The fact that the weight is a small problem ( that it can flip inside ), is not being mentioned ( see the other Moga topic in the General section ). Nor does the problem with the power / volume button position come up. What is a bit of a shame. Other devices will run into the same problem, so its not just a ZU problem.
I purchased the Wamo Pro (cheap version) from DX: http://dx.com/p/wamo-wireless-bluetooth-gamepad-for-android-ios-cell-phone-pc-black-222605#.Utol7RDsSUk
It supports up to 9mm wide devices (xperia z ultra is 9.2mm), but it fits really good, I am very pleased with the controller overall.
And yeah, the power / volume buttons are a bit annoying, but if you slide the ZU in from the right it isn't much of a problem, just need to find the sweet spot where there is no pressure on the buttons.
archion said:
I purchased the Wamo Pro (cheap version) from DX: http://dx.com/p/wamo-wireless-bluetooth-gamepad-for-android-ios-cell-phone-pc-black-222605#.Utol7RDsSUk
It supports up to 9mm wide devices (xperia z ultra is 9.2mm), but it fits really good, I am very pleased with the controller overall.
And yeah, the power / volume buttons are a bit annoying, but if you slide the ZU in from the right it isn't much of a problem, just need to find the sweet spot where there is no pressure on the buttons.
Click to expand...
Click to collapse
when you do slide it, do you find it's balance to be off substantially?
Any way, how's the quality of that thing? A cheap alternative to the Moga if it doesn't feel horrible.
Shadow of Chaos said:
when you do slide it, do you find it's balance to be off substantially?
Any way, how's the quality of that thing? A cheap alternative to the Moga if it doesn't feel horrible.
Click to expand...
Click to collapse
Shadow, there is more to take in account then just cheap, with these type of controllers. Developers support is also a big item! Moga is more or less a bit known, so there are a bunch of developers, that add support to there games for it. But unknown devices are in general more hit or miss.
And the quality is indeed a big factor also. For instance how the buttons are spaced. How they feel when pressed down. If the nubs are analog or digital. The quality of the nubs. Those things alone can make a big difference.
That is one of the reason i liked that video reviews, because they confirm the moga had quality parts. Lets hope that archion gives a update when he gets the controller, as to those points.
Benjiro said:
Shadow, there is more to take in account then just cheap, with these type of controllers. Developers support is also a big item! Moga is more or less a bit known, so there are a bunch of developers, that add support to there games for it. But unknown devices are in general more hit or miss.
And the quality is indeed a big factor also. For instance how the buttons are spaced. How they feel when pressed down. If the nubs are analog or digital. The quality of the nubs. Those things alone can make a big difference.
That is one of the reason i liked that video reviews, because they confirm the moga had quality parts. Lets hope that archion gives a update when he gets the controller, as to those points.
Click to expand...
Click to collapse
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Testing Max Payne Mobile version, controls work flawlessly, it seems to support any game that supports moga controllers. (tried GTA, Riptide GP2, Order & Chaos online, and a bunch of emulators).
The quality is good enough, probably not as good as the moga ones, but only like 1/3rd the price.
The buttons feel very good except for the d-pad, as it feels a bit clunky, but I rarely use d-pads when I have analog sticks available, so not an issue for me.
The only problem is the bad placement of the volume/power buttons, but just slide it in carefully from the right side. One way to avoid it is to buy something like this: http://www.shapeways.com/model/1443190/xbox360-controller-sony-xperia-z-ultra.html?li=gmerchant&gclid=CNj0se74y7sCFRRefgodfAkAxA
Make your self a wii mote klip http://forum.xda-developers.com/showthread.php?t=2621976

Review - Syllable D700 Bluetooth Earphones

Hello! Once in a while I review products on here, and here comes yet another few minutes of hopefully informative and entertaining reading for you all. This time, we have the Syllable D700 Bluetooth Earphones (http://en.syllable-syllable.com/d700-2017/) which are an updated model for the 2016 lineup. They’re designed to be “sport” headphones, so they’re sweat resistant and made for workouts. This is actually my second pair of Syllable headphones, I also have the G600, which were a tremendous bang for the buck. I liked them so much, I jumped at the chance to review the D700s. For full disclosure, I paid for my original headphones, the G600s, and received the D700s at a discount for an honest review. And I'm going to be honest and nitpick here, so don't expect blind praise.
These are the specs:
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So what should you expect? Let’s take a look, shall we?
First, the packaging is excellent. I’m a fan of nice packaging, and frankly who isn’t? I was expecting a cheap blister pack or clamshell package when I ordered these, so when I opened the shipping container and saw a full color, well designed box reminiscent of the Galaxy S7 packaging, I was pleasantly surprised. The box flips open, with a double magnetic door holding everything together. It displays the product nicely, and gives a good first impression.
and
Open the lid, and what do you find? Earphones, obviously. I mean, what else were you expecting? You also get a short, flat-cabled micro-USB cable and an instruction manual, but you’re going to have to dig for the reading material. I didn’t even realize it was there until I pulled up the plastic holding the earphones a few days later. But hey, it’s a set of headphones. Do we really need instructions here? No, we certainly don’t.
One thing that disappointed me a bit was that the pictures on the website seem to be for the older model, as the design is quite different and a little more Spartan on the model I received. They’re still quite nice, but the design is a little more contoured and the remote seems a little nicer on the website. It’s obviously still functional, and I’m going to bet that most people would prefer black and charcoal color scheme, instead of the black & yellow design on the website anyways. Everything is done up in matte black plastic and charcoal, slightly metallic “concentric circle” texture. It’s not the prettiest thing in my opinion, but it’s certainly not ugly by any means. It’s… Functional. And really, nobody is going to notice these, they’re designed for stealth.
There is a rubber door for the charging port, and I'm not sure if my sample was defective or not, but it just didn't fit right. The rubber "plug" to get it to fit tightly inside the micro USB port was slightly too large, so it kept popping out and just didn't fit right. I finally got to the point where I took some scissors and carefully snipped off a piece of the tab, which got it fitting perfectly. Is this a big deal? No. Would I expect this level of QC in $200 headphone? No. But for $20 and 20 seconds of work, I'll let it slide.
The earpieces are adjustable, by moving the plastic piston up and down in the holder. You can also rotate the ear pieces to put the remote on whichever side of your head that you choose. Initially, they’re not the most comfortable things in the world, but you quickly get used to it. Replacement tips are in the package, in different sizes as well.
There are three buttons on the remote and it’s easy to use, though it took me a bit to get used to it. Volume up and down feels pretty much the same, as you won’t be able to feel the indented + and – on the rubber. When you get used to wearing these, you’ll remember which button is which. They’re also SUPPOSED to skip tracks, but when using it with Google Play Music, it simply jumped back to the beginning of each song I was playing. I’m sure it’ll work perfectly fine with other media players.
The center button is the power/pairing button. Press and hold for power, hold longer to pair, and when you’re using them, tap the center button to answer and end your call. Simple, obvious, not much more that needs to be said here. If I had to nitpick (and that’s what this review is for), the LED is right next to the power button, so when you press it with your thumb you’re covering the light. Makes it a little tough to know when you’re in pairing mode, or if you actually shut the device off or not. Fortunately if you’re wearing these it gives an audible tone in the earpieces to let you know what’s going on.
OK, so we charged up and we’re ready to listen to music. How do these things actually sound? The answer is… Not bad at all! Look, these are $20 bluetooth earphones. You’re not getting the same quality as if you spent $3000, but they’re an excellent bang for the buck, even against $20-30 wired headphones. They get decently loud without blowing out your ear drums, with a fair bit of compression at max volume. Put them at a relatively normal volume level and you’re going to get a fairly realistic musical experience. All in all I wore these for a few hours per day listening to music (classic rock, classical, punk, some older hip hop) as well as some podcasts, and they performed well, with a decent comfort level.
Battery life seems to be SLIGHTLY optimistic at 5 hours of listen listening, but I got a decent 4-4.5 hours of pure listening. I can’t comment on stand-by time, as I haven’t had them long enough to test them accurately.
So yeah, there you have it. You can snag these from Amazon for around $20 at the following link:
https://www.amazon.com/dp/B01IR3LBRM
An album link for all of the pictures:
http://imgur.com/a/yIFiU

Recent Samsung Security Patch installed unwanted apps

So, you’re sitting at work in your break and wanting to play some simple games, but you realize you don’t have anything that you can have a quick play with. Worry not: here are some free puzzle games that will surely entertain your mind.
» Click here to find out more:*https://stampsy.com/user/133425/latest/67670
Alchemist Symbols
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Can you match all of these tiles?
Do you know those ‘connect two similar icons’ games? Like any good online puzzle game, Alchemist Symbols is both challenging and satisfying at the same time. The goal of the game is to connect all the existing tiles with the same symbol on the screen and move on to the next level, scoring as high as you can on the way. If you are running out of time and can’t find any matching pair, you can use the option to show you a hint or to shuffle the entire tiles on your screen. Try to match them all, but remember: the tiles can only be matched to each other if they can be connected within 3 straight lines.
Hidden Objects Series
Keep your eyes peeled; those items are there somewhere
In this kid puzzle game series, you will be adventuring through many locations, such as a house, kitchen, table, island, the bar, and even the zoo. Your objective is simple: find the objects listed on the bar; they are hidden all around the picture, and you must do your best to locate them all. It may sound simple, but the images of objects are actually modified so that they are harder to find, such as being blurrier or having their color slightly altered. You also have to look for them while the clock is ticking on the screen. You can’t just click randomly on the screen either, because if you click on the wrong object, time will be deducted. Are you up for the challenge?
» Read more here:*https://mantigames.tumblr.com/post/179006111962/top-best-new-puzzle-games-ever-online-free
Trollface Quest 2
I’ll be honest, I raged pretty hard playing this game
The puzzle game for adults, Trollface Quest 2, does exactly what is says: put you in riddles and levels with solutions that you would never think of. Somewhat like an escape room game, you must look on your screen for clues and click on them to solve the riddle and move on to the next level. But remember, your goal is not only to pass the level, but also to not get frustrated or angry. If you do, then of course, the creator of this game won because well, the game is a troll. So, can you keep your cool? Can you see to the quest through to its end?
Bombs and Zombie
One of the fastest-paced puzzle games I have ever played
Hey man, do you wanna play another zombie game? Even though this is a zombie themed puzzle game, it won’t be as easy as you think. A huge horde of zombies is coming to your house, and what are you going to defend it with? Bombs, of course; might as well blow them to bits so that we won’t have to worry about walkers getting up and having another go at us. Bombs and Zombie is a puzzle matching game where speed is the key. You don’t just match the tiles; you also have to match them with crazy speed, like you have never matched anything before. Beside matching bombs, you can also unlock various types of bombs and power ups and use them to assist you in this long, hard battle against the zombies. Are you ready to fight the undead?
» Click this link for more:*https://about.me/bestpuzzlegames
Bubble Fruit
A nice puzzle game that you can just play and relax with
Here’s a puzzle game for kids that requires you to be fast and have good hand-eye coordination. In Bubble Fruit, you shoot apples, pineapples, peaches, and many other types of fruit as you try to match them in a group of three or more to make them disappear. The mechanics of the game is simple and pretty much identical to other shoot-to-match games on the internet. The game offers the players ten levels in total, where the subsequent levels all have a new type of fruit. But don’t worry; even with the added fruits, you won’t have a problem completing the levels. So, what are you waiting for? It’s time to wipe out some fruit!
Match Drop
A match three game with a unique way to play
This is a simple match three online puzzle game that is a little bit different from most of the other puzzle games on the internet. In Match Drop, your goal is to score as many point as you can by matching three gems that have the same color and shape. You match them by simply clicking, not dragging. Click on groups of three or more that are stuck together, and they will be removed. Once removed, gems will filter down, and more will appear at the top. At the top of the screen, there is a target of colored gems you need to collect, as well as how many moves you have to complete this in. The less moves you used, the higher the bonus points you’ll get.
» For more information:*https://www.facebook.com/freeonlinegamesmantigames/posts/789018528096266
Block the Pig
I know the pig looks cute, but you gotta block him
Block the Pig is a fun, adorable as well as challenging puzzle game that requires you to use your creative thinking and find a way to stop the pig from escaping and run away into the wilderness. At the start of the level you are given 3 blocks that you can place anywhere you want against the already existing blocks. Think and place them carefully because the pig is very smart, it will quickly run away the moment it notice a spot that you haven’t covered. After the initial 3 blocks, you can only place 1 block on each turn, and that won’t be enough to stop this cute little pig. Are you up for the challenge?
Bristlies
A fun and simple puzzle game for you to enjoy
Bristlies is a fun physics based game that take inspiration from the inspiration puzzle game Cut the Rope. in this game you will be thinking your way through many puzzles to find a way to return 3 colored balls back to their boxes with matching colors. The game levels get harder and harder as you play, introducing new elements that will make you change your tactics and way of approaching these puzzles such as blocks that breaks when taken a certain amount of force or light beam that will support your balls and create a path for the ball to roll.
» To see more, click this link:*https://www.pinterest.com/mantigames/puzzle-games/
Is your head a little tired after these brain workouts from the games above? If you’re too tired, then come back some other time. If not, don’t hesitate, and just go to our website for even more puzzle games no download needed for you to spend hours on!
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How Huawei Helps the Visually Impaired Help Themselves

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Wang Zhongwei sits at the piano, hands hovering above the keys. Nearby sits a small box which contains all of his tools. Tuning wrenches, tuning forks, and silencers are all neatly arranged in their proper compartments. He tilts his head to one side, straightens his back, and presses a key. As the note rings out, Zhongwei listens intently for subtleties of pitch. This one is a little flat. He takes a wrench from the box and reaches inside the piano to tighten the corresponding pin a little. This is how a piano tuner works. It may sound simple, but it's also skilled work. This work requires intimate familiarity with the hundreds of densely arranged tuning pins inside the piano. Zhongwei, as a visually impaired person, has had to learn by feel alone.
Wang Zhongwei was born visually impaired. Since childhood, he has seen the world only as a vague blur, but his keen sensitivity to sound led him to his career as a piano tuner. He can tune every note by staying close to the piano, feeling it with his hands and hearing the sound repeatedly after recording it on his mobile phone.
Zhongwei spent nearly 10 years in special schools learning Braille while also studying other knowledge one typically covers at school through a magnifying glass. He has been using consumer electronic products for nearly 10 years. In 2015, he bought his first Huawei phone, a P8max
Since then, Zhongwei has got to know the accessibility features in Huawei phones, which have become a "good helper" in his daily life. With the ScreenReader function, he can operate his phone without the help of other people, and take advantage of functions that help him live a more independent life. He can access study materials online, especially now, with the rise of audiobooks.
In 2018, Zhongwei began to work as a piano tuner. He often uses the Recorder feature when tuning a piano. "It's one of the features that I use most," says Zhongwei, before going on to praise the sound quality of Huawei phones.
He feels around inside a piano to determine the position of the strings and tuning pins, adjusts the pins with a tuning wrench, and then presses the corresponding key and listens to the subtle change in pitch. He uses his Huawei phone to record the sound of the piano before and after tuning for comparative study, which helps him hone his ears.
"When I tune pianos, sing a song, or listen to a concert, I record the music with my phone. When I listen to the recordings, I feel as if I were there again. I've started using the AI Life app to manage other devices through my phone, and it has made my life much easier," says Zhongwei.
With the ScreenReader feature, Weizhong can turn on the air conditioner, and freely adjust the temperature and wind direction with the AI Life app. He can also help friends coming over connect to his Wi-Fi network with the Guest Wi-Fi feature, which is secure and convenient.
Zhongwei is effusive in his praise for the Huawei AI Life app. "It can control and manage all of my household appliances and smart devices. This is beyond what I could have imagined just a few years ago. In the past, every device came with a dedicated remote control. There was no voice command option for a lot of devices and, as a visually impaired person, I sometimes needed help when using them."
Unlike Wang Zhongwei, Wu Yiming was not born visually impaired. In 2017, he began gradually losing his eyesight due to advanced glaucoma. "I can only see a shimmer of light now," says Yiming.
Wu Yiming is now an accessibility engineer. His passion for software technology can be traced back to his high school days 7 year ago. Driven by his passion for the subject, he taught himself software development by taking online video courses and reading books.
"When medical treatment does not help, I try to look for the brightness from technology." In 2018, Wu Yiming joined the Accessibility Research Association, where he finds bugs related to accessibility experience in apps, software, and UI design, and then proposes solutions to developers.
"The way we interact with technology is very different from how a sighted person interacts with it, and developers of accessibility features should have a sense of empathy. I am both a promoter and a beneficiary of this effort. It's a wonderful feeling, and I'm always motivated to do the job as well as possible," Yiming says.
For Yiming, his phone's ScreenReader feature, which reads onscreen text aloud, is an essential function. Since 2018, Yiming has not just been a Huawei user, he has been an active contributor to the design process. He participated in the Huawei Gallery upgrade program, helping develop features that enable visually impaired users to share photos with friends and enjoy themselves while recording beautiful moments in their lives with their phones.
Accessibility experience and technology have been improving and upgrading thanks to a team of dedicated, empathetic engineers like Wu Yiming. In the future, Yiming will continue to explore the field of accessibility. He is also applying for some patents that will help visually impaired users embrace smart technologies. "I've gone from being a wheel user to a wheel maker," says Yiming, deploying one of his favorite metaphors. "In the future, I want to bring the convenience of technology to even more people."
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