Anyone use V4A? - HTC One X+

If so, I was just curious as to everyones setup. I've been experimenting but haven't been able to find a setting that REALLY worked for me. Have any of you had luck? If so, what were your settings, and what type of music was it for? Setups that were built for the all around are welcomed, as well, naturally

I'm head of the V4A Profiles
Come here: http://forum.xda-developers.com/showthread.php?t=2324454
My Profiles is perfect for this device with beats audio disabled.
Sent from my HTC One X+ using Tapatalk 4

I use V4A , i have my profile set up for Rock / Dubstep. It's a really nice bass, when you amplify 50hz with 13db with pure bass enabled & custom eq.
I like lower frequencies bass .

Using it on AOSP+ rom, I use my setup for every type of music....will post it in around 30 mins....

Ranomez said:
Using it on AOSP+ rom, I use my setup for every type of music....will post it in around 30 mins....
Click to expand...
Click to collapse
I eagerly await your setup! I have two right now, myself. One for my "good" set of earphones (higher end of the bose lineup that I got for free) and another setup for the ones I use when I'm riding my motorcycle. The second set is what's giving me problems. Those things are so sensitive to bass that it's not even funny. I'm having a hard time finding a good balance with that set...

ridethisbike said:
I eagerly await your setup! I have two right now, myself. One for my "good" set of earphones (higher end of the bose lineup that I got for free) and another setup for the ones I use when I'm riding my motorcycle. The second set is what's giving me problems. Those things are so sensitive to bass that it's not even funny. I'm having a hard time finding a good balance with that set...
Click to expand...
Click to collapse
Oops....sorry, my bad, I forgot about it, will post em tomorow (cause my battery is 100% dead atm) also if you don't mind can you leave me a pm in 15h in case I forgot (thats when I come back from school) and I think I should tell you I am on android 4.3 AOSP+ also do you also want me to upload the irs I use? (for speakers I use the hox beats one and for headset I use the beats+urbeats one, also I mostly use only the beats headset that came with the device.....?
EDIT: attached my profiles

Ranomez said:
Oops....sorry, my bad, I forgot about it, will post em tomorow (cause my battery is 100% dead atm) also if you don't mind can you leave me a pm in 15h in case I forgot (thats when I come back from school) and I think I should tell you I am on android 4.3 AOSP+ also do you also want me to upload the irs I use? (for speakers I use the hox beats one and for headset I use the beats+urbeats one, also I mostly use only the beats headset that came with the device.....?
EDIT: attached my profiles
Click to expand...
Click to collapse
Thanks for the profile. What kind of head/ear phones was the profile set up with?
For some reason the IRS profiles don't seem to do anything when I enable them. I have them in the right folder and am able to see all of them and select them, but nothing happens when I do. Did you ever have that problem?

ridethisbike said:
Thanks for the profile. What kind of head/ear phones was the profile set up with?
For some reason the IRS profiles don't seem to do anything when I enable them. I have them in the right folder and am able to see all of them and select them, but nothing happens when I do. Did you ever have that problem?
Click to expand...
Click to collapse
Never had that problem, irs changes are very easy to hear for me, also the headset one was set up for the beats headset that came with the phone

Related

Audio Mod for the Nexus!! [Kernel Edit Instructions]

(This was not found or created by me. All credits go to Qualcomm (CodeAurora) and Cyanogen.)
Thought i may as well post this as it has not been posted yet
This is essentially a kernel modification that tweaks the audio settings "for optimal loudness and achieve 5 steps of 3db each."
Hopefully cyanogen will incorporate this into his next kernel build, but if you want it now, you can build your own version of his kernel with these modifications - http://github.com/cyanogen/cm-kernel/commit/f044b1069c4d853e535fce2b800a0af4947a22f7#L0R46
Also, it should be noted that those values are the 'optimal' volume settings. You could make it a hell of a lot louder if you want, the values are pretty easy to understand!
You will need to build your own kernel though, which is kindly explained by cyanogen here: http://wiki.cyanogenmod.com/index.php/How_to_build_a_kernel_port
Mind you, that's for a donut kernel, so it will need to be amended.
enjoy
edit: it seems Cyanogen's done the work for you! Here's a pre-made version - testing directory.
It may be worthwhile to note that Cyanogen has already built a kernel with this mod, it can be found in his testing directory.
Though, myself, I can't imagine why anyone wants it to be louder... I mean, with my headphones on, I can't physically stand the volume above around 80% (in fact my music profile defaults to 70% which is plenty for almost all my music - save a few live recordings that require the push to 80%).
daveid said:
It may be worthwhile to note that Cyanogen has already built a kernel with this mod, it can be found in his testing directory.
Though, myself, I can't imagine why anyone wants it to be louder... I mean, with my headphones on, I can't physically stand the volume above around 80% (in fact my music profile defaults to 70% which is plenty for almost all my music - save a few live recordings that require the push to 80%).
Click to expand...
Click to collapse
Thanks for that, i'll add it to the OP.
I think most people have really only been complaining about the main loudspeaker volume, rather than the headset volume.
80% are you crazy i want audio hack to be alot louder i want my ears to ring and bleeeed!!!!!!
Meltus said:
Thanks for that, i'll add it to the OP.
I think most people have really only been complaining about the main loudspeaker volume, rather than the headset volume.
Click to expand...
Click to collapse
Gotcha, I might think the loudspeaker is a little weak as well, but I just increased the volume on my ringtones, and voila. Though, it is annoyingly soft for sharing Youtube videos with people... maybe this ain't such a bad idea..
Since I can just set my volume a little lower when I put my bigassed headphones on.
teamsilence said:
80% are you crazy i want audio hack to be alot louder i want my ears to ring and bleeeed!!!!!!
Click to expand...
Click to collapse
Yeah, I actually value my hearing.. And for the majority of my music 70% is more than enough, even though I work around loud machinery. I also have nice headphones though, and that makes a world of difference.
daveid said:
Yeah, I actually value my hearing ... I also have nice headphones though, and that makes a world of difference.
Click to expand...
Click to collapse
Agreed!!
Regardless, it's nice to have the option there. I just use this mod with my volume at 50% instead of 70% and if a certain album hasn't been normalized properly, I have that headroom.
Thank you so much for this hack. I've been posting in the other Audio Hack thread and it's great to see some progress for the Nexus One.
Seriously. Thank you!!
This will also be in the next UV kernel that I release and teh UV-OC kernel as well
persiansown said:
This will also be in the next UV kernel that I release and teh UV-OC kernel as well
Click to expand...
Click to collapse
sweet!
just the one expected: audio hack + OC kernel
looking forward to it
persiansown said:
This will also be in the next UV kernel that I release and teh UV-OC kernel as well
Click to expand...
Click to collapse
Sweet, so no worries about loosing it if cyanogen adds it, then if we UV and or OC, it will be back.....nice group effort with this phone. Its like we got NASA modding or phones!
Btw, I really appreciate all the hard work!
I wonder, does this audio hack increase bluetooth volume as well? A little volume boost in that department would be fantastic
jlevy73 said:
I wonder, does this audio hack increase bluetooth volume as well? A little volume boost in that department would be fantastic
Click to expand...
Click to collapse
It looks like it, judging by what's been changed. I don't have a Nexus to test it though
Great, can't wait to actually get some use out of my loud speaker.
Meltus said:
It looks like it, judging by what's been changed. I don't have a Nexus to test it though
Click to expand...
Click to collapse
Then I will just have to give it a go
if the hack appears to increase bluetooth call volume, can i assume that it also increases in-call earpiece volume as well? thanks.
All I have to say is that this mod is awesome. Makes the speaker actually useful.
cortez.i said:
if the hack appears to increase bluetooth call volume, can i assume that it also increases in-call earpiece volume as well? thanks.
Click to expand...
Click to collapse
I'm just pushing the .ko file now. Will report my findings in a few minutes.
cortez.i said:
if the hack appears to increase bluetooth call volume, can i assume that it also increases in-call earpiece volume as well? thanks.
Click to expand...
Click to collapse
After testing this hack with my Jawbone, I couldn't tell any difference. Seemed the exact same. The same can be said of the in-call earpiece volume as well, no noticeable change
jlevy73 said:
After testing this hack with my Jawbone, I couldn't tell any difference. Seemed the exact same. The same can be said of the in-call earpiece volume as well, no noticeable change
Click to expand...
Click to collapse
I did not notice any change either.
jlevy73 said:
After testing this hack with my Jawbone, I couldn't tell any difference. Seemed the exact same. The same can be said of the in-call earpiece volume as well, no noticeable change
Click to expand...
Click to collapse
DocRambone said:
I did not notice any change either.
Click to expand...
Click to collapse
is it possible to adjust the values to a "higher/louder" level and retest?

Beats Audio Ported

http://forum.xda-developers.com/showthread.php?t=1525226
This looks promising.
Sent from my G Note using XDA Premium
It does it would be great to have this included in our feature roms
Bla, Bla, Bla.......
^ beats audio hater?
I installed it as soon as it was in the portal. It works really well, no problems.
I installed it, but I just didn't really notice much of a difference. I don't know if it makes a difference if you're using headphones or what not but just listening to music thorugh the phone, I just didn't notice a lot of difference.
Speaking of which, a student of mine left his Beats headphones on my desk. So I decided to check them out while at the gym. They were pretty cool...not enough midrange and i didn't think the highs were high enough. Then I asked how much he paid for them
OMG! Really?! I thought the Bose headset I checked out sounded a lot better and were less than half the price.
BlkSquad said:
I installed it as soon as it was in the portal. It works really well, no problems.
Click to expand...
Click to collapse
What zip did you use? what version of clockwork did you use? and does it show the beats icon in the bar like a sense rom?
celljunkie707 said:
What zip did you use? what version of clockwork did you use? and does it show the beats icon in the bar like a sense rom?
Click to expand...
Click to collapse
You just asked everything I was about to
I just used the zip that was in the thread and used beta 1 cwm, and yes the only difference is with headphones as far as I can tell.
do i just install the files for anyandroid 2.3+?
That doesnt tell us what zip.
2.3? Samsung?
I hae flashed the all android, the Samsung and the 3-2-2012 zips and the files don't install.
When I try to do it manually and fix permissions my phone will not boot up.
Weird.
Give me a minute and I'll post the link I used. Seems as it has been removed for some reason, probably legal.
http://db.tt/SSYeX2e4
BlkSquad said:
Give me a minute and I'll post the link I used. Seems as it has been removed for some reason, probably legal.
http://db.tt/SSYeX2e4
Click to expand...
Click to collapse
Ok. i flashed that zip and plugged in headphones. there is no beats notification. or any indication that it actually works.
Just did the same. No idea if its doing anything or not.
Power Amp
install PowerAmp from the market this will blow your headset or your eardrums , i have never heard audio this loud out of a headset !!
No beats notification but there is a definite difference in sound quality
wirelezzz said:
install PowerAmp from the market this will blow your headset or your eardrums , i have never heard audio this loud out of a headset !!
Click to expand...
Click to collapse
I have PowerAmp but I am extremely new to equalizers (I came from 4+ years of iOS). I have read a few threads on XDA, but what are your PowerAmp settings?
I installed the zip but I see no beats in poweramp volume section
BlkSquad said:
Give me a minute and I'll post the link I used. Seems as it has been removed for some reason, probably legal.
http://db.tt/SSYeX2e4
Click to expand...
Click to collapse
Did you flash this zip or manually move them?

Way to Increase Max Volume?

I was just wondering if there is any way to forcibly increase the max volume limit on ICS? I've seen some apps in the market that claim to, but wanted to ask here first. I can't hear the phone ring if I'm in just a moderately loud environment, and my last phones (iPhone 4, Galaxy S and OG Droid) were all PLENTY loud.
Let me know, thanks!
hahaha i love our 100% opposite threads.
and i do 100% commend you for starting your own thread about it, rather thank hijacking the other. thank god there's still some courteous forum members out there!
jayochs said:
hahaha i love our 100% opposite threads.
and i do 100% commend you for starting your own thread about it, rather thank hijacking the other. thank god there's still some courteous forum members out there!
Click to expand...
Click to collapse
I agree with the OP and would like to see this myself. I can never hear my phone if there is mild background noise. Almost never hear texts unless it is dead quite.
Was at a strip club for a friends bachelor party and my phone rang a few times that night. Never heard it. Kept hearing my buddies iPhone all night though.
Sent from my ADR6425LVW using XDA
how about.....a dev request for just MORE steps of volume?
so like, the steps go by 5 or so
5, 10, 15, 20, 25, 30 and so on...that would make me happy with lower volumes, and would make you guys happy for louder perhaps
nosympathy said:
I agree with the OP and would like to see this myself. I can never hear my phone if there is mild background noise. Almost never hear texts unless it is dead quite.
Was at a strip club for a friends bachelor party and my phone rang a few times that night. Never heard it. Kept hearing my buddies iPhone all night though.
Sent from my ADR6425LVW using XDA
Click to expand...
Click to collapse
I actually found one that works well. Its called volume+, and its $2 on the market or free on his forum. For the rezound, because it has beats, it needs a special audio-settings.conference file, which he also has posted on his forum with instructions to add it. I turned the audio settings all the way up and it makes a considerable difference, without too much distortion. Give it a try
Just a suggestion...i make my own ring tones from mp3s in audacity and just pump up the gain. Right now it's the guitar riff from Mr jack by system of a down and it makes people around me jump even in a busy loud store when it rings, hell I could hear it at the last football game I was at.
Sent from my Rezound
Yakuzagang5 said:
I actually found one that works well. Its called volume+, and its $2 on the market or free on his forum. For the rezound, because it has beats, it needs a special audio-settings.conference file, which he also has posted on his forum with instructions to add it. I turned the audio settings all the way up and it makes a considerable difference, without too much distortion. Give it a try
Click to expand...
Click to collapse
Thanks for the tip on the extra file. Used Volume+ for months when everybody else gushed over DSPManager. Going to fire it up again now and see what it can do on my newer ROM.
Yakuzagang5 said:
I actually found one that works well. Its called volume+, and its $2 on the market or free on his forum. For the rezound, because it has beats, it needs a special audio-settings.conference file, which he also has posted on his forum with instructions to add it. I turned the audio settings all the way up and it makes a considerable difference, without too much distortion. Give it a try
Click to expand...
Click to collapse
I need this file, volume Plus doesn't seem to work otherwise for me
Sent from my ADR6425LVW using Tapatalk 2
Yakuzagang5 said:
I actually found one that works well. Its called volume+, and its $2 on the market or free on his forum. For the rezound, because it has beats, it needs a special audio-settings.conference file, which he also has posted on his forum with instructions to add it. I turned the audio settings all the way up and it makes a considerable difference, without too much distortion. Give it a try
Click to expand...
Click to collapse
I will check that out. Thanks for the info!
Sent from my ADR6425LVW using XDA
can you not get DSP manager??? im on GB but was just wondering
I know on CM it would rock the phone on my thunderbolt
but i thought it had something to do with the kernel also because IMO had a kernel that had very low sound and then he revamped it and it came out good
this looks promising but i do not have ICS just got my rezound today but this guy said he extracted DSP from a AOSP rezound ROM
http://forum.xda-developers.com/showthread.php?t=1569609
How do you make a phone ring louder with DSP manager??
I have it in my ICS ROM but I don't see any volume settings in it??
jmorton10 said:
How do you make a phone ring louder with DSP manager??
I have it in my ICS ROM but I don't see any volume settings in it??
Click to expand...
Click to collapse
probably just set "phone speaker" to have a higher output in the EQ..or just raise the EQ so they're all even, but like 5 steps up or so
With DSP Manager, the only thing that really makes it loud is headset virtual room. But of course its only available for headphone setting. Eq dont do squat in headphone setting...no effect... But EQ works ok on speaker. Just dont go all that loud even with the EQ enabled, but no volume boost for main speaker. Need louder volume on the Rezound....period regardless what ROM you using. Im on GB still
What about that xloud mod that I've been seeing lately I see that newt baked it into his new Rom and actually works we need to get all the devs to bake this in the roms this and the bravia engine as they are good together cleaner graphics and louder sound
Sent from my ADR6425LVW using XDA
Yakuzagang5 said:
I actually found one that works well. Its called volume+, and its $2 on the market or free on his forum. For the rezound, because it has beats, it needs a special audio-settings.conference file, which he also has posted on his forum with instructions to add it. I turned the audio settings all the way up and it makes a considerable difference, without too much distortion. Give it a try
Click to expand...
Click to collapse
I purchased this app a year or so ago but don't bother installing it anymore. I immediately found it didn't play well with DSP manager, both start FCing constantly if they are installed together. I couldn't see that it made much of a noticeable difference anyway Other than for headset volume and that's plenty loud enough anyway.
Where did you find the beats fix?? I just searched that site for beats fix, Rezound mods etc etc and got no result at all???
snowman122 said:
What about that xloud mod that I've been seeing lately I see that newt baked it into his new Rom and actually works we need to get all the devs to bake this in the roms this and the bravia engine as they are good together cleaner graphics and louder sound
Sent from my ADR6425LVW using XDA
Click to expand...
Click to collapse
If you search theres a universal zip that works on all roms somewhere on xda
Sent from my ADR6425LVW using Tapatalk 2
jmorton10 said:
I purchased this app a year or so ago but don't bother installing it anymore. I immediately found it didn't play well with DSP manager, both start FCing constantly if they are installed together. I couldn't see that it made much of a noticeable difference anyway Other than for headset volume and that's plenty loud enough anyway.
Where did you find the beats fix?? I just searched that site for beats fix, Rezound mods etc etc and got no result at all???
Click to expand...
Click to collapse
It's listed on the releases page I believe, and it's it's own separate thread, called [MOD] htc device fix or something along those lines. And you have to install that audio_settings.conf file he provides if you're on a Rezound for it to make a difference. I installed it and have the volume set to +15 and it makes it unbelievably better. Much, much louder, and I set the eq to Beats like and there's very little distortion at full volume, and notifications/ringtones are much, much louder.
here's the thread for volume+ fix for htc devices with beats:
http://forum.xda-developers.com/showthread.php?t=1642379
nrfitchett4 said:
here's the thread for volume+ fix for htc devices with beats:
http://forum.xda-developers.com/showthread.php?t=1642379
Click to expand...
Click to collapse
Yeah it was easy to do. Just used root explorer and switched out the files. I got them off the developers site though.
Sent from my ADR6425LVW using XDA
nosympathy said:
Yeah it was easy to do. Just used root explorer and switched out the files. I got them off the developers site though.
Sent from my ADR6425LVW using XDA
Click to expand...
Click to collapse
when you first open volume+ it says to go to settings and enable volume+, but there is no option when I go to settings, under sound.
Does yours have that option?

xLoud is NOT an improvement

Hey everybody.
Just wanted to point out a fact about xLoud and the terrible overuse on recent ROMs/Kernels from people that have no sense of audio quality and clarity, or people that don't actualy know what a DSP is, what it can do, what it can't do.
So what is xLoud? What does it promise to do and what does it really do?
So xLoud apparently is a "technology" that can offer you "magically" more audio volume to your smartphone without changing anything to your phone as a hardware.
You know, when you have studied music technology and you know how physics and audio hardware works, reading to a phrase like this one, you know that something very fishy is going on. Reading the technology's description word by word you know that such thing is impossible to happen in real life.
So what xLoud really does to your smartphone's audio? Does it really work or it's just another thing that gives empty promises?
Breaking down xLoud:
So what xLoud really does is think how our ear and brain percieves audio and how they can take advantage of it to (obviously) fake a higher volume sound. So their idea is to take advantage of the fact that our ear has sensitivity to mid range frequencies and base everything around that. OK that's good but how can you take advantage of such thing to make a hardware perform a higher volume sound than what it does? Easy, it's called linear audio dynamic range compression. So what they do is they steal dynamics from the frequency ranges our ear is less sensitive to them and then assign the extra dynamic range to your effect. So they take the extra space and they over compress (or better over limmit) the audio to a point what you hear is simply a panic of noises since there is no dynamic range between the most loud part of a sound/track (like a kick) to the least busy part of the sound/track (a whisper) and make everything sound super-loud, avoiding the fact that our ear has also the sensitivity of dynamic range to percieve and understand audio hence they render the result amataurish, ugly, clipping and completely unrecognisable. Anyone that knows how Audition/Cool edit works can replicate the same effect very simply by opening a track of their desire then go to Effects->Amplitude and Compression->Tube-Modeled Compressor and apply these settings->
thresh: -30.db
gain:18db
ratio:12.0:1
attack: 1.0ms
release: 20ms
Then press OK and listen to the result. Sounds familiar? Doesn't it kill the track? Does it sound louder? No? So then why do you keep using it?
Also on top of that, xLoud has some bad rough edges. Because of the fact that the dynamic compressor is always on, it affects the volume levels behavior of your phone. So turning lower the level seems a bit unresponsive or the audio is not as turned down as you'd expect it to be. Also go near the speaker and start to turn lower the volume. You can hear the hiss going louder and louder as you go nearer to the silent mode. That's because the noise ratio gets raised everytime the compressor tries to higher the volume. But the worst bug of xLoud is that technicaly your phone can never-ever-ever and under no cirscumstances enter a pure silent mode. Nomatter what, your phone will always perform sounds, even if that means a very low level hiss/static sound, but there are even occasions that the compressor will take so high the peak signal that it will leak over the throttling effect of silent mode and you will be able to hear some sounds if you are near your phone's speaker.
So my point was alot of people know here that Beats is more or less a placebo like Bravia Engine is but none of these two seem to harm the quality factors they touch but Xloud on the contrary is the worst thing that can happen to your ROM/Kernel and I felt like it was about time you should know about it. Not only it is NOT loud, not only it is NOT nice, not only it's super inaccurate, but it can be proven dangerous to the hardware of your phone and nobody of the ROM developers does the mearest effort to warn their users about it because themselfs have no idea what this tool really does. I hope my post gives help to people and I also hope that there is a way I can completely get rid of xLoud and anything related to it on roms that are on XDA since just removing the apks and the lines on build.prop are proven to not be enough to make me get rid of that terrible nightmare called xLoud and seems the problem goes deep on the kernels that use it.
Many thanx for reading
Very thorough and well explained. I always thought something was fishy but never tried xloud. I thought they were changing voltage or something that would push more power to the output to increase volume and was afraid of hardware damage. Plus, I'm well aware of audio clipping when you push the levels too high.
Sent from my Evo 3D CDMA using xda app-developers app
I want developers to offer a way to really get rid of it. Being forced to use it is just too much, it's so much to a point whatever a ROM/kernel will offer to the actual phone or even do super miracles with a super-weak and outdated phone, xLoud is enough to ruin completely the ROM making it trash. I mean ok, you are the developer and you do whatever you want with your ROM/Kernel but you don't even do the job telling people what this thing does or even give the option to disable it completely and then you expect people to respect you or somethin'? I mean seriously? There's a terrible analogy here. My point is, I could make a tiny application that converts your ringtone to a soundfile that will sound the same way it sounds when you integrate to your system xLoud. Why am I forced to use something only a deaf would use? That's a bit rude and offensive to the side of people that are going to use ROMs out of this site. Oh and please, don't start a personal-opinion and personal-taste game here, I provided enough info why it's not a matter of any of those.
Interesting, are you mostly pointing out that xLoud degrades quality?
Personally, I love xLoud, but maybe because I have different wants /needs from the sound on my phone than you. I do not have great hearing but I am not deaf either, but I find the sound coming from the Evo 3D's speaker inadequate. I often can't hear it. Ring tone and alarm /reminder volume is too low and I found myself not watching the YouTube video because I had the speaker to my ear. With xLoud, I actually turn the volume down for some uses. That said, I almost never use an external sound source be it headphones or a plug in boosted speaker. I am also not big on music. I do enjoy music, but for me it is primarily background noise and not a priority. In my car I sometimes listen to music, but mostly I listen to sports talk radio.
I guess what I am getting at/asking is, is your disdain for xLoud primarily related to audio quality? For me, quality isn't important, hearing my phone ring from across the room, for example, is. XLoud for me wouldn't be necessary with a phone with a decent speaker, but is all I know that makes this phones speaker doable. Do you know of any alternatives for my needs? I get what you are saying to an extent, but don't fully understand. You say xLoud doesn't make the sound output any louder, but it sure sounds louder to me. If it's a trick to make the ear think it is louder, Idk, it sure works for me.
Again, I am not trying to argue, nor debate the accuracy of what you wrote. I am certain that you are correct, I mostly wonder your thoughts of xLoud use for my wants and or alternatives.
Sent from my Evo 3D CDMA using Tapatalk 2
There's an extended discussion about audio quality on a smartphone in this thread and xloud isn't even mentioned. It's more about the digital to audio converter used and how to tweak that for the cleanest sound, which is not necessarily the most realistic. Audio is recorded with microphones but heard with our ears so until someone figures out a way to record and playback using an individual's nervous system it will never be totally realistic and there will always be some distortion versus a live performance.
Since one's preference for equalization depends heavily on age, due to hearing loss, and musical preference, such as classical versus rock, there is no right or wrong for shaping the audio coming from our phones. All recorded music is distorted in some way and it comes down to a personal preference on how much and what kind of tailoring each person prefers. Although most people don't care for the distortion caused by clipping it seems that based on the sound levels coming from some vehicles on the road today a few prefer volume over anything else.
I understand that you are asking for developers to not modify the audio equalization in their base ROM but HTC already does that with beats for Sense based ROM's in their current models. Even an AOSP based ROM without custom tweaks is going to depend on the audio profiles that the developers chose. You could use the digital audio output and an external DAC to avoid that customization but most users can't be bothered with that. There are AOSP based ROM's that don't include any equalization beyond what the developers included and your best bet may be to try those if you really want minimal equalization.
ramjet73
Most of the answers were pretty expected. People, dynamic range compression = leap gap degradation in quality. All record music is mastered by professionals and is done with expensive hardware/software and it is done with reference speakers, one of them is speakers being used in mobile phones, so you don't need to rape again the quality of the audio. The result of nearly zeroing dynamic range of audio is not higher volume, it's a noisier/busier audio track, that's all. Ther are other workarounds that could be done but xLoud is the worst thing that can happen to a mobile phone. Personaly, I never had a problem with the speaker of my phone at all. My point is xLoud alone does not do what you think it does because of the way our perception of hearing works, the result of you being able to hear your phone on a loud area is because of something else, not xLoud. Our ear is less possible to "understand" a change in the background when something has no dynamics (the case of xLoud) hence the effect of masking (check wikipedia) so if you make a constant noise, your brain will "cancel" the audio out. Also none of the HTC phones use Beats Audio for anything non-headphone related and even then you can turn it off. I felt a leap gap degradation in audio quality when I upgraded from GB stock to custom ICS ROMs because I recognize the thing that is being done when I hear the audio from the speakers and I can't help but remember my teachers saying " you hear that, NEVER do it". Also since we are talking about HTC EVO 3D I am forced to use a Sense 3/3.6 ROM if I want to keep 3D functionality so my choices are limmited. Developers should offer the option to completely disable xLoud (like Sony does anyway), I am OK with HTC's stock audio and I'm sure it's not just me. Forcing people to use it is equal to removing bloatware from a branded ROM to put back your own bloatware. There are alot of people who don't like Beats and they don't use it. Why shouldn't we have the same option for xLoud?
No one is forcing you to use it. Some people like xloud, i dont......so I disable it......All you have to do to turn off xloud is either freeze or uninstall the AudioEffectsService.apk through titanium backup. Doing so completely disables xloud including any background services related. End of story.
Sent from my PG86100 using xda premium
troyboytn said:
No one is forcing you to use it. Some people like xloud, i dont......so I disable it......All you have to do to turn off xloud is either freeze or uninstall the AudioEffectsService.apk through titanium backup. Doing so completely disables xloud including any background services related. End of story.
Sent from my PG86100 using xda premium
Click to expand...
Click to collapse
No, seriously I wouldn't complain if what you said did the work. Infact I know that method and I did it and then I found out that it doesn't even do half the job. It looks like recently the function or something is built deep inside the kernel and since there is no menu to disable it or something, it will just stay forever active and the phone will just be unaware. It's not like how you would disable it on a Sony phone that comes prebuild with the function and killing the apk and the lines on the build.prop would do the job there's more stuff involved here that I can't control without having access to the kernel source. Seems like the same issue happens once you put bravia engine (or something that the mod depends on it on your kernel) too but that doesn't really bother me but there might be people that will complain in the future.
And the story continues from right where it was left.
VIRGIN KLM said:
No, seriously I wouldn't complain if what you said did the work. Infact I know that method and I did it and then I found out that it doesn't even do half the job. It looks like recently the function or something is built deep inside the kernel and since there is no menu to disable it or something, it will just stay forever active and the phone will just be unaware.
Click to expand...
Click to collapse
Huh?
There's no way that xloud is built into the kernel of an HTC phone. Maybe beats, but not xloud. As I said previously, there will always be some sort of distortion in the audio from a smartphone as it's not really intended to be an audiophile's device. You need to get a dedicated audio player if that's what you want.
ramjet73
VIRGIN KLM said:
And the story continues from right where it was left.
Click to expand...
Click to collapse
You seem to think you already know how people are going reply and that we don't appreciate the message you are trying to convey. So why did you take the time to write this thread, then read and respond to our replies? If you already know, don't waste forum space.
Sent from my Evo 3D CDMA using Tapatalk 2
ramjet73 said:
Huh?
There's no way that xloud is built into the kernel of an HTC phone. Maybe beats, but not xloud. As I said previously, there will always be some sort of distortion in the audio from a smartphone as it's not really intended to be an audiophile's device. You need to get a dedicated audio player if that's what you want.
ramjet73
Click to expand...
Click to collapse
It's not the case. You can clearly see in the changelogs of the kernels here that their is something like an xLoud dependecy or something added. In stock Gingerbread there's nothing wrong, nothing raising the bias of the audio, same goes with stock ICS. There's no clipping/tight dynamics on these versions because there is nothing HTC does to the audio DSP-effect-wise that will raise the dynamics above the headroom the hardware can output. HTC leaves the audio to pass-through untouched. It's just all the ICS based roms that use xLoud that have the issue of "forced" dynamics and eventualy clipping that shouldn't happen in normal conditions.
TKBoMo said:
You seem to think you already know how people are going reply and that we don't appreciate the message you are trying to convey. So why did you take the time to write this thread, then read and respond to our replies? If you already know, don't waste forum space.
Sent from my Evo 3D CDMA using Tapatalk 2
Click to expand...
Click to collapse
Sorry if I sounded like this, I apologize if I offended anybody, but my actual intention was to convince that, before I would do a whole post explaining what the tool does and attempt to say that some people are trusting blindly everything "big" they hear, be sure that I won't be wasting time of people who will make the effort reading. Also the fact that I have a degree in Audio Engineering means that I know what I'm talking about when I say it's not a personal preference thing and that it's not what you think it is. Plus I made sure before people would suggest me to do things things on a user like me and my current post count, I'd go a step further and gather knowledge that would help me trying to deal with the issue myself. I've done the tedious work of reading one by one every page of the most active ROMs here and I've gone through reading all posts that give directions on how to disable xLoud and none helped until I realised that in order to implement in on a device that does not come prebuilt with it you need to do some modifications deeper than just the user-space. I mean, my point is, is it really so hard to have a switch that enables/disables the function?
With that being said, I want to make sure everybody know that I'm very greatful to developers that do the tedious work to work for the device and to people that do their best to help others in the forum, I honestly am, but it's one of those momments I am like, "what the hell was/were he/they thinking?".
VIRGIN KLM said:
It's not the case. You can clearly see in the changelogs of the kernels here that their is something like an xLoud dependecy or something added.
Click to expand...
Click to collapse
Your arguments are getting irrational now if you are saying that kernels designed for the Evo 3D have specific modifications for xloud. If you are talking about any shaping of audio being done in the kernel, that's a much broader subject than what you started with in your OP and I think you will have a hard time getting much support in these forums for the argument that there should be no audio changes from the stock ROM in the kernel or anywhere else.
Good luck with your campaign because I think that idea will fall on deaf ears.
ramjet73
VIRGIN KLM said:
No, seriously I wouldn't complain if what you said did the work. Infact I know that method and I did it and then I found out that it doesn't even do half the job. It looks like recently the function or something is built deep inside the kernel and since there is no menu to disable it or something, it will just stay forever active and the phone will just be unaware. It's not like how you would disable it on a Sony phone that comes prebuild with the function and killing the apk and the lines on the build.prop would do the job there's more stuff involved here that I can't control without having access to the kernel source. Seems like the same issue happens once you put bravia engine (or something that the mod depends on it on your kernel) too but that doesn't really bother me but there might be people that will complain in the future.
And the story continues from right where it was left.
Click to expand...
Click to collapse
if you install Sony walkman you can disable it these mods are just files take them out and switch them out for stock
Sent from my HTC VLE_U using Tapatalk 2
ramjet73 said:
Good luck with your campaign because I think that idea will fall on deaf ears.
ramjet73
Click to expand...
Click to collapse
I see what you did there.
Everything on this site is FREE and at your own risk!
With that said, you have a choice to flash or install. Nobody is forcing you or I to flash anything!
VIRGIN KLM, I'm not defending xloud here BUT you said what you had to say and everyone who read it NOW knows!
Is that not enough?
I know you said something about getting XDA to remove it from the site BUT here's a little wisdom for you.....
Unless the app, mod, rom or the product in general is bricking devices or just malicious in general......I highly doubt that XDA will remove it JUST because it doesn't work.
There are plenty of things on XDA that don't work as they should BUT that's just the beauty of it all! If you find something that doesn't work, instead of acting like a whistleblower then why not fix it?
It sounds like you know what you're talking about and could be a very good asset to the xLoud guys....so WHY NOT help them out and fix the mod?
If you continue on with this rant you started, it will only throw mud on your argument and make you look like you're just jealous and you're working for a rival of xLoud.
Just my 2 cents.....
I'm finding this thread to be very informative. Thanks to Virgin KLM for starting it and laying down some knowledge.
I don't have any Audio Engineering degrees, but I do have 13 years experience running sound for live events and have 33 years experience with my ears . The 3D sounds pretty bad all around in my opinion. I've heard some pretty good sound systems and this ain't it. At least the mods bring the sound up to a decent level. But I still only run ROMs where the eq apps like DSP Manager actually work. I have to tweak the sound myself.
The thing about using cell phone reference speakers when mixing tracks is that I bet no one said, "Let's see how this sounds on the Evo 3D." Maybe an iPhone.
Sent from my PG86100 using Tapatalk 2
ramjet73 said:
Your arguments are getting irrational now if you are saying that kernels designed for the Evo 3D have specific modifications for xloud. If you are talking about any shaping of audio being done in the kernel, that's a much broader subject than what you started with in your OP and I think you will have a hard time getting much support in these forums for the argument that there should be no audio changes from the stock ROM in the kernel or anywhere else.
Good luck with your campaign because I think that idea will fall on deaf ears.
ramjet73
Click to expand...
Click to collapse
There is no campaign here, it's just my two cents to people that believe that they are improving audio when in reality they don't and they do the common mistakes you can see over and over on the internet and I'm just trying to help to iron out myths and missunderstandings of what those "improvements" do and what not, possibly not as good as I thought I would but apparently I do. It looks like the kernels pretty like double the effect or contribute to the whole DSP processing in some way or another but it's way too biased, which now seems like audio actually passes through 2 stages of dynamics compression, one from the kernel and one more from the phone's audio manager as a software side effectively killing any possibility to get rid of it simply rendering impossible to get rid of that supertight-compression effect.
Anyone that questions what I said above is free to go back to Gingebread stock with stock kernel and hear a ringtone on the ringtone settings at full volume and compare that to their xLoud featured ROM.
Flashalot said:
if you install Sony walkman you can disable it these mods are just files take them out and switch them out for stock
Click to expand...
Click to collapse
It won't affect the system related audio which is basicaly what annoys me the most, but I was talking in general why forced xLoud is a bad idea.
Mazda said:
Everything on this site is FREE and at your own risk!
With that said, you have a choice to flash or install. Nobody is forcing you or I to flash anything!
VIRGIN KLM, I'm not defending xloud here BUT you said what you had to say and everyone who read it NOW knows!
Is that not enough?
I know you said something about getting XDA to remove it from the site BUT here's a little wisdom for you.....
Unless the app, mod, rom or the product in general is bricking devices or just malicious in general......I highly doubt that XDA will remove it JUST because it doesn't work.
There are plenty of things on XDA that don't work as they should BUT that's just the beauty of it all! If you find something that doesn't work, instead of acting like a whistleblower then why not fix it?
It sounds like you know what you're talking about and could be a very good asset to the xLoud guys....so WHY NOT help them out and fix the mod?
If you continue on with this rant you started, it will only throw mud on your argument and make you look like you're just jealous and you're working for a rival of xLoud.
Just my 2 cents.....
Click to expand...
Click to collapse
That's not my point at all. I simply said that it would be nice and kind if there was an EFFECTIVE way to leave unmodified the audio as HTC calibrates it with professional equipment and I do trust them in that aspect and they really don't need anything messed with that side of the phone. Just a simple Turn ON-OFF function, I mean is it such a big deal? Oh and I don't demand anything, it's a suggestion and I tried to elaborate why I give such suggestion.
coal686 said:
I'm finding this thread to be very informative. Thanks to Virgin KLM for starting it and laying down some knowledge.
I don't have any Audio Engineering degrees, but I do have 13 years experience running sound for live events and have 33 years experience with my ears . The 3D sounds pretty bad all around in my opinion. I've heard some pretty good sound systems and this ain't it. At least the mods bring the sound up to a decent level. But I still only run ROMs where the eq apps like DSP Manager actually work. I have to tweak the sound myself.
The thing about using cell phone reference speakers when mixing tracks is that I bet no one said, "Let's see how this sounds on the Evo 3D." Maybe an iPhone.
Click to expand...
Click to collapse
Done a breakdown myself. At the mastering studio I've been working they have 3-4 random phones when they master an Album as reference speakers. Also, I bet it's not something you hear the first time in your life, HTC and Sony phones have pretty like the best quality AD-DA converters in the mobile phone industry, and iPhones use the same ones as iPods which is famous for being one of the cheapest and worst quality out there, but that's an audiophile thing and it's not really worth mentioning. The fact that when you over compress dynamics in an audio output is a bad idea does not take an audiophile to understand that, I provided a whole tutorial how to archieve the result and hear yourself what you're missing.
VIRGIN KLM said:
Anyone that questions what I said above is free to go back to Gingebread stock with stock kernel and hear a ringtone on the ringtone settings at full volume and compare that to their xLoud featured ROM.
Click to expand...
Click to collapse
I have done that. Additionally, the ROM I currently use does not have xLoud until I add it with AC!D. All that I can say is, I could care less about superior audio quality. I do however, care about being able to hear my ring tone from across the room and over the tv. Without xLoud the volume of the sound is much lower than after I add it. After xLoud being added, I turn the volume down on some apps. With xLoud I can hear YouTube and watch the video at the same time. I don't mind a quality loss (to a degree) for increased sound. The speaker in the 3D is horrendous, I need xLoud to enjoy my phone.
Sent from my Evo 3D CDMA using Tapatalk 2
TKBoMo said:
I have done that. Additionally, the ROM I currently use does not have xLoud until I add it with AC!D. All that I can say is, I could care less about superior audio quality. I do however, care about being able to hear my ring tone from across the room and over the tv. Without xLoud the volume of the sound is much lower than after I add it. After xLoud being added, I turn the volume down on some apps. With xLoud I can hear YouTube and watch the video at the same time. I don't mind a quality loss (to a degree) for increased sound. The speaker in the 3D is horrendous, I need xLoud to enjoy my phone.
Sent from my Evo 3D CDMA using Tapatalk 2
Click to expand...
Click to collapse
What's the ROM you're using?
VIRGIN KLM said:
What's the ROM you're using?
Click to expand...
Click to collapse
P.A.C.Man 4.2.2 currently. But it has been true on every ROM I have used until being introduced to xLoud on Viper3D.
Sent from my Evo 3D CDMA using Tapatalk 2

Stereo (Dual Speaker) Mod?

Just recently upgraded from the Note 3 to our beloved v10, and I love the change myself. Never did like TouchWiz anyway. I am no stranger to customization and tinkering under the hood with the phone's capabilities, and I was curious on whether or not anyone had any leads into modifying our mixer_paths.xml file to make sounds from the left channel route by default to the top speaker. I will be looking into making it work as best as I can, but I was interested if anyone else has tried and succeeded before I go wild on attempting to make it happen.
Loving this closely knit (such a seemingly minute number of people makes it feel more intimate doesn't it?) community so far, and I am looking forward to see what all we can do as far as development is concerned. I believe that with an official CM, we will see some old favorites make their way into our phone. I can only venture a guess that we will undoubtedly see some Slim and PA variants in the very near future as well as some custom stock builds. Currently running the listed debloated and debranded stock and enjoying it. Who knows, maybe we will get some custom kernels to play with and make the short battery life issue I keep seeing about an end-user issue as opposed to the current belief that it is a manufacturer issue.
The way I see it, as I do with each phone I get, is that we pay a decent chunk of money for these devices; let's see what these bad boys can do. [emoji12]
"Land your plane" tldr; Anyone successfully make this phone play audio out of both the top and bottom speaker by default, thus giving us true stereo sound when listening to media?
stereotripical said:
Who knows, maybe we will get some custom kernels to play with and make the short battery life issue I keep seeing about an end-user issue as opposed to the current belief that it is a manufacturer issue.
Click to expand...
Click to collapse
I had horrible battery life when I first got my V10, but I did 2 factory resets (One was an accident) and the battery life is great now.
Reset and DO NOT allow google to restore the phone, manually install the apps and sync them.
Myself and quite a few others think that the restoring of data from a different phone is what is causing the bad battery life on our phones.
I normally can get 5 hours screen on time in a day if I need to.
I usually have 2.5 hours screen on time and end the day with ~40% battery remaining.
As far as stereo sound out the earpiece... That speaker is much quieter than the bottom speaker and I do not think it could ever be made to work as you want.
You might be able to get it to output to both speakers at once, but I do not think the top one would ever be loud enough to hear.
Good luck trying though, please prove me wrong.
stereotripical said:
Just recently upgraded from the Note 3 to our beloved v10, and I love the change myself. Never did like TouchWiz anyway. I am no stranger to customization and tinkering under the hood with the phone's capabilities, and I was curious on whether or not anyone had any leads into modifying our mixer_paths.xml file to make sounds from the left channel route by default to the top speaker. I will be looking into making it work as best as I can, but I was interested if anyone else has tried and succeeded before I go wild on attempting to make it happen.
Loving this closely knit (such a seemingly minute number of people makes it feel more intimate doesn't it?) community so far, and I am looking forward to see what all we can do as far as development is concerned. I believe that with an official CM, we will see some old favorites make their way into our phone. I can only venture a guess that we will undoubtedly see some Slim and PA variants in the very near future as well as some custom stock builds. Currently running the listed debloated and debranded stock and enjoying it. Who knows, maybe we will get some custom kernels to play with and make the short battery life issue I keep seeing about an end-user issue as opposed to the current belief that it is a manufacturer issue.
The way I see it, as I do with each phone I get, is that we pay a decent chunk of money for these devices; let's see what these bad boys can do. [emoji12]
"Land your plane" tldr; Anyone successfully make this phone play audio out of both the top and bottom speaker by default, thus giving us true stereo sound when listening to media?
Click to expand...
Click to collapse
I have been working on this on and off since I got the phone... Came from note3, with a quick stop at the nexus6... Had the stereo mod on my note as well (shinto kernel). I work on it, (found nothing yet...), then forget for a bit, and try some more... But yes, feel free to go all out... I just don't have the time or patience anymore... Lol
Zdeuce2 now with golden rays of sunshine
ZDeuce2 said:
I have been working on this on and off since I got the phone... Came from note3, with a quick stop at the nexus6... Had the stereo mod on my note as well (shinto kernel). I work on it, (found nothing yet...), then forget for a bit, and try some more... But yes, feel free to go all out... I just don't have the time or patience anymore... Lol
Zdeuce2 now with golden rays of sunshine
Click to expand...
Click to collapse
How did it go?
Somebody managed it for the LG G3 so I added the same line of code to our mixer_paths.xml file but it didn't work.
Heres the thread for the G3: http://forum.xda-developers.com/sprint-lg-g3/general/mod-play-media-sound-rear-speakers-t2964956

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