Check out my Android app - OweTracker - Your Portfolio

Do you live in a shared apartment or do you have lot of friends with whom you usually owe money or lend money to? Is it tough for you to keep track of every single penny you need back? Do your friends usually remind you of money you owe them and you have no idea when did that happen?
Here is OweTracker, a simple app to help you out to note down your dues and track them effectively
Check it out play.google.com/store/apps/details?id=com.praszapps.owetracker

Just took a look at it very well designed looked very good and used the Google design elements very well, nice to see you implemented a tablet view, very well made good job

Related

[Q] Full Sail Mobile Development

http://online.fullsail.edu/
http://online.fullsail.edu/degrees/mobile-development-bachelors - direct link
Online Full Sail Mobile Development Bachelors
WOW!
I might be happy doing this for myself, what are the pays, anyone know yet? I don't mean greediness, but I'm also loving it.
Interesting. I teach at fullsail and was unware of such a program. If anyone is interested in it let me know and If there are any questions about the program that you can't have answered let me know, and I will see if I can find anything.
--Shadd
Edit: Yea that came off as a sales pitch and thats not the case. If I can be of any help I would be more then happy to, but I will also give you my personal opinion
shadd01 said:
Interesting. I teach at fullsail and was unware of such a program. If anyone is interested in it let me know and If there are any questions about the program that you can't have answered let me know, and I will see if I can find anything.
--Shadd
Click to expand...
Click to collapse
Very nice. I will probably take the online courses for Mobile Development next year.
As an alumni of EBBS I'm quite happy to see Full Sail to offer more courses focused for this market!
My buddy went to Full Sail for Show Production and Touring. i went down several times to visit him. the Full Sail staff is awesome. everybody was just cool and easy to get along with. good to see they're branching out into mobile development!
For any of those who end up deciding to enroll, here is something that might end up being useful...
[APP] Full Sail Online Mobile
@alekosy
did you enroll & grad? how is it?
i was thinking about going here for Audio Production/engineering..but thats too far from my home state
i think i'm going to enroll for the online mobile development...i spoke to an admins rep and shes helping me get going with fafsa and all that stuff...i've heard mixed reviews about the course..saying it's out of date and its too specific, but i've done research..i have an associates in graphic design and i think this bachelors will make a world of a difference
I am currently a student of the online Mobile Development program living in California trying to complete it. I can tell you it is pretty hard if you are working full time.
I am currently in my second year and I am struggling. I really enjoy being a Full Sail student, but you have to be prepared to have a TON of information thrown at you super fast. That is probably the biggest challenge. Imagine never once having worked with a language such as Javascript, and have it thrown at you in a single month while working full time and having a family. Its difficult.
Each course is only a month long, and the amount of stuff you have to absorb is overwhelming. But again, this is what we sign up for. I struggle a lot and I am under constant pressure, but there is a sense of accomplishment when you actually see your projects come to fruition.

[Q] [QUESTION] What am I doing wrong?

Hi,
I've got 3 apps/live wallpapers currently on the market (links listed below in my signature), all with free and donation versions. Between them they have had just under 32,000 downloads in the last four months. They've been rated between 4 and 5 stars with positive feedback.
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions? (Many thanks if you have bought one )
It can't be lack of visibility or quality as the free versions seem to be quite popular and are getting healthy reviews. The donation versions have extra functionality as a bonus incentive. It's not price - they are as cheap as I can make them!
Am I missing something? I am at a loss. Please can somebody point me in the right direction?
I'm not naieve enough to think I'll make a ton of cash out of it, just enough to even partially justify the effort I've put in would be nice.
Regards,
Paul
Strangemoo
Hi,
You can get answers to your questions if you look at Wiki - Product Marketing. It is not simple, but when you start to understand this process, your sales will grow.
Sorry for my English.
pphillips001 said:
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions?
Click to expand...
Click to collapse
Because people want things for free is the simple answer.
pphillips001 said:
Hi,
I've got 3 apps/live wallpapers currently on the market (links listed below in my signature), all with free and donation versions. Between them they have had just under 32,000 downloads in the last four months. They've been rated between 4 and 5 stars with positive feedback.
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions? (Many thanks if you have bought one )
It can't be lack of visibility or quality as the free versions seem to be quite popular and are getting healthy reviews. The donation versions have extra functionality as a bonus incentive. It's not price - they are as cheap as I can make them!
Am I missing something? I am at a loss. Please can somebody point me in the right direction?
I'm not naieve enough to think I'll make a ton of cash out of it, just enough to even partially justify the effort I've put in would be nice.
Regards,
Paul
Strangemoo
Click to expand...
Click to collapse
Are the free versions ad supported?
Sent from my GT-I9100 using XDA App
I am speaking from a position of total ignorance here but, if I were in your shoes, I would totally just remove the free versions...
Or stick ads in the free versions
Sent from my X10a using xda premium
Yep it is very very simple. Free, even with ads people will choose over the paid versions. Even at 99 cents it's enough for people not to purchase.
Plus if your apps make it to pirating sites, there is no point in buying the app. Even my sister can figure out the piracy stuff for android and she cant even install Windows 7.
I will give you my objective experience as a random android user.
I don't think you have done anything wrong. I installed both Dino Pop and Zombie Pop and found myself chuckling and having fun.
I think that it's just something that doesn't fit in the paid app category as much.
I usually pay for apps that I find useful or have promise of future, as of yet unrevealed, entertainment.
I don't know what the limitations of live wallpaper are, but even a simple game needs a) unpredictable change of scenery b) the need for strategy (to entice the mind to test its abilities) c) some kind of final challenge (maybe like a boss zombie or something, to give that sense of accomplishment)
These are just my super honest thoughts, 100% intended to help out.
On a related note, I used to love this arcade game called strikers 1945 plus. I always thought it would be awesome to have a live wallpaper game like that (but obviously not as in depth..it's wallpaper lol)...again, not sure how difficult something like that would be. Just my two cents.
Sent from my Nexus 6 through tears in rain.
My thinking...
Case 1: If I find an app for free that also has a Donate version, without any extra features, I will never pay for it. Period.
Case 2: Usually when there is a free app, that also has a paid version without ads, I will buy it if I use the free version enough to wish it didn't have ads.
Case 3: There is a free app (usually a game) that I use continuously every/every other day and I will see that there is a paid version. The paid version has tons of cool features, options, game levels, etc. If I get a little bored of the free version, and really need something extra, I usually won't hesitate to buy it. (Ex. Noogra Nuts, Navy Wars)
Then there's those apps like FriendCaster and Twitter apps with ads. The paid version of FriendCaster is $5. I won't ever buy it to remove the ads. I won't pay for it simply because they don't get in the way, and I can access Facebook/Twitter in many different ways.
Even the name "Whatever App - DONATE" is just a red flag to users. Basically they might see that, and just not even look at it. They won't even see that there are extra options available. You might be able to get away with changing the name (to 'Pro version' or just without 'Donate') and really push the extra functionality.
Just my thoughts about free/donate/paid versions of apps. Hope it helps
Oh, and I like your LWs, keep up the good work!
I agree and have had a somewhat similar experience. I have bought a live wallpaper before because it had added functionality and got rid of upgrade messages on the homescreen (photolive wallpaper). The free version was good enough for me to try it and see what its like, but still restrictive enough for me to have to buy it. I have also donated to an app called Llama, but this is a special case where I will donate more than the small amount in the android market because I love the app and the dev isn't asking what I am willing to pay.
I would say to restrict the free versions of features and really give people both an incentive and reason to upgrade the product if they like it. If not people will generally make do with what they don't have to buy. I went for 2 years with my first Droid experience without buying a single app, I just used add supported or completely free versions, but now I'm much more inclined to support developers when I find something I like and usually but not in all cases, that I can try first.
Sent from my GT-I9100 using XDA App
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
pphillips001 said:
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
Click to expand...
Click to collapse
The key to money is think "free = demo," "paid = full featured."
If you do that, and people like it, then you will get more money. I play a game, I like it, it's a demo, that person made a sale. They give it away for free, I'm likely to just use it for free and never even visit their "donation page."
It's like the old saying: Why pay for a cow, when you can get the milk at home for free?
Being not married, that doesn't really apply to me, and I don't pay for cows either way
---------- Post added at 09:42 AM ---------- Previous post was at 09:38 AM ----------
Oh yeah... It should probably also be mentioned that when people pay for something, it usually gives them a license (or so they think) to rate it and comment more harshly, so don't be all shocked if ratings go down when you implement a pay-per-app methodology.
pphillips001 said:
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
Click to expand...
Click to collapse
majorpay said:
The key to money is think "free = demo," "paid = full featured."
If you do that, and people like it, then you will get more money. I play a game, I like it, it's a demo, that person made a sale. They give it away for free, I'm likely to just use it for free and never even visit their "donation page."
It's like the old saying: Why pay for a cow, when you can get the milk at home for free?
Being not married, that doesn't really apply to me, and I don't pay for cows either way
---------- Post added at 09:42 AM ---------- Previous post was at 09:38 AM ----------
Oh yeah... It should probably also be mentioned that when people pay for something, it usually gives them a license (or so they think) to rate it and comment more harshly, so don't be all shocked if ratings go down when you implement a pay-per-app methodology.
Click to expand...
Click to collapse
I think you're both right. If you could offer a demo with built in restrictions and then an unlock key. If you can avoid ads and thus the network access permission, which personally I prefer not to see on a live Wallpaper, that would be even better. Then the user has a decent live wallpaper with no strange permissions (for a wallpaper) but something always there to give an incentive to buy it if one likes the developer's work and or the demo product and want to unlock features. This adds value to the product because I would bet less people really care about donating than they would paying to unlock a full version!
Sent from my GT-I9100 using XDA App
jontornblom said:
I will give you my objective experience as a random android user.
I don't think you have done anything wrong. I installed both Dino Pop and Zombie Pop and found myself chuckling and having fun.
Click to expand...
Click to collapse
jontornblom said:
I think that it's just something that doesn't fit in the paid app category as much.
Click to expand...
Click to collapse
I know what you mean. I figured I'd start off with a couple of live wallpapers to 'test the water'. I have a couple of neat ideas for some original games - but am still unsure it'll be worth the effort on this platform (which is a shame as I love writing for Android).
jontornblom said:
I usually pay for apps that I find useful or have promise of future, as of yet unrevealed, entertainment.
I don't know what the limitations of live wallpaper are, but even a simple game needs a) unpredictable change of scenery
Click to expand...
Click to collapse
The paid for versions allows you to change the background to anything in your gallery.
jontornblom said:
b) the need for strategy (to entice the mind to test its abilities)
Click to expand...
Click to collapse
Lol - got me on that one! Finger popping is a bit strategy deficient! I suppose I could add more baddies with different traits...
jontornblom said:
c) some kind of final challenge (maybe like a boss zombie or something, to give that sense of accomplishment)
Click to expand...
Click to collapse
I had tried to keep both Zombie and Dino Pop lightweight on purpose - largely because they are just wallpapers. But point taken.
I am in two minds whether to polish them up and wrap them both into stand-alone apps.
jontornblom said:
These are just my super honest thoughts, 100% intended to help out.
Click to expand...
Click to collapse
Sincerely appreciated and many, many thanks!
jontornblom said:
On a related note, I used to love this arcade game called strikers 1945 plus. I always thought it would be awesome to have a live wallpaper game like that (but obviously not as in depth..it's wallpaper lol)...again, not sure how difficult something like that would be. Just my two cents.
Sent from my Nexus 6 through tears in rain.
Click to expand...
Click to collapse
I'll have a look for that - it may turn into my next project
Kind regards,
Paul
Strangemoo
All the best! I'll keep an eye out for your new products!
Sent from my Nexus 6 through tears in rain.

Creating applications as side job - possible?

I was wondering if anyone is doing this. I have no experience when it comes to programming (at all) but I'm a quick learner and willing to learn when it comes to extra money
I know there are some tricks like pay $50-100 to some developer to create an app exclusively for you and then you sell it on the market and earn cash from it, but I don't really feel like using someone else work for that. I wanna create my own stuff.
I've noticed that some live wallpapers sell over 100k copies over a year, for about $1, that is about $100.000. Which is A LOT more than what I earn per year. And I believe it doesn't take a long time to create a nice live wallpaper. On top of that you can create a bunch of other stuff and earn even more.
So, I wanna know, how hard is it to learn how to create live wallpapers or smaller games/apps for Android platform? Does it work? Is there anything I should know?
I'm currently in the process of learning Android development (apps, compiling ROMs, etc) and I had absolutely no experience in programming before. I've always been a big computer nerd though, so learning programming came pretty easy to me since I had a good understanding of computers and have been using them since a very young age. (I'm now 18)
If you want to learn how to make apps, there are a lot of resources out there to help you learn to write android apps. Here are some of my bookmarks for android apps -
Android App Development Tutorial
Google - Android Training
Some great youtube tutorials
Also if you get serious about it I highly recommend buying a book called Android How to Program. It's a great book and is really helping me gain a much better understanding of the underlying code that makes an app.
Thanks for the input
I'm still looking for the business point of view, as if this is worth doing as side job/part time job..
well, i am also learning how the things work in the android world, and ive made a few soundboards just for testing. But yea its possible i think everyone can think of an app the other thing is to make it. But it looks like everyone is now in the android business and by the time i actually get good with the software and things there might not be a spot for me
TH90 said:
well, i am also learning how the things work in the android world, and ive made a few soundboards just for testing. But yea its possible i think everyone can think of an app the other thing is to make it. But it looks like everyone is now in the android business and by the time i actually get good with the software and things there might not be a spot for me
Click to expand...
Click to collapse
There is always place for creativity.

[Q] I did you a favour, then what?

Whenever my automated system finds an Android App Review online it sends an email to the developer telling the link to the review.
Each day I get between 5 - 10 thank you mails from both large app companies and indie developers, which I guess is a good indicator that it's a great tool in order to be able to take advantage of the review in their marketing. (I know how hard it is to be seen with a good app)
The question is, how do I monetize that service?
You have to pardon me if I sound desperate, but I actually am desperate and starting to worry about my ability to provide for my family.
Do you have an idea on how I could either monetize the service, or give it away to someone who can actually afford running it?
There are three main problems with it:
- Donations doesn't work (noone evidently donates anyway, so that went down the drain)
- Advertising, might have worked but there are far too few visitors.
- Most dev's have an invalid email address specified for their account at google play, which makes them not receive the notice from the service,
They can however subscribe for reviews of a certain package name, but how the heck could they when they don't even know the service exists?
I feel so stupid for having these great ideas and realize them, just to later find out that the only thing I've gained is more time away from my kids. I am honestly starting to loose all energy for the creation process of apps, web sites and services, just due to the fact that I can't even reach out enough to make anything out of it. And I can't afford advertising the services/apps/whatever crap I've made. Which even might be an indicator that I should stop trying, but I can't really do that either since I struggle to even afford the food for the month, yeah it's gotten that bad, and I hate sounding this pathetic.
Anyway, the link is in my sig called something like 'Android App Reviews' if you wish to have a look in order to give feedback on my question.
Maybe it's just a bad day 'cause I'm not usually this whiny, but even on a good day, the question stands.
Ah.. whatever. You have a good idea, let me know.
Later
very nice idea, perhaps most of your emails mistakenly get weeded out as SPAM. I have an APP published on Google Play with our company gmail address there, but in more than one ocasion we had people trying to contact us and those emails got to the SPAM folder automaticly by mistake and we never saw them.
DarknessWarrior said:
very nice idea, perhaps most of your emails mistakenly get weeded out as SPAM. I have an APP published on Google Play with our company gmail address there, but in more than one ocasion we had people trying to contact us and those emails got to the SPAM folder automaticly by mistake and we never saw them.
Click to expand...
Click to collapse
Thanks, actually I was very glad myself when I got an email from my own service once, so yeah I think it's a great idea also.
So yes, one problem is, as you mention that most emails probably ends up marked as spam.
The other problem is money, it's running in a very low priced environment and actually doesn't require much juice to run but I can't afford maintaining it if it doesn't generate enough income to even support itself.
I would consider running it for nothing and I could even spend some personal money just for the satisfaction and appreciation, but given the gravity of the current financial situation in my family I can't do that.
So let's just see what happens, and thanks for taking the time to read.
Cheers
have you tried selling it? For about how much would you be willing to sell it? As i said the idea is pretty awesome and you got it pretty much nailed down. Perhaps with a few tweaks to the search algorithm it could be the next Google for Apps!
have you tried selling it? For about how much would you be willing to sell it?
Click to expand...
Click to collapse
- Actually, no I haven't tried selling it yet as I don't have any experience selling these kinds of things, and don't really know where to turn.. So I haven't really thought of for how much I should sell it for,
what do you think something like this could be worth?
Thanks again
Actually i have no idea loool
I would buy it if I had the means.
The value of it probably based on how many views does your site has per day, how many apps does it have categorized, how many it crawls per day... idk.
For example i tried searching it and it seems to have few apps catalogued... my app (https://play.google.com/store/apps/details?id=com.rtt3ch.suecaonline) isn't there.
EDIT: About how much do you spend on it a month? If it's not much and you're willing to give it away because can't afford it I wouldn't mind getting it lol, i think i can keep it alive.
If you want to generate income from your site, you have to run your site like a business. The ideas you have in your first post are too linear, especially for a small website with limited exposure (i'm sure you'll know ). Websites and youtube channels grow in exposure and size exponentially. Your site is still in the growth state of a business life cycle (the slowest, most challenging phase of business), so it's best to get as much exposure as possible, which means expanding.
- Try to create some sort of quasi-partnerships with other sites by sharing content or linking to each other. I've noticed you have some links on the side of your site, but try to get in contact with 'bigger names' out there
- Create a youtube channel and start reviewing apps like that. That way you have another avenue of traffic to your site
- Reviews of products may also be an idea.
Hope this helps It's what I can remember from business studies classes >.<
sup MetalDroid, any news?
I'd go with what SammiSaysHello said, you need to run it like a business. Personally I'd make the homepage look more like a professional a sales page and introduce a subscription fee if you want to use it for more then one app. Or even a one time fee for more then one app. I end up logging onto my developer console several times a day so I'd gladly pay a couple bucks a month to have the reviews sent straight to my inbox.. Just my two cents
Hey!
Sorry for not posting an update, I've been having the mother of all flues on and off for the past several weeks now!
sup MetalDroid, any news?
Click to expand...
Click to collapse
Well, actually yes. The associated twitter account is growing, and the number of web page visitors is also increasing. Very slowly but I'm still positive about it. I've also, shockingly, had a few interesting partnership/business proposals drop down in my mailbox, so I'm gonna have a look to see what is offered there..
If you want to generate income from your site, you have to run your site like a business.
Click to expand...
Click to collapse
I'd go with what SammiSaysHello said, you need to run it like a business
Click to expand...
Click to collapse
You're right, that seems like a logical next step. I might add a low subscription fee if you wish to use for more than one app,
that seems like a very good suggestion, I'll have to wait a couple of days though to see how things turn out from some of the email proposals
I've had.
If you're interested I'll keep you updated on what happens, and I'm very grateful for your input,
Cheers

my second app- GTA 5 Cheat Codes

hello friends, i have published my second app on google play.
https://play.google.com/store/apps/details?id=com.awlabs.gta5cheats
pls take some time to download it and rate it..and tell me from when i should start monetizing my app..?
thanks ..
ankur.walia said:
hello friends, i have published my second app on google play.
pls take some time to download it and rate it..and tell me from when i should start monetizing my app..?
thanks ..
Click to expand...
Click to collapse
No, you should not. If you want to earn money from android application development, think about making a killer app. Try making something that you never seen before.
But always remember : You should always start small; make your app simple , intuitive.
nerroSS said:
No, you should not. If you want to earn money from android application development, think about making a killer app. Try making something that you never seen before.
But always remember : You should always start small; make your app simple , intuitive.
Click to expand...
Click to collapse
hey...thanks for replying..
actually i am still studying ( i am in college) and make these apps in my leisure time..so i am not hoping to get huge amount of money..
i was thinking if i could get enough money just to cover up my expenses like hostel and other stuffs..
ankur.walia said:
hey...thanks for replying..
actually i am still studying ( i am in college) and make these apps in my leisure time..so i am not hoping to get huge amount of money..
i was thinking if i could get enough money just to cover up my expenses like hostel and other stuffs..
Click to expand...
Click to collapse
If you want to learn some money, think about making a game.
Simple, small, not so complicated. Maybe a kid's game sounds good? Something 2D or 3D , doesn't matter.
I know it could take long , but it's worth it.
Editos #1: Remember : Always start small, don't get too bulky and complicated. You can always add features to the games by updates.
I understand we students are always short of money and earning our own extra money is always cool . But you must also understand how people look for paid apps. If you make a simple app (in terms of functionality or graphics what ever it is), people doesnt feel like paying for it. As neroSS said, start small, new, intuitive, innovative and attractive and finally! Promoting it! Nobody knows you have done a app without promotion and xda does it for us for free!
TIP: Never re-produce something which has already been done. It doesnt attract more users. But you can always try them for learning purpose.
I would also be careful with using registered trademarks in your app (which GTA for sure is).
mkrstudio said:
I would also be careful with using registered trademarks in your app (which GTA for sure is).
Click to expand...
Click to collapse
That's a really good point.
Also, look for another way to monetize your app, for example using ads, or making two versions of it (free - pro). Generally in Android, a user only pays for a very good app.
Hope it helps.
I don't see a point in having this application if you could easily just search online for them without the app. Thanks for the contribution regardless.
Sent from ALCATEL One Touch Fierce

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