Would like some feedback for a potential hobby game I'm developing - Android Q&A, Help & Troubleshooting

I'm working on a small hobby project. I'm making something like an Arkanoid (brick breaker) style clone game. It's one of my favorite classic arcade games. I know there are tons of them out there but I want to make one anyway for the fun of it. That's where wanted some kind of feedback though.
What kinds of things would seem appealing or fun twists to add to a game like this? What would you want to see in it?
If I complete the game I'll be releasing free on here and the Android market. It won't be ad driven either. I'm not looking to make any money from this project. It's a fun hobby project for me. I just want to see what others would think would be fun to add to the game.

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Can anyone develop Castlevania lord of shadows windows mobile,game demo inside WVGA

Ok I now most of you have heard of the game Casltevania lords of shadows before. I dont have the tools to make a 3D version for my phone , my tools are only 2D .
I have 2 photos of the Castlvania lords of shadows running on touchpro2 , and the touchpro2 can handle the graphics and sound.
Now I what I have done was make a simple version , just to make sure the phone can handle the graphics. In my version you can move left and right avoiding enemies , and slashing them with your whip. Its WVGA demo only ,tested on touchpro2. You try to get a highscore.
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I am hoping a developer who has knowlegde of 3D can make 1 or 2 levels on the game so I can play on the go. Thanks to whoever can help us!!!
castlevania lords of shadows
Can any developer with knowlegde of 3D help us. The best I can do will not come out as good as if a 3D developer did it. I would love to see this game on my phone.
last request
Can any developer make a port , this will be last time I ask.
Aim lower...
I know you like to make small games but as you noticed the comminty as pretty much reached a stale state... If you want something done most time you have to DIY.
I don't see the point of a 3d Castlevania (all the good ones are 2d). Also do you have any idea how much work would be behind this (everything would have to be done from scratch: game engine, 3d models...). You must also consider that WM is dead and the game wouldn't run in WP 7. I don't see any luck getting help for such a task.
Anyway if you do decide to continue making games do notice that the tools you use are very limited (at best they are enough for small puzzle games... or Game&Watch like mini-games)... Making games that don't dynamically scale is a bad idea. Most devices are bellow WVGA resolution... And please do develop them past the point of demo (most of your work feels like PoC... they lack the quality of a finished product... a single complete quality game beats a tons of demos).
And don't rip stuff from copyright games (name, sprites musics, whatever... you lucked out so far). There are many Open Source games that deserved being ported (again the tools you use aren't enough for the job) there's no need to make incomplete clones of commercial games.
I know I wrote this with my gloves of but you've got to agree I have several valid points (hope you take it constructively).
That being said the only reason I see that this thread hasn't been closed yet is because you released a cab (request belong in QnA... which nobody reads, I know). And don't triple post man...
games
1) I was excited by playing castlevania lords of shadows . I wanted something for my phone.
2) As for doing it myself , if I could I would have not requested it.
3) I cant make more complex games like castlevania because of lack of multi-touch , maybe someone else has it figured it out.
4) The tool I used doesnt support auto-scale , so I have to make the game separately for each resolution.
5) I released demos so someone who doesnt have money to buy games , can have a choice of simple fun games. If you want commercial quaility games then there are many for you to buy. Its ridiculous to expect someone to sit there and make commercial games for free.
6) As far as copywrites anyone can make a game using commercial charactors , as long as its free. I am no where near the 1st one to do this. All over the internet there are different versions of marios and sonics.
7) Finally I started making games for myself after getting screwed buying $7.99 games and they ended being up trash with good graphics or just not worth the price. Play any gameloft game and you will see what I mean.

Why do more games not support profiles?

So this is just a general philosophy type question, but it bugs the hell out of me.
One of the games that I was addicted to, for quite a while, was Airport mania 2. One of the best features about this game is that it had support for multiple users. That way, on our family tablet, I could play it, my wife could play it, and so could my daughter, and all our progress and scores were separate. This was so awesome it's hard to describe. Kind of like having an epiphany.
So the main question is, why do other uber popular games like Angry Birds, Cut the Rope, etc not support multiple users.
Tablet are becoming more prevalent these days and most families I knew have one tablet that is shared. Not being able to separate my game scores and progress from those of other family members is really bad. I don't play most games any more because someone else in my family already does and I want to play a whole run by myself.
From a programming standpoint it doesn't seem like it'd be that hard. A separate set of stored data for each profile and a screen to let the user choose which set of data to load. However since very few games do this, I'm guessing there's more to it than that, or they just don't care...
Anyway, just rambling but wanted to see if anyone know of a reason that more games don't do this since it'd be such a great feature in a shared device world...
I would 100% agree with you. While its of more use in the Tablet world, as phones, in my experience, are shared less frequently, I really why developers of all types don't see this as a big goal in their game design process.
I mean, whether it's easy or not is relative to the code a developer produces, but in theory it is a simple addition to most games' source.

[Q] Long term, character-building games?

I'm curious if anybody knows of games that include long-term character-building aspects---by that, I mean games that are not really mission-based, and that keep track of how many days you've played. You might want to develop a character or manage some sort of enterprise, etc.
I'm being a bit vague, but one example of such a game is Furdiburb, which has you raising a sort of virtual pet. Are there other good games in this vein?
Haven't heard of the game you mentioned, but there is MMO-alikes such as The World of Magic, if you like that sort of thing?
It's supposed to be pretty good (know someone who loves it) but quite heavy on grinding.
You can try THE INFINITE BLACK its an online multiplayer RPG we have to gain experience and level up sort of....do give it a try!
Hit thank if you like!
crime city is kinda cool, you have to build your criminal empire, via buildings, beatings, jobs and increasing your mafia crew
It's an old thread, but I'd highly recommend Torn. It's a crime MMORPG that people play for a decade, it seems. It has factions and a great deal of choice.
My referral link is just the dot-com plus /1964024
If anyone wants to use it, I'll toss you some items to help you get started. If you don't want to, just go to torn dot com. It's a great game.

[Q] Mobile Android Development

What is the advantage of using Basic4android to the other gameengines? Is there any features have the Basic4android in other gameengines?
tnx to all!
I haven't used it before. Sorry
Sent from my E15i using Tapatalk 2
Basic4Android isn't really a game engine... it's a programming language/environment that makes coding for Android significantly easier! As a full programming language it gives you full flexibility to make games the way you want them, though of course you will need a bit of basic programming knowledge. There is a huge supportive community for it though, and lots of useful libraries (including a gameview library and gamepad library). I would highly recommend Basic4Android as I've earned a lot of money from it and I love the community over there! Much easier than going the Java/Eclipse route and without any real drawbacks...
squirrel_monkey said:
Basic4Android isn't really a game engine... it's a programming language/environment that makes coding for Android significantly easier! As a full programming language it gives you full flexibility to make games the way you want them, though of course you will need a bit of basic programming knowledge. There is a huge supportive community for it though, and lots of useful libraries (including a gameview library and gamepad library). I would highly recommend Basic4Android as I've earned a lot of money from it and I love the community over there! Much easier than going the Java/Eclipse route and without any real drawbacks...
Click to expand...
Click to collapse
You can now write games using Basic4Android and the LibGDX library. It works great. I've written a simple Flappy Bird clone using it and have posted a tutorial series online to show how I did it. I can't post links right now so you need to google flappy bird clone libgdx basic4android to find it.

friv games online game

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XDA:DevDB Information
45gerdf, Device Specific App for the Acer F1
Contributors
anhquoc90
Version Information
Status: Testing
Created 2016-08-26
Last Updated 2016-08-26

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