[Q] Android hardware development - Android Q&A, Help & Troubleshooting

Hi.
I'm starting with android development. I've developed a pair of apps for android devices.
Now I've got a new project where I have to develop a car media infotainment like enviroment based on android. To do this, I need to buy a development board which lets me program using the latest android versions and that mantains up to date. This hardware should contain LCD screen, bluetooth, USB ports, HDMI, etc...
What I really need is to find something that I could use to develop, and also as a final implementation for the real use.
Have suggested the BeagleBone Black. I find good for testing and programing, should do the work as a development board, but not as a final aplication to set it on a car.
Any suggestions?

Related

[Q] MHL limitation with camera apps

Hi all,
I just recently found out that S2 can not stream anything via MHL to the external monitor when camera app is running (in focus).
It will just display: "HDMI not available when application is running" which really sucks. I expected a lot of flexibility from Android, since this feature has been in Apple phone product for quite some time.
Anyone know why exactly this happened? I tried to look around mhl consortium and can't find relevant technical information.
I'm guessing the problem lies on the android OS itself and not the hardware. But still, it would be nice if someone can share a workaround or latest news or whatever discussion on this.
Thanks,
vinis.
Post your ROM details (Settings > About phone)
Hi, i am using Neat Rom lite as in here latest build 7thOct
I know that only samsung based ROM have MHL / tv-out capability, mainly due to proprietary driver.

[Q] Devices that can do video and USB host at the same time

Hi! I am not sure if this is the right place to ask this. I am trying to develop a software solution that requires the Android phone to be able to output video and be a USB host at the same time. But, after looking into a couple Android devices (Nexus 5 & Samsung S4), I found that I cannot do video and USB hosting on a Android phone at the same time. I wonder if this is a common design in Android phone world? Is this based on Google's reference design for Android? Thank you!

[Project] $100 to anyone who can do this. Port Android 5

Hi Guys, first of all sorry if this is in the wrong forum.. Mods please don't hesitate to move it.
I have a project for anyone who is up to the challenge.
I have an Android headunit which currently is running Android 2.3 and hardware wise it is not the best.
Here is a link to the actual where you can find hardware information headunit http://www.aliexpress.com/item/7-Pu...-Nissan-teana-2012-wifi-3G-DVD/975120044.html
I have the current 2.3 rom for my headunit but I have no idea how to port another rom to it.
Things to be done>
Android 5.0 as light as possible
Digital Car as the default and only launcher http://forum.xda-developers.com/android/apps-games/digital-car-android-tablet-t2834750
I don't want all the Google goodies to work. Just maps, play store, which of course requires Google services.
I want the current functionalities of device to work the same.
Bluetooth calling
Wifi dongle support
From my understanding it would be best to port a rom from a tablet.
I also understand that this is not easy since the hardware is not the best out there but I wanted to just give it a try.
Will appreciate if anyone can take the task.

Developing a launcher/kiosk app for video playback

This is sort of a research thread and I hope someone here is willing to weigh in with their knowledge.
I'm a Ruby / Java / Python / JS / PHP developer, who did a little bit of Android game development during my studies back in 2012. I assume things have changed since then.
I'm working on a commercial project where we need a network controllable video player for LED TV's and/or video projectors. Currently, we are using a Raspberry Pi 3-based design with the OMX Player, but this board is somewhat weak and the player is cumbersome to interact with and has limitations. Especially when it comes to rendering multiple layers with transparency. I would like to work on a platform where I have a rich multimedia API for rendering sound and video with an object-oriented API.
I have obtained myself an Asus Tinker, which has an official Android distribution. This runs rather smooth and from what I can tell, the API's for Android appear rich and flexible. So my questions are:
1) Is it possible to develop a launcher / kiosk app, that will allow me to boot into a "blank" screen and allow the app to place video surfaces, image surfaces and text layers? I should also be able to interact with the sound card and playback PCM audio. I would like an API that supports audio mixing, amplification, etc... There is no direct user input on the device, so I will need a solution that does not present any status bars, google account wizards, wifi wizards, update prompts, notifications or anything. In fact, when the Tinker is powered on, there should ideally not be anything indicating that it's Android.
I guess what I'm asking for is kind of a console video game engine / SDK, minus game controller support.
2) What kind of libraries or API's would I need to dive into and understand? Where should I start?
3) How complex is it? What is the scope of it? How much development time? Days? Weeks? Months? Years? Would I need more developers with specific skills?
4) Is there any developer here who's interested in participating in such a project as a paid freelance developer?
5) Is there any alternative software/OS platforms I should look into? I want to be able to boot into a custom passive user interface that is remotely controlled over REST by another device. I would like to avoid dealing with low level implementation of video decoding and rendering, but at the same time I would prefer to have control over screen resolution, refresh rate, color depth and I would like to run a ssh server on the client, so it can be serviced. Ideally, the platform should be able to both stream from the internet, but also accept commands to download to local storage and play from there.
6) Is there any alternative hardware platform I should look into?
7) Anything else I should consider? Problems that I'll need to address / prepare for?

Touchscreen support in Android TV.

Hello!
I am wondering does someone here tried to use any touchscreen foil/screen to control his Android TV device. I read from official android docs that TV devices should be controlled via remote not touchscreen, however I feel touch control can ba as intuitive as remote for TVs or any other displays with Android TV interface.
There is instruction with kernel modules how to achieve that, but with older Android versions: https://www.dognmonkey.com/techs/how-to-add-touch-screen-to-android-tv-box.html
Does someone know anything how to grasp this topic? Any hints will be appreciated.
klickerstar said:
Hello!
I am wondering does someone here tried to use any touchscreen foil/screen to control his Android TV device. I read from official android docs that TV devices should be controlled via remote not touchscreen, however I feel touch control can ba as intuitive as remote for TVs or any other displays with Android TV interface.
There is instruction with kernel modules how to achieve that, but with older Android versions: https://www.dognmonkey.com/techs/how-to-add-touch-screen-to-android-tv-box.html
Does someone know anything how to grasp this topic? Any hints will be appreciated.
Click to expand...
Click to collapse
that is an intresting idea, and seems perfectley possible, not sure how android tv UI will respod to touch as seems to have issues with mouse pointer (which is a virtual touch) in some instances like the initial set up screen ui

Categories

Resources