[Guide] to Build your KitKat ROM x HTC One X+ Int. (CM-AOKP-Carbon-Slim)(Ubuntu14LTS) - HTC One X+

Hi, my name's Stefano I'm from Italy, and sorry for my poor english. This is the guide to build your own the KitKat (or whatever branch you want) for your International HOX+. We'll start, obviously, setting up your client (PC), and here we'll use ubuntu x64. Is possible to use almost any linux distribution (also MacOSX) but I prefer to stay on what is much supported and known (for me!). This guide is taken from internet and reading forums/blogs. I didn't invent anything, you can found a lot of guides like this. Just this is updated with last changes. For the setup part I read and paste a lot from here (thanks to sylentprofet).
Regard the hardware side you'll need at least of:
a Dual Core processor
4 Gb of RAM
80 Gb of hard disk for each repository (Better if SSD but don't required)
The Graphics Card don't care, we don't use to compile
A good internet connection, you have to download up to 40 Gb of stuff
A lot of patience, if you aren't go to download a ready ROM, it's better!
Time, time, time, time and again time!
How to Configure Ubuntu for Properly Compiling Android ROMs​
This guide applies to Ubuntu 13.04 Raring Ringtail 64 bit (but also down to 12.04 LTS which is the version that I prefer). Do not use the 32 Bit version. Also, PAY CLOSE ATTENTION when to use “sudo” and when to not. It can make things funky if you do something as root that you shouldn’t. During normal build you don't have absolutely need to use "sudo", just during the PC setup.
Much thanks goes out to Google, ProTekk, Canonical, and everyone else that I read a random paragraph here and snippet there.
First, let’s set up the correct JDK.
Many of you probably have some kind of wrong Java installed. Sad cupcake.Let’s get rid of that. Copy and paste this into a Terminal window:
Code:
sudo apt-get purge openjdk-\* icedtea-\* icedtea6-\*
Back to the Terminal. Copypasta the following:
Code:
sudo add-apt-repository ppa:webupd8team/java
This will add the correct PPA to your system for updated builds of Java 6 JDK that are compatible with 13.04 (or less). No more unrecognized Java version errors! Yay! And it’s self updating, so you don’t have to redownload binaries everytime they release a new version.
Next, we actually need to install the package. More copypasta:
Code:
sudo apt-get update && sudo apt-get install oracle-java6-installer
Follow the onscreen instructions. You have to Accept the Licensing Agreement or whatever. Hopefully no human centipede clauses. Once that is completed successfully, you will have to restart any open browsers with Java content for it to display correctly.
To make sure the correct version of Java is activated, run the following at the Terminal prompt:
Code:
java -version
You should see something like the following:
java version "1.6.0_45"
Java(TM) SE Runtime Environment (build 1.6.0_45-b06)
Java HotSpot(TM) 64-Bit Server VM (build 20.45-b01, mixed mode)​ 
Ok, back to a fresh Terminal prompt. Time for installing the guts to build stuff in Ubuntu. Because (K)Ubuntu no longer carries ia32-libs-multiarch and ia32-libs (from Saucy onwards), it is necessary to install from precise repos:
Code:
sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu/ precise main restricted universe multiverse"
sudo apt-get update
sudo apt-get install ia32-libs-multiarch
once is installed, you can remove repository:
Code:
sudo add-apt-repository --remove "deb http://archive.ubuntu.com/ubuntu/ precise main restricted universe multiverse"
sudo apt-get update
Before start, install:
Code:
sudo apt-get install dpkg-dev
Code:
sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev zlib1g-dev:i386 libc6-dev lib32ncurses5-dev x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 lib32z-dev libgl1-mesa-glx:i386 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc readline-common libreadline6-dev libreadline6 lib32readline-gplv2-dev libncurses5-dev lib32readline5 lib32readline6 libreadline-dev libreadline6-dev:i386 libreadline6:i386 bzip2 libbz2-dev libbz2-1.0 libghc-bzlib-dev lib32bz2-dev libsdl1.2-dev libesd0-dev squashfs-tools pngcrush schedtool libwxgtk2.8-dev python
And we wait. Don’t worry, this isn’t the crazy downloading part just yet.
When that is done, do this:
Code:
sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
Now it's time to download and setup SDK Tools. First of all download Android SDK Tools for Linux x64. Extract the folder “sdk”, inside package, into your "Downloads" folder and rename it to "AndroidSDK" e.g..
Then come to your terminal and type:
Code:
cd ~/Downloads/AndroidSDK/tools
and after:
Code:
./android sdk
You can now see the GUI that propose all installable packages. Install Platform tools and Tools for most recent Android (4.4), with the most higher API (19+) version. Flag "accept" and install.
Once is complete, you have you need the binary for repo that will let you talk to git servers and download all that precious source code:
Code:
mkdir ~/bin
curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
curl http://commondatastorage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
chmod a+x ~/bin/repo
Open "~/.bashrc" to add a line:
Code:
sudo nano ~/.bashrc
At the very bottom, add the following line:
Code:
export PATH=~/bin:$PATH
Save it. In nano that would be Ctrl-O and then Enter. Then Ctrl-X to exit back to a prompt. Type to restart bash:
Code:
source ~/.bashrc
Now you have all need to work (or play) with your ubuntu and it's time to give the sources (repositories) from your preferred Team (who share the source code for their rom). The most known host service for sources and projects is GitHub. E.g. https://github.com/CyanogenMod/
The point of start of any repo is its "manifest" (default.xml) where the team list all it's projects (here an example), only the necessary to the building process.
Until last year was necessary to compile (before begin and looking to platform manifest) an own local manifest where we exclude from download all the devices/kernel/vendor parts unnecessary for our device. This saves up to some Gigabytes of download.
Fortunately now the repositories will download itself the necessary devices/kernel/vendor parts when we'll choose ("lunch") the device to build ("make"). With the exception of AOKP who wanna know, before initialize your local repo, for which device/s you'd like build.
Unfortunately, for the HOX+, if not Cyanogenmod or any platform who support directly your enrc2b, is necessary to create a local manifest, to import the device/kernel/vendor parts need to build a rom for your enrc2b. This part will insert to the end and befor your "lunch".
A device merged into a ROM source and its frameworks has always:
A device part specifical for its own (typically located into /device/"vendor"/"devicename")
A possible device part specifical for its processor (typically located into /device/"vendor"/"processor class/name")
A kernel part specifical for its device (typically located into /kernel/"vendor"/"device name")
A vendor blobs part generical with inside all or part of vendor devices (typically located into /vendor/"vendor"/"device name")
The (1) if specifical for the rom (Carbon is slightly different from CM, from AOKP or Slim).
The (2) maybe the same for alls.
The (3) maybe the same for alls.
The (4) maybe the same for alls.
I saw "maybe the same" for (2), (3) and (4), because often the teams make choice on every part to optimize the use and functionality of its rom.
In the specific (for the HOX+) we give this four parts from CM (that fortunately supports enrc2b) to insert them into another platform. Because our device isn't supported.
The (1) part will be modified in a number of make files, the (2), (3) and (4) instead will be the same.
Now I'll write a section for each Team/ROM you want to initialize, that's for me has sense. How take a sense to put each "platform/project" in a different folder (e.g. CarbonDev in a folder and Cyanogenmod in another, both sons of your Home folder).
In the waiting to read next part, better familiarize a little with terms like "breakfast, brunch, lunch, make" into Android contest.

Building Cyanogenmod
In the terminal, now we'll make a folder where to store the Android source code. Typically will make it in your home folder, within a folder called like your projected ROM, to identify from other stuff, open your terminal and type:
Code:
mkdir –p ~/Cyanogenmod
cd ~/Cyanogenmod
Now we are going to initialize your local repository, with the "branch" cm-11.0 (KitKat), in your terminal:
Code:
repo init -u git://github.com/CyanogenMod/android.git -b cm-11.0
And now, the most long part of the story: you’re going to get the source. We have to download around 10-15 Gbytes. First of begin the process, you must to know that you can accelerate the process related to your processor and, obviously, to your internet band. You can choose the number of simultaneous processes to start. They depends from the "#" in the "-j" parameter. E.g. the option -j6 is related to a “normal” processor. If you have a performant processor and/or internet connection, try to increment putting –j10 or more. On terminal:
Code:
repo sync -j6
From time to time, check the situation on output, maybe occurs a pair of hours or a whole night. But when all will be done, you’re ready to build Android!
Once you finish your repo sync, you’ll ready to build. In your terminal, into your working folder type (pay attention at the initial “dot”):
Code:
. build/envsetup.sh
The commands are loaded, now you can build (tune your -j# parameter as you want):
Code:
breakfast enrc2b && make -j6 bacon
At the end of all, your fresh ROM to flash will be in Cyanogenmod/out/target/product/enrc2b. Happy flash!
Thanks @Lloir for supervision.
IMPORTANT: to flash a KK rom on enrc2b you'll need the Lloir's CWM recovery, available here.

Building AOKP
Reserved 2

Building Carbon
In the terminal, now we'll make a folder where to store the Android source code. Typically will make it in your home folder, within a folder called like your projected ROM, to identify from other stuff, open your terminal and type:
Code:
mkdir –p ~/CarbonDev
cd ~/CarbonDev
Now we are going to initialize your local repository, with the "branch" kk (KitKat), in your terminal:
Code:
repo init -u https://github.com/CarbonDev/android.git -b kk
After, using your file browser, go to your Home, CarbonDev (enable "show hidden files") folder and enter into ".repo" folder too. Create a new folder named "local_manifests" and create a new file named e.g. "MyRoomService.xml", edit it with GEdit (disable, into preference, "always make a backup copy...") and paste the follow content into:
<?xml version="1.0" encoding="UTF-8"?>
<manifest>
<remote name="github"
fetch="https://github.com/"
sync-j="4" />
<project name="STELIX/android_device_htc_enrc2b_CarbonDev" revision="kitkat" path="device/htc/enrc2b" remote="github" />
<project name="STELIX/android_device_htc_tegra3-common" revision="cm-11.0" path="device/htc/tegra3-common" remote="github" />
<project name="STELIX/android_kernel_htc_enrc2b_CM" revision="cm-11.0" path="kernel/htc/enrc2b" remote="github" />
<project name="TheMuppets/proprietary_vendor_htc" revision="cm-11.0" path="vendor/htc" remote="github" />
</manifest>
You have just create a local manifest, to add certain projects that this platform haven't yet. It git clone my sources, which are simply CM sources modified for the CarbonDev frameworks needs.
And now, the most long part of the story: you’re going to get the source. We have to download around 10-15 Gbytes. First of begin the process, you must to know that you can accelerate the process related to your processor and, obviously, to your internet band. You can choose the number of simultaneous processes to start. They depends from the "#" in the "-j" parameter. E.g. the option -j6 is related to a “normal” processor. If you have a performant processor and/or internet connection, try to increment putting –j10 or more. On terminal:
Code:
repo sync -j6
From time to time, check the situation on output, maybe occurs a pair of hours or a whole night. But when all will be done, you’re ready to build Android!
Once you finish your repo sync, you’ll ready to build. In your terminal, into your working folder type (pay attention at the initial “dot”):
Code:
. build/envsetup.sh
The commands are loaded, now you can lunch:
Code:
lunch
Choose the number corresponding to your "carbon_enrc2b-userdebug" (and press ENTER on your keyboard!)
When the prompt come back you're ready to "make carbon":
Code:
make carbon -j6
Tuning your -j# parameter as you want...
At the end of all, your fresh ROM to flash will be in CarbonDev/out/target/product/enrc2b. And Happy flash!
Thanks @Lloir for supervision.
IMPORTANT: to flash a KK rom on enrc2b you'll need the Lloir's CWM recovery, available here.

Reserved 4

Reserved 5

Reserved 6

I'm using mint 16. What should I do different?
Sent from my hammerhead

Cuzz1369 said:
I'm using mint 16. What should I do different?
Sent from my hammerhead
Click to expand...
Click to collapse
Usually is recommended Ubuntu or Mint... I think there is no difference. Make attention if during packages installation it report any error.

PippoX3 said:
Usually is recommended Ubuntu or Mint... I think there is no difference. Make attention if during packages installation it report any error.
Click to expand...
Click to collapse
Awesome. Maybe you could add a guide on how to cherry pick commits next?

It tells me I have java version 1.5.0
java version "1.5.0"
gij (GNU libgcj) version 4.8.1
Copyright (C) 2007 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Installed 1.6 and get this error
You are attempting to build with an unsupported JDK.
You use OpenJDK but only Sun/Oracle JDK is supported.
Please follow the machine setup instructions at
https://source.android.com/source/download.html
need some help here.
Edit: Figured it out, building now. Thanks

Cuzz1369 said:
It tells me I have java version 1.5.0
java version "1.5.0"
gij (GNU libgcj) version 4.8.1
Copyright (C) 2007 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Installed 1.6 and get this error
You are attempting to build with an unsupported JDK.
You use OpenJDK but only Sun/Oracle JDK is supported.
Please follow the machine setup instructions at
https://source.android.com/source/download.html
need some help here.
Edit: Figured it out, building now. Thanks
Click to expand...
Click to collapse
Good. Hope you remove your open java. The first terminal remove any not supported java. Follow the guide step after step.
The cherry-pick is so simple to apply. Will see after. Thanks.

you can use OJDK with ALL the sources.
it will just come up with that "warning" and then will carry on building perfectly fine

thanks for the guide
can i use knoppix/debian instead of ubuntu ??

MasalaMan said:
thanks for the guide
can i use knoppix/debian instead of ubuntu ??
Click to expand...
Click to collapse
Yes, I use Arch. The instructions for Debian are essentially the same as Ubuntu
Sent from my Nexus 5 using Tapatalk

Lloir said:
Yes, I use Arch. The instructions for Debian are essentially the same as Ubuntu
Sent from my Nexus 5 using Tapatalk
Click to expand...
Click to collapse
Thanks mate. I haven't all this experience on different distributions. If I have a little of time, today I will add another slice to the pie...

Thank you so much for this guide @PippoX3 I am about to have the most fun of my life now. Thanks again my friend
Sent from my Nexus 5 using XDA Premium 4 mobile app

skulldreamz said:
Thank you so much for this guide @PippoX3 I am about to have the most fun of my life now. Thanks again my friend
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
You're welcome mate. To share should serve to make more people happy!

In this thread it say you need proprietary files from the device. I don't see that step on your guide. So which is the right way?
http://forum.xda-developers.com/showthread.php?t=2060017
COMPILE From Source For Any Phone On Linux Distros [BUILD ENVIRONMENT TO COMPILE]
Sent from my hammerhead

Github.com/themuppets/htc all the prop files are uploaded there
Sent from my Nexus 5 using Tapatalk

Related

[REF]HowTo build CM9 from source

Made the CM wiki a little easier to understand. Most is taken from here:
http://teamhacksung.org/wiki/index.php/CyanogenMod9:GT-I9100:How_to_build
First off you will need Ubuntu 64-bit for this to work (or one of the many ubuntu editions) I recommend the 11.10 version (will work on 10.x also), as it's the newest stable to date. 32-bit won't work. I'm using Xubuntu 64 bit, and it uses the same terminal codes of course.
Install ADB
Install the Android SDK.
NOTE: You do not need to setup the SDK with an ADV etc., just download and install to get the tools (e.g. adb).
Install the Build Packages
Open the terminal in ubuntu and paste the following code snippets:
To add sun-java to repo (works on various ubuntu versions):
Code:
sudo add-apt-repository ppa:ferramroberto/java
sudo apt-get update
To get the needed build packages:
Code:
sudo apt-get install git-core gnupg flex bison gperf libsdl1.2-dev libesd0-dev libwxgtk2.6-dev squashfs-tools build-essential zip curl libncurses5-dev zlib1g-dev sun-java6-jdk pngcrush schedtool g++-multilib lib32z1-dev lib32ncurses5-dev lib32readline5-dev gcc-4.3-multilib g++-4.3-multilib
NOTE: gcc-4.3-multilib g++-4.3-multilib is no longer available for Ubuntu 11.04/11.10 64-bit, but should still build without issue. On 11.10 lib32readline5-dev is no longer available, but lib32readline-gplv2-dev is there instead. Just install it with "apt-get install lib32readline-gplv2-dev"
Create the Directories
You will need to set up some directories in your build environment.
To create them paste these in terminal:
Code:
mkdir -p ~/bin
mkdir -p ~/android/system
Install the Repository
Enter the following in terminal to download make executable the "repo" binary:
Code:
curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
chmod a+x ~/bin/repo
NOTE: You may need to reboot for these changes to take effect.
Now enter the following to initialize the repository:
Code:
cd ~/android/system/
repo init -u git://github.com/CyanogenMod/android.git -b ics
repo sync -j16
Retrieve the galaxys2 repo
Code:
. build/envsetup.sh
brunch cm_galaxys2-userdebug
Copy proprietary files
NOTE: This only needs to be done the first time you build, but it's recommended to redo it when TeamHacksung makes some changes to these in their nightlies (which may occur quite often as of now)..
You will need to have a galaxys2 with the latest nightly of CM9 installed, and ADB working on the computer. This script will copy the proprietary files from the device.
Connect the device to the computer and ensure that ADB is working properly.
Paste this into terminal:
Code:
cd ~/android/system/device/samsung/galaxys2/
./extract-files.sh
NOTE: If some hardware isn't working, like camcorder or FM radio, you will need to find the updated prop blobs.
Get prebuilts
Code:
~/android/system/vendor/cm/get-prebuilts
Building CyanogenMod
First, check for updates in the source:
Paste into terminal:
Code:
cd ~/android/system/
repo sync
Configure Build & Compile
Now, the environment must be configured to build and the ROM compiled, from code, for the galaxys2.
Paste into terminal:
Code:
. build/envsetup.sh && brunch cm_galaxys2-userdebug
--------------------
End of tutorial
--------------------
Nice guide, just installed ubuntu on my VAIO to do this kind of stuff.
Thnx
On to setting stuff up...
You should consider getting the build script (build.sh) from teamhacksung's github (https://github.com/teamhacksung/buildscripts) and placing it in your android/system folder.
It allows you to use commands like ./build.sh [devicename] [kernel] to build the version of CM7 you want and optionally will compile your own kernel (if you also have the c1 and aries kernel source)
Other commands it supports:
./build.sh clean - to clear the output folders for a clean build
./build.sh prepare - to pull the latest version of Rom Manager
When I build for the SGS2 my sequence of events are always:
repo sync -j16
./build.sh clean
then either:
./build.sh galaxys2 kernel
if kernel code has changed, or
./build.sh galaxys2
if kernel code has not changed.
Click to expand...
Click to collapse
And after the mentioned build sequence posted above to finalize everything you run the command "build/envsetup.sh && brunch galaxys2" or is that obsolete now ?
HarryRag said:
And after the mentioned build sequence posted above to finalize everything you run the command "build/envsetup.sh && brunch galaxys2" or is that obsolete now ?
Click to expand...
Click to collapse
run all those in terminal... Remember the .
Sent from my GT-I9100 using XDA Premium App
HarryRag said:
And after the mentioned build sequence posted above to finalize everything you run the command "build/envsetup.sh && brunch galaxys2" or is that obsolete now ?
Click to expand...
Click to collapse
If you use the teamhacksung build.sh script then, yes, it is obsolete.
Novek said:
Remember the .
Click to expand...
Click to collapse
Yes, don't forget the period (.) at the start of the ./build.sh command or it won't run.
I was indeed revering to the build.sh from teamhacksung, thnx.
Got another question, is about: repo sync -j16
What does the -j16 stand for?
I'm aware of the . from ./ , just using linux for the first time to do this kind of stuff, using it a few years now for game/web server and playing some around with it.
Novek said:
First of, this is a re-written guide from the cyanogenmod wiki found here. All credit goes to them!
Click to expand...
Click to collapse
the link you gave is for sgs1.
change it with this: http://wiki.cyanogenmod.com/wiki/Samsung_Galaxy_S_II:_Compile_CyanogenMod_(Linux)
HarryRag said:
Got another question, is about: repo sync -j16
What does the -j16 stand for?
Click to expand...
Click to collapse
To be honest, I don't know. I tried searching the man pages etc but could never find the answer. I use it because it is what is listed on the CM wiki. I have also seen people use -j40 or no setting. They all work.
NISIM2337 said:
the link you gave is for sgs1.
change it with this: http://wiki.cyanogenmod.com/wiki/Samsung_Galaxy_S_II:_Compile_CyanogenMod_(Linux)
Click to expand...
Click to collapse
Yes, the SGS2 wiki page was published today. It does not contain the teamhacksung buildscript details though as that is specific to teamhacksung.
Well just made to build my first Kang using ./build.sh galaxys2 kernel
Just for now i'm testing to see what the difference is with the other building options.
For doing the ADB install part i started with a Howtoforge page about setting up android app builds since it has a good and very detailed part on how to exactly do all the adb installing stuff etc. (which would stand for this part of the turorial *Install ADB*), very newby friendly
HarryRag said:
What does the -j16 stand for?
Click to expand...
Click to collapse
I think it's the number of the simultaneous connections that will be opened to the server.
Code:
echo "Example: ./build.sh galaxys2 (prebuilt kernel + android)"
echo "Example: ./build.sh galaxys2 kernel (kernel + android)"
As i understand the following from build.sh good. It means that with just the "./build.sh galaxys2" is for stock CM7 kernel as from the source/github after running the sync.
but is "./build.sh galaxys2 kernel (kernel + android)" then for an custom made kernel with tweaks or is this one just for when there is a (bigger) update for the CM7 kernel?
I think you should realse a rom based on cm.
Sent from my GT-I9100 using Tapatalk
Removed...
DvTonder said:
Yes, the SGS2 wiki page was published today. It does not contain the teamhacksung buildscript details though as that is specific to teamhacksung.
Click to expand...
Click to collapse
ok, sorry.
Don't remove anything, don't except defeat, everyone is equal here!
Sent from my Samsung Galactic iPhone Killing Machine S II
Novek said:
Removed due to public harrasment from the "pros"...
Click to expand...
Click to collapse
Wow, that is unexpected! And unfortunate! I was going to follow your extensive guide this evening, such a shame you took it away. I did not notice any harassment here, but i'm sorry you felt it. Hope maybe you and the "pros" can sort this out, because i think such a topic would be really valuable here!!!
mbroeders said:
Wow, that is unexpected! And unfortunate! I was going to follow your extensive guide this evening, such a shame you took it away. I did not notice any harassment here, but i'm sorry you felt it. Hope maybe you and the "pros" can sort this out, because i think such a topic would be really valuable here!!!
Click to expand...
Click to collapse
Agreed : this has great value
Sent from my GT-I9100 using XDA Premium App
Novek said:
Removed due to public harrasment from the "pros"...
Click to expand...
Click to collapse
Please, give us some names, we will know "pros" who don't like to share with others.
Some advanced devs just want to keep there secrets in order to make believe it's too hard for others ...
They would like us to re-invent everything when it exists already. Thats not my vision of linux freedom ...
Or please say us why they insult you ?
Sent from my GT-I9100 using XDA Premium App

[AS AT 04/08][AOSP/CM7/ICS/CM9][GUIDE]Wanna try compiling for Galaxy Ace?

Hello everyone yet again
Info: This also works for CM7 , just that the Cooper repo is already natively included in the files and folders , so you can skip step 2.5
I'm creating a new thread for all those people who know a little bit of code but don't know what to do to compile for Galaxy Ace (AOSP or CM7).
THANKS TO http://source.android.com and http://wiki.cyanogenmod.com
32-bit computers are not recommended to compile Gingerbread and above versions!
For now, I'll cover AOSP. (I'll show a CM7 guide once I learn how to compile it)
Alright, to compile Gingerbread AOSP you'll need a computer that has:
-At least an Intel Core i3 at 2.4Ghz or a similar AMD processor
-4GB RAM (my RAM speeds are at 1333Mhz). If lesser RAM, then swap is needed (for 2GB RAM use 15GB swap, that what I used before)
-40GB Partition for single compilation or 80GB for multiple versions (NOT including Ubuntu installation)
-Ubuntu 10.04 LTS OR Mac OSX 10.6 (other versions of Ubuntu, including 09.10 or lower or 10.10 or higher, may not work as well as 10.04)(Same thing goes for Snow Leopard, Lion has certain problems)
Here's how to compile for Gingerbread:
Step 1: Setting up the build environment.
Linux:
In general you will need:
-Python 2.4 - 2.7
-JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older.
-Git 1.7 or newer.
To install Sun JDK 6 do the following:
Code:
$ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
$ sudo apt-get update
$ sudo apt-get install sun-java6-jdk
You will also need to install certain packages:
For 64-bit computers:
Code:
$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
libxml2-utils
For 32-bit computers (experimental):
Code:
$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
zip curl zlib1g-dev libc6-dev libncurses5-dev x11proto-core-dev \
libx11-dev libreadline6-dev libgl1-mesa-dev tofrodos python-markdown \
libxml2-utils
(***NOTE: I've gotten errors when trying to apt-get install lib32ncurses5-dev.)
IF you're on Ubuntu 11.10 you might need to do this:
Code:
$ sudo ln -s /usr/lib/i386-linux-gnu/libX11.so.6 /usr/lib/i386-linux-gnu/libX11.so
Now for OSX (taken from http://source.android.com):
To build the Android files in a Mac OS environment, you need an Intel/x86 machine running MacOS 10.6 (Snow Leopard).
Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OSX.
If you want to avoid partitioning/formatting your hard drive, you can use a case-sensitive disk image instead. To create the image, launch Disk Utility and select "New Image". A size of 25GB is the minimum to complete the build, larger numbers are more future-proof. Using sp**** images saves space while allowing to grow later as the need arises. Be sure to select "case sensitive, journaled" as the volume format.
You can also create it with this:
Code:
# hdiutil create -type SP**** -fs 'Case-sensitive Journaled HFS+' -size Xg ~/android.dmg
Where "X" is how big your image will be (in GB).
This will create a .dmg (or possibly a .dmg.sp****file) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your ~/.bash_profile to mount the image when you execute "mountAndroid":
Code:
# mount the android file image
function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
Installing required packages:
-Install XCode from the Apple developer site. We recommend version 3.1.4 or newer, i.e. gcc 4.2. Version 4.x could cause difficulties. If you are not already registered as an Apple developer, you will have to create an Apple ID in order to download.
-MacPorts from http://macports.org
Note: Make sure that /opt/local/bin appears in your path BEFORE /usr/bin. If not, add:
Code:
export PATH=/opt/local/bin:$PATH
to your ~/.bash_profile.
-Get make, git, and GPG packages from MacPorts:
Code:
$ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
If you're on MacOS 10.4, install bison too:
Code:
$ POSIXLY_CORRECT=1 sudo port install bison
Bugs and fixes:
-Reverting from gmake3.82:
There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
-Edit /opt/local/etc/macports/sources.conf and add a line that says:
Code:
file:///Users/Shared/dports
above the rsync line. Then make this directory:
Code:
$ mkdir /Users/Shared/dports
-In the new dports directory, run:
Code:
$ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
-Create a port index for your new local repository:
Code:
$ portindex /Users/Shared/dports
-Finally, install the old version of gmake with:
Code:
$ sudo port install gmake @3.81
-Setting a file descriptor limit:
On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
To increase the cap, add the following lines to your ~/.bash_profile:
Code:
# set the number of open files to be 1024
ulimit -S -n 1024
Your Linux/MacOS build environment is now complete, moving on to downloading....
Step 2: Downloading the source
You'll need to use repo to download sources from repositories.
Here's how I did it:
-Make a /bin directory in your home directory and it must be in your PATH:
Code:
$ mkdir ~/bin
$ PATH=~/bin:$PATH
-Download the Repo script and ensure that it can be executed:
Code:
$ curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
$ chmod a+x ~/bin/repo
Now that downloading repo is done and executable, we need to initialise it.
Create an empty directory for where all your Android files will be downloaded, stored and made:
Code:
$ mkdir WORKING_DIRECTORY
$ cd WORKING_DIRECTORY
Where WORKING_DIRECTORY can be any name you want (as long as it has no spaces)
Use repo init to grab the latest branch (or rather, the gingerbread branch)
Code:
$ repo init -u https://android.googlesource.com/platform/manifest -b android-x.x.x_r1
Where "x" can be 2.3, 2.3.1, 2.3.2, 2.3.3, 2.3.4, 2.3.5, 2.3.6 or 2.3.7.
For now use the versions that the Galaxy Ace currently has (2.3.3-2.3.5 and 2.3.7)
Optional step:
When prompted, please configure Repo with your real name and email address. To use the Gerrit code-review tool, you will need an email address that is connected with a registered Google account. Make sure this is a live address at which you can receive messages. The name that you provide here will show up in attributions for your code submissions.
Click to expand...
Click to collapse
Once you're done with that, you'll need to download them.
This simple 8-character command is easy to execute but it'll be hard on your internet connection:
Code:
$ repo sync
Ensure that you have at least 5Mbps of internet if you want it completed in a day.
Once you're done syncing, use this code:
Code:
$ gpg --import
To sign what you've downloaded.
Once you entered that, copy and paste this long line of ****:
Code:
-----BEGIN PGP PUBLIC KEY BLOCK-----
Version: GnuPG v1.4.2.2 (GNU/Linux)
mQGiBEnnWD4RBACt9/h4v9xnnGDou13y3dvOx6/t43LPPIxeJ8eX9WB+8LLuROSV
lFhpHawsVAcFlmi7f7jdSRF+OvtZL9ShPKdLfwBJMNkU66/TZmPewS4m782ndtw7
8tR1cXb197Ob8kOfQB3A9yk2XZ4ei4ZC3i6wVdqHLRxABdncwu5hOF9KXwCgkxMD
u4PVgChaAJzTYJ1EG+UYBIUEAJmfearb0qRAN7dEoff0FeXsEaUA6U90sEoVks0Z
wNj96SA8BL+a1OoEUUfpMhiHyLuQSftxisJxTh+2QclzDviDyaTrkANjdYY7p2cq
/HMdOY7LJlHaqtXmZxXjjtw5Uc2QG8UY8aziU3IE9nTjSwCXeJnuyvoizl9/I1S5
jU5SA/9WwIps4SC84ielIXiGWEqq6i6/sk4I9q1YemZF2XVVKnmI1F4iCMtNKsR4
MGSa1gA8s4iQbsKNWPgp7M3a51JCVCu6l/8zTpA+uUGapw4tWCp4o0dpIvDPBEa9
b/aF/ygcR8mh5hgUfpF9IpXdknOsbKCvM9lSSfRciETykZc4wrRCVGhlIEFuZHJv
aWQgT3BlbiBTb3VyY2UgUHJvamVjdCA8aW5pdGlhbC1jb250cmlidXRpb25AYW5k
cm9pZC5jb20+iGAEExECACAFAknnWD4CGwMGCwkIBwMCBBUCCAMEFgIDAQIeAQIX
gAAKCRDorT+BmrEOeNr+AJ42Xy6tEW7r3KzrJxnRX8mij9z8tgCdFfQYiHpYngkI
2t09Ed+9Bm4gmEO5Ag0ESedYRBAIAKVW1JcMBWvV/0Bo9WiByJ9WJ5swMN36/vAl
QN4mWRhfzDOk/Rosdb0csAO/l8Kz0gKQPOfObtyYjvI8JMC3rmi+LIvSUT9806Up
hisyEmmHv6U8gUb/xHLIanXGxwhYzjgeuAXVCsv+EvoPIHbY4L/KvP5x+oCJIDbk
C2b1TvVk9PryzmE4BPIQL/NtgR1oLWm/uWR9zRUFtBnE411aMAN3qnAHBBMZzKMX
LWBGWE0znfRrnczI5p49i2YZJAjyX1P2WzmScK49CV82dzLo71MnrF6fj+Udtb5+
OgTg7Cow+8PRaTkJEW5Y2JIZpnRUq0CYxAmHYX79EMKHDSThf/8AAwUIAJPWsB/M
pK+KMs/s3r6nJrnYLTfdZhtmQXimpoDMJg1zxmL8UfNUKiQZ6esoAWtDgpqt7Y7s
KZ8laHRARonte394hidZzM5nb6hQvpPjt2OlPRsyqVxw4c/KsjADtAuKW9/d8phb
N8bTyOJo856qg4oOEzKG9eeF7oaZTYBy33BTL0408sEBxiMior6b8LrZrAhkqDjA
vUXRwm/fFKgpsOysxC6xi553CxBUCH2omNV6Ka1LNMwzSp9ILz8jEGqmUtkBszwo
G1S8fXgE0Lq3cdDM/GJ4QXP/p6LiwNF99faDMTV3+2SAOGvytOX6KjKVzKOSsfJQ
hN0DlsIw8hqJc0WISQQYEQIACQUCSedYRAIbDAAKCRDorT+BmrEOeCUOAJ9qmR0l
EXzeoxcdoafxqf6gZlJZlACgkWF7wi2YLW3Oa+jv2QSTlrx4KLM=
=Wi5D
-----END PGP PUBLIC KEY BLOCK-----
Paste it into your terminal and press Ctrl+D.
You now have a complete local copy of the Android codebase.
Step 2.5: Include the Samsung COOPER source for compilation (AOSP only)
Yes, this has to be done so you can compile for cooper (Samsung Galaxy Ace).
-Navigate the terminal to the ~/WORKING_DIRECTORY/device/samsung folder:
Code:
$ cd ~/WORKING_DIRECTORY/device/samsung
Where WORKING_DIRECTORY = your android folder
-Make use of git to clone a folder from PabloPL's GitHub:
Code:
$ git clone git://github.com/PabloPL/android_device_samsung_cooper
Once it's done, you should see a folder with that name in the root of your working directory. Rename it to "cooper" and cut & paste it to device/samsung.
Download the Android SDK Tools and make sure you set ADB correctly to be in your PATH.
For more info and how-to steps go here: http://www.lineardroid.co.uk/2010/04/how-to-set-up-adb-in-ubuntu/
Once you're done setting up ADB, go to the cooper folder and run extract-files.sh in the terminal.
ADB should pull some files from your device and automatically close the terminal. (You might need to be in CM7 for ADB to successfully pull all libs, I may be wrong though. Someone test it and tell me if it works)
Now we're done for now.
Oh yes, before I forget:
Have a copy of CM7 before you build!
AOSP does not fully support ARMv6 devices and therefore uneeded errors may arise, so the CM7 files can save you.
Step 3: Building Android (most exciting/boring part)
Initialize the environment with the envsetup.sh script.
Code:
$ . build/envsetup.sh
Choose your target to build with lunch.
Code:
$ lunch cooper-eng
(***NOTE: Change full_base.mk in device_cooper.mk to full.mk) (AOSP only)
(***NOTE2: There'll be another error about an unknown architecture: ARMv6-VFP. That's where your CM7 files come in handy.) (AOSP only)
Build everything with make. GNU make can handle parallel tasks with a -jN argument, and it's common to use a number of tasks N that's between 1 and 2 times the number of hardware threads on the computer being used for the build. E.g. on a dual-E5520 machine (2 CPUs, 4 cores per CPU, 2 threads per core), the fastest builds are made with commands between make -j16 and make -j32.
I usually use this (thanks to cdesai):
Code:
$ make -j8 update-api
$ make -j8 otapackage
OR:
Code:
$ make -j16 update-api
$ make -j16 otapackage
Do have patience because your computer will get inevitably laggy.
Once you're done debugging all errors and stuff you will have a flashable .zip located in WORKING_DIRECTORY/out/target/cooper.
Thanks for reading this whole chunk, though I know it's an XDA App eyesore.
If you do encounter errors feel free to ask here
Alright, now you've built AOSP and CM7 and you love it, what next?
Ice Cream Sandwich *insert holy choir here*
Requirements (they are much more different now):
A computer that's capable of 64-bit
A dual-core processor of a speed of at least 2.2Ghz (Intel Xeon/Core i7 recommended)
Either Ubuntu 10.04 LTS 64-bit (later versions have experimental support) but if you're using a later version that's fine.
Or Mac OSX 10.6
At least 8GB of RAM and 10~GB swap maybe? (Otherwise you could have 4Gb of RAM and ~20GB swap this time)
At least a 70GB partition for Ubuntu (to make sure there is space for compiling + installing required stuff)
Well, here are the steps to build it:
Instructions (Taken from http://source.android.com/source/initializing.html & http://wiki.cyanogenmod.com/wiki/Android_SDK_Emulator:_Compile_CyanogenMod_(Linux)):
---------ONLY FOR UBUNTU 10.10--12.04---------
Chapter 1: Initializing a Build Environment
This section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
Note: The source download is approximately 6GB in size. You will need 25GB free to complete a single build, and up to 90GB (or more) for a full set of builds.
Section 1 (Linux/Ubuntu): Setting up a Linux build environment
The Android build is routinely tested in house on recent versions of Ubuntu LTS (10.04), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.
Note: It is also possible to build Android in a virtual machine. If you are running Linux in a virtual machine, you will need at least 16GB of RAM/swap and 30GB or more of disk space in order to build the Android tree.
In general you will need:
Python 2.5 -- 2.7.
GNU Make 3.81 -- 3.82.
JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older.
Git 1.7 or newer.
Detailed instructions for Ubuntu 10.04+ follow.
Step 1: Installing the JDK
The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
To download Java 6, do this:
Code:
$ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
$ sudo apt-get update
$ sudo apt-get install sun-java6-jdk
Note: The lunch command in the build step will ensure that the Sun JDK is used instead of any previously installed JDK.
Alternatively you can follow eoghan2t7's instructions:
eoghan2t7 said:
as you may no the Java JDK has been removed from the ubuntu ppa so i have uploaded the jdk deb file for users to use and to skip the sudo apt-get install java_jdk command
link
http://www.mediafire.com/?b57gqo7t46k1ibc
Click to expand...
Click to collapse
Or bs828's instructions:
bs828 said:
I'm currently out will do later
Edit: im on 12.0.4 and this seemed to work http://www.devsniper.com/ubuntu-12-04-install-sun-jdk-6-7/
Click to expand...
Click to collapse
Step 2: Installing required packages (Ubuntu 10.04 -- 11.10)
You will need a 64-bit version of Ubuntu. Ubuntu 10.04 is recommended. Building using a newer version of Ubuntu is currently only experimentally supported and is not guaranteed to work on Git branches other than master (http://github.com/android).
To install the required packages, do this:
Code:
$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
libxml2-utils xsltproc
---------ONLY FOR UBUNTU 10.10--11.10---------
For Ubuntu 10.10 users, do this as well:
Code:
$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
Note: This is used to avoid a compile error with libGL later on.
For Ubuntu 11.10 users, do this:
Code:
$ sudo apt-get install libx11-dev:i386
---------END FOR UBUNTU 10.10--11.10---------
----------ONLY FOR UBUNTU 12.04----------
Step 2: Installing required packages (Ubuntu 12.04)
Building on Ubuntu 12.04 is currently only experimentally supported and is not guaranteed to work on branches other than master.
To install the required packages, do this:
Code:
$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-dev:i386 \
g++-multilib mingw32 openjdk-6-jdk tofrodos python-markdown \
libxml2-utils xsltproc zlib1g-dev:i386
---------END FOR UBUNTU 10.10--12.04---------
I won't do MacOSX for ICS, mainly because it has a very unstable success chance of compilation.
Your build environment is good to go! Proceed to
Chapter 2: Downloading the Source Tree
Section 1: Repo
Repo is a tool that makes it easier to work with Git in the context of Android.
It is also a tool that allows you to download source files from Android easily.
Step 1: Installing Repo
To install, initialize, and configure Repo, follow these steps:
Make sure you have a bin/ directory in your home directory, and that it is included in your path:
Code:
$ mkdir ~/bin
$ PATH=~/bin:$PATH
Download the Repo script and ensure it is executable:
Code:
$ curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
$ chmod a+x ~/bin/repo
For version 1.15, the SHA-1 checksum for repo is 8eb56d98b36d615c3efec51868e87bebe757feb1
For version 1.16, the SHA-1 checksum for repo is f3bfa7fd2d0a44aa40579bb0242cc20df37b5e17
Step 2: Initializing a Repo client
After installing Repo, set up your client to access the android source repository:
Create an empty directory to hold your working files. If you're using MacOS, this has to be on a case-sensitive filesystem. Give it any name you like:
Code:
$ mkdir I_HATE_STEVE
$ cd I_HATE_STEVE
Run repo init to bring down the latest version of Repo with all its most recent bug fixes. You must specify a URL for the manifest, which specifies where the various repositories included in the Android source will be placed within your working directory.
For AOSP:
Code:
$ repo init -u https://android.googlesource.com/platform/manifest -b android-4.1.1_r1
or
Code:
$ repo init -u https://android.googlesource.com/platform/manifest -b android-4.1.1_r2
or
Code:
$ repo init -u https://android.googlesource.com/platform/manifest -b android-4.1.1_r3
or even
Code:
$ repo init -u https://android.googlesource.com/platform/manifest -b ics-plus-aosp
For CM9:
Code:
$ repo init -u git://github.com/CyanogenMod/android.git -b ics
When prompted, please configure Repo with your real name and email address. To use the Gerrit code-review tool, you will need an email address that is connected with a registered Google account. Make sure this is a live address at which you can receive messages. The name that you provide here will show up in attributions for your code submissions.
A successful initialization will end with a message stating that Repo is initialized in your working directory. Your client directory should now contain a .repo directory where files such as the manifest will be kept.
Step 3: Getting the files
To pull down files to your working directory from the repositories as specified in the default manifest, run
Code:
$ repo sync
The Android source files will be located in your working directory under their project names. The initial sync operation will take an hour or more to complete, depending on your Internet bandwidth.
Note: If you initialize your repo on your root area for all projects, the time for downloading will decrease
If you haven't set up ccache now, now is a good time to set it up.
Chapter 2.5 (AOSP only): Downloading the various device specific configurations from GitHub
Now that you have a full copy of AOSP, you will realise that inside your working directory/device you will only see only a few device configurations. That's because AOSP only supports those devices and you will need to manually download other devices for use with AOSP.
You can either adapt from MaclawStudios' repo of the Galaxy Gio: https://github.com/MaclawStudios/android_device_samsung_gio
Or make an ICS device config yourself.
Meanwhile PabloPL has made an ICS branch here, but currently nothing is being worked on, as it seems.
Chapter 3: Building the System
The basic sequence of build commands is as follows:
Step 1: Initialize
Initialize the environment with the envsetup.sh script. Note that replacing "source" with a single dot saves a few characters, and the short form is more commonly used in documentation.
Either:
Code:
$ source build/envsetup.sh
or
Code:
$ . build/envsetup.sh
Step 2: Choose a target
Choose which target to build with lunch. The exact configuration can be passed as an argument, e.g.
Code:
$ lunch full-eng
The example above refers to a complete build for the emulator, with all debugging enabled.
If run with no arguments lunch will prompt you to choose a target from the menu.
Step 3: Build the Code
Build everything with make. GNU make can handle parallel tasks with a -jN argument, and it's common to use a number of tasks N that's between 1 and 2 times the number of hardware threads on the computer being used for the build. E.g. on a dual-E5520 machine (2 CPUs, 4 cores per CPU, 2 threads per core), the fastest builds are made with commands between make -j16 and make -j32.
If you are using a dual-core computer do either of these:
Code:
make -j2
or
Code:
make -j4
It is usually recommended that you make the -jN amount twice the number of cores your processor has.
Therefore if you have a quad-core processor do this:
Code:
make -j4
or
Code:
make -j8
There are different ways to run make:
Code:
$ make clean
or
Code:
$ make clobber
Cleans the compile directory and deletes all compiled files.
Code:
$ make update-api
Makes part of the framework, usually used to update the API.
Code:
make otapackage
Makes a flashable .zip file, as otapackage = Over The Air package.
Code:
make (app name, like framework-res)
Makes the specified app and the .apk will be compiled in the output directory.
Once you finish make, you are done! Congratulations!
Chapter 4: Troubleshooting Common Build Errors
Sometimes, things don't go as planned such as unexpected build errors. Here are some solutions to common problems:
Section 1: Wrong Java Version
If you are attempting to build froyo or earlier with Java 1.6, or gingerbread or later with Java 1.5, make will abort with a message such as
Code:
************************************************************
You are attempting to build with the incorrect version
of java.
Your version is: WRONG_VERSION.
The correct version is: RIGHT_VERSION.
Please follow the machine setup instructions at
https://source.android.com/source/download.html
************************************************************
This may be caused by:
failing to install the correct JDK as specified on the Initializing chapter. Building Android requires Sun JDK 5 or 6 depending on which release you are building.
another JDK that you previously installed appearing in your path. You can remove the offending JDK from your path with:
Code:
$ export PATH=${PATH/\/path\/to\/jdk\/dir:/}
Section 2: Python Version 3
Repo is built on particular functionality from Python 2.x and is unfortunately incompatible with Python 3. In order to use repo, please install Python 2.x:
Code:
$ apt-get install python
Optional Step: Setting up ccache
You can optionally tell the build to use the ccache compilation tool. Ccache acts as a compiler cache that can be used to speed-up rebuilds. This works very well if you do "make clean" often, or if you frequently switch between different build products.
Put the following in your .bashrc or equivalent.
Code:
$ export USE_CCACHE=1
By default the cache will be stored in ~/.ccache. If your home directory is on NFS or some other non-local filesystem, you will want to specify the directory in your .bashrc as well.
Code:
$ export CCACHE_DIR=
The suggested cache size is 50-100GB. You will need to run the following command once you have downloaded the source code, if you use CCache.
Code:
$ prebuilt/linux-x86/ccache/ccache -M 50G
Optional Step: Using a separate output directory
By default, the output of each build is stored in the out/ subdirectory of the matching source tree.
On some machines with multiple storage devices, builds are faster when storing the source files and the output on separate volumes. For additional performance, the output can be stored on a filesystem optimized for speed instead of crash robustness, since all files can be re-generated in case of filesystem corruption.
To set this up, export the OUT_DIR_COMMON_BASE variable to point to the location where your output directories will be stored.
Code:
export OUT_DIR_COMMON_BASE=
The output directory for each separate source tree will be named after the directory holding the source tree.
For instance, if you have source trees as /source/master1 and /source/master2 and OUT_DIR_COMMON_BASE is set to /output, the output directories will be /output/master1 and /output/master2.
It's important in that case to not have multiple source trees stored in directories that have the same name, as those would end up sharing an output directory, with unpredictable results.
This is only supported on branches newer than 4.0.x (IceCreamSandwich).
Wow dude. That's all I can say.
Woohoo, read through all that but I wont wanna try, and my comp is a piece of ****
Sent from my Galaxy Ace running J.A.F CM 7.2 Odexed using XDA App
MrChaosDesire said:
Woohoo, read through all that but I wont wanna try, and my comp is a piece of ****
Sent from my Galaxy Ace running J.A.F CM 7.2 Odexed using XDA App
Click to expand...
Click to collapse
Those are the recommended specs , not minimum
Wow nice tutorial Matt.but I can do nothing bcz i don't Know how to do coding lol...........
Sent from my GT-S5830 using xda premium
Lot of things to install, thanks for the tuto!
You never fail to impress buddy
Sent from my HTC Sensation XL with Beats Audio X315e using Tapatalk
traduz said:
Lot of things to install, thanks for the tuto!
Click to expand...
Click to collapse
Any errors occured ? Just post them in the thread .
Any solutions for unsolved errors ? Post them here too . Will update solutions
Sent from my GT-S5830 using XDA App
nice tut's bro..
Well i'm reading this day by day, just w8ing for money for a new computer lol, got one with 1gb only and freezes a lot with it =/
Thanks man, its gonna be my little anti-social project for tomorrow
Sent from my GT-S5830 using xda premium
Nice tut,Matt
thanks....everything clear from your tutorial......
one question : how much downloading will be done for AOSP and CM7 both....if i want to work on gingerbread
rocking.nitesh007 said:
thanks....everything clear from your tutorial......
one question : how much downloading will be done for AOSP and CM7 both....if i want to work on gingerbread
Click to expand...
Click to collapse
I think at least 50GB
thanx ...... will download it ill tke days .....
Sent from my GT-S5830 using XDA App
i have installed ubuntu 11 64bit in vmware .... does it affect when the rom ill be compling.....i use 3.2gb of 4gb ram in my virtual machine
Sent from my GT-S5830 using XDA App
rocking.nitesh007 said:
i have installed ubuntu 11 64bit in vmware .... does it affect when the rom ill be compling.....i use 3.2gb of 4gb ram in my virtual machine
Sent from my GT-S5830 using XDA App
Click to expand...
Click to collapse
If you're compiling gingerbread , there's no problem .
Sent from my GT-S5830 using XDA App
EmoBoiix3 said:
If you're compiling gingerbread , there's no problem .
Sent from my GT-S5830 using XDA App
Click to expand...
Click to collapse
thanks..... waiting for cm7 tut also ..... u guys rock
Sent from my GT-S5830 using XDA App
one more question .... what about 50GB .... i means i have read in different places somebody says its arnd 2GB of source of cm .. if u can specify dat would be great....
Sent from my GT-S5830 using XDA App

[CM] Building for expressltexx (GT-I8730)

There's an easy way to do whatever's discussed below, except for a) getting the SDK, b) syncing the repos, and c) building the ROM; and that way is using this script. But it's still better to do the steps below manually as it gets you acquainted with the terminal - you'll be using it a lot.
Thanks to @klvnhng for the original tutorial for mako
Credits to him.
You will need:
A computer running Ubuntu with at least 2GB memory and around 40-65 GB of free space
If you don't want to install Ubuntu, run it instead in VMWare Player or VirtualBox.
make sure you provide the virtual machine with the amount of recommended disk space or more
give it no less than 3-4GB of RAM
A (preferably fast) internet connection (trust me, you don't want to do this with a 256 or 512 kbps connection)
Familiarity with Android and Linux. Read up at source.android.com.
Setting up the build environment
1. Install JDK
DO NOT USE OPENJDK. Remove it by entering
Code:
sudo apt-get purge openjdk* icedtea* icedtea-6*
Install Oracle Java 6 by typing this into a terminal:
Code:
sudo add-apt-repository ppa:webupd8team/java
sudo apt-get update
sudo apt-get install oracle-java6-installer
Android SDK requires the x86 compatibility packages, ia32-libs. Install it by entering this:
Code:
sudo apt-get -y install ia32-libs
As an alternative, you can also do this (thanks to @jjchico):
Code:
sudo apt-get install lsb-release lib32gcc1 libc6-i386 lib32z1 lib32stdc++6 lib32bz2-1.0 lib32ncurses5
2. Android SDK
Download it here.
Extract it to a folder of your choice (in this guide, I will refer to it as ~/android/sdk).
Enter these commands into the terminal:
Code:
cd ~/android/sdk/adt-bundle/sdk/tools
./android sdk
Click Install packages. cd to ~/android/sdk/adt-bundle/sdk/platform-tools and type:
Code:
./adb
./fastboot
If you've done everything correctly, you should get a big block of text for both (which list all of the adb/fastboot commands).
3. Install required packages
Copy and paste this command into the terminal:
Code:
sudo apt-get install git-core gnupg flex bison gperf build-essential \
zip curl zlib1g-dev zlib1g-dev:i386 libc6-dev lib32ncurses5-dev \
ia32-libs x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 \
lib32z-dev libgl1-mesa-dev g++-multilib mingw32 \
tofrodos python-markdown libxml2-utils xsltproc readline-common \
libreadline6-dev libreadline6 lib32readline-gplv2-dev libncurses5-dev \
lib32readline5 lib32readline6 libreadline-dev libreadline6-dev:i386 \
libreadline6:i386 bzip2 libbz2-dev libbz2-1.0 libghc-bzlib-dev lib32bz2-dev \
libsdl1.2-dev libesd0-dev squashfs-tools pngcrush schedtool libwxgtk2.8-dev
4. Install the repo command
Make directories called bin and android in your home folder, respectively.
Code:
mkdir -p ~/bin
mkdir -p ~/android
Download and setup the repo binary:
Code:
curl http://commondatastorage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
chmod a+x ~/bin/repo
Now add it to your path:
Code:
export PATH="$PATH:~/bin"
And make sure it belongs in your path between subsequent reboots:
Code:
echo "export PATH="$PATH:~/android/sdk:~/bin"" >> ~/.bashrc
source ~/.bashrc
5. Configuring USB
You must configure USB to detect your Android device(s) properly.
Do this in a terminal:
Code:
curl https://raw.githubusercontent.com/aureljared/build-env-init/master/51-android.rules > ~/bin/51-android.rules
chmod a+r ~/bin/51-android.rules
sudo cp -vfp ~/bin/51-android.rules /etc/udev/rules.d/51-android.rules
6. Syncing up
The next step is to initialize the repository and download the source code to your computer.
Type the following lines into the terminal:
Code:
mkdir -p ~/android/cm-11.0
cd ~/android/cm-11.0
repo init -u git://github.com/CyanogenMod/android.git -b cm-11.0
To download all the necessary device-specific files for our device, do this:
Code:
curl https://raw.githubusercontent.com/aureljared/android-manifests/expresslte-cm-11.0/local_manifest.xml >> .repo/local_manifests/local_manifest.xml
Now run
Code:
repo sync
You have now begun downloading all of the CM source code to your build directory. Depending on your internet speed, this can take from a couple of hours to a few days. If the sync interrupts, don't worry. Simply continue the sync (you don't have to restart completely, only the project you were downloading when the interrupt occured, lol) by entering:
Code:
repo sync
Some tips:
You can interrupt the process by pressing Ctrl + C, it will continue where it left off the next time anyway.
Remember, you need to cd into your build directory (~/android/cm-11.0, if you've been following this guide) for the command to work.
If you want only one project to be synced at a time, run repo sync -j1 instead.
This step takes a long time depending on your internet connection speed (FYI you're downloading ~20 GB of code!)
7. Building CM (yay!)
You must download the necessary pre-built apps:
Code:
~/android/cm-11.0/vendor/cm/get-prebuilts
Now let's build! cd to your build directory and run the following commands in the terminal:
Code:
. build/envsetup.sh
brunch expressltexx
Now, just let your computer do the rest. This step is very demanding for your computer, so you better leave it alone while it builds. Usually this takes an hour or more. Go get some sleep or eat something.
Done? If everything went correctly, cd to ~/android/cm-11.0/out/target/product/expresslte and you should see your newly built ROM entitled:
cm-11.0-20xxxxxx-UNOFFICIAL-expressltexx.zip
Congratulations! You've successfully built CM 11.0!
For re-builds (i.e. when the source code has been updated and you would like to make a new nightly), just do this:
Code:
cd ~/android/cm-11.0
make clobber
repo sync
. build/envsetup.sh
brunch expressltexx
Have fun building!​
I suggest you to modify step 5 inserting before repo sync
Code:
mkdir .repo/local_manifests
cd .repo/local_manifests
wget https://raw.github.com/KINGbabasula/android_device_samsung_expresslte/cm-10.2/local_manifest.xml
cd ..
cd ..
This will download the specific necessary repos with repo sync
Then remove this in step 6
Code:
mkdir files
cd files
git clone https://github.com/KINGbabasula/proprietary_vendor_samsung.git
as it isn't needed
And change make clean with make clobber because with clobber it will rebuild faster
EDIT: And before step 6 you need to replace these 2 files with the 2 in the attachment
Code:
system/core/mkbootimg/bootimg.h
system/core/mkbootimg/mkbootimg.c
KINGbabasula said:
I suggest you to modify step 5 inserting before repo sync
Code:
mkdir .repo/local_manifests
cd .repo/local_manifests
wget https://raw.github.com/KINGbabasula/android_device_samsung_expresslte/cm-10.2/local_manifest.xml
cd ..
cd ..
This will download the specific necessary repos with repo sync
Then remove this in step 6
Code:
mkdir files
cd files
git clone https://github.com/KINGbabasula/proprietary_vendor_samsung.git
as it isn't needed
And change make clean with make clobber because with clobber it will rebuild faster
EDIT: And before step 6 you need to replace these 2 files with the 2 in the attachment
Code:
system/core/mkbootimg/bootimg.h
system/core/mkbootimg/mkbootimg.c
Click to expand...
Click to collapse
Original post updated.
Can you help me with ia32-libs?
It says that it's referred to by a handful of other packages but it has no installation candidates or something. The bottom line is that I can't install it.
I'm using 13.10 x64 on an ASUS K43SJ.
- Intel i5-2410M Quadcore (2.3GHz normal, 2.9GHz Turbo Boost)
- 2GB RAM available to Ubuntu VM
Sent from my International Galaxy Express using Tapatalk 4
aureljared said:
Original post updated.
Can you help me with ia32-libs?
It says that it's referred to by a handful of other packages but it has no installation candidates or something. The bottom line is that I can't install it.
I'm using 13.10 x64 on an ASUS K43SJ.
- Intel i5-2410M Quadcore (2.3GHz normal, 2.9GHz Turbo Boost)
- 2GB RAM available to Ubuntu VM
Sent from my International Galaxy Express using Tapatalk 4
Click to expand...
Click to collapse
You have to apt-get install every missing library one by one
Inviato dal mio GT-I9070 utilizzando Tapatalk
aureljared said:
2. Android SDK
Download it here.
Extract it to a folder of your choice (in this guide, I will refer to it as ~/android/sdk).
Enter these commands into the terminal:
Code:
cd ~/android/sdk/adt-bundle/sdk/tools
./android sdk
Click Install packages. cd to ~/android/sdk/adt-bundle/sdk/platform-tools and type:
Code:
adb
fastboot
Click to expand...
Click to collapse
Shouldn't it be
Code:
./adb
./fastboot
Or have you added the sdk to your path?
I guess the compilation process will need the sdk. How does it find the sdk? Do you need to provide the path anywhere?
Thanks for the great tuto.
These are the libs that ia32-libs pulls in that are present in Ubuntu 13.10. This should be equivalent to install ia32-libs in Ubuntu 12.04:
$ sudo apt-get install lsb-release lib32gcc1 libc6-i386 lib32z1 lib32stdc++6 lib32bz2-1.0 lib32ncurses5
---------- Post added at 12:08 PM ---------- Previous post was at 11:29 AM ----------
These are the libs that ia32-libs pulls in that are present in Ubuntu 13.10. This should be equivalent to install ia32-libs in Ubuntu 12.04:
$ sudo apt-get install lsb-release lib32gcc1 libc6-i386 lib32z1 lib32stdc++6 lib32bz2-1.0 lib32ncurses5
jjchico said:
These are the libs that ia32-libs pulls in that are present in Ubuntu 13.10. This should be equivalent to install ia32-libs in Ubuntu 12.04:
$ sudo apt-get install lsb-release lib32gcc1 libc6-i386 lib32z1 lib32stdc++6 lib32bz2-1.0 lib32ncurses5
---------- Post added at 12:08 PM ---------- Previous post was at 11:29 AM ----------
These are the libs that ia32-libs pulls in that are present in Ubuntu 13.10. This should be equivalent to install ia32-libs in Ubuntu 12.04:
$ sudo apt-get install lsb-release lib32gcc1 libc6-i386 lib32z1 lib32stdc++6 lib32bz2-1.0 lib32ncurses5
Click to expand...
Click to collapse
jjchico said:
Shouldn't it be
Code:
./adb
./fastboot
Or have you added the sdk to your path?
I guess the compilation process will need the sdk. How does it find the sdk? Do you need to provide the path anywhere?
Thanks for the great tuto.
Click to expand...
Click to collapse
Updated original post.
Sent from my GT-I8730 using Tapatalk
Thanks. Just note the missing double quotes in the export PATH.
Enviado desde mi GT-I9000 mediante Tapatalk
jjchico said:
Thanks. Just note the missing double quotes in the export PATH.
Enviado desde mi GT-I9000 mediante Tapatalk
Click to expand...
Click to collapse
Haha lol sorry. I was very sleepy when I updated last night.
Updated post.
My repo sync is finished with 65 out of 401 projects. ia32-libs now okay thanks to you @jjchico.
Sent from my GT-I8730 using Tapatalk
I get this
[email protected]:~/android/cm-10.2$ repo init -u git://github.com/CyanogenMod/android.git -b cm-10.2
No command 'repo' found, did you mean:
Command 'repro' from package 'repro' (universe)
Command 'repl' from package 'nmh' (universe)
Command 'repl' from package 'mailutils-mh' (universe)
Command 'rep' from package 'rep' (universe)
repo: command not found
[email protected]:~/android/cm-10.2$
Any ideas? All seemed good before that
Bazzan
Check that repo is in the bin folder in your user main folder.
Check that repo is executable
chmod a+x ~/bin/repo
Enviado desde mi GT-I9000 mediante Tapatalk
"6. Building CM (yay!)"
"In order to make a working build, you have to get the proprietary files (mainly device build files and drivers) for the device."
so how do I get the propriety files and where do I put them? ADB from your phone?
After this you direct us to prebuilt apps so it appears there is a step missing unless I am pulling proprietary files down from KINGbabasula's Github
Bazzan
bazzan said:
"6. Building CM (yay!)"
"In order to make a working build, you have to get the proprietary files (mainly device build files and drivers) for the device."
so how do I get the propriety files and where do I put them? ADB from your phone?
After this you direct us to prebuilt apps so it appears there is a step missing unless I am pulling proprietary files down from KINGbabasula's Github
Bazzan
Click to expand...
Click to collapse
Yeah, the files are located somewhere in KINGbabasula's github. If you want to use ADB then refer to the text file located in android_device_samsung_expresslte.
Or if you want to download the files themselves, do this in a terminal:
Code:
mkdir proprietary
cd proprietary
git clone https://github.com/KINGbabasula/proprietary_vendor_samsung.git
The files will be located in proprietary/proprietary_vendor_samsung/expresslte.
Sent from my GT-I8730 using Tapatalk
Finally got build going. Thanks for the tutorial @aureljared. You were not kidding when you said takes a while. Not too sure where to from here. Welcome suggestions if anyone wants me to try anything
Bazzan
URGENT
Before proceeding to build any more ROMs, let me ask some questions.
What toolchain for building the kernel are you using? Toolchains that might work are arm-eabi-4.4.3 upwards or linaro 4.4.3 upwards.
What is your configuration for the kernel? It is written to a file called ".config" insinde the kernel source.
Have you applied any kind of patch to the code before compiling? If so, what?
Click to expand...
Click to collapse
Thank you for your time. Your answers to the above questions will be highly appreciated and will be of utmost importance. There is also a good chance that we might build a proper kernel with your reports!
:good: :victory:
Sent from my GT-I8730 using Tapatalk
aureljared said:
URGENT
Before proceeding to build any more ROMs, let me ask some questions.
What toolchain for building the kernel are you using? Toolchains that might work are arm-eabi-4.4.3 upwards or linaro 4.4.3 upwards.
What is your configuration for the kernel? It is written to a file called ".config" insinde the kernel source.
Have you applied any kind of patch to the code before compiling? If so, what?
Thank you for your time. Your answers to the above questions will be highly appreciated and will be of utmost importance. There is also a good chance that we might build a proper kernel with your reports!
:good: :victory:
Sent from my GT-I8730 using Tapatalk
Click to expand...
Click to collapse
No toolchain experience at all. Just substituted kernels from elsewhere. Maybe if you are leaning toward Linaro, I should find myself a tutorial for arm-eabi-4.4.3 upwards and give that a go. then we can cover more ground.
Bazzan
bazzan said:
No toolchain experience at all. Just substituted kernels from elsewhere. Maybe if you are leaning toward Linaro, I should find myself a tutorial for arm-eabi-4.4.3 upwards and give that a go. then we can cover more ground.
Bazzan
Click to expand...
Click to collapse
Sure.
I'm not saying that I'm relying on Linaro now, it's just that Linaro is a toolchain developed by a consortium of technology companies including Samsung that aims to build Linux kernels that perform extremely well on mobile devices.
CM 10.2 uses Linaro 12.09, I think.
I tried building with Linaro a couple of days ago but make threw me some errors, the most confusing being something like this
Code:
make [cypress_touchkeys.o] *** Error 2
I don't even know what Cypress is.
Sent from my GT-I8730 using Tapatalk
aureljared said:
Sure.
I'm not saying that I'm relying on Linaro now, it's just that Linaro is a toolchain developed by a consortium of technology companies including Samsung that aims to build Linux kernels that perform extremely well on mobile devices.
CM 10.2 uses Linaro 12.09, I think.
I tried building with Linaro a couple of days ago but make threw me some errors, the most confusing being something like this
Code:
make [cypress_touchkeys.o] *** Error 2
I don't even know what Cypress is.
Sent from my GT-I8730 using Tapatalk
Click to expand...
Click to collapse
Cannot help with Cypress. Some time ago I downloaded a file called GT-I8730_JB_Opensource.zip - not sure where I found it.
It appears to be what is says it is. Within it is a text file called README_Kernel.txt
It has the following
################################################################################
1. How to Build
- get Toolchain
From android git server , codesourcery and etc ..
- arm-eabi-4.4.3
- edit Makefile
edit "CROSS_COMPILE" to right toolchain path(You downloaded).
EX) export CROSS_COMPILE= $(android platform directory you download)/android/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-
Ex) export CROSS_COMPILE=/usr/local/toolchain/arm-eabi-4.4.3/bin/arm-eabi- // check the location of toolchain
$ export ARCH=arm
$ make msm8930_express_defconfig
$ make
2. Output files
- Kernel : arch/arm/boot/zImage
- module : drivers/*/*.ko
3. How to Clean
$ make clean
################################################################################
Way out of my depth but will try sometime next week to give it a go with arm-eabi-4.4.3. Major interview Monday so nothing before then.
Bazzan
bazzan said:
Cannot help with Cypress. Some time ago I downloaded a file called GT-I8730_JB_Opensource.zip - not sure where I found it.
It appears to be what is says it is. Within it is a text file called README_Kernel.txt
It has the following
################################################################################
1. How to Build
- get Toolchain
From android git server , codesourcery and etc ..
- arm-eabi-4.4.3
- edit Makefile
edit "CROSS_COMPILE" to right toolchain path(You downloaded).
EX) export CROSS_COMPILE= $(android platform directory you download)/android/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-
Ex) export CROSS_COMPILE=/usr/local/toolchain/arm-eabi-4.4.3/bin/arm-eabi- // check the location of toolchain
$ export ARCH=arm
$ make msm8930_express_defconfig
$ make
2. Output files
- Kernel : arch/arm/boot/zImage
- module : drivers/*/*.ko
3. How to Clean
$ make clean
################################################################################
Way out of my depth but will try sometime next week to give it a go with arm-eabi-4.4.3. Major interview Monday so nothing before then.
Bazzan
Click to expand...
Click to collapse
That's from Samsung. It contains the kernel source as you already have seen
It's stock 3.4.0 so I don't know if it will work with CM :good:
Sent from my GT-I8730 using Tapatalk
Quote from jt1134:
jt1134 said:
I use the d2 family kernel source.
For stock ROMs and CM10, you can use the source and ramdisk provided by samsung.
For CM10.1 or higher, you'll have to get your hands very dirty. IMO the easiest route would be to port the missing drivers from stock samsung source to the msm8930-common kernel, and modifying it to work with them. This is how I did it for the I437 : http://review.cyanogenmod.org/#/c/47947/ . You may then use the serrano device trees as a template once the kernel is ready.
Click to expand...
Click to collapse
Updated first post with this info.
Sent from my GT-I8730 using Tapatalk

[GUIDE][COMPLETE] All in one Android Development [NOOB FRIENDLY]

Hi All,
I and @akhilnarang decided to post this guide to help anyone wanting to learn building of Roms and kernels. We will be using Ubuntu 14.04 Trusty Tahr here.
You can find instructions to install it elsewhere, just remember rom building needs 64bit OS, minimum 4GB RAM, and 100GB space on HDD. Kernel can be built on less hardware, but will take long
Make sure you have fast net, as you have to download at least 16GB of ROM sources, or more kernel, only 1GB of sources max.
Be prepared to spend a lot of time downloading, learning, and fixing bugs
More RAM, or faster CPU, or SSD will speed up the process.
From our personal experiences we have found that this is the best, stable, up-to-date version of Ubuntu yet. This has come from my trial and errors, searching all over the web, and bits I picked up from here and there.
We will move Rom building part when we completed this step properly. Step by step we will learn compiling kernel, using Github, Gerrit, Cherry-picking.
At the end of the post I have linked a script by @akhilnarang which if run will automatically install all these programs for lazy people like us haha [emoji14]
If you not interested to do all procedure from below just use the script. Simply it will automatically configure the build environment.
NOTE-------- some of these packages may already be on your machine. Obviously, if you complete a step and you have one of these installed, the machine simply will not do anything. So...it will not hurt anything. Some of the packages are different from Ubuntu 12.04 and 13.04 (use these packages for Ubuntu 14.04 as many of the old ones have obsoleted - these are new replacements).
So if you set up your pc with Ubuntu we are good to go.
All code will be in code boxes like this:
Code:
$
means you have to run that command in the terminal (don't type the $).
All commands with sudo, gksudo, or gksu means it requires root permission.
It will ask for password.
Once you type, then in that terminal session it will not ask you for a few minutes again.
Any time you make changes to .bashrc or .profile file, make sure to run
Code:
$ source ~/.bashrc
$ source ~/.profile
Or exit and open new terminal else the changes will not take place
Setting up build environment:
Installing Java JDK
Note: You need JDK 7 when you willing to compile Lollipop. If you wanna compile KitKat or lower you need JDK 6.
Open terminal (CTRL + ALT + T)
Then execute the following commands in terminal one by one:
Download & install java
Code:
$ sudo apt-get update && sudo apt-get install openjdk-7-jdk openjdk-7-jre
CHECK if java properly installed or not
Code:
$ java -version
If you get output like
Code:
java version "1.7.0_79"
on the first line then all is good
Now JDK is configured!
Note: Only for Ubuntu 14.04 or higher
Installing Required Packages
Open Terminal
Now execute this command:
Note: This will take some time, has to download about 500MB or so of packages
Code:
$ sudo apt-get update && sudo apt-get install git-core python gnupg flex bison gperf libsdl1.2-dev libesd0-dev libwxgtk2.8-dev squashfs-tools build-essential zip curl libncurses5-dev zlib1g-dev openjdk-7-jdk pngcrush schedtool \
libxml2 libxml2-utils xsltproc lzop libc6-dev schedtool g++-multilib lib32z1-dev lib32ncurses5-dev lib32readline-gplv2-dev gcc-multilib liblz4-* android-tools-adb android-tools-fastboot ccache
Configuring USB Access
Now we need to set permissions so that our USB ports can detect our android devices [emoji14]
Type in the following commands, it will download a file with the permissions, give it permission to execute, and restart the service.
Code:
$ sudo curl --create-dirs -L -o /etc/udev/rules.d/51-android.rules -O -L https://raw.githubusercontent.com/snowdream/51-android/master/51-android.rules
$ sudo chmod 644 /etc/udev/rules.d/51-android.rules
$ sudo chown root. /etc/udev/rules.d/51-android.rules
$ sudo service udev restart
$ sudo killall adb
ADB & Fastboot are configured
Installing Repo Package
Open terminal and type:
Code:
$ mkdir ~/bin
$ PATH=~/bin:$PATH
$ curl http://commondatastorage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
$ chmod a+x ~/bin/repo
Configure Git
Open terminal and type:
Code:
$ git config --global user.email ""
$ git config --global user.name ""
Git is configured.
Configure ccache
Open terminal and type:
Code:
$ gksu gedit ~/.bashrc
Enter these lines
Code:
export USE_CCACHE=1
export CCACHE_DIR=~/.ccache
Save & close
Open terminal & execute:
Code:
$ source .bashrc
$ ccache -M 50G
I usually use 50 gigs. You can use more if you have more space, or build for many devices
Make a GitHub account using the same email address you used for configuring git
Then follow these
So if you not interested in doing above all steps then simply use this script by my friend @akhilnarang
Open terminal and type:
Code:
$ sudo apt-get install git-core
then do
Code:
$ git clone https://github.com/akhilnarang/scripts.git
$ cd scripts
$ . build-environment-setup.sh
This script will install all required packages
Congrats
YOUR BUILD ENVIROMENT IS NOW SETUP
Now move onto #2nd post for Git and repo tutorial
To be continued
How To Use Git!
Now, to explain about git
Its a version control system, for code, like mercurial or subversion
Most android source code is either at AOSP
Most custom ROMs like CyanogenMod,Radium, host their code over at GitHub
So to start off, make a GitHub Account!
Here, you will find all the various repositories, full of code
All files are stored in repositories
When browsing a repository, you will see a button called fork
This will make a copy of it in your account, so you can edit it, and even submit changes for approval to the parent account
Now, to download the source of a repository onto your computer, we use git clone command
Code:
$ git clone https://github.com/akhilnarang/scripts
So we download the scripts from my github onto your PC, so we can run them
Now, if you added your ssh key as shown in bottom of post #1, then when cloning a repo from your account, while copying the link from bottom right corner, choose ssh link.
If you, when pushing(uploading)local changes, you will not be prompted for username and password, your ssh key will identify you .
After cloning, cd to the directory
Run
Code:
git remote -v
This will show a list of remotes
Default is origin, i.e. the link you have cloned from
Now once we make our changes locally
Code:
$ git add -A
This stages all modified/added/deleted files to be committed
Code:
$ git commit
This opens a text editor for you to write a commit message for your commit
Just give me brief description of your changes or something :v.
Then
Code:
$ git push <remote-name> HEAD:<branch>
If you have cloned, then remote will be origin
Branch can be checked by
Code:
git branch
, and also online from where you cloned
If you used https:// URL then you will be prompted for username and password to authenticate yourself
If git:// URL you can't push, you will need to use a https:// or ssh link
Another way to push can be
Code:
$ git push <link> HEAD:<branch>
Now say you want to make your own git repository of your files
Click on the new repository button on GitHub, give a name
You can do initial commit online, or locally
Follow the instructions it gives you
i.e. if you have all files ready (in a folder)
Code:
$ git init
$ git add -A
$ git commit
$ git push <link> HEAD:<branch>
A VERY important thing to be noted while using version control systems like git, is to preserve authorship of a commit
If someone else has made some changes to a file, and we want them, we should not copy the changes and commit, but should give them authorship either by cherry-picking(will be explained)
Or using this syntax
Code:
$ git commit --author="Author Name <[email protected]>"
Through this git will know the correct authors
Not giving proper authorship is known as kanging, not appreciated here on XDA,(or anywhere else for that matter), and can cause you to be banned :3
Anyway, on to cherry-picking
Go to your repository
Code:
$ git remote add blahblah link-to-url-you-want-commit-from
$ git fetch blahblah branch-commit-is-on
$ git cherry-pick Commit-sha1-hash
If you see a commit on GitHub, or GitLab, or BitBucket, there is a unique(to that repo) SHA for every commit to identify it
Fetch the correct repo as shown above, and paste the commit id
That will fetch the changes
However, if your local source is quite different from the source you cherry-picked from, it will conflict
If so your terminal will display it
then run
Code:
$ git status
Files shown in red color have conflicts
Open them with a text editor like Atom(my favorite), nano, gedit, vim, etc
Look for <<<<<<<
From there, the content till ======
is the original content
=======
till >>>>>>> *insert commit message here* is the new stuff
So check the commit, figure out what's wrong, fix it, save.
Then
Code:
$ git add -A
$ git commit
If no conflicts it will commit on its own and you just need to
Code:
$ git push
as explained earlier :v
Running
Code:
$ git log
will show you a list of commits , authors, and SHA
If for some reason you wanna remove some commit, use
Code:
$ git revert commit-SHA
Just like cherry-picks, it may have conflicts
Anyway, this is just a small guide to get started off
You can easily found out more by searching, and experimenting
I will add more stuff here soon
Enjoy with this much till then
Building CyanogenMod for those device which officially supported​If our build environment setted up successfully and after we learnt some Git and repo thing now we will concentrete on rom building
Now we have to Initialize Repo. We will try to build CyanogenMod.
Initialize the repo:
Code:
Code:
$ mkdir cm
$ cd cm
$ repo init -u git://github.com/CyanogenMod/android.git -b cm-13.0
$ repo sync -f --no-clone-bundle
For people who have already done a repo init:
Code:
$ cd cm
$ repo sync -f --no-clone-bundle
When prompted, enter your real name and email address.
Continue onto adding a device
~How To Add A Device To The List~
Find the github for your device you wish to add. (We will give Android One Devices(sprout4&sprout8) as an example
Navigate back to your home directory for building:
Code:
$ cd ~/cm
$ source build/envsetup.sh
Or
$ . build/envsetup.sh
That sets up your environment for building
Get your list of devices:
Code:
$ brunch
Choose your device from the list, till will fetch tree and dependencies if needed, sometimes vendor tree will need to be added manually (In case of CyanogenMod, rest all ROMs keep in dependencies)
Build will start,enjoy!
For users who like understanding>
Code:
. build/envsetup.sh
runs a shell script, which adds various environment variables,etc, and some commands.
Calling "brunch" actually runs the command
Code:
breakfast [email protected] && mka bacon
(for CM)
[email protected] in shell script means all the parameters that have been passed, so if you passed brunch sprout, it would pass sprout
breakfast calls lunch, which selects the device, prepares the environment for building for it, fetches dependencies with the help of roomservice python script
"mka bacon"
This calls GNU make, and passes bacon as a parameters, to be "made"
mka is used instead of make, as it automatically uses all available threads of your CPU
If you have a quad core Intel, or octa core AMD, you could run make -j8 bacon
This is just the gist of it, reading through the envsetup.sh would make it clearer
If successful, you will get a zip in out/target/product/device
If not, check post #6
Most likely, you will find a solution there.
If not, please ask us in the thread, we would be happy to assist you
To be continued
Kernel Compilation
As many of you'll already know, kernel of an operating system
Android devices use a modified version of the linux kernel
Firstly, most important thing to note, in that the Linux Kernel is licensed under the GNU GPL (General Public License), which can be found here
Basically, you must always keep your work on the kernel open-source, and display the link to it when publishing your work on XDA Threads, etc
In order to do this, make sure you fork, or push the kernel source you're working on to your GitHub account so that you can push the changes you're making
Make sure you give proper authorship, as explained in post #2
If unable to, give credits to author in commit message, but don't kang please [emoji14]
Please try to have at least a basic knowledge of C, so that you can fix errors
Else, use Google before asking in thread, there's a huge chance someone has already gotten and solved it :v
So now, getting to work
I will give an example using Android One Device (sprout4&&sprout8)
The kernel source be found here(branch android-mediatek-lollipop-mr1 for 5.1,or something, not sure, check), and also here, branch cm-12.1 for 5.1 ROMs
So fork it to your GitHub account, or clone from AOSP and push to your git
I'd recommend the one from CM git, as it usually has small bugs fixed compared to stock
In my device's case, a whole lotta broken stuff is fixed, so I would take from cm
So start off, by installing all dependencies as shown in 1st post
Code:
$ git clone https://github.com/akhilnarang/android_kernel_mediatek_sprout -b cm-12.1 sprout-kernel
Replace the link with your own, ssh if you wish, as explained in #2
You must specify -b cm-12.1,as the default is cm-11.0, and you will end up will KitKat source!
The last parameter is optional, it saves it in that directory, in this case sprout-kernel
Now, all kernel source's have a file called a defconfig, or default configuration, that is device-specific
You will find it in arch/*your devices architecture*/configs
Your device may be arm, arm64, x86
Make sure you remember the name of the defconfig, you can rename it too [emoji14]
If you would like to give your kernel a name, simplest way would be to look for the CONFIG_LOCALVERSION in the defconfig
Make it something like
Code:
CONFIG_LOCALVERSION="-Your-Kernel-Name"
Anyway, so now you need a toolchain
For starting off, we will use GCC 4.8 from Google
For ARM devices
Code:
$ git clone https://android.googlesource.com/platform/prebuilts/gcc/linux-x86/arm/arm-eabi-4.8/
For aarch64/arm64
Code:
$ git clone https://android.googlesource.com/platform/prebuilts/gcc/linux-x86/aarch64/aarch64-linux-android-4.8/
For x86 I'm not sure, go have a look here
Now remember where you saved it
Now open the file called "Makefile" in the root of kernel source
Look for a line that has ARCH?=
that dosen't start with a # (lines starting with # are comments)
And make it
Code:
ARCH ?= arm
or
Code:
ARCH ?= arm64
And look for CROSS_COMPILE ?=
make it
Code:
CROSS_COMPILE ?= path/to/downloaded/toolchain/bin/arm-eabi-
for arm devices
Code:
CROSS_COMPILE ?= path/to/downloaded/toolchain/bin/aarch64-android-linux-
for arm64 devices
This may differ on Custom toolchains, etc, you can find out about that by viewing the commits of different kernels, and going through various threads
I'm only gonna explain how to compile the kernel, not how to add stuff (at least for now)
If you wish now, you can refer to #2, and commit and push these changes [emoji14]
Now run
Code:
$ make cyanogenmod_sprout_defconfig
That's what my defconfig is called, yours maybe called something else [emoji14]
And now finally to start the build
First, check how many cores/threads your CPU has
A quad core Intel, an octa core AMD, will have 8
So if you have one, run
Code:
$ make -j8
This will compile the code on all 8 threads parallely
However this makes debugging errors harder
If you have an error, just run
Code:
$ make
to reduce output and identify error
Anyway, the process generate a zImage in arch/arm/boot/zImage
or arch/arm64/boot/zImage
This is a binary file
If you check the zip of your favorite custom kernel, you will find one too
In most cases, you can simply replace it with this, update the updater-script, and flash
Most of these zips use anykernel format, meaning it utilizes ramdisk from existing kernel, so if you find such a zip for your device, you're good to go
Else unpack your boot.img and add this add the file boot.img-zImage, repack, flash
If you don't understand any of these terms [emoji14], please google about them first, and then if you are unable to find out ask here please
Enjoy
More stuff will be added soon
Uses of Local_manifests​
Now we will learn what is Manifest. Its used for syncing source from Github,Bitbucket. Its driven via XML. Basically XML is a markup language. We can modify Rom's default.xml but it can cause of conflicts next time. So never think of editing default.xml
Now you can say how we sync our desired repo without modifying default manifest? There is a option called local manifests. By local manifests we can sync our desired repository. You can add,remove any project from default manifest without modifying default.xml
So now we will learn using local manifests-----
Open terminal and type
Code:
cd your source directory name/.repo
e.g: cd cm/.repo
Now create a new directory called local_manifests
Then type
Code:
cd local_manifests
Now type
Code:
nano localmanifest.xml
Now add whatever you want and save it via "ctrl+X"
Adding or Removing repo
Open localmanifest.xml then
Code:
<?xml version="1.0" encoding="UTF-8"?>
<manifest>
<remove-project name="CyanogenMod/android_frameworks_base" />
<project path="frameworks/base" name="Anik1199/android_frameworks_base" remote="github" revision="cm-13.0"/>
This will remove project from CyanogenMod and sync from Anik1199's git.
When adding a new project that replaces an existing project, you should always remove that project before defining the replacement.
You can simply add a new project to the source code, such as when you want to add your own app to the build.
Note that when adding new projects, there are at least three parts defined:
• remote -- the name of the remote. this can be one that was defined in either the default manifest or local_manifest.xml.
• name -- the name of the git project-- for github it has the format account_name/project_name.
• path -- where the git repository should go in your local copy of the source code.
• revision -- (optional) which branch or tag to use in the repository. If this attribute is omitted, repo sync will use the revision specified by the <default ... /> tag in the default manifest.
After creating .repo/local_manifests.xml, you should be able to repo sync and the source code will be updated accordingly
In many Manifest.xml you ll find many stuff not needed by our device. Also there are files needed and that is not present in the default.xml.
Adding Projects to local_manifest.xml
So, to add projects to your local_manifest.xml for your device refer the following format that explains the same.
Code:
<?xml version="1.0" encoding="UTF-8"?>
<manifest>
<project path=" directory in work tree" name="name of the repository in remote" remote="name of remote defined earlier" revision="branch of the repository" />
</manifest>
If you have any doubt? See my localmanifest.xml
Device Example Used Here : Android One (Sprout)
Code:
<manifest>
<?xml version="1.0" encoding="UTF-8"?>
<manifest>
<!--Devices-->
<project path="device/google/sprout4" name="CyanogenMod/android_device_google_sprout4" remote="github" revision="cm-13.0" />
<!--Devices commons-->
<project path="device/google/sprout-common" name="CyanogenMod/android_device_google_sprout-common" remote="github" revision="cm-13.0" />
<!--Kernels-->
<project path="kernel/mediatek/sprout" name="CyanogenMod/android_kernel_mediatek_sprout" remote="github" revision="cm-13.0" />
<!--Vendors-->
<project path="vendor/google" name="TheMuppets/proprietary_vendor_google" remote="github" revision="cm-13.0" />
</manifest>
This will download your device Identity needed for Rom Building
Making CM Device Tree Compatible With Your Rom For Compiling​
We learnt how to initialize build environment,learnt some git,how to use local_manifest and learnt how to build CyanogenMod. Now we will learn how to compatiable CyanogenMod device tree for other Rom. We used Android One aka sprout as a reference. Now we will try to build another CyanogenMod based Rom for sprout.
I am using Team-Radium Rom as reference. So we can start......
There are 3 files in CM Tree Which Should Be Modified.
They are,
1) cm.mk
2) cm.dependencies
3) vendorsetup.sh
We have to edit this 3 files for building Team-Radium
1) Rename cm.mk to radium.mk
As You can see That WE HAVE JUST REPLACED CM WITH Radium
Now you all must be thinking why did we rename cm.mk to radium.mk
A Simple Answer is we go to the vendor folder and check the name and replace it.
So now you must be wondering about the product name ...as in the above image only the "cm" changes to "Radium" with the same logic of the vendor name
In this case we see that Radium is the vendor ...so we rename the cm.mk to radium.mk
this same rule applies to the content inside the radium.mk too ... we first make sure that the files are available in that location .
2) Now we have to move second file "cm.dependencies"
This file will be simply renamed by Vendor Name ...
In This Case "Radium" ....so we rename it to "radium.dependencies"
3) The Last And The Final Change Required Is In The "vendorsetup.sh"
Open vendorsetup.sh and rename cm as radium and save.
Thats it!! So simple i think
Happy building
Good luck!!! :good:
Last one in case
Will soon add some common bugs and their fixes
If repo sync gives error like cannot overwrite work tree
then
Code:
$ repo sync --force-sync
For those with slow net
You can download highly compressed sources by @regalstreak and some others from here!
Unless its a one time build, i'd recommend getting the one with .repo folder, else you won't be able to easily update the source to the latest version!
Thanks guys like @OwnDroid @westcripp @##W4TCH0UT## @varun.chitre15 @CaptivateKing and many others who have inspired me about Android
Reserved
Anik_khan and akhilnarang ( My Encyclopedia of Development), love u guys. Keep doing awesome work
This is a nice guide... I think most of the people in India do not have high speed internet or continuous electricity for repo sync
This puts limitations on using own PCs for ROM building. I have seen lots of people who are using rented servers for this purpose. These servers are located somewhere in Europe or USA and one can access them (or VMs on them) remotely. These servers have internet speeds in GBs so the repo sync does not take more than 30 minutes...
I've recently started learning about ROM building and I've started with Google Cloud. Google have 2 months free service (so interested guys can start the ROM building right away without thinking about the time required for downloading 15-20 GBs )
@Anik_khan may be you can think of adding this as a tip in the OP...
@akhilnarang thanks for helping me and be ready... I'll be coming with lots of questions
Great work guys.
This will help a lot of newbies.
Add use of build scripts maybe.
P.S : Sometime I forget actual commands because of too much use of build scripts
corphish said:
Add use of build scripts maybe.
P.S : Sometime I forget actual commands because of too much use of build scripts
Click to expand...
Click to collapse
I was planning too, the guide is gonna be improved over the next few days
Sent from my A0001 using Tapatalk
a small correction in installing java procedure, you need jdk 7 to build lollipop, you mentioned as jdk7 and higher but you can't build with jdk8. awesome guide so far, regards from me.
Sent from my XT1033 using Tapatalk
Great Post , Thanks my two most favorite Brother .
I am searching for this awesome post , and you give the way with a easy way .
Awesome written . Really easily to understand.
Thanks man thanks
Thanks guys..finally got a 'noob friendly guide'..
Sent from my HM 1SW using XDA Free mobile app
OMG!! It's awesome and damn noob friendly!! It's the best guide I have ever seen!!
Thanks to you @Anik_khan & @akhilnarang
Keep your awesome work guys!!
Anik_khan said:
There are 3 files in CM Tree Which Should Be Modified.
They are,
1) cm.mk
2) cm.dependencies
3) vendorsetup.sh
Click to expand...
Click to collapse
Just add this point as a note :-
Some ROMs extensively need device dependencies in their vendor source, be sure that u add it before building (if necessary)
Sent from my A0001 using Tapatalk
Its really a nice guide, but i need your help as am stuck on how to add a device to aosp/CM source, whenever i tried to add a device, I follows all instructions but it always give me an error
Which would you like? [aosp_arm-eng] 7
build/core/product_config.mk:222: *** Can not locate config makefile for product "ha_i9500". Stop.
** Don't have a product spec for: 'ha_i9500'
** Do you have the right repo manifest?
Frostyagent said:
Its really a nice guide, but i need your help as am stuck on how to add a device to aosp/CM source, whenever i tried to add a device, I follows all instructions but it always give me an error
Which would you like? [aosp_arm-eng] 7
build/core/product_config.mk:222: *** Can not locate config makefile for product "ha_i9500". Stop.
** Don't have a product spec for: 'ha_i9500'
** Do you have the right repo manifest?
Click to expand...
Click to collapse
Rename cm.mk to ha_i9500.mk
Sent from my A0001 using Tapatalk
ujwal.p said:
Rename cm.mk to ha_i9500.mk
I have done it but still no luck and error continues to display, I want to know what am i doing wrong, I was trying all the night but bad luck
Click to expand...
Click to collapse

[TUTORIAL] how to build LineageOS 17.1 for the Xiaomi Mi 9

so, since i had my share of troubles building LineageOS for the Mi 9 (codename cepheus), I thought i'd help you guys out with building.
I DO HAVE A COMPILED ZIP, BUT SINCE I DON'T HAVE THE POINTS TO POST IN THE ROM PART YET, I WILL NOT SHARE IT BECAUSE I DOUBT MODS WILL LIKE THAT. MODS, PLEASE SAY IF I CAN SHARE THE ZIP FILE.
if you want the zip, give me "thanks" or something so i can get the 10 required points. if you **really** (and only if you REALLY appreciate this, it is ABSOLUTELY NOT expected or required to do this) appreciate this because you couldn't get android to build for the life of it: https://paypal.me/drgdeveloper
prereqs: a powerful PC, or a lot of time (read 24h +), at LEAST 8gb ram. on my dell poweredge (144gb ram, 2x Xeon X5650 (6 cores, 12 threads @ 2.66ghz)) it took over 4 hours (using over 40gb ram and 24 thread compilation). and 120gb + space
first, get the platform tools and add them to your path;
Code:
#if you unzipped it in your home directory
export PATH=$PATH:$HOME/platform-tools
get these dependencies:
Code:
bc bison build-essential ccache curl flex g++-multilib gcc-multilib git gnupg gperf imagemagick lib32ncurses5-dev lib32readline-dev lib32z1-dev liblz4-tool libncurses5 libncurses5-dev libsdl1.2-dev libssl-dev libxml2 libxml2-utils lzop pngcrush rsync schedtool squashfs-tools xsltproc zip zlib1g-dev
then get the android developer tools
Code:
#this wil put the tools in your home directory
mkdir ~/bin
curl [url]https://storage.googleapis.com/git-repo-downloads/repo[/url] > ~/bin/repo
#add it to your path
export PATH=$PATH:$HOME/bin
then set up git:
Code:
# you can safely leave this at default settings
git config --global user.email "[email protected]"
git config --global user.name "Your Name"
create your building directory:
Code:
mkidr ~/android/lineage
cd ~/android/lineage
repo init -u [url]https://github.com/LineageOS/android.git[/url] -b lineage-17.1
get the source code (this will take 4-24hrs depending on your internet speed, you can safely stop this and resume later without losing time)
Code:
repo sync -c
NOTE: i got told that you should use repo sync -c to only get the current branches, if you have any issues with repo sync -c, then use repo sync without -c
Also, for faster downloads, if you have a decent internet speed, you can append -j and then a number. Pick a number that's between 2 and the amount of cpu cores you have. If your speed is above 100 mbit/s, just pick the amount of CPU cores (unless it's above 24 or something, then stick to 24).
So in , assuming you picked the number 4:
Code:
repo sync -c -j4
then create a local manifest for the mi 9 specific files:
Code:
cd ~/android/lineage/.repo
#this may already exist
mkdir local_manifests
cd local_manifests
touch cepheus.xml
edit cepheus.xml with your preferred text editor, and paste this
Code:
<?xml version="1.0" encoding="utf-8" ?>
<manifest>
<project name="drg-developer/device_xiaomi_sm8150-common" path="device/xiaomi/sm8150-common" remote="github" revision="lineage-17.1"/>
<project name="drg-developer/device_xiaomi_cepheus" path="device/xiaomi/cepheus" remote="github" revision="lineage-17.1"/>
<project name="drg-developer/kernel_xiaomi_sm8150" path="kernel/xiaomi/sm8150" remote="github" revision="lineage-17.1"/>
<project name="drg-developer/vendor_xiaomi_sm8150-common" path="vendor/xiaomi/sm8150-common" remote="github" revision="lineage-17.1"/>
<project name="LineageOS/android_hardware_xiaomi" path="hardware/xiaomi" remote="github" revision="lineage-17.1"/>
<manifest>
these are the my personal mirrors or the files that i use, if you don't trust them, you can get most of them from Demon000, but not all (for example the vendor file because of DMCA takedown). so i gathered them all at one place. why? at one point i will become a trusted developer and then it's nice to have all the files at one place. (i don't have the required points yet to post in the rom part)
then type
Code:
repo sync
again.
after that, type
Code:
cd ~/android/lineage
source build/envsetup.sh
brunch lineage_cepheus-user
now this will take a LOONG time. sometimes the time will become red: just ignore that. only if the time is over 2 hours restart your pc. your pc will also most likely "freeze", just let it be.
and then you will wait tillit is finished. resolve any errors you have with common sense.
and now type:
Code:
cd $OUT
ls
you'll see a file called lineage-17.1-<DATE>-UNOFFICIAL-cepheus.zip. it's a flashable file. get the latest mauronofrio TWRP here: https://forum.xda-developers.com/Mi-9/development/recovery-unofficial-twrp-xiaomi-mi-9-t3905825 and flash the twrp. then after that sideload the zip file, and, YOU DID IT!
DRG-developer said:
so, since i had my share of troubles building LineageOS for the Mi 9 (codename cepheus), I thought i'd help you guys out with building.
I DO HAVE A COMPILED ZIP, BUT SINCE I DON'T HAVE THE POINTS TO POST IN THE ROM PART YET, I WILL NOT SHARE IT BECAUSE I DOUBT MODS WILL LIKE THAT. MODS, PLEASE SAY IF I CAN SHARE THE ZIP FILE.
if you want the zip, give me "thanks" or something so i can get the 10 required points. if you **really** (and only if you REALLY appreciate this, it is ABSOLUTELY NOT expected or required to do this) appreciate this because you couldn't get android to build for the life of it: https://paypal.me/drgdeveloper
prereqs: a powerful PC, or a lot of time (read 24h +), at LEAST 8gb ram. on my dell poweredge (144gb ram, 2x Xeon X5650 (6 cores, 12 threads @ 2.66ghz)) it took over 4 hours (using over 40gb ram and 24 thread compilation). and 120gb + space
first, get the platform tools and add them to your path;
Code:
#if you unzipped it in your home directory
export PATH=$PATH:$HOME/platform-tools
get these dependencies:
Code:
bc bison build-essential ccache curl flex g++-multilib gcc-multilib git gnupg gperf imagemagick lib32ncurses5-dev lib32readline-dev lib32z1-dev liblz4-tool libncurses5 libncurses5-dev libsdl1.2-dev libssl-dev libxml2 libxml2-utils lzop pngcrush rsync schedtool squashfs-tools xsltproc zip zlib1g-dev
then get the android developer tools
Code:
#this wil put the tools in your home directory
mkdir ~/bin
curl [url]https://storage.googleapis.com/git-repo-downloads/repo[/url] > ~/bin/repo
#add it to your path
export PATH=$PATH:$HOME/bin
then set up git:
Code:
# you can safely leave this at default settings
git config --global user.email "[email protected]"
git config --global user.name "Your Name"
create your building directory:
Code:
mkidr ~/android/lineage
cd ~/android/lineage
repo init -u [url]https://github.com/LineageOS/android.git[/url] -b lineage-17.1
get the source code (this will take 4-24hrs depending on your internet speed, you can safely stop this and resume later without losing time)
Code:
repo sync
then create a local manifest for the mi 9 specific files:
Code:
cd ~/android/lineage/.repo
#this may already exist
mkdir local_manifests
cd local_manifests
touch cepheus.xml
edit cepheus.xml with your preferred text editor, and paste this
Code:
<?xml version="1.0" encoding="utf-8" ?>
<manifest>
<project name="drg-developer/device_xiaomi_sm8150-common" path="device/xiaomi/sm8150-common" remote="github" revision="lineage-17.1"/>
<project name="drg-developer/device_xiaomi_cepheus" path="device/xiaomi/cepheus" remote="github" revision="lineage-17.1"/>
<project name="drg-developer/kernel_xiaomi_sm8150" path="kernel/xiaomi/sm8150" remote="github" revision="lineage-17.1"/>
<project name="drg-developer/vendor_xiaomi_sm8150-common" path="vendor/xiaomi/sm8150-common" remote="github" revision="lineage-17.1"/>
<project name="LineageOS/android_hardware_xiaomi" path="hardware/xiaomi" remote="github" revision="lineage-17.1"/>
<manifest>
these are the my personal mirrors or the files that i use, if you don't trust them, you can get most of them from Demon000, but not all (for example the vendor file because of DMCA takedown). so i gathered them all at one place. why? at one point i will become a trusted developer and then it's nice to have all the files at one place. (i don't have the required points yet to post in the rom part)
then type
Code:
repo sync
again.
after that, type
Code:
cd ~/android/lineage
source build/envsetup.sh
brunch lineage_cepheus-user
now this will take a LOONG time. sometimes the time will become red: just ignore that. only if the time is over 2 hours restart your pc. your pc will also most likely "freeze", just let it be.
and then you will wait tillit is finished. resolve any errors you have with common sense.
and now type:
Code:
cd $OUT
ls
you'll see a file called lineage-17.1-<DATE>-UNOFFICIAL-bacon.zip. it's a flashable file. get the latest mauronofrio TWRP here: https://forum.xda-developers.com/Mi-9/development/recovery-unofficial-twrp-xiaomi-mi-9-t3905825 and flash the twrp. then after that sideload the zip file, and, YOU DID IT!
Click to expand...
Click to collapse
Excellent!
Can You tell me please why not to use LineageOS own recovery which is automatically build during ROM building procedure anyhow?
I just use TWRP because it's fully featured
I always use TWRP, the lineage receovery probably works fine :
Cd $OUT
fastboot flash recovery recovery.img
Fastboot reboot recovery
But I prefer TWRP because of it's nice UI and stuff
DRG-developer said:
prereqs: a powerful PC, or a lot of time (read 24h +), at LEAST 8gb ram.
Click to expand...
Click to collapse
That's where I struggle already!
However, I really appreciate your approach of looking into LineageOS for Mi 9. I'm a fan of LOS for many years, my previous device OP 2 in the meantime runs under LOS 18.0. Although I'm quite satisfied with Paranoid Android for my Mi 9 I'd give LOS immediately a look once it's stable enough for daily usage.
Cheers
Toscha
toscha42 said:
That's where I struggle already!
However, I really appreciate your approach of looking into LineageOS for Mi 9. I'm a fan of LOS for many years, my previous device OP 2 in the meantime runs under LOS 18.0. Although I'm quite satisfied with Paranoid Android for my Mi 9 I'd give LOS immediately a look once it's stable enough for daily usage.
Cheers
Toscha
Click to expand...
Click to collapse
I haven't noticed any instabilities yet.
I compiled it with private keys, then i'll try for one week. If i like it, i might apply for official device maintainership
It's not so much about instabilities. In the early days when Cosmin still was building LOS 17.1 for Cepheus I used it on a daily basis. But I had to stop using it when - can't remember when - NFC didn't work any longer on my device. It was still working for most of the others but I also wasn't the only one with that defect. Never had it since with PAQ though.
Cheers
Toscha
DRG-developer said:
I always use TWRP, the lineage receovery probably works fine :
Cd $OUT
fastboot flash recovery recovery.img
Fastboot reboot recovery
But I prefer TWRP because of it's nice UI and stuff
Click to expand...
Click to collapse
OK.
I'm personally more in "all in one" solution if it works as it should.
Thank You very much for this guide and all what is included in it!
For every recommendation!
Thank you very much for this guide and it would be awesome if you apply as an official device maintainer.
Jehonan said:
Excellent!
Can You tell me please why not to use LineageOS own recovery which is automatically build during ROM building procedure anyhow?
Click to expand...
Click to collapse
This is a nice, concise guide.
FYI, you should be able to use the -c flag when you do repo sync to only grab the current branch-tree. And if you have a good Internet connection, the -j flag will allow for multi-thread downloads.
These can speed up the overall process significantly (and save on overall bandwidth).
ie.
Code:
repo sync -j2 -c
I am testing a compile now using your device trees for the first time so I will let you know how it goes.
Nice work!
Latest build compiled with this great guide.
Good Source Trees. I've been having difficulty building from Demon000's trees the past week due to library issues.
Uploading to Mega now. I'll post a link in the morning to anyone who wants a fresh build of DRG-Developer's cepheus build without doing the work. lol
Haven't flashed yet but will try it out this weekend.
photonmedia said:
This is a nice, concise guide.
FYI, you should be able to use the -c flag when you do repo sync to only grab the current branch-tree. And if you have a good Internet connection, the -j flag will allow for multi-thread downloads.
These can speed up the overall process significantly (and save on overall bandwidth).
ie.
Code:
repo sync -j2 -c
I am testing a compile now using your device trees for the first time so I will let you know how it goes.
Click to expand...
Click to collapse
IIRC repo sync automatically decides how many threads it can use. Though now you say that, i did use -J12 (for faster resolving delta's) I'll add that, thanks! I didn't know about -c, so i'll add that as a side note
Nice work!
Click to expand...
Click to collapse
Thanks!
Latest Build: 2020-10-30
I've compiled from DRG's personal mirrors. Compilation was successful without error.
I have not yet flashed it because I'm going to be in need of my daily for the next day or two but if anyone wants to give it a shot it's HERE on Mega
I assume you will need to have flashed the latest XIaomi FW for Android 10 prior to flashing this build. If you get bootloops that drop you back at TWRP eventually, that is likely the issue.
DRG-Developer gets all credit as this is built form his mirrors. I merely compiled it.
Hello, flashed with last firmware and mini gapps for me. Boot with no error. i´m testing.
Thanks for your work !
---------- Post added at 04:30 PM ---------- Previous post was at 04:03 PM ----------
All is OK for me. Juste one problem, CTS profile match FAIL and phone not certified in Playstore. Thanks.
Got a error on repo sync
fatal: error parsing manifest /home/mcc/lindata/android/lineage/.repo/local_manifests/cepheus.xml: no element found: line 10, column 0
any suggestions?
here only one was missing / . It work's now!
tapalief said:
Hello, flashed with last firmware and mini gapps for me. Boot with no error. i´m testing.
Thanks for your work !
---------- Post added at 04:30 PM ---------- Previous post was at 04:03 PM ----------
All is OK for me. Juste one problem, CTS profile match FAIL and phone not certified in Playstore. Thanks.
Click to expand...
Click to collapse
Has anyone else tried this build that can verify if there are Playstore issues? I would really like to know before flashing over my daily driver....
tapalief, which GAPPS package did you flash?
If I remember, I flashed Official Mini Gapps. I read it´s a common issue with Lineage not being certified with Mi 9 ?
tapalief said:
If I remember, I flashed Official Mini Gapps. I read it´s a common issue with Lineage not being certified with Mi 9 ?
Click to expand...
Click to collapse
I've never had that issue with any of my LineageOS builds that I have done previously using Demon000/Markakash trees.
Hopefully we can confirm if it is an issue with Lineage or the GAPP package.
You did flash GAPPS before your first boot into Lineage, right?
Everything works like a charm
Yes, I flashed Lineage, Gapps, Wipe cache and Dalvik, then reboot. I will try with another Gapps package when I can.
__infin1ty said:
Everything works like a charm
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Click to collapse
That's good to hear!

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