Android Wear RAMDISK [Only for DEVS] - Wear OS Software and Hacking General

Android Wear RAMDISK [Only for DEVS] :
http://d-h.st/g9v
Steps :
1) Download it and extract the file
2) Right-click on the extracted file , click properties and then add ".ramdisk" after the file name or "ramdisk.ramdisk"

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Related

APK name?

Hi guys!
I have cooked my rom!
Deodexed - rooted and zipaligned!
I have tryed flash with recovery.. it's OK!
when the phone starts I get an error
"the application has stopped working "
what is the APK name of message?
How to solve this error?
I have Galaxy S3
Only thing I can suggest is grabbing a logcat and seeing what is crashing, you aren't giving a whole lot of info there.
how do I view the logcat?
After you have recorded it then just open it in a text editor.
Sent from my SCH-R760 using Tapatalk 2
how do i view logcat?
Click to expand...
Click to collapse
not sure if you ment how to open the logcat file
or how to actually get the logcat file.
heres how to get it.
use adb
best way to do it.
you need to have adb setup on your computer
connect device to computer
open terminal or cmd
Code:
adb
this will give you usage info about adb if not adb needs to be added to PATH
Code:
adb logcat -d > path/to/ desktop/logcat.txt
you can find market app that will save logcat to your sd card
if I remember correctly "alogcat"
This is my logcat
App "Message" crashed!
http://paste.ubuntu.com/1062350/
line 7777
Help please :'(
Did you remove CSC folder?
I never had a folder csc
Code:
[email protected]:~/Scrivania/ROM/WORKING_062512_024231/system$ ls
app cameradata framework media usr vsc
bin etc hdic preloaddata vendor wakeupdata
build.prop fonts lib tts voicebargeindata xbin
roxdragon said:
I never had a folder csc
Code:
[email protected]:~/Scrivania/ROM/WORKING_062512_024231/system$ ls
app cameradata framework media usr vsc
bin etc hdic preloaddata vendor wakeupdata
build.prop fonts lib tts voicebargeindata xbin
Click to expand...
Click to collapse
You didn't extract it , it's included on the "cache.img", we can work without it on sgs2 but it's a must on sgs3.
Code:
============================================================
Android Kitchen 0.196 - by dsixda (xda-developers.com)
============================================================
11 - Deodex files in your ROM
12 - Add task killer tweak for speed (stock ROM only)
13 - Add /data/app functionality
14 - Add Nano text editor + sysro/sysrw
15 - Add Bash (command shell)
16 - Add Apps2SD
17 - Add /etc/init.d scripts support (busybox run-parts)
18 - Add custom boot animation functionality
19 - Porting tools (experimental)
20 - Tools for boot image (unpack/re-pack/etc.)
21 - Unpack data.img
22 - Sign APK or ZIP file(s)
23 - Convert update-script or updater-script
24 - Miscellaneous options / Plugin scripts
99 - Build ROM from working folder
0 - BACK TO MAIN MENU
Enter option: 0
============================================================
Android Kitchen 0.196 - by dsixda (xda-developers.com)
============================================================
1 - Set up working folder from ROM
2 - Add root permissions
3 - Add BusyBox
4 - Disable boot screen sounds
5 - Add wireless tethering
6 - Zipalign all *.apk files to optimize RAM usage
7 - Change wipe status of ROM
8 - Change name of ROM
9 - Check update-script for errors
10 - Show working folder information
0 - ADVANCED OPTIONS
99 - Build ROM from working folder
u - Update/About kitchen
x - Exit
Enter option:
How to extract cache.img?
with kitchen?
i have execute this:
Code:
CREATE WORKING FOLDER FOR ROM
==============================
Ensure there is at least one ROM under the 'original_update' folder!
Select an option:
s - Show supported formats
x - Abort, don't create working folder
Or press Enter to continue
? s
----------------------------------------------------------------------
The format for each ROM must be one of the following:
- system.img + optional boot.img/lib.img (e.g. stock ROM or Nandroid)
- ZIP file for a custom ROM (e.g. update.zip)
- ZIP file containing *.img (e.g. stock rom.zip)
- ZIP file containing shipped ROM in SYSTEM + BOOT folder format
- Working folder made with this kitchen (e.g. WORKING_old_rom)
Other formats:
Samsung Galaxy S:
- factoryfs.rfs + optional cache.rfs/zImage
- PDA.tar.md5 + optional CSC.tar.md5/PHONE.tar.md5
- PDA.tar + optional CSC.tar/PHONE.tar
- TAR/ZIP file containing factoryfs.rfs + more
- TAR/ZIP file containing PDA.tar.md5/PDA.tar + more
Samsung Galaxy S Plus:
- system.img.ext4 + optional cache.img.ext4/boot.img
- TAR/ZIP file containing system.img.ext4 + more
Samsung Galaxy SII:
- factoryfs.img + optional cache.img/zImage
- system.img.ext4 + optional cache.img.ext4/boot.img
- TAR/ZIP file containing factoryfs.img/system.img.ext4 + more
- system.ext4.tar + optional boot.img (Nandroid backup)
Huawei:
- APP file from Huawei software update (e.g. UPDATE.APP)
----------------------------------------------------------------------
Press Enter to continue, or type 'x' to abort:
Available ROMs:
(1) system.img and boot.img
Enter selection number (default=1, cancel=0):
Found original_update/system.img
Found original_update/boot.img
The new working folder will be named WORKING_062712_171010
Change the name (y/n)? (default: n):
Creating working folder WORKING_062712_171010 ...
Copying boot.img ...
Copying system.img ...
Adding an update-script ...
"system.img" -> "../system.img.ext4"
Warning: No cache.img.ext4 found. You can unpack this file separately
by running the plugin script in the kitchen's Advanced menu options.
If your device doesn't use a CSC, then just ignore this message.
Analyzing system.img.ext4 ...
Compiling simg2img ...
simg2img successfully compiled
Converting system.img.ext4 into a format for unpacking ...
computed crc32 of 0xb9d9b0e7, expected 0x00000000
Mounting ext4_system.img to loopback device and then extracting files ...
..............
..........
...
N.B
Code:
Warning: No cache.img.ext4 found. You can unpack this file separately
by running the plugin script in the kitchen's Advanced menu options.
If your device doesn't use a CSC, then just ignore this message.
into my original_update have:
Code:
[email protected]:~/Scrivania/ROM/original_update$ ls
boot.img cache.img hidden.img modem.bin recovery.img system.img
Can you help me please? Thank u
roxdragon said:
Code:
============================================================
Android Kitchen 0.196 - by dsixda (xda-developers.com)
============================================================
11 - Deodex files in your ROM
12 - Add task killer tweak for speed (stock ROM only)
13 - Add /data/app functionality
14 - Add Nano text editor + sysro/sysrw
15 - Add Bash (command shell)
16 - Add Apps2SD
17 - Add /etc/init.d scripts support (busybox run-parts)
18 - Add custom boot animation functionality
19 - Porting tools (experimental)
20 - Tools for boot image (unpack/re-pack/etc.)
21 - Unpack data.img
22 - Sign APK or ZIP file(s)
23 - Convert update-script or updater-script
24 - Miscellaneous options / Plugin scripts
99 - Build ROM from working folder
0 - BACK TO MAIN MENU
Enter option: 0
============================================================
Android Kitchen 0.196 - by dsixda (xda-developers.com)
============================================================
1 - Set up working folder from ROM
2 - Add root permissions
3 - Add BusyBox
4 - Disable boot screen sounds
5 - Add wireless tethering
6 - Zipalign all *.apk files to optimize RAM usage
7 - Change wipe status of ROM
8 - Change name of ROM
9 - Check update-script for errors
10 - Show working folder information
0 - ADVANCED OPTIONS
99 - Build ROM from working folder
u - Update/About kitchen
x - Exit
Enter option:
How to extract cache.img?
with kitchen?
i have execute this:
Code:
CREATE WORKING FOLDER FOR ROM
==============================
Ensure there is at least one ROM under the 'original_update' folder!
Select an option:
s - Show supported formats
x - Abort, don't create working folder
Or press Enter to continue
? s
----------------------------------------------------------------------
The format for each ROM must be one of the following:
- system.img + optional boot.img/lib.img (e.g. stock ROM or Nandroid)
- ZIP file for a custom ROM (e.g. update.zip)
- ZIP file containing *.img (e.g. stock rom.zip)
- ZIP file containing shipped ROM in SYSTEM + BOOT folder format
- Working folder made with this kitchen (e.g. WORKING_old_rom)
Other formats:
Samsung Galaxy S:
- factoryfs.rfs + optional cache.rfs/zImage
- PDA.tar.md5 + optional CSC.tar.md5/PHONE.tar.md5
- PDA.tar + optional CSC.tar/PHONE.tar
- TAR/ZIP file containing factoryfs.rfs + more
- TAR/ZIP file containing PDA.tar.md5/PDA.tar + more
Samsung Galaxy S Plus:
- system.img.ext4 + optional cache.img.ext4/boot.img
- TAR/ZIP file containing system.img.ext4 + more
Samsung Galaxy SII:
- factoryfs.img + optional cache.img/zImage
- system.img.ext4 + optional cache.img.ext4/boot.img
- TAR/ZIP file containing factoryfs.img/system.img.ext4 + more
- system.ext4.tar + optional boot.img (Nandroid backup)
Huawei:
- APP file from Huawei software update (e.g. UPDATE.APP)
----------------------------------------------------------------------
Press Enter to continue, or type 'x' to abort:
Available ROMs:
(1) system.img and boot.img
Enter selection number (default=1, cancel=0):
Found original_update/system.img
Found original_update/boot.img
The new working folder will be named WORKING_062712_171010
Change the name (y/n)? (default: n):
Creating working folder WORKING_062712_171010 ...
Copying boot.img ...
Copying system.img ...
Adding an update-script ...
"system.img" -> "../system.img.ext4"
Warning: No cache.img.ext4 found. You can unpack this file separately
by running the plugin script in the kitchen's Advanced menu options.
If your device doesn't use a CSC, then just ignore this message.
Analyzing system.img.ext4 ...
Compiling simg2img ...
simg2img successfully compiled
Converting system.img.ext4 into a format for unpacking ...
computed crc32 of 0xb9d9b0e7, expected 0x00000000
Mounting ext4_system.img to loopback device and then extracting files ...
..............
..........
...
N.B
Code:
Warning: No cache.img.ext4 found. You can unpack this file separately
by running the plugin script in the kitchen's Advanced menu options.
If your device doesn't use a CSC, then just ignore this message.
into my original_update have:
Code:
[email protected]:~/Scrivania/ROM/original_update$ ls
boot.img cache.img hidden.img modem.bin recovery.img system.img
Can you help me please? Thank u
Click to expand...
Click to collapse
Use "24" option on Advanced options then "Extract_SGS2_CSC_from_cache.img", i think cache.img must be the root working folder, it will convert it to ext, then follow the displayed steps.
wanam said:
Use "24" option on Advanced options then "Extract_SGS2_CSC_from_cache.img", i think cache.img must be the root working folder, it will convert it to ext, then follow the displayed steps.
Click to expand...
Click to collapse
Code:
PLUGIN SCRIPTS
--------------------------------------
(1) Extract_SGS_CSC_from_cache.rfs
(2) Decompile_and_Compile_Deodexed_File
(3) Install_SGS2_CWM_Manager
(4) Batch_Deodex
(5) Sample
(6) Extract_SGS2_Kernel_Initramfs
(7) ReadMe
(8) Extract_SGS2_CSC_from_cache.img
--------------------------------------
0 - Exit r - Refresh list
Enter an option: 8
Samsung Galaxy S2 CSC Extractor
-------------------------------
This script will extract the CSC (Customer Software Customization)
from the cache.img of a stock Samsung Galaxy S2 firmware. The CSC
comes in a file called 'sec_csc.zip' which contains location and
carrier-specific configurations and software.
Proceed (y/n)? (default: y):
Creating folder /home/gianni/Scrivania/ROM/csc_062712_205036 ...
---> Place stock cache.img or cache.img.ext4 into the folder mentioned above <--
Press Enter to continue
Compiling simg2img ...
simg2img successfully compiled
Unpacking cache.img into a format for unpacking ...
computed crc32 of 0x20453d0a, expected 0x00000000
Mounting ext4_cache.img to loopback device and then extracting files ...
[sudo] password for gianni:
Finished! Your file is at csc_062712_205036/sec_csc.zip.
You can unzip this file and copy the contents of the 'system'
folder to your ROM's system folder.
I have a package "sec_csc.zip"
I have extracted sec_csc.zip and i have into *.zip
META-INF
system
i need copy all files into system to /WORKING_FOLDER/system? and META-INF?
now??
Solved thank u
Another quesyion..
How to remove default app during installation of custom rom?
MyTaxy.apk, videohub, rhs hotel .... etc...?
Sent from my GT-I9300 using xda app-developers app

How to Get a Custom Home Button

So here is the way, how You can create Custom Home Button.
* Softwares you need to do this : (all download links provided below) :
1) 7-Zip File Manager
2) Windows Image Resizer
* Stepwise Guide :
STEP 1 : Get you launcher’s (.apk) file
STEP 2 : Extract it with 7-Zip File Manager
STEP 3 : Open the folder where you have extracted the apk file
STEP 4 : You will find a folder named ‘res’ ; open it and go to ‘res\drawable-hdpi"; open all folders inside 'res' folder and make sure that you have replaced all the stock isons by desired icons.
STEP 5 : You will find your Launcher Icon. Right Click on it, go to Properties and then to Details ; there you will find dimensions of the image. Note them somewhere.
STEP 6 : Now select the desired Icon and resize it using Windows Image Resizer by right clicking and then clicking on ‘Resize Image’.
STEP 7 : Replace the Icon in extracted folder with the same name.
STEP 8 : Repeat the above steps in ‘ res\drawable-sw800dp-hdpi ‘ and ‘ res\drawable-xhdpi ‘ and ‘ res\drawable-xxhdpi ‘ folders.
STEP 9 : After replacing all the icons, come back to the folder and select all files, right click on them and using 7-Zip add them to an archive, when adding into an archive make sure that you (.zip) by (.apk).
STEP 10: Install the launcher or place it in an Custom Rom. ( I would suggest place this launcher in an Custom Rom )
* All Screenshots, Download links and Custom launcher provided below
IF ANY PROBLEM JUST TELL ME
Thread Closed: 12. Using the work of others. Please see Forum Rules....

[How to]Apk Studio, decompilation - recompilation

Apk Studio, decompilation - recompilation, How to
I tried several times to work with Apk Studio, but I could not find a guide to understand exactly how it works.
Finally, one day I understood.
That's why I thought that would be a useful guide to understand others, how simple it is.
-------------------------------------------------------------------------------------------
You need:
Java Runtime Environment
Apk Studio, which you can download here
-------------------------------------------------------------------------------------------
Let's start:
Unzip Apk Studio archive
Reserve the archive, do not delete.
Note: Where you unzip the archive on PC, there you will work. If you wont to change the address on your PC for work, then unzip again the archive to new address.
-------------------------------------------------------------------------------------------
- Create a new folder on Desktop named -> Project 1
- Copy in the new folder Project 1 the file framework-res.apk of the ROM you want to mod.
View attachment 3180767
- Open Apk Studio;
- choose File -> Settings in Apk Studio;
- to Binaries you have the path to binaries, do not touch there;
- click the Add button
View attachment 3180773
- to Tag write -> framework
- to Path click and search the path to Project 1\framework-res.apk, then Open and then Install,
- cick Save
View attachment 3180780
View attachment 3180785
Now framework-res.apk it is installed.
You can install more framework from other ROM, but do not forget to change the name Tag, for that you can recognize it.
-------------------------------------------------------------------------------------------
- add file DeskClock.apk in Project 1, the file is attached below;
View attachment 3180787
View attachment DeskClock.zip
- In folder Project 1 create another folder DeskClock JB or whatever name you want to call (not strictly necessary);
View attachment 3180795
- in Apk Studio open File -> Apk;
- to Project name -> add a name "1" (for example or how do you want), it will be create a folder with this name;
Note: spaces between words are not allowed to this name;
- to Apk Path choose the path to the file DeskClock.apk;
View attachment 3180800
- to Project Location choose the path to the folder DeskClock JB - just select the folder, and click Select Folder, do not open the folder DeskClock JB;
- to Framework - selects the framework installed;
View attachment 3180801
- click Create and waits;
- in Statusbar, Apk Studio will tell you when finished.
- it was made decompilation
-------------------------------------------------------------------------------------------
1. You can work on Apk Studio or you can put in bar and open files with Notepad++
2. You can close Apk Studio and reopen leter.
-------------------------------------------------------------------------------------------
1.
- the folder "1" has been created, as we called the project;
- plus a new folder was created with the name "original", that contains files that will serve to recompile;
View attachment 3180804
View attachment 3180808
- In Apk Studio looking to change the value to the path 1/res/layout/desk_clock_time_date.xml
View attachment 3180812
- find TextView android: textSize = "106.0sp" that should be changed to 100.0sp
View attachment 3180813
- I changed the value;
View attachment 3180814
Why I changed DeskClock.apk, you can see here
- choose File -> Save, and close the file;
- under View - click Build, the Statusbar tells you what makes Apk Studio and when it is finished;
- in the folder Project 1\DeskClock JB\1 was createed a new folder named "built"
View attachment 3180816
- the folder "built" contains the file rebuilt.apk
View attachment 3180818
- rename file rebuilt.apk to DeskClock.apk
That's all.
Done!
-------------------------------------------------------------------------------------------
2.
If you have close Apk Studio to use another program for changes, like Notepad ++ when open again Apk Studio you will see that the source is not there.
- we do a test
- close Apk Studio
- delete the new folder "built", only the folder "built" with content;
- open Apk Studio
- choose File -> Open Directory
- Look for path Project 1\DeskClock JB\1\apktool.yml
- select the file apktool.yml and choose Open;
- source reappears in APK Studio;
- select 1, name folder that contains the source;
View attachment 3180819
- click Built, under View;
- Recompiled folder "built" that you deleted, is recreated and contains rebuilt.apk
- rename the .apk file
That's all.
Done!
-------------------------------------------------------------------------------------------------------------------------------
Thanks to:
vaibhavpandeyvpz for Apk Studio
-------------------------------------------------------------------------------------------------------------------------------
Think Different
"Because the people who are crazy enough to think they can change the world, are the ones who do."
Steve Jobs
Hi!
Can you upload APK Studio 10.0.0.2? For a long time only the new version is available which is unusable.

Plugin Descriptions (Donate Version)

Plugin Installation:
Open the Plugin Manager
Choose Install a Plugin
Choose the plugin you want to install
Choose Run a Plugin
Choose the Plugin you want to run
Enjoy!
NOTE: The usage instructions in each plugin description below assume you have already installed it. When the instructions end, that's when you run the plugin from the plugin manager.
SuperR's Kitchen Plugin Descriptions
SuperR Maintained Plugins:
add_placeholder
Only for system-as-root devices
Adds placeholder files to all empty directories in your project
add_remove_files
Add all apk files from a directory
Choose apk to import
Choose directory structure to import
Delete files from your ROM based on directory structure
NOTE: To use "Choose directory structure to import" and "Delete files from your ROM based on directory structure", your directory must be set up as the following example:
Code:
your_directory_name/system/anything_you_want
your_directory_name/vendor/anything_you_want
your_directory_name/cache/anything_you_want
your_directory_name/hidden/anything_you_want
your_directory_name/boot.img
The above is only an example. You can add anything you want as long as there is a "system" directory inside another directory. When choosing the directory, choose your_directory_name instead of system or it won't work. Think of the directory structure exactly like the kitchen project directory. When you import directory structure, your directory will be copied into your project directory and files will be overwritten if they already exist. When you remove a directory structure, you will choose your_directory_name again and the plugin will remove the same files it finds from your project directory.
amlogic_unpack
Unpack Amlogic firmware img
apktools
Choose an apk from your current rom directory.
Decompile the apk.
Build apk.
Sign apk with 3 options (use signapk.jar, copy original META-INF to new apk, or copy new classes.dex and resources.arsc to original apk).
Move apk back to where it came from.
Patch smali using .ptch files
Delete META-INF from all apk files
Delete SEC-INF from all apk files
Separate lib directory from all apk files
Zipalign apk files
aroma_install
Install Aroma in your existing ROM.
Create aroma-config using a menu.
Choose apk files to add to the option menu.
Usage:
Extract your ROM normally using ONLY set_metadata or set_perm.
autorom_config
Creates an AutoROM config file to automate the extraction process and many other tasks.
Currently supports perm type, vendor.img, rom name, custom signature, deodexing, root, su.d, and Busybox
buildprop_add
Adds lines from a file to build.prop.
concatimg
Combines partition_*.img files into a single img file
custom_zip
Create a flashable zip of one or more image files as long as you know the partition name where it should be flashed.
Create a flashable patch zip from directories that have matching fs_config and file_contexts3 files
Convert updater-script to update-binary script for use in the mods_install plugin
Usage:
Copy the partition images and/or directories you want in the zip into a new directory in your project.
In the kitchen main menu, choose Plugin Manager > Run a plugin > custom_zip
Choose the new directory from the list.
For img files in by-name devices, type the partition name from your device where it should be flashed (ex. aboot)
For img files in mmcblk devices, choose your block from the list (add it to the device superr_mmc file if needed first).
decrypt_htc
Decrypt ruu.exe and ruu.zip files stored in your current project directory.
Extract system.img & boot.img to the current project directory for extraction.
Usage:
Copy ruu.exe or ruu.zip to current project directory (ruu.zip must be named exactly ruu.zip).
gapps
Downloads and includes Open Gapps in your ROM.
Choice of aroma, super, stock, full, mini, micro, nano, or pico
Detects Android version and architecture from ROM to download the latest available version for your device.
If there is no ROM, it will allow you to choose Android version and architecture.
Remove gapps if it already exists.
gen_set_metadata
Generates set_metadata lines for every file in project directories that have matching fs_config and file_contexts3 files.
img_tools
Allows rebuilding ext4 img files that have been extracted by the kitchen even if there is not a complete ROM in the project.
Convert sparse img to raw img
Convert raw img to sparse img
Build super.img
Resize img
super.img Build Requirements:
All included img files must be built as sparse.
img file names must be either partition.img or partition_new.img.
super.img size must be in 00_project_files/srk.conf.
Example:
supersize=9437184000
The numeric value in the example above is the raw super.img file size in bytes.
The kitchen adds the super.img size when unpacking a super.img. If the kitchen did not unpack the super.img, you can enter the size in srk.conf manually.
Optional values metadata-size and metadata-slots can also be added to srk.conf. Defaults are listed below:
metadata-size=65536
metadata-slots=2
*This plugin will only work in v3.2.1.0 or higher*
lg_tools
Unpack LG kdz files
Removes rctd, ccmd, and triton from LG boot.img.
mods_install
Add any flashable zip to your ROM that uses an update-binary script instead of a updater-script
Remove mods
Shows the kitchen added mods you currently have installed
ozip_decrypt
Decrypt firmware.ozip files
payload_dump
Unpack payload.bin firmware
rockchip_unpack
Unpack Rockchip firmware img files
samsung_tools
Asks one-by-one if you want to add ro.config.tima=0, ro.config.knox=0, ro.securestorage.knox=false, ro.securestorage.support=false, ro.security.mdpp.ux=Disabled, and wlan.wfd.hdcp=disabled to ramdisk default.prop
Create tar.md5 from all img, mbn, ext4, and bin files in your ROM directory.
Create tar.md5 from all the above except system.img, system.img.ext4, boot.img, and recovery.img
Decode OMC/CSC
Deodex patch for Android 8.1+
Pack *_new.img files to lz4
sepolicy_injector
Converts sepolicy denials into allow rules, and optionally patches seplicy with the new rules.
Paste a denial
Read denials from 00_project_files/logcat.log
unsign_mtk_img
Removes MTK signature from img files
updateapp
Extract firmware.zip that contains UPDATE.APP
Extract img files from UPDATE.APP
Usage:
Place a firmware.zip or UPDATE.APP in your rom directory.
xiaomi_patch
Patches several things in Xiaomi firmware.
Usage:
Extract your firmware with the kitchen, then run the plugin.
xperia_unpack
Unpack Xperia firmware
Choose full firmware zip, an ftf file, or a sin file.
When choosing a sin file, all sin files in the project directory will be unpacked.
Respects the partition_extract_list variable from kitchen/tools/srk.conf
User Contributed Plugins:
None
Custom Plugins
The donate version has plugin support. This means you can integrate your own script into the kitchen. Each plugin must have its own directory inside the kitchen plugin directory, and it must be named the same as the plugin script.
Examples:
/kitchen/tools/plugins/example_bash/example_bash.sh (Linux, Mac)
/kitchen/tools/plugins/example_batch/example_batch.bat (Windows)
You can check the example plugins in the kitchen for more details and use them as templates for your own plugin.
There are 3 variables set in the example plugin to take note of:
bd = /path/to/kitchen
rd = /path/to/kitchen/superr_projectname
plugdir = /path/to/kitchen/tools/plugins/pluginname
NOTE: If you would like to contribute a plugin, please PM a link to the plugin for review.
This post contains the last working versions of all plugins that have lost native Windows support.
If you are running the kitchen in WSL, WSL2, Linux, or Mac you should use the kitchen plugin manager to get the latest versions of these plugins.

How to hack Unity game or .lib based game??

Hey developer/tech enthusiasts i need Your help!
I am a small developer from Bangladesh and i want to learn many things!
I have very small knowledge about .dex file, i can work with it very Limited.
Main point is, i want to hack .so (Shared library file) of Android so that i will do better in future!
Patching dex is impossible for me now, but i know patching .so is easy than it!
So, how to work with it???
I have a windows pc running Core i5 1.9 Ghz Ram 4GB Hard drive 1TB windows version 10.
Please share your though/tutorial of how to hack .so/unity dll file!
Of course, provide me link of tools that i will need to patch them!
I will be greatly thankful to you.
Just help me out!
Regards
Nurujjaman Pollob
:*:Tools Required :*:
(*) Il2cpp Dumper GUI
https://www.andnixsh.com/2018/07/il2cppdumper-gui-104-with-apk-extension.html?m=1
Note :: There Is An Non-GUI Version Available On Github. I Prefer GUI Its Easy To Use.
(*) Dns Spy
https://github.com/0xd4d/dnSpy/releases
(*) Hxd Hex Editor
https://mh-nexus.de/en/hxd
** You Can Use Any Hex Editor You Want To.
(*) 7zip Or Winrar
https://www.7-zip.org/
(*) Notepad ++
https://notepad-plus-plus.org/downloads
(*) Apk Easy Tool
https://forum.xda-developers.com/an...tool-apk-easy-tool-v1-02-windows-gui-t3333960
### Lets Start Modding ###
Step 1: First Download Any Game Apk.
( Im Using Subway Surfers Which Is The Easiest Game To Mod )
These Are Some Sites To Download Apk
apkpure.com
apkmonk.com
apkmirror.com
Step 2: ( We Need Three Files ) Open The Apk File With 7zip/winrar Goto And Extract
1. /lib/armeabi-v7a/libil2cpp.so
2. /assets/bin/Data/Managed/Metadata/global-metadata.dat
3. /assets/bin/Data/Resources/unity_builtin_extra
Create a new folder copy these three files.( Make a additional copy of libil2cpp.so )
Step 3: Open Il2cpp Dumper
-> In The Executable File Select the libil2cpp.so and In global-metadata.dat Select global-metadata.dat
-> Open the unity_builtin_extra file with Notepad++
You Will See Something like this in first line 2018.2.21f1 that's the unity version. Just Enter 2018.2 ( it's version no ) In The "Input unity version" Leave Everything As It Is.
+++ And Start Dumping.
( It Will Create a Dummy dll folder ( Which contains C# code in dll Files ) , Dump.cs [ You Can Open And Search For Functions Using Notepad ++ But Dns Spy is Recommended ]
Script.py for IDA. )
Note :: The Assembly-CSharp.dll Does not contain the Actual C# source code It Has only the function name and offset.
Step 4: We Need One dll File named Assembly-CSharp.dll
-> Open That File With Dns Spy.
-> Search For Functions Like get_coins, get_keys ( Every Game Has Different function so take time to search for it )
and double click on it.
-> You Will See Something Similar [ offset = "0*10C70B8" ] Just copy the offset ( 10C70B8 ) It Has 7bytes.
-> Open The libil2cpp.so file in HXD Hex editor
-> Then Press ctrl+g And Paste The Offset You Have Copied.
Note :: Dont Add Extra Or Remove Anything 1char = 1byte
Note :: For Modifying If it has 8 bytes replace with 8bytes.If not then it will start at different end or start positions and causes the library to break.
MVN R0, #0xB0000000
BX LR - Arm Assembly Code
Note :: You Can Use - armconvertor.com -
to convert from arm opcodes to hex code
( if you have some knowledge in assembly language ).
-> It will give the Hex code - 0B 02 E0 E3 1E FF 2F E1
{** MVN - Move Not
bx - branch and exchange instruction set
lr - holds the return address
#0*B00000000 -> This is the value for
(coins,money,gems,keys)
if we convert it to decimal the value is 2952790016 this is the amount of coins for our game. ** }
-> Then Paste The Hex Code From Where Your Pointer Is.
If it has 16bytes replace with 16bytes.
-> Then Save It.
Step 5: Copy the modified - libil2cpp.so - to the original apk using winrar/7zip
-> Sign The Apk Using Apk Easy Tool.
( Signing is not required for Devices patched by lucky patcher ).
Note :: If there is arm8 or x86 folder inside lib/ folder in apk, delete these folders it is not required.
That's It Done...
Hope This Helps.
Have fun Modding. ??
app does not have libil2cpp
it has
libadcolony.so
libjs.so
libmain.so
libmono.so
libunity.so
which file to dump here
hlp
Arnold_9981 said:
app does not have libil2cpp
it has
libadcolony.so
libjs.so
libmain.so
libmono.so
libunity.so
which file to dump here
hlp
Click to expand...
Click to collapse
then, go for libunity.so
Many thanks for your tutorial Jsonkat
I'm trying to follow your steps but the offsets have 6 bits and not 7.
Following your step is possible to change anything into the game, right?
Could you please be so nice to explain better how to edit "libil2cpp.so"?

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