[Free] [Game] Castles Under Siege - Your Portfolio

Hi guys,
Game is already out for some time but I have made some major changes to it to finally get it to a nice standard!
Castles Under Siege is an action card game that lets you fight wars against other lords. Your goal is to destroy their castle or to build your castle to great heights.
Defend or Attack, it is your choice. You can fully customize your own battle plan by creating your personal deck of cards.
Play against your friends online with the Player versus Player game. You will battle with your friends using your own deck of cards! Be the best of your friends and become the king! You can play with your friends in real-time or you can just play turn by turn whenever you feel like it, but be aware, waiting times per turn are limited by 2 days. If you do not play your turn before 2 days have passed you lose the game.
Check it out in the Play store: Castles Under Siege Free
Feedback is very welcome because it is a major update, little bugs often appear after those

Nice work.
Rated 4.
How are the new cards made available?
Random?
Would be great if there was a way of acquiring specific cards.
Also the initial pop up window seems to hang...

Thanks! Appreciate the stars :good:
There are a few cards which are only available on the pro version but I am making new cards that will be in the free version as collectables/unlockables that will be obtainable by doing certain stuff, not yet sure what though Reason for no link anymore to the Pro edition is due to patents, linking to paid versions of your app is patented as far as I found out, since my game "company" is mostly a hobby, did not want to venture into that business
You mean the initial loggin into Google+? or the welcome message to new users?
With kind regards,
Reinier

Ghotirey said:
Thanks! Appreciate the stars :good:
There are a few cards which are only available on the pro version but I am making new cards that will be in the free version as collectables/unlockables that will be obtainable by doing certain stuff, not yet sure what though Reason for no link anymore to the Pro edition is due to patents, linking to paid versions of your app is patented as far as I found out, since my game "company" is mostly a hobby, did not want to venture into that business
You mean the initial loggin into Google+? or the welcome message to new users?
With kind regards,
Reinier
Click to expand...
Click to collapse
The welcome message...
Also, how exactly do new cards show up for you to use?
BTW, my basic, simple time pass game - https://play.google.com/store/apps/details?id=com.sigma.dspcorp

sigma_p said:
The welcome message...
Click to expand...
Click to collapse
hmmm strange that the welcome message hangs, it is just a simple messagebox will have to look into it.
sigma_p said:
Also, how exactly do new cards show up for you to use?
Click to expand...
Click to collapse
Well you can create your own deck in the Deck Management section. The deck you select has a collection of cards which are shuffled at start and everytime you play a card the topmost of the stack is returned as the new card in hand. 29 cards can be used in your deck in the free version. If you use the Pro version you have 36 cards to use. At the moment no new cards can be unlocked, but I will add new cards that can be unlocked in the future :fingers-crossed:
sigma_p said:
BTW, my basic, simple time pass game -
Click to expand...
Click to collapse
See your thread

Related

[GAME] Color Confusion just released for Nook

Hi all,
My android app, Color Confusion, has just been released for the Nook! Hope you get a chance to check it out
http://search.barnesandnoble.com/Color-Confusion/Gibibyte-Games/e/2940043856197
Color Confusion Game Trailer
www.youtube.com/watch?v=to8lAEirK1M
Description
See if you have what it takes to solve each level, by mixing a wide array of colors into cans of paint. Don’t be fooled as gameplay starts off easy, with a small number of colors. As you progress, it becomes pure Color Confusion!
See if you have what it takes to Conquer the Confusion.
Features
** Never the same game twice
** Great for teaching kids how to mix colors
** High score tracking for each level
** Seemingly easy at first glance, but becomes additively difficult
** In-app help included
** Atmospheric background music
Thanks for listening!
Paul
http://www.gibibytegames.com
I think I'd rather watch paint dry than play this game... wait...
edit: I think this game should be called "What constitutes a game confusion"
Sorry to hear that =(
It has gotten some great reviews and most folks seem to love it, but I understand it may not be for everyone. Sometimes it is hard to get a feel for a game without playing it.
Take care,
Paul
It's an original idea. That counts for a lot these days. If it makes it to one of the Android markets I might give it a try.
gibibyte said:
Sorry to hear that =(
It has gotten some great reviews and most folks seem to love it, but I understand it may not be for everyone. Sometimes it is hard to get a feel for a game without playing it.
Take care,
Paul
Click to expand...
Click to collapse
Didn't realize it was your game, sorry; I was a bit harsh. I could see this game doing well in the Android Market if it were free but ad supported. There is a lot of competition in the Android Market but the Nook Market is fresh territory, good luck!
dsf3g said:
It's an original idea. That counts for a lot these days. If it makes it to one of the Android markets I might give it a try.
Click to expand...
Click to collapse
I probably did not make it very clear...but Color Confusion is also on the Android Market....both free and paid. It is also on the Amazon Market.
http://forum.xda-developers.com/showthread.php?t=1132510
Today's news was related more to getting it on the Nook. It took quite a bit of time and perseverance, but is finally there.
Hope you get a chance to check it out =)
Thanks,
Paul
http://www.gibibytegames.com
Color Confusion is climbing the charts on Nook.
http://twitpic.com/5ujza4
Hope folks can check it out.
Thanks,
Paul
http://www.gibibytegames.com
dsf3g said:
It's an original idea. That counts for a lot these days. If it makes it to one of the Android markets I might give it a try.
Click to expand...
Click to collapse
https://market.android.com/details?id=com.gibibytegames.colorconfusionfree&feature=search_result
Free version from the Market.
joenathane said:
Didn't realize it was your game, sorry; I was a bit harsh. I could see this game doing well in the Android Market if it were free but ad supported. There is a lot of competition in the Android Market but the Nook Market is fresh territory, good luck!
Click to expand...
Click to collapse
So I take it that because it was the OP's game you will tone down the insult? If he never told you it was his would you still carry on insulting it?
ikingblack said:
So I take it that because it was the OP's game you will tone down the insult? If he never told you it was his would you still carry on insulting it?
Click to expand...
Click to collapse
I would give constructive criticism, if any at all, when talking to the developer, but while among peers I'm more apt to be just out for the laughs.
As far as the game is concerned, I downloaded the free version from the market and I don't have any constructive criticism to give. I figure I am not in the games intended market, I prefer tower defense games, RPGs and puzzles, but to each their own...
I wanted to show this game to my wife because she paints. I downloaded the free version through the Android Market, but it did not work on CM7 with LCD density of 180 or 160. The assets seemed to be misaligned, and it was hard to drag things.
I'm on MIUI now witch is at 240, i'll give it another go.
kLAcK107 said:
I wanted to show this game to my wife because she paints. I downloaded the free version through the Android Market, but it did not work on CM7 with LCD density of 180 or 160. The assets seemed to be misaligned, and it was hard to drag things.
I'm on MIUI now witch is at 240, i'll give it another go.
Click to expand...
Click to collapse
Klack107,
Thanks for checking it out, and that is interesting about the alignment issues. I will see if I can get to the bottom of it. Thanks for the feedback !! Much appreciated.
Thanks,
Paul
Our family was recently featured as "Corona SDK = A family vacation?"
http://blog.anscamobile.com/2011/07/guest-post-corona-sdk-a-family-vacation/
Hope you can check it out.
Thanks,
Paul
http://www.gibibytegames.com

[Q] [QUESTION] What am I doing wrong?

Hi,
I've got 3 apps/live wallpapers currently on the market (links listed below in my signature), all with free and donation versions. Between them they have had just under 32,000 downloads in the last four months. They've been rated between 4 and 5 stars with positive feedback.
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions? (Many thanks if you have bought one )
It can't be lack of visibility or quality as the free versions seem to be quite popular and are getting healthy reviews. The donation versions have extra functionality as a bonus incentive. It's not price - they are as cheap as I can make them!
Am I missing something? I am at a loss. Please can somebody point me in the right direction?
I'm not naieve enough to think I'll make a ton of cash out of it, just enough to even partially justify the effort I've put in would be nice.
Regards,
Paul
Strangemoo
Hi,
You can get answers to your questions if you look at Wiki - Product Marketing. It is not simple, but when you start to understand this process, your sales will grow.
Sorry for my English.
pphillips001 said:
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions?
Click to expand...
Click to collapse
Because people want things for free is the simple answer.
pphillips001 said:
Hi,
I've got 3 apps/live wallpapers currently on the market (links listed below in my signature), all with free and donation versions. Between them they have had just under 32,000 downloads in the last four months. They've been rated between 4 and 5 stars with positive feedback.
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions? (Many thanks if you have bought one )
It can't be lack of visibility or quality as the free versions seem to be quite popular and are getting healthy reviews. The donation versions have extra functionality as a bonus incentive. It's not price - they are as cheap as I can make them!
Am I missing something? I am at a loss. Please can somebody point me in the right direction?
I'm not naieve enough to think I'll make a ton of cash out of it, just enough to even partially justify the effort I've put in would be nice.
Regards,
Paul
Strangemoo
Click to expand...
Click to collapse
Are the free versions ad supported?
Sent from my GT-I9100 using XDA App
I am speaking from a position of total ignorance here but, if I were in your shoes, I would totally just remove the free versions...
Or stick ads in the free versions
Sent from my X10a using xda premium
Yep it is very very simple. Free, even with ads people will choose over the paid versions. Even at 99 cents it's enough for people not to purchase.
Plus if your apps make it to pirating sites, there is no point in buying the app. Even my sister can figure out the piracy stuff for android and she cant even install Windows 7.
I will give you my objective experience as a random android user.
I don't think you have done anything wrong. I installed both Dino Pop and Zombie Pop and found myself chuckling and having fun.
I think that it's just something that doesn't fit in the paid app category as much.
I usually pay for apps that I find useful or have promise of future, as of yet unrevealed, entertainment.
I don't know what the limitations of live wallpaper are, but even a simple game needs a) unpredictable change of scenery b) the need for strategy (to entice the mind to test its abilities) c) some kind of final challenge (maybe like a boss zombie or something, to give that sense of accomplishment)
These are just my super honest thoughts, 100% intended to help out.
On a related note, I used to love this arcade game called strikers 1945 plus. I always thought it would be awesome to have a live wallpaper game like that (but obviously not as in depth..it's wallpaper lol)...again, not sure how difficult something like that would be. Just my two cents.
Sent from my Nexus 6 through tears in rain.
My thinking...
Case 1: If I find an app for free that also has a Donate version, without any extra features, I will never pay for it. Period.
Case 2: Usually when there is a free app, that also has a paid version without ads, I will buy it if I use the free version enough to wish it didn't have ads.
Case 3: There is a free app (usually a game) that I use continuously every/every other day and I will see that there is a paid version. The paid version has tons of cool features, options, game levels, etc. If I get a little bored of the free version, and really need something extra, I usually won't hesitate to buy it. (Ex. Noogra Nuts, Navy Wars)
Then there's those apps like FriendCaster and Twitter apps with ads. The paid version of FriendCaster is $5. I won't ever buy it to remove the ads. I won't pay for it simply because they don't get in the way, and I can access Facebook/Twitter in many different ways.
Even the name "Whatever App - DONATE" is just a red flag to users. Basically they might see that, and just not even look at it. They won't even see that there are extra options available. You might be able to get away with changing the name (to 'Pro version' or just without 'Donate') and really push the extra functionality.
Just my thoughts about free/donate/paid versions of apps. Hope it helps
Oh, and I like your LWs, keep up the good work!
I agree and have had a somewhat similar experience. I have bought a live wallpaper before because it had added functionality and got rid of upgrade messages on the homescreen (photolive wallpaper). The free version was good enough for me to try it and see what its like, but still restrictive enough for me to have to buy it. I have also donated to an app called Llama, but this is a special case where I will donate more than the small amount in the android market because I love the app and the dev isn't asking what I am willing to pay.
I would say to restrict the free versions of features and really give people both an incentive and reason to upgrade the product if they like it. If not people will generally make do with what they don't have to buy. I went for 2 years with my first Droid experience without buying a single app, I just used add supported or completely free versions, but now I'm much more inclined to support developers when I find something I like and usually but not in all cases, that I can try first.
Sent from my GT-I9100 using XDA App
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
pphillips001 said:
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
Click to expand...
Click to collapse
The key to money is think "free = demo," "paid = full featured."
If you do that, and people like it, then you will get more money. I play a game, I like it, it's a demo, that person made a sale. They give it away for free, I'm likely to just use it for free and never even visit their "donation page."
It's like the old saying: Why pay for a cow, when you can get the milk at home for free?
Being not married, that doesn't really apply to me, and I don't pay for cows either way
---------- Post added at 09:42 AM ---------- Previous post was at 09:38 AM ----------
Oh yeah... It should probably also be mentioned that when people pay for something, it usually gives them a license (or so they think) to rate it and comment more harshly, so don't be all shocked if ratings go down when you implement a pay-per-app methodology.
pphillips001 said:
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
Click to expand...
Click to collapse
majorpay said:
The key to money is think "free = demo," "paid = full featured."
If you do that, and people like it, then you will get more money. I play a game, I like it, it's a demo, that person made a sale. They give it away for free, I'm likely to just use it for free and never even visit their "donation page."
It's like the old saying: Why pay for a cow, when you can get the milk at home for free?
Being not married, that doesn't really apply to me, and I don't pay for cows either way
---------- Post added at 09:42 AM ---------- Previous post was at 09:38 AM ----------
Oh yeah... It should probably also be mentioned that when people pay for something, it usually gives them a license (or so they think) to rate it and comment more harshly, so don't be all shocked if ratings go down when you implement a pay-per-app methodology.
Click to expand...
Click to collapse
I think you're both right. If you could offer a demo with built in restrictions and then an unlock key. If you can avoid ads and thus the network access permission, which personally I prefer not to see on a live Wallpaper, that would be even better. Then the user has a decent live wallpaper with no strange permissions (for a wallpaper) but something always there to give an incentive to buy it if one likes the developer's work and or the demo product and want to unlock features. This adds value to the product because I would bet less people really care about donating than they would paying to unlock a full version!
Sent from my GT-I9100 using XDA App
jontornblom said:
I will give you my objective experience as a random android user.
I don't think you have done anything wrong. I installed both Dino Pop and Zombie Pop and found myself chuckling and having fun.
Click to expand...
Click to collapse
jontornblom said:
I think that it's just something that doesn't fit in the paid app category as much.
Click to expand...
Click to collapse
I know what you mean. I figured I'd start off with a couple of live wallpapers to 'test the water'. I have a couple of neat ideas for some original games - but am still unsure it'll be worth the effort on this platform (which is a shame as I love writing for Android).
jontornblom said:
I usually pay for apps that I find useful or have promise of future, as of yet unrevealed, entertainment.
I don't know what the limitations of live wallpaper are, but even a simple game needs a) unpredictable change of scenery
Click to expand...
Click to collapse
The paid for versions allows you to change the background to anything in your gallery.
jontornblom said:
b) the need for strategy (to entice the mind to test its abilities)
Click to expand...
Click to collapse
Lol - got me on that one! Finger popping is a bit strategy deficient! I suppose I could add more baddies with different traits...
jontornblom said:
c) some kind of final challenge (maybe like a boss zombie or something, to give that sense of accomplishment)
Click to expand...
Click to collapse
I had tried to keep both Zombie and Dino Pop lightweight on purpose - largely because they are just wallpapers. But point taken.
I am in two minds whether to polish them up and wrap them both into stand-alone apps.
jontornblom said:
These are just my super honest thoughts, 100% intended to help out.
Click to expand...
Click to collapse
Sincerely appreciated and many, many thanks!
jontornblom said:
On a related note, I used to love this arcade game called strikers 1945 plus. I always thought it would be awesome to have a live wallpaper game like that (but obviously not as in depth..it's wallpaper lol)...again, not sure how difficult something like that would be. Just my two cents.
Sent from my Nexus 6 through tears in rain.
Click to expand...
Click to collapse
I'll have a look for that - it may turn into my next project
Kind regards,
Paul
Strangemoo
All the best! I'll keep an eye out for your new products!
Sent from my Nexus 6 through tears in rain.

[Game] Rage of Bahamut

Great game !! How many are playing ?
Great game, fun and addicting. when you first sign up and complete the tutorial enter code hnp91059 to get 100,000 rupies and a Rare stater card.
Please make sure to do terminal registration to collect your presents in game.
https://play.google.com/store/apps/details?id=com.mobage.ww.a692.Bahamut_Android&hl=en
....
Looks pretty cool. The problem with games like this though is that you go looking for discussion or strategy or advice and all you find is endless spamming of peoples' referral codes. Major turnoff.
xhepera said:
Looks pretty cool. The problem with games like this though is that you go looking for discussion or strategy or advice and all you find is endless spamming of peoples' referral codes. Major turnoff.
Click to expand...
Click to collapse
True
http://robforums.com/index.php has good tips and hints.
Also we can discuss here also.
I would suggest new playes to concentrate on statmina and defense.
People make a mistake by going attacking which back fires.
allyrocky said:
True
http://robforums.com/index.php has good tips and hints.
Also we can discuss here also.
I would suggest new playes to concentrate on statmina and defense.
People make a mistake by going attacking which back fires.
Click to expand...
Click to collapse
Ahhh, excellent! Thanks for the info. I'll check it out. Still trying to get a handle on the game. Only been playing for a day or so.
The game is quite addicting....
Who wants a referral code!!!
Just kidding...or maybe I wasn't.
I can't for the life of me understand this game. At all. U get cards and battle ....other people ? Monsters? I dunno maybe I'm over thinking this lol.
Sent from my SGH-I777 using Tapatalk 2
Phalanx7621 said:
I can't for the life of me understand this game. At all. U get cards and battle ....other people ? Monsters? I dunno maybe I'm over thinking this lol.
Sent from my SGH-I777 using Tapatalk 2
Click to expand...
Click to collapse
Yup get cards build a good attack abd defense deck , get into guild
and battle oppnents/other guild.
They oragnize regular events with rewards which make the game more challenging.
I was a clubie to this type of game but i worked out what the hell i had to do!
The basic rules are this.
go to quest and just battle people by repeatedly tapping the screen, keep collecting cards.
when you have 2 of the same type of card go to evolve and merge the two cards together, this will increase the "learning" ability of the card.
You can only merge a lower level card into a higher one. you cannot merge a higher level into a lower level (so a fighter + does not go into a fighter, but a fighter can merge into a fighter +)
When you card has been merged 4 times it is MAXED out, from here start enhancing the card with every single card you can lay your hands on. Dont merge cards that are better than the one you are using now otherwise it is a waste.
Keep enhancing your card until it hits level 30.
While questing you will level up. Your stamina dictates how many attacks you can do in quests, it refills 1 stamina every minute. I got mine to 100 and this seems to be enough for me, over time you will get to increase this massively so dont worry about it at first if you are happy to log in very often.
The ATTACK skill you have is used when you do a PvP or a BOSS battle and it dictates how powerful your allies can be when you attack.
The DEFENCE skill is used when you are attacked and again, the higher this is the higher quality allies you can have when defending.
Beyond this i have no idea what i am doing, but that has taken me 3 days to work out. Their help file isn't that great!
The recommended attack and defense decks are usually good but don't take into account special skills, so sometimes it's a good idea to edit the deck.
One good tip I've learned is that when attacking another player you should always go for someone whose defense power is equal to or lower than your attack power.
Sent from my SAMSUNG-SGH-I777 using Tapatalk
xhepera said:
The recommended attack and defense decks are usually good but don't take into account special skills, so sometimes it's a good idea to edit the deck.
One good tip I've learned is that when attacking another player you should always go for someone whose defense power is equal to or lower than your attack power.
Sent from my SAMSUNG-SGH-I777 using Tapatalk
Click to expand...
Click to collapse
That is true ..
I won against users who has 50 def more than me.
The new event is starting and we can get again good cards without paying money
I won't and hadn't payed money for this game, worthless virtual cards...
Personally I don't play free games that are on the top grossing list. They are too good at getting money for nothing.
Sent from my SGH-I777 using XDA
JohnnyKushi said:
Personally I don't play free games that are on the top grossing list. They are too good at getting money for nothing.
Sent from my SGH-I777 using XDA
Click to expand...
Click to collapse
Well aren't you just "special?" Is that why you felt the intense, burning need to comment in a thread about a game that you have such extreme disdain for?
Sent from my SAMSUNG-SGH-I777 using Tapatalk 2
Will help You
Here is a referral code for Rage of Bahamut it is rah01853 and I send presents just send me a message after you put my code in the referral field after the tutorial. Its only for android thats why I posted it in this section just enter my code when you finish the titorial and you get the gifts thanks
ish
On top of the Rare Card and 100k that you get for using my code. I will help you with treasure and give you cards along the way. Just search for me when you have entered my code at the end of the tutorial and I will anyway that I can
I'm writing a little starter's guide for anyone thinking about playing this addictive little game.
http://rageofbahamutstarterguide.blogspot.co.uk/
please use my referral code if you find my guide helpful
ank66225

Android Apps - Making money

Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
TerryGidd said:
Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
Click to expand...
Click to collapse
Admob :good:
Thread moved to a more relevant forum
TerryGidd said:
Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
Click to expand...
Click to collapse
Sent from my SCH-I605 using xda premium
TerryGidd said:
Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
Click to expand...
Click to collapse
Could you be more specific? I think most people use the Google Play market for app sales, although there are alternatives (such as Amazon). Are you asking whether you should charge for the app vice depending on ad revenue?
TerryGidd said:
Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
Click to expand...
Click to collapse
Three options:
Have an app that's good enough to make people pay to install it: Quite hard, especially on the Android platform where many users expect even high quality apps to be free.
Free app with advertisements. This usually only works well for apps which have a high user engagement, both session frequency and session length. If you have a utility app that runs in the background or gets used once in a blue moon, this model is not really suited for that, even if the app is super useful.
Free app with in-app purchases to unlock features and/or acquire consumable items. Especially games seem to be very successful with this approach.
leviteo.com :good:
leviteo said:
leviteo.com :good:
Click to expand...
Click to collapse
I've been pretty happy using these guys.
mrp.adsyolo .com
more of an exchange instead of a single ad network that includes around 120 various networks acting as demand partners. (admob, inmobie, yadda yadda yadda). I'm currently getting about 1500 +/- a month with these guys, not enough to leave the day job but it covers my beer expenses.
:highfive:
I'm using multiple networks... been testing the new network tapcontext because of their high payouts. Averaging $6 CPM's. Really depends on your apps though.
aiaran said:
I'm using multiple networks... been testing the new network tapcontext because of their high payouts. Averaging $6 CPM's. Really depends on your apps though.
Click to expand...
Click to collapse
whoa, $6? could you provide some details? what kind of app did you do that is making you that kind of cpm? what kind of ad placement did you use?
LanceMarble said:
whoa, $6? could you provide some details? what kind of app did you do that is making you that kind of cpm? what kind of ad placement did you use?
Click to expand...
Click to collapse
I obviously don't want to give too much away in regards to the exact apps as I wouldn't need the competition , but they are travel related. I am getting the $6+ CPM off tapcontext, using both their interstitial & notification ads.
This list below in general is a pretty good summary of some of the best ways to monetize your application.
With this in mind, the latter in the list (unlockable content) is something that we will be experiencing far more of in the future in my opinion...
smartician said:
Three options:
Have an app that's good enough to make people pay to install it: Quite hard, especially on the Android platform where many users expect even high quality apps to be free.
Free app with advertisements. This usually only works well for apps which have a high user engagement, both session frequency and session length. If you have a utility app that runs in the background or gets used once in a blue moon, this model is not really suited for that, even if the app is super useful.
Free app with in-app purchases to unlock features and/or acquire consumable items. Especially games seem to be very successful with this approach.
Click to expand...
Click to collapse
It is kinda sad that its getting harder and harder to make money off the purchase of the app itself anymore. Even if you give out the free version, I've seen that very few people upgrade to the full version. There are just too many free games out there. Users end up spending more money within their favorite free apps instead of trying out many different apps.
I'm in the middle of an ad campaign for my new app and its getting a great # of installs (more than other apps). Reviews are good and emails/comments on social media about the game are positive, and yet so few people upgrade to the full version!
In my opinion never use the notification kind of adds, its very annoying wich makes people uninstall your app, unlockable content would be the best move i think. Again, its my opinion.
Sent from my super awesome LG-P700
Different ads are good for the beginning.
I use Admob and for now it's good for me.
I can't live with this money but little is better than nothing.
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It often happens that you accidentally end up deleting all the pictures stored on the memory card of your smartphones. It sucks, especially if you have not stored a backup of the images elsewhere (usually on an external hard drive or laptop).
Sure, you may try to place the in-app ads. Clickky's monetization platform will help you to place ads relevant to your users (the programmatic approach identifies your user and his interests and shows him the appropriate ads). It works by eCPM. One of the publishers received traffic from 11 geo locations in various regions. eCPM rates peaked at $61.5 in Russia, followed by $30.28 in Switzerland, $14.13 in New Zealand, and $9.45 in France. Overall, eCPM haven’t fallen below $0.65. He had a mobile web-site, not an app, but it doesn't matter.
The eCPM you get depends on users. Let's suppose that the app advertiser has some profile of users who will most likely install his app, use it and make in-app purchases. He is ready to pay money to attract these certain users, showing them the ads. When these certain users use your app, the system (RTB-based) connect you (publisher) and app owner (advertiser). That's why the eCPM is very high. Imagine, how much you are ready to pay as an advertiser for the particular user who will bring you at least $200/mo via in-app purchases. Yes, that's why some publishers may earn up to $150
Agree with @aiaran that you should use multiple networks as they give you different fill rates in different GEOs. Unfortunately there is no best-ever solution on the market. E.g., now Clickky's monetization platfrom is now very good on Tier 1 countries, and maybe some other platform will monetize your traffic from Australia or Russia much better. In a month the situation may change, so you have to combine different platform and monetize yur traffic to the fullest.
I work for AppLixir which specializes in reward videos for games and we would love to help you with any apps or games you have. You really don't need to prepare anything other than having a great game! Revenue generation on our platform can be implemented in less than an hour (15 minutes for many).
It's free to signup too.
Try looking into Kin, a cryptocurrency that is working to change the monetization game completely. No more annoying ads or in app purchase. kinecosystem.org
Sent from my SM-G950U using Tapatalk

[Q] Is my game so crappy in WP8 standards?

Hello everybody,
Two days ago I have published a FREE game on windows phone store. Here is the link:
www(dothere)windowsphone.com/en-US/store/app/brave-furries/99d039e7-60f3-43ea-b666-7442e78ab24d
Anyway the game is a port from Android and iOS. I thought I will try WP8 this time as well (I have no experiance with this platform). After two days in the store I have NO reviews and the game is not even in new + rising section. MSFT says that download data will be available after 10 days (for new apps) but I already can tell that they will be horrible.
On iOS I had few hundred downloads on the first day and the app is PAID on iOS so I assumed it would be much better on WP8 where it is FREE. Maybe someone could check the app and let me know if I made any mistakes when publishing or the game is just crappy ?
Thanks for any feedback!
An interesting game, however, I think the main problem for not having reviews is that it is for polish market, although can be downloaded. Try advertising it a bit more
miodrage said:
An interesting game, however, I think the main problem for not having reviews is that it is for polish market, although can be downloaded. Try advertising it a bit more
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Thanks for your feedback. I am in Poland but do you say that it is not downloadable in other countries or is it "rather for polish customers"?
Also I have noticed that I included polish version link above. Sorry for this (changed to english).
It is downloadable, but I have found it just when searching specifically for it, when I saw everything on the link u left here. So if I do not know about the game or some app I cannot download it, because it won't be shown to me. That is the reason for which u have to advertise it more. Also, I am getting rather annoyed by the multiple "animations" between the levels... Would be also great to make it universal - for tablets and desktops... I don't like playing on my phone, but am enjoying it on my tablet.
Its quite an interesting game buddy
game looks nice
Thank you for the nice words and feedback. I will definately think of making the app universal if by any chance it will generate enough money for me to buy a tablet for testing
Did anyone try to buy the WIndows Phone advertising that can be purcheased on Dev Center page? What is the average user acquisition cost with this option ?
Btw. The game got featured in Germany today. If anyone would be intersted how many downloads it generated than please ask me in 4 days (SLA time).
My email: maciej.struzyna(you know what)crazygoatgames.pl

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