Request: Need latest Kernels of ZenDroKat ROM - Android Development on Bada

I hope, this is okay for XDA...
I am only asking for kernels...
NOT for whole ROMs...
Maybe someone has working zImage of latest ZenDrokat for SD & NAND...
I Only have NAND kernel on Wave II...
Need also Kernels for SD and both for GT S8500...
If someon has these files pleas post here or PM me!
Thanks in advance!

V4.5
wave 2
nand
https://mega.co.nz/#!SAlDzRbK!A5t5u3Cv3LwxmZjIdouhcXM3rUskCHWLNQeZSwp4Y4w
sd
https://mega.co.nz/#!aMN0yQ7I!FpbxC0dqgdfCJjK0x-djwlG9oaJQ20VYwqyz86H_EKU
wave1
nand
https://mega.co.nz/#!KYkDRQYI!RS6njFpENUE17S6SWLNN_yWGYug9ad4DeFBfK0E1JCc
sd
https://mega.co.nz/#!uIdkzb7Y!BmPMrVpHqVhN9p-1xgNl1SOyyv46nhKXMtT4dcpK5EM

Taxidriver05 said:
I hope, this is okay for XDA...
I am only asking for kernels...
NOT for whole ROMs...
Maybe someone has working zImage of latest ZenDrokat for SD & NAND...
I Only have NAND kernel on Wave II...
Need also Kernels for SD and both for GT S8500...
If someon has these files pleas post here or PM me!
Thanks in advance!
Click to expand...
Click to collapse
I know Tigrouzen ROM's until now have not been GPL compliant (look here, here or here for example), but sharing this sources may allow XDA talk about it if it become GPL compliant:
Look at this from may 23th:
https://www.facebook.com/tigrouzen/posts/869017383124767
ICZen source 2.5GB compressed, 5GB uncompressed :
This is source not rom, you can modify and compile to make rom.
http://zendrokat.com/ICZen.tar.gz​
Edit1: I am afraid it is not GPL compliant, It seems he is just focusing on new project
-- not all sources have been shared ...
- "Of course i don't give it for free," ...
May 4th
https://www.facebook.com/tigrouzen/posts/856550224371483
If you are interesting from source & kernel pm me :
I make it 5GB full source and 2.4GB compressed, original source it is 20GB.
Support : 2 Weeks, also i support you if you need port Kitkat or Jelly Bean, explain how make it optimize.
Source ICS :
Ready to compile
Support if you have issue or need help and porting.
Very fast compile, 45min for my B960 2 core.
Rom file script :
Support for making it easy way and tweak
With last modification for make theme default.
Kernel source :
All script Nand, SD (bigmem...)
All tweak
Ready to compile, with bash script.
Recovery mode Integrated on kernel source :
I lost the source, but as you see it is complète
I added many thing on
Support for script making.
FBOOT : Multi boot source, like you can use it to boot under to 2 different rom with multi key code.
Kernel goes on 1 folder with 2 different name.
Example : boot ics kernel name : zIcs. Boot Kitkat kernel name zKitkat. Then with key holding you choose which rom you want boot.
I never do it because only support S8500
But it is work.
Of course i don't give it for free,there's more then 5 years experience work before making good kernel and good rom.
Ps : im on new project it is making file sharing next generation. zClouds...

hunktb said:
I know Tigrouzen ROM's until now have not been GPL compliant (look here, here or here for example), but sharing this sources may allow XDA talk about it if it become GPL compliant:
Look at this from may 23th:
https://www.facebook.com/tigrouzen/posts/869017383124767
ICZen source 2.5GB compressed, 5GB uncompressed :
This is source not rom, you can modify and compile to make rom.
http://zendrokat.com/ICZen.tar.gz​
Edit1: I am afraid it is not GPL compliant, It seems he is just focusing on new project
-- not all sources have been shared ...
- "Of course i don't give it for free," ...
May 4th
https://www.facebook.com/tigrouzen/posts/856550224371483
If you are interesting from source & kernel pm me :
I make it 5GB full source and 2.4GB compressed, original source it is 20GB.
Support : 2 Weeks, also i support you if you need port Kitkat or Jelly Bean, explain how make it optimize.
Source ICS :
Ready to compile
Support if you have issue or need help and porting.
Very fast compile, 45min for my B960 2 core.
Rom file script :
Support for making it easy way and tweak
With last modification for make theme default.
Kernel source :
All script Nand, SD (bigmem...)
All tweak
Ready to compile, with bash script.
Recovery mode Integrated on kernel source :
I lost the source, but as you see it is complète
I added many thing on
Support for script making.
FBOOT : Multi boot source, like you can use it to boot under to 2 different rom with multi key code.
Kernel goes on 1 folder with 2 different name.
Example : boot ics kernel name : zIcs. Boot Kitkat kernel name zKitkat. Then with key holding you choose which rom you want boot.
I never do it because only support S8500
But it is work.
Of course i don't give it for free,there's more then 5 years experience work before making good kernel and good rom.
Ps : im on new project it is making file sharing next generation. zClouds...
Click to expand...
Click to collapse
Zendrokat
Yesterday at 12:36am · Edited ·
ICZen source 2.5GB compressed, 5GB
uncompressed :
This is source not rom, you can modify and
compile to make rom.
http://zendrokat.com/ICZen.tar.gz
Use 7zip, already downloaded tested.

black0000 said:
Zendrokat
Yesterday at 12:36am · Edited ·
ICZen source 2.5GB compressed, 5GB
uncompressed :
This is source not rom, you can modify and
compile to make rom.
http://zendrokat.com/ICZen.tar.gz
Use 7zip, already downloaded tested.
Click to expand...
Click to collapse
Those are only ROM sources, but he says kernel sources will come later.

Can the Nand version of the kernel work on Badadroid, more specifically unofficial CM by volk? Can I just flash it or are there any other necessary steps? (Aside from the usual clear dalvik and cache)

Nope!
Tigrouzen's kernels are not compatible with volk204's ROMs.

Taxidriver05 said:
Nope!
Tigrouzen's kernels are not compatible with volk204's ROMs.
Click to expand...
Click to collapse
Hey @Taxidriver05, Tigrouzen mentioned that you had broken video and asked me to give you zImage that makes the video work again.
here it is for Wave I (Nand)
http://speedy.sh/ppwBe/zImage
you'll also notice faster back button and recents window
Silkmeister1

But I need kernel for Wave II...

Related

[Q] Compiling the newly released p500 gingerbread source code?

I want to try and compile the oficial gb sources, mainly out of curiosity, but I would love having some clues on how to achieve it.
I'm a coder myself, but I don't know **** about android development. I guess I have to start by installing android sdk but then what? Any hints? A link to a begginer's guide or something would be great.
Sure I can find this info on google (starting the research right now) but maybe you guys can point me into the right direction.
Edit: I've found basic build instructions right inside the ZIP file containing the sources:
Code:
1. Android buid
- Download original android source code (gingerbread) from http://source.android.com
- Untar opensource packages of p500_gb_open_source.tar.gz into downloaded android source directory
- And, merge the source into the android source code(gingerbread)
- Run following scripts to build android
a) . build/envsetup.sh
b) make -j4
- When you compile the android source code, you have to add google original prebuilt source(toolchain)
into the android folder
( add prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/bin to PATH )
- After build, you can find output at out/target/product/generic
2. Kernel Build
- When you compile the kernel source code, you have to add google original prebuilt source(toolchain)
into the android folder.
( Add prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/bin to PATH
ex) export PATH=$PATH:$HOME/gb_original/prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/bin )
- Untar using following command at the android folder
tar zxvf kernel.tar.gz
- cd Kernel
- make thunderg-perf_defconfig
- make zImage -j4
3. After Build, You Can find the build image at arch/arm/boot
4. Compile environment
- gcc 4.4.1
- Ubuntu 10.10
- Java 1.6.0_22
I'll continue researching and will post any finds and my progress here if there's anyone interested. Meanwhile you can contribute with anything you can and by the end we may have a good tutorial out of it.
Look at first post from Andy's Gingerbread, he describes what you need.
No need to install Android SDK.
I take sources from codeaurora, merge with LG-source.
drakull said:
I want to try and compile the oficial gb sources, mainly out of curiosity, but I would love having some clues on how to achieve it.
I'm a coder myself, but I don't know **** about android development. I guess I have to start by installing android sdk but then what? Any hints? A link to a begginer's guide or something would be great.
Sure I can find this info on google (starting the research right now) but maybe you guys can point me into the right direction.
Edit: I've found basic build instructions right inside the ZIP file containing the sources:
Code:
1. Android buid
- Download original android source code (gingerbread) from http://source.android.com
- Untar opensource packages of p500_gb_open_source.tar.gz into downloaded android source directory
- And, merge the source into the android source code(gingerbread)
- Run following scripts to build android
a) . build/envsetup.sh
b) make -j4
- When you compile the android source code, you have to add google original prebuilt source(toolchain)
into the android folder
( add prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/bin to PATH )
- After build, you can find output at out/target/product/generic
2. Kernel Build
- When you compile the kernel source code, you have to add google original prebuilt source(toolchain)
into the android folder.
( Add prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/bin to PATH
ex) export PATH=$PATH:$HOME/gb_original/prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/bin )
- Untar using following command at the android folder
tar zxvf kernel.tar.gz
- cd Kernel
- make thunderg-perf_defconfig
- make zImage -j4
3. After Build, You Can find the build image at arch/arm/boot
4. Compile environment
- gcc 4.4.1
- Ubuntu 10.10
- Java 1.6.0_22
I'll continue researching and will post any finds and my progress here if there's anyone interested. Meanwhile you can contribute with anything you can and by the end we may have a good tutorial out of it.
Click to expand...
Click to collapse
Forget about this. LG did not released Android soures. There are kernel only.
Damn... are you sure, Mik?
Have you looked inside the zip? There's 2 tarballs, one for the Kernel and other reading 'p500_gb_open_source.tar.gz'. I tought it was the p500 gb android source files that needs to be merged with the main source code.
Well... that's a real shame.
drakull said:
Damn... are you sure, Mik?
Have you looked inside the zip? There's 2 tarballs, one for the Kernel and other reading 'p500_gb_open_source.tar.gz'. I tought it was the p500 gb android source files that needs to be merged with the main source code.
Well... that's a real shame.
Click to expand...
Click to collapse
it is on GB, and it was on FROYO - LG didnt release the complete source code,
only some modifications to the android sources - because not all parts of android
are GPLv1, they doesnt MUST release sources for this parts these arent of GPLv2 or GPLv3 in some cases ...
andy572 said:
it is on GB, and it was on FROYO - LG didnt release the complete source code,
only some modifications to the android sources - because not all parts of android
are GPLv1, they doesnt MUST release sources for this parts these arent of GPLv2 or GPLv3 in some cases ...
Click to expand...
Click to collapse
AFAIK Even with froyo LG didn't publish the WHOLE source,only pieces of it (AFAIK).
I'm still downloading sources from codeaurora, as soon as it's finished I'll merge the changes and we'll see what happens
_Arjen_ said:
I'm still downloading sources from codeaurora, as soon as it's finished I'll merge the changes and we'll see what happens
Click to expand...
Click to collapse
I can't even download sources,my internet connection freezes everytime I download something (only if speed goes above 350KB/s),so no Eclair build for meh . Gonna kill Telecom Italia soon
Viva l'Italia
_Arjen_ said:
Viva l'Italia
Click to expand...
Click to collapse
Ahaha lol I do love my country but internet services suck
_Arjen_ said:
I'm still downloading sources from codeaurora, as soon as it's finished I'll merge the changes and we'll see what happens
Click to expand...
Click to collapse
sounds like "i download as fast as i can the sources, do a "make gingerbread"
in the command line and release a build to megaupload.com...
i can say, there is a very small knowledge of how to build a android system from source - you need a lot of hours to get the system compiled so that most stuff
is working^^
andy572 said:
sounds like "i download as fast as i can the sources, do a "make gingerbread"
in the command line and release a build to megaupload.com...
i can say, there is a very small knowledge of how to build a android system from source - you need a lot of hours to get the system compiled so that most stuff
is working^^
Click to expand...
Click to collapse
I know that Andy
I'm not stupid
But you need to download sources and merge LG sourcecode before you can start anyway
So far the simple . build/envsetup.sh, lunch and make seem to work fine with 2.3.4 source, after compiling is complete we'll see if I got a working rom.
If al works fine I can start to modify and build again, so I've got hours and hours of mostly waiting
_Arjen_ said:
I know that Andy
I'm not stupid
But you need to download sources and merge LG sourcecode before you can start anyway
So far the simple . build/envsetup.sh, lunch and make seem to work fine with 2.3.4 source, after compiling is complete we'll see if I got a working rom.
If al works fine I can start to modify and build again, so I've got hours and hours of mostly waiting
Click to expand...
Click to collapse
Lol, look to my sources and compare it to lg's. Theren are nothing usefull except kernel.
After compiling you'll get default android that probably can start in emulator
mik_os said:
Lol, look to my sources and compare it to lg's. Theren are nothing usefull except kernel.
After compiling you'll get default android that probably can start in emulator
Click to expand...
Click to collapse
I love your sources because they gave me some really useful infos
mik_os said:
Lol, look to my sources and compare it to lg's. Theren are nothing usefull except kernel.
After compiling you'll get default android that probably can start in emulator
Click to expand...
Click to collapse
Nope, it runs on the phone,
did similar thing to build eclair (needed to change some things before I could build) and got it booting to our phone with froyo kernel, only a little hacking needed to get all working. Only gsm and bluetooth are not yet fully working on eclair, other things seem fine so far.
but will take a look at your sources, because you could be right there are better ways
Edit:
GB building is ready and working fine after flashing (using new baseband)
Just tried this because it was fun. Now I'm going back to get eclair fully working
The only GB-build I want to use is CM7, no-one needs just another GB while we have three good ones: Miks CM7, Andy's GB/CM7 and Noejns void #forever and with Franco's kernel these builds rock
Sorry Ciaox, forgot your coming GB-rom

[Q] New rom (or just launcher)?

The first thing I want to say is that my English is not really good. I hope you understand my questions.
I have an idea for a new Android rom, but I'm faced with a dilemma. I want to have as much as possible supported devices, so I also can just build a launcher apk which can be installed through Google Play. In this way all mobile devices with the minimal platform version can use it. The biggest problem is that I don't only want a replacement for the application launcher but also the notification drawer and everything else. Is it possible to replace them also? I don't think so, so I think I'll work on a custom rom.
The next problem is which base rom I would use if I really build a custom rom. It's most likely to use AOSP as base because it's clean. The question is which version of AOSP: Gingerbread, Ice Cream Sandwich, or the newest version Jelly Bean. You would probably say Jelly Bean because this is the newest version. The problem is the phone support. Gingerbread is supported on most phones. If I build ICS or JB the phones which are supported by Cyanogenmod are easy to support, because I can use their device files. The only problem is that my phone, the Samsung Galaxy Gio is not officially supported and the unofficial port is not really stable. I don't think it's a big problem to use this device files and just wait till the developer makes it more stable, but I don't know for sure.
The last thing I want to know is if it's really that simple to support multiple devices. If I read tutorials about porting existing roms to your device they all say you just have to add your device files to the source and compile it. But they never say something about the kernel. Most devices need another kernel because their hardware is different isn't it? Please explain me how this works.
I'm sorry about this hazy story, but please help me before I make wrong choices. Thanks on purpose.
Wietse
WietsedeVries said:
The biggest problem is that I don't only want a replacement for the application launcher but also the notification drawer and everything else. Is it possible to replace them also? I don't think so, so I think I'll work on a custom rom.
Click to expand...
Click to collapse
These changes you are talking about can be done. They are system changes so not supported by the android app installer.
Eg: Your notification drawer, status bar are part of SystemUI.apk. The source for this is can be found in the AOSP source code under android/frameworks/base/...
You can make your modifications, compile it into an apk and then make a flashable zip to replace the current one (or push it via a rooted adb console).
or you can compile the entire source code into a flashable zip (eg CM7,9 etc..) and use it a replacement ROM with your modifications.
This is the line between an application under the android runtime and the android runtime itself.
these files, under framework are part of the OS. so to provide a customized version of the operating itself is what people like to call ROMs.
Now ROMs (like any OS) are device dependant. Windows has the code to run in a lot of different hardware configs, but android aims to be small. It should have only the minimum required code to efficiently run itself on a device.
Thats the kernel. The kernel communicates with the hardware and so the rest of the hardware can happily talk to a working kernel and expect the hardware to function as advertised. Kernel is a simple program which goes into the RAM on system start and sits there directing the operation of the phone.
Kernel devs work on making sure the hardware and the android runtime work perfectly together. Now, in this imperfect world, not all sources are open, even though they should be. and therein the issue lies.
If you want to compile android from source and make sure it works on your phone, first you need to make sure you have the kernel with all the changes(patches) to it made by the vendor (chap who made the phone and bullied you into buying it) to get it working on your hardware.
If you dont have that, you have to do it yourself. Or wait for someone else to do it.
once you can compile android and get it working on your phone with all the itty bitty hardware working A-OK.. then you can browse through the source, make changes as per your individual requirements and compile it into a ROM.
see the changes to the OS are separate from the changes to the kernel. The kernel changes are for hardware-software interaction so they are phone SPECIFIC.
but changes to your custom android OS (ROM) can be "cherry-picked" from other ROM/gerrit/AOSP/CM/AOKP sources and put inside your own source tree to get included in your build.
so if you have all the device / kernel stuff from a working android distribution, you can take the source of another android distribution and swap the device stuff into it and see if it works.
hope this helps.
wingie6200 said:
These changes you are talking about can be done. They are system changes so not supported by the android app installer.
Eg: Your notification drawer, status bar are part of SystemUI.apk. The source for this is can be found in the AOSP source code under android/frameworks/base/...
You can make your modifications, compile it into an apk and then make a flashable zip to replace the current one (or push it via a rooted adb console).
or you can compile the entire source code into a flashable zip (eg CM7,9 etc..) and use it a replacement ROM with your modifications.
This is the line between an application under the android runtime and the android runtime itself.
these files, under framework are part of the OS. so to provide a customized version of the operating itself is what people like to call ROMs.
Now ROMs (like any OS) are device dependant. Windows has the code to run in a lot of different hardware configs, but android aims to be small. It should have only the minimum required code to efficiently run itself on a device.
Thats the kernel. The kernel communicates with the hardware and so the rest of the hardware can happily talk to a working kernel and expect the hardware to function as advertised. Kernel is a simple program which goes into the RAM on system start and sits there directing the operation of the phone.
Kernel devs work on making sure the hardware and the android runtime work perfectly together. Now, in this imperfect world, not all sources are open, even though they should be. and therein the issue lies.
If you want to compile android from source and make sure it works on your phone, first you need to make sure you have the kernel with all the changes(patches) to it made by the vendor (chap who made the phone and bullied you into buying it) to get it working on your hardware.
If you dont have that, you have to do it yourself. Or wait for someone else to do it.
once you can compile android and get it working on your phone with all the itty bitty hardware working A-OK.. then you can browse through the source, make changes as per your individual requirements and compile it into a ROM.
see the changes to the OS are separate from the changes to the kernel. The kernel changes are for hardware-software interaction so they are phone SPECIFIC.
but changes to your custom android OS (ROM) can be "cherry-picked" from other ROM/gerrit/AOSP/CM/AOKP sources and put inside your own source tree to get included in your build.
so if you have all the device / kernel stuff from a working android distribution, you can take the source of another android distribution and swap the device stuff into it and see if it works.
hope this helps.
Click to expand...
Click to collapse
Thank you very very much for your explanation! It's a pity it's impossible to hit multiple times "Thanks".
I think I'm going to make a modified SystemUI.apk but you didn't tell the application launcher is also in this file. Did you just forget this or is this stored in another file/folder? And the lock screen? And I want also to replace the boot animation if it's possible.
If I take the source files of the SystemUI.apk of AOSP ICS, does this work on every phone running ICS? Included CM, AOKP and other (smaller) custom roms? And my last question: Since SystemUI.apk a apk file is, is it possible to edit these files through Eclipse and build it in Eclipse? Or do I get errors?
//Edit:
Still another question: How much work is it to, as example, port a modified Gingerbread SystemUI.apk to ICS? (Or vice versa)
WietsedeVries said:
Thank you very very much for your explanation! It's a pity it's impossible to hit multiple times "Thanks".
I think I'm going to make a modified SystemUI.apk but you didn't tell the application launcher is also in this file. Did you just forget this or is this stored in another file/folder? And the lock screen? And I want also to replace the boot animation if it's possible.
If I take the source files of the SystemUI.apk of AOSP ICS, does this work on every phone running ICS? Included CM, AOKP and other (smaller) custom roms? And my last question: Since SystemUI.apk a apk file is, is it possible to edit these files through Eclipse and build it in Eclipse? Or do I get errors?
//Edit:
Still another question: How much work is it to, as example, port a modified Gingerbread SystemUI.apk to ICS? (Or vice versa)
Click to expand...
Click to collapse
Only way is through exchanging the png files since porting the whole .apk is impossible.
Sent from my Jelly Beaned Ace
Thanks for the answer. And do you also know the answers of the other questions?
Sent from my GT-S5660 using xda app-developers app
WietsedeVries said:
If I take the source files of the SystemUI.apk of AOSP ICS, does this work on every phone running ICS? Included CM, AOKP and other (smaller) custom roms? And my last question: Since SystemUI.apk a apk file is, is it possible to edit these files through Eclipse and build it in Eclipse? Or do I get errors?
//Edit:
Still another question: How much work is it to, as example, port a modified Gingerbread SystemUI.apk to ICS? (Or vice versa)
Click to expand...
Click to collapse
There are two roads you can go now - one is use apktool to *decompile* apk the apk file that you've taken from your phone, it doesnt convert the app to java source code but java bytecode in .smali files (like an assembly version of the source) but you will have access to the resource files (xml, images etc..) so you can replace them and create some new themes.
http://forum.xda-developers.com/showthread.php?t=1814441
http://forum.xda-developers.com/showthread.php?t=1760133
And no - a GB systemUI.apk will *NOT* work on ICS. It is very probable that any changes you make through any of these methods can brick you phone. So make sure you have CWM and a nandroid backup.
If you want to add/edit functionality within the source code of systemUI.apk, you need to learn how to compile Android from Source. i would suggest getting hold of the CyanogenMod source tree for your device and playing around with it.
Ginger bread is CM7 and ICS is CM9.
http://forum.xda-developers.com/showthread.php?t=1552090
once you have the full source tree, you'll find a folder called android/frameworks/base/core/...something../systemui/..
this will contain the javasource code for your application. Here you can edit stuff to your hearts content!
Note that this cannot be compiled standalone by eclipse. The Android build system must be used to compile this (cuz its a system app).
a nice resource i used when i was doing the same thing :laugh:
http://iserveandroid.blogspot.in/2011/01/how-to-implement-your-own-status-bar.html
cheers and have fun.

[Q] Where to start for Android Kernel Development?

Hello Guys,
I see a lot of threads for starting with android rom development, but can anyone give me pointers for kernel development? I would like to start kernel development and do not know where to start. I am not interested in rom development at the moment, but that is because I assume that the android rom is like a user space app over the kernel. Please correct me if I am wrong. It would be great if you guys could point me to some beginner friendly kernel development tutorials. I am looking through Linux Device Drivers (LDD) book but am having a hard time comparing that with android. I have cloned mediatek 6589 source from android repository. I am submitting partial url cos I am not allowed to submit full url yet. URL(android.googlesource.com/kernel/mediatek/+/android-5.1.0_r0.2) since I am running a mtk6589 device (Walton X1/ Gionee Dream D1) and would like to understand where to start coding kernels for android. Any help would be greatly appreciated.
Oh and I would like mediatek specific help if possible. I have gone through some of the general kernel building and overclocking tutorials. I want to do some more enhancements if possible. Since mediatek seems to be the mysterious one with bare minimum source availability, I would like to take up that challenge
Thanks.
I don't have a tutorial for you but a small checklist. You need:
* Kernel source tree
* A config for your device (e.g. arch/arm/configs/*defconfig*)
* A cross compiler toolchain to generate ARM code (you can use the precompiled one from the Android source tree)
* A way to package your kernel into a boot image for your device - usually an Android boot image contains a compiled kernel (zImage), a compressed ramdisk for the root filesystem, and probably a device tree binary (dtb). Mediatek may do things differently.
* A way to install that boot image on your device - this requires an unlocked bootloader that allows custom boot images to be installed and started. Most devices use the fastboot tool for this.
Your first step should be to build a working kernel from unmodified sources. When you got that working, you can think about starting actual coding.
Thanks for the Pointer Mate
_that said:
I don't have a tutorial for you but a small checklist. You need:
* Kernel source tree
* A config for your device (e.g. arch/arm/configs/*defconfig*)
* A cross compiler toolchain to generate ARM code (you can use the precompiled one from the Android source tree)
* A way to package your kernel into a boot image for your device - usually an Android boot image contains a compiled kernel (zImage), a compressed ramdisk for the root filesystem, and probably a device tree binary (dtb). Mediatek may do things differently.
* A way to install that boot image on your device - this requires an unlocked bootloader that allows custom boot images to be installed and started. Most devices use the fastboot tool for this.
Your first step should be to build a working kernel from unmodified sources. When you got that working, you can think about starting actual coding.
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Click to collapse
Thanks man. Really appreciate the pointers. I do have some of the checklists done. Like
* Kernel source tree
** A cross compiler toolchain to generate ARM code (using the precompiled one)
* A way to install that boot image on your device
Now the problem is, my device still does not have its source code available. I got the general source tree from google which is not my device's so I dont have the defconfig. Is there a way to rip it out from a compiled kernel? Like using some sort of a decompiler? Also I will look around for zimage packaging tools. Thanks mate. Mediatek is apparently one hell of a problem child XD
syko_kickass said:
Now the problem is, my device still does not have its source code available. I got the general source tree from google which is not my device's so I dont have the defconfig. Is there a way to rip it out from a compiled kernel? Like using some sort of a decompiler? Also I will look around for zimage packaging tools.
Click to expand...
Click to collapse
If you're lucky, your existing kernel exposes its config in the file /proc/config.gz. If not, I don't know how to get a matching config - best is to avoid buying anything from GPL violators.

How to make source code of a new device?

Anyone here can u tell me how to create source code of a new device as my device is INFOCUS M680, kernel source.
I have used another device as same board to create source of my device but the kernel source is different. So anyone can tell me how to create kernel source and device tree.
My kernel version is 3.18.19+
Find the open sources for your device and download them. You need to match the build number from that release to the build number for the AOSP sources and download those as well. I have only done Samsung so far but the instructions are fairly clear for merging the sources. Next you need hardware drivers, in my case I have tons of free drive space so I just copied the entire /etc and /vendor from my device firmware.
A lot of time can be saved by downloading a matching sources from a custom rom. You can take configuration files and etc.
No open sources and no custom roms? You should start on something easier my friend. But if you want to continue forward with that I am guessing here. Unpack the boot.img and recovery.img files with the available unpackers. (save the info for the images and follow how to repack carefully) Match your build number to the AOSP sources and get the kernel. Modify, hack, gather and assemble what you need to make a new boot.img and recovery.img. Then with great courage comes lots of bricked devices..
Late reply so I didn't try to hard there. I will always help people send me a PM if your stuck
droidvoider said:
Find the open sources for your device and download them. You need to match the build number from that release to the build number for the AOSP sources and download those as well. I have only done Samsung so far but the instructions are fairly clear for merging the sources. Next you need hardware drivers, in my case I have tons of free drive space so I just copied the entire /etc and /vendor from my device firmware.
A lot of time can be saved by downloading a matching sources from a custom rom. You can take configuration files and etc.
No open sources and no custom roms? You should start on something easier my friend. But if you want to continue forward with that I am guessing here. Unpack the boot.img and recovery.img files with the available unpackers. (save the info for the images and follow how to repack carefully) Match your build number to the AOSP sources and get the kernel. Modify, hack, gather and assemble what you need to make a new boot.img and recovery.img. Then with great courage comes lots of bricked devices..
Late reply so I didn't try to hard there. I will always help people send me a PM if your stuck
Click to expand...
Click to collapse
Thanks for your reply.
I am planning to create a custom rom for my samsung tab A Sm-P555
Where do I start ? Is there AOSP for it ? How do I unpack everything ? Could you help me as I was very new to this ?
Many thanks in advance.
all you need is here
droidvoider said:
Find the open sources for your device and download them. You need to match the build number from that release to the build number for the AOSP sources and download those as well. I have only done Samsung so far but the instructions are fairly clear for merging the sources. Next you need hardware drivers, in my case I have tons of free drive space so I just copied the entire /etc and /vendor from my device firmware.
A lot of time can be saved by downloading a matching sources from a custom rom. You can take configuration files and etc.
No open sources and no custom roms? You should start on something easier my friend. But if you want to continue forward with that I am guessing here. Unpack the boot.img and recovery.img files with the available unpackers. (save the info for the images and follow how to repack carefully) Match your build number to the AOSP sources and get the kernel. Modify, hack, gather and assemble what you need to make a new boot.img and recovery.img. Then with great courage comes lots of bricked devices..
Late reply so I didn't try to hard there. I will always help people send me a PM if your stuck
Click to expand...
Click to collapse
Hola
Perdón pero estoy sufriendo errores con la app XDA labs
Thank you

[g531f Custom Rom] Here are the files needed for compiling custom rom!!!

I'm trying to build cm12.1 custom rom for g531f but so far not good since i don't have much experience compiling...
Here are the files need for building custom roms like CM,AOSP etc. :
Device Tree(TWRP): github.com/TeamWin/android_device_samsung_grandprimevelte // Minimal device tree possibly only for recovery
Device Tree(MINE): drive.google.com/drive/folders/0B8TQ0igdaGTjUE53S1dDMDkwVTA?usp=sharing
Vendor Tree/Blobs(MINE): drive.google.com/drive/folders/0B8TQ0igdaGTjUE53S1dDMDkwVTA?usp=sharing
Kernel Source: opensource.samsung.com/reception/receptionSub.do?method=sub&sub=F&searchValue=G531F
Help for developers of g531f, most similar devices to g531f are X Cover 3(Same Specs) and Galaxy Tab 4 7.0(Most similar specs pxa1088 etc.)
I think the hardest part is now over,and that is to make all these files from scratch,now we need EXPERIENCED COMPILERS AND DEVELOPERS who know how to manipulate these files to work and to get successful build of CM or AOSP
PS. Keep in mind that i created these files in reference to our similar devices,so is most probable to need something removed or added and tweaked etc. this is just to jump start a development of roms for g531f
HIT THANKS IF YOU FOUND THIS POST HELPFUL OR USED MY SOURCE FILES

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