[Q] Image editing app monetization - General Monetization

Hi I'd like to know what is the best way to monetize a graphic editing app. I don't ads would be a good idea. I'm thinking of making in-app purchase for specific options or puting a watermark on the saved image. Do you think a watermark is a good idea and can incite users to buy the full product?

Why do you think ads are a bad idea?

orangemak said:
Why do you think ads are a bad idea?
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Click to collapse
I think Ads are good for games where you make repetitive actions but for a graphic app, the user will be on the app a short period of time and will just save the picture. I'm sure it has poor results in Ad revenues.

I think the watermark is a good idea. You could have a free version with the watermark and if users like the app direct them to a paid version that is watermark free. Alternatively, ads could always work. Assuming you get a decent amount of users the money will be coming in consistently

Fo both with the option to remove the ads
Sent from my GT-I9300 using XDA Free mobile app

hihlander said:
Hi I'd like to know what is the best way to monetize a graphic editing app. I don't ads would be a good idea. I'm thinking of making in-app purchase for specific options or puting a watermark on the saved image. Do you think a watermark is a good idea and can incite users to buy the full product?
Click to expand...
Click to collapse
NobleDroid said:
Fo both with the option to remove the ads
Sent from my GT-I9300 using XDA Free mobile app
Click to expand...
Click to collapse
Hello @hihlander you can user watermarks on your images that get remover when user completes an action. For example on our platform, Pollfish we have a lot of publishers following this approach. Since each completed survey on our Basic Survey Format pays minimum $0.30 you can use this approach to provide full functionality in your app (Remove watermark) without even having to implement IAP.

hihlander said:
Hi I'd like to know what is the best way to monetize a graphic editing app. I don't ads would be a good idea. I'm thinking of making in-app purchase for specific options or puting a watermark on the saved image. Do you think a watermark is a good idea and can incite users to buy the full product?
Click to expand...
Click to collapse
Try out ads and watermark approach and watch the uninstall rate then switch to just watermark and see if it differs.
Sent from my SM-N9005 using XDA Free mobile app

Related

[Q] Why this objection to ad revenue?

Hello,
I've been reading a few threads and posts about earning revenue from apps without the use of advertising. I've used Admob network before, but over the past month and a half I've used Sellaring ad network. These guys do audio ads and they add a few good dollars to my pocket each month. In fact, a few more months of incoming ad revenue (and more users to my apps) and I may be able to cut down my day job.
I want to ask here, why is there a great objection to advertising on apps? I see a lot of the opposition here among XDA forum members and much less of it on any other forum. Ad revenue is a potential that can give developers the resource to develop more... this is what many of us want isn't it?
Hope I'm not offending anyone, would appreciate your input.
I don't think anyone here objects to in-app adds. There are many apps with both ad-supported and paid ad-free versions, so people will either buy them or use the ad-supported free version. Those kind of ads don't really bother people. I think the biggest problem people have with ads is with ad-delivery systems like AirPush. Those are intrusive and ruin the experience of using the phone. Coming from the internet, it doesn't feel right to get ads pushed to your notification bar automatically. It's like pop-up windows on many sites on the internet (eg. www.piratebay.se). Nobody likes them.
Since phones are our personal devices and we store so much of personal data on them, it doesn't feel right when we randomly receive ads like that without any control over it (except a convoluted opt-out process). It's an intrusion of privacy. That's the only issue in my opinion.
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
But do you find banner ads less annoying when you're playing a game? Where do you draw the line between intrusive and non intrusive?
Ad networks like airpush and sellaring make it possible for app developers to make money from their entire installed base... even users who don't use the app every day. For me, that helps to generate a lot more cash.
I don't mind the little in app banner ads. The push notification ads are really annoying, and feels like malicious adware. I will instantly uninstall any app that pushed notification ads.
spunker88 said:
I don't mind the little in app banner ads. The push notification ads are really annoying, and feels like malicious adware. I will instantly uninstall any app that pushed notification ads.
Click to expand...
Click to collapse
Exactly. I uninstall anything that pushes notification bar ads as for me they feel intrusive whereas in app ads I have no problems with.
Dave
Sent from my LG P920 using Tapatalk
What do you think of this? http://www.bangstyle.com/2012/03/google-phone-ads/
Looks like Google is making steps in the same direction.
Rob45 said:
What do you think of this? http://www.bangstyle.com/2012/03/google-phone-ads/
Looks like Google is making steps in the same direction.
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Click to collapse
I think that's a stupid idea, but meh, if it makes money it can't be that bad. It better be optional though!
Sent from my GT-I9100 using XDA
Rob45 said:
But do you find banner ads less annoying when you're playing a game? Where do you draw the line between intrusive and non intrusive?
Ad networks like airpush and sellaring make it possible for app developers to make money from their entire installed base... even users who don't use the app every day. For me, that helps to generate a lot more cash.
Click to expand...
Click to collapse
It's likely your app's users do not know where the ads are coming from. I know if I downloaded an app that caused constant advertising to appear on my phone, I would remove it immediately and never deal with that developer again. You have to also look at it from a value proposition. If you are not providing a user with value (i.e. they are not currently using your app), why should they be providing you with value via ad revenue? And imagine if every developer had separate, out-of-app ads. Your phone would be unusable.
Rob45 said:
What do you think of this? http://www.bangstyle.com/2012/03/google-phone-ads/
Looks like Google is making steps in the same direction.
Click to expand...
Click to collapse
As long as it doesn't get as bad as the Google ads in this satire video from the Onion:
http://www.youtube.com/watch?v=Xtuxax8Dtk4
spunker88 said:
As long as it doesn't get as bad as the Google ads in this satire video from the Onion:
http://www.youtube.com/watch?v=Xtuxax8Dtk4
Click to expand...
Click to collapse
LMFAO the Yphone! Couldn't stop laughing!
Sent from my GT-I9100 using XDA
spunker88 said:
As long as it doesn't get as bad as the Google ads in this satire video from the Onion:
http://www.youtube.com/watch?v=Xtuxax8Dtk4
Click to expand...
Click to collapse
That's hysterical!! But only cause it takes it to extreme...
Ring back ads are meant to be played during the Ring Back Tone.
nemosomen said:
It's likely your app's users do not know where the ads are coming from. I know if I downloaded an app that caused constant advertising to appear on my phone, I would remove it immediately and never deal with that developer again. You have to also look at it from a value proposition. If you are not providing a user with value (i.e. they are not currently using your app), why should they be providing you with value via ad revenue? And imagine if every developer had separate, out-of-app ads. Your phone would be unusable.
Click to expand...
Click to collapse
I agree that you have to provide value to users. But considering most Android users don't pay for apps (statistically) and in-app ads do not convert very well, we're pretty much stuck in between. How can we generate revenue for our work?
What if the ads are fun jingles? Doesn't that provide something of value?
Labor isn't free and ads are just one way to monetize. The only question that matters is one related to the Golden Rule.
Would you use an app with ads? Does it bother you? If not, you are doing nothing wrong under the eyes of Bob. If users were to complain and bicker, then perhaps you have another question on your hands: to cater to the users or not.
Thankfully, my phone is rooted and running cyanogenmod, so I can block in-app ads as well as revoke permissions for others that use Air push. I realize that ads are how developers make money and keep the apps free, but that doesn't make me hate ads any less. Any app for which there is no way to block all ads is an app that I will not keep, period.
Sent from my Incredible 2 using XDA
exiquio said:
Labor isn't free and ads are just one way to monetize. The only question that matters is one related to the Golden Rule.
Would you use an app with ads? Does it bother you? If not, you are doing nothing wrong under the eyes of Bob. If users were to complain and bicker, then perhaps you have another question on your hands: to cater to the users or not.
Click to expand...
Click to collapse
I'll put up with ads if they are non obtrusive and don't get in the way of using the program. Ads should only be present when the program is open and being used, meaning airpush ads should never be used. They are no different than malicious Windows adware programs that push pop-up ads.
It's not the ads, is the the network
Lets be honest, we all think ad networks are intrusive, messy to deal with (updating SDK's), and overall feel like we "cheapen" our apps when use them. But - they are the most popular "layer" you can slide into a free app in hopes of earning a little revenue from it. Using a completely different model such as fermium, or carrier-billing (Android only at the moment), or in-app purchases go beyond the scope of this post, but are better ways of earning revenue from an app in general.
Let's be honest:
No one like intrusion and advertisements like notifications, audio ads, video ads are intrusive.
Banner ads are fine as all they consume is a part of screen but some app started sending me notifications and I couldn't figure out the source, it's really annoying especially when notification can't be cleared down.
And in android 2.3, there no such feature to swipe the notification. You had to clear all notifications at a time.
I don't think developers object to app ads. There are many developers who have many apps on DesktopAd using banner ads and pop-ups to monetize apps. And I can see banner ads in many Windows apps, but I don't feel them bother me a lot. My apps are on Windows 8.1 desktop platform, I use small banners in my games, I think they would not bother my players. As a result I got generous profits from in-app ads. By the way, my ads SDK is from DesktopAd.com.

[Q] Which Ad type for Apps?

Which one do you prefer?
Are you looking to put them in your game?
I'd say stick with banner ads. Push notification ads and Icon ads can be very annoying from a user's point of view.
Never heard of dial in ads. What are they?
The_R said:
Are you looking to put them in your game?
I'd say stick with banner ads. Push notification ads and Icon ads can be very annoying from a user's point of view.
Never heard of dial in ads. What are they?
Click to expand...
Click to collapse
http://www.sellaring.com/
The_R said:
Are you looking to put them in your game?
I'd say stick with banner ads. Push notification ads and Icon ads can be very annoying from a user's point of view.
Never heard of dial in ads. What are they?
Click to expand...
Click to collapse
I agree with him..ads with too annoying feature make me hate the ads and the app beside there's more app alternatively to be choose
SellAring stays installed and plays ads even when your app isn’t running
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Click to collapse
Think from the perspective of a user. At least I wouldn't want something like that happening on my device. It just makes your app look like an adware.
Even if you make less money off of banner ads its okay as long as you have users who enjoy using your application.
The_R said:
Think from the perspective of a user. At least I wouldn't want something like that happening on my device. It just makes your app look like an adware.
Even if you make less money off of banner ads its okay as long as you have users who enjoy using your application.
Click to expand...
Click to collapse
I installed sellaring in my new app. The point is that the user wouldn't know that my app is pushing those ads if I would warn them before app launch. But to tell the truth sellaring is complete nonsense. Here are my figures from yesterday:
Requests-New Users-Fill Rates-CTR-eCPM -Revenues
112-147- 39.29%-0%-$0-0
Fill rate is horrible admob gives me 98% (500 impressions). The users hear the ad but I only get revenue if the call back after their call is finished or acces information by sms (after the phone call a popup appears which prompts to do so).
But yes it is annoying and I even uninstalled my app because even in debug mode you hear those adds every time you call smbdy and that is really annoying
SellAring
Hello,
I'm Yang from sellAring. Motioncoding, I'm sorry to hear you faced some issues with our service and I wanted to say a few things in response to your post.
There may be an error involving the numbers you posted, or perhaps they were not updated at the time you checked. I'd like to look into it and we are always available to help with this sort of issue and you catch us by mail or on Twitter.
Regarding the debug mode you mentioned, we enable 3 modes for initializing in the SDK:
1. Production mode- enabling users to hear up to 2 ads per day.
2. Developer (test) mode – allowing app developers to test our service by hearing an ad on each of their outgoing call.
3. Disable mode - turning off our service.
Your app has to be in mode of production to enable users to hear ads. SellAring was probably in "Developer" mode in your app which should only be used for testing. If you want ads not to play, change sellAring to Disable mode.
I hope this helps, we can always be reached at support at sellaring.com
The_R said:
Are you looking to put them in your game?
I'd say stick with banner ads. Push notification ads and Icon ads can be very annoying from a user's point of view.
Never heard of dial in ads. What are they?
Click to expand...
Click to collapse
i agree with you mate its better to stick with banner ads.
[email protected] said:
Hello,
I'm Yang from sellAring...
Click to expand...
Click to collapse
Well I finally earned 10$ while I earned 150$ with admob. Sellaring is annoying for users and requieres alot of permission which leads to the thing that some users title apps with sellaring as spyware / malware. Also you guys should improves your site: what about statistics like in admob? Ability to customize ads? ... And I don't know what happend last week but the site was down every day for some hours -> horrible services.
Sorry but thats my experience with sellaring.

[Q] Why users do not use my APP !!! ( even with good rates)

Hi
It seem that users do not use my app so often ,
even lower than 3 percent I have daily active user ? (even I have got good rates on google play ) , I have excepted really higher than this .
why ?
Do Guys see any problem in my app ?
Do I have design problem ?
Do you find this app not useful ?
You can see my app here : https://play.google.com/store/apps/details?id=com.matchseller.proassistant
I am installing your app and will use it...
From User perspective:
Big app size 14 mb. I think its too big for an application.
Sample font is not attractive. Use system or Jelly Bean fonts.
My advice : Stop using Comic Sans MS font.
iAnoop said:
I am installing your app and will use it...
From User perspective:
Big app size 14 mb. I think its too big for a application.
Click to expand...
Click to collapse
It has a video , I wait for more suggestion
Djabolic said:
My advice : Stop using Comic Sans MS font.
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Click to collapse
Really Thanks , I will use Helvetica font in new version , wait for more info of you ...
Another thing I've spotted is; Due to natue of the application it requires lots of permissions. It might be scaring from user perspective.
AtaAlla said:
Really Thanks , I will use Helvetica font in new version , wait for more info of you ...
Click to expand...
Click to collapse
If this is a serious response, there are lots of great fonts for free on the internet. Helvetica is overused and overrated.
Djabolic said:
Another thing I've spotted is; Due to natue of the application it requires lots of permissions. It might be scaring from a users perspective.
Click to expand...
Click to collapse
All of them are needed , Do you think explaining each app prem for users in app good ?
AtaAlla said:
All of them are needed , Do you think explaining each app prem for users in app good ?
Click to expand...
Click to collapse
Yes adding some info about why it requires that many permissions might help.
Djabolic said:
Another thing I've spotted is; Due to natue of the application it requires lots of permissions. It might be scaring from a users perspective.
If this is a serious response, there are lots of great fonts for free on the internet. Helvetica is overused and overrated.
Click to expand...
Click to collapse
Yes , It is serious ! , which font do you think is really best for this app ?
Also Do you think black design is good ?
AtaAlla said:
Yes , It is serious ! , which font do you think is really best for this app ?
Also Do you think black design is good ?
Click to expand...
Click to collapse
Dark colors are better for eye and it significantly reduces the battery use due to it's lightning level.
I can give you some links to find great fonts;
http://dizorb.com/2010/07/06/30-fresh-freefonts-for-designers/
http://bluefaqs.com/2010/07/20-free-fonts-ideal-for-logos-and-headings/
http://dizorb.com/2010/07/06/30-fresh-freefonts-for-designers/
http://www.hongkiat.com/blog/40-free-high-quality-hand-drawn-fonts/
Ok, I'll bite.
Just from a first glance, there are several issues:
a) Grammar/language issues throughout the app description
b) Multiple security permissions are needed, giving the app access to all data on the phone
c) The app description states that it "checks for updates everyday", which really sounds like it is sending data at regular intervals as updates should be managed through the Play Store rather than the app itself
d) The developer website listed does not load
e) Many features are duplicative of built in phone functionality
All in all, it really sounds like a huge security risk, and does not appear to add much value. This app basically has every possible issue that people are told to be skeptical of when referring to malware apps.
Assuming you are a legitimate developer, and truly want to make a good app, you should retool it to have more focus on functions that are a value add, rewrite the description to use proper grammar, separate the functions that require high level access to the permissions into separate apps that do not need to access the internet to get rid of the security concerns.
It really looks like a malware app, and there's no way I would even consider installing it, and the 100-ish downloads you have don't really give any sense of security.
Sent from my Galaxy Nexus
Djabolic said:
Dark colors are better for eye and it significantly reduces the battery use due to it's lightning level.
I can give you some links to find great fonts;
http://dizorb.com/2010/07/06/30-fresh-freefonts-for-designers/
http://bluefaqs.com/2010/07/20-free-fonts-ideal-for-logos-and-headings/
http://dizorb.com/2010/07/06/30-fresh-freefonts-for-designers/
http://www.hongkiat.com/blog/40-free-high-quality-hand-drawn-fonts/
Click to expand...
Click to collapse
Special thanks for these links
I hope see more good suggestion of you ...
Fumetsu said:
Ok, I'll bite.
Just from a first glance, there are several issues:
a) Grammar/language issues throughout the app description
b) Multiple security permissions are needed, giving the app access to all data on the phone
c) The app description states that it "checks for updates everyday", which really sounds like it is sending data at regular intervals as updates should be managed through the Play Store rather than the app itself
d) The developer website listed does not load
e) Many features are duplicative of built in phone functionality
All in all, it really sounds like a huge security risk, and does not appear to add much value. This app basically has every possible issue that people are told to be skeptical of when referring to malware apps.
Assuming you are a legitimate developer, and truly want to make a good app, you should retool it to have more focus on functions that are a value add, rewrite the description to use proper grammar, separate the functions that require high level access to the permissions into separate apps that do not need to access the internet to get rid of the security concerns.
It really looks like a malware app, and there's no way I would even consider installing it, and the 100-ish downloads you have don't really give any sense of security.
Sent from my Galaxy Nexus
Click to expand...
Click to collapse
Great Reply , I will keep all of them in mind , Also do you think explaining every prem request is usefull for people ?
Also I want your opinion about these :
Design
Performance
Video Added
App Translate (if I include)
Also , I have added some useful features in new version , please see attached image :
New verision has App Lock with Message Blocker with Battery Usage info with Cache cleaner .
Do you think they are useful ?
video added .
I think there are way too many concerns with permissions for me to consider even installing the app. The most popular SMS and Call Log backup and restore apps are from a trusted, well known developer, with a website and contact info, and the network permissions are only for displaying AdMob ads, and limited permissions for the all to perform its function.
In contrast, your website does not load and is registered in Iran, and your app has access to just about every possible permission involving my data that it can possibly have, in addition to having full network access. I'm not trying to offend, but I have no sense of security about allowing your app to have unrestricted access to all of my data. There are way too many red flags about what your app can do that I would not install it in its given state, especially with the numerous free alternatives from established developers that are available.
You really should consider splitting these into separate apps. If you want to build a Music Player, build a stand alone music player. Build a separate global search app. Build a separate Call Blocker, etc. I think you should narrow the focus of what you are trying to have your app do, and eliminate the network access permission so that a user can use your app without being concerned about where their data may be going. From a design standpoint, switching to the Holo design guidelines for Android 4.0 would be a good start. This may have been adequate on Froyo or Gingerbread, but from a design standpoint it appears very outdated.
Sent from my Galaxy Nexus
File size is very large. Most of the budget phones comes with the low internal memory.
It is too large.
Sent from my GT-S5830 using Tapatalk 2
Fumetsu said:
I think there are way too many concerns with permissions for me to consider even installing the app. The most popular SMS and Call Log backup and restore apps are from a trusted, well known developer, with a website and contact info, and the network permissions are only for displaying AdMob ads, and limited permissions for the all to perform its function.
In contrast, your website does not load and is registered in Iran, and your app has access to just about every possible permission involving my data that it can possibly have, in addition to having full network access. I'm not trying to offend, but I have no sense of security about allowing your app to have unrestricted access to all of my data. There are way too many red flags about what your app can do that I would not install it in its given state, especially with the numerous free alternatives from established developers that are available.
You really should consider splitting these into separate apps. If you want to build a Music Player, build a stand alone music player. Build a separate global search app. Build a separate Call Blocker, etc. I think you should narrow the focus of what you are trying to have your app do, and eliminate the network access permission so that a user can use your app without being concerned about where their data may be going. From a design standpoint, switching to the Holo design guidelines for Android 4.0 would be a good start. This may have been adequate on Froyo or Gingerbread, but from a design standpoint it appears very outdated.
Sent from my Galaxy Nexus
Click to expand...
Click to collapse
Yes , your information is really useful , and two thinks that should be in mind :
This app designed for users to help them find things very fast , aslo have most needs tools for user and allow them use less memory load on phone .
but what is your opinion about removing internet premession completely . ( But I will lose app ads, update checker, lyrics load, load statics , bug reports , ....)
Also Do not see normal users like yourself, most of them are not as like as you ...
ktsamy said:
File size is very large. Most of the budget phones comes with the low internal memory.
It is too large.
Sent from my GT-S5830 using Tapatalk 2
Click to expand...
Click to collapse
Do you see any other problem ?
AtaAlla said:
Do you see any other problem ?
Click to expand...
Click to collapse
I am sorry but that is a very important issue. If an application is over 10mb, I very rarely install it. I like to keep my phone free from as much bloat as I can - even though it has 8GB of internal storage and 4GB of SD storage - the issue still stands. If you have to have a video, encode it to make it a much lower size before including it into the application.
I also think the name is too generic. If you could choose a catchier name or something more descriptive, you might get more people to notice it.
Sent from my GT-I9300 using Tapatalk 2

[Q] when to start monetization

hello frnds..i have published my first app on Google play today..here it is..
https://play.google.com/store/apps/details?id=com.waliaaps.thortorch&hl=en
i want to ask when should i start monetization ..?..and how should i do it?..
thanks in advance
Never. Just keep it for history. And start developing new cool app
hey..thanks for reply..!
i was thinking about educational apps..are they successful?..
KaitlinM said:
I think it's a hard type of app to monetize. Probably ads are the only way since I don't know how in-app purchases would work for such an app (at least guessing based on the description). As for when to monetize, I don't think you need to wait. Obviously more traffic = more money, but if you can do it relatively non-intrusively (maybe on exit), why not?
What kind of educational app?
Click to expand...
Click to collapse
app like "interview questions on java," .NET etc
Freshly released apps have to gain attraction of users, so I think the best idea is to wait with ads for later. Also, it needs thousands of installs to make any revenue, so IMO better to focus on gaining installs first
mkrstudio said:
Freshly released apps have to gain attraction of users, so I think the best idea is to wait with ads for later. Also, it needs thousands of installs to make any revenue, so IMO better to focus on gaining installs first
Click to expand...
Click to collapse
For ads, it's better to integrate them from the beginning to avoid massive negative reviews after adding them. If your app is valuable and ads are not intrusive (banners and controled iterstitials) your users will accept ads, you have to think about a premium version to avoid complaints from some users who don't accept ads and are ready to pay to remove them. In-App purchases are a more successful than offering a pro version in most cases (remove ads, new features,...etc)

How to make money from app?

Hi everybody!
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Thank you so much!
2 ways
There are two main ways to make money from mobile app.
One: you create an app and charge people for using it. You decide they should pay you through app purchase or in-app purchase. People usually don't buy an app unless it's very popular. So I suggest you offer in-app purchase. You can let them use one part of the app free (to make them like it) and pay money to use the app completely.
Two: you create a free app and allow advertisers to put their ad in your app. You and advertisers will work through a mediate platform. I have used 3 mobile ad platform: Admob, StartApp, Adsota. And I recommend Adsota & Admob. StartApp is ok but the 2 other two just work better for me,
In case you want to show video ads, instead of banners/pictures. I heard that AdColony is great for video advertising. But haven't used it myself yet.
We are living in 2015, so now free-app model much more popular, then paid
Admob + In-app purchases is the best way, I suppose
In XDA, there is a thread "how to monetize your android application". that is to tell you how to monetize your application. that worth you to read if you want to make money from App.
3 ways is minimum
You should cover all users. Some can pay, some can watch video to get some features in your app, other can see banner or other static ads. The main thing is your app's quality. Good luck!
I would recommend adding ads to your app and create a version that users can buy to remove the ads, win win situation
An amazing website!
konop said:
Hi everybody!
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Thank you so much!
Click to expand...
Click to collapse
Hello! There are many sites like admob.
You should try to promote your app using companies like "Waypedia". They even make a marketing strategy for your app!
Work on building brand awareness by making profiles in the social networks, set up a website, use Google Adwards, create a blog for the user, etc.
best is admob
Sent from my LENOVO A760 using Tapatalk
Admob + In-app purchases :good:
AD Cooperation
if you want to monetizate your app via ads, maybe you can try :Adxmi
if you have interest to know more ,please add my skype: xuxiaocheng_3.
konop said:
Hi everybody!
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Thank you so much!
Click to expand...
Click to collapse
Hi there!
There are a bunch of ad networks that are doing pretty good job. But have you consider to work with multiple ad networks at the same time? One way should be signing up on each ad network a be sure that you don't miss any possible and potential revenue. But there's an intelligent way to do that, this is, trying Programmatic Mediation. There are few good companies like Fyber, Sueprsonic or Appodeal, the one I am using and the one I am completely satisfied.
Whatever you choose, the advantages are clear:
- 1 sign up, 1 SDk all the market
- Higher incomes because they operate globally
- Higher fillrate because the pool of advertisers is the biggest, because you will work with all of them
- Because everythiong in Mediation is programmatic you will have more time to focus on developing than managing your ad inventory
- Probably your earning will boost
Ping me if I can help you by providing more info
Cheers!
Tips for making money from app -
1.The Freemium Upsell. This requires having a second version of your app that's paid
2.In-App Purchases
3.Ads
4.CPI Networks (Cost Per Install)
5.Sponsorship.
App monetization
Hi!
As many have said, the main ways of making money for your app are : adding IAP and work with ad networks. Our company has recently launched a FREE WiFI SDK for developers-this SDK will help you both increase user retention and ad revenue as we work with some ad networks. If you are interested in integrating the SDK, please feel free to contact me at [email protected] or check out WeShare WiFi SDK.
We'd love to hear from you and help your app grow
Cheers!
Yijia
I would like to monetize my app thanks to Admob, mMedia or Inmobi. Advantages and drawbacks of these mediate platforms?
Explore Clickky monetozation solution
I’m sure that with Clickky ad formats as well as optimization engine you can increase earnings from mobile advertising.
With one of the strongest demand in the industry, we can guarantee max fill rates as well as high eCPMs. For top publishers, our eCPM rates easily reach $15.
In case you may be already satisfied with your current advertisement earnings; however, what we offer is to help you to monetize unsold inventory, to scale up to fill rates in specific geos or overall eCPM increase thanks to integrating Clickky monetization tools.
By being connected to most ad exchanges and mediators in the industry, our Clickky team strives to maximize fill rates of our publishers and; therefore, to increase their revenue. We'll adapt to your preferences – in case your fill rates are low in, for example, the European region – we'll make sure to provide you with an appropriate demand and so much more...
It also depends on your app - what does it do?
If it's a game with somewhat fast level clearing(~1-3 minutes), you could add an interstiital every 3 levels or so.
Add a top/bottom banner and an in-app purchase to remove them completely.
For games you can also reward in-game coins for the user if they watch a video ad. Think there was an article regarding this -> and it was the least intrusive ad, most people would watch a video ad if they got some sort of in-game reward.
Monetization basics
konop said:
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Click to expand...
Click to collapse
Different monetization models for mobile apps:
Premium: users pay to have access the app.
Freemium: there is a "free" limited version of the app for the users to test before they decide to get the full version.
Subscriptions: payments are made weekly/monthly/yearly.
In-app advertising: keeps the app free to play, developers profit implementing ads in different formats (banner, native, videos, interstitials, etc.)
In-app purchases: users need to pay to have access to certain elements or special features of the app. But the app itself is still free.
All of these models can be combined. Experienced developers have had good results mixing in-app ads with in-app purchases.
The most popular monetization model is in-app ads (free to play). To implements this model in your app you can choose an ad network, or go with mediation.
I would say mediation is the best you can do, since it makes several ad networks compete in real time, so you can get the highest paying bid. Try Appodeal! You can integrate various ad networks in one stable SDK. And with the help of their 24/7 support team, installing it in your app should be fast and easy.

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