[Q] Help with my first game. - General Monetization

Hi I just finished a beta game. Now I am looking to see about making some money from it.
Below are some ad networks I heard of.
AdMob
TapJoy
AdColony
Chartboost
I am also planning on doing some. Crowdfunding.
Am I able to hard code the ads into my APK? Any advice would be greatly appreciated.
Thanks

checkout Avocarrot
glascor said:
Hi I just finished a beta game. Now I am looking to see about making some money from it.
Below are some ad networks I heard of.
AdMob
TapJoy
AdColony
Chartboost
I am also planning on doing some. Crowdfunding.
Am I able to hard code the ads into my APK? Any advice would be greatly appreciated.
Thanks
Click to expand...
Click to collapse
You should check out Avocarrot http://www.avocarrot.com

What I can tell you is that AdColony is really useful for "friendly user in-app purcheses". If you do not have any kind of bonuses go for AdMob. I am not too experienced so don't take my word for sure. It is just what I feel.

Hi,
I think if you upload your app to Google Play, you should use AdMob because with other ad networks, your app could be have some ads which illegal terms and conditions of Google Play Store.

IMO AdMob is by far the best and safest option.

Try it yourself several networks - dynamically connect / disconnect them through admob mediation.
The profitability of the network depends on the type of application. I have two applications,
for the first application gives more income - admob, for the second - mmedia.

If I were you, I'd choose AdMob or InMobi or AirPush. They have each pros and cons but overall, they're good.

I will recomand AdMob, it's by far safest.

Thanks for the recco @Tramphram
OP aka @glascor, I work for InMobi so if you need any help, do write to us at developer at inmobi.com and we can help you out. Love the community here

I will also recommend Admob for a start but I heard some good feedback about Mopub which you can attach your Admob account.

Recommend to Admob, it's safety and great support.

I have used Admob, StartApp, and Adsota. And here is my opinion:
Very safe, but low on earnings: Admob
Safe, high on earning: Adsota
Safe, various ad format, acceptable earnings: StartApp

I didn't use that, but heard Admob and eCPM are bad, and mobfax is ok. you can try.

glascor said:
Hi I just finished a beta game. Now I am looking to see about making some money from it.
Below are some ad networks I heard of.
AdMob
TapJoy
AdColony
Chartboost
I am also planning on doing some. Crowdfunding.
Am I able to hard code the ads into my APK? Any advice would be greatly appreciated.
Thanks
Click to expand...
Click to collapse
:good:

Related

[Q] Why this objection to ad revenue?

Hello,
I've been reading a few threads and posts about earning revenue from apps without the use of advertising. I've used Admob network before, but over the past month and a half I've used Sellaring ad network. These guys do audio ads and they add a few good dollars to my pocket each month. In fact, a few more months of incoming ad revenue (and more users to my apps) and I may be able to cut down my day job.
I want to ask here, why is there a great objection to advertising on apps? I see a lot of the opposition here among XDA forum members and much less of it on any other forum. Ad revenue is a potential that can give developers the resource to develop more... this is what many of us want isn't it?
Hope I'm not offending anyone, would appreciate your input.
I don't think anyone here objects to in-app adds. There are many apps with both ad-supported and paid ad-free versions, so people will either buy them or use the ad-supported free version. Those kind of ads don't really bother people. I think the biggest problem people have with ads is with ad-delivery systems like AirPush. Those are intrusive and ruin the experience of using the phone. Coming from the internet, it doesn't feel right to get ads pushed to your notification bar automatically. It's like pop-up windows on many sites on the internet (eg. www.piratebay.se). Nobody likes them.
Since phones are our personal devices and we store so much of personal data on them, it doesn't feel right when we randomly receive ads like that without any control over it (except a convoluted opt-out process). It's an intrusion of privacy. That's the only issue in my opinion.
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
But do you find banner ads less annoying when you're playing a game? Where do you draw the line between intrusive and non intrusive?
Ad networks like airpush and sellaring make it possible for app developers to make money from their entire installed base... even users who don't use the app every day. For me, that helps to generate a lot more cash.
I don't mind the little in app banner ads. The push notification ads are really annoying, and feels like malicious adware. I will instantly uninstall any app that pushed notification ads.
spunker88 said:
I don't mind the little in app banner ads. The push notification ads are really annoying, and feels like malicious adware. I will instantly uninstall any app that pushed notification ads.
Click to expand...
Click to collapse
Exactly. I uninstall anything that pushes notification bar ads as for me they feel intrusive whereas in app ads I have no problems with.
Dave
Sent from my LG P920 using Tapatalk
What do you think of this? http://www.bangstyle.com/2012/03/google-phone-ads/
Looks like Google is making steps in the same direction.
Rob45 said:
What do you think of this? http://www.bangstyle.com/2012/03/google-phone-ads/
Looks like Google is making steps in the same direction.
Click to expand...
Click to collapse
I think that's a stupid idea, but meh, if it makes money it can't be that bad. It better be optional though!
Sent from my GT-I9100 using XDA
Rob45 said:
But do you find banner ads less annoying when you're playing a game? Where do you draw the line between intrusive and non intrusive?
Ad networks like airpush and sellaring make it possible for app developers to make money from their entire installed base... even users who don't use the app every day. For me, that helps to generate a lot more cash.
Click to expand...
Click to collapse
It's likely your app's users do not know where the ads are coming from. I know if I downloaded an app that caused constant advertising to appear on my phone, I would remove it immediately and never deal with that developer again. You have to also look at it from a value proposition. If you are not providing a user with value (i.e. they are not currently using your app), why should they be providing you with value via ad revenue? And imagine if every developer had separate, out-of-app ads. Your phone would be unusable.
Rob45 said:
What do you think of this? http://www.bangstyle.com/2012/03/google-phone-ads/
Looks like Google is making steps in the same direction.
Click to expand...
Click to collapse
As long as it doesn't get as bad as the Google ads in this satire video from the Onion:
http://www.youtube.com/watch?v=Xtuxax8Dtk4
spunker88 said:
As long as it doesn't get as bad as the Google ads in this satire video from the Onion:
http://www.youtube.com/watch?v=Xtuxax8Dtk4
Click to expand...
Click to collapse
LMFAO the Yphone! Couldn't stop laughing!
Sent from my GT-I9100 using XDA
spunker88 said:
As long as it doesn't get as bad as the Google ads in this satire video from the Onion:
http://www.youtube.com/watch?v=Xtuxax8Dtk4
Click to expand...
Click to collapse
That's hysterical!! But only cause it takes it to extreme...
Ring back ads are meant to be played during the Ring Back Tone.
nemosomen said:
It's likely your app's users do not know where the ads are coming from. I know if I downloaded an app that caused constant advertising to appear on my phone, I would remove it immediately and never deal with that developer again. You have to also look at it from a value proposition. If you are not providing a user with value (i.e. they are not currently using your app), why should they be providing you with value via ad revenue? And imagine if every developer had separate, out-of-app ads. Your phone would be unusable.
Click to expand...
Click to collapse
I agree that you have to provide value to users. But considering most Android users don't pay for apps (statistically) and in-app ads do not convert very well, we're pretty much stuck in between. How can we generate revenue for our work?
What if the ads are fun jingles? Doesn't that provide something of value?
Labor isn't free and ads are just one way to monetize. The only question that matters is one related to the Golden Rule.
Would you use an app with ads? Does it bother you? If not, you are doing nothing wrong under the eyes of Bob. If users were to complain and bicker, then perhaps you have another question on your hands: to cater to the users or not.
Thankfully, my phone is rooted and running cyanogenmod, so I can block in-app ads as well as revoke permissions for others that use Air push. I realize that ads are how developers make money and keep the apps free, but that doesn't make me hate ads any less. Any app for which there is no way to block all ads is an app that I will not keep, period.
Sent from my Incredible 2 using XDA
exiquio said:
Labor isn't free and ads are just one way to monetize. The only question that matters is one related to the Golden Rule.
Would you use an app with ads? Does it bother you? If not, you are doing nothing wrong under the eyes of Bob. If users were to complain and bicker, then perhaps you have another question on your hands: to cater to the users or not.
Click to expand...
Click to collapse
I'll put up with ads if they are non obtrusive and don't get in the way of using the program. Ads should only be present when the program is open and being used, meaning airpush ads should never be used. They are no different than malicious Windows adware programs that push pop-up ads.
It's not the ads, is the the network
Lets be honest, we all think ad networks are intrusive, messy to deal with (updating SDK's), and overall feel like we "cheapen" our apps when use them. But - they are the most popular "layer" you can slide into a free app in hopes of earning a little revenue from it. Using a completely different model such as fermium, or carrier-billing (Android only at the moment), or in-app purchases go beyond the scope of this post, but are better ways of earning revenue from an app in general.
Let's be honest:
No one like intrusion and advertisements like notifications, audio ads, video ads are intrusive.
Banner ads are fine as all they consume is a part of screen but some app started sending me notifications and I couldn't figure out the source, it's really annoying especially when notification can't be cleared down.
And in android 2.3, there no such feature to swipe the notification. You had to clear all notifications at a time.
I don't think developers object to app ads. There are many developers who have many apps on DesktopAd using banner ads and pop-ups to monetize apps. And I can see banner ads in many Windows apps, but I don't feel them bother me a lot. My apps are on Windows 8.1 desktop platform, I use small banners in my games, I think they would not bother my players. As a result I got generous profits from in-app ads. By the way, my ads SDK is from DesktopAd.com.

[Q] when to start monetization

hello frnds..i have published my first app on Google play today..here it is..
https://play.google.com/store/apps/details?id=com.waliaaps.thortorch&hl=en
i want to ask when should i start monetization ..?..and how should i do it?..
thanks in advance
Never. Just keep it for history. And start developing new cool app
hey..thanks for reply..!
i was thinking about educational apps..are they successful?..
KaitlinM said:
I think it's a hard type of app to monetize. Probably ads are the only way since I don't know how in-app purchases would work for such an app (at least guessing based on the description). As for when to monetize, I don't think you need to wait. Obviously more traffic = more money, but if you can do it relatively non-intrusively (maybe on exit), why not?
What kind of educational app?
Click to expand...
Click to collapse
app like "interview questions on java," .NET etc
Freshly released apps have to gain attraction of users, so I think the best idea is to wait with ads for later. Also, it needs thousands of installs to make any revenue, so IMO better to focus on gaining installs first
mkrstudio said:
Freshly released apps have to gain attraction of users, so I think the best idea is to wait with ads for later. Also, it needs thousands of installs to make any revenue, so IMO better to focus on gaining installs first
Click to expand...
Click to collapse
For ads, it's better to integrate them from the beginning to avoid massive negative reviews after adding them. If your app is valuable and ads are not intrusive (banners and controled iterstitials) your users will accept ads, you have to think about a premium version to avoid complaints from some users who don't accept ads and are ready to pay to remove them. In-App purchases are a more successful than offering a pro version in most cases (remove ads, new features,...etc)

[Q] How do Mobile Ad Networks put ads in our apps?

I make apps with tasker and I want to put them up on Play store in order to earn bucks, but they are not good/useful enough to sell directly. So I need to put ads and as far as I have read, I have to contact an ad network or two. But the problem is that I don't have programming knowledge at all! All I know is to make series of tasks and scenes in tasker and export them with tasker app factory so I have an apk file in the end.
I can make almost all apps which are usually seen in the top free apps' trends in Play Store.
So, how will I put their ads? Do they give something which involves the use of Android SDK? Or can I give them my apk file so they will incorporate their ads for me? (this doesn't seem safe though).
One solution for this may be that they give me HTML for the ad so I can put it in tasker's HTML box, but then the ad networks won't be sure if their ads are showed properly or I am showing something else over the HTML box.
Also, do I have to pay the ad networks in advance or do they only take the share from the advertisements' earnings?
____________________
UPDATE: I have learned how to develop real android apps using java and I have been uploading my apps with the name "Apps By Usman".
I thank everyone for the replies and I want to let everyone know that although I personally do not require an answer to this thread now, anyone who can share information about tasker apps and their monetization should write a reply for those visitors who would be needing such answer.
the post is like 4 months old, so i don't know if you still need the answers, but since nobody answered yet, i guess i'll just try, who knows if it helps you or anybody else.
i never used tasker before, but as far as i know, ads network company is providing sdk we have to include in our development project, some company like millenial media (i don't know about other company though) even providing step by step instruction of how to put their ads into our application on their website.
from your question, i assume tasker is something like game maker or app maker, sorry if i'm wrong, well, since i've some experience in using game maker also, just in case i'm right, in game maker, if they support putting ads into application, usually they include some option to do so, and the sdk from the ads network company is already included, i don't know if tasker have something like this.
hope this helps.
Thanks for the reply, tasker is not a development environment, it is just an app which lets us invoke different functions of phone on a step by step manner, and even lets us export these sets of actions as apk files.
I have, however, found that there is a very little possibility for banner ads in it. So I have now learnt coding in java and I am now making apps in java.
The answer to this question, if someone else is interested is that tasker can invoke html banner ads with the help of webview object if your preferred ad network supports this format, but to make real and native apps, we need to learn java.
if anyone needs to integrate ads in your tasker aps contact us.we have developed a plugin to help you.
noorudheen km said:
if anyone needs to integrate ads in your tasker aps contact us.we have developed a plugin to help you.
Click to expand...
Click to collapse
admob?
You can get benefits by advertising.
Each advertising platform, there will be a detailed access way and their own SDK,
My Skype is: s40319882
Welcome exchange
noorudheen km said:
if anyone needs to integrate ads in your tasker aps contact us.we have developed a plugin to help you.
Click to expand...
Click to collapse
I am willing to monetize my app made with Tasker, is there any easy easy way to insert or inject ads into the apk without codes?
As for paying the ad networks- are you looking to advertise your product or publish advertisements on your app? I guess it depends how many users you have! If you want to both promote your app and monetize your audience base, you should consider choosing a cross-promotional advertising company. I can give suggestions, but for now I suggest you google App cross promotion companies and pick the one that is best for you.
As for the tool kit, it again depends on the company, but a good company will have the option of SDK, API S2S, open RTB, JS tag, etc
ad mediation !!
hey , if still need answer , ther is some mediation website where you upload your apk and they put their sdk in it with some banner or interstitel ads but still limited as tyou can't control where ads will show up, only at the begining or the exit .
So being this thread has been revived, Ad networks do not put ads in your apps, you have to put the ad networks into your app. This is normally done by taking hours and hours of your precious time coding a SDK into your project. Boring.....
Using Enhance, you can now integrate all of the services that providers offer without ever having to touch an SDK again. With little to NO coding at all and without touching source code, Enhance® is the easiest way to integrate 3rd party services into your project or to keep them up to date. (Ads, Mediation, Analytics, Attribution, Crash Reporting and more) No more SDK integration!!!
We even have a "ZERO CODE" option for certain features!!!
For more information on Enhance, just follow this link : https://goo.gl/kufiQQ
ismaelbb said:
hey , if still need answer , ther is some mediation website where you upload your apk and they put their sdk in it with some banner or interstitel ads but still limited as tyou can't control where ads will show up, only at the begining or the exit .
Click to expand...
Click to collapse
The point is being able to choose the placement and format for in-app ads easily. That's why mediation works so well.

How to make money from app?

Hi everybody!
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Thank you so much!
2 ways
There are two main ways to make money from mobile app.
One: you create an app and charge people for using it. You decide they should pay you through app purchase or in-app purchase. People usually don't buy an app unless it's very popular. So I suggest you offer in-app purchase. You can let them use one part of the app free (to make them like it) and pay money to use the app completely.
Two: you create a free app and allow advertisers to put their ad in your app. You and advertisers will work through a mediate platform. I have used 3 mobile ad platform: Admob, StartApp, Adsota. And I recommend Adsota & Admob. StartApp is ok but the 2 other two just work better for me,
In case you want to show video ads, instead of banners/pictures. I heard that AdColony is great for video advertising. But haven't used it myself yet.
We are living in 2015, so now free-app model much more popular, then paid
Admob + In-app purchases is the best way, I suppose
In XDA, there is a thread "how to monetize your android application". that is to tell you how to monetize your application. that worth you to read if you want to make money from App.
3 ways is minimum
You should cover all users. Some can pay, some can watch video to get some features in your app, other can see banner or other static ads. The main thing is your app's quality. Good luck!
I would recommend adding ads to your app and create a version that users can buy to remove the ads, win win situation
An amazing website!
konop said:
Hi everybody!
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Thank you so much!
Click to expand...
Click to collapse
Hello! There are many sites like admob.
You should try to promote your app using companies like "Waypedia". They even make a marketing strategy for your app!
Work on building brand awareness by making profiles in the social networks, set up a website, use Google Adwards, create a blog for the user, etc.
best is admob
Sent from my LENOVO A760 using Tapatalk
Admob + In-app purchases :good:
AD Cooperation
if you want to monetizate your app via ads, maybe you can try :Adxmi
if you have interest to know more ,please add my skype: xuxiaocheng_3.
konop said:
Hi everybody!
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Thank you so much!
Click to expand...
Click to collapse
Hi there!
There are a bunch of ad networks that are doing pretty good job. But have you consider to work with multiple ad networks at the same time? One way should be signing up on each ad network a be sure that you don't miss any possible and potential revenue. But there's an intelligent way to do that, this is, trying Programmatic Mediation. There are few good companies like Fyber, Sueprsonic or Appodeal, the one I am using and the one I am completely satisfied.
Whatever you choose, the advantages are clear:
- 1 sign up, 1 SDk all the market
- Higher incomes because they operate globally
- Higher fillrate because the pool of advertisers is the biggest, because you will work with all of them
- Because everythiong in Mediation is programmatic you will have more time to focus on developing than managing your ad inventory
- Probably your earning will boost
Ping me if I can help you by providing more info
Cheers!
Tips for making money from app -
1.The Freemium Upsell. This requires having a second version of your app that's paid
2.In-App Purchases
3.Ads
4.CPI Networks (Cost Per Install)
5.Sponsorship.
App monetization
Hi!
As many have said, the main ways of making money for your app are : adding IAP and work with ad networks. Our company has recently launched a FREE WiFI SDK for developers-this SDK will help you both increase user retention and ad revenue as we work with some ad networks. If you are interested in integrating the SDK, please feel free to contact me at [email protected] or check out WeShare WiFi SDK.
We'd love to hear from you and help your app grow
Cheers!
Yijia
I would like to monetize my app thanks to Admob, mMedia or Inmobi. Advantages and drawbacks of these mediate platforms?
Explore Clickky monetozation solution
I’m sure that with Clickky ad formats as well as optimization engine you can increase earnings from mobile advertising.
With one of the strongest demand in the industry, we can guarantee max fill rates as well as high eCPMs. For top publishers, our eCPM rates easily reach $15.
In case you may be already satisfied with your current advertisement earnings; however, what we offer is to help you to monetize unsold inventory, to scale up to fill rates in specific geos or overall eCPM increase thanks to integrating Clickky monetization tools.
By being connected to most ad exchanges and mediators in the industry, our Clickky team strives to maximize fill rates of our publishers and; therefore, to increase their revenue. We'll adapt to your preferences – in case your fill rates are low in, for example, the European region – we'll make sure to provide you with an appropriate demand and so much more...
It also depends on your app - what does it do?
If it's a game with somewhat fast level clearing(~1-3 minutes), you could add an interstiital every 3 levels or so.
Add a top/bottom banner and an in-app purchase to remove them completely.
For games you can also reward in-game coins for the user if they watch a video ad. Think there was an article regarding this -> and it was the least intrusive ad, most people would watch a video ad if they got some sort of in-game reward.
Monetization basics
konop said:
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Click to expand...
Click to collapse
Different monetization models for mobile apps:
Premium: users pay to have access the app.
Freemium: there is a "free" limited version of the app for the users to test before they decide to get the full version.
Subscriptions: payments are made weekly/monthly/yearly.
In-app advertising: keeps the app free to play, developers profit implementing ads in different formats (banner, native, videos, interstitials, etc.)
In-app purchases: users need to pay to have access to certain elements or special features of the app. But the app itself is still free.
All of these models can be combined. Experienced developers have had good results mixing in-app ads with in-app purchases.
The most popular monetization model is in-app ads (free to play). To implements this model in your app you can choose an ad network, or go with mediation.
I would say mediation is the best you can do, since it makes several ad networks compete in real time, so you can get the highest paying bid. Try Appodeal! You can integrate various ad networks in one stable SDK. And with the help of their 24/7 support team, installing it in your app should be fast and easy.

Game Monetization?

Hey guys,
Are you and what are the best ways of monetization for online or app games?
One of the best ways to monetize a game is going to be ads. However, the trick is not ruining the players experience with ads. One strategy used successfully by developers is implementing Rewarded Video Ads. This way, the player chooses to see the ad. It isn't forced on them. Throwing a few ads here and there isn't bad but as a game player, I can't stand ads and have no real issues with sitting through a video ad when I was the one who chose to do so.
Good luck!
Yes, I agree with you. And what is getting more revenue, ads or some platforms? What is your opinion about that?
There is always a struggle with what network to choose. Sometimes what performs well on android is completely different than on iOS. This is one of the reasons that Enhance can help out in finding the right network.
Using Enhance®, you can now integrate all of the services that different providers offer without ever having to touch an SDK again. With little to NO coding at all and without touching source code, Enhance® is the easiest way to integrate 3rd party services into your project or to keep them up to date. (Ads, Mediation, Analytics, Attribution, Crash Reporting and more) No more SDK integration!!!
Now you can find the right network for you on either platform without having to integrate SDKs over and over and over and over and over and over again.
Thanks for the nice answer. Thank you for your suggestion, but I'm a programmer and I was working in web and app development, for apps I was using Android Studio, which is really good for creating apps. Probably I will try iOS apps too, but after I learn this a little better.
I really don´t like video ads when I´m watching a TV show or a movie- it disrupts the experience and I get nothing back from that time. But the object of rewarded video ads is to be intrusive but not disruptive, meaning it does take time but hopefully it will take place between levels or after some sort of achievement. And then, of course, the player is ´rewarded´with points or game lives, etc, so it´s kind of like being paid for time. Not the same thing, eh?
tekkuap said:
I really don´t like video ads when I´m watching a TV show or a movie- it disrupts the experience and I get nothing back from that time. But the object of rewarded video ads is to be intrusive but not disruptive, meaning it does take time but hopefully it will take place between levels or after some sort of achievement. And then, of course, the player is ´rewarded´with points or game lives, etc, so it´s kind of like being paid for time. Not the same thing, eh?
Click to expand...
Click to collapse
I must agree with you, I also don't like when I get ads in front of my screen while watching some YouTube video, some movie online or something else, because of that AdBlock is really good, you can also set it that some sites give you ads (like Forbes, where you need to enter with AdBlocker off). And about your question, that is the situation in gaming, but that is all right, if you want to spend your time on that for your reward, why not, but I must say that I have seen just once a really good ad on YouTube in the most cases they are annoying and time-consuming, because of that I've installed addon.
Mike_Young said:
Thanks for the nice answer. Thank you for your suggestion, but I'm a programmer and I was working in web and app development, for apps I was using Android Studio, which is really good for creating apps. Probably I will try iOS apps too, but after I learn this a little better.
Click to expand...
Click to collapse
Makes sense. Good luck!
FGL_Rozek said:
Makes sense. Good luck!
Click to expand...
Click to collapse
Thank you, good luck to you too!
If you find some good resources about Game Monetization, please send them here
Mike_Young said:
I must agree with you, I also don't like when I get ads in front of my screen while watching some YouTube video, some movie online or something else, because of that AdBlock is really good, you can also set it that some sites give you ads (like Forbes, where you need to enter with AdBlocker off). And about your question, that is the situation in gaming, but that is all right, if you want to spend your time on that for your reward, why not, but I must say that I have seen just once a really good ad on YouTube in the most cases they are annoying and time-consuming, because of that I've installed addon.
Click to expand...
Click to collapse
FGL_Rozek said:
Makes sense. Good luck!
Click to expand...
Click to collapse
That´s a good point. I always, always mean to use the Adblocker whenever I´m using Youtube and an ad pops up. But then I think that if everyone used the Adblocker, then Youtube might lose enough money that they would start charging for their service?? Does anyone see that ever happening?
tekkuap said:
That´s a good point. I always, always mean to use the Adblocker whenever I´m using Youtube and an ad pops up. But then I think that if everyone used the Adblocker, then Youtube might lose enough money that they would start charging for their service?? Does anyone see that ever happening?
Click to expand...
Click to collapse
It makes sense, but not much, they can do however they want. Probably you and I are thinking differently from others. I was seeing a lot of people that don't use AdBlocker, they piss out when the ad comes, but they DON'T WANT AdBlocker, so there are a lot of people that are watching those ads. Even if YouTube change their policy for ads, that won't be something drastic and the new plugin would come out for that also. I don't believe they will lose some serious money because of that, but I didn't investigate that, maybe someone knows more

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