How much memory bandwidth does 64-bit K1 have? - Nexus 9 Q&A, Help & Troubleshooting

With Snapdragon 805 and (possibly) Apple A8X packing 25.6 GB/s of memory bandwidth to not starve powerful GPUs, I was wondering, does 64-bit K1 have 17 GB/s of bandwidth like the 32-bit one or have they changed anything here?
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Now, Nvidia’s saying that accelerated path rendering gets rid of that, simultaneously conferring certain power-oriented benefits since the CPU isn’t touching the scene.Perhaps sensitive to Qualcomm’s disclosure that Snapdragon 805 sports a 128-bit memory interface supporting LPDDR3-1600 memory (128-bit divided by eight, multiplied by 1600 MT/s, equals 25.6 GB/s), Nvidia is eager to assure that the 17 GB/s enabled by its 64-bit bus populated with 2133 MT/s memory is still ample. Of course, raw bandwidth is an important specification. However, Nvidia carries over architectural features from Kepler that benefit Tegra beyond its spec sheet. A 128 KB L2 cache is one example, naturally alleviating demands on the DRAM in situations where references to already-used data result in a high hit rate. And because the cache is unified, whatever on-chip unit is experiencing locality can use it. A number of rejection and compression technologies also minimize memory traffic, including on-chip Z-cull, early Z and Z compression, texture compression (including DXT, ETC, and ASTC), and color compression.*
Some of those capabilities even extend beyond 3D workloads into layered user interfaces, where bandwidth savings pave the way for higher-res outputs (and perhaps explain why most of Tegra 4-based devices we’ve seen today employ lower resolutions). New to Tegra K1 is delta-encoded compression, which uses comparisons between blocks of pixels to reduce the footprint of color data. Nvidia is also able to save bandwidth on UI layers with a lot of transparency—the GPU recognizes clear areas and skips that work completely. We’ll naturally get a better sense of how Tegra’s memory subsystem affects performance with hardware to test. For now, Nvidia insists elegant technology is just as effective as brute force.
Tegra K1 additionally inherits the Kepler architecture’s support for heterogeneous computing. Up until now, the latest PowerVR, Mali, and Adreno graphics designs all facilitated some combination of OpenCL and/or Renderscript, isolating Nvidia’s aging mobile architecture as the least flexible. That changes as Nvidia enables CUDA, OpenCL, Renderscript, Rootbeer (for Java), and a number of other compute-oriented languages on its newest SoC.

Related

What do you know about the Tegra 3 SoC in the Asus Prime?

-The Tegra 3 SoC (System on a chip) is a combo of a microprocessor, a memory controller, an audio processor, a video encoder and a graphics renderer. It's designed and manufactured by Nvidia, world leader of graphics computing, making it's first appearance in the Asus Transformer Prime.
-The Tegra 3 SoC has 5 physical cores, but limited to performance of quad-cores. The 5th, lower power core, is activated only when the device is idle or handling low tasks, such as syncing and e-mail checking. So, power consumption is always kept to minimum when performance of the quad-core is not needed, ensuring longer battery life. Once you run a normal or higher-demanding task on the tablet, the 5th core shuts off automatically before the 4 main cores are activated. This is all the bios of the chip and doesn't require the user or the developer to change anything to use the Android OS and application this way. Android OS already has a the best support for multi-tasking and is multi-threaded friendly compared to competing operating systems in the market. So, this should be good news of the Asus Transformer Prime to-be users soon.
-The GPU (Graphics Processing Unit) in the Tegra 3 Soc has 12 shaders. But, because Nvidia has not followed a unified-shader architecture in this ARM SoC like they've been doing in their PC and MAC discrete graphics cards, 8 of those 12 shaders are reserved for pixel work and the remaining 4 are for vertex. Maybe Nvidia will use unified-shader architecture in the next generation Tegra SoC'es, when the ARM-based devices are ready for it. The PowerVR MP2 GPU in the iPad 2 has more raw power than the Tegra 3 GPU (Actually, it's the only one thing I personally like about the iPad 2, it's GPU!), but the Tegra 3 Geforce (the commercial name Nvidia uses for their gaming graphics processors) should give a solid 3D performance in games, especially the officially supported games. Nvidia has long history in 3D gaming and been using it's solid connections with game developers to bring higher quality gaming to Android, like what we've seen with Tegra 2 SoC capabilities in games listed in the TegraZone Android app. Add to that, games are not just GPU bound, Tegra 3's quad-cores and 1GB system RAM (iPad has 512MB) will pump up gaming qualities for sure and the pixel density of 149ppi displays crisper images than the 132ppi of the iPad 2. Once the Asus Prime is released, it can be officially considered the highest performing Android device in the world, especially 3D gaming.
Well, I thought I'd have more to type, I paused for a long time and could not think of anything to add. I only wanted to share few things I know about the Tegra 3. I have high interest in computer graphics/processors and been following the Tegra project since 2008.
Some of the Asus Prime to-be-owners doesn't know or care that much about technical details of the CPU in the device and I thought of sharing with them.
Thanks and gold luck.
Thanks for the info. Very interesting
As I understand it, the use of the lower power 5th core has decreased battery consumption by over 60% when compared to the earlier 2 core design. I am not sure how they are measuring consumption and the task load.
I am most exited about the tablet because of the tegra 3.
In smartphones I find the idea of putting more than one core quite rubbish.
It is not the best solution for a tablet or any other mobile device too. I would highly appreciate a well programmed software over overpowered hardware.
Yet the tegra has a nice concept.
I think most of the time I won't use more than that 5th core. I mean it is even powerful enough to play HD video.
I will primarily use apps that display text and images. Like the browser who is said to utilize 4 cores. But I am sure only because of the crappy programming.
So if people finally come to their minds and start optimizing their apps we will have one quite powerful core and 4 in backup for REAL needs. Seems like an investment in the future for me.
Sent from my Nexus One using XDA App
Straight from Wikipedia:
Tegra 3 (Kal-El) series
Processor: quad-core ARM Cortex-A9 MPCore, up to 1.4 GHz single-core mode and 1.3 GHz multi-core mode
12-Core Nvidia GPU with support for 3D stereo
Ultra low power GPU mode
40 nm process by TSMC
Video output up to 2560×1600
NEON vector instruction set
1080p MPEG-4 AVC/h.264 40 Mbps High-Profile, VC1-AP and DivX 5/6 video decode[18]
The Kal-El chip (CPU and GPU) is to be about 5 times faster than Tegra 2[19]
Estimated release date is now to be Q4 2011 for tablets and Q1 2012 for smartphones, after being set back from Nvidia's prior estimated release dates of Q2 2011,[20] then August 2011,[21] then October 2011[22]
The Tegra 3 is functionally a quad-core processor, but includes a fifth "companion" core. All cores are Cortex-A9s, but the companion core is manufactured with a special low power silicon process. This means it uses less power at low clock rates, but more at higher rates; hence it is limited to 500 MHz. There is also special logic to allow running state to be quickly transferred between the companion core and one of the normal cores. The goal is for a mobile phone or tablet to be able to power down all the normal cores and run on only the companion core, using comparatively little power, during standby mode or when otherwise using little CPU. According to Nvidia, this includes playing music or even video content.[23]
Tegra 3 officially released on November 9, 2011[/LEFT][/CENTER][/FONT]
Tegra 2's maximum ram limit was 1GB. Tegra 3's could be 2GB.
xTRICKYxx said:
Straight from Wikipedia:
Tegra 2's maximum ram limit was 1GB. Tegra 3's could be 2GB.
Click to expand...
Click to collapse
The rumor mill is churning out some specs on an upcoming Lenovo tablet with some funky specs, like 2GB DD3....so it's possible. However, the same leak/article also says its chip is clocked at 1.6 Ghz which is quite a bit out of spec, so I would take it with a usual:
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jerrykur said:
As I understand it, the use of the lower power 5th core has decreased battery consumption by over 60% when compared to the earlier 2 core design. I am not sure how they are measuring consumption and the task load.
Click to expand...
Click to collapse
You can read the White Papers on the Tegra 3 over on Nvidia's website. But the chip has a controller built into the chip that activates either the 4 cores, or the 1 core based on power demand of a given processing activity.
The quad vs single core are made out of different silicone materials, but same design structure in order to maximize the energy efficiency at the performance curve. The difference of Materials is more efficient at different power curves. So the 5th core is very efficient at low processing levels where it is actively being used.
It's pretty cool stuff
RussianMenace said:
The rumor mill is churning out some specs on an upcoming Lenovo tablet with some funky specs, like 2GB DD3....so it's possible. However, the same leak/article also says its chip is clocked at 1.6 Ghz which is quite a bit out of spec, so I would take it with a usual:
Click to expand...
Click to collapse
*Correction: Tegra 3 supports DDR2 AND DDR3. The original Transformer had 1GB of DDR2 @ 667Mhz. The Prime has 1GB of LPDDR2 @ 1066Mhz, a considerable bump in speed. Also, Tegra 3 supports up to DDR3 @ 1500Mhz!
xTRICKYxx said:
I think the only compatible RAM would be DDR2. Clock speeds don't matter, as the Tegra 3 can be OC'd to 2Ghz no problem.
Click to expand...
Click to collapse
I'm sure it can, hopefully they increase the battery capacity to compensate for increased power use. As far as the memory, Nvidia's site on Tegra 3 lists DDR3 (though its still running on a 32-bit bus which may or may not be an issue with 3d games), upto 2GB. However, every bit of spec info on the Prime I can find lists DDR2...so I don't know.
RussianMenace said:
I'm sure it can, hopefully they increase the battery capacity to compensate for increased power use. As far as the memory, Nvidia's site on Tegra 3 lists DDR3 (though its still running on a 32-bit bus which may or may not be an issue with 3d games), upto 2GB. However, every bit of spec info on the Prime I can find lists DDR2...so I don't know.
Click to expand...
Click to collapse
The Prime's RAM speed is considerably faster than the TF101.
If it does have room to expand, could we expand or upgrade the RAM?
doeboy1984 said:
If it does have room to expand, could we expand or upgrade the RAM?
Click to expand...
Click to collapse
Judging by the pictures, it doesn't look like the RAM will be removable or upgradeable (the RAM is the Elpida chip right next to the processor).
xTRICKYxx said:
The Prime's RAM speed is considerably faster than the TF101.
Click to expand...
Click to collapse
I never said it wasn't.
What I said is that both Tegra 2 and now Tegra 3 have a single 32-bit wide memory interface when compared to the two on the A5,Exynos,Qualcom, and OMAP4 chips. What that means is that theoretically it will have lower bandwidth which may cause problems with upcoming games, especially considering that you now have to feed extra cores and a beefier GPU. Now, whether or not it will actually be an issue...we will have to see.
Sad that the SGX543MP2 in the Ipad2 is still faster than the Tegra3's GPU. Apple is always ahead of the curve.. Just when Android devices started becoming as fast as the iPad1.. The iPad2 was released and remains to have one of the strongest SOCs out in the field.
Even for pure CPU benches.. the 1ghz dualcore A5 smokes most chips running faster clocks in dual core configs.
Regardless, this is still the most powerful Android device to date. Just disappointed that Nvidia, one of the king of GPU makers can't even compete with PowerVR.. a much smaller company with a lot less money.
Diversion said:
Sad that the SGX543MP2 in the Ipad2 is still faster than the Tegra3's GPU. Apple is always ahead of the curve.. Just when Android devices started becoming as fast as the iPad1.. The iPad2 was released and remains to have one of the strongest SOCs out in the field.
Even for pure CPU benches.. the 1ghz dualcore A5 smokes most chips running faster clocks in dual core configs.
Regardless, this is still the most powerful Android device to date. Just disappointed that Nvidia, one of the king of GPU makers can't even compete with PowerVR.. a much smaller company with a lot less money.
Click to expand...
Click to collapse
I would have to agree with you that Nvidia dropped the ball on their new GPU, at least on paper.
However, it's not as simple as having "omg wtf i > you" hardware that's the source of the performance. What Apple really has going for them is uniformity of hardware/software. Apple software is designed to work on very specific and strictly controlled hardware setup which allows for an incredible level of optimizations of software. This "closed loop" if software/hardware is what really drives the performance of the iProducts. Simply put, probably way over-simplified, but it let's them do more with less.
Diversion said:
Sad that the SGX543MP2 in the Ipad2 is still faster than the Tegra3's GPU. Apple is always ahead of the curve.. Just when Android devices started becoming as fast as the iPad1.. The iPad2 was released and remains to have one of the strongest SOCs out in the field.
Even for pure CPU benches.. the 1ghz dualcore A5 smokes most chips running faster clocks in dual core configs.
Regardless, this is still the most powerful Android device to date. Just disappointed that Nvidia, one of the king of GPU makers can't even compete with PowerVR.. a much smaller company with a lot less money.
Click to expand...
Click to collapse
Very good point. Also apple has the apps n games that showcase and utilize all this extra power. Even my original iPad has apps/games that I haven't seen Android dual core equivalents of. I love my iPad but I also own Atix dual core Tegra 2 phone. I know the open sourced Android will win out in the end.
I came across a good comment in the lenovo specs link that a member here posted in this thread.
"Google and NVidia need to seriously subsidize 3rd party app development to show ANY value and utility over iPad. Apple won't rest on its laurels as their GPU performance on the A5 is already ahead with games and APPs to prove it".
What do you all think about this? Not trying to thread jack as I see it's relevant to this thread also. What apps/games does Android have up it's sleeve to take advantage of this new Tegra3? Majority of Android apps/games don't even take advantage of tegra2 and similar SOC yet. Are we going to have all this extra power for a while without it never really being used to it's potential. Android needs some hardcore apps n games. iPad has all the b.s. Stuff also BUT has very hardcore apps n games also to use it to close to full potential. IMO my iPad 1 jail broken still trumps most of these Tegra 2 tablets out now. Not because of hardware specs, but because of the quality of apps n games I have. I've noticed Android is finally starting to get more hardcore games like ShadowGun, game loft games, etc.. I can't over clock or customize my iPad as extensively as Android but the software/apps/games I have are great. No, I don't want an ipad2 or ipad3. I want an Android tablet now because of more potential with it. Just like with anything in life, potential doesn't mean sh$& if it's not utilized and made a reality.
I was a windows mobile person first. Then I experienced dual booting with XDAndroid on my tilt 2, I loved it. Then I knew I wanted a real android phone or tablet. First Android tablet I owned, for only a day, was the Archos7IT. It was cool but returned it since it couldn't connect to my WMwifirouter, which uses ad-hoc network. So I researched n finally settled on taking a chance with the apple iPad. I use to be an apple hater to the max..lol. My iPad changed all of that. I still hate the closed system of apple but I had to admit, the iPad worked great for what I needed and wanted to do. This iPad, I'm writing this post on now, still works flawlessly after almost 2 years and it's specs are nowhere compared to iPad 2 or all these new dual core tablets out. I'm doing amazing stuff with only 256mb of ram..SMH I hated having to hook iPad up to iTunes for everything like music n videos. So I jail broke and got Ifiles, which is basically a very detailed root file explorer. I also have the USB n SD card adapter. So now I could put my content on my iPad myself without needing to be chained to iTunes. iTunes only good for software updates. I'm still on 4.2.1 jail broken firmware on iPad. Never bothered or really wanted to upgrade to the new IOS 5.01 out now. With all my jailbreak mods/tweaks, I've been doing most new stuff people are now being able to do. All apple did was implement jailbreak tweaks into their OS, for the most part.
Sorry for the long rant. I'm just excited on getting new Prime tegra3 tablet. I just hope the apps/games start rolling out fast that really take advantage of this power. And I don't just mean tegrazone stuff..lol. Android developers going to have to really step their game up once these new quad cores come out. Really even now with dual cores also. I'm a fan of technology in general. Competition only makes things better. Android is starting to overtake apple in sales or similar categories. Only thing is Android hasn't gotten on par with apple quality apps yet. Like the iPad tablet only apps are very numerous. Lots are b.s. But tons are very great also. I'm just hoping Amdroid tablet only apps will be same quality at least or better. I'm not looking to get new quad core tablet to play angry birds or other kiddy type games. I'm into productivity, media apps, and hardcore games, like Rage HD, NOVA2, Modern Combat 3, Order n Chaos, InfinityBlade, ShadowGun, etc.. All of which I have and more on my almost 2 year old iPad 1.
Asus, with being the first manufacturer to come out with quad core tablet and super IPS + display, might just be the last push needed to get things really rolling for Android, as far as high quality software amd tablet optimized OS goes. Can't wait to see how this plays out .
---------- Post added at 01:00 PM ---------- Previous post was at 12:58 PM ----------
RussianMenace said:
I would have to agree with you that Nvidia dropped the ball on their new GPU, at least on paper.
However, it's not as simple as having "omg wtf i > you" hardware that's the source of the performance. What Apple really has going for them is uniformity of hardware/software. Apple software is designed to work on very specific and strictly controlled hardware setup which allows for an incredible level of optimizations of software. This "closed loop" if software/hardware is what really drives the performance of the iProducts. Simply put, probably way over-simplified, but it let's them do more with less.
Click to expand...
Click to collapse
Great point, just as I was saying basically in my long post..lol
nook-color said:
You can read the White Papers on the Tegra 3 over on Nvidia's website. But the chip has a controller built into the chip that activates either the 4 cores, or the 1 core based on power demand of a given processing activity.
The quad vs single core are made out of different silicone materials, but same design structure in order to maximize the energy efficiency at the performance curve. The difference of Materials is more efficient at different power curves. So the 5th core is very efficient at low processing levels where it is actively being used.
It's pretty cool stuff
Click to expand...
Click to collapse
That is correct. Actually, the "5th" core is licensed with ARM A7 instructions set, the quads are A9.
RussianMenace said:
I would have to agree with you that Nvidia dropped the ball on their new GPU, at least on paper.
However, it's not as simple as having "omg wtf i > you" hardware that's the source of the performance. What Apple really has going for them is uniformity of hardware/software. Apple software is designed to work on very specific and strictly controlled hardware setup which allows for an incredible level of optimizations of software. This "closed loop" if software/hardware is what really drives the performance of the iProducts. Simply put, probably way over-simplified, but it let's them do more with less.
Click to expand...
Click to collapse
Again, I agree. Just like saying why Xbox360 and PS3 consoles can still push high quality graphics compared to a new high-end PC? Unity of hardware plays a big role there.
I have a $4000 custom PC. Sometimes I see my brother play the same games on his $250 Playstation 3 with performance and graphics very similar to my PC.
CyberPunk7t9 said:
I have a $4000 custom PC. Sometimes I see my brother play the same games on his $250 Playstation 3 with performance and graphics very similar to my PC.
Click to expand...
Click to collapse
That's because these days, most PC games are console ports.
GPU specs don't matter. The iPad has more and better games than Android tabs, and that won't change for the (1-yr) lifespan of the Teg3. Not to be a downer, but it's just reality.
The Prime is better at certain things. HDMI-out and USB host (NTFS) support makes it a pretty good HTPC, for one. But I wouldn't get into a pissing contest over games--unless of course you're talking about emus.
e.mote said:
GPU specs don't matter. The iPad has more and better games than Android tabs, and that won't change for the (1-yr) lifespan of the Teg3. Not to be a downer, but it's just reality.
The Prime is better at certain things. HDMI-out and USB host (NTFS) support makes it a pretty good HTPC, for one. But I wouldn't get into a pissing contest over games--unless of course you're talking about emus.
Click to expand...
Click to collapse
Is that true? NTFS support? Are you sure? Can you link me to a spec for that? If so then I can transfer files from my SD to an external NTFS without using Windows! That would be great for trips when I need to dump digital pics.

Is the Prime Gpu faster (better) than Ipad 2?

Forget about benchmark, i know how bad the asus prime tegra 3 is at benchmarks because they are not optimize for quad-core. In games videos i have been seeing the graphics for tegra 3 games vs ipad 2 in same games, the tegra 3 is more powerfull with alot more details in games. Not sure if the reason was because the ipad 2 CAN'T do such graphics or because they only want to show off tegra 3 potential.
We all have seen infinity blade 2 in ipad 2 and those are one if not the best graphics right now available for a tablet. Can graphics like this be accomplish with the asus prime hardware or are we left behind.
Is tegra 3 better in graphics than ipad 2?
yes, i believe the tegra 3 graphics are better than the ipad2. (a lot better)
-dimwit-
dimwit13 said:
yes, i believe the tegra 3 graphics are better than the ipad2. (a lot better)
-dimwit-
Click to expand...
Click to collapse
I know quite a bit about the SGX543MP2 in the iPad 2, and while I don't know so much about the Tegra 3 ULP GeForce, I do not believe the it is more powerful, and it certainly not a lot more powerful. I've looked at GPU whitepapers for the Tegra 2 and I do not believe that Tegra 3 deviates very far from that architecture.
Smartphone GPUs have always held a particular interest for me, and I've written a few technical articles on them. Let me go dig into my resources and I'll see if I can get some concrete numbers on the Tegra 3 GPU. In many ways it's difficult to say that one GPU is better than another; some (like the SGX series) use a different method of rendering, some are designed for higher polygon processing, some focus on fill rate (and these are heavily influenced upon screen resolution), and then there's memory bandwidth availability and clock speeds to consider.
PS - The SGX543MP2 in the iPad 2 is ridiculously powerful. And it's not anything new; that GPU has been out for nearly 4 years. It's just that SoC manufacturers other than Apple have not bothered to implement it in any of their chips yet. It may be due to the fact that it's simply much more powerful than is really necessary, it takes up a fair bit of die space compared to the alternatives, or it may be a cost issue. Understand that I cannot stand Apple and love Android through and through, but also understand that the GPU in the iPad 2 is a monster, no mistake. It crushed Tegra 2 ULP GPU in performance by a large margin.
PS 2 - Understand that the benchmarks not being optimized for quad-core doesn't mean that they aren't accurate when it comes to GPU performance.
Understand that Tegra3 is the most powerful chip out today and its in The Transformer Prime. Prime is stated by all tech sites to be most powerful tablet out today. Ipad2 wasn't. Ipad2 does have a great gpu but alot more can be done with tegra3 and the games will look better on tegra3. Tegra3 version of Shadowgun blows Ipad version away. No contest in how much more detailed tegra3 version is than Ipad. Same goes for Riptide. If you want the most powerful device out today and probably for next 5-6 months or more, Prime is the only device that can deliver what you want.
demandarin said:
Understand that Tegra3 is the most powerful chip out today and its in The Transformer Prime. Prime is stated by all tech sites to be most powerful tablet out today. Ipad2 wasn't. Ipad2 does have a great gpu but alot more can be done with tegra3 and the games will look better on tegra3. Tegra3 version of Shadowgun blows Ipad version away. No contest in how much more detailed tegra3 version is than Ipad. Same goes for Riptide. If you want the most powerful device out today and probably for next 5-6 months or more, Prime is the only device that can deliver what you want.
Click to expand...
Click to collapse
You don't need to lecture me about the Tegra 3 in the Transformer Prime. I could give you a handy lesson on NVIDIA's latest Cortex-A9 chip, and I would agree that nothing is currently available that is more powerful. But, my friend, CPU and GPU are not one and the same. (Hint - I'm a former paid tech editor on ARM architecture )
Lets not let our fanboism stand in the way of simple fact. I said earlier that the SGX543MP2 is in some ways more powerful than it needs to be, and that's because iPad apps are going to be built to run on the 1st gen iPad as well as the iPad 2, and when you're writing tablet apps to run on a GPU that was also in the iPhone 3GS, you're wasting the processing power available of the iPad 2. "THD" apps are not built with those limitations and of course they'll look better.
That said, I'll stop playing Devil's Advocate and go dig up the truth, as now I'm curious. I don't expect that Tegra 3 will best the SGX543MP2 in typical performance however. I've got some friends in the industry that were benchmarking the Prime well before any articles were written on it.
I have both at home, myself using the prime and my girlfriend uses the iPad 2 (duh!). From an enduser point of view I can only say that, yes the prime is the more graphically potent tablet. But... sadly there is little good software available as has been the case for a while now when you compare Android tablets to iPads. Sad, but so true...
This seems to pretty handily answer the question:
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
These are benchmarks tested off-screen so screen resolution does not play into things, and the test is a GPU test; CPU quad-core compatibility does not play into it.
As I said in previous posts, the Tegra 3 is definitely a strong step up from Tegra 2 in performance, but does not match the SGX543MP2 in the iPad 2. But, as I also said, as many tablet apps for iOS do not actually make full use of the true power of the SGX543MP2, while THD apps for Android typically are designed to make use of Tegra ULP GeForce processing power, it's a rather pointless argument.
EDIT - And just to satisfy those who might be upset that our GPU is not the absolute best, it's a close second and our CPU kicks the crap out of the competition for now. As is the way of things, in a few months we'll see the Krait Snapdragons take the throne...
EDIT 2 - AnandTech also did a good summary of the differences between the Tegra 2 and Tegra 3 GPUs: http://www.anandtech.com/show/5072/nvidias-tegra-3-launched-architecture-revealed/2
Hardware only as good as software driving it.
yes mutch better
Electrofreak said:
You don't need to lecture me about the Tegra 3 in the Transformer Prime. I could give you a handy lesson on NVIDIA's latest Cortex-A9 chip, and I would agree that nothing is currently available that is more powerful. But, my friend, CPU and GPU are not one and the same. (Hint - I'm a former paid tech editor on ARM architecture )
Lets not let our fanboism stand in the way of simple fact. I said earlier that the SGX543MP2 is in some ways more powerful than it needs to be, and that's because iPad apps are going to be built to run on the 1st gen iPad as well as the iPad 2, and when you're writing tablet apps to run on a GPU that was also in the iPhone 3GS, you're wasting the processing power available of the iPad 2. "THD" apps are not built with those limitations and of course they'll look better.
That said, I'll stop playing Devil's Advocate and go dig up the truth, as now I'm curious. I don't expect that Tegra 3 will best the SGX543MP2 in typical performance however. I've got some friends in the industry that were benchmarking the Prime well before any articles were written on it.
Click to expand...
Click to collapse
That's the point...benchmarks are b.s. anyways. Doesn't translate to real life use. If you a former tech editor like you said then you should know this already. If u wanna compare benchmarks OK. WoW! Ipad2 beats prime in like only 2 graphics benchmarks. PRIME blows it away in all others. Prime is at the top of most benchmark lists of all time Highs anyways. Bring what you you dig up. PRIMe will eat ipad2 for breakfast. And the games will always look better on tegra3 than ipad2. As long as they using the same one. The proof is already there that Android and IOS games on both platforms show Android version being better. You seeming more like an apple fanboy to me. Facts are facts. I don't see anywhere talking about ipad2 has most powerful chipset or gpu. Now I can show you plenty that say that about the prime n tegra3.
---------- Post added at 05:49 PM ---------- Previous post was at 05:39 PM ----------
Electrofreak said:
This seems to pretty handily answer the question:
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
These are benchmarks tested off-screen so screen resolution does not play into things, and the test is a GPU test; CPU quad-core compatibility does not play into it.
As I said in previous posts, the Tegra 3 is definitely a strong step up from Tegra 2 in performance, but does not match the SGX543MP2 in the iPad 2. But, as I also said, as many tablet apps for iOS do not actually make full use of the true power of the SGX543MP2, while THD apps for Android typically are designed to make use of Tegra ULP GeForce processing power, it's a rather pointless argument.
EDIT - And just to satisfy those who might be upset that our GPU is not the absolute best, it's a close second and our CPU kicks the crap out of the competition for now. As is the way of things, in a few months we'll see the Krait Snapdragons take the throne...
EDIT 2 - AnandTech also did a good summary of the differences between the Tegra 2 and Tegra 3 GPUs: http://www.anandtech.com/show/5072/nvidias-tegra-3-launched-architecture-revealed/2
Click to expand...
Click to collapse
To be a tech editor, u seem to be misinformed..lol. krait snapdragon or qualcomm chip is crap. They had a horrible showing at CES..right along with Samsung Eyxnos chip and T.I. plus those aare no where near ready due to low yields. Plus when those chips eventually come out, it'll already be surpassed n easily. By what you may ask. THE TEGRA4 KAL EL + or Wayne architecture at 28nm die 8 core or more chip....lmfao. nvidia is taking this mobile chipset game over. They already took over n blew the scene open with first dual core device tegra2. Then everybody copies them and made dual core. Same here with quadcore. They the first with it and people copying. Nvidia already a generation ahead of anyone. Once others quad cores come out, nvidia will have 8 core CPU and like 24 core GPU.
Here some stats n specs to easily make you drool. Other chipsets are nothing.
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Plus to make the excuse that its not fair to compare Tegra3 THD games to ipad2 is a cop out. Its not nvidia n developers fault that they were smart enough to make use of the tegra3. That's Ipad fault if they made the game to work ln ipad1 n 2. I have an ipad1. And really like it but can't Hold a candle to my Prime. That's why I always said ipad2 not even really much since all games on ipad1 look the same or just as good as the same ones played on ipad2. Ipad2 has very few optimized games for it. IOS does have some heavy hitter games. I do acknowledge the fact that IOS games n apps are more diverse and optimized overall for IOS devices. This is where Android needs to come up at. More tablet only apps n games. Ipad n ipad2 is a beast. Can't deny it. Bit there will be far more potential met with Tegra3.
P.s.: this all is like football....so don't take anything personal. Tegra3 is my team n I guess SGX is yours.
Tegra3 is alot more than just a slight step up from Tegra2. This is a huge step above anything out in the market today. Plus another f.y.I. yes CPU n gpu are 2 different things but one is nothing without the other. A POWERful CPU can make the most out of a gpu n push the envelope of it.
Electrofreak said:
This seems to pretty handily answer the question:
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
These are benchmarks tested off-screen so screen resolution does not play into things, and the test is a GPU test; CPU quad-core compatibility does not play into it.
As I said in previous posts, the Tegra 3 is definitely a strong step up from Tegra 2 in performance, but does not match the SGX543MP2 in the iPad 2. But, as I also said, as many tablet apps for iOS do not actually make full use of the true power of the SGX543MP2, while THD apps for Android typically are designed to make use of Tegra ULP GeForce processing power, it's a rather pointless argument.
EDIT - And just to satisfy those who might be upset that our GPU is not the absolute best, it's a close second and our CPU kicks the crap out of the competition for now. As is the way of things, in a few months we'll see the Krait Snapdragons take the throne...
EDIT 2 - AnandTech also did a good summary of the differences between the Tegra 2 and Tegra 3 GPUs: http://www.anandtech.com/show/5072/nvidias-tegra-3-launched-architecture-revealed/2
Click to expand...
Click to collapse
I dont trust anything from Anandtech anymore I believe they cherry pick bull**** sections of tests to make a certain brand look superior ( hint: Im king Neptune lord and ruler of the seven seas I have spoken)
Sent from my Transformer Prime TF201 using xda premium
ilostmypistons said:
I dont trust anything from Anandtech anymore I believe they cherry pick bull**** sections of tests to make a certain brand look superior ( hint: Im king Neptune lord and ruler of the seven seas I have spoken)
Sent from my Transformer Prime TF201 using xda premium
Click to expand...
Click to collapse
I agree. People lost faith in that source.
Wow a thread that is not about whining or telling what works/does not work on their devices! *dance*
I'd say its all about optimization when it comes to actual games. Benchmarks are cool to compare if OC actually makes a difference i guess... But to compare totally different chips? Its a hypothetical situation none the less.
If you compare launch titles of console games with what games looks like shortly before the next generation comes out, its quite astonishing. What you can get out of a chip with proper optimization.
Every actual mobile game runs perfectly fine on both chips and absolutely smooth. I'm really looking forward to stuff like the DarkMaedow or DaVinci heroes, real Tegra3 games, not something that got ported. From the trailers they look very nice.
Kinda sad, that my tablet now puts way better graphics on my TV than my home console (wii)
But for me there's one big thing people talk much too less about when it comes to comparing ipad and prime in terms of gaming. The prime has full gamepad support. So games like shooters actually make fun.
clouds5 said:
Wow a thread that is not about whining or telling what works/does not work on their devices! *dance*
I'd say its all about optimization when it comes to actual games. Benchmarks are cool to compare if OC actually makes a difference i guess... But to compare totally different chips? Its a hypothetical situation none the less.
If you compare launch titles of console games with what games looks like shortly before the next generation comes out, its quite astonishing. What you can get out of a chip with proper optimization.
Every actual mobile game runs perfectly fine on both chips and absolutely smooth. I'm really looking forward to stuff like the DarkMaedow or DaVinci heroes, real Tegra3 games, not something that got ported. From the trailers they look very nice.
Kinda sad, that my tablet now puts way better graphics on my TV than my home console (wii)
But for me there's one big thing people talk much too less about when it comes to comparing ipad and prime in terms of gaming. The prime has full gamepad support. So games like shooters actually make fun.
Click to expand...
Click to collapse
I would be very dissapointed if these new tegra 3 games don’t have native hardware dock control support.
I love playing games that support the dock right off the bat, and NOT having support wouldn't make sense because the prime is the only tegra 3 device out there!!
Back on topic.
As for the GPU argument, the mobile tech space is just retarded atm. Developers are not even close to maxing out hardware. Some people think that GTA 3 or glowball is pushing what tegra 3 can do, a 1GHZ desire HD can run GTA 3 fine and glowball runs (almost) fine on my prime when underclocked to 800 mhz!
Go figure
Here are some hardcore facts on Tegra3 and what app n Game developers had to say about tegra3 and its CPU and GPU. We haven't even begun to see what's truly capable yet.
-
IneffablePigeon said:
First off, windows 7 and windows 8 desktop edition will never work on the prime because they won't run on an ARM processor. Theoretically Windows 8 for ARM could run on the Prime, but it will be very hard to do in practice because Windows 8 ARM will only boot using a secure, verified bootloader which the prime doesn't have.
Even if you could get windows running, current windows applications would not work - windows applications are compiled for x86 processors and would have to be rebuilt in order to work on an ARM platform. So the chance of AAA games like half life 2 are very small.
Finally, even if they were ported, the graphics power of the Prime is still far below what you get in a normal PC these days. GTAIII is getting towards the limit of what you can do on Tegra 3 without some serious device specific optimisation - I don't think half life would run that well at all, although the source engine is very scaleable in terms of performance so it might be somewhat doable.
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Click to collapse
Huh? GTA 3 pushing limits of tegra3? Lmfao yeah right..that's funny as hell. That game no where near graphics n gsmeplay of Shadowgun THD edition. Actually no game has even come close to pushing the limits of Tegra3 yet. Boy that was funny..lol. tegra2 can push GTA 3 easily. Its already been stated that alot of major PC games would already be easy to port to prime without any loss in graphics or performance. TEGRA3 more powerful than dual core PC. With tegra3 pushing over 5Ghz total from all cores, we have yet to see anything even make tegra3 sweat yet. This is the only tegra3 device and its barely over a month old.
Here are some facts on Tegra3 and what app n game developers had to say about it.
NVIDIA Quad-Core Tegra 3 Chip Sets New Standards of Mobile Computing Performance, Energy Efficiency
Tegra 3's Fifth 'Companion' Core Enables Ultra-Low Power Consumption, While Advanced Quad-Core Processors Drive Record-Breaking Performance
SANTA CLARA, CA -- (Marketwire) -- 11/08/2011 -- NVIDIA today ushered in the era of quad-core mobile computing with the introduction of the NVIDIA® Tegra® 3 processor, bringing PC-class performance levels, better battery life and improved mobile experiences to tablets and phones. The world's first quad-core tablet with the Tegra 3 processor is the ASUS Eee Pad Transformer Prime.
Known previously by the codename "Project Kal-El," the Tegra 3 processor provides up to 3x the graphics performance of Tegra 2, and up to 61 percent lower power consumption. This translates
NVIDIA's Tegra 3 quad-core processor brings PC-class
into an industry-leading 12 hours of battery life for
performance levels, better battery life and improved mobile
HD video playback.
experiences to tablets and phones.
The Tegra 3 processor implements a new, patent-pending technology known as Variable Symmetric Multiprocessing (vSMP). vSMP includes a fifth CPU "companion," specifically designed for work requiring little power. The four main cores are specifically designed for work requiring high performance, and generally consume less power than dual-core processors.
During tasks that require less power consumption -- like listening to music, playing back video or updating background data -- the Tegra 3 processor completely shuts down its four performance-tuned cores and, instead, uses its companion core. For high-performance tasks -- like web browsing, multitasking and gaming -- the Tegra 3 processor disables the companion.
The ASUS Eee Pad Transformer Prime is the world's first
"NVIDIA's fifth core is ingenious," said Nathan
quad-core tablet with Tegra 3.
Brookwood, Research Fellow at Insight 64. "Tegra 3's vSMP technology extends the battery life of next-generation mobile devices by using less power when they're handling undemanding tasks and then ratcheting up performance when it's really needed."
The Tegra 3 quad-core CPUs are complemented with a new 12-core NVIDIA GeForce® GPU, which delivers more realism with dynamic lighting, physical effects and high resolution environments, plus support for 3D stereo, giving developers the means to bring the next generation of mobile games to life.
Tegra 3 provides the fastest, highest-quality gaming,
For the millions who play games on mobile devices,
including new Tegra 3-optimized TegraZone games such as
the Tegra 3 processor provides an experience
Shadowgun, Riptide GP, Bladeslinger and Sprinkle.
comparable to that of a game console. It offers full game-controller support, enabling consumers to play games on their tablet or super phone, or connect to big screen HDTVs for a truly immersive experience. It also leverages NVIDIA's award-winning 3D Vision technology and automatically converts OpenGL applications to stereo 3D, so consumers can experience 3D on a big screen 3D TV (via HDMI™ 1.4 technology).
The Tegra 3 processor provides the industry's....
Fastest web experience - with accelerated Adobe Flash Player 11, HTML5 and WebGL browsing, and an optimized Javascript engine Fastest applications - with blazing performance for multimedia apps, such as photo and video editing Fastest multitasking - for switching between common uses, such as playing music and games, and background tasks Fastest, highest-quality gaming - including new Tegra 3 processor-optimized NVIDIA Tegra Zone™ app games such as Shadowgun, Riptide GP, Sprinkle, Big Top THD, Bladeslinger, DaVinci THD and Chidori.
Highlights / Key Facts:
The Tegra 3 processor redefines power consumption and mobile-computing performance with: The world's first quad-core ARM Cortex A9 CPU New patent-pending vSMP technology, including a fifth CPU core that runs at a lower frequency and operates at exceptionally low power 12-core GeForce GPU, with 3x the graphics performance of the Tegra 2 processor, including support for stereoscopic 3D New video engines with support for 1080p high profile video at 40 Mbps Up to 3x higher memory bandwidth Up to 2x faster Image Signal Processor 40 games are expected to be available by the end of 2011, and over 15 Tegra 3 games are under development for Tegra Zone, NVIDIA's free Android Market app that showcases the best games optimized for the Tegra processor.
NVIDIA's 'Glowball Part 2' demo shows off what's possible in mobile graphics thanks to Tegra 3's quad-core technology.
The Tegra 3 processor is in production. Developers can order the Tegra 3 Developer Kit to create applications for devices with Tegra such as tablets and super phones, at developer.nvidia.com/tegra.
Quotes: NVIDIA, ASUS
"The Eee Pad Transformer Prime is a category-defining product. Powered by Tegra 3, it launches us into a new era of mobile computing, in which quad-core performance and super energy-efficiency provide capabilities never available before. With Transformer Prime, ASUS has once again led the industry into the next generation." - Jen-Hsun Huang, President and Chief Executive Officer, NVIDIA
"Tegra 3 is a marvel. Its quad-core CPU, 12-core GeForce GPU and vSMP technology are revolutionary. We worked closely with NVIDIA to build the ultimate tablet -- the Eee Pad Transformer Prime -- that delivers a magical, uncompromised experience to consumers." - Jerry Shen, CEO at ASUS
Key Game Developers
"Thanks to Tegra 3's quad-core CPUs, Shadowgun looks and plays the best on Tegra. Consumers are going to love the quad-core Shadowgun version -- which features rag doll physics, console quality water simulation, particle effects, enhanced shaders, dynamic textures, and more." - Marek Rabas, CEO of Madfinger Games
"Riptide GP showed how Tegra brought mobile gaming on Android to new heights. Tegra 3's quad-core performance has allowed us to add a whole set of exclusive new features -- improved water visuals, splash effects, motion blur -- that pushes the experience to an entirely new level." - Matt Small, Creative Director at Vector Unit
"Working with NVIDIA makes the impossible possible. Our Tegra 3 optimized game DaVinci THD will look brilliant when it comes out, with mind-blowing 3D graphics and intuitive touchscreen interface. DaVinci THD will leverage Tegra 3 for its multi-threading capabilities, so we can scale across all four CPU cores and deliver the ultimate console-quality performance. As a result, DaVinci THD will be more realistic, interactive and challenging than anything we've done before." - Kijong Kang, VP and Executive Producer at Bridea Corporation
"Combining BitSquid's tech engine with Tegra 3's quad core architecture means a gaming experience like no other. Gamers are going to really see the next-generation gaming experience in Hamilton's Great Adventure THD." - Martin Wahlund, CEO at Fatshark
"With Tegra 3, NVIDIA has shattered the usual constraints on the quality of mobile device experiences. By enabling tablets and smartphones to operate at an exceptional level, it allows developers like Zen Studios to create console-quality experiences that can be enjoyed anywhere, anytime. The quad-core fueled graphics and physics in Zen Pinball THD are simply incredible and represent the premier mobile pinball experience. You can only get that on devices built on Tegra 3." - Mel Kirk, Vice President of Marketing and Public Relations at Zen Studios
"Quad-core chips are raising the stakes for mobile gaming. With Tegra 3, we can render even more content with better animations on Bladeslinger THD -- all while consuming less power. This is a recipe for all-day game play." - Sam Williams, General Manager at Luma Arcade
"Tegra 3 is making much more complex gaming environments possible on mobile platforms. Gamers are going to be amazed by the level of graphical detail and realistic physics that come through in quad-core enhanced games like Soulcraft THD." - Karsten Wysk, CEO of Mobile Bits
"As we've seen on Big Top THD, gaming performance on Tegra 3's quad-core architecture is unmatched. From the high quality shadows to improved tent animation and high-dive splash effects, Tegra 3's 12-core GPU delivers the best gaming experience and uses the lowest power you'll see on a mobile device." - Robert Troughton, CEO at Pitbull Studio Ltd.
"Tegra 3's quad-cores bring out the best in our Substance smart texturing engine. The CPU and GPU parallel processing allows mobile game developers to add never-seen animated visual effects and textures to their games, translating into an absolutely stunning visual experience on mobile." - Sébastien Deguy, CEO and Founder at Allegorithmic
"Tegra 3's quad-core processor and 12-core GPU allows developers to port PC and console game titles using BitSquid Tech for the same great experience on any device. From a hard-core gamer's customized PC to a phone or tablet with Tegra, you'll get identical game play and buttery smooth graphics, anywhere any time." - Tobias Persson, Co-Founder and Rendering Architect at BitSquid Tech
"We're excited to bring the definitive version of Siegecraft to Tegra 3. Its amazing graphics performance and quad-core scaling let us amp up the game to the max -- more physics, more units, more Siegecraft!" - Benjamin Lee, Managing Director at Blowfish Studios
"Thanks to Tegra 3's fantastic GPU performance we were able to use the same quality textures in Zombie Driver THD as on the PC. The outstanding quad-core CPU performance makes it possible to support Tegra game development in parallel to other high-end platforms." - Pawel Lekki, Chief Operating Officer at Exor Studios
"Quad-core technology has changed how we approach mobile game development. Tegra 3 helped us create Jett Tailfin Racers THD -- an eight-player game with the highest resolution textures, underwater caustics and anisotropic shading we've ever seen on a mobile device." - Manny Granillo, President at Hoplite Research
"Mobile gaming is about to take a huge leap forward with Tegra 3. Its GPU gives us access to higher-resolution textures and far better effects. And its four CPUs make Euphoria's gameplay smoother, more interactive and quality that's close to a console." - Keiichi Yano, Co-Founder and VP of Development at iNiS
"It's incredible what Tegra 3's quad-core architecture brings to mobile gaming. As good as Combat Arms looks on a tablet, it looks 1000 times better when you connect it to your HDTV, strap on game controllers and sit back to enjoy a real 3D console-gaming experience with Combat Arms: Zombies THD." - Albert Rim, CEO at Nexon Mobile Corporation
"With the Tegra 3 processor, NVIDIA is once again painting new horizons for technology on wireless platforms. We're excited to see how the thousands of developers using Unity to create interactive 3D content will take advantage of the extra power that NVIDIA's quad-core technology provides." - Tony Garcia, Vice President of Business Development at Unity Technologies
"Tegra 3 is equivalent to a console game machine, and we believe devices with it will play an important part in next-generation games. We've been working on optimizing our cross-platform engine Chidori to fully support Tegra 3. To support Tegra 3's multi-core engine, we've optimized our 3D effect tool. And we've adapted our high-quality shader library, Aoi, to Tegra 3, allowing truly beautiful imagery." - Katsunori Yamaji, CEO and Executive Producer at Premium Agency Inc.
"By harnessing the strength of Tegra 3's 12-core GPU in our multiplatform middleware, game developers can easily port titles to Tegra 3 and achieve true console-quality graphics. Tegra 3's quad-core architecture and Orochi's multicore-enhanced, game-engine technology is going to spur the evolution of games on quad-core mobile devices." - Takehiko Terada, President and CEO at Silicon Studio Corporation
"We're totally pumped by the potential of Tegra 3's quad-core CPU and 12-core GPU. They'll bring console-quality experiences to mobile devices, and we're working to bring an amazing title to the Tegra platform. Stay tuned for our announcement of a great Tegra 3-optimized title in the coming months." - Richie Casper, Creative Director at Acquire Corp.
"NVIDIA's GPU architecture delivers the best gaming experience, bringing true console-quality games to mobile devices. Our Lost Planet 2 test demo makes it clear -- the quad-core muscle of Tegra 3 brings hyper-realistic visuals, smooth frame rates and sharp images. The result is a whole new level of realism to content for smartphones and tablets." - Jun Takeuchi, Deputy Head of Consumer Games at Capcom
"Tegra 3 is a huge leap forward in mobile computing. Using its quad-core capabilities, we were able to improve all of Sprinkle's visual effects, plus add a whole new layer of smoke simulation." - Dennis Gustafsson, Co-Founder of Mediocre
"We're floored by everything we've seen in Tegra 3. Its four cores, coupled with amazing graphics performance, will let us bring awesome gaming experiences to the Tegra platform next year." - Carlo Perconti, CEO at HyperDevBox
Key Content Partners
"Flash-based apps packaged with AIR allow content creators to deliver premium gaming and video experiences, while HTML5 apps built with PhoneGap enable fantastic, general-purpose mobile apps. We continue our close partnership with NVIDIA to ensure that these visually rich, highly-interactive apps can significantly benefit from Tegra 3's enhanced CPU and GPU horsepower." - Jennifer Carr, Senior Director, Business Development at Adobe
"We've been developing multimedia applications on Tegra 3 for some time now. The quad-core processing muscle will allow some new apps and use-cases that consumers are going to love." - George Tang, General Manager and VP of the Video and Entertainment Group at ArcSoft
"Tegra 3's quad-core performance makes a huge difference for photo and augmented reality apps. Our Photaf Panorama Pro THD app runs more than 40% faster, and Face Costume gets over 60 percent speedup over comparable dual-core processors. Quad core opens up new possibilities for future application development, especially in the field of computer vision." - Oren Bengigi, CEO at Bengigi Studio
"Tegra 3 gives us the quad-core horsepower to really push the envelope on cool video editing effects, smooth video playback, augmented reality camera and other challenging applications. With Tegra 3, we're delivering real-time compositing and preview of simultaneous 1080p HD streams and graphics on a mobile device -- that's amazing." - Alice H. Chang, CEO at Cyberlink
"Seamless, compelling Augmented Reality (AR) experiences demand that all of the pieces of a mobile device work together. Metaio's AR software requires optimized mobile hardware to make the way we access digital information a more natural experience. Tegra 3 delivers the multi-core CPU performance required for advanced vision processing while bringing a tremendous boost in GPU performance. Working with Tegra's software stack will make it possible for us to utilize all of those capabilities towards building an Augmented World." - Dr. Thomas Alt, CEO at metaio
"Tegra 3's combination of HD video playback performance and extended battery life will give Netflix members a fantastic experience as they watch movies and TV episodes streaming from Netflix via their Android devices." - Bill Holmes, Vice President of Business Development at Netflix
"Tegra 3 gives us the horsepower we need to bring a PC-quality photo editing experience to mobile devices through applications like Snapseed, by Nik Software." - Michael Slater, President and CEO at Nik Software
"By collaborating with NVIDIA, we are able to bring advanced multi-touch and pen capabilities to the tablet market, providing the Android user with a smoother and richer user experience, and enhancing the tablet from a basic consumption device to one that offers more personal and creative capabilities. The processing strength provided by Tegra 3's additional cores will enable application developers to dedicate CPU cycles to UI processing and provide an enriched pen solution for artistic, enterprise and educational applications." - Amichai Ben David, CEO of N-Trig
"The tablet and mobile device market are exploding and productivity applications are central to this growth. As the most widely distributed mobile office software, we are excited to partner with NVIDIA to take advantage of the enhanced capabilities inherent in the Tegra 3 quad-core chip to bring continued innovation in the marketplace." - David Halpin, VP of Engineering at Quickoffice
"Splashtop plus Tegra 3 offers users an unparalleled cross-device experience. Splashtop enables sharing content among smart phones, tablets, and TVs, and combined with Tegra 3's quad-core processing muscle, it can support 30 frames-per-second video with extremely low latency --perfect for games and multimedia!" - Mark Lee, CEO and Co-Founder of Splashtop
"WebGL is being rapidly adopted on HTML5-capable desktop, laptop and netbook systems, and now NVIDIA is helping to bring WebGL to Android. Tegra 3 delivers an incredible level of performance --the four cores provide the multi-threading horsepower needed to drive a complete browser stack including highly interactive 3D." - Ken Russell, Chair, WebGL Working Group
"Tegra already provides the fastest platform for silky smooth magazine reading on Android. The quad-core capabilities of Tegra 3 will help us further accelerate and enhance the complete browsing, downloading and reading experience." - Vandan Parikh, Director, Reading and Mobile Technologies at Zinio.
Did i just start a war between ipad and prime fanboys? i was never meant to be like that, i was only asking a question
Is it just my two cents or has Electrofreak been the only one to contribute usefulness to this post? Everything else I've read here seems to have enough signal to noise ratio that I feel like it's a huddle, and I don't play football.
Sent from my Transformer Prime TF201 using Tapatalk
Electrofreak is 100% correct on his statements, Tegra 3 delivers 300% more graphics performance, but is still slightly lower than A5 iPad 2 GPU.
cfaberlle said:
Electrofreak is 100% correct on his statements, Tegra 3 delivers 300% more graphics performance, but is still slightly lower than A5 iPad 2 GPU.
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Click to collapse
Indeed, that's all I said, and I even pointed out that iOS apps don't make full use of the SGX543MP2 in the iPad 2. But I stepped on some toes and I revealed that I used to get paid for my opinion, and thus I invoked the fanboi wrath.
Anyone can quote any source they want to make any point. I could spend an hour writing a counter-point post citing half a dozen other sources that could prove definitively that the moon is made of cheese. And frankly, I trust AnandTech more than most others. Half of the tech websites out there are getting paid to skew their numbers. No matter what anyone says, AnandTech has proven the most informative and the least biased I've seen, consistently.
I know people who were at CES and I've talked with them privately about Krait, Exynos, Wolfsdale, and other SoCs. Exynos is frankly the one that appeared most impressive at CES, but knowing what I know about Qualcomm (the fact that they actually have an architecture license unlike most SoC manufacturers) and the large amount of R&D they invest into SoC development means that they should not be idly dismissed. NVIDIA, for example, just purchased a similar license at considerable expense so as to remain competitive.
Anyhow, I'm a former editor for a reason; I had to extract myself from the constant obsession with ARM hardware because it's never-ending and takes up way too much time. I type this post on a Transformer Prime that I got for free, and I know little more than the basics of it's SoC layout because if I really went and dug into the whitepapers like I used to, I probably wouldn't have time for things that are a lot more important (my family, for a start). It may seem silly, but I really did waste a ridiculous amount of time reading about ARM.
Sometimes, you don't have to know everything about something to enjoy it. To answer the OP, no, it's not as powerful as the iPad 2. But the iPad 2 blows, Android FTW.
PS - A long list of quotes praising the Transformer Prime and Tegra 3 as provided by NVIDIA and ASUS was actually used to reinforce a point in this thread. Thanks for the chuckle!
ITT: Intellectual pissing contest.
Sent from my tablet thing with XDA Premium.

[Q] How powerful would the transformer prime be with Windows 7/8 on it?

Hi! If some devs in a years time are able to port windows 7 or 8 to the prime, and let's say it works amazingly. Would the GPU in the prime be strong enough to play games like half life 2 on it? I know it probably won't happen, but we never know, or is it 100% impossible?
First off, windows 7 and windows 8 desktop edition will never work on the prime because they won't run on an ARM processor. Theoretically Windows 8 for ARM could run on the Prime, but it will be very hard to do in practice because Windows 8 ARM will only boot using a secure, verified bootloader which the prime doesn't have.
Even if you could get windows running, current windows applications would not work - windows applications are compiled for x86 processors and would have to be rebuilt in order to work on an ARM platform. So the chance of AAA games like half life 2 are very small.
Finally, even if they were ported, the graphics power of the Prime is still far below what you get in a normal PC these days. GTAIII is getting towards the limit of what you can do on Tegra 3 without some serious device specific optimisation - I don't think half life would run that well at all, although the source engine is very scaleable in terms of performance so it might be somewhat doable.
Jep. Many people misunderstand the whole windows 8 situation imho. x86/64 CPUs (which are in every pc/laptop) are crap for any mobile devices. They simply need to much power.
Windows8 on ARM (WOA as they call it) will have to build everything from the ground up. When it comes out there will be no apps, no users, no devs. It has basically nothing to do with Windows 7 or Windows 8 x86/64 except the name. So atm i dont see any reason why WOA should be better than any Android tablet. Maybe if you need really extensive, features filled office apps? Coz i'm pretty sure MS office will be the strongest (and only?) selling point for WOA.
When it comes to games, i think the Tegra3 has much potential. GTA III is a bad example imho. It is a port from a console (PS2) and also runs on my 1ghz DesireHD pretty well. Games optimized for the tegra3 can look amazing (glowball demo!). One of the first examples is Shadowgun. But even that is a port with added effects. It all depends on how many studios will decide to make games for the chip - and how many devices will be sold with the chip.
But actually you can play half-life through splashtop (remote desktop app that comes preinstalled on prime), i tried it with Skyrim and it worked pretty well but had some input lag. But i hear a tegra3 optimized version of splashtop is being developed.
Also check out onlive
Was really hoping Win8 could be ported to the prime
This info makes me sad
SpinnZ said:
Was really hoping Win8 could be ported to the prime
This info makes me sad
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Click to collapse
Again, why would want win8?
IneffablePigeon said:
First off, windows 7 and windows 8 desktop edition will never work on the prime because they won't run on an ARM processor. Theoretically Windows 8 for ARM could run on the Prime, but it will be very hard to do in practice because Windows 8 ARM will only boot using a secure, verified bootloader which the prime doesn't have.
Even if you could get windows running, current windows applications would not work - windows applications are compiled for x86 processors and would have to be rebuilt in order to work on an ARM platform. So the chance of AAA games like half life 2 are very small.
Finally, even if they were ported, the graphics power of the Prime is still far below what you get in a normal PC these days. GTAIII is getting towards the limit of what you can do on Tegra 3 without some serious device specific optimisation - I don't think half life would run that well at all, although the source engine is very scaleable in terms of performance so it might be somewhat doable.
Click to expand...
Click to collapse
Huh? GTA 3 pushing limits of tegra3? Lmfao yeah right..that's funny as hell. That game no where near graphics n gsmeplay of Shadowgun THD edition. Actually no game has even come close to pushing the limits of Tegra3 yet. Boy that was funny..lol. tegra2 can push GTA 3 easily. Its already been stated that alot of major PC games would already be easy to port to prime without any loss in graphics or performance. TEGRA3 more powerful than dual core PC. With tegra3 pushing over 5Ghz total from all cores, we have yet to see anything even make tegra3 sweat yet. This is the only tegra3 device and its barely over a month old.
Here are some facts on Tegra3 and what app n game developers had to say about it.
NVIDIA Quad-Core Tegra 3 Chip Sets New Standards of Mobile Computing Performance, Energy Efficiency
Tegra 3's Fifth 'Companion' Core Enables Ultra-Low Power Consumption, While Advanced Quad-Core Processors Drive Record-Breaking Performance
SANTA CLARA, CA -- (Marketwire) -- 11/08/2011 -- NVIDIA today ushered in the era of quad-core mobile computing with the introduction of the NVIDIA® Tegra® 3 processor, bringing PC-class performance levels, better battery life and improved mobile experiences to tablets and phones. The world's first quad-core tablet with the Tegra 3 processor is the ASUS Eee Pad Transformer Prime.
Known previously by the codename "Project Kal-El," the Tegra 3 processor provides up to 3x the graphics performance of Tegra 2, and up to 61 percent lower power consumption. This translates
NVIDIA's Tegra 3 quad-core processor brings PC-class
into an industry-leading 12 hours of battery life for
performance levels, better battery life and improved mobile
HD video playback.
experiences to tablets and phones.
The Tegra 3 processor implements a new, patent-pending technology known as Variable Symmetric Multiprocessing (vSMP). vSMP includes a fifth CPU "companion," specifically designed for work requiring little power. The four main cores are specifically designed for work requiring high performance, and generally consume less power than dual-core processors.
During tasks that require less power consumption -- like listening to music, playing back video or updating background data -- the Tegra 3 processor completely shuts down its four performance-tuned cores and, instead, uses its companion core. For high-performance tasks -- like web browsing, multitasking and gaming -- the Tegra 3 processor disables the companion.
The ASUS Eee Pad Transformer Prime is the world's first
"NVIDIA's fifth core is ingenious," said Nathan
quad-core tablet with Tegra 3.
Brookwood, Research Fellow at Insight 64. "Tegra 3's vSMP technology extends the battery life of next-generation mobile devices by using less power when they're handling undemanding tasks and then ratcheting up performance when it's really needed."
The Tegra 3 quad-core CPUs are complemented with a new 12-core NVIDIA GeForce® GPU, which delivers more realism with dynamic lighting, physical effects and high resolution environments, plus support for 3D stereo, giving developers the means to bring the next generation of mobile games to life.
Tegra 3 provides the fastest, highest-quality gaming,
For the millions who play games on mobile devices,
including new Tegra 3-optimized TegraZone games such as
the Tegra 3 processor provides an experience
Shadowgun, Riptide GP, Bladeslinger and Sprinkle.
comparable to that of a game console. It offers full game-controller support, enabling consumers to play games on their tablet or super phone, or connect to big screen HDTVs for a truly immersive experience. It also leverages NVIDIA's award-winning 3D Vision technology and automatically converts OpenGL applications to stereo 3D, so consumers can experience 3D on a big screen 3D TV (via HDMI™ 1.4 technology).
The Tegra 3 processor provides the industry's....
Fastest web experience - with accelerated Adobe Flash Player 11, HTML5 and WebGL browsing, and an optimized Javascript engine Fastest applications - with blazing performance for multimedia apps, such as photo and video editing Fastest multitasking - for switching between common uses, such as playing music and games, and background tasks Fastest, highest-quality gaming - including new Tegra 3 processor-optimized NVIDIA Tegra Zone™ app games such as Shadowgun, Riptide GP, Sprinkle, Big Top THD, Bladeslinger, DaVinci THD and Chidori.
Highlights / Key Facts:
The Tegra 3 processor redefines power consumption and mobile-computing performance with: The world's first quad-core ARM Cortex A9 CPU New patent-pending vSMP technology, including a fifth CPU core that runs at a lower frequency and operates at exceptionally low power 12-core GeForce GPU, with 3x the graphics performance of the Tegra 2 processor, including support for stereoscopic 3D New video engines with support for 1080p high profile video at 40 Mbps Up to 3x higher memory bandwidth Up to 2x faster Image Signal Processor 40 games are expected to be available by the end of 2011, and over 15 Tegra 3 games are under development for Tegra Zone, NVIDIA's free Android Market app that showcases the best games optimized for the Tegra processor.
NVIDIA's 'Glowball Part 2' demo shows off what's possible in mobile graphics thanks to Tegra 3's quad-core technology.
The Tegra 3 processor is in production. Developers can order the Tegra 3 Developer Kit to create applications for devices with Tegra such as tablets and super phones, at developer.nvidia.com/tegra.
Quotes: NVIDIA, ASUS
"The Eee Pad Transformer Prime is a category-defining product. Powered by Tegra 3, it launches us into a new era of mobile computing, in which quad-core performance and super energy-efficiency provide capabilities never available before. With Transformer Prime, ASUS has once again led the industry into the next generation." - Jen-Hsun Huang, President and Chief Executive Officer, NVIDIA
"Tegra 3 is a marvel. Its quad-core CPU, 12-core GeForce GPU and vSMP technology are revolutionary. We worked closely with NVIDIA to build the ultimate tablet -- the Eee Pad Transformer Prime -- that delivers a magical, uncompromised experience to consumers." - Jerry Shen, CEO at ASUS
Key Game Developers
"Thanks to Tegra 3's quad-core CPUs, Shadowgun looks and plays the best on Tegra. Consumers are going to love the quad-core Shadowgun version -- which features rag doll physics, console quality water simulation, particle effects, enhanced shaders, dynamic textures, and more." - Marek Rabas, CEO of Madfinger Games
"Riptide GP showed how Tegra brought mobile gaming on Android to new heights. Tegra 3's quad-core performance has allowed us to add a whole set of exclusive new features -- improved water visuals, splash effects, motion blur -- that pushes the experience to an entirely new level." - Matt Small, Creative Director at Vector Unit
"Working with NVIDIA makes the impossible possible. Our Tegra 3 optimized game DaVinci THD will look brilliant when it comes out, with mind-blowing 3D graphics and intuitive touchscreen interface. DaVinci THD will leverage Tegra 3 for its multi-threading capabilities, so we can scale across all four CPU cores and deliver the ultimate console-quality performance. As a result, DaVinci THD will be more realistic, interactive and challenging than anything we've done before." - Kijong Kang, VP and Executive Producer at Bridea Corporation
"Combining BitSquid's tech engine with Tegra 3's quad core architecture means a gaming experience like no other. Gamers are going to really see the next-generation gaming experience in Hamilton's Great Adventure THD." - Martin Wahlund, CEO at Fatshark
"With Tegra 3, NVIDIA has shattered the usual constraints on the quality of mobile device experiences. By enabling tablets and smartphones to operate at an exceptional level, it allows developers like Zen Studios to create console-quality experiences that can be enjoyed anywhere, anytime. The quad-core fueled graphics and physics in Zen Pinball THD are simply incredible and represent the premier mobile pinball experience. You can only get that on devices built on Tegra 3." - Mel Kirk, Vice President of Marketing and Public Relations at Zen Studios
"Quad-core chips are raising the stakes for mobile gaming. With Tegra 3, we can render even more content with better animations on Bladeslinger THD -- all while consuming less power. This is a recipe for all-day game play." - Sam Williams, General Manager at Luma Arcade
"Tegra 3 is making much more complex gaming environments possible on mobile platforms. Gamers are going to be amazed by the level of graphical detail and realistic physics that come through in quad-core enhanced games like Soulcraft THD." - Karsten Wysk, CEO of Mobile Bits
"As we've seen on Big Top THD, gaming performance on Tegra 3's quad-core architecture is unmatched. From the high quality shadows to improved tent animation and high-dive splash effects, Tegra 3's 12-core GPU delivers the best gaming experience and uses the lowest power you'll see on a mobile device." - Robert Troughton, CEO at Pitbull Studio Ltd.
"Tegra 3's quad-cores bring out the best in our Substance smart texturing engine. The CPU and GPU parallel processing allows mobile game developers to add never-seen animated visual effects and textures to their games, translating into an absolutely stunning visual experience on mobile." - Sébastien Deguy, CEO and Founder at Allegorithmic
"Tegra 3's quad-core processor and 12-core GPU allows developers to port PC and console game titles using BitSquid Tech for the same great experience on any device. From a hard-core gamer's customized PC to a phone or tablet with Tegra, you'll get identical game play and buttery smooth graphics, anywhere any time." - Tobias Persson, Co-Founder and Rendering Architect at BitSquid Tech
"We're excited to bring the definitive version of Siegecraft to Tegra 3. Its amazing graphics performance and quad-core scaling let us amp up the game to the max -- more physics, more units, more Siegecraft!" - Benjamin Lee, Managing Director at Blowfish Studios
"Thanks to Tegra 3's fantastic GPU performance we were able to use the same quality textures in Zombie Driver THD as on the PC. The outstanding quad-core CPU performance makes it possible to support Tegra game development in parallel to other high-end platforms." - Pawel Lekki, Chief Operating Officer at Exor Studios
"Quad-core technology has changed how we approach mobile game development. Tegra 3 helped us create Jett Tailfin Racers THD -- an eight-player game with the highest resolution textures, underwater caustics and anisotropic shading we've ever seen on a mobile device." - Manny Granillo, President at Hoplite Research
"Mobile gaming is about to take a huge leap forward with Tegra 3. Its GPU gives us access to higher-resolution textures and far better effects. And its four CPUs make Euphoria's gameplay smoother, more interactive and quality that's close to a console." - Keiichi Yano, Co-Founder and VP of Development at iNiS
"It's incredible what Tegra 3's quad-core architecture brings to mobile gaming. As good as Combat Arms looks on a tablet, it looks 1000 times better when you connect it to your HDTV, strap on game controllers and sit back to enjoy a real 3D console-gaming experience with Combat Arms: Zombies THD." - Albert Rim, CEO at Nexon Mobile Corporation
"With the Tegra 3 processor, NVIDIA is once again painting new horizons for technology on wireless platforms. We're excited to see how the thousands of developers using Unity to create interactive 3D content will take advantage of the extra power that NVIDIA's quad-core technology provides." - Tony Garcia, Vice President of Business Development at Unity Technologies
"Tegra 3 is equivalent to a console game machine, and we believe devices with it will play an important part in next-generation games. We've been working on optimizing our cross-platform engine Chidori to fully support Tegra 3. To support Tegra 3's multi-core engine, we've optimized our 3D effect tool. And we've adapted our high-quality shader library, Aoi, to Tegra 3, allowing truly beautiful imagery." - Katsunori Yamaji, CEO and Executive Producer at Premium Agency Inc.
"By harnessing the strength of Tegra 3's 12-core GPU in our multiplatform middleware, game developers can easily port titles to Tegra 3 and achieve true console-quality graphics. Tegra 3's quad-core architecture and Orochi's multicore-enhanced, game-engine technology is going to spur the evolution of games on quad-core mobile devices." - Takehiko Terada, President and CEO at Silicon Studio Corporation
"We're totally pumped by the potential of Tegra 3's quad-core CPU and 12-core GPU. They'll bring console-quality experiences to mobile devices, and we're working to bring an amazing title to the Tegra platform. Stay tuned for our announcement of a great Tegra 3-optimized title in the coming months." - Richie Casper, Creative Director at Acquire Corp.
"NVIDIA's GPU architecture delivers the best gaming experience, bringing true console-quality games to mobile devices. Our Lost Planet 2 test demo makes it clear -- the quad-core muscle of Tegra 3 brings hyper-realistic visuals, smooth frame rates and sharp images. The result is a whole new level of realism to content for smartphones and tablets." - Jun Takeuchi, Deputy Head of Consumer Games at Capcom
"Tegra 3 is a huge leap forward in mobile computing. Using its quad-core capabilities, we were able to improve all of Sprinkle's visual effects, plus add a whole new layer of smoke simulation." - Dennis Gustafsson, Co-Founder of Mediocre
"We're floored by everything we've seen in Tegra 3. Its four cores, coupled with amazing graphics performance, will let us bring awesome gaming experiences to the Tegra platform next year." - Carlo Perconti, CEO at HyperDevBox
Key Content Partners
"Flash-based apps packaged with AIR allow content creators to deliver premium gaming and video experiences, while HTML5 apps built with PhoneGap enable fantastic, general-purpose mobile apps. We continue our close partnership with NVIDIA to ensure that these visually rich, highly-interactive apps can significantly benefit from Tegra 3's enhanced CPU and GPU horsepower." - Jennifer Carr, Senior Director, Business Development at Adobe
"We've been developing multimedia applications on Tegra 3 for some time now. The quad-core processing muscle will allow some new apps and use-cases that consumers are going to love." - George Tang, General Manager and VP of the Video and Entertainment Group at ArcSoft
"Tegra 3's quad-core performance makes a huge difference for photo and augmented reality apps. Our Photaf Panorama Pro THD app runs more than 40% faster, and Face Costume gets over 60 percent speedup over comparable dual-core processors. Quad core opens up new possibilities for future application development, especially in the field of computer vision." - Oren Bengigi, CEO at Bengigi Studio
"Tegra 3 gives us the quad-core horsepower to really push the envelope on cool video editing effects, smooth video playback, augmented reality camera and other challenging applications. With Tegra 3, we're delivering real-time compositing and preview of simultaneous 1080p HD streams and graphics on a mobile device -- that's amazing." - Alice H. Chang, CEO at Cyberlink
"Seamless, compelling Augmented Reality (AR) experiences demand that all of the pieces of a mobile device work together. Metaio's AR software requires optimized mobile hardware to make the way we access digital information a more natural experience. Tegra 3 delivers the multi-core CPU performance required for advanced vision processing while bringing a tremendous boost in GPU performance. Working with Tegra's software stack will make it possible for us to utilize all of those capabilities towards building an Augmented World." - Dr. Thomas Alt, CEO at metaio
"Tegra 3's combination of HD video playback performance and extended battery life will give Netflix members a fantastic experience as they watch movies and TV episodes streaming from Netflix via their Android devices." - Bill Holmes, Vice President of Business Development at Netflix
"Tegra 3 gives us the horsepower we need to bring a PC-quality photo editing experience to mobile devices through applications like Snapseed, by Nik Software." - Michael Slater, President and CEO at Nik Software
"By collaborating with NVIDIA, we are able to bring advanced multi-touch and pen capabilities to the tablet market, providing the Android user with a smoother and richer user experience, and enhancing the tablet from a basic consumption device to one that offers more personal and creative capabilities. The processing strength provided by Tegra 3's additional cores will enable application developers to dedicate CPU cycles to UI processing and provide an enriched pen solution for artistic, enterprise and educational applications." - Amichai Ben David, CEO of N-Trig
"The tablet and mobile device market are exploding and productivity applications are central to this growth. As the most widely distributed mobile office software, we are excited to partner with NVIDIA to take advantage of the enhanced capabilities inherent in the Tegra 3 quad-core chip to bring continued innovation in the marketplace." - David Halpin, VP of Engineering at Quickoffice
"Splashtop plus Tegra 3 offers users an unparalleled cross-device experience. Splashtop enables sharing content among smart phones, tablets, and TVs, and combined with Tegra 3's quad-core processing muscle, it can support 30 frames-per-second video with extremely low latency --perfect for games and multimedia!" - Mark Lee, CEO and Co-Founder of Splashtop
"WebGL is being rapidly adopted on HTML5-capable desktop, laptop and netbook systems, and now NVIDIA is helping to bring WebGL to Android. Tegra 3 delivers an incredible level of performance --the four cores provide the multi-threading horsepower needed to drive a complete browser stack including highly interactive 3D." - Ken Russell, Chair, WebGL Working Group
"Tegra already provides the fastest platform for silky smooth magazine reading on Android. The quad-core capabilities of Tegra 3 will help us further accelerate and enhance the complete browsing, downloading and reading experience." - Vandan Parikh, Director, Reading and Mobile Technologies at Zinio.
The reason why Windows 8 would be a good thing to have on a device like this is it should be able to do something Android likely never will: run Microsoft(tm) Office. MS has such an inroad that every other product has had to play catch up to them, and Android office suites have to play catch up to established alternatives.
If WOA isn't a lemon in a few years retrospect (maybe Windows NT 7+, Windows 8 = NT 6.2) there may be an eco-system of software that the x86 issue will be more with applications that no body is gonna care to maintain or port. I would worry more about how WOA will impact porting apps from POSIX and Linux environments and how support for WOA may impact porting applications to Windows 7 and below, POSIX, OS X, and Linux environments.
I would consider a Windows 8 transformer like product but prefer Android because of what the Linux underlayer offers me, towards getting real work done ON DEVICE. For regular consumers who are just gonna buy an iPad 4 anyway, Windows 8 on a TF501 would likely be awesomeness.
demandarin: stfu and show them the code.
Sent from my Transformer Prime TF201 using Tapatalk

Nvidia Lowers 2012 Teg3 Targets

They reported thier Q4 2011/FY earnings today. Here's some commentary.
Huang stepped back from his previous goal of reaching $1 billion in sales of Tegra mobile chips in 2012, telling Reuters in an interview that one-time mobile chip customer Samsung Electronics has become a competitor.
He said revenue from Tegra last year was $360 million and that he expects to grow it at last 50 percent this year.
Samsung manufactures processors for Apple's iPhones and iPads and also makes smartphones that compete against Apple.
"It's a changing world. Samsung is now a direct competitor to us. They've been building processors for Apple for some time. ... And surely they've learned quite a bit and they're applying what they've learned for their own phones," Huang said.
With competitors Texas Instruments Inc and Qualcomm Inc turning up the heat with their own new mobile processors, investors have been waiting to see if the Tegra 3 chip finds its way into a top-selling device.
"The bottom line is the stock has moved a lot on anticipation of Tegra growth and they haven't seen it yet, and they're certainly not guiding on it," said Evercore Partners analyst Patrick Wang.
Nvidia had some successes early in 2011 with its Tegra 2 chips appearing in tablets made by and LG Electronics, although sales have grown less quickly than many investors had expected.
Sales of Nvidia's Consumer Products group, which includes the Tegra chips, fell 42 percent sequentially to $110 million in the quarter. That was due to a drop-off of Tegra 2 sales ahead of the launch of devices using Tegra 3 chips, Nvidia said.
Nvidia said revenue in its fiscal first quarter would be between $900 million and $930 million compared with analysts' average forecast of $944.63 million.
Nvidia also guided for an April-quarter gross margin forecast of 49.5 percent, plus or minus 1 percentage point, less than the 52.1 percent expected by analysts.
The company's shares were down 4.2 percent in extended trading after closing down 0.4 percent at $16.17 on Wednesday.
Nvidia said it had fourth-quarter net income of $116 million, or 19 cents per share, compared with $172 million, or 29 cents a share, a year ago. Analysts had expected 19 cents per share.
Nvidia said revenue for the quarter ended January 29 was $953 million, up from $886 million a year ago and slightly above analysts' average estimate of $950 million, according to Thomson Reuters I/B/E/S.
BarryH_GEG said:
They reported thier Q4 2011/FY earnings today. Here's some commentary.
Huang stepped back from his previous goal of reaching $1 billion in sales of Tegra mobile chips in 2012, telling Reuters in an interview that one-time mobile chip customer Samsung Electronics has become a competitor.
He said revenue from Tegra last year was $360 million and that he expects to grow it at last 50 percent this year.
Samsung manufactures processors for Apple's iPhones and iPads and also makes smartphones that compete against Apple.
"It's a changing world. Samsung is now a direct competitor to us. They've been building processors for Apple for some time. ... And surely they've learned quite a bit and they're applying what they've learned for their own phones," Huang said.
With competitors Texas Instruments Inc and Qualcomm Inc turning up the heat with their own new mobile processors, investors have been waiting to see if the Tegra 3 chip finds its way into a top-selling device.
"The bottom line is the stock has moved a lot on anticipation of Tegra growth and they haven't seen it yet, and they're certainly not guiding on it," said Evercore Partners analyst Patrick Wang.
Nvidia had some successes early in 2011 with its Tegra 2 chips appearing in tablets made by and LG Electronics, although sales have grown less quickly than many investors had expected.
Sales of Nvidia's Consumer Products group, which includes the Tegra chips, fell 42 percent sequentially to $110 million in the quarter. That was due to a drop-off of Tegra 2 sales ahead of the launch of devices using Tegra 3 chips, Nvidia said.
Nvidia said revenue in its fiscal first quarter would be between $900 million and $930 million compared with analysts' average forecast of $944.63 million.
Nvidia also guided for an April-quarter gross margin forecast of 49.5 percent, plus or minus 1 percentage point, less than the 52.1 percent expected by analysts.
The company's shares were down 4.2 percent in extended trading after closing down 0.4 percent at $16.17 on Wednesday.
Nvidia said it had fourth-quarter net income of $116 million, or 19 cents per share, compared with $172 million, or 29 cents a share, a year ago. Analysts had expected 19 cents per share.
Nvidia said revenue for the quarter ended January 29 was $953 million, up from $886 million a year ago and slightly above analysts' average estimate of $950 million, according to Thomson Reuters I/B/E/S.
Click to expand...
Click to collapse
:s let's hope investors don't all jump ship.
Where the hell is demandarin...... Im starting to worry
Sent from my Transformer Prime TF201 using xda premium
Not worried at all. So OK Wow..lol instead of projected 1 billion dollars n sales they scaled back to 900-930 million. Still one helluva forecast. Drop in sales was already attributed to drop off of tegra2 devices leading into introduction of Tegra3. Big deal..its expected as prime was just released and its the only tegra3 device out at the moment. Samsung being a direct chip competitor, is nothing new. Nvidia is still a powerhouse and has more than enough expertise n chip making ans supercomputing. Nvidia holds several thousands of industry leading patents. Alot which goes into functions of computers to operate properly. They came with breakthrough technology such as parallel computing etc... So if you think Nvidia is some small fry or new to this then you're a simpleton. Nvidia created the Gpu. They here to shake things up. Which they have started to already.
Not worried all.
Ps... get ready for chaos.... dont **** on me(in Mr Chow voice)
Sent from my Transformer Prime TF201 using xda premium
Haha yea nvidia is a bajillion lightyears ahead when it comes to graphics processing and hasn't shown a sign of slowing down in a looooonnnnnggg time. They may be expensive, but Nvidia is still baller. How baller you ask? Like Kyrie Irving baller.
*mumbles* isweartogodifsomeonementionslebron...
Here are some Nvidia Fun Facts: like they designed chip in Xbox, they also helped Sony design PS3 chip n we all know how powerful that is, nvidia revolutionized the supercomputer industry. Making them more powerful and affordable. NVIDIA ACQUIRED base chip maker Icera. They also acquired one of the biggest graphics makers of the 90's, 3Dfx, who was once a big time rival.
Here is more
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Here are some facts on Tegra3 and what app n game developers had to say about it.
NVIDIA Quad-Core Tegra 3 Chip Sets New Standards of Mobile Computing Performance, Energy Efficiency
Tegra 3's Fifth 'Companion' Core Enables Ultra-Low Power Consumption, While Advanced Quad-Core Processors Drive Record-Breaking Performance
SANTA CLARA, CA -- (Marketwire) -- 11/08/2011 -- NVIDIA today ushered in the era of quad-core mobile computing with the introduction of the NVIDIA® Tegra® 3 processor, bringing PC-class performance levels, better battery life and improved mobile experiences to tablets and phones. The world's first quad-core tablet with the Tegra 3 processor is the ASUS Eee Pad Transformer Prime.
Known previously by the codename "Project Kal-El," the Tegra 3 processor provides up to 3x the graphics performance of Tegra 2, and up to 61 percent lower power consumption. This translates
NVIDIA's Tegra 3 quad-core processor brings PC-class
into an industry-leading 12 hours of battery life for
performance levels, better battery life and improved mobile
HD video playback.
experiences to tablets and phones.
The Tegra 3 processor implements a new, patent-pending technology known as Variable Symmetric Multiprocessing (vSMP). vSMP includes a fifth CPU "companion," specifically designed for work requiring little power. The four main cores are specifically designed for work requiring high performance, and generally consume less power than dual-core processors.
During tasks that require less power consumption -- like listening to music, playing back video or updating background data -- the Tegra 3 processor completely shuts down its four performance-tuned cores and, instead, uses its companion core. For high-performance tasks -- like web browsing, multitasking and gaming -- the Tegra 3 processor disables the companion.
The ASUS Eee Pad Transformer Prime is the world's first
"NVIDIA's fifth core is ingenious," said Nathan
quad-core tablet with Tegra 3.
Brookwood, Research Fellow at Insight 64. "Tegra 3's vSMP technology extends the battery life of next-generation mobile devices by using less power when they're handling undemanding tasks and then ratcheting up performance when it's really needed."
The Tegra 3 quad-core CPUs are complemented with a new 12-core NVIDIA GeForce® GPU, which delivers more realism with dynamic lighting, physical effects and high resolution environments, plus support for 3D stereo, giving developers the means to bring the next generation of mobile games to life.
Tegra 3 provides the fastest, highest-quality gaming,
For the millions who play games on mobile devices,
including new Tegra 3-optimized TegraZone games such as
the Tegra 3 processor provides an experience
Shadowgun, Riptide GP, Bladeslinger and Sprinkle.
comparable to that of a game console. It offers full game-controller support, enabling consumers to play games on their tablet or super phone, or connect to big screen HDTVs for a truly immersive experience. It also leverages NVIDIA's award-winning 3D Vision technology and automatically converts OpenGL applications to stereo 3D, so consumers can experience 3D on a big screen 3D TV (via HDMI™ 1.4 technology).
The Tegra 3 processor provides the industry's....
Fastest web experience - with accelerated Adobe Flash Player 11, HTML5 and WebGL browsing, and an optimized Javascript engine Fastest applications - with blazing performance for multimedia apps, such as photo and video editing Fastest multitasking - for switching between common uses, such as playing music and games, and background tasks Fastest, highest-quality gaming - including new Tegra 3 processor-optimized NVIDIA Tegra Zone™ app games such as Shadowgun, Riptide GP, Sprinkle, Big Top THD, Bladeslinger, DaVinci THD and Chidori.
Highlights / Key Facts:
The Tegra 3 processor redefines power consumption and mobile-computing performance with: The world's first quad-core ARM Cortex A9 CPU New patent-pending vSMP technology, including a fifth CPU core that runs at a lower frequency and operates at exceptionally low power 12-core GeForce GPU, with 3x the graphics performance of the Tegra 2 processor, including support for stereoscopic 3D New video engines with support for 1080p high profile video at 40 Mbps Up to 3x higher memory bandwidth Up to 2x faster Image Signal Processor 40 games are expected to be available by the end of 2011, and over 15 Tegra 3 games are under development for Tegra Zone, NVIDIA's free Android Market app that showcases the best games optimized for the Tegra processor.
NVIDIA's 'Glowball Part 2' demo shows off what's possible in mobile graphics thanks to Tegra 3's quad-core technology.
The Tegra 3 processor is in production. Developers can order the Tegra 3 Developer Kit to create applications for devices with Tegra such as tablets and super phones, at developer.nvidia.com/tegra.
Quotes: NVIDIA, ASUS
"The Eee Pad Transformer Prime is a category-defining product. Powered by Tegra 3, it launches us into a new era of mobile computing, in which quad-core performance and super energy-efficiency provide capabilities never available before. With Transformer Prime, ASUS has once again led the industry into the next generation." - Jen-Hsun Huang, President and Chief Executive Officer, NVIDIA
"Tegra 3 is a marvel. Its quad-core CPU, 12-core GeForce GPU and vSMP technology are revolutionary. We worked closely with NVIDIA to build the ultimate tablet -- the Eee Pad Transformer Prime -- that delivers a magical, uncompromised experience to consumers." - Jerry Shen, CEO at ASUS
Key Game Developers
"Thanks to Tegra 3's quad-core CPUs, Shadowgun looks and plays the best on Tegra. Consumers are going to love the quad-core Shadowgun version -- which features rag doll physics, console quality water simulation, particle effects, enhanced shaders, dynamic textures, and more." - Marek Rabas, CEO of Madfinger Games
"Riptide GP showed how Tegra brought mobile gaming on Android to new heights. Tegra 3's quad-core performance has allowed us to add a whole set of exclusive new features -- improved water visuals, splash effects, motion blur -- that pushes the experience to an entirely new level." - Matt Small, Creative Director at Vector Unit
"Working with NVIDIA makes the impossible possible. Our Tegra 3 optimized game DaVinci THD will look brilliant when it comes out, with mind-blowing 3D graphics and intuitive touchscreen interface. DaVinci THD will leverage Tegra 3 for its multi-threading capabilities, so we can scale across all four CPU cores and deliver the ultimate console-quality performance. As a result, DaVinci THD will be more realistic, interactive and challenging than anything we've done before." - Kijong Kang, VP and Executive Producer at Bridea Corporation
"Combining BitSquid's tech engine with Tegra 3's quad core architecture means a gaming experience like no other. Gamers are going to really see the next-generation gaming experience in Hamilton's Great Adventure THD." - Martin Wahlund, CEO at Fatshark
"With Tegra 3, NVIDIA has shattered the usual constraints on the quality of mobile device experiences. By enabling tablets and smartphones to operate at an exceptional level, it allows developers like Zen Studios to create console-quality experiences that can be enjoyed anywhere, anytime. The quad-core fueled graphics and physics in Zen Pinball THD are simply incredible and represent the premier mobile pinball experience. You can only get that on devices built on Tegra 3." - Mel Kirk, Vice President of Marketing and Public Relations at Zen Studios
"Quad-core chips are raising the stakes for mobile gaming. With Tegra 3, we can render even more content with better animations on Bladeslinger THD -- all while consuming less power. This is a recipe for all-day game play." - Sam Williams, General Manager at Luma Arcade
"Tegra 3 is making much more complex gaming environments possible on mobile platforms. Gamers are going to be amazed by the level of graphical detail and realistic physics that come through in quad-core enhanced games like Soulcraft THD." - Karsten Wysk, CEO of Mobile Bits
"As we've seen on Big Top THD, gaming performance on Tegra 3's quad-core architecture is unmatched. From the high quality shadows to improved tent animation and high-dive splash effects, Tegra 3's 12-core GPU delivers the best gaming experience and uses the lowest power you'll see on a mobile device." - Robert Troughton, CEO at Pitbull Studio Ltd.
"Tegra 3's quad-cores bring out the best in our Substance smart texturing engine. The CPU and GPU parallel processing allows mobile game developers to add never-seen animated visual effects and textures to their games, translating into an absolutely stunning visual experience on mobile." - Sébastien Deguy, CEO and Founder at Allegorithmic
"Tegra 3's quad-core processor and 12-core GPU allows developers to port PC and console game titles using BitSquid Tech for the same great experience on any device. From a hard-core gamer's customized PC to a phone or tablet with Tegra, you'll get identical game play and buttery smooth graphics, anywhere any time." - Tobias Persson, Co-Founder and Rendering Architect at BitSquid Tech
"We're excited to bring the definitive version of Siegecraft to Tegra 3. Its amazing graphics performance and quad-core scaling let us amp up the game to the max -- more physics, more units, more Siegecraft!" - Benjamin Lee, Managing Director at Blowfish Studios
"Thanks to Tegra 3's fantastic GPU performance we were able to use the same quality textures in Zombie Driver THD as on the PC. The outstanding quad-core CPU performance makes it possible to support Tegra game development in parallel to other high-end platforms." - Pawel Lekki, Chief Operating Officer at Exor Studios
"Quad-core technology has changed how we approach mobile game development. Tegra 3 helped us create Jett Tailfin Racers THD -- an eight-player game with the highest resolution textures, underwater caustics and anisotropic shading we've ever seen on a mobile device." - Manny Granillo, President at Hoplite Research
"Mobile gaming is about to take a huge leap forward with Tegra 3. Its GPU gives us access to higher-resolution textures and far better effects. And its four CPUs make Euphoria's gameplay smoother, more interactive and quality that's close to a console." - Keiichi Yano, Co-Founder and VP of Development at iNiS
"It's incredible what Tegra 3's quad-core architecture brings to mobile gaming. As good as Combat Arms looks on a tablet, it looks 1000 times better when you connect it to your HDTV, strap on game controllers and sit back to enjoy a real 3D console-gaming experience with Combat Arms: Zombies THD." - Albert Rim, CEO at Nexon Mobile Corporation
"With the Tegra 3 processor, NVIDIA is once again painting new horizons for technology on wireless platforms. We're excited to see how the thousands of developers using Unity to create interactive 3D content will take advantage of the extra power that NVIDIA's quad-core technology provides." - Tony Garcia, Vice President of Business Development at Unity Technologies
"Tegra 3 is equivalent to a console game machine, and we believe devices with it will play an important part in next-generation games. We've been working on optimizing our cross-platform engine Chidori to fully support Tegra 3. To support Tegra 3's multi-core engine, we've optimized our 3D effect tool. And we've adapted our high-quality shader library, Aoi, to Tegra 3, allowing truly beautiful imagery." - Katsunori Yamaji, CEO and Executive Producer at Premium Agency Inc.
"By harnessing the strength of Tegra 3's 12-core GPU in our multiplatform middleware, game developers can easily port titles to Tegra 3 and achieve true console-quality graphics. Tegra 3's quad-core architecture and Orochi's multicore-enhanced, game-engine technology is going to spur the evolution of games on quad-core mobile devices." - Takehiko Terada, President and CEO at Silicon Studio Corporation
"We're totally pumped by the potential of Tegra 3's quad-core CPU and 12-core GPU. They'll bring console-quality experiences to mobile devices, and we're working to bring an amazing title to the Tegra platform. Stay tuned for our announcement of a great Tegra 3-optimized title in the coming months." - Richie Casper, Creative Director at Acquire Corp.
"NVIDIA's GPU architecture delivers the best gaming experience, bringing true console-quality games to mobile devices. Our Lost Planet 2 test demo makes it clear -- the quad-core muscle of Tegra 3 brings hyper-realistic visuals, smooth frame rates and sharp images. The result is a whole new level of realism to content for smartphones and tablets." - Jun Takeuchi, Deputy Head of Consumer Games at Capcom
"Tegra 3 is a huge leap forward in mobile computing. Using its quad-core capabilities, we were able to improve all of Sprinkle's visual effects, plus add a whole new layer of smoke simulation." - Dennis Gustafsson, Co-Founder of Mediocre
"We're floored by everything we've seen in Tegra 3. Its four cores, coupled with amazing graphics performance, will let us bring awesome gaming experiences to the Tegra platform next year." - Carlo Perconti, CEO at HyperDevBox
Key Content Partners
"Flash-based apps packaged with AIR allow content creators to deliver premium gaming and video experiences, while HTML5 apps built with PhoneGap enable fantastic, general-purpose mobile apps. We continue our close partnership with NVIDIA to ensure that these visually rich, highly-interactive apps can significantly benefit from Tegra 3's enhanced CPU and GPU horsepower." - Jennifer Carr, Senior Director, Business Development at Adobe
"We've been developing multimedia applications on Tegra 3 for some time now. The quad-core processing muscle will allow some new apps and use-cases that consumers are going to love." - George Tang, General Manager and VP of the Video and Entertainment Group at ArcSoft
"Tegra 3's quad-core performance makes a huge difference for photo and augmented reality apps. Our Photaf Panorama Pro THD app runs more than 40% faster, and Face Costume gets over 60 percent speedup over comparable dual-core processors. Quad core opens up new possibilities for future application development, especially in the field of computer vision." - Oren Bengigi, CEO at Bengigi Studio
"Tegra 3 gives us the quad-core horsepower to really push the envelope on cool video editing effects, smooth video playback, augmented reality camera and other challenging applications. With Tegra 3, we're delivering real-time compositing and preview of simultaneous 1080p HD streams and graphics on a mobile device -- that's amazing." - Alice H. Chang, CEO at Cyberlink
"Seamless, compelling Augmented Reality (AR) experiences demand that all of the pieces of a mobile device work together. Metaio's AR software requires optimized mobile hardware to make the way we access digital information a more natural experience. Tegra 3 delivers the multi-core CPU performance required for advanced vision processing while bringing a tremendous boost in GPU performance. Working with Tegra's software stack will make it possible for us to utilize all of those capabilities towards building an Augmented World." - Dr. Thomas Alt, CEO at metaio
"Tegra 3's combination of HD video playback performance and extended battery life will give Netflix members a fantastic experience as they watch movies and TV episodes streaming from Netflix via their Android devices." - Bill Holmes, Vice President of Business Development at Netflix
"Tegra 3 gives us the horsepower we need to bring a PC-quality photo editing experience to mobile devices through applications like Snapseed, by Nik Software." - Michael Slater, President and CEO at Nik Software
"By collaborating with NVIDIA, we are able to bring advanced multi-touch and pen capabilities to the tablet market, providing the Android user with a smoother and richer user experience, and enhancing the tablet from a basic consumption device to one that offers more personal and creative capabilities. The processing strength provided by Tegra 3's additional cores will enable application developers to dedicate CPU cycles to UI processing and provide an enriched pen solution for artistic, enterprise and educational applications." - Amichai Ben David, CEO of N-Trig
"The tablet and mobile device market are exploding and productivity applications are central to this growth. As the most widely distributed mobile office software, we are excited to partner with NVIDIA to take advantage of the enhanced capabilities inherent in the Tegra 3 quad-core chip to bring continued innovation in the marketplace." - David Halpin, VP of Engineering at Quickoffice
"Splashtop plus Tegra 3 offers users an unparalleled cross-device experience. Splashtop enables sharing content among smart phones, tablets, and TVs, and combined with Tegra 3's quad-core processing muscle, it can support 30 frames-per-second video with extremely low latency --perfect for games and multimedia!" - Mark Lee, CEO and Co-Founder of Splashtop
"WebGL is being rapidly adopted on HTML5-capable desktop, laptop and netbook systems, and now NVIDIA is helping to bring WebGL to Android. Tegra 3 delivers an incredible level of performance --the four cores provide the multi-threading horsepower needed to drive a complete browser stack including highly interactive 3D." - Ken Russell, Chair, WebGL Working Group
"Tegra already provides the fastest platform for silky smooth magazine reading on Android. The quad-core capabilities of Tegra 3 will help us further accelerate and enhance the complete browsing, downloading and reading experience." - Vandan Parikh, Director, Reading and Mobile Technologies at Zinio.
LOL, I was look ooo fun facts, read first couple lines, scrolled down, kept scrolling, more, more, more, more, then i decided thats too much for 1:30am haha. Although I'm sure I can summarize without reading. They rock, have and always will be #1 in graphics for any chipset. If only they weren't so damn greedy with that SLI licensing technology I wouldn't have to pay out the ass on my mother boards to future proof my pcs. Not to mention AMD blows a hard one when it comes to graphics cards.
cliff notes?
demandarin said:
Not worried at all. So OK Wow..lol instead of projected 1 billion dollars n sales they scaled back to 900-930 million. Still one helluva forecast.
Not worried all.
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Your math is off. A "50% increase" on 360K is an additional 180K. So it went from a billion to 540K. A drop of almost half of what was projected.
Screwedupsmitty said:
LOL, I was look ooo fun facts, read first couple lines, scrolled down, kept scrolling, more, more, more, more, then i decided thats too much for 1:30am haha. Although I'm sure I can summarize without reading. They rock, have and always will be #1 in graphics for any chipset. If only they weren't so damn greedy with that SLI licensing technology I wouldn't have to pay out the ass on my mother boards to future proof my pcs. Not to mention AMD blows a hard one when it comes to graphics cards.
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chivas228 said:
cliff notes?
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Lol..sorry no cliff notes. Just wanted to Bombard Barry with all that info....
The things the developers have to say about the tegra3 is very promising. Once the Acer, Lenovo, other Asus tablets, and mobile phones come out with tegra3 in them, we will see sales spike back up again. Then Nvidia might scale back up their projected earnings. Regardless they will be making big money. Whether 1 billion or 930million. Ill take either one. I like Nvidia because they're the new fresh nerds on the mobile/tablet market. There is no doubt there will be major competition from Samsung and others. Competition is good and will only make each other better and produce better products. But from what I've seen of Nvidia mobile chipset roadmap, which can be seen on their site, they always going to be ahead of the game or a generation ahead of everyone. People talking about new Samsung chipset and Ipad chipset or this or that. People need to be worried about once Tegra4 /Wayne chipset drops near and of the year. It blows away anything about to be released soon. Then if you want to look further down the road, then check out Stark chipset. Basically will be Nvidia supercomputer for mobile division. Way more powerful than anything imagined on a tablet or seen or projected by any other chip maker. Ill stick with Nvidia for the long run. They already showed proved in PC market and the best at what they do. I see the same thing following them into mobile/tablet market. NVIDIA is not to be taken lightly. Just ask AMD, formerly ATI....lol. Nvidia crushes them like lil cockaroaches...lol.
For more reference you can find my old SuperChip showdown thread in this section. Has details on all chips out or coming out compared. Tegra3 fared very well against what is coming out and basically beat them out.
---------- Post added at 02:07 AM ---------- Previous post was at 01:59 AM ----------
BarryH_GEG said:
Your math is off. A "50% increase" on 360K is an additional 180K. So it went from a billion to 540K. A drop of almost half of what was projected.
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I just went off what was stated in what you showed. Didn't do any math...lol. either way once all Asus new tegra3 tablets, like 3 or them or so, Lenovo, Acer, and mobile phones come out, those projections likely to be changed again. THEY still a force to be reckoned with. I wish the other companies would take them lightly and slack on chipset power. Then Nvidia would just slam them...lol. Nvidia is needed in the industry. It'll make the competitors better. Because they already know Nvidia knows what the hell they doing. Its gonna be a good battle no doubt. Not an easy one either. No chip maker should be taken lightly. Everyone is out for blood
demandarin said:
Lol..sorry no cliff notes. Just wanted to Bombard Barry with all that info....
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Why? I didn't make the results, I just shared them based on some previous dicussions that talked about potential volume issues with so few devices out. I would have posted the same thing if they doubled their forecast. I don't have the passionate attachment you do to any manufacturer.
Qualcomm will be the A6 chipmaker for the iPad 3. I think Qualcomm has more ARM chip performance growth potential than NVidia and the Tegra line, IMO.
BarryH_GEG said:
Why? I didn't make the results, I just shared them based on some previous dicussions that talked about potential volume issues with so few devices out. I would have posted the same thing if they doubled their forecast. I don't have the passionate attachment you do to any manufacturer.
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I'm not as attached as you may think or be lead to believe. This my first Asus product. So my experience has turned out pretty well with them so far.
Oh n Barry, why u telling that lil white lie? Lmfao. We all know you Mr. Samsung n bring that company up in almost all discussions. So that would seem like more of a passionate attachment to me. Maybe if I went into Samsung section of forums and spread Prime propaganda then I could say I am. Now you, not owning a prime or really having "Extensive" hands on experience with it, love to spread the Samsung propaganda here..lol. whether its GPS, talks about chips, sales figures, who leading android, etc...lol
I know the Prime entices you. You probably sit every night trying to restrain yourself from buying one. Its power can't be denied. Join us now of your own free will. Or be forced into Assimilation like all the rest.
Prepare for Assimilation Barry. Your chamber is ready..lol
You are now vvvvvvv
SMILE
NVidia has positioned themselves in a very sweet spot. with the lack of attention span of current kids (8-28), GUI is the way to make a crap product popular (ie: iPad). *IF* NVidia can get themselves into some serious video output while still offering some sick performance and stricter/better programming/coding of Android, this **** will be off the hook.
Too bad the introduction of the Tegra 3 had to be on a device with so many issues ! I'm sure Nvidia is not too happy about them !
It's rather Asus is not very happy about Nvidia since Prime stability issues in ICS (reboots, lockups, sleep of death) are directly caused by varying quality of Tegra3 chips.
The PowerVR SGX543MP2 in the iPad 2 beats the Tegra 3 GPU hands down. And before bashing about how Tegra 3 is faster, read. GPU, not CPU. As for proof:
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
You might go on and say, oh, Anandtech is biased and all but benchmark scores are hard to manipulate and anyway if you look up the specs of the SGX543MP2 vs the Tegra 3 GPU it's performance shortcomings (relatively speaking) become clear.
Disclaimer: I own a Prime, I'm happy with it but I don't think the fanboyism is warranted anywhere and everywhere on the Prime forums.
I really don't get it. Majority of the "so" said developers who are RAVING about tegra 3 were already tegra 2 developers. Of course they are going to be biased when Nvidia is supporting them to making optimized games. Not only that but hardly any of them are major developers.
Tegra 3's GPU.. the ULP Geforce GPU is improved from Tegra 2's GPU (based on my reading)... along with crappy drivers compared to other GPUs. And finally, what the heck is "Tegra 3's GPU performance is the best in REAL LIFE.."??
pandaball said:
The PowerVR SGX543MP2 in the iPad 2 beats the Tegra 3 GPU hands down. And before bashing about how Tegra 3 is faster, read. GPU, not CPU. As for proof:
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
You might go on and say, oh, Anandtech is biased and all but benchmark scores are hard to manipulate and anyway if you look up the specs of the SGX543MP2 vs the Tegra 3 GPU it's performance shortcomings (relatively speaking) become clear.
Disclaimer: I own a Prime, I'm happy with it but I don't think the fanboyism is warranted anywhere and everywhere on the Prime forums.
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OK but who cares. Lol. The devices don't have a gpu in it only. So the flip side to what you said is that Tegra3 CPU is way more powerful than ipad2 CPU. Actually more of a power difference favoring tegra3 CPU than ipad2 than vs. The gpu difference. People always afraid to talk about how those benchmarks completely destroy ipad2 and anything else in the market. A complete package that determines if a device a powerhouse or not is not a sole component. Its the whole deal, CPU + GPU. Ill take a device with an extremely powerful CPU and good gpu(Prime)over a device with a good GPU and piss poor CPU. Overall package Prime is more powerful, hands down. So they can claim their one component superiority. PRIME claims the whole thing.
If you think tegra3 chipset or gpu so crappy then wtf you buy a prime? You should've got an Ipad so you can gloat over the only 1 spec it excels at
Results of the SuperChip showdown article comparing Chips out now and ones that will be coming out.

iPad 4 vs 5250 (Nexus 10 Soc) GLBenchmark full results. UPDATE now with Anandtech!!

XXXUPDATEXXX
Anandtech have now published the perfromance preview of the Nexus 10, lets the comparison begin!
http://www.anandtech.com/show/6425/google-nexus-4-and-nexus-10-review
Well, the first full result has appeared on GLBenchmark for the iPad4, so I have created a comparison with the Samsung Arndale board, which uses exactly the same SoC as the Nexus 10, so will be very close in performance to Google's newest tablet. GLBenchmark, as its name suggests test Open GL graphics perrformance, which is important criteria for gaming.
Which device wins, click the link to find out.
http://www.glbenchmark.com/compare....ly=1&D1=Apple iPad 4&D2=Samsung Arndale Board
If you're really impatient, the iPad 4 maintains it lead in tablet graphics, the Nexus 10 may performance slightly better in final spec, but the underlying low-level performance will not change much.
I've also made a comparison between the iPad 3 & 4.
Interestingly the in-game tests GLBenchmark 2.5 Egypt HD C24Z16 - Offscreen (1080p) :, which is run independent of native screen resolution show the following
iPad 4: 48.6 FPS
iPad 3: 25.9 FPS
5250 : 33.7 FPS
So the iPad is twice as fast as its older brother, the Exynos will probably score nearer 40 FPS in final spec, with new drivers and running 4.2, the board runs ICS, however Jelly Bean did not really boost GL performance over ICS. What is interesting is that iPad 4, whose GPU is supposed to clocked at 500 MHz vs 250 MHz in the iPad 3 does not perform twice as fast in low-level test.
Fill Rate, triangle throughtput, vertex output etc is not double the power of the iPad 3, so although the faster A6 cpu helps, I reckon a lot of the improvement in the Egypt HD test is caused by improved drivers for the SGX 543 MP4 in the Pad 4. The Galaxy S2 received a big jump in GL performance when it got updated Mali drivers, so I imagine we should see good improvements for the T604, which is still a new product and not as mature as the SGX 543.
http://www.glbenchmark.com/compare....tified_only=1&D1=Apple iPad 4&D2=Apple iPad 3
I'd imagine the new new iPad would take the lead in benchmarks for now as it'll take Sammy and Google some time to optimize the beast, in the end however actual app and user interface performance is what matters, and reports are overwhelmingly positive on the Nexus 10.
So Mali 604T didn't match 5 times better than Mali 400, or maybe Samsung underclocked it.
Still very good but not the best.
________________
Edit: I forgot that Exynos 4210 with Mali400MP4 GPU had very bad GLbenchmark initially (even worse than PowerVR SGX540), but after updating firmware it's way better than other SoCs on Android handsets.
hung2900 said:
So Mali 604T didn't match 5 times better than Mali 400, or maybe Samsung underclocked it.
Still very good but not the best.
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Not sure about this, but don't benchmark tools need to be upgraded for new architectures to? A15 is quite a big step, SW updates may be necessary for proper bench.
Damn..now I have to get an iPad.
I believe we have to take the Arndale board numbers with pinch of salt. It's a dev board, and I doubt it has optimized drivers for the SoC like it's expected for N10. Samsung has this habit of optimizing the drivers with further updates.
SGS2 makes for a good case study. When it was launched in MWC2011, it's numbers were really pathetic. It was even worse than Tegra2.
Anand ran benchmark on the pre-release version of SGS2 on MWC2011, check this:
http://www.anandtech.com/show/4177/samsungs-galaxy-s-ii-preliminary-performance-mali400-benchmarked
It was showing less than Tegra2 numbers! It was that bad initially.
Then look when Anand finally reviewed the device after few months:
http://www.anandtech.com/show/4686/samsung-galaxy-s-2-international-review-the-best-redefined/17
Egypt (native resolution) numbers went up by 3.6x and Pro also got 20% higher. Now they could have been higher if not limited by vsync. GLbenchmark moved from 2.0 to 2.1 during that phase, but I am sure this would not make such a big difference in numbers.
If you again check the numbers now for SGS2, it's again another 50% improvement in performance from the time Anand did his review.
Check this SGS2 numbers now:
http://www.anandtech.com/show/5811/samsung-galaxy-s-iii-preview
http://www.anandtech.com/show/6022/samsung-galaxy-s-iii-review-att-and-tmobile-usa-variants/4
This is just to show that how driver optimization can have a big affect on the performance. My point is that we have to wait for proper testing on final release of N10 device.
Also, check the fill rate properly in the Arndale board test. It's much less than what is expected. ARM says that Mali-T604 clocked at 500MHz should get a fill rate of 2 GPixels/s. It's actually showing just about 60% of what it should be delivering.
http://blogs.arm.com/multimedia/353-of-philosophy-and-when-is-a-pixel-not-a-pixel/
Samsung has clocked the GPU @ 533MHz. So, it shouldn't be getting so less.
According to Samsung, it more like 2.1 GPixels/s: http://semiaccurate.com/assets/uploads/2012/03/Samsung_Exynos_5_Mali.jpg
Fill rate is a low-level test, and there shouldn't be such a big difference from the quoted value. Let's wait and see how the final device shapes up.
hung2900 said:
So Mali 604T didn't match 5 times better than Mali 400, or maybe Samsung underclocked it.
Still very good but not the best.
________________
Edit: I forgot that Exynos 4210 with Mali400MP4 GPU had very bad GLbenchmark initially (even worse than PowerVR SGX540), but after updating firmware it's way better than other SoCs on Android handsets.
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In areas where the Mali 400 lacked performance, like fragment and vertex lit triangle output T604 is comfortably 5 x the performance, whereas in these low-level tests iPad is not a concrete 2x the power of iPad 3, but achieves twice the FPS in Egypt HD than its older brother. I suspect drivers are a big factor here, and Exynos 5250 will get better as they drivers mature.
hot_spare said:
I believe we have to take the Arndale board numbers with pinch of salt. It's a dev board, and I doubt it has optimized drivers for the SoC like it's expected for N10. Samsung has this habit of optimizing the drivers with further updates.
SGS2 makes for a good case study. When it was launched in MWC2011, it's numbers were really pathetic. It was even worse than Tegra2.
Anand ran benchmark on the pre-release version of SGS2 on MWC2011, check this:
http://www.anandtech.com/show/4177/samsungs-galaxy-s-ii-preliminary-performance-mali400-benchmarked
It was showing less than Tegra2 numbers! It was that bad initially.
Then look when Anand finally reviewed the device after few months:
http://www.anandtech.com/show/4686/samsung-galaxy-s-2-international-review-the-best-redefined/17
Egypt (native resolution) numbers went up by 3.6x and Pro also got 20% higher. Now they could have been higher if not limited by vsync. GLbenchmark moved from 2.0 to 2.1 during that phase, but I am sure this would not make such a big difference in numbers.
If you again check the numbers now for SGS2, it's again another 50% improvement in performance from the time Anand did his review.
Check this SGS2 numbers now:
http://www.anandtech.com/show/5811/samsung-galaxy-s-iii-preview
http://www.anandtech.com/show/6022/samsung-galaxy-s-iii-review-att-and-tmobile-usa-variants/4
This is just to show that how driver optimization can have a big affect on the performance. My point is that we have to wait for proper testing on final release of N10 device.
Also, check the fill rate properly in the Arndale board test. It's much less than what is expected. ARM says that Mali-T604 clocked at 500MHz should get a fill rate of 2 GPixels/s. It's actually showing just about 60% of what it should be delivering.
http://blogs.arm.com/multimedia/353-of-philosophy-and-when-is-a-pixel-not-a-pixel/
Samsung has clocked the GPU @ 533MHz. So, it shouldn't be getting so less.
According to Samsung, it more like 2.1 GPixels/s: http://semiaccurate.com/assets/uploads/2012/03/Samsung_Exynos_5_Mali.jpg
Fill rate is a low-level test, and there shouldn't be such a big difference from the quoted value. Let's wait and see how the final device shapes up.
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I agree with most of what you have said. On the GPixel figure this is like ATI GPU teraflops figures always being much higher than Nvidia, in theory with code written to hit the device perfectly you might see that those high figures, but in reality the Nvidia cards with lower on paper numbers equaled or beat ATI in actual game FPS. It all depends on whether the underlying architecture is as efficient in real-world tests, vs maximum technical numbers that can't be replicated in actual game environments.
I think the current resolution of the iPad / Nexus 10 is actually crazy, and will would see prettier games with lower resolutions, the amount of resources needed to drive those high MP displays, means lots of compromises will be made in terms of effects / polygon complexity etc to ensure decent FPS, especially when you think that to drive Battlefield 3 at 2560 x 1600 with AA and high textures, requires a PC that burn 400+ watts of power, not a 10 watt SoC.
Overall when we consider that Nexus 10 has twice the RAM for game developers to use and faster CPU cores, games should look equally as nice as both, the biggest effect will be the level of support game developers provide for each device, the iPad will probably be stronger i that regard. Nvidia was able to coax prettier games out of Tegra 3 through developer support, hopefully Google won't forget the importance of this.
What's the point of speculation? Just wait for the device to be released and run all the test you want to get confirmation on performance. Doesn't hurt to wait
BoneXDA said:
Not sure about this, but don't benchmark tools need to be upgraded for new architectures to? A15 is quite a big step, SW updates may be necessary for proper bench.
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Both A9 & A15 use the same instruction set architecture (ISA) so no they won't. Benchmarks may need to be modified, if the new SoC are too powerful and max out the old benches, but for GL Benchmark, that has not happened yet and there are already new updates in the pipeline.
I can't wait to see this Exynos 5250 in a 2.0ghz quad-core variant in the semi near future... Ohhhh the possibilities. Samsung has one hell of a piece of silicon on their hand.
Chrome
http://www.anandtech.com/show/6425/google-nexus-4-and-nexus-10-review
Google if you want to use Chrome as the stock browser, then develop to fast and smooth and not an insult, stock AOSP browser would be so much faster.
Turbotab said:
http://www.anandtech.com/show/6425/google-nexus-4-and-nexus-10-review
Google if you want to use Chrome as the stock browser, then develop to fast and smooth and not an insult, stock AOSP browser would be so much faster.
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True.. Chrome on mobile is still not upto desktop level yet. I believe it's v18 or something, right? The stock browser would have much better result in SunSpider/Browsermark. The N4 numbers looks even worse. Somewhere the optimizations isn't working.
The GLbenchmark tests are weird. Optimus G posts much better result than N4 when both are same hardware. It infact scores lower than Adreno 225 in some cases. This is totally whacked.
For N10, I am still wondering about fill rate. Need to check what guys say about this.
Is it running some debugging code in the devices at this time?
Turbotab said:
Both A9 & A15 use the same instruction set architecture (ISA) so no they won't. Benchmarks may need to be modified, if the new SoC are too powerful and max out the old benches, but for GL Benchmark, that has not happened yet and there are already new updates in the pipeline.
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Actually not. A8 and A9 are the same ISA (Armv7), while A5 A7 and A15 are in another group (Armv7a)
Once we get rid of the underclock no tablet will be able to match. I'm sure the Mali t604 at 750 MHz would destroy everything.
hung2900 said:
Actually not. A8 and A9 are the same ISA (Armv7), while A5 A7 and A15 are in another group (Armv7a)
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I have to disagree, this is from ARM's info site.
The ARM Cortex-A15 MPCore processor has an out-of-order superscalar pipeline with a tightly-coupled low-latency level-2 cache that can be up to 4MB in size. The Cortex-A15 processor implements the ARMv7-A architecture.
The ARM Cortex-A9 processor is a very high-performance, low-power, ARM macrocell with an L1 cache subsystem that provides full virtual memory capabilities. The Cortex-A9 processor implements the ARMv7-A architecture and runs 32-bit ARM instructions, 16-bit and 32-bit Thumb instructions, and 8-bit Java bytecodes in Jazelle state.
http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.set.cortexa/index.html
Keion said:
Once we get rid of the underclock no tablet will be able to match. I'm sure the Mali t604 at 750 MHz would destroy everything.
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Except the iPad 4, which has a GPU that is currently 57% faster than the T604.
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Do remember that Awesome resolution does tax the GPU a lot. Heck most lower end desktop GPUs would struggle
Harry GT-S5830 said:
Do remember that Awesome resolution does tax the GPU a lot. Heck most lower end desktop GPUs would struggle
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Indeed it does,but not in offscreen testing, where Anand made his proclamation.
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Hemlocke said:
Except the iPad 4, which has a GPU that is currently 57% faster than the T604.
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Nah, I think we can beat that too.
Drivers + OC.

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