IR BLASTER problem - Verizon LG G3

I just got my Verizon G3 2 days ago, I am having a problem with the IR BLASTER, it has a range of about 6 inches...at first I thought it wasnt working at all but then something made me put it right next to the TV sensor and it works, if I am more then 6 inches away from the TV it does not work... anyone else experience this issue and if so is there a fix for it?

No. I have only tried it once since I received the phone on launch day but when I did try it I was an entire room away with no issues
Sent from my VS985 4G using XDA Free mobile app

I've been using the IR blaster daily since I got the phone about a week ago. I can say that it has a very narrow angle (much narrower than a traditional remote control) so it has to be aimed directly at the TV. If it is off by more than a few degrees then the sensor in the TV cannot see the phone's LED. With that said, I can still use it from across the room if the angle is dead on.
One question I have for you (and don't take offense)....are you sure you are aiming the IR blaster at the TV and not the camera's laser autofocus? The IR blaster is on the top of the device while the laser for the autofocus is on the back. At 6" the IR blaster may still work even if not aimed directly which is why I ask.
I will admit, I would prefer if they put the IR blaster on the back instead of the top as I find it clunky to use a touchscreen phone like a remote and point directly at the TV. Would be easier to operate like you would the camera and aim the back of the phone at the TV. The IR LED could also be used in conjunction with the camera for better night vision had they went that route......maybe something LG can think about on their next flagship

Artimis said:
I've been using the IR blaster daily since I got the phone about a week ago. I can say that it has a very narrow angle (much narrower than a traditional remote control) so it has to be aimed directly at the TV. If it is off by more than a few degrees then the sensor in the TV cannot see the phone's LED. With that said, I can still use it from across the room if the angle is dead on.
One question I have for you (and don't take offense)....are you sure you are aiming the IR blaster at the TV and not the camera's laser autofocus? The IR blaster is on the top of the device while the laser for the autofocus is on the back. At 6" the IR blaster may still work even if not aimed directly which is why I ask.
I will admit, I would prefer if they put the IR blaster on the back instead of the top as I find it clunky to use a touchscreen phone like a remote and point directly at the TV. Would be easier to operate like you would the camera and aim the back of the phone at the TV. The IR LED could also be used in conjunction with the camera for better night vision had they went that route......maybe something LG can think about on their next flagship
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no offence taken and yes I am pointing the phone in the right direction, I did see the sensor on the back and thought, maybe that is it but realized it was not, I did more research and found out it is very narrow, I got my case today and it actually seems better with the case on, maybe the little funnel around the sensor shoots it better, I dont know...but it now works about 10 feet away, still too short for me to be happy, my HTC one M7 would work from accross a large room with no problem, didnt even have to point it directly at TV, worked just like a regular remote control. I dont use it often but it is nice to have when I do need it, I did find alot of other complaints on the short range of it, maybe someone will develop a mod to increase its power...

I have the same issue and I checked my ir blaster with a digital camera. I was able to see light from my ir blaster only when I had closed all the lights and i was in complete darkness. Also i noticed that my blaster might be misplaced as the light was not coming out from the centre.

Related

[Q] Kinect has 2 cameras, Evo 3d has 2 cameras, Possibilities endless?

Ok,
so i had an idea and not being that technically minded i thought id post it as a question instead of a statement...
Why wouldn't we be able to use the 3D's dual cameras just like the Kinect uses its?
Perhaps we could port software from one to the other...
Maybe on a 3d Windows phone.. but who knows...
sent from anything but an iPhone
That's not how it works.
The cameras are used for the 3D depth, sure, but the Kinect also uses an IR sensor to shoot tiny dots of IR light, covering the room. Your movements to block this light are also recorded by the Kinect and used in translating your motion on screen.
I'm sure there will be some cool uses for a 3D camera--but it won't ever be as easy as "porting straight over" or anything like that.
vegaobscura said:
That's not how it works.
The cameras are used for the 3D depth, sure, but the Kinect also uses an IR sensor to shoot tiny dots of IR light, covering the room. Your movements to block this light are also recorded by the Kinect and used in translating your motion on screen.
I'm sure there will be some cool uses for a 3D camera--but it won't ever be as easy as "porting straight over" or anything like that.
Click to expand...
Click to collapse
He is right, the technology you are talking about just isn't fully inside the Evo 3D like it is in the Kinect sensor, although I do have a few ideas on what to do with the added 3D capabilities as a developer myself. Nice job, thinking outside the box OP.
I mean, a 2D camera can do depth and motion sensing if you calibrate it properly and SPECIFICALLY (with say, ONE object to focus on like a ball, Playstation Move I'm looking at you).
A 3D camera will offer you the depth, but calibration might offer you problems. Sure it can sense and translate depth, but I think the point of the IR in the Kinect is to take away most of the calibration and calculations necessary from there, as well as increase the accuracy of the translation.
Put another way:
If I move in front of my 2D camera, it sees me get larger and smaller--stuff like that.
If I move in front of a 3D camera, it sees me move on an axis, as it can sense what's also around me--a front and a back, as it were.
If I move in front of a Kinect, not only can it see what's in front and in back of me to sense the depth, but it also knows exactly how many IR lights it's shooting out across the room, the exact distance between each one--and which ones I am violating with my motions.
Surely it is easier to say, "He's blocking these lights, which means he's at point (x,y,z)," than it is to say, "If the table is 5 meters away and is 1.5 meters tall, but it looks like it is x meters tall from this distance, and the man here is approximately 2 meters tall, and he's shrinking and growing by this much--that means he's approximately this far from us and this far from the table...."
In pure logical terms, it seems like there would be a LOT of calculations need to be done if you were to want to use a 3D camera for the ENTIRE of the motion sensing--which would limit the amount of resources available to the rest of your program and...etc.
On a computer, this might not be a problem, given enough resources and given what you aim to achieve. On a console...I remember hearing that the Kinect did use the Xbox SPUs to run calculations and that that DID limit the overall system resources in some way. On a phone? I expect some problems.
Not only with how you might intend to use it, functionally (hold camera so other people could play games? Use it for AR purposes?), but with the resources available to do it with. These are all interesting ideas, but I'm not convinced that a phone is yet up to snuff to do such constant calculation and dynamic calibration on the fly.
But I've been known to be wrong.
...from time to time.
My thought was to eventually be able to run motion sensitive games directly form the Evo 3D in 3D. Put the phone in a central position above or below my tv, connect a compatible controller and play BAD ASS 3D games or semi cool 2D games.
... you know seeing my idea spelled out like this really shows me how farfetched it really is, oh well maybe in 5 years you never know.
The kinect also uses some proprietary technology that they own. Well they did once they bought the company who designed it.
i think this can be done and someone should try it
one_mic_only said:
i think this can be done and someone should try it
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vegaobscura said:
That's not how it works.
The cameras are used for the 3D depth, sure, but the Kinect also uses an IR sensor to shoot tiny dots of IR light, covering the room.
Click to expand...
Click to collapse
ten chars!
Doesn't the kinect also have a infrared beam to tell depth.... I think we are missing that..

Tip: Camera app has controllable focus

I had been disappointed the camera app didn't apparently support tap to focus. Turns out it has something similar, just hidden behind an awkward user interface.
You can slide the focus box in the middle with your finger to whatever you want to focus on.
I thought I had explored the app pretty thoroughly, but didn't find that one until I read the review of the Photon on Phonescoop.
If i am not mistaken (and usually i am) lol, I thought I was able to do that as well on my EVO 4G running MikG. I don't have my EVO with me at the moment here at work, but I'll see once i get home. Either way, good to know.
Thanks for the tip.
Edit: just checked with my sis and nope I must have imagined it doing that.
TS out
OK so whatever you move the box to center on is the point of auto focus for the photo....very cool !
now, how do we turn off the extremely annoying shutter sound?
Even with manually adjusting the focus, have you noticed that this camera is particularly bad at taking close-up photos? My Nexus One never had a blurry or out-of-focus photo, but for some reason the camera on my new Photon takes crap pictures. I've even tried the macro mode and it still looks terrible. This is at about 4 inches away from the object being photographed. I tried in various different light settings too.

Problem with OIS back camera. Thinking of replacing the camera sensor

So my OIS has been acting up lately. Kind of weird. Like when the camera app is open, if I move the camera, the lens seems to keep 'drifting' ever so slightly after I stop moving my hands. It comes to a complete stop after a few seconds, but its very strange. If I move my hands again, to get a new photo framed, same thing happens. The sensor seems to keep drifting maybe for a second more even after I've fully stopped.
I've wiped data from the camera app, did usual factory reset, and problem persists. I'm thinking something is wrong with the OIS motor or how the sensor is positioned within the OIS?
If LG won't honor warranty(I'm 2nd owner), I'm thinking of getting an OEM replacement camera sensor. My question: Is the OIS module inside the module that houses the camera sensor, or is it somewhere else on the device? I was looking at this replacement for example:
http://www.ebay.com/itm/OEM-Back-Re...132462?hash=item1a14dc502e:g:t8YAAOSwOVpXVU1U
I'm wondering if something like that replacement part also contains the OIS module. Let me know what you guys think. I can't seem to find answers anywhere if the OIS is with the sensor or someplace else.
I only experience that drifting issue with the slow-mo recording.
Why don't you just ask LG customer service? That would have been my first move.
Honestly that's how OIS has behaved for me on my Lumia 1020, Note 4, and LG v10.

Dual channel video footage on tablet

Hey there XDA community,
I've tried search all over the place to see if I could setup the below but can't seem to find much.
I am trying to install 2 cameras on my car, one if the front bumper and one in the rear (I guess both being the backup camera variety). My car is low with a long front so its very hard for me to park close enough to the curb without hitting it. The rear camera that came with the car is pretty bad quality with no way to replace/upgrade it.
Is it possible to somehow run both camera wiring into the interior and then connect them to a converter of some kind which then connects to the tablet via OTG to display live video? I've seen a couple old videos showing this possibility but it was with one camera only.
Any input would be great.
Thank You

Question Camera Lenses rattle?

Hi all, can anyone please confirm if you grab phone and give it a rapid shake, can you feel any sort of rattle from like the top of the phone, where the camera Lenses are? If someone could please confirm if it is normal or is it just my phone which does this? It does feel like the camera lenses are moving slightly.
Yes my camera lense rattles when shaking the phone . Doesn't seem like a big deal. Only quality control issue with phone I can tell.
Well to be honest it does not bother me much, however for a device which comes at this price I'd of expected this sort of matter not to occur. Anyway thank you for replying. You have put my mind at rest as I thought there is a legitimate issue with my phone.
andreyyq said:
Well to be honest it does not bother me much, however for a device which comes at this price I'd of expected this sort of matter not to occur. Anyway thank you for replying. You have put my mind at rest as I thought there is a legitimate issue with my phone.
Click to expand...
Click to collapse
My Xperia 1iii also clicks faintly when shaking at the top and when turning the camera on and off
Wr
largo2 said:
My Xperia 1iii also clicks faintly when shaking at the top and when turning the camera on and off
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Click to collapse
largo2 said:
My Xperia 1iii also clicks faintly when shaking at the top and when turning the camera on and off
Click to expand...
Click to collapse
Thank you for your message. Puts my mind at rest as I've thought I have damaged the phone... It is in a good solid c
largo2 said:
My Xperia 1iii also clicks faintly when shaking at the top and when turning the camera on and off
Click to expand...
Click to collapse
Thank you for replying. Good to know we all experience the same thing.
If my understanding is correct, the phone does have movable lenses for the zoom feature...correct?
I would venture a guess that what you're hearing is those lenses moving slightly.
That's a common noise and not a manufacturing issue. It's the OIS on the camera modules. If you open the camera app and then shake it, the rattle should stop or reduce. I believe 2/3 modules have OIS, so with one in use the other might rattle just less noticeable than both together.
I'm waiting for the delivery of my Xperia, so currently rocking a Samsung note 10 which also rattles but stops if the camera app is open
Mine also does it but it is normal.
It was the same for previous xperias I owned too, even those with 1 camera lens.
This is not a defect or quality control.
This is normal and expected behaviour.
I think the information about it should be also possible to find in user manual.
Nothing to worry about.
The rattling comes from the Dynamic Vibration engine...same thing with the Xperia 1II
The Dynamic Vibration system just uses a larger haptic vibration motor. I tried it, it's a gimmick. Turned it straight back off again.
The rattling is just the lens elements - remember, they have to move slightly to be able to focus, and also the periscope-style telephoto does 70 and 105 mm using the single telephoto module, so that has to move as well. Plus you have all the usual OIS wiggle. It's no big deal.
Sony’s Xperia 1 and 5 Mark III introduce variable optical zoom (but that's not what we're excited about): Digital Photography Review
Sony's Xperia 1 and 5 Mark III smartphones introduce a variable 70-105mm telephoto optic, 120Hz OLED displays, and are the first cameras ever to shoot 20 fps with temporal noise reduction. Read on for an in-depth look.
www.dpreview.com
https://www.gsmarena.com/sony_details_xperia_xz2s_dynamic_vibration_system-news-29866.php (for the XZ2S, but I wager the design won't have fundamentally changed for the X1M3)

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