[Q] Compiling directly on Hardware - AT&T HTC One (M8)

I've been working on porting Octave (command line only) to the m8 for a few days now. I have all of its' dependencies compiled now, except for SuiteSparse. It requires output from some components during compile (it first compiles one program, then runs it to generate some data, then uses the data to compile others.) Since I can't run these on a computer, I've created a toolchain to compile on the device itself. Surprisingly, I can get the compiler to run on the device. Unfortunately, I have to use ld to run anything. The command looks something like this:
~$ ld-linux.so /path/to/gcc/tuple-gcc
It outputs just fine. But I can't simply run
~$ tuple-gcc
I have added the path to PATH, but still can't figure it out.
To compile anything I need to specify CC, as well as the other tools, but I can't figure out how to do this if they have to be executed using ld.
Any ideas?
Also, for anyone trying to do this, many configure scripts require "ls -t".
The coreutils that are installed in the base system are extremely stripped down, and ls doesn't support many of its normal switches.
I have compiled coreutils and will be testing them shortly. Hopefully they don't also have to be executed using ld!
***UPDATE***
I now have a fully-working compiler, to compile on the hardware itself.
Will try to make the 10 post minimum soon, to post a tut.

Related

How to compile native android code

Hi everyone,
There has been a few questions on how to compile native android code (for exploits and such). Easy enough.
Go to http://source.android.com/download. You will need to be running Linux. Ubuntu is easiest. Follow the directions to get the source code for android downloaded and compiled.
Run this command
export PATH=/path/to/android/source/prebuilt/linux-x86/toolchain/arm-eabi-4.2.1/bin
Run arm-aebi-gcc or arm-aebi-g++ (depending on the language, c or c++) followed by
-o (OUTPUT) (INPUT)
So, for example, test.c would be:
arm-aebi-gcc -o test test.c
And test.cpp would be
arm-aebi-g++ -o test test.cpp
Just a note, this will make STATICALLY linked files. Meaning any headers will be included INSIDE the executable. Simply put, this means the files will be HUGE for large projects. There is a program, named agcc, which fixes this and can be found here:
http://plausible.org/andy/agcc
Put it in /bin by:
Code:
cd /bin
sudo wget http://plausible.org/andy/agcc
chmod 755 agcc
chmod +x agcc
Run agcc -o (OUTFILE) (INPUT) to compile. Be warned though, if a header is in the file that isn't in bionic (android's smaller libc) it won't compile.
Hope this helps!
+1
Awesome
............(stuipid mistake >>was<< here)..............
Thanks man...
now i can break out my bootable 50 meg linux disc and play around.
love that thing used to use it to crack windows passwords
should see the guys face when you crack his 20 char password in 5 mins without ever needing to use it.
well not really cracking but changing it. used to work at the pentagon. this one guys who used to be support for one dept. thought it would be funny to change all the admin passwords in his office. so when one of the pc's was beyond his repair. i showed up and he was like give me 10 min and i'll log you in. well 5 mins later i was fixing the machine while he was screwing off. boy was he pissed.
how big's gcc? cause i'll need to compile it for my linux.
rigamrts said:
how big's gcc? cause i'll need to compile it for my linux.
Click to expand...
Click to collapse
Massive. You're definitely better off using the prebuilt toolchain found in the Android (N|S)DK.
I would like to add something to this.
libc is essentially derived from the kernel. So, if you take agcc, and make changes to use the libc directory (I don't remember it atm) and NOT bionic, the app won't compile. Simple enough, libc is based of the kernel, so bionic is based of the android kernel. Things missing in bionic that are in libc WON"T work simply because certain kernel calls in glibc DON'T exist on the Android platform.
My exploit relied on the fact that I would be able to compile exploits using glibc, instead of using bionic. So it failed. Thats what I've figured out so far anyways.
zifnab06 said:
My exploit relied on the fact that I would be able to compile exploits using glibc, instead of using bionic. So it failed. Thats what I've figured out so far anyways.
Click to expand...
Click to collapse
Would you be willing to share the code for that exploit, even if it doesn't work? (sorry if you already have, I didn't see it anywhere)
I may be able to help.
Look up anything in our old thread, especially when we were talking about "sys/personality.h". The one I was working with exploited a hole that was patched (min_map_addr).
This blog post
honeypod.blogspot.com/2007/12/dynamically-linked-hello-world-for.html
(Sorry, my account isn't allowed to post links yet.)
gives a minimalist approach to using dynamically linked executables. (In particular, see steps #2 and #3 for the sources for hello.c and start.c) I gave it a try, and it seemed to work without agcc, e.g. with a makefile like the following (and with the arm-eabi- executables in the PATH of the user invoking the make) :
Code:
AR = arm-eabi-ar
AS = arm-eabi-as
CC = arm-eabi-gcc
CXX = arm-eabi-c++
LD = arm-eabi-ld
NDK_KIT = /opt/android/android-ndk-1.5_r1
PLATF_KIT = build/platforms/android-1.5
ARM_INC = $(NDK_KIT)/$(PLATF_KIT)/arch-arm/usr/include
ARM_LIB = $(NDK_KIT)/$(PLATF_KIT)/arch-arm/usr/lib
PLATF_INC = $(NDK_KIT)/$(PLATF_KIT)/common/include
OBJS = hello.o start.o
EXES = hello
hello: hello.o start.o
$(LD) \
--entry=_start \
--dynamic-linker /system/bin/linker -nostdlib \
-rpath /system/lib -rpath $(ARM_LIB) \
-L $(ARM_LIB) -lc -o hello hello.o start.o
hello.o: hello.c
$(CC) -I $(ARM_INC) -I $(PLATF_INC) -c hello.c
start.o: start.c
$(CC) -I $(ARM_INC) -I $(PLATF_INC) -c start.c
clean:
rm -f $(OBJS) $(EXES)
HTH
bftb0
Just curious, but I'm trying to get some native code that I've compiled to run on the Incredible. I've followed the instructions to download the the arm gcc, compiled my C code, and adb push'ed the executable over to /sdcard but I get a "permission denied" error when I try running it from my phone and adb shell. Does the phone have to be rooted in order to run native C compiled executables?
Thanks!
zebdor44 said:
Just curious, but I'm trying to get some native code that I've compiled to run on the Incredible. I've followed the instructions to download the the arm gcc, compiled my C code, and adb push'ed the executable over to /sdcard but I get a "permission denied" error when I try running it from my phone and adb shell. Does the phone have to be rooted in order to run native C compiled executables?
Thanks!
Click to expand...
Click to collapse
On an unrooted phone, push your code to /system/local or another place that you can write to and chmod it to be executable. By default the sdcard is mounted no execute. You will either need to add the directory you put it in to the path or execute it implicitly by specifying it is in the local directory.
for example ./myprogram
I hope that helps. I re-read it and it doesn't make much sense unless you have a firm grasp of the things that happen between the lines.
best of luck.
Thanks. Good stuff.
rigamrts said:
now i can break out my bootable 50 meg linux disc and play around.
love that thing used to use it to crack windows passwords
should see the guys face when you crack his 20 char password in 5 mins without ever needing to use it.
well not really cracking but changing it. used to work at the pentagon. this one guys who used to be support for one dept. thought it would be funny to change all the admin passwords in his office. so when one of the pc's was beyond his repair. i showed up and he was like give me 10 min and i'll log you in. well 5 mins later i was fixing the machine while he was screwing off. boy was he pissed.
how big's gcc? cause i'll need to compile it for my linux.
Click to expand...
Click to collapse
This is one of the most unbelievable stories ive read in a while. The fact that the pentagon had an administration department without policies or security in place to prevent such a widely known method, is comical.
btw, such a linux cd is no secret. Its called pnordahl.
Useful information
I'm surprised to see that many of you don't use the Forum's search function and simply start new topics over and over again. What funny is that the info you put here is old and useless.
I've posted an article on how to compile native C code for Android months ago, with several examples and tools:
http://forum.xda-developers.com/showthread.php?t=514803
or direct link herE:
http://www.pocketmagic.net/?p=682
However this technique is now too old.
The best approach is to simply use the NDK and build a custom Makefile for Cygwin's make under windows or easier under linux, see:
http://betelco.blogspot.com/2010/01/buildingdebugging-android-native-c.html
radhoo said:
I'm surprised to see that many of you don't use the Forum's search function and simply start new topics over and over again. What funny is that the info you put here is old and useless.
I've posted an article on how to compile native C code for Android months ago, with several examples and tools:
http://forum.xda-developers.com/showthread.php?t=514803
or direct link herE:
http://www.pocketmagic.net/?p=682
However this technique is now too old.
The best approach is to simply use the NDK and build a custom Makefile for Cygwin's make under windows or easier under linux, see:
http://betelco.blogspot.com/2010/01/buildingdebugging-android-native-c.html
Click to expand...
Click to collapse
Thank you for your very informative links. I'll take a look tonight, since I find this very interesting and would love to compile a few things for Android.
"What funny is that the info you put here is old and useless." - This was posted almost 10 months ago. That's a long time in smart phone years. By the same token, if it were January 2010 and I was looking for this info, I would assume that a post from May 2009 would be dated too.
"I'm surprised to see that many of you don't use the Forum's search function and simply start new topics over and over again." - Maybe zifnab did search and find your post and deemed your technique too old for Jan. 2010, so he created a new post with newer information. Or maybe he wanted to show a different way to do the same thing. Or maybe he figured that many users only have/take the time to look in their phone-specific forum. No one knows other than zifnab.
Personally, I welcome multiple posts by different people on the same topic. Everyone is different and often have different takes on the same thing. I find it easier to understand many techniques/topics if I get multiple perspectives.
Again, thank you for your contribution.
I need to compile the library with some modifications. how to do it as simple as possible? what will it take?
vlad072 said:
I need to compile the <library> with some modifications. how to do it as simple as possible? what will it take?
Click to expand...
Click to collapse
Did you get any thing in this regard ? Even i want to compile a part for library for the Android 5.1.1 device but not able to find any resource. Help will be appreciated.

Question for experienced devs

OK, let me first preface by saying that I have like zero development experience but I'm pretty smart and I'm trying to learn. You have to start somewhere, right?
So I decided to take a crack at it when I came across this thread:
http://forum.xda-developers.com/showthread.php?p=24278953
It's a Linux tutorial but having only a Mac, I decided to see if I could make it work. It didn't but the point is that, in the process, I learned a LOT.
So following a suggestion, I scrapped the whole Mac idea and started all over on an Ubuntu 11.4 VM. Which works great but it's a little less forgiving than the Mac.
Anyway, I have my build environment completely set up with all the necessary packages installed...no problem. I have the device specific proprietary files in place and pre-builts installed as well.
Now its time to build. I do so using this command:
Code:
source build/envsetup.sh
brunch otter -j$(gprep -c processor /proc/cpuinfo)
...runs for a couple minutes before stopping at this error:
Code:
In file included from frameworks/base/media/libmedia/IMediaPlayerService. cpp:25: frameworks/base/include/media/IOMX.h:29:17: error: jni.h: No such file or directory make: *** [out/target/product/otter/obj/SHARED_LIBRARIES/libmedia_ intermediates/IMediaPlayerService.o] Error 1
So basically, the file "IOMX.h" makes a declaration to include "jni.h" which isn't anywhere in my /android tree.
Upon further research I learn that "jni.h" has something to do with Java. I have the required java-sun-jdk 6.1.x installed so I figured it must be a problem with my $PATH. I found the "jni.h" in question in the Java folder and did an export $PATH to that folder. Then I entered echo $PATH to make sure:
Code:
echo $PATH /home/linux/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/lib/jvm/java-6-sun-1.6.0.26
Sure enough, the folder where "jni.h" is located is included in my path, but I'm still getting the same errors.
What am I doing wrong?
Sent from my Kindle Fire using xda premium

[Q] Causes for "Segmentation fault" or "Stopped" signal

Hello everyone I'm new to android and have been trying to run Emscripten on it: I've ported over the necessary dependencies: Node, Python, Fastcomp/Clang via the NDK Toolchain and tested with the Android Emulator (from Android SDK) inside the the Android Terminal Emulator (from jackpal's github) but when I finally attempted to run Emscripten itself as so:
Code:
cd /data/data/jackpal.androidterm/shared_prefs
bin/python2 emscripten-1.22.1/emcc -v
I ran into some rather vague error messages:
Code:
[2] + Stopped (signal) bin/python emscripten-1.22.1/emcc -v
[1] - Segmentation fault bin/python emscripten-1.22.1/emcc -v
Does anyone have any ideas on this? I there a way I can get better debugging info to help find the problem?
I think I figured out the problem. Those error seem to come from python. Particularly python seems to be crashing. Trying the python console doing a simple:
Code:
import shutil
will crash the interpreter. Since discovering this I've found many other things that will crash python in my setup. So I guess it wasn't such a good port after all.
I ran some test in the python interpreter as this is what I go so far:
These modules are fine:
Code:
os, platform, re, pprint, atexit, subprocess, sys, time, string, struct
These modules will crash python:
Code:
optparse, logging, urlparse, SocketServer, cgi shutil, tempfile, shlex
These modules will spit out error messages but not crash python:
Code:
BaseHTTPServer, SimpleHTTPServer, socket,
Don't really, no what is cause this yet.
After trying to build python several different ways and not getting those modules to work I broke down and decided to try out Python4Android. And it works. After following their guide on getting it to work in the shell, I test the modules and they were fine. After that I pushed my builds of fastcomp(llvm/clang) and node.js and the Emscripten python scripts ot Py4A's files location and then tried to run emcc (emscripten's compiler).
The scripts needed a little (very little) tweeking to get them to work but they worked. And now I'm going to try and copy Py4A's files to Android Terminal Emulators' location. If that works to my satisfaction I'll try to get these to work with VimTouch.

Cross Compiling Libraries for use in Android Build

I have been struggling for the past few days to successfully cross compile the following libraries 6/6 i keep getting random and weird errors.
#openssl
#boost/1.57.0
#miniupnpc
#protobuf
#libpng
#qrencode
From c compiler cannot create executables to failure to find ifaddrs.h , none of them ended up compiled. I reasonably certain my environment is in order because some actually configure, but the build fails.
Any help would be most appreciated.

[HELP] Compiling Android from source (sm-g360f)

Hi there,
I have Samsung Galaxy Core Prime LTE and I could not find any custom ROMs so I decided that I will try to compile it myself. I downloaded the LineageOS source code from git (cm 14.1), the device trees and kernel from here: github/MSM8916-Samsung, and the samsung vendor files from the extraxt-files.sh script. The qcom-common files from here: github/CyanogenMod/android_device_samsung_qcom-common. Then I set up the environment (source build/envsetup.sh), ran breakfast and everything went fine. And then came brunch... It's running for about 40-50 minutes, and then stopes because "ninja: build stopped: subcommand failed". Here's the output from my terminal: https:/ /drive.google.com/fi le/d/0Bzbi _UspTWqac3ZkV2RhRjJGeW8/view?usp=drivesdk (remove spaces - sorry for that, but I cannot add links yet)
If the ninja log is needed I will post it.
Can someone help me to understand the code and find out why it is failing?
(I am new to developing stuff, but I have already compiled programs back in the days, and I am familiar with Linux, which is my daily driver)
what version of linux are you using at the moment?
Ubuntu 17.04, but I have also tried it on 16.10 last week, and openjdk-8
wasowski02 said:
Ubuntu 17.04, but I have also tried it on 16.10 last week, and openjdk-8
Click to expand...
Click to collapse
I can't speak for others but I have not had success building anything android on 15.10,16.04,16.10... I always end up on a wild goose chase with all the compiling errors. I have consistently compiled without errors using 14.04 with oracle java 8 as that is what many of the manufacturers are using to make their own builds. If or oracle spits errors with 14.04 i try to use the rule of thumb and thats openjdk-6 and jre for LP, openjdk-7 and jre for MM and openjdk-8 for nougat builds but im only working on MM builds at the moment so your results may vary. Hope this helps a bit, just remember you can use sudo update-alternatives --display java to switch versions on the fly if needed and make sure you incorporate Google prebuilts as well. good luck ?
Sent from my LGLS676 using Tapatalk
Sands207 said:
I can't speak for others but I have not had success building anything android on 15.10,16.04,16.10... I always end up on a wild goose chase with all the compiling errors. I have consistently compiled without errors using 14.04 with oracle java 8 as that is what many of the manufacturers are using to make their own builds. If or oracle spits errors with 14.04 i try to use the rule of thumb and thats openjdk-6 and jre for LP, openjdk-7 and jre for MM and openjdk-8 for nougat builds but im only working on MM builds at the moment so your results may vary. Hope this helps a bit, just remember you can use sudo update-alternatives --display java to switch versions on the fly if needed and make sure you incorporate Google prebuilts as well. good luck ?
Click to expand...
Click to collapse
Then I will try 14.04 and see what happens. Thanks for help
@Sands207 Is there by any chance a site where you can learn to do this? Tutorial for noobs of sort.
Sent from my SM-N920P using Tapatalk
ninja_unmatched said:
@Sands207 Is there by any chance a site where you can learn to do this? Tutorial for noobs of sort.
Click to expand...
Click to collapse
Yes, luckily for us xda members we have our own Android college built right into xda https://forum.xda-developers.com/general/xda-university its a great starting point and rom compiling guide is also there. Its all aimed to help new folks find their way ? jump right in ?
If you need TWRP for it I have it. It was built by blaz3r64, but since AA51 is down I can upload it for you. I can confirm that it works on both the ST Galaxy Core Prime and the Boost Prevail LTE.
Sent from my XT1609 using Tapatalk
RealWelder said:
If you need TWRP for it I have it. It was built by blaz3r64, but since AA51 is down I can upload it for you. I can confirm that it works on both the ST Galaxy Core Prime and the Boost Prevail LTE.
Click to expand...
Click to collapse
So I have already downloaded the official TWRP, but thanks for your interest.
I have tried to compile using ubuntu 14.04 (with openjdk-8) as @Sands207, but I get this error:
Code:
FAILED: /bin/bash -c "prebuilts/misc/linux-x86/bison/bison -d --defines=/home/karol/android/system/out/host/linux-x86/obj/STATIC_LIBRARIES/libaidl-common_intermediates/aidl_language_y.h -o /home/karol/android/system/out/host/linux-x86/obj/STATIC_LIBRARIES/libaidl-common_intermediates/aidl_language_y.cpp system/tools/aidl/aidl_language_y.yy"
/bin/bash: prebuilts/misc/linux-x86/bison/bison: No such file or directory
wasowski02 said:
So I have already downloaded the official TWRP, but thanks for your interest.
I have tried to compile using ubuntu 14.04 (with openjdk-8) as @Sands207, but I get this error:
Code:
FAILED: /bin/bash -c "prebuilts/misc/linux-x86/bison/bison -d --defines=/home/karol/android/system/out/host/linux-x86/obj/STATIC_LIBRARIES/libaidl-common_intermediates/aidl_language_y.h -o /home/karol/android/system/out/host/linux-x86/obj/STATIC_LIBRARIES/libaidl-common_intermediates/aidl_language_y.cpp system/tools/aidl/aidl_language_y.yy"
/bin/bash: prebuilts/misc/linux-x86/bison/bison: No such file or directory
Click to expand...
Click to collapse
I recommend trying this keychain as it has full support for what you are attempting https://forum.xda-developers.com/showthread.php?t=3606941 I have tried it myself but Id recommend cleaning your build folder before incorporating them, maybe even a reboot as well. i had forgotten about this but it has far more tools than the normal keychain.
Sent from my LGLS676 using Tapatalk
---------- Post added at 04:29 PM ---------- Previous post was at 04:22 PM ----------
remember to select the right architecture ??
Sent from my LGLS676 using Tapatalk
Sands207 said:
I recommend trying this keychain as it has full support for what you are attempting https://forum.xda-developers.com/showthread.php?t=3606941 I have tried it myself but Id recommend cleaning your build folder before incorporating them, maybe even a reboot as well. i had forgotten about this but it has far more tools than the normal keychain.
Sent from my LGLS676 using Tapatalk
---------- Post added at 04:29 PM ---------- Previous post was at 04:22 PM ----------
remember to select the right architecture ?
Click to expand...
Click to collapse
So I downloaded the new toolchain/keychain/cross compiler (just to make sure - this is the same, yes?), but I cannot find how to choose it to compile android. The official post says:
Code:
# for arm64
export CROSS_COMPILE=$(pwd)/bin/aarch64-linux-gnu-
but as I'm not compiling the kernel I assume it is not what I need (I think) and
Code:
echo $CROSS_COMPILE
does not return anything by default. If I should have used the export function then which file should I choose, because there are many (-strip, -strings, -size, -run, etc.).
There is a directory called toolchain (it contains only binutils) in the folder containing the source code. Should I add a folder called gcc and put the files there? Or maybe I have to run brunch with some options or change an entry in a configuration/make file?
I use the aarch64 version, but not the newest (20170515 not 20170520).
wasowski02 said:
So I downloaded the new toolchain/keychain/cross compiler (just to make sure - this is the same, yes?), but I cannot find how to choose it to compile android. The official post says:
but as I'm not compiling the kernel I assume it is not what I need (I think) and
does not return anything by default. If I should have used the export function then which file should I choose, because there are many (-strip, -strings, -size, -run, etc.).
There is a directory called toolchain (it contains only binutils) in the folder containing the source code. Should I add a folder called gcc and put the files there? Or maybe I have to run brunch with some options or change an entry in a configuration/make file?
I use the aarch64 version, but not the newest (20170515 not 20170520).
Click to expand...
Click to collapse
I do think as you said you will need to run brunch but resetting up your build & source environment to use the new keychain as you attempted to switch from one keychain to the other as well may help if this doesn't work as well take a look at your build configuration. rc file and make sure you don't have double entries or the new keychain missing i usually import the prebuilts i need as I am using arm architecture at the moment but i either download the individual keychain i need and place it in my source folder when i setup my build environment to be added to the build along with my sources before i run lunch because my source folder is untouched by me besides that at that point. I'll be home in an hour or so I'm going to see if i can track down some info to help you get untangled but i do recommend downloading the folder and making a gcc folder with the toolchain folder for arm64 as you said and and adding it to your build ensuring it is clean besides what you need and adding it then attempt to compile again.
I'm​ not sure if I should use aarch64. I have an armv7-a-neon (so 64-bit) and the internet says that aarch64 and arm64 is pretty much the same, but maybe I am wrong and I should use arm instead. But I think that does not matter until I put the new toolchain both to the aarch64 and arm directory (I guess the compilation process will choose the right one automatically). So I've put the compilers into prebuilts/gcc/linux-x86/... folders, but should I delete the old compilers? And then run the environment setup again (all this stuff starts to make sense to me ?)
Sent from my SM-G360F using Tapatalk
wasowski02 said:
I'm​ not sure if I should use aarch64. I have an armv7-a-neon (so 64-bit) and the internet says that aarch64 and arm64 is pretty much the same, but maybe I am wrong and I should use arm instead. But I think that does not matter until I put the new toolchain both to the aarch64 and arm directory (I guess the compilation process will choose the right one automatically). So I've put the compilers into prebuilts/gcc/linux-x86/... folders, but should I delete the old compilers? And then run the environment setup again (all this stuff starts to make sense to me )
Sent from my SM-G360F using Tapatalk
Click to expand...
Click to collapse
Yes you should delete the old ones and set up your enviroment again and it should include them. Also yes the compile proccess should pick the correct one in your case as long as you include them and you have, you are heading in the right direction for sure. :good:
Sands207 said:
Yes you should delete the old ones and set up your enviroment again and it should include them. Also yes the compile proccess should pick the correct one in your case as long as you include them and you have, you are heading in the right direction for sure. :good:
Click to expand...
Click to collapse
So I deleted the old ones and I get this error:
Code:
ninja: error: 'prebuilts/gcc/linux-x86/arm/arm-linux-androideabi-4.9/bin/arm-linux-androideabi-strip', needed by '/home/karol/android/system/out/target/product/coreprimeltexx/obj/lib/libdl.so', missing and no known rule to make it
I guess it's because somewhere in a configuration file there is an entry for the old compiler. I have deleted the out directory and played with the envsetup.sh file (about line 210 there is something about compilers),
Code:
# defined in core/config.mk
targetgccversion=
targetgccversion2=
export TARGET_GCC_VERSION=$targetgccversion
# The gcc toolchain does not exists for windows/cygwin. In this case, do not reference it.
export ANDROID_TOOLCHAIN=
export ANDROID_TOOLCHAIN_2ND_ARCH=
local ARCH=$(get_build_var TARGET_ARCH)
case $ARCH in
x86) toolchaindir=x86/x86_64-linux-android-$targetgccversion/bin
;;
x86_64) toolchaindir=x86/x86_64-linux-android-$targetgccversion/bin
;;
arm) toolchaindir=arm/arm-linux-androideabi-$targetgccversion/bin
;;
arm64) toolchaindir=aarch64/aarch64-linux-android-$targetgccversion/bin;
toolchaindir2=arm/arm-linux-androideabi-$targetgccversion2/bin
;;
mips|mips64) toolchaindir=mips/mips64el-linux-android-$targetgccversion/bin
;;
*)
echo "Can't find toolchain for unknown architecture: $ARCH"
toolchaindir=xxxxxxxxx
;;
esac
but this did not work either. The ninja files don't contain any gcc configuration. So where can I find the right configuration file? (I can't find the suggested configuration.rc file)
wasowski02 said:
So I deleted the old ones and I get this error:
I guess it's because somewhere in a configuration file there is an entry for the old compiler. I have deleted the out directory and played with the envsetup.sh file (about line 210 there is something about compilers),
but this did not work either. The ninja files don't contain any gcc configuration. So where can I find the right configuration file?
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I usually compile using clang or maven as I only build AOSP atm https://ninja-build.org/manual.html this page includes directions that should assist you. Do you have maven or clang installed on your linux box?
Sands207 said:
I usually compile using clang or maven as I only build AOSP atm https://ninja-build.org/manual.html this page includes directions that should assist you. Do you have maven or clang installed on your linux box?
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So it seems that nor klang nor maven is installed on my machine (but as my computer claims ninja is not installed either I guess that they may be installed somewhere in the build directories). Should I try them instead of ninja?
wasowski02 said:
So it seems that nor klang nor maven is installed on my machine (but as my computer claims ninja is not installed either I guess that they may be installed somewhere in the build directories). Should I try them instead of ninja?
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yes absolutely
Sands207 said:
yes absolutely
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So what I understand is:
(1) Install maven or clang (let's say clang because I found it in the official ubuntu repository)
(2) Configure brunch to use clang instead of ninja
So I checked the internet if there are any options I can use with brunch to run clang, but I didn't find any. Also looked through the envsetup.sh file, but there is nothing there, or I missed it.
wasowski02 said:
So what I understand is:
(1) Install maven or clang (let's say clang because I found it in the official ubuntu repository)
(2) Configure brunch to use clang instead of ninja
So I checked the internet if there are any options I can use with brunch to run clang, but I didn't find any. Also looked through the envsetup.sh file, but there is nothing there, or I missed it.
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tonight i will try doing some digging to see if i can help you. im away from my computer right now but ill do what i can. i would try would maven. clang assists with aosp primarily but maven should work for you as far as using a custom command to run maven, log out or reboot after you install it and run brunch as you normally would also please read this https://clang.llvm.org/comparison.html

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