Hearthstone playable on HP TouchPad w/ Android! - TouchPad General

Using latest KitKat CM snapshot and sideloading the APK, I was able to test to see if Hearthstone would run on the TouchPad. Low and behold, it worked. Playable is how I would describe the experience. A little lag here and there, but surprising given how old this tablet is! Hope you fellow TouchPad'rs enjoy!

I need to update my HP. It is still running ICS I believe. When I tried to install it though, it gave me a space issue. I show 14gigs free on the tablet though. I think something else is conflicting.

Can confirm, running milaqs 4.4 build and game is very smooth, just lagging a bit in the menus.
A point to make, the TouchPad rebooted twice while running the game at 1.7 Ghz. Turned the cpu down to 1.5Ghz and everything is working fine

no need for sideloading, i noticed hearthstone appearing in the playstore natively
on ics/4.0.4
runs alright, highly playable, but noticeable dips in framerate

I have two Touchpads, one with ICS 4.0.4 (CM9-20130929 nightly) , the other with KITKAT 4.4.4 (jcsullins CM11-20141125). Hearthstone is stable and definitively faster on the KITKAT build, while it crashes now and again on the ICS tablet. My wife considers it barely playable on ICS due to the lag.
Sent from my SM-T900 using XDA Premium HD app

Related

CM10 (Jelly Bean)'s performance with games

Hello,
I just got myself an Atrix 4G and i'm looking at the roms right now. I'm interrested in CM10... seems to not have many bugs, but i wonder: what is the performance in games? I see it have no HW aceleration, so i wonder if it matters in the final product?
Anyone using it could let me know? Thanks in advanced
Im not much a gamer, but I have tested Angry Birds (just for test) and it has some lags.
But remember that CM10 is in alpha stage, and soon (I hope) we're getting nvidia/motorola drivers.
hunff said:
Im not much a gamer, but I have tested Angry Birds (just for test) and it has some lags.
But remember that CM10 is in alpha stage, and soon (I hope) we're getting nvidia/motorola drivers.
Click to expand...
Click to collapse
Huummm... guess i will wait untill Moto release the oficial ICS then, so drivers community will have access to the drivers and stuffs i guess. Thanks
great, that's response was useful for me too.
I'm running Paranoid Android 1.9.5b (based on jokersax's CM10 build) and games typically work fine. On rare occasions I have to turn the screen off and back on to fix multitouch issues but I'm pretty sure it's fixed now. There doesn't seem to be any issue with jitter or lag in games though.
Sent from my MB860 using xda app-developers app

Asphalt 7 unplayable

Hi, guys!! I have been doing many tests, and I was very, very happy with my 7100 and stock ics rooted rom, everything was fine until I finally got ASPHALT 7 working... but, it's totally unplayable, runs very, very laggy and doesn't respond to accelerometer...I couldn't believe it if I wouldn't have seen it, my powerfull tegra2 dual core tablet, running an unplayable game!! Then I tried latest CM9-20120928-EXPERIMENTAL-P3 because of the oc 1,4ghz possibility, but I get the same results, so... desperately I went back to this one "[ROM][4 Dec][HC32] isi-galaxy 1.2.5v with pershoot's kernel", and what I see... THE GAME RUNS NEAR PERFECT!! I have touchwiz apps, samsung apps, DLNA, accuweather... all the touchwiz's stuff (which I have to confess I missed, so an ICS port from 7500 version like the one I'm talking about would be great).
So, I find my self that, after being so mad about getting ICS on 7100, I have to turn back to 3.2 because it offers better performance at last. Yes, yes, I miss google chrome and some other things, but.. WHAT DO YOU THINK ABOUT THIS, PEOPLE???

Asphalt 7 on Nook HD+

Has anyone managed to play Asphalt 7 on the HD+ with cm10.1? It crashes right after the "g" is shown and returns to the home screen. This happens on a clean install of the rom.
(Isn't it ironic that it played perfectly on rooted stock)
Edit. It pays fine, but levels take crazy long to load and there is load lag in some levels. Not worth playing A7. NFSMW is slow to kiss too, but not as bad. They seem to load slower, the closer the device is to 3gb remaining. Strange.
Yep, plays perfectly, but like my Tegra 3 tablets, none play as smooth as my iPad 4 with A7. NFSMW on the other hand plays just as smooth on the HD + as the iPad 4. Seems A7 was a semi lazy port.
Then it must be just my luck! I tried installing/uninstalling/reinstalling half a dozen times and I still can't make it work.
I am using stock 2.1.
It doesn't seem to be running for me either. I purchased Asphalt 7 from Google Play; installed perfectly fine. Once I run the game, the gameloft logo appears, the "G", and then closes. I've tried this on rooted 2.0.6, and on CyanogenMod 10 on a Nook HD+.
I've not tried this on stock 2.10. Actually, I've not even updated any of my Nook devices to the latest version. I'm on Cyanogenmod on both devices.
So neither works for me, even after paying for the game. Perhaps it'll work on stock with 2.10 update.
Update: Asphalt 7's recent update works on the Nook HDplus. I am now able to load and play Asphalt 7 perfectly, although it is a little slow at start. At least it works, not going to complain.
It was unplayable on stock but once I installed 10.1 I am getting ~25 FPS vs the 9FPS on stock.
I wish it where higher though.
As far as loading I have a 40MB/s MicroSD card and it loads about 20 times faster running 10.1 from the SD than it did off of the onboard memory.
drigout said:
It was unplayable on stock but once I installed 10.1 I am getting ~25 FPS vs the 9FPS on stock.
I wish it where higher though.
As far as loading I have a 40MB/s MicroSD card and it loads about 20 times faster running 10.1 from the SD than it did off of the onboard memory.
Click to expand...
Click to collapse
Yeah, the latest nightlies seem to have improved the performance of the game. It's actually playable now!

[Q] Some games keep freezing

Well, I'm having some trouble when it comes to 3D rendering on my phone, whenever I use a combination of an AOSP/AOKP based rom (happened to me with latest Task's AOKP and Slim Bean build 5) and some semi intensive and, of course, intensive games, after some time, system crashes completely, the sound gets stuck in a loop of the latest 0.1 seconds (lol) and pretty much nothing works, I have to pull the battery. This happens normally in the first 30 seconds.
I believe this happens because of the new drivers, as those games (Rayman Origins, Beach Buggy Blitz and Real Racing 3) work perfectly with stock JB. But those are just guesses. Any help is appreciated,
Thanks!
It's not that I'm hurrying you, or demanding you to help me, but I'm still having the same problem and I can't find any solution. :S Please lol
If you couldn't give the answer for this you didn't look hard enough.
Sent from my HTC One using Tapatalk 2
hey there, just flashed task's 4.2.2 yesterday and I am getting the same problem while trying to play Simpsons Tapped Out. Have you been able to figure anything out?
I originally thought it was the kernal having an issue with allocating resources, but my searches show that other people have the same problem with 4.2.2. If this is how its gonna be I may have to revert back to 4.1.2....
a_lleras said:
Well, I'm having some trouble when it comes to 3D rendering on my phone, whenever I use a combination of an AOSP/AOKP based rom (happened to me with latest Task's AOKP and Slim Bean build 5) and some semi intensive and, of course, intensive games, after some time, system crashes completely, the sound gets stuck in a loop of the latest 0.1 seconds (lol) and pretty much nothing works, I have to pull the battery. This happens normally in the first 30 seconds.
I believe this happens because of the new drivers, as those games (Rayman Origins, Beach Buggy Blitz and Real Racing 3) work perfectly with stock JB. But those are just guesses. Any help is appreciated,
Thanks!
Click to expand...
Click to collapse
Check cpu/gpu voltage levels. My phone used to crash when playing graphically intensive games until I realized my gpu voltages were set too low.
This happens to me with NFS Most Wanted and NOVA 3. Any other game seems to work. I really want 4.2.2 CM 10.1 or AOKP or any of those Nexus like ROMs, but I ran into the same problem with all of them. Came to the conclusion is just 4.2.2 Vanilla based ROMs. Since then I've switched to SHOstock3. I really want the Nexus experience though. I just don't want to have to give up games I've paid for .

Dolphin emulator

I find it runs quite well on the device. I would say nearly the speeds I see on my Shield TV making it quite playable. I've only tried a Mario Sunshine, Luigi's Mansion, and New Super Mario Bros so far and while each one had just a touch of audio latency or lag it was certainly not bothersome to me. Score another point in my book for the Yogabook.
Nice ! Are you using an Android or Windows Yoga?
my bad, I am on the Android model. Using the latest nightly build (as of my initial post anyway) of Dolphin at the moment.
Nice that they finally made it work on the Yoga Book.
I'd be curious to hear how well it runs o the Windows version of the tablet?
It doesn't work on my Android book. All I get is a black screen. I tried several versions of the developer builds. Maybe it's because of the new N update or because my ROMs are on a SD card.
i was having that issue initially, not sure what if anything I changed to fix it, but working now on 5.0-5566 build using OpenGL on N 7.1.1
Still a tad slow but playable. Offhand I thought all Android N could do Vulkan? Dolphin crashes with an unsupported error if I try switching to that API
MarkAllen said:
I'd be curious to hear how well it runs o the Windows version of the tablet?
Click to expand...
Click to collapse
It runs surprisingly decent! Not perfect but I enjoyed playing Pikmin 2 and Luigi's Mansion without hardly any issue a week or so ago. In fact I think it would play fairly well if not for thermal throttling. Things start off really well but after 20 or so minutes (depending on the game) it may begin to throttle the CPU.
How to?
MarkAllen said:
I find it runs quite well on the device. I would say nearly the speeds I see on my Shield TV making it quite playable. I've only tried a Mario Sunshine, Luigi's Mansion, and New Super Mario Bros so far and while each one had just a touch of audio latency or lag it was certainly not bothersome to me. Score another point in my book for the Yogabook.
Click to expand...
Click to collapse
Can you make a tutorial for getting vulkan running on the Lenovo yogabook? I have root but not sure how to get vulkan running.
I don't own the Yogabook any longer. As noted though, I never could get vulkan working only opengl would work. I thought vulkan worked with all Android devices but best I gathered is that is only true of ARM type devices. Intel devices need at least the Iris 500 GPU or higher for vulkan support in the Windows world. So wile that's probably true of Android also the Yogabook only has the HD 400 series GPU.

Categories

Resources