ISO of Android $ource Code - Android

When you have low bandwidth than downloading source code is frustated and unable to successfully download complete android (or derivatives) source code in most cases to build their own ROM !!
So Me And My Friend Started Little Project To Give That User ISO and Tar (( work in process )) File [[ NOT IN CD/DVD :silly: ]]
Currently Uploaded :-
ANDROID 4.2-r1
ANDROID 4.3
ANDROID 4.4
ANDROID 5.0.0_r5
CM11
=====DOWNLOAD LINK===
Note :- If you want to download this ISO files in window OS than follow THIS GUIDE
REQUEST :-Avaliable
THANK TO :- XDTIANYU

Related

[REQ] Apply patch(diff) with resources & Compile

Hello everyone,
I am really have difficulties with this one, I have been trying over and over and I just haven't succeeded yet, so I came looking and hoping for some help around here .
Like the title say, I need to:
1) Apply patch(diff) with resources.
2) Compile.
The files:
Diff
Resources
I really hope there are someone out there who can take a few minutes or so to help me out, because I am stuck at this myself, I really need some help!
Thanks in advance.
Goto the root of your source code folder (e.g. cd ~/android/system)
apply patch by using:
- "patch -p1 < "
after ">" has to be a "blank space" (press spacebar),
- now drop your patch file in to the terminal window, (this will add the path to the patch file),
- run the created command
- place recources files to:
/<root of your source code folder>/system/core/res/res/drawable-hdpi
i think this require the ROM source code and Programming tools or Linux OS to run.
it not like windows got GUI to let you click in 1 buttom.
more datails please ??
i really like to port iy to my devcice
hope someone can help-me
:crying::crying:

[ v2.0 BETA ] BuilduntuVM - Compile Android ROMs with Windows or Mac OSX

--- copied with permission from nathanpfry.com ---
---If you would prefer a Builduntu install disc, click here to check out this post for an ISO---​
BuilduntuVM is a custom branch of the Ubuntu operating system for compiling Android ROMs from source. It includes everything you need to sync with the repo of your choice (Cyanogenmod, AOSP, etc) and start building.
Features:
- Xubuntu 16.04 base
- Installed all necessary software for compiling (list available in the guide link above)
- Unnecessary programs removed (media players, games etc.)
- Geany for editing code
- Repo located in ~/bin and added to PATH
- Quick access drop-down terminal (Ctrl-F12)
All you have to do is download the source!
The only requirement is that your host machine supports a 64 bit OS. 32 bit systems will not work!
Instructions:
1. Download and install VirtualBox for your host system from here.
2. Download the latest builduntu zip archive and extract builduntu.ova to your hard drive.
3. Start VB, click File > Import Appliance. Select "Open Appliance" and choose builduntu.ova, then click Next to import the virtual machine.
4. Highlight builduntu in VirtualBox Manager and open Settings. Under "System" you will want to give it more RAM and Processor Cores. The higher these values are, the faster you will compile ROMs.
5. Start the machine, pull up a terminal and initialize a git repo. Once the source is finished downloading, you're ready to go!
Download:
Click here for mirrors!
Username/Password: android/android
Feel free to donate to the new hardware fund (donate) if you like my work. It would be greatly appreciated!
Please hit the "Thanks" button if this post helps you out!​
Code:
[U][B]Changelog:[/B][/U]
v1 - Initial Release Dec 26, 2013
v1.0.1 - Released Jan 03, 2014
.. Added swap space
.. Increased dynamic drive max to 100 GB
.. Installed latest VirtualBox Guest Additions
.. Updated
.. Optimized
v1.1 - Jan 16, 2014
.. Updated and repackaged OVA file for VMWare
v1.2 - Feb 04, 2014
.. System updated
.. Packaged Manifest for data integrity verification
.. FINAL 13.10 edition (future releases will be based on 14.04)
v1.3 - Feb 08, 2014
.. Revised version numbering because I felt like it
.. Rebuilt with Ubuntu 14.04 base system
.. Increased swap space to 4 gb
.. Increased max disk size to 500 GB
v1.3.1 - Mar 02, 2014
.. Rebuilt from scratch using the latest Xubuntu 14.04 Beta 1 release
.. Testing semi-automated environment script
.. Began torrent distribution
v1.3.2 - Mar 20, 2014
.. Rebuilt from scratch again with new Builduntu Install Disc
.. It's just plain better
v1.4 - Apr 20, 2014
.. Rebuilt using Xubuntu 14.04 LTS Official Release base (via Builduntu Install Disc)
.. Added Guake drop-down terminal for more efficient command line, check it out!
.. HD space reduced to 250 GB dynamically allocated (was anyone ever getting close to 500 before?)
.. Shared folders should be working now (you can build in a directory on your host system, add the folder via Settings in VirtualBox)
v1.5 - Dec 27, 2014
.. Xubuntu 14.10 base
.. Installed ccache
.. JDK7 for Android L builds
v1.6 - Jul 17, 2015
.. Xubuntu Core 15.04 base
.. Switch to LVM
.. Reduced OVA size (almost 1 GB smaller!)
.. Removed Guake in favor of xterm drop-down. Ctrl-F12 for the terminal hotkey
.. Cleaned up package list
v2.0 - Apr 29, 2016
.. Rebase to Xubuntu 16.04 with Builduntu ISO v2
.. Transition to OpenJDK 8 for Android M builds
Thanks, downloading it...
Wow! Thank you very much! Will try soon! :good:
Sent from my HTC One using XDA Premium 4 mobile app
Giving it a shot
Been oddly having trouble setting up my environment. Your previous post got me further then any other instructions. I'll give this a shot and see if it resolves my problem. Thanks in advance!
So far its working great! Thanks again! :good: :good:
I am on vmware fusion on Mac OSX 10.9.1, can I install your pre configured ubuntu on it?
Edited:
Oracle seems better in this circumstance anyhow. I was able to optimize ram and cpu settings but how to increase virtual drive. Its a PCIe SSD 1TB. I wanted to increase the VM up to 150GB. I did not see any easy way of doing it?
EDITED:
Figured out with some googling and using the cloneHD and ModifyHD tools built into virtual box and using terminal commands. I was able to resize the VWMK. The real tricky part is once that is done you have to resize in Linux because its still 60GB again google search found an easy way using gparted and modifying the /etc/fstab!!
Edited again:
I think the swap file was really set too low. I made it 16GB which is recommend by the source.android site. I know this helped a lot because it was lagging until I changed it.
Hi
Is it ok to export appliance using virtual box and import it from vmware?
Cos i use vmware workstation 10
Jaskaran498 said:
Hi
Is it ok to export appliance using virtual box and import it from vmware?
Cos i use vmware workstation 10
Click to expand...
Click to collapse
You can load it up perfectly fine in vmware :good: did that myself as I prefer vmware myself ^^
Sent from my HTC One using XDA Premium 4 mobile app
not working for me.
that's what i get when i try to import in VMware.
c4cyro said:
not working for me.
that's what i get when i try to import in VMware.
Click to expand...
Click to collapse
I imported the download into VMware workstation with no problems. I didn't try exporting from virtual box nor with VM player although the player should work the same as workstation.. Maybe try importing the original download without messing with virtual box?
Sent from my HTC One using XDA Premium 4 mobile app
i downloaded and just imported into vmware nothing else.
did not work. using the same file on virtual box works okay.
Hmm idk then, like I said, using VMware Workstation 10 I had NO problems importing and running it
Sent from my HTC One using XDA Premium 4 mobile app
Thanks a lot for providing Builduntu, saves alot of trouble
i was wondering..
how much free space do i need to have to get the compiling done? i mean...how much is recommended?
Nice one, thanks!
I think this needs to get a sticky!
Uzayr said:
Thanks a lot for providing Builduntu, saves alot of trouble
i was wondering..
how much free space do i need to have to get the compiling done? i mean...how much is recommended?
Click to expand...
Click to collapse
i also want to know same thing
mor_1228 said:
i also want to know same thing
Click to expand...
Click to collapse
All said and done you're looking at 40-50 Gb.
It's 10 or so for the repo source of your choice and device trees (AOKP, CM, etc.) then the build process itself takes another 30ish. You can "make clobber" in between builds to free up that 30 gig, but any time you compile a ROM it's going to need that space again.
By the way - the virtual hard drive on the VM is dynamically allocated, so it will only expand out the space as it is required. However, it won't "shrink" back down again, even after you delete the files.
sylentprofet said:
All said and done you're looking at 40-50 Gb.
It's 10 or so for the repo source of your choice and device trees (AOKP, CM, etc.) then the build process itself takes another 30ish. You can "make clobber" in between builds to free up that 30 gig, but any time you compile a ROM it's going to need that space again.
By the way - the virtual hard drive on the VM is dynamically allocated, so it will only expand out the space as it is required. However, it won't "shrink" back down again, even after you delete the files.
Click to expand...
Click to collapse
i have one till this step now what to do ?
1. Download and install VirtualBox for your host system from here.
2. Download the latest builduntu zip archive and extract builduntu.ova to your hard drive.
3. Start VB, click File > Import Appliance. Select "Open Appliance" and choose builduntu.ova, then click Next to import the virtual machine.
4. Highlight builduntu in VirtualBox Manager and open Settings. Under "System" you may want to give it more RAM and Processor Cores. The higher these values are, the faster you will compile ROMs.
5. Start the machine, pull up a terminal and initialize a git repo. Once the source is finished downloading, you're ready to go!
now how to get psx rom latest build ? can make tutorial to add or remove or merge features of different roms into 1 ? :highfive:
sylentprofet said:
All said and done you're looking at 40-50 Gb.
It's 10 or so for the repo source of your choice and device trees (AOKP, CM, etc.) then the build process itself takes another 30ish. You can "make clobber" in between builds to free up that 30 gig, but any time you compile a ROM it's going to need that space again.
By the way - the virtual hard drive on the VM is dynamically allocated, so it will only expand out the space as it is required. However, it won't "shrink" back down again, even after you delete the files.
Click to expand...
Click to collapse
i tried the 2.0 build with virtual box. i get to choose whether i need to start ubuntu normally or in recovery..and after i make my choice i'm stuck in a black screen....nothing happens
i'm going to try 2.1 and give it another shot.
When I open terminal and enter su to grant root permission and enter password android, it says Authentication Failure
what is the password in that instance? how do i get root permission?
jblazea50 said:
When I open terminal and enter su to grant root permission and enter password android, it says Authentication Failure
what is the password in that instance? how do i get root permission?
Click to expand...
Click to collapse
yeah su doesnt work but sudo command work well with password android.
i tried to change password but system hang

[ VM ]~[ COMPILER ] Architekt - Compile Android ROMs with Windows/Mac!

--- copied with permission from nathanpfry.com ---​
Architekt is a custom Virtual Machine that can be used with Mac OSX, Windows, and Linux. It includes everything you need to sync with the repo of your choice (Cyanogenmod, AOKP, AOSP, etc) and start compiling Android ROMs. This version includes Java 6 for compiling Gingerbread thru Kitkat. To compile Android L, switch to OpenJDK7.
Features:
- Latest Arch system
- XFCE Desktop Environment
- All necessary packages for compiling
- No junk (games, etc)
- Geany for editing code
All you have to do is download the source!
The only requirement is that your host machine supports a 64 bit OS. 32 bit systems will not work!
Instructions:
1. Download and install VirtualBox for your host system from here.
2. Download the latest architekt zip archive and extract architekt.ova to your hard drive.
3. Start VB, click File > Import Appliance. Select "Open Appliance" and choose architekt.ova, then click Next to import the virtual machine.
4. Highlight architekt in VirtualBox Manager and open Settings. Under "System" you will want to give it more RAM and Processor Cores. The higher these values are, the faster you will compile ROMs.
5. Start the machine, pull up a terminal and initialize a git repo. Once the source is finished downloading, you're ready to go!
Download:
Click here for download mirrors
Username/Password: android/android
Feel free to buy me a Zico coconut water (donate) if you like my work. It would be greatly appreciated!
Please hit the "Thanks" button if this post helps you out!​
please can you help me how to change java version jdk6 to jdk7 using command?I've tried command that used in ubuntu but Those command are not working in this virtual machine. Also there is no app to extract file and can't edit xml file
Røbin said:
please can you help me how to change java version jdk6 to jdk7 using command?I've tried command that used in ubuntu but Those command are not working in this virtual machine. Also there is no app to extract file and can't edit xml file
Click to expand...
Click to collapse
You might want to try BuilduntuVM instead.
Architekt is getting pretty dated, and I don't have any time or plans to update it. BuilduntuVM received a lot more attention and is up to date with the latest versions of OpenJDK etc. for compiling Android M.
sylentprofet said:
You might want to try BuilduntuVM instead.
Architekt is getting pretty dated, and I don't have any time or plans to update it. BuilduntuVM received a lot more attention and is up to date with the latest versions of OpenJDK etc. for compiling Android M.
Click to expand...
Click to collapse
Thank you

[Q] Create Platform Library Android AOSP

Hello,
I am building AOSP(Lollipop) on ubuntu 14.04 for Nexus 7 (aosp_deb-userdebug). I want to create plateform library using steps provided in samples on Android Source official site . I put my code inside vendor folder. I am not able to generate jar file from my code. can anyone guide me how to do it.
Please tell me the steps to create plateform library.
rajb865 said:
Hello,
I am building AOSP(Lollipop) on ubuntu 14.04 for Nexus 7 (aosp_deb-userdebug). I want to create plateform library using steps provided in samples on Android Source official site . I put my code inside vendor folder. I am not able to generate jar file from my code. can anyone guide me how to do it.
Please tell me the steps to create plateform library.
Click to expand...
Click to collapse
See [GUIDE] [how to] CREATE OWN ROM [FOR ANY ANDROID DEVICE] [FOR N00B] [EASIEST METHODS] by lokeshsaini94
[UltimateGUIDE][How-to]Create your Own Custom ROM an easy way|Android Secrets -_- by GuneetAtwal
This thread will be moved to Android Q&A, Help & Troubleshooting

Create specific device tree for AOSP

I followed official Google`s tutorial to build my own AOSP and succeeded in all steps: I have "Pure AOSP version" running on nexus emulator.
The story is I have some rare device came with some Android version full of pre-installed app's obviously I don't want... So I want to port Pure AOSP to my device - Simple as that, without any improvements or new features (So for example I don`t want to know how to build CM git repo).
Is it working just add to my local above master branch correct files into /device/vendor/model and then under cwd of master branch execute $ . build/envsetup.sh ?
If so, what are the files and their content I need to put under /device/vendor/model ? I found a lot of guides how to pull already existing tree of CM or something else, and looking on some git repo's of several devices, I tried to figure out the minimum complete set of files & their content but I didn't find correlation. I think there must be the minimum complete set and there is programming reason for the existence of each file. And what I saw in existed git repo`s was this set + custom extras each developer added by his own reasons.
Aftermath How do I determine the Build name & Buildtype to exucte $ lunch <Build name>-<Buildtype > ?
How to integrate $ make otapackage in order to build the familiar one zip file to load via recovery like CWM?
Thanks,

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