[Q] HowToFix Plague Inc. Display Issue on Xiaomi Mi Pad 7.9 Tablet? - Xiaomi Mi Pad Questions & Answers

I installed the Plague Inc. (https://play.google.com/store/apps/details?id=com.miniclip.plagueinc&hl=en) game on my Mi Pad, but I am facing display issue with this game (Other games are working fine e.g. Clash Of Clans).
The issue that I am facing is that the game Appears CROPPED from LEFT & RIGHT SIDE.
In the game's Settings section there is no option to Adjust or Calibrate the Display Cropping, Ratio, Size or Resolution.
FYI I am using the Xiaomi Mi Pad 7.9 (http://www.mi.com/my/mipad/) which has 7.9" Display, 1536 x 2048 (2K) Resolution & it is not ROOTED.
BTW this game works perfectly fine on my YU Yureka Mobile & many other Smartphones...
1. So can any one please tell me HowToFix this issue?
Another thing, when I tried to run this game on BlueStacks (http://www.bluestacks.com/) Android Emulator, it worked fine. Except the fact that the World Map wasn't visible (only Blue color), but when I touched different areas on the screen, different countries were being selected & their areas were highlighted. BTW the Buttons were Visible & Functioning, but no Pop-ups were visible...
2. So can any one please tell me HowToFix this issue?
I am Uploading a couple of Pictures & a Video in the Attachment showing exactly what the Issues are...

Here is the YouTube Link of the Video that I Attached
https://youtu.be/gQWwFwJOjL4

Hi, thank you for using XDA Assist. The best place to get help is from the app developer. Go to their site and see if others having similar issues as you. Generally you can also email the developer from their site with specific issues. Alternatively, you can see if others in your device's specific forum are having issues. See this, http://forum.xda-developers.com/t/mi-pad

Related

Looking for beta testers for new Honeycomb App - What to Watch on Netflix

Hi - cross posting this from my post on the Xoom forum. I was wondering if anyone with Honeycomb running on a Nook color could test out my new What To Watch on Netflix app. It lets you do more sophisticated searches for movies and manage your Netflix queues. The app was designed specifically for Honeycomb tablets.
More details here: http://forum.xda-developers.com/showthread.php?p=13143801#post13143801 including how to download it.
I'm anxious to hear how the layout looks on the NC with Honeycomb since I've developed it on a Xoom.
You can also reach me at [email protected]
Thanks!
-Gregg Reno
PS - no, unfortunately it doesn't stream Netflix
Hi all. I've been working on a new Honeycomb only app called What To Watch, and I'm looking for some beta testers. Anyone interested in helping out?
I wanted a better way to browse for Netflix movies and also manage my queues. For example, I wanted to do something like "show me all Sci Fi movies available on Instant with a 3 star rating or higher, rated PG-13 or R, sorted by release date". I couldn't find any other web site or app to do this, so I figured I would build it myself.
There are 3 main sections:
1) My Searches - this is where you can create your own searches and save them for later. I create two to start with. Click on one and it will display the list in the panel on the right, 25 at a time. Once you click on one of the My Seaches items, you can edit it by long pressing it or clicking the Edit button at the top. Note that this uses a beta API from Netflix called OData. It's the only API that lets you do sophisticated searches like this, but unfortunately it is subject to change from Netflix and it may not always be current with the main Netflix library.
2) Netflix Queues - what you would expect. For example, what is in your DVD and Instant queues.
3) Top Lists - this comes from the Netflix web site rather than the API. It shows what the top titles are for each category. This method won't show the star ratings until you drill into a particular title.
You can download the apk here (note this is case sensitive):
http://jigawattlabs.com/temp/WhatToWatch.apk
Known issues:
This is the first release. Should probably call it an Alpha!
Authenticating with Netflix isn't quite right yet. You may wind up with the web browser still open after exiting the app, and you may get another instance of the app. But just exit everything and it should be ok
There is a bug with the Netflix API with TV series and specials. This is a problem on their end, so you might get some unexpected results when browsing TV shows
I would appreciate any and all comments in terms of general UI impressions, bugs, performance, usability.
You can reach me directly at [email protected].
Thanks!
-Gregg Reno
our builds are not true honeycomb, unfortunately. we are one sdk level behind and don't have the proper honeycomb APIs.
Sent from my Nexus One using XDA App
Ah, ok fzr-r4 - thanks. I didn't know that!
Hope you all can get your hands on the latest build from Google. I think the NC would make a good low cost honeycomb tablet.

Game Informer digital magazine issues

I read Game Informer digitally on my iPad 3. It's a very cool app with quite a bit of interactive material in addition to the static material from the print magazine. It's also available for "10 inch Android tablets", so I installed it onto the Nook HD+ with CM10.1 installed since the screen size is close and the resolution is better than pretty much anything short of the Nexus 10 right now.
While technically, it does *work*, that's being kind! The magazine doesn't expand to fill the entire screen, leaving significant borders on either size, and it's really flaky, often not showing the correct page when performing explicit page selection, and eventually it just FCs.
Does anyone have any experience with this (or similar) apps on the HD+? Is there a way to make them work properly, or is it just a lost cause. This one of the only apps that I use heavily on my iPad that I can't get working well on the Nook HD+ so far (the other notable one being Marvel Unlimited, but it has the same behavior as on my Galaxy S4 so I think that's an app issue, not a device issue).
Thoughts?
Ditto for most Android efforts for magazines. Half hearted in comparison to iPad.
Hey SCWells72,
Ive seen Game Informer in the Play Magazine section. GI now lets you get the issues right from Play Magazines with your digital subscription. If i remember right: go find GI in Play Magazines and in the subscriptions options you should be able to chose existing customer, or what ever its called. From there you will have to login with you GI Digital ID created when you switched from physical to digital subs. this should let you just download the new issues from Play.
Cam

[Q] Cubot One S & Google Cardboard - Display Issues

Hi there,
I have a (stock) Cubot One S and recently purchased a Cardboard kit.
Anyway, I can install and launch any Cardboard app and can always see the on-screen centre divider, the settings (cog) icon at the bottom and when I launch the Cardboard app I can see the 'intro' icons and tutorial. The issue I am having is that I only ever see random vertical lines in both sides of the split-screen instead of what I should be seeing once an app starts, including the Cardboard demo apps.
I already knew the magnet would not work as this phone does not have a magnetometer; I confirmed this by installing a compass app that reported no hardware support was found on the device. This wasn't a big issue; I can always just pop the flap open and tap the screen. I at least expected the video to work, though!
Is anyone else having this issue with a Cubot brand phone? Any help would be much appreciated.
A small update...
I have downloaded one game so far that works: Highway Stunt. No other cardboard games nor apps work; they all exhibit the same display problem mentioned earlier. I have a feeling it's either related to the GPU reporting incorrect values or the firmware incorrectly reporting the graphics capabilities of the phone. It's frustrating either way.
I'll post the solution if I find it.

[App Request] Gyroscope Emulator/Virtual Gyroscope

I recently bought a cardboard. But cant taste many apps because my Android smartphone doesn't have a Gyroscope sensor. So i searched for an app that can mimic the gyroscope functionality by pressing keys or something.
I got these...
1. https://github.com/memsindustrygroup/Open-Source-Sensor-Fusion/wiki/Virtual Gyro
2. http://www.mcubemems.com/products/igyro/
These aren't any app, but proof that Virtual Gyroscope exists. Some lenoveo phones(Like K3 note) use them. So plz let me know, is there any app that can do the same effect in any android device with Accelerometer & Compass sensor. Or, any app that can mimic the effect pressing volume/headphone key.
only look left/right action is required , Accelerometer does look up/down.
Yes by this i wont get a head tracking experience, but at least I can look around and select files to watch videos. Developers can make app(if doesn't exist already) following this idea. I think, it will help many.
Thanks in advance
Hi, I'm also looking for some app that fakes gyro sensor as I have the same problem. In theory a dev could interpret those algorithms from that Github repo and make an emulator, unfortunately this is out of my knowledge.
So I hope someone could help us poor ungyroscoped people.
Yeah, it's big problem with most phones to use VR apps/games that require gyroscope. I have the same problem.
Google should think about gyro pseudo emulation with accelerometers in their Cardboard API or at least implement there something like this lib: https://code.google.com/p/openintents/wiki/SensorSimulator
so anyone could use different phone (with gyro) as remote gyro for phone in cardboard glasses or write gyro emulators much more easily (as this lib can open TCP port for remote sensors data).
Technically, yes, it should be possible, using Xposed.
I am working on a module that eliminate the jitter in unreliable phone's gyroscopes. It does so by hooking to the function that distpaches the various sensors' data to every apps that require them, and it fakes the values before these data get sent.
Since you can easily access any sensor's data, you can do any sensor fusion you want by using the accelerometer and magnetometer, or even just the touch screen, and then fake the gyroscope's values.
If you are interested, here is the Xposed module I'm working on, which shows how to hook to the gyroscope and fake the values:
On github: lrq3000/JitteryGyroFixForCardboard
And to implement sensor fusion, you can either use the new virtual sensors of Android 4, or code it yourself, there's a very good open source app that shows it all here:
On github: KEOpenSource/GyroscopeExplorer
Hey thank you for that info! I'll be taking a look at that as soon as I can, although I'm not an avid dev I hope we can get something for our phones.
shafiaszad said:
I recently bought a cardboard. But cant taste many apps because my Android smartphone doesn't have a Gyroscope sensor. So i searched for an app that can mimic the gyroscope functionality by pressing keys or something.
I got these...
1. https://github.com/memsindustrygroup/Open-Source-Sensor-Fusion/wiki/Virtual Gyro
2. http://www.mcubemems.com/products/igyro/
These aren't any app, but proof that Virtual Gyroscope exists. Some lenoveo phones(Like K3 note) use them. So plz let me know, is there any app that can do the same effect in any android device with Accelerometer & Compass sensor. Or, any app that can mimic the effect pressing volume/headphone key.
only look left/right action is required , Accelerometer does look up/down.
Yes by this i wont get a head tracking experience, but at least I can look around and select files to watch videos. Developers can make app(if doesn't exist already) following this idea. I think, it will help many.
Thanks in advance
Click to expand...
Click to collapse
Yes, same problem here. The facts, med-low or med or med-high device not attached by gyro, except xiaomi. Some people on quorra debated, they have idea to make an app which can do headtracking with camera by detecting pixel shift. Yes i like that idea and the idea sounds possible, but it out of my knowledge. Can anyone make app like that? Or maybe we can ask google to make the app?
Thanks
What about emulating gyro using accelerometer and compass? In the Google Play is app for phones without gyroscope, (we are in space: LINK) so it is possible
I would love to see something like this too. This dev has several VR apps and the head tracking all works perfectly on my Moto G 3rd gen which has no Gyro, so I know it is possible. I've played House of Terror and the head tracking works extremely well and pretty smooth too, I wonder what their method is, I assume compass + accelerometer. https://play.google.com/store/apps/developer?id=Lakento
shafiaszad said:
I recently bought a cardboard. But cant taste many apps because my Android smartphone doesn't have a Gyroscope sensor. So i searched for an app that can mimic the gyroscope functionality by pressing keys or something.
I got these...
1. https://github.com/memsindustrygroup/Open-Source-Sensor-Fusion/wiki/Virtual Gyro
2. http://www.mcubemems.com/products/igyro/
These aren't any app, but proof that Virtual Gyroscope exists. Some lenoveo phones(Like K3 note) use them. So plz let me know, is there any app that can do the same effect in any android device with Accelerometer & Compass sensor. Or, any app that can mimic the effect pressing volume/headphone key.
only look left/right action is required , Accelerometer does look up/down.
Yes by this i wont get a head tracking experience, but at least I can look around and select files to watch videos. Developers can make app(if doesn't exist already) following this idea. I think, it will help many.
Thanks in advance
Click to expand...
Click to collapse
Same problem. I also have a k3 note and it has a virtual gyro. i think there must be something that uses accelateometer and magnetometer to detect direction and angle.(and i think this is possible)
Guys try vr player from play store then goto settings and there would be orientation detector set it to accelerometer +compass and you are donw
Same Problem
lrq3000 said:
Technically, yes, it should be possible, using Xposed.
I am working on a module that eliminate the jitter in unreliable phone's gyroscopes. It does so by hooking to the function that distpaches the various sensors' data to every apps that require them, and it fakes the values before these data get sent.
Since you can easily access any sensor's data, you can do any sensor fusion you want by using the accelerometer and magnetometer, or even just the touch screen, and then fake the gyroscope's values.
If you are interested, here is the Xposed module I'm working on, which shows how to hook to the gyroscope and fake the values:
On github: lrq3000/JitteryGyroFixForCardboard
And to implement sensor fusion, you can either use the new virtual sensors of Android 4, or code it yourself, there's a very good open source app that shows it all here:
On github: KEOpenSource/GyroscopeExplorer
Click to expand...
Click to collapse
I bought a vr case and have the same problem my galaxy sm a510m (A5 2016) doesnt have gyro! When i saw that i couldnt believe it.... it opens with my fingerprint for the love of crist!!! :crying:
Any solutions?
I have a moto g 3 and can't experience Pokemon go neither vr visor from one plus
Sent from my MotoG3 using XDA-Developers mobile app
Is there still hope?
If there is no way (for whatever reason) to emulate a gyro...is there a method to add a gyroscope sensor to an android?
Sent from a Samsung Galaxy J7 user
Same here, i too need an APP that simulate the gyro functions.
Hope that someone could implement that using compass and accelerometer!
Thanks
Some app like this would be so cool...
I was a bit dissapointed after buying the Moto X Play and noticing it doesn't have gyroscope so no Augmented Reality on Pokemon GO.
Im so sad, i had a moto g2 and bought motog3 1 month ago, this thing doesnt have a gyroscope while motog2 had one. Is there no solution for this? I mean, with something like a virtual gyroscope
pokulan said:
What about emulating gyro using accelerometer and compass? In the Google Play is app for phones without gyroscope, (we are in space: LINK) so it is possible
Click to expand...
Click to collapse
I've tested with my Moto G 3rd and works well. I hope somebody develop some hook in Xposed to work with accelerometer and compass...
or lests just hope the pokemon go app support accelerometer + compass it in the future.
I feel where you all are coming from. I agree there needs to be an app, an xposed module, or something to get this functionality. I'm gonna try and figure this out, there's a post on stackoverflow about this. A guy was talking about how in order to do it you'd need to recreate files similar to the ones that poll the actual hardware. He's basically saying you need to create some sort of mock gyroscope polling code right above the hardware level. I don't think that's the best approach, we gotta go top down not bottom up on this. I don't know much about the inner workings of android but I know this, looking at how to grab sensor data just using a plain app uses the classes sensor and sensor manager. As far as i can tell these are fed with information by the sensor event listener. That is fed by the object sensor event. It states right on the documentation "This class represents a Sensor event and holds information such as the sensor's type, the time-stamp, accuracy and of course the sensor's data." Its a generic sensor class which means we could possibly give it a fake gyroscope right?
Now, back to the sensor event listener, on the documentation it says "The application doesn't own the event object passed as a parameter and therefore cannot hold on to it. The object may be part of an internal pool and may be reused by the framework.". That means sensor event listener is literally just the messenger and should take whatever it finds as long as its valid. It seems like it will take whatever is passed to it correctly if we can make an event that it hears.
Now, amazingly on the sensor event page shows some fantastic stuff. Sensor event class is literally a 4 field class and I believe gets its values from that "hardware polling code" that sits above the hardware level. (the code that other guy was talking about.). If we can just make up some sensor events that mimic a gyroscope using accelerometer + compass and hope that the sensor event listener is configured to pick it up (I don't see why not) then I think this could be a possible solution. With all that being said, I'm just a beginner when it comes to android. I'm a college kid with a background in c and java just trying to piece the puzzle pieces together and play some pokemon lol.
Edit: So I may have been way off the mark, I'm not sure anymore. I found this though, a way to use actual custom sensors with android http : // riansanderson.blogspot . com/2012/03/integrating-sensors-into-android . html . Sorry for the spaces, I can't post links. After more java delving it seems it is not possible to create your own spoofed sensor or sensor event if your code is not in the same package as android.hardware.Sensor or SensorEvent
Edit2: So I guess unless you can get code to run in that android.hardware package, you'd have to do something like that link above and make like a fake driver for fake hardware.. I suppose if you could modify android.hardware.sensor to just make a gyroscope sensor and take the values from the accelerometer and modify those on the fly.
Try this solution
hello all from Egypt
this tutorial isn't mine or my invention you can say it's information sharing
I am Waleed and i have Huawei honor 4x which has no gyroscope at all, but i found some solution to this problem which is:
1- you must have ROOT (without root you can't do anything at all)
2- install root explorer if it isn't installed in your mobile and be sure to allow root permission to it
3- download the attached xml file which activate soft gyroscope in your mobile and place this file in your SD card
4- open root explorer and copy the xml file you downloaded and go to this path "/system/etc/permissions" and paste the file there and be sure the file exists in this place
5- reboot the phone then install any app from Google play to check the gyroscope i suggest sensor box
6- I hope this information is valuable and useful for you
thanks

Fix gyroscope drift and Google Cardboard

I'm hoping someone can help. I bought the P9000 as a low cost phone to demo Cardboard apps. It has everything I need, a good screen, copious memory, SD card storage, and all the required sensors.
Except it hasn't worked correctly, once. There is a drift to the left which makes VR apps impossible to use and there seems to be some mismatch between the viewer and the screen. Regardless of which viewer I use, having scanned the relevant we code and selecting the corresponding viewer profile, there is always a "double effect" the two images are not calibrated correctly so the entire experience is broken.
Does anyone know how to fix this? It's been present in every stock ROM and is also present in Aerom V4.
Thanks
You can try calibrating the gyro in Service Menu
Dial *#*#3646633#*#*
Go to Hardware Testing Tab > Sensor > Sensors Calibration > Gyroscope Calibration
Clear calibration, then calibrate for 20 od 40% tolerance (try what works best for You)
That's great 40% works and stops the drift, any hints on the overlay problem?
It's the distance between your eyes. The phone is a big screen and cardboard needs to be calibrated accordingly. Find the QR code for a similar sized phone, and use that. The QR code on the cardboard set I got produced the same problem, so I scanned a QR for an oppo phone with a5.5 inch screen. Worked for me.
I thought that too but it's not the case I have a number of phones with a 5.5 screen and I don't have this issue with them. I've got a VR headset which allows one to adjust the distance from eye to screen and the distance between the lenses. I cannot make this phone work properly in Cardboard.

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