[ROM][7.30.17]DK11:US - Ground Zero v0.5 // Nougat 7.1.1 * 1.16.617.6 * USonic Boom - HTC U11 ROMs, Kernels, Recoveries, & Other Develo

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Download DK11US(v.05)
For older versions
Download DK11US: Deodex(v0.4)
Download DK11US: Odex(v0.4)
Download DK11US: Deodex(v0.3)
Download DK11US: Odex(v0.3)
Download DK11US: Deodex(v0.2)
Download DK11US: Odex(v0.2)
Download DK11US: Deodex(v0.1)
Download DK11US: Odex(v0.1)
Download DK11US: Odex(v0.0)
ABOUT
- based on US Unlocked 1.16.617.6
- complete stock ROM
- native audio modifications
- Usonic audio boost
This is the 11th installment of the DigitalKarma Rom series. ​
CHANGELOG
7.30.17
- v0.5
- modified dtp, tasha, tavil mixer
- modified ACC, CID resource folder(manage ads, turn off report)
- modified build.prop(multi window support)
7.28.17
- v0.4
- modified i2s & tavil mixer, increase sound db for Usonic
- modified MNS file. MMS msg size 2K default
- modified build.prop. adb debug enabled/disabled notification
7.27.17
- v0.3
- fixed updater script
- modified tavil mixer path, using default i2s path again(for test purposes)
7.26.17
- v0.2
- deleted Touchpal language paks except for English, Spanish
- modified i2s mixer path
7.24.17
- v0.1
- added deodexed version
- delete config folder
- modify update-script & build.prop
- removed Demo.apk
7.23.17
- ROM base 1.16.617 US Unlocked RUU
- remain odexed
- rooted with latest Super SU v2.82 SR1
- removed PCTool.iso & DemoFlo
- raw & fresh straight from the kitchen(no modifications and still very bloated)
WHAT'S WORKING:
I don't know.. You tell me?
notes:
this ROM has not been fully tested. It also does not help that I do not yet own an U11 device but this is where you, the user come in. The more feedback, screenshots and logcats to report bugs and other things then the better I can get an idea of where I am going with this project and to make improvements along the way. Right now i am starting over from ground zero. I like the idea of starting all the way from the bottom again and working my way back up it's a re-learning process. I'd like to get a working ROM up and running ASAP so I can hopefully contribute something and add to the growing collection of U11 roms. Until then, witness the growing pains and thanks for trying Ground Zero.
Warning: Install at your own risk. I am not responsible for any damages that may occur to your phone, but as a friendly reminder in case you didn't already know... always remember to backup your data first before you flash​
Thanks:
Kisakuku(RUU)
OMJ(ROM Q&A)
chdloc(Audio Q&A)
Galactus(audio testing)
Super R(kitchen)
and many others I'll add later
Tutorial: How to adjust the decibel levels of the U-Sonic headphones
open the rom.zip of your choice that you are planning to use with 7zip. go to the system/etc directory and drag out the mixer_paths_tavil.xml onto your desktop. open the file with notepad++ or any xml editor and make the following changes..
to change the decibel volume of U-sonic with noise cancellation enabled look for the path name: anc-headphones inside tavil..
Code:
<path name="anc-headphones">
<ctl name="COMP1 Switch" value="0" />
<ctl name="COMP2 Switch" value="0" />
<ctl name="ANC Function" value="ON" />
<ctl name="ANC Slot" value="0" />
<ctl name="SLIM RX2 MUX" value="AIF4_PB" />
<ctl name="SLIM RX3 MUX" value="AIF4_PB" />
<ctl name="SLIM_6_RX Channels" value="Two" />
<ctl name="ADC MUX10" value="AMIC" />
<ctl name="AMIC MUX10" value="ADC3" />
<ctl name="ADC MUX12" value="AMIC" />
<ctl name="AMIC MUX12" value="ADC4" />
<ctl name="ANC0 FB MUX" value="ANC_IN_HPHL" />
<ctl name="ANC1 FB MUX" value="ANC_IN_HPHR" />
<ctl name="ADC3 Volume" value="8" />
<ctl name="ADC4 Volume" value="8" />
<ctl name="RX INT1_1 MIX1 INP0" value="RX2" />
<ctl name="RX INT2_1 MIX1 INP0" value="RX3" />
[B] <ctl name="RX1 Digital Volume" value="76" />
<ctl name="RX2 Digital Volume" value="76" />[/B]
<ctl name="ANC OUT HPHL Enable Switch" value="1" />
<ctl name="ANC OUT HPHR Enable Switch" value="1" />
</path>
change the RX1 and RX2 digital volumes to the number of your choice. the registered values are between '0' to '124'. '0' equals to -84 db's and '124 equals to +40 db's. I do not recommend you putting this at 124 or any number over 100 unless you want to risk damaging your ear or your headphones. :highfive:
on my rom i have it set at '84' but HTC set the default values at '74' or '76' depending which software version you are coming from.
to change the decibel volume of U-sonic with noise cancellation disabled look for the path name: headphones inside tavil..
Code:
<path name="headphones">
<ctl name="SLIM RX2 MUX" value="AIF4_PB" />
<ctl name="SLIM RX3 MUX" value="AIF4_PB" />
<ctl name="SLIM_6_RX Channels" value="Two" />
<ctl name="RX INT1_2 MUX" value="RX2" />
<ctl name="RX INT2_2 MUX" value="RX3" />
[B] <ctl name="RX1 Mix Digital Volume" value="76" />
<ctl name="RX2 Mix Digital Volume" value="76" />[/B]
</path>
once again change the RX Mix Digital Volume values to your liking from 0 to 124. i have also set these in my rom to '84' which is 0 db's, to get a louder but more neutral sound without compromising sound quality anything higher and you will get start to get distortion.
after you have made your changes save it then drag and drop your edited tavil.xml file back into the same directory where you extracted it from and overwrite the file inside your rom.zip with 7zip. close and reflash the rom.zip.
I'm sure there are some people in here who have used their U-sonic earphones and find that the default settings may not be set to their liking which is why i am sharing my findings with you. I have heard some say these earbuds are not loud enough and so i have worked on a solution. it's been almost two month since i discovered it. thanks to galactus for confirming and testing that it worked.
on a sidenote, if you want to change external speaker volume although i don't see why you will need to since the U11 speakers sound loud enough already as it is. You'll have to open up Mixer_Paths.xml and make the changes there. Look for speakers path and edit the values there, once again they are 0 to 124. HTC set it at 84 which is optimal level. i am not sure what speaker fluid and speaker db does. haven't had much testing done on that but if you want to test be my guest. Thanks to Galactus for confirming and testing the USonics​
XDA:DevDB Information
DigitalKarma's 11, ROM for the HTC U11
Contributors
Digitalkarma
ROM OS Version: 7.x Nougat
Version Information
Status: Testing
Created 2017-07-24
Last Updated 2017-07-24

Great. I've been hoping somebody would do this. Thanks!

jhill110 said:
Great. I've been hoping somebody would do this. Thanks!
Click to expand...
Click to collapse
You're welcome.
Maybe I'll have better luck with testing and feedback from the T-mo, Verizon and AT&T crowd. Worth a shot I suppose.

Digitalkarma said:
You're welcome.
Maybe I'll have better luck with testing and feedback from the T-mo, Verizon and AT&T crowd. Worth a shot I suppose.
Click to expand...
Click to collapse
Is this for sprint only? The linked file says sprint.
I unzipped it and saw all the sprint, boost etc stuff.

jhill110 said:
Is this for sprint only? The linked file says sprint.
I unzipped it and saw all the sprint, boost etc stuff.
Click to expand...
Click to collapse
I put the wrong link there lol. Found out and corrected it 30 minutes later. That's what I get trying to put this out shortly before falling asleep:laugh:
The non-Sprint version is up now. Sorry about that!

Nice! Thanks for the rom!
BTW is the u11 able to float in water?

tbalden said:
Nice! Thanks for the rom!
BTW is the u11 able to float in water?
Click to expand...
Click to collapse
Thank you tbalden, your welcome!
If the U11 is possessed by a witch or a devil, then maybe it will float

v0.1 uploaded. Deodex and Odex versions up.
will probably put out a new test build every night until i can hit the jackpot. would be awesome to know if ROM works, a screenshot of the software or build version in Settings menu would be nice proof. but if it doesn't work then a logcat of the bootup would certainly be of much help to me.

test v0.2 uploaded.
the first wave of sound modifications starting with i2s. not sure if it will have any affect on the 3.5 mm headphones but that is the goal.

v0.3 is up.
fixed update script permissions for possible bootup issues
testing modified tavil mixer sound path for headphones anc and 44.1 but removed i2s modifications for a later build.

:good:v0.4 is up
i can trust Galactus' word that modifying tavil can control the sound of the U-sonic buds. 3.5 mm headphones results still pending. thank you for testing. :good:

Digitalkarma said:
:good:v0.4 is up
i can trust Galactus' word that modifying tavil can control the sound of the U-sonic buds. 3.5 mm headphones results still pending. thank you for testing. :good:
Click to expand...
Click to collapse
I wish I had an extra U11 just to test for you, but life hit me hard late, and too busy to do a lot of testing.
Then again...I would just mail you the extra U11 and call it a day! ?

AarSyl said:
I wish I had an extra U11 just to test for you, but life hit me hard late, and too busy to do a lot of testing.
Then again...I would just mail you the extra U11 and call it a day!
Click to expand...
Click to collapse
hey man no rush bud. i think i fixed the bootup issue on the Sprint version. it's there whenever time allows for you to try it. life happens, and that takes higher priority over a phone. appreciate the response :good:

v0.5 up

Digitalkarma said:
v0.5 up
Click to expand...
Click to collapse
So....I finally tried to do a logcat, and it failed. Adb didn't even recognize the device. The orange light doesn't come on to show that the phone is charging. Most importantly, my phone doesn't prompt me for the pass code to decrypt it and proceed to boot...instead, it reboots itself once (after about 5mins), then hangs until kingdom come.
I thought it was kernel related, so I flashed a custom kernel, ad t sill did tell same thing.
The last step would be to download and flash each upload from the most recent to find the last bootable version.

@Digitalkarma , I hope you keep up the good work here. This is perfect for my needs.
Thanks!

Goggles_Pisano said:
@Digitalkarma , I hope you keep up the good work here. This is perfect for my needs.
Thanks!
Click to expand...
Click to collapse
hey @Goggles_Pisano . thanks for giving my rom a go!
i'm just curious since it's so hard to get feedback around here...
does it fully work? and if it does can you screenshot the software rom build version in About Settings? i'd just like to see my name in there with my eyes as proof that my effort wasnt all for nothing. thanks again:good:

Digitalkarma said:
hey @Goggles_Pisano . thanks for giving my rom a go!
i'm just curious since it's so hard to get feedback around here...
does it fully work? and if it does can you screenshot the software rom build version in About Settings? i'd just like to see my name in there with my eyes as proof that my effort wasnt all for nothing. thanks again:good:
Click to expand...
Click to collapse
Works great. Thing I like about flashable zips is I can lighten them up and add some of my own stuff (custom Boot ani's and sound etc) as I like.
I come from several Samsung devices so there's a learning curve with this stuff for me... Like, I don't know how to change the initial splash screen (HTC powered by Android) or the shut down image. I have some cool one's I like.
BTW, You have any experience with services jar? An extended Power menu would be nice.
Thx
EDIT: This is my daily driver now.

Goggles_Pisano said:
Works great. Thing I like about flashable zips is I can lighten them up and add some of my own stuff (custom Boot ani's and sound etc) as I like.
I come from several Samsung devices so there's a learning curve with this stuff for me... Like, I don't know how to change the initial splash screen (HTC powered by Android) or the shut down image. I have some cool one's I like.
BTW, You have any experience with services jar? An extended Power menu would be nice.
Thx
EDIT: This is my daily driver now.
Click to expand...
Click to collapse
that is so effin awesome, so it works after all! after all this time i was wondering if it was booting or not. now that i know it works i can start adding some features that's the only reason why i've held back on doing anything.
to change the splash screen or mess with the shutdown animation it's all in the customize/resources folder in the zip.
and i have messed with services.jar back in the day to get CRT animations and a few other things, but if you want APM menu i believe you will need to edit framework-res, framework.jar and android.policy.jar. it's been awhile since i messed with that stuff back in the HTC M7 and EVO days. i can attempt to incoporate that n a future update, it should be standard for custom roms anyway.
thank you for the feedback :good:

Digitalkarma said:
that is so effin awesome, so it works after all! after all this time i was wondering if it was booting or not. now that i know it works i can start adding some features that's the only reason why i've held back on doing anything.
to change the splash screen or mess with the shutdown animation it's all in the customize/resources folder in the zip.
and i have messed with services.jar back in the day to get CRT animations and a few other things, but if you want APM menu i believe you will need to edit framework-res, framework.jar and android.policy.jar. it's been awhile since i messed with that stuff back in the HTC M7 and EVO days. i can attempt to incoporate that n a future update, it should be standard for custom roms anyway.
thank you for the feedback :good:
Click to expand...
Click to collapse
Hey, that sounds awsome. Sorry I haven't left any comments but this rom is working perfectly. I too would like to see this endeavor continue.
I've tried a couple of different roms but I keep coming back to this 1.16.617.6 based stock. I'm a bit spoiled from my N4 days with all the fantastic work done by @tx_dbs_tx and others for that last of the GREAT samsung phones.
Keep up the good work and I'll hang around if there's anything I can help you with.
J. A. (JA)

Related

Ubuntu Touch port being worked on for quincyatt

It looks like our phone just won't die! Which is AWESOME!
https://wiki.ubuntu.com/Touch/Devices
Head to the above link and scroll down to where it shows the work in progress devices and we're listed. Pretty cool.
Cool! quincyatt right there under work in progress. I'll give it a try if it gets loosed.
A dev would have to make a flashable ROM out of it
Sent from my SAMSUNG-SGH-I717 using xda app-developers app
it is out for the galaxy nexus now.
no data though
That is the thing. Read the working/not working sections. No 3G/4G. Which means no data, calls or texting. Basically making your smartphone a dumb paper weight.
While I would love to see it, until they can get something working so that it can be used it is nothing more than a fancy.
Sent from the Note-rix
KSoD said:
That is the thing. Read the working/not working sections. No 3G/4G. Which means no data, calls or texting. Basically making your smartphone a dumb paper weight.
While I would love to see it, until they can get something working so that it can be used it is nothing more than a fancy.
Sent from the Note-rix
Click to expand...
Click to collapse
hmmm as far as I read over in the g nexus section calls, texts and wifi work, just not data.
KSoD said:
That is the thing. Read the working/not working sections. No 3G/4G. Which means no data, calls or texting. Basically making your smartphone a dumb paper weight.
While I would love to see it, until they can get something working so that it can be used it is nothing more than a fancy.
Sent from the Note-rix
Click to expand...
Click to collapse
since when does a phone need 3g or 4g to make a phone call, send a text or have data? data speed has nothing to do with calls and texting and there is still an EDGE network out there....not fast but it IS data (not saying that this would even support a data connection at all....just saying that it's not needed for voice and text...thought that was common sense)
So... What's going on with this... I've read news that ubuntu touch has gone stable for nexus devices along with working builds for the n7000 note - is there someone working on an i717 / quincyatt build? I'd really like to play with this but i'm not hardcore enough of a developer to build a port...
Awesome. I'm ready to retire the i717 of its primary phone duties now that I have a Note 3 so an Ubuntu build to play around with sounds awesome. I really want desktop Ubuntu to test out the open source Freedreno drivers though.
Sent from my SM-N900T using xda app-developers app
I too am interested in this. Started some research tonight, but I don't even see it listed on their Device page. Correct me if I overlooked it.
They're not developing it for our device. I emailed the dev a long time ago. He said he sold his device and is no longer working on it.
Sent from my SAMSUNG-SGH-I717 using xda app-developers app
Attempted Ubuntu Touch port
I saw this thread a couple days ago and decided to try and port it. It boots up to the Ubuntu Phablet Login: prompt and then just sits there. I can't access it over adb to figure out why it is failing to load the GUI. It does display text on the screen when I tap the screen or unplug the usb cable so it isn't frozen.
I added a kernel cmdline parameter to stop it at the bottom of the initrd sequence and was able to pull the attached kmesg over adb.
Maybe someone can look at it and see why it is failing.
Thanks,
Troy
I'll play with it this weekend, at least they have a kernel with working framebuffer, maybe a USB keyboard with OTG cable could switch into a VT and do something. If it's Ubuntu I wouldn't expect adb to do anything since that's an Android component, but it's also not impossible to use on a non-Android distro.
Sent from my SM-N900T using xda app-developers app
If someone can do this that would be so awesome
CalcProgrammer1 said:
Awesome. I'm ready to retire the i717 of its primary phone duties now that I have a Note 3 so an Ubuntu build to play around with sounds awesome. I really want desktop Ubuntu to test out the open source Freedreno drivers though.
Sent from my SM-N900T using xda app-developers app
Click to expand...
Click to collapse
Quincyatt used to be on the dev list. It seems that it was removed at some point.
Sent from my SAMSUNG-SGH-I717 using xda app-developers app
GPFerror said:
I saw this thread a couple days ago and decided to try and port it. It boots up to the Ubuntu Phablet Login: prompt and then just sits there. I can't access it over adb to figure out why it is failing to load the GUI. It does display text on the screen when I tap the screen or unplug the usb cable so it isn't frozen.
I added a kernel cmdline parameter to stop it at the bottom of the initrd sequence and was able to pull the attached kmesg over adb.
Maybe someone can look at it and see why it is failing.
Thanks,
Troy
Click to expand...
Click to collapse
Do you have a link to your build and the instructions you're basing your port off of? I see you have at least got a kernel that prints out to the fbconsole which is great. I'm really interested in running this, or at least the kernel to boot a desktop rootfs from. Don't really care if it's not totally useful since my i717 is no longer my primary device, just looking to hack it into an Ubuntu machine.
EDIT: Going to attempt my own port, the instructions on the Ubuntu Touch porting wiki page are pretty straightforward, looks like they build off of CM10.1.
EDIT 2: I got my work tree all checked out, trying to build fails with:
Code:
make: *** No rule to make target `/media/RAID5/AndroidCode/ubuntu_quincyatt/out/target/product/quincyatt/obj/lib/libaudioalsa.so', needed by `/media/RAID5/AndroidCode/ubuntu_quincyatt/out/target/product/quincyatt/obj/SHARED_LIBRARIES/audio.primary.msm8660_intermediates/LINKED/audio.primary.msm8660.so'. Stop.
I have tried switching from cm10.1 branch to cm10.2 branch for the quincyatt stuff but that still failed on libaudioalsa.so. I also removed the Device Settings folder from msm8660-common since it was failing inside of that folder bulding the Advanced Settings/GalaxyS2Settings app.
EDIT 3: You need the proprietary vendor files. Either follow the extract procedure or just simply pull in the proprietary_vendor_samsung github repository to your local manifests file. I had a personal copy from when I ported AOKP but you can use the CM one:
Code:
<project name="CalcProgrammer1/proprietary_vendor_samsung" path="vendor/samsung" remote="github" revision="cm-10.2" />
I put that in roomservice.xml.
CalcProgrammer1 said:
Do you have a link to your build and the instructions you're basing your port off of? I see you have at least got a kernel that prints out to the fbconsole which is great. I'm really interested in running this, or at least the kernel to boot a desktop rootfs from. Don't really care if it's not totally useful since my i717 is no longer my primary device, just looking to hack it into an Ubuntu machine.
EDIT: Going to attempt my own port, the instructions on the Ubuntu Touch porting wiki page are pretty straightforward, looks like they build off of CM10.1.
EDIT 2: I got my work tree all checked out, trying to build fails with:
Code:
make: *** No rule to make target `/media/RAID5/AndroidCode/ubuntu_quincyatt/out/target/product/quincyatt/obj/lib/libaudioalsa.so', needed by `/media/RAID5/AndroidCode/ubuntu_quincyatt/out/target/product/quincyatt/obj/SHARED_LIBRARIES/audio.primary.msm8660_intermediates/LINKED/audio.primary.msm8660.so'. Stop.
I have tried switching from cm10.1 branch to cm10.2 branch for the quincyatt stuff but that still failed on libaudioalsa.so. I also removed the Device Settings folder from msm8660-common since it was failing inside of that folder bulding the Advanced Settings/GalaxyS2Settings app.
EDIT 3: You need the proprietary vendor files. Either follow the extract procedure or just simply pull in the proprietary_vendor_samsung github repository to your local manifests file. I had a personal copy from when I ported AOKP but you can use the CM one:
Code:
<project name="CalcProgrammer1/proprietary_vendor_samsung" path="vendor/samsung" remote="github" revision="cm-10.2" />
I put that in roomservice.xml.
Click to expand...
Click to collapse
Code:
<?xml version="1.0" encoding="UTF-8"?>
<manifest>
<project name="CyanogenMod/android_device_samsung_quincyatt" path="device/samsung/quincyatt" remote="github" revision="cm-10.1" />
<project name="CyanogenMod/android_device_samsung_qcom-common" path="device/samsung/qcom-common" remote="github" revision="cm-10.1" />
<project name="CyanogenMod/android_device_samsung_msm8660-common" path="device/samsung/msm8660-common" remote="github" revision="cm-10.1" />
<project name="CyanogenMod/android_device_samsung_quincy-common" path="device/samsung/quincy-common" remote="github" revision="cm-10.1" />
<project name="CyanogenMod/android_kernel_samsung_msm8660-common" path="kernel/samsung/msm8660-common" remote="github" revision="cm-10.1" />
<project name="TheMuppets/proprietary_vendor_samsung" path="vendor/samsung" remote="github" revision="cm-10.1" />
</manifest>
Is what I used, and had to remove the building of the same settings apk.
I'll try to post a diff later tonight when I'm home. Hard to copy and paste via terminal emulator on phone
Sent from my SAMSUNG-SGH-I717 using xda app-developers app
GPFerror said:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<manifest>
<project name="CyanogenMod/android_device_samsung_quincyatt" path="device/samsung/quincyatt" remote="github" revision="cm-10.1" />
<project name="CyanogenMod/android_device_samsung_qcom-common" path="device/samsung/qcom-common" remote="github" revision="cm-10.1" />
<project name="CyanogenMod/android_device_samsung_msm8660-common" path="device/samsung/msm8660-common" remote="github" revision="cm-10.1" />
<project name="CyanogenMod/android_device_samsung_quincy-common" path="device/samsung/quincy-common" remote="github" revision="cm-10.1" />
<project name="CyanogenMod/android_kernel_samsung_msm8660-common" path="kernel/samsung/msm8660-common" remote="github" revision="cm-10.1" />
<project name="TheMuppets/proprietary_vendor_samsung" path="vendor/samsung" remote="github" revision="cm-10.1" />
</manifest>
Is what I used, and had to remove the building of the same settings apk.
I'll try to post a diff later tonight when I'm home. Hard to copy and paste via terminal emulator on phone
Sent from my SAMSUNG-SGH-I717 using xda app-developers app
Click to expand...
Click to collapse
Thanks, I left my version of the proprietary stuff in but went back to 10.1 for the others and it built successfully. I haven't edited fstab or kernel config yet though, going to make those edits and build again.
CalcProgrammer1 said:
Thanks, I left my version of the proprietary stuff in but went back to 10.1 for the others and it built successfully. I haven't edited fstab or kernel config yet though, going to make those edits and build again.
Click to expand...
Click to collapse
Ok I have attached my repo.diff, I have a couple other changes that I found on the ubuntu maillist and on other ports.
Thanks,
Troy
GPFerror said:
Ok I have attached my repo.diff, I have a couple other changes that I found on the ubuntu maillist and on other ports.
Thanks,
Troy
Click to expand...
Click to collapse
Ok, I'm getting to the same point as your dmesg log shows, it doesn't boot up just hangs after it mounts the filesystem. I tried a USB keyboard with OTG and it worked fine so if you can get it back to where it shows a login prompt you might be able to plug in a keyboard and login with that.
http://imgur.com/XUtb5aH
http://imgur.com/a/u0EM4

SEMI-PURE AOSP ROM - 5.1 LMY47I (06.04.2015)

PURE AOSP ROM FOR NEXUS 5​
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This is pure AOSP rom for Nexus 5 build straight from google source(latest revision 5.1.0_r1)
Removed some stuff(live wallpapers)
This project is in learning mode,which means i will try to explain all stuff i do with rom,
including building,modifying,github stuff,etc.
ROM DOWNLOAD:
06.04.2015
Latest source built 5.1
Stock kernel included.
AOSP bootanimation included(credits to guerreromanuel).
Banks gapps minimal included (credits to euroskank).
Unique set of ringtones played on Ibanez RG 350DX.
Rom flash takes 5 min to flash.DO NOT PANIC!!!!
Rom is named aosp SEMIPURE 20150406 .zip.
ROM Download on GDrive
ROM Download in DEVDB
INSTALL INSTRUCTIONS:
1.Download rom
2.Download Supersu(in same folder)
3.Reboot in recovery
4.Full wipe
5.Install rom and supersu.
7.Reboot
Thanks and credits:
Google for source
chainfire for supersu
guerreromanuel for bootanimation.
euroskank for gapps.
​
Random videofrom my YOUTUBE channel​
XDA:DevDB Information
SEMI-PURE AOSP ROM - 5.1 LMY47I (06.04.), ROM for the Google Nexus 5
Contributors
malcho
ROM OS Version: 5.0.x Lollipop
ROM Kernel: Linux 3.4.x
Version Information
Status: Alpha
Created 2014-12-26
Last Updated 2015-04-07
GUIDE 1
Initiate build enviroment and download source.​
This link contains all that is needed to initialize source build on ubuntu.I suggest use LTS(long term support) versions of ubuntu.
https://source.android.com/source/initializing.html
Here is the link where you can find how to download source and initialize repo.
https://source.android.com/source/downloading.html
Pay attention on how to choose the right branch.You can find all info about branches here.
https://source.android.com/source/build-numbers.html
For example if you want to build from the latest brunch choose android-5.0.2_r1.
After this download binaries(drivers)for your device.
You have to download three files.Broadcom,LG and Qualcom.
Copy three files to your build directory.If you create folder /build/aosp copy files to that directory nad extract it.
Run all file with following commands,for example ./extract_broadcom_hammerhead.sh.
Now it's time for building.
. build/envsetup.sh
lunch - Choose the device you want(hammerhead is 14)
make otapackage
GUIDE 2​
Ok let's spice up thing a little bit.
I want to remove and add some stuff to rom.First thing i need to do is to enable Show hidden files and folders in ubuntu.
In your build folde go to folder .repo(this folder is hidden).
In that folder create folder local_manifests.
After that create file roomservice.xml
Here is example of my file:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<!--Please do not manually edit this file-->
<manifest>
<remote name="github"
fetch="https://github.com"
/>
<remove-project name="platform/packages/apps/Gallery" />
<remove-project name="platform/packages/apps/Browser" />
<remove-project name="platform/packages/apps/Calendar" />
<remove-project name="platform/packages/apps/Camera2" />
<remove-project name="platform/packages/apps/Gallery2" />
<remove-project name="platform/packages/apps/Music" />
<remove-project name="platform/packages/apps/MusicFX" />
<remove-project name="platform/packages/apps/QuickSearchBox" />
<remove-project name="platform/packages/wallpapers/HoloSpiral" />
<remove-project name="platform/packages/wallpapers/Galaxy4" />
<remove-project name="platform/packages/wallpapers/MagicSmoke" />
<remove-project name="platform/packages/wallpapers/NoiseField" />
<remove-project name="platform/packages/wallpapers/PhaseBeam" />
<remove-project name="platform/packages/apps/VoiceDialer" />
<project path="packages/apps/Camera2" name="CyanogenMod/android_packages_apps_Camera2" remote="github" revision="cm-12.0"/>
<project path="packages/apps/Browser" name="CyanogenMod/android_packages_apps_Browser" remote="github" revision="cm-12.0"/>
<project path="packages/apps/Gallery2" name="CyanogenMod/android_packages_apps_Gallery2" remote="github" revision="cm-12.0"/>
</manifest>
Like this i removed package Camera 2 for example and added Camera2 package from Cyanogenmod github.
Pay attention that i have to add remote github at the start of file and also i have to add revision on end of package.
How to add bootanimation into build.
I downloaded bootanimation.zip file.I create folder in vendor/lge/hammerhead and i named it bootanimation.
I copied zip file there.
Then i go to folder vendor/lge/hammerhead and open file device-partial.mk.
Use right click and open file with gedit.
I add this on end of the file.
Code:
vendor/lge/hammerhead/bootanimation/bootanimation.zip:system/media/bootanimation.zip:lge \
Like this i can have bootanimation directly built in my otapackage.
GUIDE 3​HOW TO ADD LAYERS SUPPORT TO ROM​
Go to this site
http://forum.xda-developers.com/android/apps-games/official-layers-bitsyko-apps-rro-t3012172?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+xda-developers%2FShsH+%28xda-developers%29
First you need to go on second post on this thread and open all links from android-review.googlesource.com
Cherry pick this in your source.
Go to respective folder in this case go to frameworks/base and paste cherry-pick link here.
Next you need to add cherry picks from https://github.com/bgill55.
Go to respective folder for example for this case Exposing hard coded resources for type 2 overlay access [3/6].
This have to go to packages/apps/Contacts
Next add remote like this:
git remote add layers git://github.com/bgill55/platform_packages_apps_Contacts.git where layers is a name of remote branch.
git fetch layers
git cherry pick number of commit which you can find bellow
Exposing hard coded resources for type 2 overlay access [3/6]
Have to expose hard coded hex coding to changeable resources for theming purposes. For the Layers type 2 overlays
frankie-mr-1 (#1)
commit 888a7be7ec16960cb80fd8371ff694b9dacb9002 1 parent 5402f10
bgill55 bgill55 authored 23 days ago
Repeat these steps for every project.
More info in OP in next few days.
Don't have so much time.
You should put that this is a ROM and not a question in the subject line. Thank you though!
Sent from my Nexus 5 using XDA Free mobile app
Thanks
Great to see you over here, Malcho! I have your rom for Galaxy S i9000 in pretty good memory. Looking forward to this project!
derboedi said:
Great to see you over here, Malcho! I have your rom for Galaxy S i9000 in pretty good memory. Looking forward to this project!
Click to expand...
Click to collapse
Thanks man.
I will do my best.
Sent from my AOSP on HammerHead using XDA Free mobile app
If pure and straight from google[emoji25] why you add cm camera and gallary. Keep it pure [emoji19]
[emoji51] wait for info
7sen said:
If pure and straight from google[emoji25] why you add cm camera and gallary. Keep it pure [emoji19]
[emoji51] wait for info
Click to expand...
Click to collapse
I had to add some things i like
Sent from my AOSP on HammerHead using XDA Free mobile app
very good project, I would like to learn as you go changing the rom, so you'll have my full attention, some tutorial you refer me which programs I need, thanks in advance.
New AOSP rom is out.
First PrimaL is out.
First guide on second post.
Enjoy
thanks a lot, i like the pure aosp rom
@malcho.Welcome, I remember the time of i9000.long time.Good work.
V3 is up.
Added bootanimation and calendar removed.
Use slimroms gapps.
Happy new year
Sent from my AOSP on HammerHead using XDA Free mobile app
malcho said:
New AOSP rom is out.
First PrimaL is out.
First guide on second post.
Enjoy
Click to expand...
Click to collapse
Thanks dude
Is the memory leak fixed in this rom because i want a clean aosp ROM with that bug fixed.
cpvm said:
Is the memory leak fixed in this rom because i want a clean aosp ROM with that bug fixed.
Click to expand...
Click to collapse
I'm running it for few days haven't notice any problems.
Try it and tell us how it goes
Sent from my AOSP on HammerHead using XDA Free mobile app
The memory leak seems to be fixed but power saving location doesn't work otherwise great work, thank you.
cpvm said:
The memory leak seems to be fixed but power saving location doesn't work otherwise great work, thank you.
Click to expand...
Click to collapse
Try to use gps status for playstore to pull gps locations and then see if it works.
Sent from my Nexus 5 using XDA Free mobile app
New version is up!

[MOD] Front facing Speaker | Earpiece as front-Speaker | CM14.1

Hey All, just wanna share this mod with you,
The mod activates the ear piece as a front facing Speaker
So Now the earpiece and the buttom Speaker works together (mono)
I only tested this on Cyanogenmod 14.1, But it might Also work on Any other Rom,
USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK |
You will need root to Apply this mod
You gotta replace the mixer_paths.xml located in /system/ect with the one i have provided (REMEMBER TO BACKUP THE YOUR CURRENT mixer_paths.xml)
Apply it manully:
Code:
<path name="deep-buffer-playback speaker-and-headphones">
<ctl name="SLIMBUS_0_RX Audio Mixer MultiMedia1" value="1" />
<ctl name="SLIM RX0 MUX" value="AIF_MIX1_PB" />
<ctl name="SLIM_0_RX Channels" value="One" />
<ctl name="RX INT0_1 MIX1 INP0" value="RX0" />
<ctl name="RX INT0 DEM MUX" value="CLSH_DSM_OUT" />
<ctl name="EAR PA Gain" value="G_8_DB" />
<ctl name="RX0 Digital Volume" value="95" />
<ctl name="QUAT_MI2S_RX Audio Mixer MultiMedia1" value="1" />
</path>
I choose the volume 95 for the earpiece, going higher might damage something
https://mega.nz/#!wxEhBICa!7GPkl1i_019qe-sV7AmPy9qN2XXwusmVqnTEcELXMK4
filledk said:
Hey All, just wanna share this mod with you,
The mod activates the ear piece as a front facing Speaker
So Now the earpiece and the buttom Speaker works together (mono)
I only tested this on Cyanogenmod 14.1, But it might Also work on Any other Rom,
USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK | USE AT OWN RISK |
You will need root to Apply this mod
You gotta replace the mixer_paths.xml located in /system/ect with the one i have provided (REMEMBER TO BACKUP THE YOUR CURRENT mixer_paths.xml)
Apply it manully:
I choose the volume 95 for the earpiece, going higher might damage something
https://mega.nz/#!wxEhBICa
Click to expand...
Click to collapse
The mega download link isn't working, a password is required..
Sam Nakamura said:
The mega download link isn't working, a password is required..
Click to expand...
Click to collapse
Try Now
tried on resurrection N, don't see any difference at all
filledk said:
Try Now
Click to expand...
Click to collapse
Thanks, download works but no effect on RR, as already reported.... But great idea, just like the pixel mod :good:
No difference for me on cm 14.1
Not working on halogen os 7.0. Broke all music players (giving error "music cannot be played" )
Its just shut the sound of my phone and I have to restore the hole room to fix that
Why is that not working?????
No difference on CM14.1 too. Though I really hope it will work. Have been looking for this mod some time now. I had it for years on the Nexus 5.
cm14.1 not working for me, hope this will be developed and fixed. thanks anyway
---------- Post added at 07:01 PM ---------- Previous post was at 06:56 PM ----------
wait, are you using UNOFFICIAL cm14.1 or the OFFICIAL one?
Creating this mod seems close to impossible. I've tried it many times and even talked to @abhi08638 (who made the mod for OP1 and OP3). I couldn't get it working, even though everything in theory should be working (right RX and other values).
The right edit path is:
<path name="deep-buffer-playback speaker">
At least, for andoid 6.0.1, I'm not sure if it changed in android 7.X.X since I'm still on 6.0.1 (waiting for xposed).
I'll try and see if your method works.
Edit: doesn't work
FPSUsername said:
Creating this mod seems close to impossible. I've tried it many times and even talked to @abhi08638 (who made the mod for OP1 and OP3). I couldn't get it working, even though everything in theory should be working (right RX and other values).
The right edit path is:
<path name="deep-buffer-playback speaker">
At least, for andoid 6.0.1, I'm not sure if it changed in android 7.X.X since I'm still on 6.0.1 (waiting for xposed).
I'll try and see if your method works.
Edit: doesn't work
Click to expand...
Click to collapse
if its working on op3 you could kang the audio props from the build.prop
or the mtp files are needed like in this commit: https://github.com/Altaf-Mahdi/andr...mmit/374d22a60321386906ffbdf33844fffd6fb571d5
benschhold said:
if its working on op3 you could kang the audio props from the build.prop
or the mtp files are needed like in this commit: https://github.com/Altaf-Mahdi/andr...mmit/374d22a60321386906ffbdf33844fffd6fb571d5
Click to expand...
Click to collapse
I don't know hoelw to use github apart from cloning a repo and build in windows with gradle
Sent from my oneplus2 using Tapatalk
FPSUsername said:
I don't know hoelw to use github apart from cloning a repo and build in windows with gradle
Sent from my oneplus2 using Tapatalk
Click to expand...
Click to collapse
use a build.prop editor or a txt editor to change the file system/build.prop
there is a part that beginns with #Audio
replace that part with that from these:https://github.com/CyanogenMod/android_device_oneplus_oneplus3/blob/cm-14.1/system.prop#L3
benschhold said:
use a build.prop editor or a txt editor to change the file system/build.prop
there is a part that beginns with #Audio
replace that part with that from these:https://github.com/CyanogenMod/android_device_oneplus_oneplus3/blob/cm-14.1/system.prop#L3
Click to expand...
Click to collapse
Unfortunately it still doesn't work
so... still no workaround? i'll wait, then.
Any updates for this mod? Shame the OPO and OP3 has it, yet OP2 hasn't. I've tried taken a look at the file and making edits but only managed to mute my audio.
Does the following compare helps in some way ?
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
maybe on OP2 we don't need all the changes OP3 has... then maybe - the mixer xml might works.

[MOD] Surround sound [ROOT] v1.3

DESCRIPTION
This mode sets the earpiece as a secondary speaker, making media playing sound better.
This mod makes the sound stereo, the earpiece will act as left, whereas the main speaker will act as right. If you don't believe me, test it on youtube.
INSTALLATION
First of all, i'm not responsible for any bricked devices.
Due to diversity of ROMs and mixer_paths files, i decided to snip the installation part into a single method.
YOU NEED ROOT FOR THIS. All you can do is to copy/paste the code i generated into the destinated file. If you flash the zip u'r gonna mess up with ur audio mod.
STEP 1.
Download ES File Explorer and QuickEdit Text Editor.
STEP 2.
Open ES File, locate mixer_paths.xml ( may contain additional numbers and letters to the file name ), make a copy and paste it somewhere in your internal storage ( i.e Downloads )
STEP 3.
Open QuickEdit, from the top folder icon select the file you copied above, open it, press on top menu button then search and type <path name="speaker"> ;
STEP 4.
Replace from first ctl name to the last one the following code :
( Doesn't modify volume of the main speaker )
Code:
<ctl name="SLIM RX0 MUX" value="AIF_MIX1_PB" />
<ctl name="SLIM RX1 MUX" value="AIF_MIX1_PB" />
<ctl name="SLIM_0_RX Channels" value="Two" />
<ctl name="RX INT0_1 MIX1 INP0" value="RX0" />
<ctl name="RX INT6_2 MUX" value="RX1" />
<ctl name="RX0 Digital Volume" value="95" />
<ctl name="COMP6 Switch" value="1" />
( Balances both speaker for a better stereo experience, it will sound lower, can be fixed by enabling Extra Loud in v4a tho )
Code:
<ctl name="SLIM RX0 MUX" value="AIF_MIX1_PB" />
<ctl name="SLIM RX1 MUX" value="AIF_MIX1_PB" />
<ctl name="SLIM_0_RX Channels" value="Two" />
<ctl name="RX INT0_1 MIX1 INP0" value="RX0" />
<ctl name="RX INT6_2 MUX" value="RX1" />
<ctl name="SpkrLeft COMP Switch" value="1" />
<ctl name="SpkrRight COMP Switch" value="1" />
<ctl name="SpkrLeft BOOST Switch" value="1" />
<ctl name="SpkrRight BOOST Switch" value="1" />
<ctl name="SpkrLeft VISENSE Switch" value="1" />
<ctl name="SpkrRight VISENSE Switch" value="1" />
<ctl name="SpkrLeft SWR DAC_Port Switch" value="1" />
<ctl name="SpkrRight SWR DAC_Port Switch" value="1" />
<ctl name="RX0 Digital Volume" value="95" />
It should look like this :
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
STEP 5.
After you saved the new mixer_paths.xml, open ES File again enable root permission by sliding from the left side, locate the new mixer_paths.xml, copy it, go to system>etc, locate the old mixer_paths.xml, delete it, paste the new one.
STEP 6.
Reboot. ( IT WON'T TAKE EFFECT WITHOUT REBOOTING )
BUGS
You tell me.
IMPORTANT NOTES
The mod responds to v4a, however, selecting panning 100% left side won't output the sound only through the earpiece as intended.
If, after reboot, it still doesn't work as expected, follow this procedure : open back Es File, go to the mixer_paths file that you just edited, long-press on it>more>permissions ( you need root enabled in the file explorer ) and set them as shown in the picture below :
I'm looking for improving the mod. If you feel you can bring any help i'd be very pleased.
Please search through the thread before asking the same question 100th time, thank you.
Credits :
 @bloodytolits ( for sharing file permissions issue )
reserved
Doesn't work for me.
farhad666 said:
Doesn't work for me.
Click to expand...
Click to collapse
Detail. Use this https://youtu.be/hTvJoYnpeRQ to see that left corresponds to the earpiece, turn the volume to max.
If it really doesn't work, please share your mixer_paths so i could look thru it.
Update 1.1
Deleted some unuseful lines, tuned the earpiece volume to a higher level that doesn't crack it up.
Update 1.2
Removed more useless lines.
Update 1.3
Added a new stereo mode.
AgentBuBu said:
DESCRIPTION
This mode sets the earpiece as a secondary speaker, making media playing sound better.
This mod makes the sound stereo, the earpiece will act as left, whereas the main speaker will act as right. If you don't believe me, test it on youtube.
INSTALLATION
First of all, i'm not responsible for any bricked devices.
Due to diversity of ROMs and mixer_paths files, i decided to snip the installation part into a single method.
[/B]
Click to expand...
Click to collapse
It works.
You might want to add in the instructions to give the .xml file the correct permissions(which is rw- r-- r--) before rebooting. :good:
Works like a charm!
bloodytolits said:
It works.
You might want to add in the instructions to give the .xml file the correct permissions(which is rw- r-- r--) before rebooting. :good:
Click to expand...
Click to collapse
Well, i never had issues with permissions, so i don't know what to configure, if you follow my steps i guess you won't have either.
As a side note, i saw that, on the newer versions of NOS, there are multiple mixer_paths files. In case anyone deals the same, modify mixer_paths_wcd9326.xml
AgentBuBu said:
Well, i never had issues with permissions, so i don't know what to configure, if you follow my steps i guess you won't have either.
As a side note, i saw that, on the newer versions of NOS, there are multiple mixer_paths files. In case anyone deals the same, modify mixer_paths_wcd9326.xml
Click to expand...
Click to collapse
Well mine didn't work at first but then I remember about permissions. Corrected it, then it worked. Might also be the problem with that one poster.
this can surely damage the earpiece speaker, becuase they are not for playing loud audio.
c_/\/\_k said:
this can surely damage the earpiece speaker, becuase they are not for playing loud audio.
Click to expand...
Click to collapse
If you're planning to output an 1 hour edm concert thru it, then yeah, could take some damage, but for normal media consumption it's completely fine, as long as it doesn't sound distorted it means it's fine and i found a safe value where it won't sound distorted.
bloodytolits said:
Well mine didn't work at first but then I remember about permissions. Corrected it, then it worked. Might also be the problem with that one poster.
Click to expand...
Click to collapse
Well, thanks for mentioning, i'll add that into the OP.
does it work with RR 5.8.3? and how to uninstall the mod if i was done using it?
@AgentBuBu nice work man.
I think we both can collaborate and make this more awesome.
Please consider this.
I'll take that code, add it to my mixer_paths.xml so u get both the HiFi audio through earphone and surround sound.
What do you say??
ScreaMySkrillEX
I am unable to get to max volume as the earpiece sound is tearing its they're any way to decrease the sound of earpiece while leaving the main speaker??
when i try to delete the old file, it says "Device or Resource is busy" i have root explorer
already on
darel919 said:
when i try to delete the old file, it says "Device or Resource is busy" i have root explorer
already on
Click to expand...
Click to collapse
@darel919
Now I have taken the permission of @AgentBuBu and am maintaining the mod..
This mod is implemented in my mod..
Check my thread here:
https://forum.xda-developers.com/redmi-note-3/themes/audio-mod-hardware-based-best-audio-t3598455
ScreaMySkrillEX
Androbots said:
I am unable to get to max volume as the earpiece sound is tearing its they're any way to decrease the sound of earpiece while leaving the main speaker??
Click to expand...
Click to collapse
Decrease the value of RX0 Digital Volume as you desire.

[Tweaks] Asus rog phone 2 Android 10

{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
hello again I bring you some tweaks to make some adjustments to the device :highfive:
Requirements:
- Android 10
- Root user
- File Browser (root)
- make a backup of the files you are going to modify
optional: having twrp in case you have a problem can restore your device
Add the settings to
the build_xx.prop found in the path: /system/vendor
1.- Tweak lmk more ram process
attach the settings below the next line
Code:
vendor.asus.accy_gen=2
Code:
ro.vendor.rog=1
ro.vendor.game=1
ro.lmk.kill_heaviest_task=true
ro.lmk.kill_timeout_ms=15
- save changes
- go to the path /system/vendor/etc/perf/perfconfigstore.xml
- remove the following code
Code:
<!--System Properties -->
<Prop Name="vendor.perf.gestureflingboost.enable" Value="true" />
<Prop Name="ro.vendor.qti.sys.fw.bg_apps_limit" Value="60" />
<Prop Name="ro.vendor.at_library" Value="libqti-at.so" />
<Prop Name="ro.lmk.enable_userspace_lmk" Value="false" />
- replace it with the following code
Code:
<!--System Properties -->
<Prop Name="ro.lmk.kill_heaviest_task_dup" Value="true" />
<Prop Name="ro.lmk.enhance_batch_kill" Value="false" />
<Prop Name="ro.lmk.enable_watermark_check" Value="true" />
<Prop Name="ro.lmk.enable_preferred_apps" Value="true" />
<Prop Name="ro.lmk.super_critical" Value="606" />
<Prop Name="ro.lmk.direct_reclaim_pressure" Value="45" />
<Prop Name="ro.lmk.enable_userspace_lmk" Value="false" />
<Prop Name="vendor.perf.gestureflingboost.enable" Value="true" />
<Prop Name="vendor.perf.performancemode.support" Value="true" />
<Prop Name="ro.vendor.qti.sys.fw.bg_apps_limit" Value="20" />
<Prop Name="ro.vendor.at_library" Value="libqti-at.so" />
- save changes
- Restart your device
2.-Tweak display and temperature fix
Download here hdr
Download here sdr
path /system/vendor/etc
permissions files 0644 hdr and sdr
attach the settings below the next line
Add Builds.props
/system/vendor/build_cn.prop/build_eu.prop/build_ru/build.prop
Code:
vendor.gralloc.disable_ubwc=0
Code:
persist.sys.sf.color_saturation=1.0
persist.sys.sf.color_mode=1
vendor.display.disable_excl_rect=0
vendor.display.disable_excl_rect_partial_fb=1
vendor.display.enable_posted_start_dyn=1
vendor.display.use_smooth_motion=0
vendor.display.disable_offline_rotator=1
vendor.display.disable_scaler=0
vendor.display.disable_inline_rotator=1
ro.vendor.display.sensortype=2
ro.vendor.display.ad=1
ro.vendor.display.ad.sdr_calib_data=/vendor/etc/sdr_config.cfg
ro.vendor.display.ad.hdr_calib_data=/vendor/etc/hdr_config.cfg
- save changes
Currently there is yellow screen problem when using maximum brightness
Download here
path /system/vendor/etc/grip_cal
permissions 0644
ContextSE restore
- Restart your device
- 3.- Increase free memory value
- create a script without extension and put the following code
Code:
#!/system/bin/sh
echo 16266 > /proc/sys/vm/min_free_kbytes
echo 20960 > /sys/kernel/debug/tracing/buffer_size_kb
- save changes
- now add it to the path /data/adb/service.d
- and in the file permissions put 0755
- the script is seen to run when the device turns on oh after a reboot
Tranks :good::fingers-crossed:
Support:
support telegram support [ES]
a review of my mod on youtube youtube [ES]
i love the display tweaks...thanks
Anyone who use this?Any improvement and it is stable?
Code:
persist.sys.sf.color_saturation=1.0
persist.sys.sf.color_mode=1
vendor.display.disable_excl_rect=0
vendor.display.disable_excl_rect_partial_fb=1
vendor.display.enable_posted_start_dyn=1
vendor.display.use_smooth_motion=0
vendor.display.disable_offline_rotator=1
vendor.display.disable_scaler=0
vendor.display.disable_inline_rotator=1
ro.vendor.display.sensortype=2
ro.vendor.display.ad=1
ro.vendor.display.ad.sdr_calib_data=/vendor/etc/sdr_config.cfg
ro.vendor.display.ad.hdr_calib_data=/vendor/etc/hdr_config.cfg
this codes must be added to build.prop file ?
Can someone please tell me what this display tweak does?
2nd4last said:
Code:
persist.sys.sf.color_saturation=1.0
persist.sys.sf.color_mode=1
vendor.display.disable_excl_rect=0
vendor.display.disable_excl_rect_partial_fb=1
vendor.display.enable_posted_start_dyn=1
vendor.display.use_smooth_motion=0
vendor.display.disable_offline_rotator=1
vendor.display.disable_scaler=0
vendor.display.disable_inline_rotator=1
ro.vendor.display.sensortype=2
ro.vendor.display.ad=1
ro.vendor.display.ad.sdr_calib_data=/vendor/etc/sdr_config.cfg
ro.vendor.display.ad.hdr_calib_data=/vendor/etc/hdr_config.cfg
this codes must be added to build.prop file ?
Click to expand...
Click to collapse
add /system/vendor/build_xx.prop
kaiiori said:
add /system/vendor/build_xx.prop
Click to expand...
Click to collapse
Sir could you help me with a problem!
Recently I've been facing some issues regarding temprature controls! For example if my phone reaches the temp around 40-42 C, it shuts down! Automatically! Earlier everything was fine!
Then I installed your mod! So the situation was a looot better because temp control is awesome now! But the problem.is not completely gone! If I play a realllly intense cpu or gpu game for example asphalt 9 on high graphics mode, because it constantly uses gpu 99% the phone gets heated! And as soon the temp hits 42 or is about to hit 43 the phone shuts down!
So is it possible that they planted a restriction in recent updates in kernel level or something or is it just an hardware issue!
If you can find a software level solution then please let me know! It will help a lot of people like me! If its not possible, then asus service center is my only option!
Please have a look!
BlasterBro said:
Sir could you help me with a problem!
Recently I've been facing some issues regarding temprature controls! For example if my phone reaches the temp around 40-42 C, it shuts down! Automatically! Earlier everything was fine!
Then I installed your mod! So the situation was a looot better because temp control is awesome now! But the problem.is not completely gone! If I play a realllly intense cpu or gpu game for example asphalt 9 on high graphics mode, because it constantly uses gpu 99% the phone gets heated! And as soon the temp hits 42 or is about to hit 43 the phone shuts down!
So is it possible that they planted a restriction in recent updates in kernel level or something or is it just an hardware issue!
If you can find a software level solution then please let me know! It will help a lot of people like me! If its not possible, then asus service center is my only option!
Please have a look!
Click to expand...
Click to collapse
I will review it, I am updating my temperature mod to version 2.0 and I recommend using the stock kernel and uninstalling any memory optimizer etc.
ausren07 said:
i love the display tweaks...thanks
Click to expand...
Click to collapse
What it is effect using display tweaks?
Hdr and sdr file will disappear after reboot?

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