Best full screen games? - Samsung Galaxy Note 8 Guides, News, & Discussion

I just installed NOVA 3 for the first time in years and forced it to full screen- it's amazing. Works perfectly, no major UI glitches and the game play is soooooo smooth. The Note 8 doesn't even brack a sweat. Riptide Renegade is great and so is Asphalt Extreme. I play a TON of Titanfall Assault and it has some UI issues but the game play itself is just fine. Hopefully they'll update it to support the wide aspect ratio.
What games have you guys been playing in full screen?

A bit opposite to the OP, but I've been playing Xelorians (shumup with spen support) and having full screen off is great since the anchor for the spen is below the hitbox, i can get the ship to the very bottom of the screen with that extra black space there (on N7 the pen would run off the screeen and the ship stops a cm above the bottom) a few other games have been nice with the extra black space since it gives me a little space to hold the phone without accidentally touching a gameplay area...

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[Q] Thinking of buying A 5.0, Have Q's

1) Is it fast/smooth on ICS?
2) How is it as a Tablet? Desktop Sites? Flash? HTML5?
3) Battery under ICS?
4) Sound Quality? Loud? Muffled?
5) Gaming Performance? Emulators? Angry Birds Space? Temple Run?
6) Display Quality? Pixelated? Dark?
7) Build Quality? Cheap? Sturdy?
I dont have a 5.0, but i can answer that some people have reported it being a bit choppy on ics because theres not hardware acceleration yet. Jackpotclavin is working on porting the 3.0 kernel to it, which will enable hardware acceleration.
Out of the box the SGP 5 does not have ICS. You have to put the ICS ROM that is in development on it. This appears to be a work in progress.
I use it primarily as a small tablet and it is exceptional. It is just small enough to slip into a shirt pocket and you have you tablet with you. Flash is good. Websites are readable and interactive.
Sound quality is good but not very loud. There are two speakers with the main speaker on the back. If you put it in a folio case the sound is a bit muffled. A regular case or no case and the sound is fine. With the headphones the sound is loud and clear.
Gaming performance is good.
Build quality is very good. It is very sturdy and the display screen is resistant to scratches. There has been debate if the screen is Gorilla Glass - it likely is not but it is proving to be as durable.
Go into any Best Buy and play with one and you will see a lot of this for yourself - other than ICS related questions.
Ace42 said:
1) Is it fast/smooth on ICS?
2) How is it as a Tablet? Desktop Sites? Flash? HTML5?
3) Battery under ICS?
4) Sound Quality? Loud? Muffled?
5) Gaming Performance? Emulators? Angry Birds Space? Temple Run?
6) Display Quality? Pixelated? Dark?
7) Build Quality? Cheap? Sturdy?
Click to expand...
Click to collapse
1.) Don't waste your time with ICS... Gingerbread is just fine for the time being. Putting yourself on an unstable OS is probably one of the worst things you can consider when buying a product. Unless your looking to be a tester of it, stick with Gingerbread until the bugs are knocked out.
2.) It's fantastic as a tablet. It also works as a VoIP phone if you have the right means/apps. I haven't had any trouble viewing websites on it; Flash is VERY smooth; HTML5 runs fine as far as I know.
3.) Battery life under Gingerbread is great, I can't give exact numbers, but it lasts all day for me with a lot of use. And even when it's low on battery, it stays low for a LONG time. I sat at 5%-10% for another 1hr 1/2 before.
4.) The sound quality with headphones is fine. Music sounds great. The speaker is actually REALLY good compared to an iPod Touch or equivalent device. As far as small device speakers go, they don't disappoint that much.
5.) Gaming performance is optimal in most areas. Emulators run great! Almost all games for N64oid run at full frames, Mario 64 is flawless and works great if you connect a PS3 Sixaxis controller via Bluetooth (on-screen controls are another option). All other emulators seem to work flawlessly (Note: I haven't tested a TON of games, but I've tested the most popular). Temple Run is laggy if you have too much running in the background, but works great if you free up some RAM. Angry Birds (anything) runs full speed. It can also display some pretty nice graphics if you use the Chainfire3d app with Tegra settings + MSAA 4x.
6.) For an 800 x 480 display resolution, it looks amazing. SUPER AMOLED/Blah blah blah is nice, but to be entirely honest, this screen looks great the way it is considering it's not an $800 unsubsidized smartphone (price is an estimate for smartphones off contract with that screen type). The 5.0inch screen realastate is also a nice plus, It's great for viewing Netflix, browsing the web, playing games, or just watching videos in general. Pinch and zoom is very fast, so browsing is easy regardless of the resolution not being extremely high.
7.) As far as build quality goes... it's a lot of plastic and a fake silver rim-- but it's solid and looks nice all-in-all. I can't count how many times I've dropped this and it's survived with only one small dent in the bottom right corner of the silver rim (out of like 20+ drops from waste height onto soft-ish floor/tile) I'd give survivability an 8/10 in most cases.
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If you have any more questions feel free to ask! I've been an avid owner of this device since release and know almost every possible way to maximize the usability of it to match that of devices that are a little more powerful. The Galaxy player @ 1.5GHz is a beast to fear for the price range.
Well I've ordered one now, can't wait to see how great it is.
I have a 4.0 and a 5.0. I use the 4 for audio stuff like podcast and audio books and I use the 5 for all my video and ebook needs. I love them both and anything to avoid an "i" anything is fine in my book.

Any GTA Vice City players here?

Any of you downloaded GTA VC on your Galaxy Tab yet? I won't lie... This game runs pretty damn impressively for a ****ty Tegra 2 CPU. Outperforms every device I have, even my HTC Sensation and iPad 2. I get lag here and there but it seems to be something like a memory buildup since it comes with a short freeze and pure smoothness. Nonetheless, the game is super smooth overall. Why can't all games be like this? D:
How's your performance with it been?
It runs fine. Only lag I get is when it loads a chunk of buildings when going to another island.
Honestly I don't even get that. It stays smooth even then. My lag comes from explosion, driving uphill in rain, or the fake trees. I have the resolution set to 90 and the draw distance to 85. I could put it higher but the tablet gets super hot as it is, and sometimes apps force close on me when the tablet is too hot (the app causing the heat).

Testing Game Compatibility/Playability

When I first got my Nook HD+ I wasn't sure which games would run well. I finally sat down to try out all the games I had acquired on my various gmail accounts.
Caveats - I did not (usually) play the entire game. Mostly I was just running through the first 15 minutes to test basic compatibility. "Runs well" only means that I did not notice any performance problems, it is not a guarantee that you will enjoy the game play mechanics.
3D Bowling - Runs Well
Age of Zombies - Runs Well
Angry Birds - Runs Well
Angry Birds Space - Runs Well
Anomaly Korea - Runs Well. I think there may be some framerate dropping during heavy fighting in later levels, but I do not remember it degrading my enjoyment of the game, which I did play all the way through and enjoyed.
Apparatus - Runs well
Asphalt 7 - Runs with slow frame rates, long load times, controls seem laggy
Air Attack HD - Runs Well
Broken Sword - Runs Well
Chess by AI Factory - Runs Well
Cordy - Runs Well. Good platforming game.
Cut The Rope Experiments - Runs Well
Deadtrigger - Runs well
Doodle Jump - Runs well
Dungeon Defenders Second Wave - Runs well. Controls seemed difficult at times.
Epic Citadel - Not a game, but a cool tech demo that runs well.
FieldRunners HD - Can't access bottom row of game grid to drop armaments, which is a shame. I played through most of this title on my old Atrix 4G.
Flick Soccor - Runs Well
Grand Theft Auto 3 - The options allow you to decrease the draw distance and "resolution". The defaults work ok but scaling back on the quality will increase the framerate.
Great Little War Game - some loading lag, does not affect gameplay.
Gun Fu Stickman Edition - Runs Well
Guns 'n' Glory - Runs Well
Ionage - Runs well
Iron Man 3 - Lots of lag in menus. App crashed during action.
Landrule - a little laggy, but game plays ok
Minecraft PE - Runs Well
Mini Motor Racing - Runs Well
Max Payne - Runs Well
MX Moto - Runs Well
Nun Attack - Runs Well
NOVA 3 - Campaign framerate seems a little low (in the 20s?), but is playable. Did not try multiplayer.
OnLive - This works, but I was only spectating, which still feels like living in the future.
Raging Thunder - Runs well. Graphics aren't fancy, but action seemed smooth.
Rebuild - Runs well. Turn based zombie strategy.
Roll in the Hole - slight delays on loading, but otherwise runs well
Samurai Vengeance - Runs Well
Sentinel 3 - Runs well. I've played this for hours and still enjoy it.
Shadowgun Deadzone - I didn't notice any framerate problems, but the on screen controls were difficult to use. This would be more fun with a gamepad.
Superbrothers Sword & Sworcery - Runs ok, some stutter in the music
Sympthony Of Eternity - Runs Well
Tank Riders - Runs Well
Word of Goo - Runs well
Vector - Runs Well
Zenonia - Runs well, controls were confusing
I was surprised that games like GTA3 and Max Payne were totally playable, but holding a tablet and using onscreen controls for an action game can get tiring. I mostly enjoyed things like tower defense where you can pause the action or not interact with the screen constantly. If I was going to play something like GTA I'd probably stick with my PS3 or PC for that.
Cheers,
Dave\Esotic
i don't think you ever have to worry about existing games not running well on the nook hd/hd+. BUT some compatibilty issues can arrise since the games have not been optimized with these devices (and for some reason games published by EA (dead space, mass effect) come up as "incompatible"). For example, Broken Sword 2 has a weird screen bug where the screen does not accept input where you're touching i.e. if you want to interact with an object you need to tap slightly above the icon which is annoying but the game is still playable. note that this only happens on the stock nook not custom roms. but i wasn't really surprised at how well anything ran since its running a pretty snazzy cpu/gpu. dead trigger runs on ultra settings just fine and when paired with a bluetooth controller (i.e. a wiimote or dualshock 3) it's a blast to play. playstation emulators worked great as did some of the newer ds ones. google needs to really just come out with an offical google play controller and include support right in the sdk.
I spent some time attempting to pair several different DualShock 3 controllers with my Nook HD+ and finally gave up. Is there anything special to get that working?
Thanks,
Dave\Esotic
Wanted to add that Asphalt 8: Airborne, Aliens vs Predator and Modern Combat 4 also run very well on this device, bot stock and cm 10.1.
Also a great cheap controller is the gamestop bluetooth controller. Picked it up at my local gamestop and it works with games like shadowgun and dead trigger. Pretty good deal for just $10. Just go to gamestop and search tablet controller and it'll pop up.
Ravensword runs like a champion for me. The intro lags buts that's a part of. Teaching you the game.
Sent From My Hummingbird
boomboxcity said:
Wanted to add that Asphalt 8: Airborne, Aliens vs Predator and Modern Combat 4 also run very well on this device, bot stock and cm 10.1.
Also a great cheap controller is the gamestop bluetooth controller. Picked it up at my local gamestop and it works with games like shadowgun and dead trigger. Pretty good deal for just $10. Just go to gamestop and search tablet controller and it'll pop up.
Click to expand...
Click to collapse
does it work on modern combat?
gotbass said:
does it work on modern combat?
Click to expand...
Click to collapse
The controller does not work correctly with modern combat
Sent from my BN Nook HD using Tapatalk 4

How do games scale to 4:3?

How do games scale to the 4:3 format? Since most tablets have been 16:9 or 16:10, do games and apps tend to letterbox, or do we lose chunks of the screen?
They scale beautifully. How games appear on the Nexus 9's screen is one of the major bonuses of this device. Sonic 2, for example, fills the screen completely so you can actually see more of the game. Games just look amazing. You won't want to go back to 16:9. I got my OTG cable last night. Plugged in my logitech USB controllers and it works great!
Indeed. People are quite afraid of the 4:3 ratio but it is the best screen form on tablets.
The N9 has many flaws, but the form factor is absolutely spot on.
I currently have: Real Racing 3; Limbo; Leo's Fortune and a couple of puzzle games. The games are perfectly scaled on the screen.

My Chrome's UI became tiny (CM13), any idea what can cause it and how to fix it?

http://imgur.com/a/qiWQW
Trust me, it looks fine on the screen but the address bar should be AT LEAST twice as thick - just compare it to the notification bar thickness.
I've been changing my resolution while playing Pokemon GO because the game runs MUCH faster in 720p (FPS is capped pretty much) vs very stuttery performance @1080P.
Every time I stop playing i revert my resolution back in terminal by:
wm size reset; wm density reset;
Everything works great but suddenly my chrome UI became tiny, the bar is super small and pretty difficult to hit. It scales propely when I'm using 720p resolution and becomes tiny when I return to 1080p which is weird.
It is not a huge deal but it irks me, everything (literally everything) else works as it should.
PS. I noticed it first while playing around with CM13 themes, not sure if it's somehow related.
Amadeusz90 said:
http://imgur.com/a/qiWQW
Trust me, it looks fine on the screen but the address bar should be AT LEAST twice as thick - just compare it to the notification bar thickness.
I've been changing my resolution while playing Pokemon GO because the game runs MUCH faster in 720p (FPS is capped pretty much) vs very stuttery performance @1080P.
Every time I stop playing i revert my resolution back in terminal by:
wm size reset; wm density reset;
Everything works great but suddenly my chrome UI became tiny, the bar is super small and pretty difficult to hit. It scales propely when I'm using 720p resolution and becomes tiny when I return to 1080p which is weird.
It is not a huge deal but it irks me, everything (literally everything) else works as it should.
PS. I noticed it first while playing around with CM13 themes, not sure if it's somehow related.
Click to expand...
Click to collapse
I can't find any explanation :/ do other browsers do the same as chrome?!

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