SDK for monetization of android installs - monkeysocks.net - General Monetization

SDK for monetization of android installs - monkeysocks.net
Our team can provide an alternative way of monetization instead of advertisement or app subscription!
How does it work:
1. Integrate our sdk into you app.
2. Add screen with selection of application running modes
3. Get profit!
Using your app as Peer, user accepts licence agreement and is able to choose alternative running mode any time he wants.
We do not allow any illegal activity via Peers. So it is completly safe for user to become a Peer of our network.
Our SDK doesn't prevent normal usage of mobile device because it is active only when:
1. Device is not in use
2. Battery charge is above 70%
3. There is an internet connection
As you can see, we offer a good option to get profit for you and opportunity for your app to become more user-friendly!
Please contact us for details:
Telegram: @monkeysocks
Jabber: [email protected]
Skype: monkeysocks.net
e-mail: [email protected]

Related

Sprint Launches Open Software Platform

FYI
http://biz.yahoo.com/bw/081209/20081209005354.html?.v=1
Sprint Launches Open Software Platform at Eighth Annual Application Developer Conference to Help Millions More Developers Create Products for Sprint Customers
The Sprint platform is an open, standards-based mobile Java ecosystem that extends desktop computing and Web 2.0 capabilities to devices operating on the Sprint Mobile Broadband Network. To get started, developers can access the full suite of Sprint Titan development resources at http://developer.sprint.com. It is the first of several open software platforms that Sprint will make available to developers.
The platform supports existing MIDP Java ME applications and adds the more capable CDC/Foundation Java Virtual Machine and OSGi framework for new high-capability applications. Support for the Eclipse embedded Rich Client (eRCP) application model means the platform can run generically written rich GUI applications across a broad range of devices and desktop computers. Support for the Widget application model provides Web developers the ability to develop rich Web applications that take full advantage of the device’s functionality. This allows developers to easily move Eclipse-based or Web applications from the desktop to Sprint devices. The platform also includes APIs to give developers access to Sprint-specific device features, such as location, messaging and multimedia, which can be useful in a variety of business- and consumer-oriented applications, such as field service or unified messaging.
As part of today’s launch, the platform is available with its own set of developer tools that plug in to Eclipse IDE and support both mobile and non-mobile application development and deployment. The toolset leverages existing server or desktop frameworks and provides on-device debugging and profiling, along with device emulation.
For enterprise customers, the open platform leverages the same JAVA application development framework that many customers already use for desktops and servers. This means applications can be easily extended to Sprint wireless devices with little resource training or additional investment beyond what is already in place today. In addition to extending enterprise applications to the mobile environment, the platform enables device management functionality so account administrators can remotely manage their devices and applications.
I hope I get to see more great apps on my Mogul!
Did you see this in the release notes?
"When installed, Sprint Titan uses roughly 10 MB of Program memory on your device. An additional 4MB may be required for the MIDP stack which is started when it is used for the first time. Using a lot of applications on top of both stacks may lead to vastly more required Program memory as the applications load resources. It is hard to determine the memory used by one single application since it can use a wide variety of available APIs and resources. You may experience low memory availability using Titan along
with other Windows Mobile applications on devices with less or equal to 48 MB of program memory (almost half of which is already used by the Windows Mobile OS and its standard services at device startup)."
No way I'm installing it.
I don't see why someone wouldn't just develop native win32 apps for windows mobile devices. Can't we already run java apps with jeodek?

Team viewer QA

I have an android application where I will be required to provide support, I chose team viewer QS for this.
The problem -- user has to explicitly click on the "Allow connection" button inorder to start the remote support. Is there a way\hack with team viewer or with any other remote support applications where I can provide quick support without any user interaction.
Note-- the application is for a rooted device **
Thanks in advance !!
Can it be done? Yes. But the user has to set it up. Other then that stop and think about what you asked. No one is gonna install an app that allows another user full access to their device remotely. There is just to many security risks.
Bat cave One

Tips on retaining mobile app users

Hello all
There's no second chance to make a great first impression. for that reason I want share (and compile) some tips that seem to be very effective at retaining users for your apps. Because it is not only to get installs but make them enter the day after they installed your app
Here is my list of tips:
1- Optimize loading screen
2- Interactive tutorial in case you need it
3- Minimize actions, go straight to the point
4- Do not practice adoverdose
Any more tips to contribute to retain your users?
Cheers!
Revenue Squirrel
Monetization Wizard at Appodeal
Smart Practices For Engaging And Retaining Mobile App Users -
1. Ensure great performance
2. First Time User Experience (FTUE) is critical
3. Create a simple and easy onboarding process for new users
4. Customers in control by opt-in (or out of) for notifications
5. Hit the target with custom segments
6. Retain users by offering Rewards
7. Integrate Community by making share easier.

Request for paid work on sources code modification of current AOSP /M200

We are a company based in France and we provide sources code for its modifications to allow us having open platform for smart glasses to behaves as a standalone platform to allow customers using their own application and to push Google Play app on the menu
Detail description of the problem:
We have an embedded android system 4.3 applied for android glasses, with a solution of Ingenic M200.
The system works with all camera, sensors and display
However, the system is limited. It is modified for the wearable devices (Camera glasses), using cards UI, scroll or click control uniquely by a touch pad, menu uncompleted
It disconnects automatically when we install an application, even we can push the apk by ‘adb push’ it doesn’t support well because of lack of gesture of touch, card input instead of a keyboard standard.
The menu and setting are not completed, only have configuration of wifi,Bluetooth and Gps. We need to have access to all setting features. This Menu is an application and need to be standard as any platform of phone or tablet
We would like to find a cooperative help us to modify it. We have in hands the sources code that we’ll provide for modification.
Please contact us at the following email. Our request is urgent:
Email: [email protected]

Free Miner Android SDK

Hello,
Already for 6 months we are successfully working on the new way of monetization and Ad-less UX of websites with the help of mining in the browser. At the request of our partners, we have developed SDK for mining in Android mobile applications.
The kit allows easily to embed the miner in the application. The code of the miner is specially optimized for the android devices CPU for more effective mining
We will be glad to free share our developments of SDK for Android. If you want to join our beta test - welcome. Leave a message or your questions in this thread.
Android In-App VS Website Mining​
The Mineralt team run tests and came to an interesting conclusion that the same mobile device CPU shows a larger hashrate, if it uses Mineralt Android SDK. In other words, monetization of mobile applications on Android with the mining is more profitable than monetization of sites and their mobile audience.
You can see results in our blog https:// mineralt.io/blog/why-is-it-more-profitable-to-use-mobile-miner-android-sdk/

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