Gamebooster App for your Pocophone F1 ( GAMER ) - Xiaomi Poco F1 Themes, Apps, and Mods

Hi Co-Poco users , SD 845 and Adreno 630 is enough to run solid games with the highest settings ..but sometimes we are not contended enough that's why we need to flash kernels and stuff just to run it perfect..to make us satisfied!!!
Today , i am sharing this app because "sharing is caring" you can't find it in playstore or in google (haha) because me and my friend made this for fun and hopefully you'll love it but this app runs only one ad and you can actually block it.. i wan't every poco users to have it if you want to try for rooted or non-rooted , custom rom or stock rom ,stock kernel or custom kernel it will run perfectly and see the difference ..it has 30 % boost for GPU for our poco.. just install it as normal apk.
after you install open the app and press the center if you to turn on boost press again if want to turn off boost .as simple as that.
No need to lock it on recent tray..this app allows to run , if you clear it on recents that's fine it will not affect the app . even is you restart your phone it will automatically run actually you can check it...it will just turn off if you open the app and turned it off...
Also , if you download this app and install i don't want anyone complaining, because this app is free for you guys so be grateful enough on everything so cheers!!!
NOTE: for non-rooted just install the lucky patcher below ( no root ) just google it how to patch ad block..no need for screenshot it's just super easy..
for rooted you can install adAway or adblocker ,adguard.. So it's up to you..
Link for Lucky patcher : mod edit - link removed
Link for Gamebooster : mod edit - link removed

*reserved*

Enjoy and feel free to comment if you see some difference when playing games , specially Pubg at max settings.

Thanks and let's go to the tests!

eualex said:
Thanks and let's go to the tests!
Click to expand...
Click to collapse
Welcome , go ahead and see the difference...comeback for the review

How it's working with dolphin and damonps2? can rise those fps?

thankyou for the app. but can you tell me the app "do"?
---------- Post added at 01:55 PM ---------- Previous post was at 01:50 PM ----------
why so much permission?
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.READ_PHONE_STATE"/>
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS"/>
<uses-permission android:name="android.permission.WAKE_LOCK"/>
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
<uses-permission android:name="android.permission.KILL_BACKGROUND_PROCESSES"/>
<uses-permission android:name="android.permission.READ_HISTORY_BOOKMARKS"/>
<uses-permission android:name="android.permission.WRITE_HISTORY_BOOKMARKS"/>
<uses-permission android:name="com.android.browser.permission.READ_HISTORY_BOOKMARKS"/>
<uses-permission android:name="com.android.browser.permission.WRITE_HISTORY_BOOKMARKS"/>
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.READ_PHONE_STATE"/>
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS"/>
<uses-permission android:name="android.permission.WAKE_LOCK"/>
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
<uses-permission android:name="android.permission.KILL_BACKGROUND_PROCESSES"/>
<uses-permission android:name="android.permission.READ_HISTORY_BOOKMARKS"/>
<uses-permission android:name="android.permission.WRITE_HISTORY_BOOKMARKS"/>
<uses-permission android:name="com.android.browser.permission.READ_HISTORY_BOOKMARKS"/>
<uses-permission android:name="com.android.browser.permission.WRITE_HISTORY_BOOKMARKS"/>
<uses-permission android:name="com.android.launcher.permission.INSTALL_SHORTCUT"/>
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
<uses-permission android:name="android.permission.READ_PHONE_STATE"/>
<uses-permission android:name="com.android.browser.permission.WRITE_HISTORY_BOOKMARKS"/>
<uses-permission android:name="com.android.browser.permission.READ_HISTORY_BOOKMARKS"/>
<uses-permission android:name="com.android.launcher.permission.INSTALL_SHORTCUT"/>
<uses-permission android:name="com.android.launcher.permission.UNINSTALL_SHORTCUT"/>
<uses-permission android:name="com.android.launcher.permission.READ_SETTINGS"/>
<uses-permission android:name="com.htc.launcher.permission.READ_SETTINGS"/>
<uses-permission android:name="com.motorola.launcher.permission.READ_SETTINGS"/>
<uses-permission android:name="com.motorola.dlauncher.permission.READ_SETTINGS"/>
<uses-permission android:name="com.fede.launcher.permission.READ_SETTINGS"/>
<uses-permission android:name="com.lge.launcher.permission.READ_SETTINGS"/>
<uses-permission android:name="org.adw.launcher.permission.READ_SETTINGS"/>
<uses-permission android:name="com.motorola.launcher.permission.INSTALL_SHORTCUT"/>
<uses-permission android:name="com.motorola.dlauncher.permission.INSTALL_SHORTCUT"/>
<uses-permission android:name="com.lge.launcher.permission.INSTALL_SHORTCUT"/>
<uses-permission android:name="com.android.browser.permission.WRITE_HISTORY_BOOKMARKS"/>
<uses-permission android:name="com.android.browser.permission.READ_HISTORY_BOOKMARKS"/>

thread closed until the download links will be available

Related

[Q&A] Need help with Admob

Hi,
I have been a part of XDA developers for a long time. I dont post (coz I dont know as much as ou guys). But I visit almost everyday.
I decided to make an App for Android and I have very close to 0 knowledge in programming. I made the app and it works However, I have incorporated the Admob SDK and done exactly like all the tutorials say but the ads dont show up on the device. It shows perfectly on the emulator through...
My "main.xml"
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads"
androidrientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.google.ads.AdView android:id="@+id/adView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
ads:adUnitId="<I have put my Publisher ID <-- I hope that is correct"
ads:adSize="BANNER"
ads:loadAdOnCreate="true"/>
my Main Activily has the following
AdView adv = (AdView)findViewById(R.id.adView);
AdRequest re = new AdRequest();
adv.loadAd(re);
My Manifest has the following
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android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>
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my Project Properties has this
target=android-15
I have added external JAR GoogleAdMobAdsSdk-6.1.0.jar into the LIbrary.
When i run it, i cant see the ad on my device but I can see it if I run it on the emumlator.
https://play.google.com/store/apps/...sMSwxLDEsImNvbS5vdXRnb2luZy5kZXRlY3RjYWxscyJd
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If it works on the emulator you have done it correctly. I think it is a "lack of inventory" problem, so you only have to wait, usually this problem disappears when the number of installations increase.
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[Q] Open local KML file in Google Maps in offline mode

Hello all,
i just registered here to find out if opening a KML file on my SD card with Google maps in offline mode can work.
I am looking for an solution quite a time, but only found this thread on stackover...
To load kml into Google Maps on Android without writing an app, you can create a little html file somewhere with a geo-uri link to the kml file and then click on that link in any Android web browser.
For example: suppose your kml file is located in /sdcard/overlay.kml then you write a geo-uri link like this:
<html>
<head><title>Example KML link page using a geo-uri</title></head>
<body>
overlay.kml
</body>
</html>
Click to expand...
Click to collapse
Clicking on the link will launch Maps and then Maps will attempt to load and your kml.
Be warned however that the Android version of Maps does not appear to handle the same version/range of kml elements as the desktop version (or desktop Google Earth).
Click to expand...
Click to collapse
a other thread is about editing the manifest file to get maps to open local KML files
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="h**p://schemas.android.com/apk/res/android"
package="com.example.lyold"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="15"
android:targetSdkVersion="16" />
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.CAMERA" />
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.example.lyold.LoginActivity"
android:screenOrientation="landscape"
android:label="@string/app_name" >
<intent-filter>
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<category android:name="android.intent.category.LAUNCHER" />
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android:name=".Home" />
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</application>
</manifest>
Click to expand...
Click to collapse
Don't know if this is already outdated solution or not, i just cant get it to work.
Does anybody know a way to open local KML files with google maps in offline mode ?
ThX in advance !
PS: i want to open kml ONLY in google maps, i know there are several apps out there that support kml files....
hello again,
before i start trying to finf out how to edit the manifest file.
I wanted to ask if adding the line
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
Click to expand...
Click to collapse
could help me out here ?
ThX,
SA
Please Help !
Hello world !
Does someone know if editing the manifest file could solve the problem that google maps won't open KML file which are on the phones SD-card.
If not, i can give up to find an option..
ThX,
SA

[Q] How to modify an app to run at system start (AndroidManifest.xml )

Could anyone help me with that? I tried to modify it myself but I'm drawing a blank here, it doesn't wanna run on startup.
Code:
<?xml version="1.0" encoding="utf-8"?>
<manifest android:versionCode="1" android:versionName="1.0" package="biosistemika.pcrplate"
xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
<application android:label="@string/app_name" android:icon="@drawable/ic_launcher">
<activity android:theme="@*android:style/Theme.NoTitleBar.Fullscreen" android:label="@string/app_name" android:name=".PcrplateActivity" android:screenOrientation="landscape" />
<activity android:theme="@*android:style/Theme.NoTitleBar.Fullscreen" android:label="@string/app_name" android:name=".MainMenuActivity" android:screenOrientation="landscape">
<receiver android:name=".BootReceiver">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED" />
<category android:name="android.intent.category.LAUNCHER" />
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</activity>
</application>
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Thanks.
Benzonat0r said:
Could anyone help me with that? I tried to modify it myself but I'm drawing a blank here, it doesn't wanna run on startup.
Code:
<?xml version="1.0" encoding="utf-8"?>
<manifest android:versionCode="1" android:versionName="1.0" package="biosistemika.pcrplate"
xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
<application android:label="@string/app_name" android:icon="@drawable/ic_launcher">
<activity android:theme="@*android:style/Theme.NoTitleBar.Fullscreen" android:label="@string/app_name" android:name=".PcrplateActivity" android:screenOrientation="landscape" />
<activity android:theme="@*android:style/Theme.NoTitleBar.Fullscreen" android:label="@string/app_name" android:name=".MainMenuActivity" android:screenOrientation="landscape">
<receiver android:name=".BootReceiver">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</receiver>
</activity>
</application>
</manifest>
Thanks.
Click to expand...
Click to collapse
Iam not sure but
is it on external storage may be that is causing the delay
sangalaxy said:
Iam not sure but
is it on external storage may be that is causing the delay
Click to expand...
Click to collapse
No it's installed as an app, not a system app tho.
Benzonat0r said:
No it's installed as an app, not a system app tho.
Click to expand...
Click to collapse
yeah
Iam asking is it on external or internel storage as installed on sd or external storage
there is a permission with write on external so at boot if it want to start I think the external media should start up also
am I wrong?? Iam not sure tho
---------- Post added at 06:58 PM ---------- Previous post was at 06:51 PM ----------
one more thing you have set boot permission to the app
I don't know how
and you can try using any start up applications for that
sangalaxy said:
yeah
Iam asking is it on external or internel storage as installed on sd or external storage
there is a permission with write on external so at boot if it want to start I think the external media should start up also
am I wrong?? Iam not sure tho
Click to expand...
Click to collapse
Oh sorry, it's on internal storage didn't catch that at first.
You're right it should and yet it doesn't I don't know why tho.
sangalaxy said:
yeah
Iam asking is it on external or internel storage as installed on sd or external storage
there is a permission with write on external so at boot if it want to start I think the external media should start up also
am I wrong?? Iam not sure tho
---------- Post added at 06:58 PM ---------- Previous post was at 06:51 PM ----------
one more thing you have set boot permission to the app
I don't know how
and you can try using any start up applications for that
Click to expand...
Click to collapse
Yeah I know but I don't want to use any app for that, I'm doing this for for a friend and his company he works at, and I want the tablet to be as clean as possible. So no additional apps or any sort of bloatware.
Benzonat0r said:
Yeah I know but I don't want to use any app for that, I'm doing this for for a friend and his company he works at, and I want the tablet to be as clean as possible. So no additional apps or any sort of bloatware.
Click to expand...
Click to collapse
mm try with the permissions rw-r-r and 0644 I guess or do a search
sangalaxy said:
mm try with the permissions rw-r-r and 0644 I guess or do a search
Click to expand...
Click to collapse
I've pushed it to /system/app and set permissions to 0644 and the app works but still doesn't boot on start.

Earn money from your huge uninsall

[Appjolt] Get money from uninstalls
Hello everybody, I just found a system allow you earn money from uninstalls, this is Appjolt, show advertisements when user uninstall your app. Sound’s good, right? I will guide you in detail:
1. Register your account with this link:
https://admin.appjolt.com/Landings/Monetize?rf=6F/+V7zzEdpJM73Iydu0EQ==
You will have 50$ in your account. The minium money to withdraw is 100$. You can use your paypal or bank account.
2. Download SDK in Android SDK or iOs SDK, it has unity plugin for android and ios, just 200kb
3. In Applications, click +Add Application
4. After submited your app, click +Add Campain to creat a campain (4 type):
- Monetize: show advertisements
- Winback: offer the user to re-install your app and win a prize (gem, gold, virtual item or something real)
- Cross Promote: present your another app
- Survey: asking the user why they are uninstalling your app
5. Analyze uninstall: mixpanel, omniata, appsee, coolaData
Example with Mixpanel, you register an Mixpanel account and copy the Token and paste to appjolt
6. Import Appjolt plugin to your unity game
- The first step of the integration is to import the appjolt Unity package. To do so, simply drag and drop Appjolt.unitypackage into the assets folder of your project in the Unity editor, and the following window will come up, Make sure all the resources are selected and press import:
- The next step is to add a GameObject to any scene that will integrated with Appjolt. To do so, create a new GameObject in the root of the scene’s hierarchy and rename it to “Appjolt”. Next, add an existing script component to the new Appjolt GameObject, select the AppjoltUnity.cs
script from your scripts. Your scene editor should then be configured to and look similar to the following screenshot:
Now, whenever you’ll need to call Appjolt in a Unity scene, to access the SDK’s main object, use the following code:
appjoltUnity = GameObject.Find ("Appjolt").GetComponent<AppjoltUnity> ();
That’s it. Your project’s now set up with Appjolt, now all that’s left is to implement specific
features.
End User License Agreement
(EULA)
We find great importance being in compliance with Google Play Developer Program Policies
If you are operating within Google's Play store and interacting with ads out of your application, it requires the user's consent in a form of an EULA. In the context of our service, if you're using Monetize or Ad
-Based Winback/Cross
-Promotion campaigns, please add the following code to your main menu or splash screen:
if (appjoltUnity.isGooglePlayInstall()) {
appjoltUnity.showEULA();
}
- Android manifest:
<!-- Appjolt - Required -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
<!-- Appjolt - Highly Recommended (Guaranteed $10 CPM US)-->
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
Trong tag <Application>
<!-- Appjolt -->
<!-- Appjolt Activity -->
<activity android:name="com.appjolt.sdk.AppjoltActivity"
android:taskAffinity="com.appjolt.sdk.twentyeight"
android:configChanges="orientation|keyboardHidden|screenSize"
android:hardwareAccelerated="false"/>
<!-- Appjolt Service -->
<service
android:name="com.appjolt.sdk.AppjoltService"
android:enabled="true"
androidrocess=":appjolt"
android:exported="true" />
<!-- Appjolt BOOT receiver -->
<receiver
android:name="com.appjolt.sdk.AppjoltReceiver"
android:enabled="true"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED" />
<action android:name="android.intent.action.MY_PACKAGE_REPLACED" />
</intent-filter>
</receiver>
So simple. And now, lets earn money from the huge uninstall.
Cheers,

[Research] How the many cameras over Play Store are totally failed for Marshmallow

There is a research between the many cameras over Play Store and Marshmallow how they are exclusive, and this is now fully normal over the ENTIRE Marshmallows, not only Cyanogens. Google has changed the policies to hardware permissions since Marshmallow, different by Android API levels — 6.0.1 is API 23; 6.0.0 is API 22; 5.1.1 is API 21. The MOST cameras found from Play Store thus NOT YET follow the new policies for Marshmallow. Marshmallowers are NOW not needed to cry.???
<!-- Here is /system/etc/permissions/android.hardware.camera2.X.xml ON Marshmallow. -->
<feature name="android.hardware.camera2.X" />
<!-- Here is /system/etc/permissions/android.hardware.camera.X.xml BEFORE Marshmallow. -->
<feature name="android.hardware.camera.X" />
<!-- Here is a must of software permissions to the camera from /system/etc/permissions/platforms.xml REGARDLESS are you on or before Marshmallow. -->
<permission name="android.permission.WRITE_EXTERNAL_STORAGE">
<group gid="sdcard_rw" /><group gid="sdcard_r" /><group gid="media_rw" /></permission>
<permission name="android.permission.CAMERA">
<group gid="sdcard_rw" /><group gid="media_rw" /></permission>
<!-- Here are the permissions requested by com.camera.apk/AndroidManifest.xml where com.camera.apk is an arbitrary camera as mentioned in introductions. -->
<uses-permission name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
<uses-permission name="android.permission.CAMERA"></uses-permission>
<uses-feature name="android.hardware.camera.X"></uses-feature>
Click to expand...
Click to collapse
http://developer.android.com/reference/android/hardware/Camera.html
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