GlobalHop SDK - General Monetization

Has anyone tried monetizing app with GlobalHop? Just recently found it and would like to hear opinions from those who already tried it.

Hi, I implemented it in my app and It's not worth it. Earnings calculator on their site is fake. I had most of my users from Tier 1 (USA) and I didn't even earned half of calculator's result. After about month or two of using this SDK my app has been suspended and removed from Google Play due to malicious behaviour. I wrote to GP support, but of course there is no way to achieve anything. I'm not 100% sure that suspension happened because of GlobalHop SDK, because GP support "couldn't provide more information" (yeah... sure), but I don't have anything else in my app that could break that rule. So if you already implemented GlobalHop SDK I recommend you to remove it and update your app ASAP.

Related

[Q] New device, new binary?

Ok, I am looking at an online Android/iPhone app builder. They either offer the option to build one for free with unlimited downloads or you can pay yearly with different tiers for different download limits. The difference being that the free one has ads.
Anyways, when asked about just creating the app with their site, then hosting it on your own server and having everyone download it from there instead of paying the yearly fees, the site owner made this statement.
" my personal opinion in the long run you will pay more in this case because every time when apple releaes new iOS (like 6 now) or android has new phone (like samsung galaxy S 3 now) you will have to purchase new binary code from us that supports the latest updates/fixes."
Is this true? I don't see how each new device that comes out will require an update in your app.
Also, as stated, if you pay the yearly fee for the lowest amount of downloads, I assume they can only track downloads from Google Play or the Apple app store. I don't see any way they can track downloads from my own server hosting the .apk file. Anyone have any insight on this to correct me if I'm wrong?
For the record, I'm just looking to develop an app to play my Shoutcast Streaming audio station. I make no profit on the station, so have no capital to spend over $1K a year to have an Android and iPhone app. I mainly want to give it to my friends, and make it available to anyone who visits my Website. I really like the design that I did with this site, and am willing to pay something for it, just not worth $1K./year....
Anybody?
Have you tried installing the official Android Software Development Kit on your computer, and making the app yourself? You don't need to use an online service, and you choose exactly what gets compiled into the apk (ads, Google analytics, etc.).
post-mortem said:
Have you tried installing the official Android Software Development Kit on your computer, and making the app yourself? You don't need to use an online service, and you choose exactly what gets compiled into the apk (ads, Google analytics, etc.).
Click to expand...
Click to collapse
Thank you for the reply.
I actually do have the SDK installed, and am looking into what it takes to make my own app. But, don't I have to know xml and Java to create apps using the SDK?
You do need to know those two languages.
Sent from my Desire HD using xda premium
The Lepricon said:
But, don't I have to know xml and Java to create apps using the SDK?
Click to expand...
Click to collapse
That online service allows you to write apps without knowing xml or Java?
post-mortem said:
That online service allows you to write apps without knowing xml or Java?
Click to expand...
Click to collapse
Yes, it's kind of like Appinventor, all visual, just assemble the parts and stuff.
It's nice, just kinda pricey. I once posted the job on freelancer.com and got offers for about as much as this company is asking, and with freelancer I would have owned the app afterwards.
But, again, it's kinda hard to foot the bill when it's a non profit app.
Ok, I'm off to learn XML and Java.......
Oh, almost forgot.... the original questions...
" my personal opinion in the long run you will pay more in this case because every time when apple releaes new iOS (like 6 now) or android has new phone (like samsung galaxy S 3 now) you will have to purchase new binary code from us that supports the latest updates/fixes."
Is this true? I don't see how each new device that comes out will require an update in your app.
Also, as stated, if you pay the yearly fee for the lowest amount of downloads, I assume they can only track downloads from Google Play or the Apple app store. I don't see any way they can track downloads from my own server hosting the .apk file. Anyone have any insight on this to correct me if I'm wrong?
any ideas anyone?
I think he means every time Google releases an update to Android (updated OS, not new device). So, for example, you build your app to run on Jelly Bean. But when Key Lime Pie comes out, your app may not work as expected on those devices running KLP. Then, you'd have to pay them to recompile your app with updated binaries, or risk losing market share.
If your app is really simple and would run fine on Android 2.2 and up, then that "purchase new binary" thing is not applicable.
But, hell, if you're willing to learn XML & Java... go for it!

Do you use Licensing in your apps?

Was just wondering what peoples thoughts were on using the Android Licensing copy protection in their apps? Do you use it and do you spend a lot of time on it or have any creative ways to help enforce it?
As we all know any kind of drm will always be cracked but I just wanted to know if people found it worthwhile to have..
I'm using In-app-billing, because I found that even licensed apps can be copied.
And yes, all apps can be cracked eventually, but most of the publishers of cracked apps remove them if you ask to. So that's what I'm gonna do!
Sent from my Nexus 4 running Android 4.2 JB
I don't like license checks that force you to be online, but I do like to have 'something' in place...
Recently I started working with some OEMs in India who wanted to pre-load my apps on their devices. Very exciting obviously, but I didn't know if I could trust them as I'd never heard of them.
So what I did was get the app to load a web page on one of my servers off the screen (9000%x...) so that it couldn't be seen. The page it linked to was empty, but if I wanted to I could modify the code to include a redirect that would send it to another page. Then in my 'onPageOverride' event I just said if URL = 'stopapp.htm' then do whatever it was I wanted to do.
What I actually have it do in that event is to fill the entire screen with that web page. The user then can't interact with the app underneath, but they get a message that I can create at the time saying 'This app has been illegally distributed' or whatever else I want to say. I can even forward them on to the download page if I want this way.
This works well too because if the user isn't online, the page just doesn't load and nothing happens. But if I want to stop offline use as well I can save a file in File.DirInternal and have the app check for that. 'SwitchOff.txt'. They get caught once, then they can't use the app.
Obviously this doesn't work quite like a license check, but what you *could* do with it is to have the app pop up with a message to people using an old version that's not updated. That's probably downloaded off of some file sharing site, so you could then just keep pestering them to 'update' and send them to the Play Store to do so. You can also check how many of the users on that version of your app are legitimate by looking at your Play Developer Console.
One thing to note is that the redirect URLs you use will need to be different in every version of your app that you release.
Hope this helps someone! I wish I'd done it sooner, one of my apps is all over the web grrrr...
pretty much the same as what I'm doing atm except I just ping a server in the background and display a popup if the result meets certain conditions.. I don't disable the app either as I can't be 100% certain it's pirated, instead I display a "scary" popup saying if they're using a pirated copy this is illegal etc.. your average user won't know how the popup was generated so it should be enough to make them think "someone" is onto them and go the proper route.. With the added bonus a genuine user can just press ok and carry on using the app
Sent from my Nexus 4 using Tapatalk 4
Currently, none of my apps use licensing.
For one of my paid apps, about 5% of the downloads are from non-Google Play sources, meaning, I'm not seeing any revenue from those 5%.
There is an Android API, that allows developers to see which platform their app was downloaded from. So, I've been thinking about adding that hidden feature to my apps and maybe do something fun with it. But, haven't got around to it yet. My thinking has been that if somebody downloaded a pirated copy of my app, then they probably weren't going to pay for it in the first place. And, hopefully, they will tell their friends about it and maybe one of them will actually purchase it through Google Play.
I already have all my licensing code in place and commented out. Since my app is pretty new I want to see how it does before adding licensing. Since the app is free and income is from IAP its not too bad. I'd only turn on licensing in the next release if I see a pressing need for it.
Currently, none of my apps use licensing.

NEW - Learn and monetize your uninstalls

Hi, we are launching a new platform to allow app and game developers to get real time user feedback and monetize with every game uninstall. So, hold your breath…OR…
If you prefer to get an earlier test drive, we are opening a limited BETA for developers. Drop us a line and tell us how many daily uninstalls you have and let us know if you are interested to take part in the BETA or if you have any other question. Our email is: [email protected]
Happy New Year!
Ben
ben910 said:
Hi, we are launching a new platform to allow app and game developers to get real time user feedback and monetize with every game uninstall. So, hold your breath…OR…
If you prefer to get an earlier test drive, we are opening a limited BETA for developers. Drop us a line and tell us how many daily uninstalls you have and let us know if you are interested to take part in the BETA or if you have any other question. Our email is: [email protected]
Happy New Year!
Ben
Click to expand...
Click to collapse
How exactly are you monetizing uninstalls? Wont that be very annoying for the user? First they hate my app and don't want it, and then they need to watch some type of ad too? Doesn't sound like a good way to get good reviews...
Exactly my thoughts
Uninstall Monetization
$$$$$$$$$
Actually find a new way wanted your opinion about.
I have my flag app with over 1M install called Signal Boosters (Fred Baker)
I was trying to monetize creating my own offerwall and taking offers from the networks, long story, that didn't really hit the jackpot for me.
I had a huge problem of uninstalls (70%) since the walls didn't really work so I got really interested in the uninstall event and how to capture it.
Over a year I was able to capture the uninstall event using and launch a browser at the moment of uninstallation without leaving any traces or processes running on the devices afterwards (no trojans or anything that gets you banned)
(I saw some very popular and known apps use this implementation to survey the users that uninstalled and that was my inspiration)
I wasn't sure how to use it without pissing off someone and if it's actually allowed so I integrated it in my app and never talked to anyone about it.
A month ago or so I came across a company called APPJOLT doing exactly that.
I registered and entered their dashboard and saw they developed a whole system around this technique with the purpose to offer your users an incentive to come back to your app or cross-promote to other apps.
They have an option for free cross-promotion campaign so it hit me right away I can use their system with a CPI offer I took for my offerwall from one of the networks, so at the moment of uninstall it will show the offer and I will get paid for it.
I couldn't believe it but it worked, I see almost 1K uninstalls a day and generate around 70 conversions which generates $30-50 a day.
Not sure if I hit gold or not, just wanted to ask the members of this forum how can I improve this flow? or am I missing anything?
$$$$$$$$$
Please be aware that it might be against google policy. There is no notification about that your app has been uninstalled (or the uninstallation started), so they use background service that checkes if the user is currently trying to uninstall your app. Also, the earnings reported here are very high (eCPM $30 - $50), while ad networks pay usually between $1 - $3 for interstitial ads, I don't think you can get such high eCPM for uninstallations, I would expect something at least 10x lower.
Cool idea but it's hard to make it practical and implement it. So, how exactly are you monetizing from uninstalls I wonder..
I can guaranty you that you will get A LOT of 1 star. I will for sure install the game again just to give it 1 star.

"Google Play services are updating"

Hello. I recently bought a Huawei P40 Lite, without GMS and installed the apps using googlefier. Everything goes well except some errors that are fixed by swiping and blocking them, and one bigger issue: location. Some local apps (the phone is for my mom so she has a lot of shopping apps for local supermarkets with discounts, cards, vouchers etc) require you to set your location through google, so instead of the app showing the map and allowing you to choose your store, you're stuck at a "Google Play services are updated" screen. Is there any fix for this?
How it looks on my P20 Lite (with factory GMS)
How it looks on my P40 Lite (with googlefier GMS)
Also, does anyone know any better solution of installing the google services? As said, this phone is for my mom and I really don't want to have to fix something every week, so I'm up to even root and mess with things so I can have a more permanent fix.
Welcome to XDA
Yes, well... no idea what the solution is but there's no way I leave that junkware run on my phone.
With a user like that always keep in mind it may be malware, a virus or rootkit causing it.
An Android is only as secure as its user...
blackhawk said:
Welcome to XDA
Yes, well... no idea what the solution is but there's no way I leave that junkware run on my phone.
With a user like that always keep in mind it may be malware, a virus or rootkit causing it.
An Android is only as secure as its user...
Click to expand...
Click to collapse
Well it's not junk or malware. It's a genuine app from the playstore for a supermarket chain named Lidl. She's had it for months, you basically get a qr code and you have to scan that code at the cash register to get some discounts. The app shows her each week what products have discounts and what products are gonna have discounts next week. The app is legit.
As for the user, yeah I agree my mom isn't the most careful out there but i managed to teach her to not install or press any buttons and everytime she gets a weird message or notification she comes to me to figure out what it is. Even when a normal app requires a permission, for example "facebook requires permission to take pictures", she comes to me, so I'm pretty sure she'll be fine with it.
Is there any proper way of installing GMS without having these types of issues even if it involves rooting or god knows what else? At the price of this phone there's nothing better than it and I don't really want to downgrade to a bad samsung just for that.
Just because it's on Playstore doesn't make it safe
FB? Bah-ha-ha-ha.... is pure social malware.
Purveyors of disinformation and far, far worse.
No way that be on my phone. I punched out of FB 13 years ago after a month... the puppet cut the strings.
Meh, it's a lick on you... do what you will, but actions have consequences.
blackhawk said:
Just because it's on Playstore doesn't make it safe
FB? Bah-ha-ha-ha.... is pure social malware.
Purveyors of disinformation and far, far worse.
No way that be on my phone. I punched out of FB 13 years ago after a month... the puppet cut the strings.
Meh, it's a lick on you... do what you will, but actions have consequences.
Click to expand...
Click to collapse
It's not that deep. Like I said, all she does is talk about flowers, plants and work-related subjects. I taught her how not to fall in the hands of scammers and how she should come and show me everytime she gets any weird request. She doesn't download any apps without me, doesn't access weird websites, i think it's safe enough for a mature person.
Yes, I know that it isn't safe just because it's on the playstore, I'm just trying to tell you that it's a legit app, developed my the supermarket chain that has over 11k stores in Europe and there isn't any sensitive information apart from her name and a qr code that she has to scan, instead of the typical physical discount card.
On another note, since the topic has been moved to another category, does anybody have any idea on how to fix my issue?
@goldieczr did you find a solution?
I've got the exact same problem on my Hisense a6l.
I got these files (in the rar) from an official seller. With these you can install google service and magisk.
Both files are executable zips that can be opend. All you need is the password from the text file.
Same thing with the installation, just copy paste the passwords when ask.

I need help to publish PutMask and PutEmoji on Google Play

Hello, I am the developer of PutMask and PutEmoji apps. Unfortunately, due to a problem I had, I could not publish the apps with my own identity, so I used the identities of my friends. The problem still persists, but the added problem is that my connection with my contact, whose identity the app was released with, is also being disconnected. This problem has caused even me not to put time for development app because I am not sure what is going to happen to it. I talked to many people and tried every way I could think of, but I got nowhere. That's why I said to raise it here, maybe I could get help. The PutMask app is designed to blur the faces in the video and the PutEmoji app does almost the same thing, but you can put your desired images on the faces. If there are special conditions for your help, I will be happy to discuss them with me. I would also like to point out that because the core of these apps uses cross-platform libraries, designing these apps for other operating systems such as Windows and iOS will not be difficult. As one of the next steps, I considered that maybe you can help me in this matter as well.
XDA for PutMask.

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