3DS Emulator for Android (Citra unofficial) that work's at %100 speed - Samsung Galaxy Tab S4 Themes, Apps, and Mods

First off I like to state that this is NOT an official release of Citra for Android , although the link's to the source code is included. There's argument over licencing as apparently the source code doesn't complie. I'm no coder I'll leave that for other's to investigate
This build will run almost all games at 100% speed at native resolution , just tick the Jit Cpu in settings
You will need decrypted roms to play , and you must change the file extension to .cci
https://github.com/weihuoya/citra/releases
Enjoy

I tried it and it works pretty good Tested Super Mario but doesn't look like the games are saved; can anyone confirm?

I havnt tired that game, but on the 6 other game's i have, saves work fine

Hi all,
Can anyone point me in the direction of games please?
Thanks,
Nathan

Hi , all could anyone advise if this will work on my Nokia 7 plus ?

Related

Mupen64plus Android edition [port] [new n64 emulator]

Mupen64plus-AE
Hi I just wanted to give some attention to the new open source
n64 emulator for android Mupen64plus-AE which was developed by Paul Lamb.
Its currently in its beta testing phase and it would be awesome if other developers wanted to join in and contribute to the project.
Android market link:
https://market.android.com/developer?pub=Paul+Lamb
Heres a link to the latest build + source code:
http://www.paulscode.com/forum/index.php?board=11.0
[This is currently the only emulator for android with xperia touch pad support]
Here is an overview of the emulator:
Here is a comparison video of banjo-tooie running on n64oid and mupen64plus-ae:
Here is an extra video I made of the xperia play touch pads working with the emulator:
Common questions
The GUI is now finished so most of this information is now irrelevant​
How do I map the gamepad buttons?
First, install and run the "SDL Scancode Finder" linked below. Press the keys you want to map, and write down the Scancodes that are displayed. Then after running Mupen64Plus AE at least once, close the app and edit the file [sdcard]/app-data/paulscode.android.mupen64plus/data/InputAutoCfg.ini. Under the [Keyboard] section, enter the scancodes that you wrote down earlier. For the analog stick, use the scancodes for the left and right buttons for "X Axis", and the scancodes for the up and down buttons for "Y Axis". Finally, save the file and restart the emulator.
SDL Scancode Finder:http://www.paulscode.com/source/AndroidSDLScancodeFinder/ScancodeFinder-debug.apk
Alternatively you use my control config and just paste is over the file. Just replace [sdcard]/app-data/paulscode.android.mupen64plus/data/InputAutoCfg.ini with the custom version of the InputAutoCfg.ini
Heres my config: http://dl.dropbox.com/u/13594612/paulscode/InputAutoCfg.ini (right click and save as)
How do I change games?
Delete or rename the file [sdcard]/app-data/paulscode.android.mupen64plus/roms/mario.n64. Place the ROM you wish to play into that directory, and call it "mario.n64" (it doesn't matter what format the ROM is in, just call it "mario.n64", and the emulator will load it instead of Mario64).
How do I remove the touch control overlay?
Go to [sdcard]/app-data/paulscode.android.mupen64plus/skins and delete everything in there except the folder called touchpads, the touch pads folder it what lets you use the xperia play touch pads.
Click to expand...
Click to collapse
*I take no credit in the creation of this emulator all credit goes to Paul and the people behind the original Mupen64plus source code. Im just a tester nothing more haha*
that'd be cool, but even cooler if N64oid got it
Nhialor said:
that'd be cool, but even cooler if N64oid got it
Click to expand...
Click to collapse
N64oid probably never will though. Adding touch pad support cuts of every android device
that has a firmware lower than 2.3 and thats alot of devices.
With Mupen64plus-ae multiple builds can be made so it doesn't effect other devices.
Thats why I feel so strongly that developers should help support this project,
it means that developers can add whatever they want and can create device specific features.
I would love to see this with touchpad support. Waht do you guess how long will it take?
IE-coRe said:
I would love to see this with touchpad support. Waht do you guess how long will it take?
Click to expand...
Click to collapse
Touch pad support is nearly done, my best guess it will either be finished by tomorrow or in a few days. Also just to clarify I am not the one making this emulator.
This the latest build for non qualcomm devices: http://www.paulscode.com/source/Mupen64Plus-AE/13SEP2011/Mupen64Plus-debug.apk
This is the latest build for qualcomm devices (like the xperia play: http://www.paulscode.com/source/Mupen64Plus-AE/13SEP2011/Mupen64Plus-debug-sortProblem.apk
The xperia play version has very bad graphics at the moment but paul is working on fixing that atm.
You mean Paul as in Paul O'Brien, Modaco's overlord and programmer extraordinaire?
Logseman said:
You mean Paul as in Paul O'Brien, Modaco's overlord and programmer extraordinaire?
Click to expand...
Click to collapse
No the full name of the Paul who is making the emulator is Paul Lamb
Rockin'
Sent from my R800x using xda premium
P.s. I can't wait for this to come to fruition. Finally! A viable way to play Duke Nukem
What are you talking about? Google made it so that multiple versions of the same apk can be uploaded to the market under the same heading, so adding it for our device would therefore NOT rule out other phones, as they could just download the regular version (our version wouldn't be able to be seen by them), also, as a computer science major, it'd be easy to not have this problem if he doesn't want to go down this road, he could do, for arguments sake, if build.prop=="R800i"|"R800x"{control-type="touchpad"}else{control-type="regular"}, or even just a tick box in the option menu...!
therefore avoiding the problem. Obviously it goes a lot deaper than that, but saying that adding support for us would rule out other devices is just not true. It's something else that's stopping him.
Nhialor said:
What are you talking about? Google made it so that multiple versions of the same apk can be uploaded to the market under the same heading, so adding it for our device would therefore NOT rule out other phones, as they could just download the regular version (our version wouldn't be able to be seen by them), also, as a computer science major, it'd be easy to not have this problem if he doesn't want to go down this road, he could do, for arguments sake, if build.prop=="R800i"|"R800x"{control-type="touchpad"}else{control-type="regular"}, or even just a tick box in the option menu...!
therefore avoiding the problem. Obviously it goes a lot deaper than that, but saying that adding support for us would rule out other devices is just not true. It's something else that's stopping him.
Click to expand...
Click to collapse
Well If you actually knew anything about n64oid you would know that its not even on the android market. Its distributed via slideme which does not support uploading of multiple apk's for a single app.
And ive talked to alot of emulator developers and for some reason (Im not entirely sure why) Including touch pad support cuts off support for older versions (lower than 2.3).
bubblegumballon said:
Well If you actually knew anything about n64oid you would know that its not even on the android market. Its distributed via slideme which does not support uploading of multiple apk's for a single app.
And ive talked to alot of emulator developers and for some reason (Im not entirely sure why) Including touch pad support cuts off support for older versions (lower than 2.3).
Click to expand...
Click to collapse
haha ,completly forgot about that, but still, u see my point about the proper implemantation?
EDIT: Wait, I remember something that either Yonghz or Shtruck said something like the classes needed for this are unaccesible for Froyo and before or something, so you may be right. Apologies
Nhialor said:
haha ,completly forgot about that, but still, u see my point about the proper implemantation?
EDIT: Wait, I remember something that either Yonghz or Shtruck said something like the classes needed for this are unaccesible for Froyo and before or something, so you may be right. Apologies
Click to expand...
Click to collapse
No problem and Im sure ive seen Shtruck say something along those lines on the fpsece forums
I would imagine they would be able to add backwards compatibility after adding touch pad support, but that would take extra time - which they may not be willing to give the time.
hairdewx said:
I would imagine they would be able to add backwards compatibility after adding touch pad support, but that would take extra time - which they may not be willing to give the time.
Click to expand...
Click to collapse
Im not sure what you mean by backwards compatibility but in the future arm6 devices will be supported as well.
Also touch pads are in the process of being added, in the newest build the touchpad overlay has been added to the screen and different layouts have been made for different screen sizes (phone, tablet, small screens etc).
bubblegumballon said:
Im not sure what you mean by backwards compatibility but in the future arm6 devices will be supported as well.
Also touch pads are in the process of being added, in the newest build the touchpad overlay has been added to the screen and different layouts have been made for different screen sizes (phone, tablet, small screens etc).
Click to expand...
Click to collapse
I meant having N64oid, FPSE, etc. detect the android version and run version specific code to add touch pad support while avoiding the compatibility issues.
I have done that before in software (I am a software engineer for a living) but it takes a long time to do and adds extra things to support. I certainly would not be motivated enough to do that either
hairdewx said:
I meant having N64oid, FPSE, etc. detect the android version and run version specific code to add touch pad support while avoiding the compatibility issues.
I have done that before in software (I am a software engineer for a living) but it takes a long time to do and adds extra things to support. I certainly would not be motivated enough to do that either
Click to expand...
Click to collapse
Im no emulation programmer but alot of emulator developers have said the same thing that implementing the touch pad controls limits it to 2.3+
Im sure if somebody was brainy enough to create an emulator then they would know how to support more versions if it were possible.
also I would like to point out that Mupen64plus-ae supports arm6, It was already implemented but I forgot to update my post.
bubblegumballon said:
Im no emulation programmer but alot of emulator developers have said the same thing that implementing the touch pad controls limits it to 2.3+
Im sure if somebody was brainy enough to create an emulator then they would know how to support more versions if it were possible.
also I would like to point out that Mupen64plus-ae supports arm6, It was already implemented but I forgot to update my post.
Click to expand...
Click to collapse
Touch pads limit it to 2.3+ because of some of the classes and available system calls it needs are only in 2.3+.
But that doesn't mean it's impossible to make one apk support all android versions, just very impractical implementation-wise and probably not worth it.
hairdewx said:
Touch pads limit it to 2.3+ because of some of the classes and available system calls it needs are only in 2.3+.
But that doesn't mean it's impossible to make one apk support all android versions, just very impractical implementation-wise and probably not worth it.
Click to expand...
Click to collapse
The project is open source so anybody (with the right knowledge) could just go and add touch pad support if they wanted.
Also I would like to point out touch screen controls have now been added but they are still not finished, there are still a few more things to be added like a moving analog stick and lots of optimisations so dont expect it to be perfect just yet.
Mupen64plus-ae now works properly on adreno GPU's (qualcomm chipsets)
It works great on my xperia play! keep in mind that its still not finished yet.
bubblegumballon said:
Mupen64plus-ae now works properly on adreno GPU's (qualcomm chipsets)
It works great on my xperia play! keep in mind that its still not finished yet.
Click to expand...
Click to collapse
did you use the first apk or the "qualcomm" apk?
because Im trying the second apk and its not letting me download the data from paulscode.com...
any help would be appreciated

[app][emulator]ppsspp

The masses never satisfied by what their device can do. Rather they want their devices to do what they were not actually made for. They might be people who would be wishing that they could watch daily soaps on their microwave.
A attempt to get PSP games working on android led to creation PPSSPP emulator. I guess the name is just a play on the name PSP.
Getting to the point now. X8 is a old device and has low specs and thus is not very efficient in running heavy apps. It cannot run PPSSPP too without crashing. So what we do is a work around here.
Instructions:
1.Clear up some space on sd card. 300 MB should be fine
2. Download RAM Extender from here. Its a paid app so i cannot distribute its apk.
3. Download PPSSPP from here or look in the attachments. Its free app with a donate version in market which costs approximately 6.62 US$
4. Open up ram extender and select Optimal value. It would set the values accordingly and then start the swap.
5. Overclock atleast to 768 Hz.
5. Open PPSSPP and run the game.
Not all games work yet
Check out compatible games here
Keep in mind that X8 is very weak phone compared to monsters out there so games might be slow.
I have tried Dragon Ball Z: Evolution and it is slow. Used froyopro with alfs v9c for it. Other smaller games would work smoothly.
One of those would want a proof or it did not happen? Check the attachment for screenshot
Official Site: Here
Questions about PPSSPP? Click here
Think you can help them out? Click here for their github
Not my app...
What about tekken 3?
Does this 'ram expander' works on stock kernel?
wanna thank xda? here
I think ram extender need unlocked bootloader and a custom kernel like nAa or alfs,because stock kernel doesn't support swap.
I'm getting this...
Very difficult to capture the error message ...
huh....
wanna thank xda? here
Gogeta said:
What about tekken 3?
Does this 'ram expander' works on stock kernel?
wanna thank xda? here
Click to expand...
Click to collapse
tekken 3 is for ps1 and 2.. use fpse for ps1 emulator....ps2 emulator.. i dont think you will find any..
and you need swap support..so unless stock kernel allows it you need custom kernel

[Q] Bluestacks and Android-x86-4.4-RC1 Issue

Hi everyone..
This is a second account,i cant gain info on my first but i kept info on this second account..
I read topics an scope the crazy things this website offers..
I need some answers/help please.
1.i have a simple desktop i use for now an run blue stacks on it for android..
It manage games well enough but every update to a game called jungle heat it lags.
i tried cleaning the game data from within bluestacks app settings,,defragging bluestacks data folder from the hardware itself an so on..
If someone can help me on this please do...
Because of my issue above,,i did some heavy ready but no good results an i am a bit tired.
i have tried other emu's but bluestacks runs enjoyable on my current desktop..
I came across android-x86-4.4-RC1.installed it an it feels so smooth an it feeds off of my 2 gig mem in a nice way compared to running a windows then starting an emu an then a game....
I would LOOOOOOVE to move in a brand new direction with Android OS..
My problem-
i get the (unfortunately app has stopped) issue when i try to run some apps but mainly games.
If i switch from my discrete graphics card an use my old onboard intel,it shows the drivers are there and it runs more apps but no game.
Also it auto config a better resolution.
If i use my discrete gpu,it shows my gpu info with null drivers,i get less resolution an little support with apps..
Can someone help me with this please...i would love to use the android os as default system.
InuYasha-Kagome said:
Hi everyone..
This is a second account,i cant gain info on my first but i kept info on this second account..
I read topics an scope the crazy things this website offers..
I need some answers/help please.
1.i have a simple desktop i use for now an run blue stacks on it for android..
It manage games well enough but every update to a game called jungle heat it lags.
i tried cleaning the game data from within bluestacks app settings,,defragging bluestacks data folder from the hardware itself an so on..
If someone can help me on this please do...
Because of my issue above,,i did some heavy ready but no good results an i am a bit tired.
i have tried other emu's but bluestacks runs enjoyable on my current desktop..
I came across android-x86-4.4-RC1.installed it an it feels so smooth an it feeds off of my 2 gig mem in a nice way compared to running a windows then starting an emu an then a game....
I would LOOOOOOVE to move in a brand new direction with Android OS..
My problem-
i get the (unfortunately app has stopped) issue when i try to run some apps but mainly games.
If i switch from my discrete graphics card an use my old onboard intel,it shows the drivers are there and it runs more apps but no game.
Also it auto config a better resolution.
If i use my discrete gpu,it shows my gpu info with null drivers,i get less resolution an little support with apps..
Can someone help me with this please...i would love to use the android os as default system.
Click to expand...
Click to collapse
i tried genymotion a few minutes ago..it looks nice but its build for a more updated pc..
my only option is bluestacks or the android os..
i downloaded more versions of android os to test out but i am off to work..overall if someone can help thanks.
also i am on an hp desktop..cpu-intel P4 or 3 [forgot] with dual at 3mhz/gpu-nvidia 430 evga/ram-2 gigs

[ROM][UNOFFICIAL][mojo] CyanogenMod 12.1 Mad Catz M.O.J.O

CyanogenMod is a free, community built, aftermarket firmware distribution of Android 5.0 (Lollipop), which is designed to increase performance and reliability over stock Android for your device.
Code:
#include
/*
* Your warranty is now void.
*
* I am not responsible for bricked devices, dead SD cards,
* thermonuclear war, or you getting fired because the alarm app failed. Please
* do some research if you have any concerns about features included in this ROM
* before flashing it! YOU are choosing to make these modifications, and if
* you point the finger at me for messing up your device, I will laugh at you.
*/
CyanogenMod is based on the Android Open Source Project with extra contributions from many people within the Android community
All the source code for CyanogenMod is available in the CyanogenMod Github repo. And if you would like to contribute to CyanogenMod, please visit out Gerrit Code Review. You can also view the Changelog for a full list of changes & features.
Downloads:
Unofficial CM-12.1 Builds
Installation:
Download the ROM and Gapps either to the device or an external sdcard
Go into recovery ( Two ways to enter recovery)
* Quick Reboot app
* Fastboot mode ( Enter fastboot and boot the twrp recovery image)
Preparing device
In TWRP recovery click WIPE and wipe dalvik cache, cache , system , and data
Installing the ROM (TODO: include instructions for adb sideload )
In recovery click install ( instructions vary depending on where you downloaded the files to )
In TWRP recovery click install and navigate to the /external_sd or /sdcard directory
Install the ROM first then install the google apps
Once completed reboot system and wait up to 5 minutes for it to boot
Not working:
* Opera seems to only display a black background
* Videos do not play from gallery?
XDA:DevDB Information
CyanogenMod 12.1 for Mad Catz M.O.J.O, ROM for the Mad Catz M.O.J.O.
Contributors
Unjustified Dev
ROM OS Version: 5.1.1 Lollipop
Version Information
Status: Stable
Created 2014-12-17
Last Updated 2015-8-22
Reserved
Reserved too
Awesome work!
Going to install & test this tonight after I scrape all the dust off it
Edit: Installed, everything has gone perfect so far!
Restoring my apps currently so will test some apps, games and Kodi. Hopefully all goes according to plan.
Many many thanks mate
Edit 2: Only real problem I've run into is not being able to scale the screen size. I've got a 1920x1080 TV but I always have to scale back for all my Android Set Top boxes. Got something I will try & will report back if it works.
Ok It's not perfect but I got an app called Screen Resolution that I managed to sort of scale back with. I managed to get the width set nicely but the height is still cut off (cant quite see status bar) not a real big deal now though as the width is what was really killing me.
Latest Kodi nightly works beautiful, havent tried passthrough audio yet.
Games, GTA San Andreas works, lots of kids games I have work great.
Retroarch emulator works great with shaders as well (big + for me )
I'll now leave it on overnight playing movies to see if there are any crashes/lockups. I dont anticipate anything bad though.
Feels real smooth!
Apart from my screen scaling gripe this is really a great firmware and for my uses it craps all over Mad Catz's lame efforts
opiate81 said:
Ok It's not perfect but I got an app called Screen Resolution that I managed to sort of scale back with. I managed to get the width set nicely but the height is still cut off (cant quite see status bar) not a real big deal now though as the width is what was really killing me.
Latest Kodi nightly works beautiful, havent tried passthrough audio yet.
Games, GTA San Andreas works, lots of kids games I have work great.
Retroarch emulator works great with shaders as well (big + for me )
I'll now leave it on overnight playing movies to see if there are any crashes/lockups. I dont anticipate anything bad though.
Feels real smooth!
Apart from my screen scaling gripe this is really a great firmware and for my uses it craps all over Mad Catz's lame efforts
Click to expand...
Click to collapse
Great to hear some additional feedback the default output is 1920x1080 so I too have the same issue , but I was able to set my tv's hdmi aspect ratio to full 100% doesn't seem to effect any of my other devices.
is this 1 version stable ? any bugs ?
Dimitris Dinozzo said:
is this 1 version stable ? any bugs ?
Click to expand...
Click to collapse
Yes, minus the unsupported ui elements such as the brightness settings and battery icon. The next update today will address some of those things.
Great job.. Thank you very much.
But i have 2 questions.
1- how many dpi you use? The original firmware is 320 dpi. I think fonts are very small.
2- is possible return to original firmware?
Edit: Another question.
3- can it write in NTFS external hard disk?
oo nice can you make a custom kernel 2 with 2.0 GHz oc ?
Thanks for all your work on this! I was hoping someone would pick this up as Mad Catz seriously dropped the ball on this.
I will follow your install instructions and see if I can get it going and will follow up with the results, hopefully tonight or over the weekend.
If this works I am sure you made a whole lot of people happy!
Elnef said:
Great job.. Thank you very much.
But i have 2 questions.
1- how many dpi you use? The original firmware is 320 dpi. I think fonts are very small.
2- is possible return to original firmware?
Edit: Another question.
3- can it write in NTFS external hard disk?
Click to expand...
Click to collapse
Not yet haven't added support I was rushing to get this out. Actually 320 does not work stock for me used 160 dpi and that's what the devices binaries automatically set I've changed it to 213 tv dpi and removed nav bar will see in next update. Yes , you can make a full backup in twrp which you will be able to restore.
Dimitris Dinozzo said:
oo nice can you make a custom kernel 2 with 2.0 GHz oc ?
Click to expand...
Click to collapse
I'll give it a go a bit later for now I'm focusing on getting people situated on their devices with Cyanogenmod and Android TV.
Unjustified Dev said:
Great to hear some additional feedback the default output is 1920x1080 so I too have the same issue , but I was able to set my tv's hdmi aspect ratio to full 100% doesn't seem to effect any of my other devices.
Click to expand...
Click to collapse
My TV unfortunately doesn't have that option. Suppose that's what I get for getting a $1400 Hitachi 3D TV lol
Hopefully some of the better display/resolution apps update to be compatible with lollipop and all will be solved
No lockups overnight with different movies playing, different resolutions etc So happy with this to become a fulltime FW as it is now for me
opiate81 said:
My TV unfortunately doesn't have that option. Suppose that's what I get for getting a $1400 Hitachi 3D TV lol
Hopefully some of the better display/resolution apps update to be compatible with lollipop and all will be solved
No lockups overnight with different movies playing, different resolutions etc So happy with this to become a fulltime FW as it is now for me
Click to expand...
Click to collapse
Does it have any hdmi settings at all? I would play around with those it may have a different naming for it. So far all of the TV I have used have this setting but it was named differently some had it under options with zoom.
Many thanks for trying to 'save' the MOJO
I've tried this ROM, works ok albeit it's a mobile/tablet ROM but I guess it's fine for now.
The ultimate goal would be to have Android TV running on the MOJO with the following 'Android TV' specific apps working:
Android TV Launcher : play.google.com/store/apps/details?id=com.google.android.leanbacklauncher
YouTube for Android TV : play.google.com/store/apps/details?id=com.google.android.youtube.tv
Google Cast Receiver : play.google.com/store/apps/details?id=com.google.android.apps.mediashell
eventually: the remote server for play.google.com/store/apps/details?id=com.google.android.tv.remote (that the client we install in phone/tablet, the server code is unlisted afaik)
kgersen said:
Many thanks for trying to 'save' the MOJO
I've tried this ROM, works ok albeit it's a mobile/tablet ROM but I guess it's fine for now.
The ultimate goal would be to have Android TV running on the MOJO with the following 'Android TV' specific apps working:
Android TV Launcher : play.google.com/store/apps/details?id=com.google.android.leanbacklauncher
YouTube for Android TV : play.google.com/store/apps/details?id=com.google.android.youtube.tv
Google Cast Receiver : play.google.com/store/apps/details?id=com.google.android.apps.mediashell
eventually: the remote server for play.google.com/store/apps/details?id=com.google.android.tv.remote (that the client we install in phone/tablet, the server code is unlisted afaik)
Click to expand...
Click to collapse
This is source built with Android google apps from the Android TV developer kit. I'm working on a new apps package up to date from the nexus player very time consuming I'm almost finished
Unjustified Dev said:
This is source built with Android google apps from the Android TV developer kit. I'm working on a new apps package up to date from the nexus player very time consuming I'm almost finished
Click to expand...
Click to collapse
That's impressive. Gj!
Unjustified Dev said:
Does it have any hdmi settings at all? I would play around with those it may have a different naming for it. So far all of the TV I have used have this setting but it was named differently some had it under options with zoom.
Click to expand...
Click to collapse
Mine does have zoom, I'll have a bit more of a play with it but it hasn't helped with other boxes in the past.
It's not too bad at the moment, I can scale the screen within Kodi so that takes care of movies etc. Just a few games and apps.
They're all apps I know like the back of my hand so I know where to click if it's chopped off anyway
When do you plan to releaseing your Android TV port?

What Android version do you recommend for me?

After looking at the Index thread, it seems as if Lollipop 5.1 is the latest version of Android that is safe for an HP Touchpad. Am I understanding this correctly?
Also, if I install that one, does it wipe out WebOS? I guess it doesn't matter if so because from what I'm reading, it's completely outdated and no longer supported. Also, I'm locked out and cannot remember the passcode anyway.
No version of Android is supported on the TouchPad, therefore there isn't a 'safe' version. You'd have most success updating to current (7.1.2+) firmwares. As a TouchPad modder, these versions are the fastest and most supported by Play Store. The initial process of installing 'moboot' for the first time can be daunting, so look into using which ever version of Android is used in jcullins' Toolbox tutorial. Once moboot and TWRP are installed, you can pretty much try whichever rom you want, as this device is near impossible to brick.
Good luck!
mrlaugh01 said:
No version of Android is supported on the TouchPad, therefore there isn't a 'safe' version. You'd have most success updating to current (7.1.2+) firmwares. As a TouchPad modder, these versions are the fastest and most supported by Play Store. The initial process of installing 'moboot' for the first time can be daunting, so look into using which ever version of Android is used in jcullins' Toolbox tutorial. Once moboot and TWRP are installed, you can pretty much try whichever rom you want, as this device is near impossible to brick.
Good luck!
Click to expand...
Click to collapse
Can you please link me to a/the tutorial for the version you suggested?
ashleyquicik said:
Can you please link me to a/the tutorial for the version you suggested?
Click to expand...
Click to collapse
Try the below link which points to the updated guide on how to install Android on the HP Touchpad.
If you are a newbie on this stuff, you would be a good test on how well this guide is written and if it needs any tweaks to help people follow it with accuracy.
I mean I tested it myself, but I am a "seasoned veteran" LOL, I installed KitKat from this guide and also Nougat the version that was recommend to you. Its all there.
https://forum.xda-developers.com/hp...-guide-alternative-method-to-install-t3575861
DoubleStuff said:
Try the below link which points to the updated guide on how to install Android on the HP Touchpad.
If you are a newbie on this stuff, you would be a good test on how well this guide is written and if it needs any tweaks to help people follow it with accuracy.
I mean I tested it myself, but I am a "seasoned veteran" LOL, I installed KitKat from this guide and also Nougat the version that was recommend to you. Its all there.
https://forum.xda-developers.com/hp...-guide-alternative-method-to-install-t3575861
Click to expand...
Click to collapse
1) So I got it to install (Evervolv Nougat) and my feedback on the tutorial is that it's a bit of information overload. Not sure how easy it would be to simply it though.
2) I could not find a link for Boost (what is that?) or the Keyboard fix. Can you assist (assuming they can be installed retroactively)? The keyboard, for instance, works in Chrome but does not appear on the home screen when tapping the Google Search Bar.
3) And maybe this should be #1...but this Nougat seems to slow things down considerably. I tried installing the game Run Race 3D for instance and it was unplayable. Would an older Android version speed things up or am I just dealing with old hardware that can't keep up?
ashleyquicik said:
1) So I got it to install (Evervolv Nougat) and my feedback on the tutorial is that it's a bit of information overload. Not sure how easy it would be to simply it though.
2) I could not find a link for Boost (what is that?) or the Keyboard fix. Can you assist (assuming they can be installed retroactively)? The keyboard, for instance, works in Chrome but does not appear on the home screen when tapping the Google Search Bar.
3) And maybe this should be #1...but this Nougat seems to slow things down considerably. I tried installing the game Run Race 3D for instance and it was unplayable. Would an older Android version speed things up or am I just dealing with old hardware that can't keep up?
Click to expand...
Click to collapse
Hello AshleyQ,
Well along with the step by step, I added a bit of instruction. For example you said, "I could not find a link for Boost (what is that?) or the Keyboard fix." So I will add a little more "overload" of instruction for what Boost Optimized settings are, in my OP at a later date.
But as per your performance. The reason its slow is because you did not load the following ZIP's in the exact sequence the instructions say. I realize its because you could not find the links for boost and keyboard. If you go to HP_TOUCHPAD's "Master List of ZIPs" in the OP of the guide, or I put it below for convenience, you will see the green list below for Nougat 7.1.2, and find the links you were missing earlier.
https://forum.xda-developers.com/hp-touchpad/general/hp-touchpad-optimize-android-swap-t3901773
and once you click link, hit "page down" 3 times and it will get you to the "Master List of Zips"
Evervolv 7.1.2 Android Nougat
1.Click Here to Download the ROM
2.Click Here to Download the Boost Optimized settings with preset CPU Frequency
3.Click here to download Google Open Apps
Select Platform ARM, Android 7.1 and the Variant you want, Pico is recommended
4.Click Here to Download the Keyboard Fix
As per the Boost Settings always start with 1728, and after that is working good, you can try to flash a higher frequency for speed, and you don't have to re-flash everything just the Boost Zip ( like 1782, or 1836 ) file from TWRP recovery. If it freezes screen just go back and flash lower frequency.
So click each link in the OP, and download the said 4 ZIP files, and follow the Original Post again, with these 4 ZIP's ready to go!!! Do not do this retroactively, but start again from scratch.
And you will be able to play the "Run Race 3D" game!!
Look at this link below, a non-gamer like user HP_TOUCHPAD from Florida, played the game Hearthstone!!! I believe you will be able to play "Run Race 3D", but we would love to hear how your results go, and we will be here to help you get a smooth running touchpad that is 100% Android, with SWAP!!!
https://forum.xda-developers.com/hp-touchpad/general/how-to-play-hearthstone-blizzard-t3924170
@HP_TOUCHPAD
Using these downloads from your Master List of Zips, and running my install method.
AshleyQ the OP'er wants to play Run Race 3D game. Now I am not a gamer at all, but you tried with Hearthstone so I will try now, when I download Run Race 3D game I get the attached errors. But I can run YouTube fine, everything seems fine until I run that game ( Run Race 3D ). What are these errors telling you? I waited till SWAP was over 400 Mb, and I used various boost files, first 1782, 1836 and 1728, but with no luck.
I should point out that I had about 10 minutes where I was running the game with smoothness and doing the jumps and winning the races, but then HP Touchpad started to get sluggish with little mini freezes and it threw my timing of the jumps off and I started to lose, then the error came.
Evervolv 7.1.2 Android Nougat
1.Click Here to Download the ROM
2.Click Here to Download the Boost Optimized settings with preset CPU Frequency
3.Click here to download Google Open Apps
Select Platform ARM, Android 7.1 and the Variant you want, Pico is recommended
4.Click Here to Download the Keyboard Fix
p.s. the 2nd pic is kind of hard to read, I just wanted to show that I ran "running services" and it shows 558 MB of SWAP.
DoubleStuff said:
@HP_TOUCHPAD
Using these downloads from your Master List of Zips, and running my install method.
AshleyQ the OP'er wants to play Run Race 3D game. Now I am not a gamer at all, but you tried with Hearthstone so I will try now, when I download Run Race 3D game I get the attached errors. But I can run YouTube fine, everything seems fine until I run that game ( Run Race 3D ). What are these errors telling you? I waited till SWAP was over 400 Mb, and I used various boost files, first 1782, 1836 and 1728, but with no luck.
In the Developers options --.>> Running Services shows Device Memory been use but does not show the swap.
The FREE in gray color shows the available free RAM, but is not the size of the swap file, for example the system can report 485 MB Free RAM and only use 60 MB of swap.
The best way to see how much swap is been use is by connecting the Tablet to PC using usb, open a terminal window and using adb shell then type
free -h
I should point out that I had about 10 minutes where I was running the game with smoothness and doing the jumps and winning the races, but then HP Touchpad started to get sluggish with little mini freezes and it threw my timing of the jumps off and I started to lose, then the error came.
Keep in mind that the free version of this game have Ads, that is a service that is running in the background and when is time to display the ads is another process getting activated. Android is constantly launching background process it does not seem to care if the device is been use, it will take priority.
Evervolv 7.1.2 Android Nougat
1.Click Here to Download the ROM
2.Click Here to Download the Boost Optimized settings with preset CPU Frequency
3.Click here to download Google Open Apps
Select Platform ARM, Android 7.1 and the Variant you want, Pico is recommended
4.Click Here to Download the Keyboard Fix
p.s. the 2nd pic is kind of hard to read, I just wanted to show that I ran "running services" and it shows 558 MB of SWAP.
Click to expand...
Click to collapse
The reason that I mentioned to wait until it shows 400 MB of free RAM (is not swap) is that Android finishes launching all process and the system is finally "IDLE", it takes that long for Android to finally settle and the Tablet ready to be use..
I just installed the Game, it only took about 73 MB of swap space, but I am testing on DU 9 using completely different settings. I am not a gamer, but it looks very simple, graphics are minimal, it does shows a lot of ads and even launching the Play store to install more games. The issues that I am having is that there is no minimal specification for any App, it only shows the Android version and it will depend on the Device. It will help if an App shows the minimal RAM requirement to run, then the settings can be apply to provide that amount, but is all about guessing. I am not done testing my next settings, I will use this game as a tester.
I applied some settings and tried the game and I won! is very easy to play on the Tablet with a bigger screen but it could be a real challenge on smartphone.
Attached is the screenshot of my victory.
Is work in progress, but the game should play with no issues once I finish the settings.
So what do you guys recommend that I do? I just used Run Race 3d as an example of the sluggishness and really just want an Android version and setup that will give me the best overall (meaning fastest) performance...with games/browsing/etc.
HP_TOUCHPAD said:
I applied some settings and tried the game and I won! is very easy to play on the Tablet with a bigger screen but it could be a real challenge on smartphone.
Attached is the screenshot of my victory.
Is work in progress, but the game should play with no issues once I finish the settings.
Click to expand...
Click to collapse
Congratulations on the RR3D win! I won a few times myself and the man did a little dance on the screen, but then my HPTP got sluggish and I kept crashing into the walls because when I pressed the screen the man would not jump like I told it too. In fact my setup got to the point I could not even take a screenshot it was too sluggish.
But if @ashleyquicik is reading this, please be patient it seems like HP_TOUCHPAD is working on some Universal performance settings that will work for all ROMs, past present and future. In the meantime you could load JC Sullins KitKat 4.4 ROM you will find that link in the 2nd Master List of zips ( RolandD's ) on below install method. I find for YouTube and Podcast apps this current version of Nougat is fine, but once I start playing "Run Race 3D" it gets sluggish. Be sure to follow directions in flashing the ZIP's in order.
HP_TOUCHPAD is now using the Run Race 3D game as a testing app, so you can be sure sooner or later this game will be working, not to win at the game, but to win and beat the sluggishness!!
This is the classic case of MAN vs. MACHINE!!!
https://forum.xda-developers.com/hp...-guide-alternative-method-to-install-t3575861
DoubleStuff said:
Congratulations on the RR3D win! I won a few times myself and the man did a little dance on the screen, but then my HPTP got sluggish and I kept crashing into the walls because when I pressed the screen the man would not jump like I told it too. In fact my setup got to the point I could not even take a screenshot it was too sluggish.
After the first stage of the game was over and I selected to play again, then what seems to be an Advertisement came up, but it was only a black screen, then the image show trying to trick me on touching to install another game, there was no way of getting out of it, then the Play store got launch by itself and then I had to close both. There is a difference when you the user open many apps and place them on the background and when two apps are running at same time, is too much to ask for a 1GB RAM device.
But if @ashleyquicik is reading this, please be patient it seems like HP_TOUCHPAD is working on some Universal performance settings that will work for all ROMs, past present and future. In the meantime you could load JC Sullins KitKat 4.4 ROM you will find that link in the 2nd Master List of zips ( RolandD's ) on below install method. I find for YouTube and Podcast apps this current version of Nougat is fine, but once I start playing "Run Race 3D" it gets sluggish. Be sure to follow directions in flashing the ZIP's in order.
I will provide the settings but I do not want to send the wrong signal as it will allow for any apps, specially games to play. Android's apps are extremely buggy even on the stock devices, just search for an issue and you will find how many users are experiencing the problem and none are related to the HP TP, just regular devices.
HP_TOUCHPAD is now using the Run Race 3D game as a testing app, so you can be sure sooner or later this game will be working, not to win at the game, but to win and beat the sluggishness!!
As you have tested yourself the game will play, you won. It is a very basic game with low graphics., but it provides HUGE Ads and also any other apps that you have installed on the Tablet will impact performance. The sluggishness comes as background services that becomes active, that is why as soon as you connect the Tablet to WiFi, it will slow down, just check Running Services and you see them all, opening and closing plus the google apps updates, it will happen even if the CPU is at full capacity and low ram available, is the way Android works.
This is the classic case of MAN vs. MACHINE!!!
I will call it MAN vs Google!
Here is the explanation for that, I will try to keep it short.
https://forum.xda-developers.com/hp...-guide-alternative-method-to-install-t3575861
Click to expand...
Click to collapse
Android Apps are written in Java, Google does not want to pay license feeds as is offering the OS for free and making revenue on the data it collect from the devices for Ads placement, each device is a Digital Billboard that Google charge for displaying time to companies promoting their services or products.
If you have experience running a Virtual Machine on the Desktop, then it should be easy to understand the concept. Android apps are running inside an open source virtual machine " Dalvik" to run the java code and be display on the screen. To virtualize an OS on the desktop if the PC has 6 GB of RAM, and the guess OS requires a minimum of 4 GB to run, then it must be configure and there will only be 2GB left on the Host OS. Then the speed will degrade for low RAM resources and the HOST can not be use for nothing else. Once the Guess OS has done its job, it can be close down and the Host OS will function normally. But if the correct amount of RAM is not allocated to the Guess it will not boot, or shutdown. That is the same that happen in HP TP with Android, and those settings are apply manually in the build.prop by the manufacture. Everything in Android must be configure manually as the OS is too basic and primitive all settings are device specific according to screen resolution, size and amount of RAM ( Memory ).
Hopefully I explained it or compare it, easy to understand.
HP_TOUCHPAD said:
Android Apps are written in Java, Google does not want to pay license feeds as is offering the OS for free and making revenue on the data it collect from the devices for Ads placement, each device is a Digital Billboard that Google charge for displaying time to companies promoting their services or products.
If you have experience running a Virtual Machine on the Desktop, then it should be easy to understand the concept. Android apps are running inside an open source virtual machine " Dalvik" to run the java code and be display on the screen. To virtualize an OS on the desktop if the PC has 6 GB of RAM, and the guess OS requires a minimum of 4 GB to run, then it must be configure and there will only be 2GB left on the Host OS. Then the speed will degrade for low RAM resources and the HOST can not be use for nothing else. Once the Guess OS has done its job, it can be close down and the Host OS will function normally. But if the correct amount of RAM is not allocated to the Guess it will not boot, or shutdown. That is the same that happen in HP TP with Android, and those settings are apply manually in the build.prop by the manufacture. Everything in Android must be configure manually as the OS is too basic and primitive all settings are device specific according to screen resolution, size and amount of RAM ( Memory ).
Hopefully I explained it or compare it, easy to understand.
Click to expand...
Click to collapse
So having said that...and to sort of reiterate some of what I wrote in my last post, what is arguably the best ROM/procedure to have the best overall performance?
ashleyquicik said:
So having said that...and to sort of reiterate some of what I wrote in my last post, what is arguably the best ROM/procedure to have the best overall performance?
Click to expand...
Click to collapse
It all depends of the intended use from the user.
Does it needs to have a working:
Bluetooth ?
Reliable WiFi ?
Camera ?
Android compatibility with a special App ?
Android Versions are different and that sets the ROM apart, it will not be comparing Apples to Apples from different versions.
If you check my guide I have optimized 7.1.2, 8.1 and 9 to use swap and all those three versions works very similar.
One of the reason that I will be doing an Universal Setting and retro-fit older ROM, is to show that the Tablet will work similar with different ROMs.
I should probably make a version that is completely optimized only for games, that will required to delete unnecessary Android system process and RAM could be about 600 MB Free.
Does it needs to have a working:
Bluetooth ? Yes
Reliable WiFi ? YES
Camera ? Yes
Games really aren't necessary because I'm giving this tablet to someone that won't be gaming.
ashleyquicik said:
Does it needs to have a working:
Bluetooth ? Yes
Reliable WiFi ? YES
Camera ? Yes
Games really aren't necessary because I'm giving this tablet to someone that won't be gaming.
Click to expand...
Click to collapse
I started reading your thread from the beginning as I though that it was all about the 3d racer game.
You have a Tablet that would like to give to someone that has WebOS installed and also another Android version on it, which is 7.1.2 and you found it to be slow.
My recommendations for a newest ROM is the same as everyone on here recommended Evervolv 7.1.2 Android Nougat. You could use older ROMs but some basic apps may not work.
Previously @DoubleStuff provided the information on how to installed Evervolv 7.1.2 and also provided the link to my guide that with instructions.
If you flashed the Automatic_Wipe_All, then the Tablet is 100 % Android with swap and WebOS is gone, which will provide more storage space on the Tablet.
As per my guide the proper way to flash all the zip files provided is as follow:
Evervolv 7.1.2 Android Nougat
1.Click Here to Download the ROM
2.Click Here to Download the Boost Optimized settings with preset CPU Frequency
3.Click here to download Google Open Apps
Select Platform ARM, Android 7.1 and the Variant you want, Pico is recommended
4.Click Here to Download the Keyboard Fix​
The Boost optimized settings link (2) will give you the option to download 5 different CPU frequency, start with 1728 after you set up the tablet then try a higher speed, the fastest is 1836, if the Tablet boot into Android after flashing 1836 and use some apps and does not freeze then keep using it, if it reboots or freeze then flash 1782 if still not stable keep flashing lower frequencies.
To have a properly working camera, install this app:
https://play.google.com/store/apps/details?id=net.sourceforge.opencamera&hl=en_US
If you have any issues just ask.
ashleyquicik said:
Does it needs to have a working:
Bluetooth ? Yes
Reliable WiFi ? YES
Camera ? Yes
Games really aren't necessary because I'm giving this tablet to someone that won't be gaming.
Click to expand...
Click to collapse
Well as I talked about in another thread where HP_TOUCHPAD wants to start retrofitting old ROM's with SWAP and Universal boost settings, there is a ROM that most agree is the "greatest ROM of all time", but its an old version of Android called KitKat 4.4.4 by JC Sullins and you can find the link here:
https://forum.xda-developers.com/showthread.php?t=2712680
Now one version later Lollipop 5.1 ( or 12.1 CM ) this same developer JC Sullins created a Lollipop ROM, that HP_TOUCHPAD is working on retrofitting: As @HP_TOUCHPAD said in a previous thread about this retrofit.
"...I Applied all optimization to CM 12.1, but testing. The only problem that I am experiencing is if I open about 8 to 9 apps and then press the square, next to home, it will reboot. I do not know if is the ROM or my settings.
But overall works great with swap. Will be posting new optimized settings, soon...." -HP_TOUCHPAD
And if I am not mistaken he may have finished it, but its not posted yet in his MASTER ZIP's list
What I recommend you do AshelyQ because its so easy and quick to install ROMs with our install methods, I would install KitKat above and test it for a day or two, then install another one maybe 7.1.2 and again test it, and maybe even another. And then you can pick the one you think meets you or your friends needs the best and stick with that ROM.
I am going to install HP_TOUCHPAD's retrofitted Lollipop ROM ( when HP_TOUCHPAD posts the settings ) and try to run "Run Race 3D" on it....I will report back with my findings.
HP_TOUCHPAD said:
<-SNIP->
To have a properly working camera, install this app:
https://play.google.com/store/apps/details?id=net.sourceforge.opencamera&hl=en_US
Click to expand...
Click to collapse
Hmm ... I still get critical camera errors, even with the Open Camera app, even after a couple of reboots.
Do Not Touch said:
Hmm ... I still get critical camera errors, even with the Open Camera app, even after a couple of reboots.
Click to expand...
Click to collapse
The stock camera App of 7.1.2 works, but colors and orientation shows incorrectly, but it works on Open Camera.
DoubleStuff said:
...snip....
I am going to install HP_TOUCHPAD's retrofitted Lollipop ROM ( when HP_TOUCHPAD posts the settings ) and try to run "Run Race 3D" on it....I will report back with my findings.
Click to expand...
Click to collapse
Well I have not tested JC Sullins Lollipop ROM with Universal settings yet, but I just installed JC Sullins 4.4 without swap or any special settings, just the ROM and the GApps, and I am happy to report the "Run Race 3d" game went well, I made it to the BONUS Level and earned 146 coins with lots pomp and circumstance, and was getting adds everytime I completed a race, but I waited 5 seconds then pressed the "X" and things went well. So now I am very curious how these old "great" Android versions will work with HP TOUCHPAD'S Universal settings.
3 days ago I was not a gamer, but I guess I am now!!! LOL The HP Touchpad even had enough memory to take a screen shot.

Categories

Resources