Analog stick as mouse? - Asus ROG Phone Questions & Answers

The old Shield Portable has a "virtual Mouse" function that can be toggled with R3, the cursor can be controlled with the right analog stick. I miss not letting go of the controller while using emulators.
Does anybody know if such a feat can be pulled off on an unrooted ROG phone 1?

Related

ICS Mouse Buttons

Is anyone using a mouse in ICS with their i717? More specifically, a bluetooth mouse? I have 3 buttons and a scroll wheel on the mouse, but they all do the same thing; select. Typically right click is back, and clicking the scroll wheel is 'menu'. has anyone gotten this stuff working? I like to set up my not eon a stand and click around with a bt mouse I have on my desk.
Yeah, I have a wireless usb and i have the same issue. I suppose its just the way they have the mouse setup on ICS. Well atleat on our build of ics atleast. Maybe there is an app that allows you to modify the button input layout possibly.

USB Joystick with nesoid, snesoid: buttons not mapping

Hi,
I'm using a Nintendo gamecube controller with USB adapter plugged into my prime dock. This works fine in games like shadowgun and a few emulators - ST, Frodo c64, Marvin spectrum, N64oid, Mame. However, I can't get it to work properly with nesoid, snesoid, genoid, gbaoid
The d-pad and analog stick work fine, but it won't map any of the controllers buttons. When I go to configure the controller and "press a hardware button" to pick button A for example - it takes the click of my joystick button, but then displays "unknown" next to the button, and doesn't recognise the button in the game. This happens for all the button assignments I can map the buttons fine to the keyboard, or use the on screen controls - but it just won't recognise the button press - displaying "unknown" each time.
any help/advice would be much appreciated. I'm tempted to try some other emulators - but not sure which ones to try.
See if anything on this site might help you:
http://wiki.greenrobotgamer.com/
kaiserpc said:
Hi,
I'm using a Nintendo gamecube controller with USB adapter plugged into my prime dock. This works fine in games like shadowgun and a few emulators - ST, Frodo c64, Marvin spectrum, N64oid, Mame. However, I can't get it to work properly with nesoid, snesoid, genoid, gbaoid
The d-pad and analog stick work fine, but it won't map any of the controllers buttons. When I go to configure the controller and "press a hardware button" to pick button A for example - it takes the click of my joystick button, but then displays "unknown" next to the button, and doesn't recognise the button in the game. This happens for all the button assignments I can map the buttons fine to the keyboard, or use the on screen controls - but it just won't recognise the button press - displaying "unknown" each time.
any help/advice would be much appreciated. I'm tempted to try some other emulators - but not sure which ones to try.
Click to expand...
Click to collapse
Hi,
you have to change the keyboard mappings in /system/usr/keylayouts/Generic.kb (hope, I remember the path correctly ) I redefined myself the buttons to numbers 1-8 and now is no problem to change it in snesoid etc. You need root to change this of course.
Or you can try the External Keyboard Helper from Play and redefine the keyboard there (didnt tested, but should work as well)
Hope, this will help.
Tomas

[Q] PS3's Right Analog Doesn't Work

Hello everyone. I was able to connect my PS3 controller to my tablet without the use of any apps or rooting. I use the Mupen64 emulator and wanted to have the right joystick act as the C Stick but it seems it isn't reading the right analog stick. I've also tried it with N64oid and that too doesn't work. So what is the deal?
Bizzare88 said:
Hello everyone. I was able to connect my PS3 controller to my tablet without the use of any apps or rooting. I use the Mupen64 emulator and wanted to have the right joystick act as the C Stick but it seems it isn't reading the right analog stick. I've also tried it with N64oid and that too doesn't work. So what is the deal?
Click to expand...
Click to collapse
I was was having the same prob and searched everywhere. Then I finally realized that the best thing to do was use a combination of the sixaxis app's touch emulation and mapping most of the buttons with N64oid (works better than Mupen64). So here is my configuration:
*Note - I took a screenshot of Mario Kart 64 right before the spinning Nintendo logo with the virtual buttons on since the screen is black, and is easier to map onscreen virtual buttons*
N64oid (ps3 buttons on the left, n64 buttons on the right):
Square = B
Cross = A
L1 = L
R1 = R
L2= Z Trigger
Start = Start
D-pad on ps3 is mapped to match n64 D-pad
Sixaxis app touch emulation I used to map N64oid's onscreen analog stick to the PS3's left analog stick (you MUST edit this button and check Relative Touch, or the analog stick will not work!), and I also mapped N64oid's onscreen C-Stick to the PS3's right analog stick. In N64oid, there is a section to hide the controls in the Virtual Keypad settings (after I did all the button mappings), and I checked all the boxes, so I would not see any virtual buttons during gameplay
I hope this helps. I did save my sixaxis profile, so if you need it, let me know
Sent from my SAMSUNG-SGH-I317 using Tapatalk 2

[Q] SixAxis - PS3 Start acts like Home Button

I was attempting to setup my PS3 controller with my GalaxyS3 using the app Six Axis Controller.
I was to pair my controller, and get it to work wireless but I'm having some strange configuration issues.
It seems that the PS3 buttons have pre-assigned functions such as the Start Button which behaves like the GS3's home button.
This is causing conflict in some of my games.
Specifically on Dungeon Hunters 3 there are only on screen controls.
I went into SixAxis and setup a profile for the on screen controls.
However when I push the start button it still call the Home Key and kicks me out of the app.
It seems the keymaps do no override the pre-assigned mappings.
My question is,
Is there any way to disable these pre-assigned mappings so that there is no button conflict?
I should note, emulators work fine. If I go into an emulator and assign a key it sees it as a gamepad button.
The NES emulator for example accepts the Start and Select buttons just fine.
It only seems to effect native Android games with on screen controls.
Any ideas on how to resolve this?
Thank You...
I think I've figured it out.
There is a change you have to make to Six Axis Controller.
After creating your OnScreen controls, you have to set them to active in SixAxis.
To do so when you open SixAxis you'll see an option
Active Touch Profile
You need to select the profile that you want active in order for it to take over the button functionality of your PS3 controller.
Hope this helps others...

Xbox 360 controller mouse support

Hello.
I have bought an ABOX A3 android TV box which has Xbox 360 controller support.
My problem is that I can't control the cursor with it. It would be nice to be able to navigate the entire android system using the controller, as it is, I cannot move the cursor to different areas of the screen, this means I cannot click the open programs tab or anything else that is not a main menu item.
Is there a way to modify the IME to gain control of the cursor with the analogue sticks? Or is there an app out there that can achieve this goal.
Googling this problem only brings up how to connect an Xbox 360 controller.
I appreciate all and any help on this matter

Categories

Resources