Question EGG NS Framerate cap - Samsung Galaxy S23 Ultra

Hi!
I got my S23 Ultra days ago, and now trying to get EGG NS emulator working. Its working fine, but everything capped at 30 FPS max... I found several videos on youtube with games like NFS HP2 in EGG NS with 8 Gen 1 (and other much weaker like 888,865,etc etc) systems, śeveral of them running at 60 fps in this game. I tried drivers in the app, 60 fps patches for the game, tried turning odd adaptive 120hz in samsung settings, nothing works. Im always capped at 30 fps max in every games. Is there any solution for this?
Thanks!

Apparently many apps not working optimal, many advice to wait for the 17th, the actual release date. They say that optimization update(s) will be pushed, probably also for apps like EGG NS.

Hope so, because i dont find anything about this problem and much weaker systems can run over 30 fps in this app..... But on S23 ultra its capped at max 30....

Okay i got the problem its my failure.
On Switch games running with 30 fps cap so the games needed a 60 fps "cheat". Every games needs update. With updated game (in one NSP or XCI) you can download working 60 fps patches fro the games in the app. Now its working fine, games like NFS HP2 Remaster, Mario World, Mario Odyssey, Mario Kart running at 60 fps on the s23 ultra.

Castle0617 said:
Okay i got the problem its my failure.
On Switch games running with 30 fps cap so the games needed a 60 fps "cheat". Every games needs update. With updated game (in one NSP or XCI) you can download working 60 fps patches fro the games in the app. Now its working fine, games like NFS HP2 Remaster, Mario World, Mario Odyssey, Mario Kart running at 60 fps on the s23 ultra.
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Great, enjoy your gaming

Related

[Q] Why do games perform so poorly?

I've played Fruit Ninja THD, Modern Combat 3 and Grand Theft Auto 3 but the framerate is really poor. Id say itsmonly running at 15-20 FPS. Why is this? I love games and this tablet but if this is the case then I'll be quite disappointed.
(Rooted and Running the Galaxy Task ROM, btw)
same here! The framerate is very poor when playing gta 3
I haven't experienced any problems yet, played GTAIII & Fruit Ninja THD (and many more), perfectly smooth... You could try to reflash your rom, or maybe overclock..
ps running Galaxy Task 10
Jakob-J said:
I haven't experienced any problems yet, played GTAIII & Fruit Ninja THD (and many more), perfectly smooth... You could try to reflash your rom, or maybe overclock..
ps running Galaxy Task 10
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Other games seem perfectly fine actually, just the heavy games seem to have trouble running. It's a shame, I was looking forward to playing GTA3 with my PS3 controller at at least 25 FPS but oh well
Perhaps background processes push CPU usage over the edge for you. I don't have GTA 3 but fruit ninja is flawless on my tab.
reflash...should help. i'm on stock and both games work at maybe 40-50 FPS? anyway its really smooth. (i'm on stock btw)
ezcats said:
reflash...should help. i'm on stock and both games work at maybe 40-50 FPS? anyway its really smooth. (i'm on stock btw)
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Reflashed, fruit Ninja is fine now but GTA 3... Still pretty laggy, especially if rain falls. I already removes the audio folder so it runs flawlessly with no audio and while its not raining, but still I damn well miss audio. If I knew how to modify the gta3.set I'd just disable rain, lights, shadows, draw distance, etc... I'm more concerned with performance that graphics.

GS3 and FPse, how it performs?

Hello, can maybe some one post some videos on how FPse performance with GS3?
Deadeye* said:
Hello, can maybe some one post some videos on how FPse performance with GS3?
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I've seen that, nice video.
I've tested it. Originally it ran at 256 fps, so I had to turn on vsync to cap it at 60 fps.
Runs super smooth here
Sent from my GT-I9300 using Tapatalk 2
I've been having a tinker with FPse myself.
Running version 0.11.24.
Using Final Fantasy 9 as a test ISO, it runs amazingly well in "software" mode, if you turn off frame limiting the area's I checked were running at 250+fps.
I didn't notice any bugs either. but graphically, the game looks horrible, pixelated and blurry.
Now, there's an openGL plugin for FPse, which makes it look fantastic, much better then software mode. but it's choppy and buggy. Not unplayable mind you, (40 - 100 fps) but it can dip to 20 at some scenes.
Now the worst part is, currently the OpenGL plugin does not support the MALI400 GPU in the S3. If you try to directly run an ISO using the pluggin, it will not load on the S3, just shows a black screen.
there is a "trick" to load a game using the plugin though, but I wont bother getting into detail.
The dev is reportedly soon going to release fpse 0.11.27, which will allow the openGL plugin to run on a MALI400 GPU.
Check out the thread on fpsece.net.
also @NZtechfreak.
thats an N64 emu, not FPse.
dark_day said:
also @NZtechfreak.
thats an N64 emu, not FPse.
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Try actually watching the video before commenting, I show FPse also. Sorry, but I think I know what I'm talking about here.
In the video I run Tekken 3 just with the software GPU plugin and it runs fine, will try it out with my other games and see, but certainly Tekken 3 has no issue so it isn't universal that it doesn't work (its running 32-bit rendering with anti-aliasing on in the video at 60fps). Apparently the 0.11.27 version coming out any day will have a major revision to make things work better with the Mali too.
Thank you for all your replies more confident about buying S3 just reading the post about signal issues...
I tried it and it runs well in software mode.
I have managed to play with the Open GL plugin (Einhander and Grandia), the graphics are very very good and the frame rate is ok.
But as dark_day says, you have to do a very anoying trick (with Tekhen3) to play.
Also I didn't manage to play with the iControlPad and the OpenGL plugin whereas it works well in software mode.
My only problem in software mode, if someone has an answer : I didn't manage to play in 4:3. Even when I select original screen size it's still in 16:9.

Modern Combat 4

Downloading it now. It better run as I paid £4.99!!! There doesn't seem to be much graphics improvement in the screen shots not that the game needed it. There is a new engine though so we'll see how it goes.
THIS GAME IS AMAZING!!! It looks and plays exactly like the gameplay I've seen on the nexus 7, totally smooth. If you liked MC3 you're gonna love this.
Karim.younus said:
Downloading it now. It better run as I paid £4.99!!! There doesn't seem to be much graphics improvement in the screen shots not that the game needed it. There is a new engine though so we'll see how it goes.
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Actually the graphics are considerably better. Gameloft implemented the Havok engine and increased the polygon count. The game is not running with full graphics on our devices or the Nexus 7, so keep that in mind.
//
I am running Android 2.3 on my Player 4.0 and the framerate is at a barely playable 10fps or so. Is anyone running this game on an Android 4.0 ROM, and if so, how well does it run?
Totally smooth? What device are you using? On my SGP 5.0 Stock ROM (2.3.5) it runs from 10-15 FPS to 30-35 FPS. Not much enjoyable...
zardak said:
Totally smooth? What device are you using? On my SGP 5.0 Stock ROM (2.3.5) it runs from 10-15 FPS to 30-35 FPS. Not much enjoyable...
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Galaxy Player 5 i'm using. 1.2GHz with no background tasks. I'm probally getting around 60-80fps but it's a rough guess.
TheTehk17 said:
Actually the graphics are considerably better. Gameloft implemented the Havok engine and increased the polygon count. The game is not running with full graphics on our devices or the Nexus 7, so keep that in mind.
//
I am running Android 2.3 on my Player 4.0 and the framerate is at a barely playable 10fps or so. Is anyone running this game on an Android 4.0 ROM, and if so, how well does it run?
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I'm on Remics ICS which is an excellent ROM. I'm assuming Chainfire will unlock the full graphics? Not that i'll be able to run it without lag on that lol.
Karim.younus said:
Galaxy Player 5 i'm using. 1.2GHz with no background tasks. I'm probally getting around 60-80fps but it's a rough guess.
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Same here, 1.2GHz.
Premising that almost all games (included MC4) are capped at 60FPS, and according to a system app, our screen can reach 68Hz of refreshing rate, so it is not possible to see truly 80 FPS (the difference between 60 and 80 is hardly noticeable, even on higher refresh rate).
60 FPS imho means perfect on this devices, perfectly smooth...
You can try <this> to see how many frames are showed.
zardak said:
Same here, 1.2GHz.
Premising that almost all games (included MC4) are capped at 60FPS, and according to a system app, our screen can reach 68Hz of refreshing rate, so it is not possible to see truly 80 FPS (the difference between 60 and 80 is hardly noticeable, even on higher refresh rate).
60 FPS imho means perfect on this devices, perfectly smooth...
You can try <this> to see how many frames are showed.
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Well there something I didn't know. Cheers
Just tested the fps app. Says I'm getting around 39fps which didn't seem allot yet I've watched some gameplay of MC4 on the Nexus 7 and it looks just as smooth. No lag at all.
Karim.younus said:
I'm assuming Chainfire will unlock the full graphics?
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That was the case with NOVA 3, but not MC3 or MC4, which were developed by different Gameloft branches. I guess that also explains the general lack of new features in MC4, too... still no jumping, going prone, multiplayer voice chat, or drivable multiplayer vehicles; and using the same enemy AI and multiplayer money system as before.
For whatever reason my Player 4 decided to be nice when I started MC4 today, and even though I am only running stock rooted 2.3.6, I got average framerates of 30-40fps, with a low at 20 and several highs being 50fps.
Quite interesting, as every other time I played the game, it ran anywhere from 10-25fps.

NDS4DROID working games list on the Note 2

So i was trying out the NDS emulator nds4droid on my note 2, and tried Zelda Spirit Tracks on it. Of course gameplay was bad and so most of the game but then i wondered if there were other any playable games that could be loaded on the emulator with the Note 2.
What about a list of games that work correctly?
Ill start with my two cents
##NOT WORKING##
-Zelda Spirit Tracks (horrible frame rate,SLOW, bad sound)
You test juste this game ? ^^
bluedragon38 said:
You test juste this game ? ^^
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Well, you'll be amazed to see that a lot of games are working. But only some of them are fast enough to be really played.
Here is what I've tried so far
-Mario Kart DS=>everything working, but definitly too slow to be really playable (maybe 24 fps?)
-Harvest Moon=> 2D game so not too slow, playable
-New super Mario=>everything working, but definitly too slow to be really playable (maybe 24 fps?)
-Nintendogs=>everything working, but definitly too slow to be really playable (maybe 30 fps?)
-Mario&Luigi partners in time=> fully playable, 60fps can be reached just swap the screens to play comfortably. Cheat codes working
-Dr Kawashima's Brain Training=> good speed, but using the S-pen for some of the trainings remains too slow + some gfx glitches
-Cocoto Racer=>=>everything working, but definitly too slow to be really playable (maybe 24 fps?)
-Simpsons game=> fully playable at full speed (60fps can be reached). Sadly the Simpsons' voices are laggy but that's not a real problem
-Mario & Luigi Bowser's Inside Story: strange, it's really way slower than Partners in time, so for me, not really playable
I'm about half wat at Mario&Luigi partners in time now
I'm sure this is common knowledge, but Pokemon Black/White and Black2/White2 run while patched, but run incredibly slow as well. I think the highest in-game framerate i got was 21fps. I haven't tried, but I've heard that the Pokemon Platinum and below games work well enough to play.
Spirit Tracks does run quite choppy, however I will argue that it is playable with a moderate amount of frame-skip.
I got through the first dungeon before I got distracted by something else.
Im happy to report that Okamiden works like a charm!

Question Game capped at 60 FPS for CODM ..

Hello. Just bought this device not awhile ago.. Was very excited for it since people say that it can run games like CODM, PUBGM etc at 90 - 120 FPS without any issues.. However, when i opened CODM, my FPS was capped at 60 FPS. Already went to settings > graphics > turned on MAX framerate for it but it didn't work still.. Anyone know how do i fix this issue?
as of last week of dec 2021, the 90fps option is now available on Call of duty mobile... you dont need to do anything on your phone...

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