[Q] Mortplayer Default Skin Cache - Windows Mobile Apps and Games

I've installed the latest Beta MortPlayer v3.31 b77 and found a great iPhone skin (found here). After selecting this skin, Mortplayer asks if you want to cache the current default skin for faster startup, to which I replied 'Yes'.
I've since made a change to one of the graphics within the .mpz file but MortPlayer appears to be continuing to use the cached version. I've tried selecting other skins then selecting this skin again in hopes it would reload the .mpz but with no success.
Does anyone know where this cache is located or how I can force MortPlayer to re-cache the updated skin?
Thanks in advance

Hi
It seems SO unnecessary to open a thread when you can directly ask the theme designer !

I appologize if I've deeply offended you. I would imagine I'm not the only with this question. I've searched many sites, google included, without finding any answer so I (apparently incorrectly) assumed that a clearly defined thread would be benefital and easy to locate.

You are not in any way offending me, just the forum rules, I'm sure you mean well... The skin thread has barely 5 posts and none of them is from you, pls give the author some credit and ask him in his own thread before appealing to the million of Xda users.

Related

Q: editing my keypad?

Ok, I'm pretty good at designing images and would like to create my own Keypad/Dialer (phone app). How would I start and can I just placed it on any rom? I know to look on the forum before posting, but some of the questions people posted weren't answered. I would like to create a nice one for my thunderbolt.
Ok, I did the search and nothing only issues with phone app. I'm looking in editing the images on the phone app. Any body?

Galaxy Theme (on S7/EDGE) Trial Marker

Hey guys!
I searched for this topic and couldn't find it, but I also apologize as I might just be incapable of locating it if there already is one...
I've installed some themes lately from this forum, but they all display as Trial themes ONLY on my system - I don't seem to be able to apply them permanently... am I missing something?
HydrasFist said:
Hey guys!
I searched for this topic and couldn't find it, but I also apologize as I might just be incapable of locating it if there already is one...
I've installed some themes lately from this forum, but they all display as Trial themes ONLY on my system - I don't seem to be able to apply them permanently... am I missing something?
Click to expand...
Click to collapse
To post a theme, or app, on XDA, a free version for members must be posted as well. So if you encounter trials that expire, or free versions of anything that are basically useless, please report them and moderators will handle it. :good:
Edit: If you mean completely free themes show up on your device as trials, all free themes, then disregard the above. That's another story.

How to get rid of Playstore requirement for some apps?

Some of us do not install G**gle apps (incl Play). We use instead F-Droid and APKPure.
But some apps insist that they require Play... it's not a technical requirement, just one they throw in there, but it's a real problem as I am not going to install Play just for that.
Does anyone know of a Play 'placeholder' or 'simulator' which will satisfy this specious requirement? Or has anyone decompiled an app to remove this requirement?
Recommendations?
delete post
BachuArg said:
This is not related specifically to Havoc.
Shouldn't you make a thread in another place?
Click to expand...
Click to collapse
Apparently you haven't actually tried this. There is very little depth of knowledge about things Android, in general. We are fortunate here to have a competent dev and some competent users. This is rare.
It is unusual to not be at all dependent on G**gle, and I am happy to help with what I know about freeing yourself completely. But there are some catches, and the question I'm asking is the last one for me.
I can probably figure it out for myself, but when forced to do that I am not as inclined to share if sharing (or even trying) is not part of the ethos..
So can we can, or can we can't? :cyclops:
Quantumstate said:
Some of us do not install G**gle apps (incl Play). We use instead F-Droid and APKPure.
But some apps insist that they require Play... it's not a technical requirement, just one they throw in there, but it's a real problem as I am not going to install Play just for that.
Does anyone know of a Play 'placeholder' or 'simulator' which will satisfy this specious requirement? Or has anyone decompiled an app to remove this requirement?
Recommendations?
Click to expand...
Click to collapse
Try MicroG. Your purpose will be solved without installing any GAPPS.
Quantumstate said:
So can we can, or can we can't? :cyclops:
Click to expand...
Click to collapse
Always share helpful info.
I believe the response the person made was a legit argument basically being made to help direct you to find a better place with much higher odds of getting an answer (looks like you got it tho).
But that doesn't mean you can't ask or can't share. It's all up to you. Sharing knowledge is the foundation this forum has thrived in. Personally I hope nothing defers anyone to question that regardless of any responses made or not made.
And yes, this is an excellent dev. But he's here to help primarily with his area of expertise, which according to the thread title is with Havoc issues. He can't be relied upon to answer non ROM questions (yet he probably would if he knew).
@Quantumstate,
I had to move your question and the corresponding answers to a specific thread (your thread now) to "Android Development and Hacking Android Q&A, Help & Troubleshooting" because the thread where you posted initially was not the best place to ask.
I have named the thread "How to get rid of Playstore requirement for some apps?" because I had to fill a subject (is mandatory) but feel free to edit the title yourself if it's not OK for you.
Also, I suggest you to read THIS THREAD by @Oswald Boelcke, you could eventually find some clues there. If not maybe Oswald Boelcke or any other members (developers or not) here should be able to help you in this new Q&A thread
Thanks for understanding
Wood Man
Senior Moderator
@Quantumstate I just realised that @Wood Man pinged me and pointed you to my thread. Feel free to ask me in my thread or certainly here whatever you want to know. But I assume you first have a lot of reading ahead.
Additionally to my thread, I'd like to drag your attention to some more XDA threads in this context. In these threads are also links to Github/Gitlab including excellent tutorials. If you want you'll be able to leave Google services or requirements in many although not all cases behind; however, it also depends of the ROM(s) you use. This means if you commence a discussion please also provide insight into details of your device, system and configuration.
https://forum.xda-developers.com/android/apps-games/app-microg-gmscore-floss-play-services-t3217616
https://forum.xda-developers.com/apps/magisk/module-nanomod-5-0-20170405-microg-t3584928
https://forum.xda-developers.com/android/development/microg-unofficial-installer-t3432360
https://shadow53.com/android/no-gapps/
Last remark: On none of our devices, any Google service or application is installed. But all of our application run fine without and by the use of µG instead. The very few application, from which I expect push notifications, do receive them on time via GCM/FCM.
The one and only Google application, which I've installed, is the Google Play Store modified by Setalphia, the developer of above linked NanoDroid. It allows me easy access and updates of my applications purchased on Google PS respectively to conduct in-app purchases that I mainly do in order to support a good development and developer unless the developer offers different means of donation.
I knew we could count on you Oswald :highfive:

Forcing 120hz for all apps/games? (on ColorOs 11)

Hey guys,
Really liking the phone, but there one major deal breaker, it does not go to 120hz on most games I have tried, such as grimvalor, subway surfers, oddmar, etc.
For some reason real racing 3 and pubg works, but others donot.
what also baffles me is youtube does not work at 120hz? but when you install youtube vanced, it works at 120hz. I'm aware coloros whitelists apps, and I wonder if there is a way to bypass that.
Any ideas how to force it via adb commands? have tried coloros_screen_refresh_rate (similar method for oneplus phones) and it deselects the option in the settings like oneplus, but the games still run at 60hz.
I wish there was an app like autohz that works with this phone. I tired contacting the developer and said he only supports phones he has (which is the galaxy s20 and oneplus phones).
I can imgaine there is nothing like autohz yet because of the community is not as vast, but this phone is really good and fully capable.
@kratos123
THREAD CLOSED as a subject matter related thread thread already exists, to which your post has been copied: https://forum.xda-developers.com/t/force-120hz-in-all-apps-and-games.4138857/
XDA Forum Rules (excerpt):
...
5. Create a thread topic or post a message only once, this includes external links & streaming media.
As a large forum, we don't need unnecessary clutter. You're free to edit your message as you like, so if you do not receive an answer, revisit your message and see if you can describe your problem better. Not everyone is online at the same time so it might take a while before you receive an answer.
You can bump your unanswered question once every 24 hours
Duplicate threads and posts will be removed
Always post in an existing thread if a topic already exists, before creating a new thread.
Use our search function to find the best forum for your device.
Links to an external source are only allowed if relevant to the topic in hand. A description must be included, no copy & pasting from the original source.
Self-promotion is forbidden, this includes blogs, social media and video channels etc. Random links will be removed.
...
Click to expand...
Click to collapse

APK extracted cannot run properly

Hi Everyone,
Am new here, nice to meet you.
I got a weird / silly question that dont have any clue everywhere.
I downloaded a game (with Unity 3d engine) from Play, extracted it to APK, removed the game and reinstalled using that APK. The game loaded up at the beginning but then froze.
I tried different APK extractors, my device was rooted, the game size in the app setting was 400MB when it was running good the first time, but reduced to 140MB after installed with the 90MB APK.
I suspect something was missing in the APK extraction but just cannot figure out what was causing that.
I can find the same app in a APK website and the 4XXMB XAPK downloaded from there worked without issue. Hence I believe it was sth about the reduced size.
Appreciate if anyone could shed some light. Once I can get rid of that, I will start my modding practice soon as I have already knew some approaches and practical steps.
Thanks
When modding you need to have the data for the app you installed prior also and the modded data has to be put in the same name file etc before opening modded apk
Don't really think you know what you are doing since it's been this was since android 5
toolhas4degrees said:
When modding you need to have the data for the app you installed prior also and the modded data has to be put in the same name file etc before opening modded apk
Don't really think you know what you are doing since it's been this was since android 5
Click to expand...
Click to collapse
Hi toolhas4degrees, tks for your reply. My problem is I can't even get the exported apk working properly just by installing it right after exported, despite of modding anything...The game does start but then hung after passing the google game play service. The game data is also apparently smaller than the actual one installed from Play directly.
I googled a lot but could not see similar cases reported, would that be some sort of "protection" implemented by Unity to restrict the app being extracted completely?
jame507 said:
Hi toolhas4degrees, tks for your reply. My problem is I can't even get the exported apk working properly just by installing it right after exported, despite of modding anything...The game does start but then hung after passing the google game play service. The game data is also apparently smaller than the actual one installed from Play directly.
I googled a lot but could not see similar cases reported, would that be some sort of "protection" implemented by Unity to restrict the app being extracted completely?
Click to expand...
Click to collapse
You have to pull the data from the stock install to your sd then mod then replace the data back into the phone.......
jame507 said:
Appreciate if anyone could shed some light. Once I can get rid of that, I will start my modding practice soon as I have already knew some approaches and practical steps.
Click to expand...
Click to collapse
@jame507
Welcome to XDA. I hope you'll always get the support you require.
However, prior to your next posting please read the guidances that are stuck on top of every forum like
Note: Questions go in Q&A Forum
If you are posting a Question Thread post it in the Q&A forum. Technical discussion of Android development and hacking. No noobs, please. Device-specific releases should go under the appropriate device forum...
forum.xda-developers.com
and the others. I've moved the thread to Android Q&A as it didn't qualify for development.
Thanks for your cooperation.
Regards
Oswald Boelcke
Senior Moderator

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