Which gpu is better: tegra 2 or mali 400? - Android Q&A, Help & Troubleshooting

As the topic says which is better?
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mali 400...

I havent tested mali, but the downside with tegra 2 is that they say that nvidia haven't released the source code, leaving developers fumbling in darkness. I have an LG Optimus 2X with tegra 2 gpu, and I really like the smoothness and quickness of my graphics. I haven't seen any graphical problems yet, though I have played lots of demanding games.

You could check these out: http://www.anandtech.com/show/4177/samsungs-galaxy-s-ii-preliminary-performance-mali400-benchmarked and http://www.differencebetween.com/difference-between-mali-400mp-gpu-and-vs-tegra-2/.

Theonew said:
You could check these out: http://www.anandtech.com/show/4177/samsungs-galaxy-s-ii-preliminary-performance-mali400-benchmarked and http://www.differencebetween.com/difference-between-mali-400mp-gpu-and-vs-tegra-2/.
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Thx bro.
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That was Anandtech Feb 2011 benchmark.
I admit those scores also misled me for the longest time, which is what brought me to purchase a Tegra 2 tablet. Then after a while, seeing that there is little gaming support for Tegra 2 (couldn't even run Dead Space, and Real Racing 2 ran like a dog), I fell out of that wagon pretty fast and got an iPad 2, which ran basically ANYTHING, and freaking hell smoothly I might add.
Now I got to play with a friend's Galaxy that comes with a Mali 400MP. What amazes me is that it can run NOVA 3 relatively well, whereas Tegra 2 version can't even show you any shader effects, that is, if you get it to run at all. So after some more Googling, I found another benchmark from Anandtech that claims a totally different thing. Have yourself a look.
http://www.anandtech.com/show/4686/samsung-galaxy-s-2-international-review-the-best-redefined/17
Now if you base your performance on the first 2 graphs, of course you'd think the Tegra 2 is so much faster than Mali 400MP. But hang on, scroll down a little further, and you'll see how wrong you are. For on every graph that follows, Mali 400MP freaking hands the other players their asses! All except Flash, which it ties with Tegra 2.

i think they are performing close together, any rumor? no i dont think so,
These Benchmarks are only theoretical values.
I'm running my Sony Xperia P which contains a cutted Mali400 with Chainfire3d fired up with Nvidia Plugin so i'm able to play the Tegra 2 Games and they are smooth like Hell even with 4xMSAA.
So Benchmarks are one Hand but real feel Values are the better one Solution to mention about Performance
(Xperia P has only 1Core Mali400MP the SGSII has 4Core Mali400MP4)

And how does that contradict what I said about Tegra 2 vs Mali 400MP? Mali 400MP > Tegra 2, totally contrary to what a lot of people have asserted on this thread:
http://forum.xda-developers.com/showthread.php?t=977412
And if you're a Tegra fan looking for more aggravation, just look up "tegra 2 NOVA3" and watch a few videos, and watch a few videos of how Mali 400 runs the same game.

Tegra 2
But mali400 have support more than tegra 2 video codecs

Related

[Q] Will Tegra 2 games work on Exynos Galaxy S II ?

I just ordered my Galaxy S II from the UK, but there has been a question hangin over my head.
Will games that are optimized for Tegra 2 ( such as games in Tegra Zone ) work on the Galaxy S II with the Exynos chipset?
mahdibassam said:
I just ordered my Galaxy S II from the UK, but there has been a question hangin over my head.
Will games that are optimized for Tegra 2 ( such as games in Tegra Zone ) work on the Galaxy S II with the Exynos chipset?
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nope.
dungeon defender hd which was optimized for tegra did not work. samurai 2 does not work either.a real bummer
awesome-member said:
nope.
dungeon defender hd which was optimized for tegra did not work. samurai 2 does not work either.a real bummer
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Friut ninja hd, also doesnt work. Says that its optimised for tegra devices only.
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From reading other comments elsewhere it appeared that the Exynos chipset was better than the Tegra 2, or is the Tegra 2 just better in games?...
Tegra games will not work on any other GPU ATM
galaxy s and nexus s PowerVR sgx 540 and other high end GPUs are more than capable of running "tegra 2" games.
Not to mention the tegra 2 really isn't that much faster than the SGS NS sgx540 tegra has two CPU cores and from what i gathered when gaming it dedicated one core for system and the other strictly for games when gaming.
Nvidia is paying off developers just like they do on PC. only difference between mobile and PC though is that PC "nvidia meant to be played" games will still work on ATI
Not the same with other mobile GPUs unfortunately
Nvidia is ruining android by doing this exclusive BS
Also the SGS2 GPU should be on par if not faster than the tegra 2
^ Gotcha thanks!...
Not sure if this has been answered before, but this post seems like a good place for this discussion...
1. Why did samsung launch a phone under two different cpu's...
2. Doesn't this mean that when samsung goes to release an android update for the phone they have to make two different updates, one for each cpu?
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Skycake 21 said:
Not sure if this has been answered before, but this post seems like a good place for this discussion...
1. Why did samsung launch a phone under two different cpu's...
2. Doesn't this mean that when samsung goes to release an android update for the phone they have to make two different updates, one for each cpu?
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1. Probably due to the limited supply of Exynos CPUs
2. No, unless there needs to be a new driver written for the CPU (which is highly unlikely)
Nvidia is just causing some more fragmentation. As if we needed anymore.
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Not only that but AMD is actually getting into the Android hardware game so it's about to get even messier. I hope Google comes out with some kind of DirectX thing to help with this.
well this cant go on forever because HTC sensation also comin out with a different cpu. so we should see the games released in different versions for all dual core phones pretty soon.
mahdibassam said:
well this cant go on forever because HTC sensation also comin out with a different cpu. so we should see the games released in different versions for all dual core phones pretty soon.
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Wouldnt worry to much about that Most game developers make sure their game run on a wide selection of phones. Addapting a game to run on a new phone is not a lot of work, but increases the market potential. As mentioned before, Nvidia is paying developers to make the game tegra2 only. And luckely Nvidia is the only one doing this so far. A direct X solution for android could be a good medicine against the fragmentation, but I do know a certain hackers community that makes tegra 2 games playable on other devices. (have been playing galaxy on fire 2 for a while now) But XDA doesnt support linking to pirated software so I cannot share this, im sorry. (Google is your friend )
If the range of tegra 2 games will grow, there will be more interest in porting those games. Since its not very hard. Lets hope the hackers destroy the fragmentation haha.
As long as game developers stick to OpenGL ES specifications, all devices will be able to play the game (current). The device with more powerful GPU will obviously play it better.
What Nvidia is doing with Tegra is that they are making the sponsored game developers use the proprietary texture compression format that only Tegra Devices can run. This is what I have against Tegra Zone and Tegra as whole. The last thing we want is Nvidia playing dirty games they tried to play in PC gaming arena (they still do to some extent with PhysX and CUDA ).
So there is no real need to worry about developers having to code the game for each GPU core out there. Sensation might have different GPU but it will be OpenGL ES 2.x compatible just like Mali and others.
mahdibassam said:
I just ordered my Galaxy S II from the UK, but there has been a question hangin over my head.
Will games that are optimized for Tegra 2 ( such as games in Tegra Zone ) work on the Galaxy S II with the Exynos chipset?
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Samsung galaxy s and Desire HD can run tegra game ... why would world's fastest phone cannot run it????
Ur solution here...
http://www.youtube.com/watch?v=iSAJptywT8Q
Below the video , see description.. he has attached all files needed...
U need to root ur SGS2 and Install chaifire 3d... install nvidia driver.. it will run flawlessly....
here.. .http://forum.xda-developers.com/showthread.php?t=1087427
http://samsunggalaxysforums.com/showthread.php/4949-Tegra-only-games-now-working-in-SGSII!
Enjoy...
mahdibassam said:
I just ordered my Galaxy S II from the UK, but there has been a question hangin over my head.
Will games that are optimized for Tegra 2 ( such as games in Tegra Zone ) work on the Galaxy S II with the Exynos chipset?
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Click to collapse
Yes but you'll need to Root, download Chainfire3D and the NVidia Tegra patch.
http://forum.xda-developers.com/showthread.php?t=1090032
I can confirm this works for some games...
These are the games I've tested thus far:
Samurai II: Vengeance runs very well - However their is a bug with opening the combo draw.
Pinball HD for Tegra runs flawlessly
Riptide GP doesn't load at all - Just a black screen and then crash to homescreen.
When I have the money I'll buy the other games later and post results later.
Our phones also use an OpenGL compression which no other phone uses as of this moment, so there is nearly 0 support for it at the moment
EDIT: I forgot to mention this is with the use of Chainfire 3D with the Tegra plugin.
Pinball HD is running even on my Xperia X10 with Chainfire 3d...
Samurai 2 ... runs on low texture but not playable on x10.... but i have seen videos of it running on SGS and Desire HD... so it will run on sgs2 too
Dont know about other games...

RLY?! Xperia x10 gets ISC port but not atrix?

X10 is garbage! this is outrageous!
Yes really, they got it working, you want it so bad try porting it yourself
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cry about it?
if you want it so bad for your phone, learn to port it yourself. until then, since you rely solely on other peoples' hard work and sweat, shut up and be patient.
dLo GSR said:
cry about it?
if you want it so bad for your phone, learn to port it yourself. until then, since you rely solely on other peoples' hard work and sweat, shut up and be patient.
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Oh snap. That was awesome.
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I might start to look into trying to port it this weekend
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firefox3 said:
I might start to look into trying to port it this weekend
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Good news man
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Being that there are currently no EGL libs for anything except PowerVR SGX devices under ICS yet, and they're closed source and tightly dependent on the kernel there doesn't seem to be a huge point until the official updates start to hit for a range of devices.
Sure, Desire, HD, X10, N1 have ports of a sort at the moment, in fact there shouldn't be too many problems getting them working aside from the graphics drivers but they're just for fun with the framebuffer driver given how much of ICS' UI rendering is done with GPU acceleration in mind. You wouldn't want to use it day-to-day. The browser is surprisingly responsive on the Desire though (I'd say moreso than GB, despite the software rendering), as is the Market (the new one always lagged really badly for me on the Desire before) - glimmers of hope for ICS' eventual performance on older devices. The keyboard lags like you wouldn't believe though!
The Atrix should fly under 4.0.1 though, if it ever happens - bearing in mind the fact that the SGX 540 in the Galaxy Nexus is pretty much in a dead heat with Tegra 2's GPU, we've got a lower resolution screen, and can overclock past the its stock speeds.
Javi97100 said:
Good news man
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Its turning out to be harder then i though... I think no one will get it until offical updates come out for other phones
Azurael said:
Being that there are currently no EGL libs for anything except PowerVR SGX devices under ICS yet, and they're closed source and tightly dependent on the kernel there doesn't seem to be a huge point until the official updates start to hit for a range of devices.
Sure, Desire, HD, X10, N1 have ports of a sort at the moment, in fact there shouldn't be too many problems getting them working aside from the graphics drivers but they're just for fun with the framebuffer driver given how much of ICS' UI rendering is done with GPU acceleration in mind. You wouldn't want to use it day-to-day. The browser is surprisingly responsive on the Desire though (I'd say moreso than GB, despite the software rendering), as is the Market (the new one always lagged really badly for me on the Desire before) - glimmers of hope for ICS' eventual performance on older devices. The keyboard lags like you wouldn't believe though!
The Atrix should fly under 4.0.1 though, if it ever happens - bearing in mind the fact that the SGX 540 in the Galaxy Nexus is pretty much in a dead heat with Tegra 2's GPU, we've got a lower resolution screen, and can overclock past the its stock speeds.
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So EGL = gpu driver? If thats the only setback, would it be possible to get an ICS rom with software rendering as a proof of concept, or are there other pieces missing?
GB/CM7 is pretty good on the Atrix, if we dont see ICS for a few months it doesn't hurt us in any way. I'd like to think most of us can be patient if we lack the skills to help.
I noticed the Captivate got a port of it too since i9000 ROMs and Cap ROMs are interchangeable. I thought its funny that it's running on the HD a Windows Mobile 6.5 phone lol. Let's all try to be patient and we will eventually see it.
Edit: not to mention I'm sure if it's not already it will soon be on iPhone too. It seems like iPhones always get the new Android versions kinda early. I'm not sweating it I love my Atrix in its current state.
According to anandtech, Tegra 2 support is essentially ready, so I think as long as nvidia releases the source for ics (libs?), someone will try to port it. Hell, I have a good 5 weeks during break, I might as well try then.
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Azurael said:
Being that there are currently no EGL libs for anything except PowerVR SGX devices under ICS yet, and they're closed source and tightly dependent on the kernel there doesn't seem to be a huge point until the official updates start to hit for a range of devices.
Sure, Desire, HD, X10, N1 have ports of a sort at the moment, in fact there shouldn't be too many problems getting them working aside from the graphics drivers but they're just for fun with the framebuffer driver given how much of ICS' UI rendering is done with GPU acceleration in mind. You wouldn't want to use it day-to-day. The browser is surprisingly responsive on the Desire though (I'd say moreso than GB, despite the software rendering), as is the Market (the new one always lagged really badly for me on the Desire before) - glimmers of hope for ICS' eventual performance on older devices. The keyboard lags like you wouldn't believe though!
The Atrix should fly under 4.0.1 though, if it ever happens - bearing in mind the fact that the SGX 540 in the Galaxy Nexus is pretty much in a dead heat with Tegra 2's GPU, we've got a lower resolution screen, and can overclock past the its stock speeds.
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Actually, no, despite being a much older GPU, the SGX 540 found in the GNexus outpaces the Tegra 2 due to its higher clock rate by 7% or 45% depending on the GLBenchmark being run. Both GPU tests were done at 720p resolution. Also, you can't overclock the GPU, only the CPU.
edgeicator said:
Actually, no, despite being a much older GPU, the SGX 540 found in the GNexus outpaces the Tegra 2 due to its higher clock rate by 7% or 45% depending on the GLBenchmark being run. Both GPU tests were done at 720p resolution. Also, you can't overclock the GPU, only the CPU.
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Buddy, check out any of the kernels available in the dev thread and you'll see that the GPUs are overclocked.
WiredPirate said:
I noticed the Captivate got a port of it too since i9000 ROMs and Cap ROMs are interchangeable. I thought its funny that it's running on the HD a Windows Mobile 6.5 phone lol. Let's all try to be patient and we will eventually see it.
Edit: not to mention I'm sure if it's not already it will soon be on iPhone too. It seems like iPhones always get the new Android versions kinda early. I'm not sweating it I love my Atrix in its current state.
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Doubt the iPhone will see ICS, the newest model that can run android as far as I know is the iPhone 3G, which was incredibly slow under Gingerbread.
mac208x said:
X10 is garbage! this is outrageous!
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222 posts and zero thanks? Is this what you do, go around XDA and post useless threads like the guy complaining about returning home early despite nobody asking him to "to get MIUI ported on his grandma's phone"?
Are you guys related by any chance?
edgeicator said:
Actually, no, despite being a much older GPU, the SGX 540 found in the GNexus outpaces the Tegra 2 due to its higher clock rate by 7% or 45% depending on the GLBenchmark being run. Both GPU tests were done at 720p resolution. Also, you can't overclock the GPU, only the CPU.
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Depends on the benchmark, yes - texture-heavy rendering tends to perform better on the 540 in the OMAP4460 thanks to it's dual channel memory controller and high clock (and that's probably the directly relevant part to UI rendering to be honest, though as I said - lower resolution screen ) but the Tegra 2 is quite substantially ahead in geometry-heavy rendering (and games on mobiles are starting to move that way now, following the desktop landscape over the past 5 years or so.) Averaged out, the performance of the two is very close.
Plus, as I said, the GPU in my phone is running at 400MHz which ought to even things out in the GLMark 720p tests somewhat even if they are biassed to one architecture or the other. While the GPU in OMAP4460 may overclock just as well from its stock 400MHz, I'm only really concerned that the phone can run as fast as a stock GNexus to maybe skip the next generation of mobile hardware and tide it over until Cortex A15-based SoCs on 28nm process start to emerge with stronger GPUs. I don't really think I'm CPU performance bound with a 1.4GHz dual-core A9 - and increasing the number of equivalent cores without a really substantial boost in GPU horesepower seems worthless right now, even if ICS takes better advantage of SMP (re: Disappointing early Tegra 3 benchmarks - although it does seem GLMark stacks the odds against NVidia GPUs more than other benchmarks?)
Azurael said:
Depends on the benchmark, yes - texture-heavy rendering tends to perform better on the 540 in the OMAP4460 thanks to it's dual channel memory controller and high clock (and that's probably the directly relevant part to UI rendering to be honest, though as I said - lower resolution screen ) but the Tegra 2 is quite substantially ahead in geometry-heavy rendering (and games on mobiles are starting to move that way now, following the desktop landscape over the past 5 years or so.) Averaged out, the performance of the two is very close.
Plus, as I said, the GPU in my phone is running at 400MHz which ought to even things out in the GLMark 720p tests somewhat even if they are biassed to one architecture or the other. While the GPU in OMAP4460 may overclock just as well from its stock 400MHz, I'm only really concerned that the phone can run as fast as a stock GNexus to maybe skip the next generation of mobile hardware and tide it over until Cortex A15-based SoCs on 28nm process start to emerge with stronger GPUs. I don't really think I'm CPU performance bound with a 1.4GHz dual-core A9 - and increasing the number of equivalent cores without a really substantial boost in GPU horesepower seems worthless right now, even if ICS takes better advantage of SMP (re: Disappointing early Tegra 3 benchmarks - although it does seem GLMark stacks the odds against NVidia GPUs more than other benchmarks?)
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I would expect the Tegra to beat a nearly 5 year old GPU, but it only does so in triangle throughput. Tegra just uses a very poor architecture in general. Look at how little actual horsepower it can pull. The Tegra 3 gpu pulls 7.2GFLOPs @300mhz. The iPad GPU and the upcoming Adreno 225 both pull 19.2 GFLOPS at that same clockspeed. I honestly have no idea what the engineers are thinking over atNnvidia. It's almost as bad as AMD's latest bulldozer offerings. It's really more of Tegra's shortcomings than GLMark stacking the odds. PowerVR's offerings from 2007 are keeping up with a chip that debuted in 2010/2011. The Geforce just doesn't seem to scale very well at all on mobile platforms. But yea, all Nvidia did with Tegra 3 was slap in 2 extra cores, clocked them higher, threw in the sorely missed NEON instruction set, increased the SIMDs on the GPU by 50% (8 to 12), and then tacked on a 5th hidden core to help save power. Tegra 3 stayed with the 40nm process whereas every other SoC is dropping down to 28nm with some bringing in a brand new architecture as well.
edgeicator said:
I would expect the Tegra to beat a nearly 5 year old GPU, but it only does so in triangle throughput. Tegra just uses a very poor architecture in general. Look at how little actual horsepower it can pull. The Tegra 3 gpu pulls 7.2GFLOPs @300mhz. The iPad GPU and the upcoming Adreno 225 both pull 19.2 GFLOPS at that same clockspeed. I honestly have no idea what the engineers are thinking over atNnvidia. It's almost as bad as AMD's latest bulldozer offerings. It's really more of Tegra's shortcomings than GLMark stacking the odds. PowerVR's offerings from 2007 are keeping up with a chip that debuted in 2010/2011. The Geforce just doesn't seem to scale very well at all on mobile platforms. But yea, all Nvidia did with Tegra 3 was slap in 2 extra cores, clocked them higher, threw in the sorely missed NEON instruction set, increased the SIMDs on the GPU by 50% (8 to 12), and then tacked on a 5th hidden core to help save power. Tegra 3 stayed with the 40nm process whereas every other SoC is dropping down to 28nm with some bringing in a brand new architecture as well.
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Don't you get tired if writing those long rants? We understand you know something about CPU architecture, and that Tegra isn't the best one out there, but damn man, it's the same thing in every thread. Just chill out and try to stay on topic for once
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edgeicator said:
I would expect the Tegra to beat a nearly 5 year old GPU, but it only does so in triangle throughput. Tegra just uses a very poor architecture in general. Look at how little actual horsepower it can pull. The Tegra 3 gpu pulls 7.2GFLOPs @300mhz. The iPad GPU and the upcoming Adreno 225 both pull 19.2 GFLOPS at that same clockspeed. I honestly have no idea what the engineers are thinking over atNnvidia. It's almost as bad as AMD's latest bulldozer offerings. It's really more of Tegra's shortcomings than GLMark stacking the odds. PowerVR's offerings from 2007 are keeping up with a chip that debuted in 2010/2011. The Geforce just doesn't seem to scale very well at all on mobile platforms. But yea, all Nvidia did with Tegra 3 was slap in 2 extra cores, clocked them higher, threw in the sorely missed NEON instruction set, increased the SIMDs on the GPU by 50% (8 to 12), and then tacked on a 5th hidden core to help save power. Tegra 3 stayed with the 40nm process whereas every other SoC is dropping down to 28nm with some bringing in a brand new architecture as well.
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I think you are not seeing the whole picture...
The Tegra 3 (Et-Al) is not just about its quad core implementation, remember that the GPU will offer 12 cores that will translate in performance not seeing as of yet on any other platform.
Benchmarks don't tell the whole story! Specially those benchmarking tools which are not Tegra 3 optimized yet.
Cheers!
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WiredPirate said:
I noticed the Captivate got a port of it too since i9000 ROMs and Cap ROMs are interchangeable. I thought its funny that it's running on the HD a Windows Mobile 6.5 phone lol. Let's all try to be patient and we will eventually see it.
Edit: not to mention I'm sure if it's not already it will soon be on iPhone too. It seems like iPhones always get the new Android versions kinda early. I'm not sweating it I love my Atrix in its current state.
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LOL I ran all the iDroid ports on my iphone. Not one was even in alpha stage, I would not even count iDroid as a port since you cant use anything on it.

1.2 GHz dual-core Qualcomm Snapdragon APQ8060 vs tegra 2

Does any have an opinion as so the speed between the 1.2 GHz dual-core Qualcomm Snapdragon APQ8060 va tegra 2.
Seems like all the major players are using tegra 2 but the hp touchpad sports 1.2 GHz dual-core Qualcomm Snapdragon APQ8060.
Is one chip more costly then the other?
My guess is that the tegra 2 is cheaper thats why the mainstream tablets are using it. But I could be wrong.
Any input?
4.3 said:
Does any have an opinion as so the speed between the 1.2 GHz dual-core Qualcomm Snapdragon APQ8060 va tegra 2.
Seems like all the major players are using tegra 2 but the hp touchpad sports 1.2 GHz dual-core Qualcomm Snapdragon APQ8060.
Is one chip more costly then the other?
My guess is that the tegra 2 is cheaper thats why the mainstream tablets are using it. But I could be wrong.
Any input?
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Most of the Honeycomb tablets use Tegra 2 because Honeycomb was primarily built for Tegra 2 much the same way ICS was built primarily for omap 4.
As far as speed goes, with identical clock speed the GPU in the APQ8060 (Adreno 220) is twice as fast as the one in Tegra, while Tegra has a slightly faster CPU. They average out to be even.
issues
i will tell you something graphic drivers in android are big problem and google cant do anything about it as the number of devices are too many,i mean to say they cant optimize it as it is in the control of oems and there is the problem as most oems dont have great developers you get scrap drivers on the chipset, you can see tegra drivers on 1 and 2 are not so great, i have notion ink and touchpad alpha 3 the flash videos in touchpad alpha are great with no stuttering but in notion ink there is so much stuttering while playing.coz tegra is new where is qualcomm has been around for longtime and they know much better than nvidia in optimizing their drivers.this is where apple is much better than google as they have a single chipset to optimize and no oems to worry about so their products come with optimized drivers and work great.i wish there was a way oems could collaborate on their drivers with google so it would work great for android in terms of the os delivery for all
Why is this in development for :s
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ace9988 said:
Why is this in development for :s
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Flagged for moving.
A very simple example: Tegra 2 can't play 1080 video, Qualcomm APQ8060 can play flawlessly
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Thank you for this.....
hakkinenvthh said:
A very simple example: Tegra 2 can't play 1080 video, Qualcomm APQ8060 can play flawlessly
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There is a guy who thinks he knows more about tablets than most ppl. He's very annoying with the information that he does have. I came across an HP TouchPad and loaded the CM9 Nightly build and was talking about the difference between a device that had the Tigra 2. He was trying to tell me that the Tigra 2 was better but I couldn't find a difference. So now I can go back and show him what I've never even noticed (except for the fact that I think my video is better) seeing as there is a lack of games that are working on ICS 4.0.4 I'm not able to show him anything that looks good. I cant get any HD games working.
If you can let me know what the most compatible game packages I should be looking for with the HP Touch 32 GB please let me know. I've tried just about everything even the Samsung Galaxy II. I get all the way to the game and it just closes.
adreno 220 GPU its 2x more powerful than tegra 2 GPU,
and if you overclocked the touchpad CPU at 1.8ghz will be 50‰ more faster
I've over clocked to 1.5Ghz and she's smooth as a whistle. I'm noticing that none none of the HD games r working is there an update as to when that maybe fixed ? Or am I just using the wrong install files... I've got some HD games for some of my other devices I would love to pay them on this new system :beer:
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ShadowTech2008 said:
I've over clocked to 1.5Ghz and she's smooth as a whistle. I'm noticing that none none of the HD games r working is there an update as to when that maybe fixed ? Or am I just using the wrong install files... I've got some HD games for some of my other devices I would love to pay them on this new system :beer:
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what custom rom use?
because on my touchpad i can play every new and old hd games
I'm using the nightly build 4.0.4 CM9.
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OK the latest update.... I'm not sure what happened or why the games were not working. However after restarting the system (after installing the game) it worked... not sure why.... thanks to everyone for all your help and hard work... I'm wondering when the expected fix for the camera will be out. It will be nice to use Skype on this :beer:
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CPU wise tegra is better just for the fact that they are using a9 cores and the s3 snapdragon uses scorpion cores which are more closely related to the a8. S3 snapdragon @ 1.5 ghz is less than or equal to an a9 based processor running @ 1 GHz.
GPU goes to the snapdragon as its a lot more powerful GPU than the geforce GPU in the tegra... however there is much much more high end games that are tuned in to work with the tegra GPU so in real world performance its about a wash. Do you prefer performance or compatibility.
The one spot that the snapdragon processor shines is battery life. Going back to the s3 running @ 1.5 GHz and the a9 based SoC running @ 1 GHz you'll actually see better battery life from the s3 as the cores are more power efficient, but in the end your not really going to notice the difference unless you plan on playing 1080p videos which is a little bit pointless seeing as our screen isn't even 720p and 1080p video takes up a lot of space.
Long story short its pretty much a wash barring the 1080p video.
Edited because of damn auto correct!
Sent from my Galaxy Nexus using Tapatalk 2
is there a way to fake a tegra device¿ with the latest nightlys and chainfire i got mothing to work!
or is chainfire working on cm9/
?
Helmut_TuT_GuT said:
is there a way to fake a tegra device¿ with the latest nightlys and chainfire i got mothing to work!
or is chainfire working on cm9/
?
Click to expand...
Click to collapse
I don't use chain fire. I'm just using the adreno drivers. Also to spoof as another device u will have to edit your build props. Make sure u do a full backup and backup your build.props
You can use rom toolbox.
Sent From My HP TouchPad CM9 w/ props mod
ShadowTech2008 said:
I don't use chain fire. I'm just using the adreno drivers. Also to spoof as another device u will have to edit your build props. Make sure u do a full backup and backup your build.props
You can use rom toolbox.
Sent From My HP TouchPad CM9 w/ props mod
Click to expand...
Click to collapse
This is a useful step by step guide from Reverend Kyle .
http://www.reverendkyle.com/index.php/articles/107-how-to-edit-the-build-prop-file-in-android .
Build.prop Editor (available in play store) is a great way to edit your build.prop. it automatically stores a backup every time you edit as well.
Sent from my aokp_tenderloin using Tapatalk 2
Helmut_TuT_GuT said:
is there a way to fake a tegra device¿ with the latest nightlys and chainfire i got mothing to work!
or is chainfire working on cm9/
?
Click to expand...
Click to collapse
You can spoof a tegra 2 GPU but not a tegra 3 GPU with chain fire.
Sent from my iPride 6g
do ihave just to spoof the build or do i have also to install chainfire.?
Helmut_TuT_GuT said:
do ihave just to spoof the build or do i have also to install chainfire.?
Click to expand...
Click to collapse
If your spoofing the GPU then you will need chainfire. If your just doing what I'm doing and simply spoofing the market to games built for the adreno GPU then just edit your build.props
I'm spoofing the market to think I'm a galaxy s2 or Motorola Xoom. They both have the same CPU. Galaxy S2 uses the Tegra 2 signature and the Motorola Xoom uses the Adreno signature. Both of these spoofs do not require me to have the chainfire program. I did install the adreno drivers linked to the original install post.
I'm thinking I going to start to play around with the chainfire GPU spoof options more for game download compatibility. As far as downloading and installing a Tegra 2 game, you will need to spoof the GPU for the download (unless you manually find the correct apk) and the install will also need the GPU spoof. Once the install is done then disable the GPU spoof. Then run the game with your Galaxy spoof or your Xoom spoof.
Please note that I've spoofed my build.props and have not changed it since. I'm currently showing my device as a Motorola Xoom. I'm able to play all the games. Only every now and than do I change it for the game install. Then i put it back and I have no issues. HD games and all.
Sent From My HP TouchPad CM9 w/ props mod

[Q] CPU vs GPU

I'm curious as to the importance of CPU vs GPU in our phones. The two big processors from MWC were Qualcomm's S4 and Nvidia's Tegra 3. From my research, it seems like the S4 has a better CPU but Tegra 3 wins in graphical processing.
Is the speed of android usually limited by CPU or GPU?
Which one would be more important in apps like web browser and games?
Is it worth it to wait for Cortex A15 processors this fall, or is that much speed just overkill?
I'd saymthe CPU is more important, since there's phones out there that don't have a GPU and because pre-honeycomb, the GPU was mostly used for minor rendering and inside games.
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Moving to Q&A
The gpu is a graphics proccesor unit, it is that which processes the graphic information displayed on the screen, having one of these takes the responsibility away from the CPU leaving it to do the other things it needs to do.
Having a gpu on a phone I don't think is really that nessasary yet as we are not doing anything that intensive with our phones graphicaly, who's doing cadcam or 3D rendering or graphic animation or anything else like that on a phone? However as time goes on and phones get used more and more then a gpu will be a must...
just look at the PC world say 20. Years ago we were using Hercules 2 tone graphics cards, then 4 tone cga wow then 16 tone ega then omg 256 colour vga. Then started the 3d era when a really fantastic gpu was a must in stepped the voodoo 3d graphics.....
Anyway I could go on for hours I think u might get the idea..
Sorry for long post
sent from my legend, currently using extream legend fuse™
I'd say both: CPU and GPU are equally important, to allow for super smooth UI experience AND some decent gaming.
So now we have Tegra 3 (A9 + nice GPU) and Qualcomm S4 Krait (A15 + average GPU), both being great.
If you want to wait, there will be Tegra 4 coming out next year, S4 Pro (quadcore + more powerful GPU) and not forget the TI OMAP5.
I usually go buy whatever there is best at the moment and I enjoy new hardware while waiting for new stuff to come out. The waiting for better stuff will never end as new devices are coming out every few months, so up to you how often do you want to upgrade.

How does the S4 pro compare to the Exynos 5??

Planning to return my N10 cause the stuttering on it is driving me insane and im really interested in the Tablet Z currently.
1920x1080 on an 1.5GHz Qualcomm APQ8064 with adreno 320GPU VS 2560x1600 nexus 10 with an exynos 5 and a mali t604 GPU clocked at 1.7 GHZ.
Fasty12 said:
Planning to return my N10 cause the stuttering on it is driving me insane and im really interested in the Tablet Z currently.
1920x1080 on an 1.5GHz Qualcomm APQ8064 with adreno 320GPU VS 2560x1600 nexus 10 with an exynos 5 and a mali t604 GPU clocked at 1.7 GHZ.
Click to expand...
Click to collapse
The S4 is halfway between the Cortex A9 cores and the new Cortex A15 core that we have. So it is decent enough of a CPU. I am not sure how good of a GPU that is. None of my devices the past couple years have had Adreno GPU's At least it wont have to work as hard with the lower resolution
Fasty12 said:
Planning to return my N10 cause the stuttering on it is driving me insane and im really interested in the Tablet Z currently.
1920x1080 on an 1.5GHz Qualcomm APQ8064 with adreno 320GPU VS 2560x1600 nexus 10 with an exynos 5 and a mali t604 GPU clocked at 1.7 GHZ.
Click to expand...
Click to collapse
What stuttering are you talking about?
Draw your own conclusions.
S4 Pro - http://www.anandtech.com/show/6112/...agon-s4-apq8064adreno-320-performance-preview
Exynos 5 - http://www.anandtech.com/show/6148/samsung-announces-a15malit604-based-exynos-5-dual
From everything I've seen and experienced the exynos 5 is the better of the two. The a15 is a more powerful core than the krait core, that with the higher clock speeds and the better GPU makes for a better chip. Personally I have never had my n10 lag at all. Maybe you just got a dud?
Sent from my Nexus 10 using Tapatalk HD
enik_fox said:
From everything I've seen and experienced the exynos 5 is the better of the two. The a15 is a more powerful core than the krait core, that with the higher clock speeds and the better GPU makes for a better chip. Personally I have never had my n10 lag at all. Maybe you just got a dud?
Sent from my Nexus 10 using Tapatalk HD
Click to expand...
Click to collapse
But the Exynos 5 has to run that massive screen res. Also, the reason I think that Qualcomm modified the core was because of the power consumption. Stock A-15 core consumes quite a lot of power.
Sent from my LG-P990 using xda app-developers app
Fasty12 said:
Planning to return my N10 cause the stuttering on it is driving me insane and im really interested in the Tablet Z currently.
1920x1080 on an 1.5GHz Qualcomm APQ8064 with adreno 320GPU VS 2560x1600 nexus 10 with an exynos 5 and a mali t604 GPU clocked at 1.7 GHZ.
Click to expand...
Click to collapse
Every now and then I read ppl complaining about lags and stutters... I have not experienced one since I have the device; can you please explain what you are doing when this happens?
avdaga said:
Every now and then I read ppl complaining about lags and stutters... I have not experienced one since I have the device; can you please explain what you are doing when this happens?
Click to expand...
Click to collapse
Try opening and closing google maps after the map has been loaded there is a NOTICEABLE frame rate drop compare to other apps.
kaspar737 said:
But the Exynos 5 has to run that massive screen res. Also, the reason I think that Qualcomm modified the core was because of the power consumption. Stock A-15 core consumes quite a lot of power.
Sent from my LG-P990 using xda app-developers app
Click to expand...
Click to collapse
The Snapdragon S4 does not use an A15 core or any derivative of an A15. Qualcomm has ALWAYS completely designed their cores custom and has almost nothing to do with the current major core from ARM's reference design. Additionally, the S4 was designed and released before the A15 MP-Core was even finished with its design phase.
The Krait core uses a similar (but not the same) triple wide decode stage like the A15 core, but it uses a completely different 11 stage execution pipeline compared to the A15's 15 stage pipeline. The higher stages of the pipeline allow the A15 design to break things down smaller and achieve higher frequency, but if there were to be a failure in computing then the A15 must wait a longer time before it can start over where the Krait core doesnt have to wait as long, but also isnt as efficient in " normal" circumstances. Honestly the integer performance between the two cores is pretty close, but I think I remember seeing that the A15 has a lot stronger floating point performance. So I guess it really depends on your workload.
FYI, the Exynos 5, Tegra 4, and TI OMAP 5 processors are all based on the A15 core design. Qualcomm is the only major player who does not base their processors on the ARM design
Fasty12 said:
Try opening and closing google maps after the map has been loaded there is a NOTICEABLE frame rate drop compare to other apps.
Click to expand...
Click to collapse
Do you mean a drop in framerate during the animation when closing Maps? I notice a minor framerate drop which lasts as long as the animation does, but if that is it, I'm kinda wondering why you bought an android device in first place... I have not noticed this before and I cannot imagine anyone would using the device for its intended purposes. If you take any android device, you will find a fps drop at some point... Maybe return it and take an iPad? iPads do not have the issue, on the other hand there's a lot that iPads do not have ^^
kaspar737 said:
But the Exynos 5 has to run that massive screen res. Also, the reason I think that Qualcomm modified the core was because of the power consumption. Stock A-15 core consumes quite a lot of power.
Sent from my LG-P990 using xda app-developers app
Click to expand...
Click to collapse
Exynos has higher memory bandwidth so the difference isn't substantial.
Sent from my Galaxy Nexus using Tapatalk 2
---------- Post added at 01:33 PM ---------- Previous post was at 01:29 PM ----------
EniGmA1987 said:
The Snapdragon S4 does not use an A15 core or any derivative of an A15. Qualcomm has ALWAYS completely designed their cores custom and has almost nothing to do with the current major core from ARM's reference design. Additionally, the S4 was designed and released before the A15 MP-Core was even finished with its design phase.
The Krait core uses a similar (but not the same) triple wide decode stage like the A15 core, but it uses a completely different 11 stage execution pipeline compared to the A15's 15 stage pipeline. The higher stages of the pipeline allow the A15 design to break things down smaller and achieve higher frequency, but if there were to be a failure in computing then the A15 must wait a longer time before it can start over where the Krait core doesnt have to wait as long, but also isnt as efficient in " normal" circumstances. Honestly the integer performance between the two cores is pretty close, but I think I remember seeing that the A15 has a lot stronger floating point performance. So I guess it really depends on your workload.
FYI, the Exynos 5, Tegra 4, and TI OMAP 5 processors are all based on the A15 core design. Qualcomm is the only major player who does not base their processors on the ARM design
Click to expand...
Click to collapse
THANK YOU!! my god I've had to explain this so many times! Qualcomm licenses ONLY the armv7 instructions and not arms designs. They design their own chips from the ground up and GPU, so please people stop saying Qualcomm is a cortex series processor because it isn't. Samsung and the rest license arms design and modify it, in Samsungs case they tend to increase the IPC slightly and give it more memory bandwidth.
Also to answer the question, exynos 5 will do better at higher resolutions and they will be very close in lower resolutions. S4 will be better in multi thread workloads more then likely and exynos will have better float performance. Exynos is better for games once the thermal throttling is fixed.
Sent from my Galaxy Nexus using Tapatalk 2
ECOTOX said:
Exynos has higher memory bandwidth so the difference isn't substantial.
Sent from my Galaxy Nexus using Tapatalk 2
---------- Post added at 01:33 PM ---------- Previous post was at 01:29 PM ----------
THANK YOU!! my god I've had to explain this so many times! Qualcomm licenses ONLY the armv7 instructions and not arms designs. They design their own chips from the ground up and GPU, so please people stop saying Qualcomm is a cortex series processor because it isn't. Samsung and the rest license arms design and modify it, in Samsungs case they tend to increase the IPC slightly and give it more memory bandwidth.
Also to answer the question, exynos 5 will do better at higher resolutions and they will be very close in lower resolutions. S4 will be better in multi thread workloads more then likely and exynos will have better float performance. Exynos is better for games once the thermal throttling is fixed.
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
The 50 percent extra memory bandwith doesn't matter so much considered that the Exynos has to move almost twice the amount of pixels.
Sent from my LG-P990 using xda app-developers app
kaspar737 said:
The 50 percent extra memory bandwith doesn't matter so much considered that the Exynos has to move almost twice the amount of pixels.
Sent from my LG-P990 using xda app-developers app
Click to expand...
Click to collapse
Memory bandwidth makes a pretty big difference when it comes too resolutions. I.E 8600gt ddr2 vs ddr3. Wider memory bus and faster memory makes a big difference in higher res performance of any GPU
Also will help with GPU compute performance for future apps utilizing the Mali t604s compute abilities
Sent from my Galaxy Nexus using Tapatalk 2
ECOTOX said:
Memory bandwidth makes a pretty big difference when it comes too resolutions. I.E 8600gt ddr2 vs ddr3. Wider memory bus and faster memory makes a big difference in higher res performance of any GPU
Also will help with GPU compute performance for future apps utilizing the Mali t604s compute abilities
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
But lets say that Exynos uses the whole 12.8 gb/s bandwith. That means that to move twice as less pixels you would need 6.4 gb/s so memory bandwidth isn't an issue.
Sent from my LG-P990 using xda app-developers app
kaspar737 said:
But lets say that Exynos uses the whole 12.8 gb/s bandwith. That means that to move twice as less pixels you would need 6.4 gb/s so memory bandwidth isn't an issue.
Sent from my LG-P990 using xda app-developers app
Click to expand...
Click to collapse
But that bandwidth is shared, unlike on dedicated GPU where it isn't. The total system bandwidth (not including buses for modem or w.e others are there) on the exynos chip being higher is gonna give it the edge in any situation considering the closeness in performance between the two. It also can't be denied that the Mali t604 has a edge in horse power over adreno 320 because even at the n10s resolution it comes within a couple fps of adreno at 1080p resolution. Not saying it's a big difference, but the exynos is the more powerful all around chip and that's just in is dual core form.
Edit: Also its a known fact that Adreno has crap fill rate compared too Mali or Power VR, Adrenos Strength is Geometry performace so it takes more of a hit the higher the resolution than Either the Mali t604 or the SGX 554MP4 which both have higher Fillrate and the SoC we have to compare both have higher bandwidth to facilitate that so we dont get bottle necked.
Sent from my Galaxy Nexus using Tapatalk 2
Finally a lot of exerts here about GPU
, I know it is not related to topic but me and my girlfriend have Galaxy Note 2 and S3. As you all know they are the last ones to use the elder Mali-400 GPU. I love playing games and I am getting my girlfriend used to them too. So I was wondering how is our Mali400 GPU holding up against the new coming 1080p Adreno 320 devices? It is clear the future is 1080p. I am either planning to switch our devices with a couple of Nexus 4s or Xperia Zs. Because I fear our devices are about to be outdated with the next game right around the corner. So far they are doing just fine with Modern Combat 4 and the all other graphic intensive games by playing over 28-30 FPS. But according to the GLBenchmark 2.5Egypt they are useless against new Adreno 320. However I have read that most of the games were designed for high fill rate power and Mali 400 is able to beat Adreno 320. But on the triangle tests, it just bottlenecks.
So what is your opinion about it? I will our devices do another year and half for the new games? Or should I make the trade? Or should I just buy a Nexus 10 with 2 users assigned and continue games on it? I
Thank you for reading.
Sent from my GT-N7100 using xda app-developers app
_delice_doluca_ said:
Finally a lot of exerts here about GPU
, I know it is not related to topic but me and my girlfriend have Galaxy Note 2 and S3. As you all know they are the last ones to use the elder Mali-400 GPU. I love playing games and I am getting my girlfriend used to them too. So I was wondering how is our Mali400 GPU holding up against the new coming 1080p Adreno 320 devices? It is clear the future is 1080p. I am either planning to switch our devices with a couple of Nexus 4s or Xperia Zs. Because I fear our devices are about to be outdated with the next game right around the corner. So far they are doing just fine with Modern Combat 4 and the all other graphic intensive games by playing over 28-30 FPS. But according to the GLBenchmark 2.5Egypt they are useless against new Adreno 320. However I have read that most of the games were designed for high fill rate power and Mali 400 is able to beat Adreno 320. But on the triangle tests, it just bottlenecks.
So what is your opinion about it? I will our devices do another year and half for the new games? Or should I make the trade? Or should I just buy a Nexus 10 with 2 users assigned and continue games on it? I
Thank you for reading.
Sent from my GT-N7100 using xda app-developers app
Click to expand...
Click to collapse
They will hold on, my SGS2 runs all of the current games at the highest settings ( I haven't tried GTA though) without any issues, the Adreno 320 is far better than the Mali 400 MP4 though
Ya, Im pretty sure they will still play games a year from now. Until the market is completely saturated with devices like the Nexus 10 in power we wont really see large jumps in system requirements. That will probably only happen a year or two from now once all the new phones and tablets are made with A15 processors (or Qualcomm equivalent) and beefy GPUs.
Fidelator said:
They will hold on, my SGS2 runs all of the current games at the highest settings ( I haven't tried GTA though) without any issues, the Adreno 320 is far better than the Mali 400 MP4 though
Click to expand...
Click to collapse
The S2(Mali400) plays GTA3 without a hiccup.
The exynos dual is very power hungry compared to the s4pro but it is also the most powerful arm processor out today. Nothing else yet released (I said RELEASED) is as powerful or can match its bandwidth. Having said that I'm sure a normal resolution 1080p screen in this form factor with the s4pro would be a nice fast tablet. Right now the exynos dual is pretty much the only thing outside apple that can push the resolution that the n10 has. I think if they had put another gig of ddr3 in this thing there wouldn't be so much stuttering in certain instances. Besides the thermal cutoff the n10 is starved for memory as it has to share normal duties and its ram with the graphical load of pushing all the pixels of this monster resolution. You are lucky to have 300mb of ram available at idle on the n10 vs over a gig available with the s4pro on the 720p screen of the nexus 4
Sent from my often RMA'd Nexus 4, So that I can use the one I'm using now when I get the 6th and hopefully final one.

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