Tilt sensor/accelerometer issues - Huawei MediaPad, T-Mobile SpringBoard

Was really excited to see Tomb runner in play store but after downloading was unplayable cause the tilt sensor doesn't seem to work in the game, seems fine on home screen etc.... anyone else having this problem or found any workarounds?

Hmmm.. does it work elsewhere for your tablet? Tombrunner works fine, with tilt, on mine.

its fine in other apps, which build of the os are u on? Settings-About tablet-Build number... Mines B016 at the end...

Did you try to uninstall and reinstall? It worked for me

Tried everything, reinstall, reset tablet but no joy... Im gonna try the ICS beta ROM.

steviesteve78 said:
Tried everything, reinstall, reset tablet but no joy... Im gonna try the ICS beta ROM.
Click to expand...
Click to collapse
Absolutely worth the upgrade and I cannot recommend it more highly. I just updated to ICS b08 last night (from 006) and it continues to be a significant upgrade in the little things. Screen seems more responsive, performance better to the eye, and so on. Absolutely worth it, regardless of tomb runner. 8)

It's working great on ICS 08 rom. But playing something like angry birds and tip off basketball is harder than it should be because the touchscreen filtering algorithm either non existent or were set to a very low number so you can't have a steady touch (try to just touch the screen in the browser and it's shaking... Or just activate pointer location in developer options to visually see the touches). Despite this problem, I still think that this rom is better than the hc ones.
Sent from my HUAWEI MediaPad using Tapatalk

on HC3.2
i red it somewhere on web and when happened it to me it worked.
Solution:
1. turn off screen tilt function
2. turn off auto screen brightness
3. turn on screen tilt function
4. turn on auto screen brightness
weird? try it

steviesteve78 said:
Was really excited to see Tomb runner in play store but after downloading was unplayable cause the tilt sensor doesn't seem to work in the game, seems fine on home screen etc.... anyone else having this problem or found any workarounds?
Click to expand...
Click to collapse
Home screen / auto rotate use orientation sensor. Games use accelerometer. If you or anyone else having accelerometer issue, try disabling compatible coordinate mode in setting - developer options.

As for me otherwise - enabling compatible options.

Related

[Q] Motion Sensor working in reverse?

Hi,
Whenever I try a game that uses the S2's motion sensor like Glyder or Nova 2, left and right seem to be switched. Maybe its me, but it just feels wrong when you lift the left side of your phone and your view or character goes left as well.
Does anyone know if this is configurable, because it doesn't seem to be an option within the games.
Thank you for any feedback.
Regards,
Karel
Calibrate your sensors (Settings > Display Horzontal/Gyro Calibration) and also check in-game settings?
karel3s said:
Hi,
Whenever I try a game that uses the S2's motion sensor like Glyder or Nova 2, left and right seem to be switched. Maybe its me, but it just feels wrong when you lift the left side of your phone and your view or character goes left as well.
Does anyone know if this is configurable, because it doesn't seem to be an option within the games.
Thank you for any feedback.
Regards,
Karel
Click to expand...
Click to collapse
Get glyder from the market instead of Samsung Apps. The one from Samsung doesn't work properly.
Glyder also does this on my phone. Tried calibrating, assumed it's a game glitch.
Hi,
Thank you all for the tips.
I've actually tried horizontal calibration, but nothing changes.
I'll try downloading the Glyder app from the market instead and see if that makes a difference.
For Nova you can actually set the gyro settings to 270 degrees instead of 90, but then up and down handles a bit awkward.
I'm guessing there is no solution for this yet so I'll wait for someone to release an app for this someday.
Just one of the disadvantages of a brand new phone model
Wow! I thought that was how Glyder was supposed to be ... I actually got pretty good at the controls
Update
Just a quick update to say the market Glyder app is working fine.

Auto brightness sucks on this phone

hey
just this phone yesterday upgraded to 2.3.5 still the auto brightness sucks on this phone. Its always too dark for some reason.
Someone know how to fix this?
Oops, works great for me. Yes it does take around 2/3 secs to activate but it does. On KI8. Even on 2.3.3 it worked well, however it took some more response time that time.
Mine is very bad, someone know how to fix this?
It does work well in brightlight but it aint what you'd call smooth indoors.
Sent from my GT-I9100 using Tapatalk
if you have autobrightness off untick the option were you have the auto power adjuster and see what happens..that should be in the display settings at the bottom. i think if i am not mistaken if you have it ticked to adjust the brightness on each page say your browsing when you open one..so by unticking that the autobrightness stays the same for any page you go on...even by when you going iinto settings and playing a game etc etc you get the drift
mine works great
mine works great also

Flashing and flickering after ICS update

Recently I have noticed that Shadowgun T3 version and Riptide (so far that I know)
These games start flickering and flashing and when i restart them they do it again. On shadowgun the first version it seems fine.
I have tried this on all three performance settings and still happens.
Any ideas XDA world?
Nvidia always!
I've yet to try any games but I do get this sometimes when using the multitask button with ADW Launcher Ex and Tablet Talks pop up thingy
Sent from my Transformer Prime TF201 using Tapatalk
i have the exact same issue. i got my tf201 yesterday and instantly updated to ICS, so idk if there were issues like this in HC, but it happens to most of the games in the tegrazone. ill be playing for 5 minutes or less and the screen starts flashing/flickering and the game is running in the background, but the screen is frozen.
Try and disable auto brightness, then see if you still notice the flicker.
It could just be the brightness changing in a not-too-smooth fashion, which happens if they don't dim it slow enough or with enough precision (in software).
I have noticed this as well from time to time, but it goes away if I set the brightness manually, since the system no longer automatically adjusted the brightness.
do you have a live wallpaper set? i was having similar issues until i set my background to a static image.
i have had a static image because i changed it as soon as i got it and i had disabled auto brightness because i wanted it lower in order to preserve battery life, but the flickering lights with frozen image still happens.
Haven't had any issues for awhile but haven't had time to really play with it either.
Nvidia always!
I notice flickering just by tapping recent items button after using a dozen apps / webpages.
Sent from my Desire HD using XDA App
Do you guys have force gpu rendering because I did and I had the issue
Seems that reseting to factory reset worked. I reinstalled all and all seems fine
Nvidia always!
i've had the exact same issue with many games since i updated my asus tf101 to ics

Full screen rotation?

Has anybody looked at this? Some apps rotate the tablet so that you have to hold skinny side in portrait, which sucks. Would be nice to be able to rotate and hold fat side.
Hoping for that too.
hi
few days ago, i discovered "Ultimate Rotation Control"
There is a 7days (or longer Trial) at google play. I'm not allowed to post Links, so u have to search it by ur self, sure isnt a big deal.
Set it to Force Rotation, and Apps (inclusive market previews) will rotate like u want!
greets nuts
it also is a setting in 4.0 if im correct, could be a cm9 feature
yup
For some reason Sony limited the tablet to three axis'.
However with a orientation app you can use all four.
All of the orientation apps that I have tried reduce the performance of the tablet. Just try one, force an orientation, and try scrolling the homescreen. You'll see how slow it is.
Hmm, with Ultimate Rotation Control, i have no slow downs - its working like ever, only thing is, Apps starting in the right rotation, not upside down .
Until now i'm using the testversion, and its says 18days till end - not 7 as u get told in market. Hoping for ICS, too
However with a orientation app you can use all four.
Click to expand...
Click to collapse
could u tell me an App what do all 4Axis by auto rotation?
greetz nutz
URC works very well for me, but slows my launcher too, what a pity...
Search Set Orientation by Eyes-Free Project on Google Play, is simple and works nice.

[Q] Serious multitouch issue - most obvious in games

Bear with me here, this issue is kind of hard to describe. When I am playing a game that requires touch inputs from both hands, I often get bugs. It's most obvious in games that have controller-style overlays. As is normal, I am using my left thumb to tell a character to move right or left, and then I press the button on the right to jump. However, when I release my jump, I stop running. The screen no longer recognizes that my left thumb has been pressed down the whole time and should still be moving in the direction I am pressing. This happens in Bean's Quest, Chono'n'Cash, Delver, Gunman Clive, and any other game of this nature I have tried on my device.
I played some of these games just fine on my old Evo. Is anyone experiencing this issue? I experienced it on stock as well as several custom roms I have tried.
Turn off "Htc gestures" you'll find it in settings, display & gestures!
When the display senses three finger inputs it renders it touch inputs useless...run a multi-touch test app and you'll see.
gutrrob said:
Turn off "Htc gestures" you'll find it in settings, display & gestures!
When the display senses three finger inputs it renders it touch inputs useless...run a multi-touch test app and you'll see.
Click to expand...
Click to collapse
Doesn't seem to have fixed my issue, I am still having problems with some two finger games. I will be using two fingers just fine, when I remove one finger from the display the first finger is no longer recognized even though it is still touching. I have to remove the first finger and press it again every time.
Do U have any type of lock screen installed. If so uninstall. Use only stock.
Swyped from my eVo
ryanalan82 said:
Do U have any type of lock screen installed. If so uninstall. Use only stock.
Swyped from my eVo
Click to expand...
Click to collapse
Appears that widgetlocker is the culprit! Is this issue documented or known, exactly? What causes it? Thanks so much for the help. I will surely miss widgetlocker.
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Thanks ✟
Moving to Q&A
I encountered this recently
It seemed to get "stuck" after using multi touch gestures in-game. Tapping the game with two fingers often "unstuck" it, but overall it was extremely frustrating.
This was on an APK not designed for the phone, though
Sorry to bring back up an old thread (is 6 days even considered old?) anyway you HAVE to disable the HTC 3 touch setting gesture because it will ignore anything more than 2 (3 will only register if you swipe up or down, but sense itself registers it, nothing else).
Just made the video below as proof (forgive my foreign accent xD):
Our screen supports (at least) 10 different points (was going to try 11 but I could not get my nose on the screen with my fingers and my girlfriend is asleep).
EDIT: Two things, one: I had widgetlocker installed while I did the above video, it caused no problems. Two: the maximum number of inputs our phones can handle is 10, incase anyone was curious.
EDIT 2: While I don't have the issue with widgetlocker it seems that it is a known problem, but you don't have to disable the lock screen altogether. Go into widgetlocker settings> advanced> retain system key guard. Source: http://forum.xda-developers.com/showthread.php?t=1652038
Racer Of All said:
Sorry to bring back up an old thread (is 6 days even considered old?) anyway you HAVE to disable the HTC 3 touch setting gesture because it will ignore anything more than 2 (3 will only register if you swipe up or down, but sense itself registers it, nothing else).
Just made the video below as proof (forgive my foreign accent xD):
Our screen supports (at least) 10 different points (was going to try 11 but I could not get my nose on the screen with my fingers and my girlfriend is asleep).
EDIT: Two things, one: I had widgetlocker installed while I did the above video, it caused no problems. Two: the maximum number of inputs our phones can handle is 10, incase anyone was curious.
EDIT 2: While I don't have the issue with widgetlocker it seems that it is a known problem, but you don't have to disable the lock screen altogether. Go into widgetlocker settings> advanced> retain system key guard. Source: http://forum.xda-developers.com/showthread.php?t=1652038
Click to expand...
Click to collapse
Installed widget locker again. tried this, multi touch failed. Uninstalled, and back to 10.
Swyped from my eVo
ryanalan82 said:
Installed widget locker again. tried this, multi touch failed. Uninstalled, and back to 10.
Swyped from my eVo
Click to expand...
Click to collapse
Did you try my edit 2? The Retain System keyguard? I can assure you that I have Widgetlocker installed and I have the 10 inputs (that video was recorded with widgetlocker running).
[SOLVED!] - HTC Evo 4G LTE touch screen trouble - WidgetLocker is the problem
Retaining system keyguard in WidgetLocker worked for me! Thank you for this Racer for All. (Actually I found your YouTube video, and a link to this thread)
I was wondering why all the games I played all of a sudden stopped functioning properly (in terms of touch controls... Example: MineCraft PE, moving forward and trying to look left or right - suddenly character would stop moving.)
Sorry to dig up an old thread, but I want people to know if they have WidgetLocker (and don't want to uninstall it) just go to Settings - Advanced - Retain system keyguard - zmag

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