autofire for hardware buttons ? - Android Q&A, Help & Troubleshooting

hi all,
ive been trawling around for ages for an app that just assigns autofire (turbofire) to a hardware key (i have archos gamepad), simple as that.
but i can find nothing.
ive tried gamekeyboard (very complex, poor docs, and does not do what i want, it seems)
all i wanna do is use autofire on a single button in mame4droid reloaded (why on earth was the autofire option taken out of this mame build ?, its pretty vital really in a shooter, constantly stabbing a button is noisy, makes the device shake, and is uncomfortable, and its even worse furiously stabbing away on a touchscreen virtual button)
how i wish the mame4droid developer would put autofire back in the mame gui (it was in mame4all, but thats a very old mame build)
if anyone could point me to a simple app fore autofire/turbofire, i would be over the moon !
cheers

I just added my own app to the store to do this, if you search the store for ninjatjj and look at the keyboard mapper app you might find it does what you need.
It is compatible with mame4droid (at least it is for Street Fighter)
mattemat said:
hi all,
ive been trawling around for ages for an app that just assigns autofire (turbofire) to a hardware key (i have archos gamepad), simple as that.
but i can find nothing.
ive tried gamekeyboard (very complex, poor docs, and does not do what i want, it seems)
all i wanna do is use autofire on a single button in mame4droid reloaded (why on earth was the autofire option taken out of this mame build ?, its pretty vital really in a shooter, constantly stabbing a button is noisy, makes the device shake, and is uncomfortable, and its even worse furiously stabbing away on a touchscreen virtual button)
how i wish the mame4droid developer would put autofire back in the mame gui (it was in mame4all, but thats a very old mame build)
if anyone could point me to a simple app fore autofire/turbofire, i would be over the moon !
cheers
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Related

[Q] How can we solve the right click remote desktop problem?

Moved from general:
So I got my dock today and I've begun sampling remote desktop solutions including several RDP clients, VNC clients and Splashtop HD.
So far Splashtop seems to be the clear winner in terms of video performance, which is important to me as I'd like to at least be able to do simple things in games with high video demands (check the auction house in MMOs for example). The problem is that when I plug in a USB mouse or use the touchpad with Splashtop HD, there is no right click support- right click seems to be bound at some level to back in Android. I have not pulled the trigger yet on Remote RDP (paid) because I already own splashtop, so any comparison between the video on the two would be great, also.
So, questions:
How might it be possible to change the way android sees a right click from the mouse? If it were possible to make android see a right click as a random rarely used character like ` (tilde), there are ways to tell your desktop to interpret such a key as a right click (mousefighter comes to mind).
If the above proves impossible or unwieldy, is anything comparable in terms of video to splashtop?
Long press left mouse button=right click in Splashtop. While that's not perfect it doesn't seem to be a particular problem, or at least in my use it doesn't.
I use this, and right-click seems to work just fine. Free and real RDP (not another program that needs to be installed on the desktop) makes it perfect for me.
https://market.android.com/details?id=com.tux.client
Don't know how well video works, though. I've never expected video to work over RDP.
digimuzik said:
Don't know how well video works, though. I've never expected video to work over RDP.
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Click to collapse
You might want to check our Shplashtop then. You can game through it.

Android > Android Remote kb/mouse/control app. Does one exist?

I'm trying to use my broken screen'ed Nexus 4 as a XBMC unit. Trouble is, its a bit of a pain to do anything on it because of the screen being broken (touch screen 25% of the area works).
So basically I need some software which allows me to connect from a "client" (ie other phone/tab) to control it. I know i can use Yatse or any of the other XBMC remotes once i'm running XBMC but there are times where i need to do other stuff on it.
Anyone have any ideas? I've tried Tablet remote which does some of the things. But it only really has functionality of a keyboard arrow keys ther than touch/mouse control. Also I know there is another app which seems pretty useful but it has been open sourced called Screen Standby which apparently has a remote control aspect but since its a pay for app that hasn't been updated for nearly a year i'm reluctant to purchase.
anyway. thanks in advance.

[Q] Enable Mouse/keyboard and Trackpad support in games?

Hi how can I play games on the Matricom Midnight MX2 with a wireless usb keyboard and mouse/touch pad, or any device with no touch screen?
I have a Microsoft All-in-One Media Keyboard with USB Integrated Multi Touch Track Pad :Amazon URL deleted, as system doesn't seem to like external links.
And a Logitech K400 Wireless Touch Keyboard: Amazon URL deleted, as system doesn't seem to like external links.
Of the two the Microsoft Keyboard is probably the most useful, as the trackpad supports full multi-point touch functionality, whereas the Logitech keyboard only has two finger, up, down, left right and single finger 'tap to click' functionality.
The problem is of course hardly no Android games at all were made for keyboard and trackpad functionality.
I have tried USB/BT joystick centre and Tincore Keynapper. However, both of these seem to require some extent of touch interaction with them to set them up. I don't think there is an assumption that someone will try to set them up on a non-touch enabled device.
Besides which they both seem freakishly complex and may require several hours to try to set up, if that is you can get them working, which as I said might not be straightforward in a non-touchscreen device. To be frank I would rather not have to spend hours configuring keyboard/mouse and track-pad support. I just want to plug and play if possible.
I wonder if the guys at Android X-86 have resolved this? If they have, couldn't the Matricom folks do something? This seems like something that should be enabled by default.
To be clear Keyboard and mouse support do work in Android itself, but just not in any games I have tried. One of the biggest attractions about Android is of course fun games!
Hi has anyone got an answer for this?

Games and the official controller (wasn't Google supposed to screen this!?)

As was recently reported on by numerous Android blogs, Google is supposedly screening apps to ensure proper remote/gamepad support before listing on the Google Play Store on Android TV. I can now confirm...that's not very extensive testing. I've got three games loaded on my system right now, and I'm using the official Nexus Player gamepad by Asus. It's obvious right off the bat in all three games that there's an issue. Here's the games, the issue(s) for each, and how long you'd have to test to notice.
Beach Buggy Racing: Minor issue, but in the tutorial, the game tells you to hit the "B" (red) button to use your character's special move (not to be confused with a power up, which is "A" (green)). The proper button on the controller is "Y"(yellow) and is reflected as such in the game's controller configuration screen. This is a minor error but would be caught 60-90 seconds into the game's opening tutorial. In the controller configuration, the home button is listed as pause. This is incorrect, as home takes you back to the leanback launcher, and "back" functions as pause.
Final Fantasy 3: Game has rudimentary support for the gamepad, in the sense that each action in game does correspond to a button. The "touch" menu button is still prevalent in the game. In the opening cave, which serves as a tutorial, the first on-screen command that tells you which controls to use tells you to "pinch the screen to zoom in." I had to push all the buttons to find out the the left bumper sort of fills this need, but not properly. This game is still 100% touch based with poorly adapted controls that are only saved by the fact that this is an RPG and doesn't require precise control. This is a moderate issue and would be caught 15-60 seconds into the tutorial cave depending on random battles.
Soul Calibur: I tested the touchscreen controls on my Moto X, and the Nexus Player Gamepad on both the Moto X and the Nexus Player. The results were interesting. On the NP, there's no effective start button (back sometimes works, sometimes doesn't). When you lose and have the option to continue, no button will function as the start button, and you cannot continue. There's no ABK combo button to soul charge. There's no controller configuration at all. YOu get movement, and 4 re-arranged face buttons. That's it. On the Moto X, the Nexus Player's gamepad functions like the Dreamcast controller in relation to the face buttons (a huge improvement), but still no ABK or start/continue functionality. Lastly, the phone's touch screen controls give you full customization, all buttons to include ABK, and full start/pause functionality with the option to continue if you lose. How quickly would this be obvious? Well, to someone testing only the Nexus Player, it would appear that the face buttons worked, and they wouldn't be aware of the lack of ABK functionality. They would have had to lose a fight to notice the continue issues.
Overall, I'm disappointed in the quality control so far relative to what Google has claimed. Beach Buggy Racing is excellent with minor issues that are to be expected in any software. FF3's port was lazy, and Soul Calibur's was haphazard.
I emailed the help/developer link for Soul Calibur and Beach Buggy Racing. The developers behind BBR were receptive and promised to fix their minor error in an upcoming update.
The Soul Calibur rep stated that the Nexus Player gamepad is not officially supported for this game. Hoo boy...
my neus
my nexus is down .. so what i do
From my experience they seem to only check the first version. Maybe the developer made a mistake in an update. Updates show up immediately, probably not checked again. Contacting the developer is the best bet in such situation I think. We usually try to fix things up as fast as we can.
Magnesus said:
Contacting the developer is the best bet in such situation I think. We usually try to fix things up as fast as we can.
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See post #2.
I have an issue with lag with the controller. Man a couple of milliseconds really kills controls in games..
Anyways to fix that from anyone experience?
solidd_swa said:
I have an issue with lag with the controller. Man a couple of milliseconds really kills controls in games..
Anyways to fix that from anyone experience?
Click to expand...
Click to collapse
No issue with lag for me. Are you experiencing this lag using any other controller with your Nexus Player? Otherwise, may be an HDTV input setting. See if your HDTV has a game mode setting or equivalent.

Android as Smart Panel

Hey guys,
I'm not really sure if this is the right place to post this question but as I don't really know where else in the web I could find help on this I'll give it a try
TL;DR:​Do you know any (and I really mean any - including writing an app or other hands on approaches) method to have a permanent (tabbed) navigation at the bottom of the screen to switch between apps or websites/PWAs?
The background of this question:​
I'm coming down a long road trying to hack together a DIY - privacy focused - smart speaker - mainly to switch lights and play some music. I started off back in 2018/19 and found snips.ai one of the most promising FOSS smart speaker projects for my plans and so I got me a Raspberry Pi 3b+ and a Matrix Voice board as foundation. Then half a year I later, when I found the time to put those together, I had to find out, that Sonos just bought snips.ai and their services were to be shut down...
Since then I had a long pause on this but always followed the development of FOSS voice projects including Mycroft (to expensive HW, to bloated, to tied to their web services IMHO), Sepia (to complicated to setup) as well as attempts on hacking OTS speakers like Alexa, Google Home, Sonos et al or combinations with web controllable wifi speakers like Teufel 3sixty (which is really a gold speaker but as tons of other radios has a frontier chip set with its awkward web interface) or even the awesome Squeezelite-ESP32 project. Lately I stumbled upon Rhasspy and got myself together to give my project a new try and was even kind of successful (got a self hosted voice assistant doing what I want - even if I had to learn and write some python here and there). But I figured out that 1) a smart speaker without a display is not really what I want and 2) I'm not really that kind of maker guy to 3d-print cases, plan and build circuitry and what not - or it's just missing me the time to do and especially experimenting on this
So I ended up with the idea of the software that I need (Rhasspy server side + a satellite app, Home Assistant, Logitech Media Server, Spotify/Tidal and maybe some others) and was then looking for some hackable device to serve as interface to that (display, speakers, microphone, wifi + maybe bluetooth). The Sonoff NSPanel Pro was a candidate but I didn't trust the quality of its speakers and read some reviews that were claiming a weak performance. Then I found the Lenovo ThinkSmart View that has all this and this XDA thread and immediately got me a new one for 60 bucks. Now I have a quality device better then I could ever make it with a blank(though not rooted) android, a Rhasspy Voice Assistant running on a local server ready to receive and send audio streams, a promising app to act as a Rhasspy satellite and some quality speakers to play music on. The last opponent I'm facing now is a nice UI on android that can bring all the bits together.
What I'm looking for now is a free (and ideally OSS) panel/kiosk solution with that I can seamlessly switch between Home Assistant (web UI), Spotify (web UI or their app) and some others like a self hosted Web music player. In my imagination I could switch between them with a permanent tab bar at the screen bottom but am open to other ideas. I'm not an Android developer but I consider myself a stable Java dev open to write an own app for this - I'd just need a starting point (read of Webviews, Custom Tabs, Trusted Web Activities but found them not really a solution to what I need - maybe is there some browser which's contents I can just include in an app?). Also I can write (progressive) web apps and do stuff with them but then AFAIK the only method to embed remote sites would be iframes which likely won't work with at least spotify).
I really do not want to bloat this forum with all that stuff - I'm just writing this in the hope that 1) someone is interested in this and maybe is on the same journey and 2) to give some context on my actual question above
Thank you very much in advance!
Just came across your post. I’ve been looking for something very similar and have also been considering the NsPanel pro. I don’t have as much concern for audio quality as I’m less likely to use it for playing music, just responses or notifications from Rhasspy. I have just ordered a Lenovo device as I’m sure I’ll have fun with it.
To answer your question above, I just found this in the HA companion app that might work for you: https://companion.home-assistant.io/docs/integrations/android-webview/#links It’s not perfect but could be used with a button or voice command to launch the app on the device. I’ve also seen other posts about using a key mapping app for using the volume buttons to do other tasks.
I’d be very keen to see what you’ve done for dashboards and how you’re using the Rhasspy app on your device. Has it been as responsive and accurate as you hoped?

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