Market for rooted users? - General Monetization

So I recently spent a great deal of time writing an app that changes CPU settings and it requires root. The only paid apps out there similar to it are setcpu and a few others. Obviously these apps are only available to root users which has to be less than 10% of the whole market...
What steps can I take to monetize it to its full potential? Its a capable app.. One of the main reasons I started this project was to do things that setcpu and trickster couldn't do.
Is it OK to start out at .99$ and expect people to buy it?

Sure that's Okay, but I think especially with root apps you might want to give a free version of your app (maybe with ads) also because users don't want to pay for an app that they then find out it isn't useful to them. And since root apps can do anything to your device, I would release a free version so people can test it and confirm that it is doing what it claims to.
Look at Titanium Backup for instance, the pro key's at the top ten sellers in the Play Store, so you can definitely make money that way...

I agree that root apps need a free version to generate income.
However, I would not use ads in this case for two reasons.
1) You do not open apps like setcpu very often. You do some experimenting until you find the best settings and then you do not open it again. Seriously, who cares about ads if they are not shown.
2) Nearly everybody who is rooted uses a firewall or an ad blocker. So your ads will not be shown.
Hence I would recommend to publish a free version with limited features and a paid full version.
Another possibility would be a free full version and asking for donations.
---------- Post added at 05:15 PM ---------- Previous post was at 05:14 PM ----------
0.99 $ or € or whatever is OK in my opinion.

Thanks for the input. I think free version is definitely the way to go so I can actually advertise it on xda which is a huge portion of root users.

Heisenberg420 said:
Thanks for the input. I think free version is definitely the way to go so I can actually advertise it on xda which is a huge portion of root users.
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You're welcome.
Well, there is also the paid software category but a free trial is always better. I have never bought any app I have not tried before.

Related

Annoying Ads in Apps

I use this app https://market.android.com/details?id=com.bigtincan.android.adfree&hl=en
it used to block out most ads but in recent times id estimate over 70% of apps i have which are not paid apps still have annoying ads in them and despite updating ad free every day the ads are still there so im thinking of uninstalling it as it's become worthless and does not stop ads, can anyone recommend an app which blocks all ads from apps, some ads aren't too bad and are barely visible other ones are really annoying.
Thanks
Try adAway also in market.
Sent from my Arc to your eyes.
punkmonkey1984 said:
Try adAway also in market.
Sent from my Arc to your eyes.
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Click to collapse
will do thanks.
punkmonkey1984 said:
Try adAway also in market.
Sent from my Arc to your eyes.
Click to expand...
Click to collapse
Will also try this out...
Thx!
I basically stay away from free apps due to the ads.
90% of the apps loaded on my phone are paid and if the developer offers a paid app to lose the ads, I purchase it.
augie7107 said:
I basically stay away from free apps due to the ads.
90% of the apps loaded on my phone are paid and if the developer offers a paid app to lose the ads, I purchase it.
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I refuse to pay for an app just to be ad free ill pay for extra features but certainly never just to be ad free,hopefully this ad away will be better than ad aware.
jonny68 said:
I refuse to pay for an app just to be ad free ill pay for extra features but certainly never just to be ad free,hopefully this ad away will be better than ad aware.
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You refuse to support developers that support you? How gracious of you...tho I can understand expectiong everything for free. Just makes sense right? Hell thos developers loving wasting there time for others benifit!
Sent from my Xoom using Tapatalk
jug6ernaut said:
You refuse to support developers that support you? How gracious of you...tho I can understand expectiong everything for free. Just makes sense right? Hell thos developers loving wasting there time for others benifit!
Sent from my Xoom using Tapatalk
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what the hell are you talking about i have over €70 worth of paid apps alone on my phone and i have given more than €40 in donations alone on this very forum so don't start talking rubbish with me does that sound to you like i "don't support developers" ive done nothing BUT support developers,i refuse to pay just to get rid of ads when ad away (thanks again OP works much better)does it for free,i have no problem paying for paid apps that offer extra features but not just to get rid of adds.
edit - i see you have a "donate" link in your signature,and exactly what is this for charity is it????
jonny68 said:
what the hell are you talking about i have over €70 worth of paid apps alone on my phone and i have given more than €40 in donations alone on this very forum so don't start talking rubbish with me does that sound to you like i "don't support developers" ive done nothing BUT support developers,i refuse to pay just to get rid of ads when ad away (thanks again OP works much better)does it for free,i have no problem paying for paid apps that offer extra features but not just to get rid of adds.
edit - i see you have a "donate" link in your signature,and exactly what is this for charity is it????
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...allow me to clarify then. Again from a developers stand point.
Would you rather there be a payed only version that u can only test for 15minutes or have a free ad supported version that you can test as long as you like? Just because they choose to offer you all the features up front does not make there paid version any less worth the money. Forgive me if i'm wrong but your justification is its the same just without ads. Would you rather they remove the features from the free version? I mean if you don't like ads don't use the program! You have that choice! But blocking ads its exactly the same as stealing the program to the developer of the app. Effect its exactly the same, one more user who had paid experience without paying for it.
I'm not telling you what to do, not even remotely. I'm just giving a view point. But I will say this as this gets worse it will have adverse effect.
As for my donation link if was for when I made roms for the HTC touch pro few years ago. Of which I've gotten...I think $25 last donation being well over 2 years ago. Honestly I had forgotten about it/ never thought about it. But if you have a problem with me spending my time for the community then...o well. Donation an paid apps are two entirely different things entirely. Keep in mind charity its just that, at complete discretion of the donater. I have never and will never ask for one.
Jug6ernaut
Sent from my MB860 using Tapatalk
Allow me to jump in
I have to agree. I LOVE ( I'll repeat), I LOVE how much free stuff is on the Android market. It's part of why I love android so much. But do you know why it's free? Well most of the time because it has ads. Ads are REVENUE for the developer, which comes from Google, not the "buyer". This allows the buyer to have a full user experience of the app for FREE, while the developer gets paid. Blocking ads is stealing. Plain and simple; It steals revenue from the developer.
All I have to say is this; keep blocking ads you guys. You know why? Because sooner or later the developers will wise up, and there will be no more free apps in the market and you'll have to buy anything, even just to try. Saying "Oh I have paid apps on my phone", or "I donate" is like going to the store to buy a couple CD's to justify the 20 Gigs of torrents on your PC.
All you're doing is biting the hand that feeds you, and when that hand stops feeding you, I'll be on a WP7 phone saying Hi!
My 2 cents........
AndGuard for Root/AndGuard Pro (w/Iptables) by Soapbox Apps - blows all the others away.
Devs that make money from ads are few and far between. Just multiply the average number of downloads x payout per ad. You need a wildly successful app to get any money out of ad banners.
For most developers ads are not revenue. They're just a nag screen to encourage users to get the paid version. Small developers are better off if they'd replace their online ads with a donate button or an offline advertisement for the paid version. It's less annoying for their users, and ad blockers won't touch them.
rogier666 said:
Devs that make money from ads are few and far between. Just multiply the average number of downloads x payout per ad. You need a wildly successful app to get any money out of ad banners.
For most developers ads are not revenue. They're just a nag screen to encourage users to get the paid version. Small developers are better off if they'd replace their online ads with a donate button or an offline advertisement for the paid version. It's less annoying for their users, and ad blockers won't touch them.
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You are 100% correct, ive had over 100k downloads...making money right? Nope not really lol... $40 total off ads.
What devs would do if smart(i should listen to my own advice hehe) is do what you suggest BUT first check for ad blockers(most common method being host files, second check for internet connection) If no add blocking, show ads, if not show donation link. Would be easy to do really...
I think some are missing an important thing.
In the grand scheme of apps, how many people actually go to the trouble to block the ads? Maybe a great percentage on XDA, Modaco etc, but, the "Sally secretary, Bill the bowler" are not the types that frequent this site, and more importantly, will not be blocking the ads. I would guess that the large percentage of downloads is by your non "geek" types, and therefore, will see the ads. Now, if they click on it, that is another thing, but they will at least be pushed to the phone.
On a personal note, I use LBE security to limit what "phones home" which also has as a side option of blocking the ad, since it can't phone home. Now, obviously if it is an app that needs internet, it's not going to work, but for the majority of the apps, if they are an app that doesn't need access, then I block it. I have purchased many apps, and would rather they keep the model they are using now, leave the ads on the free apps, and unlimited use, no ads on the paid. I do not even bother downloading the ones you have to buy, since 15 minutes is NOT enough time to evaluate an app.
Blocking ads ain't a good thing. After while Google will block you form getting most apps or even being able to update. Remember Android is built around the Android Market which constantly checks app status, use and crashes. You block Google, they will block you.
Trust me I been through this with my previous tablet blocking ads and stopping apps from accessing the internet and it got frustrating espicually having a Gmail account. Google knows what u do that u should not. Don't believe me?
Go to google.com/dashboard/ and I'm sure you will think twice about blocking Google. Just like a few guys said already, if u don't like ads don't use the app. Point blank
Sent from Wicced's rooted A100 16gb HoneyComb 3.2 using XDA PREMIUM
I will gladly pay for any app that is well made and usefully. Regardless of the situation. If there is more feature in the paid version the cool. If it just removes adds that cool too. Bottom line is I know my money is going to further development of that app. So if its useful and a well made app. I will gladly buy the paid version.
Same here as Scarmon25 said. I download lots of apps to try out, some i delete after testing, some i keep. The ones that are useful for me i buy (have +20 paid apps on my phone). Some of the pro versions offer additional features like Titanium, UberMusic or Easy Money, others i just buy because they are really useful for me. The rest of +100 apps i use with the ads, and that does not bother me at all. I must admit there are apps with very annoying pop up reminders or ads, but i understand that . Be aware that a developer spends many hours, weeks and sometimes months, to build an app that looks nice and works perfectly, taking into account the needs and requests of the users, so it is only correct when he tries to get at least a beer or two as reward for his effort.
So cheers and thanks to all developers and please please support them guys.
wicced247 said:
Blocking ads ain't a good thing. After while Google will block you form getting most apps or even being able to update. Remember Android is built around the Android Market which constantly checks app status, use and crashes. You block Google, they will block you.
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This is 100% untrue.
Blocking ad servers has nothing to do with "blocking google"
BenKranged said:
This is 100% untrue.
Blocking ad servers has nothing to do with "blocking google"
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Mainly my point is, nobody likes ads but ads build revenues and revenues helps us get lots of stuff free. Blocking ads in time will affect the app production of apps we all use. Nobody works for free and developers ain't going to be working for free.
Just my point everyone is free to do what he/she wants with their device
Sent from Wicced's rooted A100 16gb HoneyComb 3.2 using XDA PREMIUM
Ok that does make some sense. That said I always use a hosts file to block ads on my computers and now phones. I pay for my internet connection therefore I only download what I choose to. (which is not ads) Especially when that internet is metered/capped.

[Q] [QUESTION] What am I doing wrong?

Hi,
I've got 3 apps/live wallpapers currently on the market (links listed below in my signature), all with free and donation versions. Between them they have had just under 32,000 downloads in the last four months. They've been rated between 4 and 5 stars with positive feedback.
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions? (Many thanks if you have bought one )
It can't be lack of visibility or quality as the free versions seem to be quite popular and are getting healthy reviews. The donation versions have extra functionality as a bonus incentive. It's not price - they are as cheap as I can make them!
Am I missing something? I am at a loss. Please can somebody point me in the right direction?
I'm not naieve enough to think I'll make a ton of cash out of it, just enough to even partially justify the effort I've put in would be nice.
Regards,
Paul
Strangemoo
Hi,
You can get answers to your questions if you look at Wiki - Product Marketing. It is not simple, but when you start to understand this process, your sales will grow.
Sorry for my English.
pphillips001 said:
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions?
Click to expand...
Click to collapse
Because people want things for free is the simple answer.
pphillips001 said:
Hi,
I've got 3 apps/live wallpapers currently on the market (links listed below in my signature), all with free and donation versions. Between them they have had just under 32,000 downloads in the last four months. They've been rated between 4 and 5 stars with positive feedback.
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions? (Many thanks if you have bought one )
It can't be lack of visibility or quality as the free versions seem to be quite popular and are getting healthy reviews. The donation versions have extra functionality as a bonus incentive. It's not price - they are as cheap as I can make them!
Am I missing something? I am at a loss. Please can somebody point me in the right direction?
I'm not naieve enough to think I'll make a ton of cash out of it, just enough to even partially justify the effort I've put in would be nice.
Regards,
Paul
Strangemoo
Click to expand...
Click to collapse
Are the free versions ad supported?
Sent from my GT-I9100 using XDA App
I am speaking from a position of total ignorance here but, if I were in your shoes, I would totally just remove the free versions...
Or stick ads in the free versions
Sent from my X10a using xda premium
Yep it is very very simple. Free, even with ads people will choose over the paid versions. Even at 99 cents it's enough for people not to purchase.
Plus if your apps make it to pirating sites, there is no point in buying the app. Even my sister can figure out the piracy stuff for android and she cant even install Windows 7.
I will give you my objective experience as a random android user.
I don't think you have done anything wrong. I installed both Dino Pop and Zombie Pop and found myself chuckling and having fun.
I think that it's just something that doesn't fit in the paid app category as much.
I usually pay for apps that I find useful or have promise of future, as of yet unrevealed, entertainment.
I don't know what the limitations of live wallpaper are, but even a simple game needs a) unpredictable change of scenery b) the need for strategy (to entice the mind to test its abilities) c) some kind of final challenge (maybe like a boss zombie or something, to give that sense of accomplishment)
These are just my super honest thoughts, 100% intended to help out.
On a related note, I used to love this arcade game called strikers 1945 plus. I always thought it would be awesome to have a live wallpaper game like that (but obviously not as in depth..it's wallpaper lol)...again, not sure how difficult something like that would be. Just my two cents.
Sent from my Nexus 6 through tears in rain.
My thinking...
Case 1: If I find an app for free that also has a Donate version, without any extra features, I will never pay for it. Period.
Case 2: Usually when there is a free app, that also has a paid version without ads, I will buy it if I use the free version enough to wish it didn't have ads.
Case 3: There is a free app (usually a game) that I use continuously every/every other day and I will see that there is a paid version. The paid version has tons of cool features, options, game levels, etc. If I get a little bored of the free version, and really need something extra, I usually won't hesitate to buy it. (Ex. Noogra Nuts, Navy Wars)
Then there's those apps like FriendCaster and Twitter apps with ads. The paid version of FriendCaster is $5. I won't ever buy it to remove the ads. I won't pay for it simply because they don't get in the way, and I can access Facebook/Twitter in many different ways.
Even the name "Whatever App - DONATE" is just a red flag to users. Basically they might see that, and just not even look at it. They won't even see that there are extra options available. You might be able to get away with changing the name (to 'Pro version' or just without 'Donate') and really push the extra functionality.
Just my thoughts about free/donate/paid versions of apps. Hope it helps
Oh, and I like your LWs, keep up the good work!
I agree and have had a somewhat similar experience. I have bought a live wallpaper before because it had added functionality and got rid of upgrade messages on the homescreen (photolive wallpaper). The free version was good enough for me to try it and see what its like, but still restrictive enough for me to have to buy it. I have also donated to an app called Llama, but this is a special case where I will donate more than the small amount in the android market because I love the app and the dev isn't asking what I am willing to pay.
I would say to restrict the free versions of features and really give people both an incentive and reason to upgrade the product if they like it. If not people will generally make do with what they don't have to buy. I went for 2 years with my first Droid experience without buying a single app, I just used add supported or completely free versions, but now I'm much more inclined to support developers when I find something I like and usually but not in all cases, that I can try first.
Sent from my GT-I9100 using XDA App
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
pphillips001 said:
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
Click to expand...
Click to collapse
The key to money is think "free = demo," "paid = full featured."
If you do that, and people like it, then you will get more money. I play a game, I like it, it's a demo, that person made a sale. They give it away for free, I'm likely to just use it for free and never even visit their "donation page."
It's like the old saying: Why pay for a cow, when you can get the milk at home for free?
Being not married, that doesn't really apply to me, and I don't pay for cows either way
---------- Post added at 09:42 AM ---------- Previous post was at 09:38 AM ----------
Oh yeah... It should probably also be mentioned that when people pay for something, it usually gives them a license (or so they think) to rate it and comment more harshly, so don't be all shocked if ratings go down when you implement a pay-per-app methodology.
pphillips001 said:
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
Click to expand...
Click to collapse
majorpay said:
The key to money is think "free = demo," "paid = full featured."
If you do that, and people like it, then you will get more money. I play a game, I like it, it's a demo, that person made a sale. They give it away for free, I'm likely to just use it for free and never even visit their "donation page."
It's like the old saying: Why pay for a cow, when you can get the milk at home for free?
Being not married, that doesn't really apply to me, and I don't pay for cows either way
---------- Post added at 09:42 AM ---------- Previous post was at 09:38 AM ----------
Oh yeah... It should probably also be mentioned that when people pay for something, it usually gives them a license (or so they think) to rate it and comment more harshly, so don't be all shocked if ratings go down when you implement a pay-per-app methodology.
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Click to collapse
I think you're both right. If you could offer a demo with built in restrictions and then an unlock key. If you can avoid ads and thus the network access permission, which personally I prefer not to see on a live Wallpaper, that would be even better. Then the user has a decent live wallpaper with no strange permissions (for a wallpaper) but something always there to give an incentive to buy it if one likes the developer's work and or the demo product and want to unlock features. This adds value to the product because I would bet less people really care about donating than they would paying to unlock a full version!
Sent from my GT-I9100 using XDA App
jontornblom said:
I will give you my objective experience as a random android user.
I don't think you have done anything wrong. I installed both Dino Pop and Zombie Pop and found myself chuckling and having fun.
Click to expand...
Click to collapse
jontornblom said:
I think that it's just something that doesn't fit in the paid app category as much.
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Click to collapse
I know what you mean. I figured I'd start off with a couple of live wallpapers to 'test the water'. I have a couple of neat ideas for some original games - but am still unsure it'll be worth the effort on this platform (which is a shame as I love writing for Android).
jontornblom said:
I usually pay for apps that I find useful or have promise of future, as of yet unrevealed, entertainment.
I don't know what the limitations of live wallpaper are, but even a simple game needs a) unpredictable change of scenery
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The paid for versions allows you to change the background to anything in your gallery.
jontornblom said:
b) the need for strategy (to entice the mind to test its abilities)
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Click to collapse
Lol - got me on that one! Finger popping is a bit strategy deficient! I suppose I could add more baddies with different traits...
jontornblom said:
c) some kind of final challenge (maybe like a boss zombie or something, to give that sense of accomplishment)
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Click to collapse
I had tried to keep both Zombie and Dino Pop lightweight on purpose - largely because they are just wallpapers. But point taken.
I am in two minds whether to polish them up and wrap them both into stand-alone apps.
jontornblom said:
These are just my super honest thoughts, 100% intended to help out.
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Click to collapse
Sincerely appreciated and many, many thanks!
jontornblom said:
On a related note, I used to love this arcade game called strikers 1945 plus. I always thought it would be awesome to have a live wallpaper game like that (but obviously not as in depth..it's wallpaper lol)...again, not sure how difficult something like that would be. Just my two cents.
Sent from my Nexus 6 through tears in rain.
Click to expand...
Click to collapse
I'll have a look for that - it may turn into my next project
Kind regards,
Paul
Strangemoo
All the best! I'll keep an eye out for your new products!
Sent from my Nexus 6 through tears in rain.

banned app store coming soon?

One of the advantages of owning an Android device is the ability to install a custom ROM and making your device perfect for your tastes. You can’t talk about custom ROMs without mentioning the king of them all, CyanogenMod, which has just surpassed 1 million downloads. Created by Steve “Cyanogen” Kondik, the CyanogenMod team offers up-to-date custom ROMs that extend a phone’s capabilities with added features and utilities. Additionally, CM team member Koushik Dutta has been dabbling into the idea of creating an app store exclusively for root apps. With carriers and Google continuing to police the Android Market, removing tether apps, one click root apps, and emulators, Koush has become increasingly frustrated and originally proposed the idea of a root app store to Amazon, however the company was not interested. The proposed store would be open-source and available to any custom ROM, not just CyanogenMod.
found this on a site. pretty interesting
foxsdaddy67 said:
One of the advantages of owning an Android device is the ability to install a custom ROM and making your device perfect for your tastes. You can’t talk about custom ROMs without mentioning the king of them all, CyanogenMod, which has just surpassed 1 million downloads. Created by Steve “Cyanogen” Kondik, the CyanogenMod team offers up-to-date custom ROMs that extend a phone’s capabilities with added features and utilities. Additionally, CM team member Koushik Dutta has been dabbling into the idea of creating an app store exclusively for root apps. With carriers and Google continuing to police the Android Market, removing tether apps, one click root apps, and emulators, Koush has become increasingly frustrated and originally proposed the idea of a root app store to Amazon, however the company was not interested. The proposed store would be open-source and available to any custom ROM, not just CyanogenMod.
found this on a site. pretty interesting
Click to expand...
Click to collapse
Saw koush's post about this on Google+. The idea being that part of the cost of purchased apps go to support CM development. I think its a great way to show Google what they are doing wrong with theirs.
Sent from my MB855 using xda premium
Count me in!
Nice...hellz ya CM.
sent from my ICS'd Mopho
I say don't mess with the hornet's nest; keep it underground. If you're smart enough to root and sideload APKs, there's no need for a blackmarket. If you want to help out with CM financially, there are more direct routes.
bigbrown said:
I say don't mess with the hornet's nest; keep it underground. If you're smart enough to root and sideload APKs, there's no need for a blackmarket. If you want to help out with CM financially, there are more direct routes.
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Click to collapse
What's the hornets nest?
applanet is back up you all know....../??
---------- Post added at 11:47 PM ---------- Previous post was at 11:41 PM ----------
Kcarpenter said:
Saw koush's post about this on Google+. The idea being that part of the cost of purchased apps go to support CM development. I think its a great way to show Google what they are doing wrong with theirs.
Sent from my MB855 using xda premium
Click to expand...
Click to collapse
I agree that google is doing a lot wrong, but they are doing a lot right too. Don't get me mistaken, I'll be the first to jump on a badmouth google train, something rubbed me wrong with them from the get go: back when they were founded, so I am very critical of them all the time. I also use almost all google services which says something as well, they provide a good product I just don't trust them.
The market has its flaws, but it is very very necessary. If windows distributed most of its software through a controlled repo, it would be nearly virus free like linux, as well as the repositorys system is amont the main things that keeps linux that way. If everyone started using indpedant repos, by human nature they would go the seediest most scandalous repos and add them as the main sources for software get their **** all bugged up and then come to the type of people who visit this site for help, constantly. They put a "use non-market apps" button in the settings menu, that's all they had to do. adding the functionality of that button is basically what jailbreaking an ipod is, and you see all the commotion over that, I give google credit for not having that even though with an open source OS it'd be hard not to, that's still less work we are all doing freeing our hands to use those resources to actually improving functionality of the devices, not just restore all the functionality they have.
But it could still help fund cyanogen. I see your point however, money is the name of the game.
Sent from my MB855 using xda premium
This concept sounds similar to the Homebrew community that was available when I had my Palm Pre.
Essentially it was a market that became available when you rooted your phone where you can find both free and for purchase apps.
BigMoose81 said:
This concept sounds similar to the Homebrew community that was available when I had my Palm Pre.
Essentially it was a market that became available when you rooted your phone where you can find both free and for purchase apps.
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Click to collapse
well yeah, which is basically what Cydia is for the iphone, most jailbreaks automatically install cydia for you as most people who jailbreak their iphones don't really understand what it is they are doing and wouldn't have a clue what to do after they jailbreak their phone without cydia pointing them in the right direction.
And I certainly see your point craby, I watched Cydia go from basically what applanet is now to an actual financial force to be reckoned with and true competitor with the iStore that comes on iPhones. I think as we start to see dev teams get as organized regimented as the iphone ones this is certainly something that is an option, maybe that time is now. Not that android dev teams are any less talented, they face the same problems that deter many android app developers of portability. You can never be completely sure that something written for an android device will work right on all of them, especially if it isn't completely compartmentalized within dalvik VM or involves any use of native code and the NDK, because all android devices are different and have to comply with a standard. This is amplified by orders of magnitude when dealing with OS development as it is pretty much completely within the realms specified, as Java has to run inside it, although they implement java at such a low level most of android actually is java code. So even though android is open source, which is the very thing that both allows it to even really be hackable the way we do it, but also is purely the only reason that this many big companies can work in tandem without ripping each other to shreds in court so it is very hard to provide a uniform independent OS outside the vendor code and google code, and they aren't providing that code as a charity, they are providing it because they absolutely have to, they don't do anything to ease the process besides what they are obligated to generally. Remember companies in general are the enemy to you having full rights over your property, it's not enough for you to give them money they still want to partially own anything they sell you as well.
At least none of them seem to be as insanely paranoid about independent developer teams as Apple, who releases most of their ios updates simply to patch the exploits they find.
---------- Post added at 02:26 AM ---------- Previous post was at 02:21 AM ----------
I have to add though that similar to apple's invention retail repositories, google has made a huge legacy of being the company that actually figured out how to make money with open source, and possibly saved the movement from dying under the weight of litigation, but it is a double edged sword as now they are kinda trying to run things and there is no way they are going to tell kernel.org people what is and isn't going in the linux kernel, they have been in charge of that stuff for way too long and can't be bought as they had no trouble maintaining the linux kernel before they were infused with all this new android and ubuntu money. We appreciate it google, but back off a little, you're getting yours.
I look forward to this, if it works out.
Would love to see this
Sent from my MB855 using xda premium

Paid app or stick with Ads? Advice?

Not sure if this is the right forum.
I've created my first app, just a simple card game. I'm wondering if I should offer a paid ad-free version.
Right now its free with Admob. About 2500 active installs out of about 9000 total installs. It took about 1mo to get the first third, the 5mo for the second third, and 2.5mo for the last third. I've found that I get alot more new users whenever I have any sort of update to my app. With Ads, I've made about $1400 in about 9.5 months from 2.6M requests. Since its a game with ads, the longer a user plays, the more ads get shown and the more money I make.
If I have a paid version, I get a one time payment and then zero after that. I don't see charging more than a dollar or two. If I charged $1 and everyone that downloaded it bought it, I'd have $1750 and then thats it. If I waited a few months I'll have that much from ads.
It seems like I'm going to make much more just sticking with the ads. I'm new to all of this, am I missing something or does my logic seem sound.
Do an adfree version. Some of us don't like ads may I ask what app you made?
Sent from my Verizon Samsung Galaxy S3 4G LTE
enricong said:
Not sure if this is the right forum.
I've created my first app, just a simple card game. I'm wondering if I should offer a paid ad-free version.
Right now its free with Admob. About 2500 active installs out of about 9000 total installs. It took about 1mo to get the first third, the 5mo for the second third, and 2.5mo for the last third. I've found that I get alot more new users whenever I have any sort of update to my app. With Ads, I've made about $1400 in about 9.5 months from 2.6M requests. Since its a game with ads, the longer a user plays, the more ads get shown and the more money I make.
If I have a paid version, I get a one time payment and then zero after that. I don't see charging more than a dollar or two. If I charged $1 and everyone that downloaded it bought it, I'd have $1750 and then thats it. If I waited a few months I'll have that much from ads.
It seems like I'm going to make much more just sticking with the ads. I'm new to all of this, am I missing something or does my logic seem sound.
Click to expand...
Click to collapse
You're right ads are the way to go. Do you have any methods of sharing the app? That will bring more users and that means more income from ads.
Edit: I offer professional mobile marketing consulting if you're interested.
Questions should be asked in Q&A forums, not Development forums.
Thread moved.
This is the app I made: https://play.google.com/store/apps/details?id=com.rcs.video_poker_trainer_dw
I actually made 3 apps but the code is 99% the same.
I've gotten some useful comments in the reviews but also some very confusing ones (like the last one)
Sharing? The app is on the market. I figure that's the best way to share it.
So far the biggest annoyance has been working with the layouts and getting them to look right on as many phones as possible.
delete
enricong said:
This is the app I made: https://play.google.com/store/apps/details?id=com.rcs.video_poker_trainer_dw
I actually made 3 apps but the code is 99% the same.
I've gotten some useful comments in the reviews but also some very confusing ones (like the last one)
Sharing? The app is on the market. I figure that's the best way to share it.
So far the biggest annoyance has been working with the layouts and getting them to look right on as many phones as possible.
Click to expand...
Click to collapse
Yes sharing. By just putting on the market you are doing passive marketing. By switching to active marketing you can get a higher number of active users and a higher income from ads.

Serious License Issues / Donation key not working

Hi, I am using Greenify on Lollipop along with Xposed framework. I purchased greenify license through amazon appstore and now I am facing license issues.
Earlier, if I installed Greenify from playstore directly, the app wouldn't be able to detect the license from amazon's appstore and kept pestering me to download the amazon appstore even though it was already downloaded.
I used a workaround method, where I would first download the old greenify app from Amazon Appstore, fire it up and allow it to detect license. As soon as soon as it detected license, I would update the app from playstore and it would work flawlessly.
Now on Lollipop, this workaround doesn't work because the old Greenify from amazon appstore just won't install on Lollipop. Any suggestions?
Please help @oasisfeng - I dropped an email to your developer account however I did not get any response.
Sent from my GT-N7100 using Tapatalk
I have the same problem, except mine is just the play store. I installed both Greenify + Donation package but it kept saying that I need to purchase it for experimental features to work.
mliou said:
I have the same problem, except mine is just the play store. I installed both Greenify + Donation package but it kept saying that I need to purchase it for experimental features to work.
Click to expand...
Click to collapse
For some people, if the donation pack is installed first and then Greenify is installed, it recognises the donation. Try it.
tnsmani said:
For some people, if the donation pack is installed first and then Greenify is installed, it recognises the donation. Try it.
Click to expand...
Click to collapse
On amazon appstore the donation is via IAP. No donation package. And the app has always failed to detect license if installed directly. I have to always follow the same tiresome procedure mentioned in OP to get it working everytime I flash a new rom.
Sent from my GT-N7100 using Tapatalk
tj_droid said:
On amazon appstore the donation is via IAP. No donation package. And the app has always failed to detect license if installed directly. I have to always follow the same tiresome procedure mentioned in OP to get it working everytime I flash a new rom.
Sent from my GT-N7100 using Tapatalk
Click to expand...
Click to collapse
I know that and that was why my post was directed at @mliou
@oasisfeng????? Your response and solution please...
It's sad to see that the developer doesn't respond even once. I've asked this several times over emails and xda posts but all my queries fell on deaf ears. If I have paid for the extra features then I should be able to use them. Anyway, I am considering abandoning greenify and switching to something like PowerNap for xposed. I'll never buy anything from this developer again.
Sent from my GT-N7100 using Tapatalk
tj_droid said:
It's sad to see that the developer doesn't respond even once. I've asked this several times over emails and xda posts but all my queries fell on deaf ears. If I have paid for the extra features then I should be able to use them. Anyway, I am considering abandoning greenify and switching to something like PowerNap for xposed. I'll never buy anything from this developer again.
Sent from my GT-N7100 using Tapatalk
Click to expand...
Click to collapse
I completely agree, his way of verifying is clearly faulty since so many people have the same issue.
He seems to care more about not missing out on a few bucks, than let paying users have the best possible experience.
And not responding is just plain rude. I know you are reading this @oasisfeng.
tj_droid said:
It's sad to see that the developer doesn't respond even once. I've asked this several times over emails and xda posts but all my queries fell on deaf ears. If I have paid for the extra features then I should be able to use them. Anyway, I am considering abandoning greenify and switching to something like PowerNap for xposed. I'll never buy anything from this developer again.
Sent from my GT-N7100 using Tapatalk
Click to expand...
Click to collapse
I'm sorry to hear that. You email might be buried in tons of mails I received everyday. I really can't afford replying most of the mails, which will leave me no time for developing Greenify. Really busy recently and can't even check posts on XDA for several days. I never meant to ignore any of your mails or posts.
The donation package in Amazon Appstore is really a disaster for all the supporters and me. I have messed it totally and even can't bring it back in Amazon Appstore for quite some time. I'm still trying to figure out the situation to find a proper solution, and I really don't want to abandon this form of donation package, since you have paid for it. Today, I've just re-submitted the Amazon version and waiting for approval. Hope it won't take long.
I've written a full FAQ article just now for troubleshooting all the issues of donation package. Hope it could help more users.
http://greenify.uservoice.com/knowledgebase/articles/633133
---------- Post added at 02:20 AM ---------- Previous post was at 02:05 AM ----------
SWADED said:
I completely agree, his way of verifying is clearly faulty since so many people have the same issue.
He seems to care more about not missing out on a few bucks, than let paying users have the best possible experience.
And not responding is just plain rude. I know you are reading this @oasisfeng.
Click to expand...
Click to collapse
Greenify has no extra checking, verification, or piracy-detecting mechanisms, besides the standard license verification of Google Play Store. If you don't believe that, just ask the cracker of the piracy version.
The trouble you have met in license verification doesn't necessarily mean "I seem to care more about not missing out on a few bucks". The experience of donation package may not be optimal, but never due to intentional extra protections.
Since you have installed a piracy version of Greenify before purchasing the donation package, I really have no idea what might cause the trouble in your case.
Still, you can try the instructions in the FAQ, where I added a possible solution for "polluted installation" from some piracy versions. http://greenify.uservoice.com/knowledgebase/articles/633133
oasisfeng said:
I'm sorry to hear that. You email might be buried in tons of mails I received everyday. I really can't afford replying most of the mails, which will leave me no time for developing Greenify. Really busy recently and can't even check posts on XDA for several days. I never meant to ignore any of your mails or posts.
The donation package in Amazon Appstore is really a disaster for all the supporters and me. I have messed it totally and even can't bring it back in Amazon Appstore for quite some time. I'm still trying to figure out the situation to find a proper solution, and I really don't want to abandon this form of donation package, since you have paid for it. Today, I've just re-submitted the Amazon version and waiting for approval. Hope it won't take long.
I've written a full FAQ article just now for troubleshooting all the issues of donation package. Hope it could help more users.
http://greenify.uservoice.com/knowledgebase/articles/633133
---------- Post added at 02:20 AM ---------- Previous post was at 02:05 AM ----------
Greenify has no extra checking, verification, or piracy-detecting mechanisms, besides the standard license verification of Google Play Store. If you don't believe that, just ask the cracker of the piracy version.
The trouble you have met in license verification doesn't necessarily mean "I seem to care more about not missing out on a few bucks". The experience of donation package may not be optimal, but never due to intentional extra protections.
Since you have installed a piracy version of Greenify before purchasing the donation package, I really have no idea what might cause the trouble in your case.
Still, you can try the instructions in the FAQ, where I added a possible solution for "polluted installation" from some piracy versions. http://greenify.uservoice.com/knowledgebase/articles/633133
Click to expand...
Click to collapse
Thanks for your response, I really appreciate it. But no luck on a working pro version.
Also idk if you have the SuperSU app, but he offers a donation option and also and option to enable pro version anyway without donation. Or XPrivacy were you get a pro license file which the app can detect.
Or a separate pro version. Just some ideas that will bypass these problems.
SWADED said:
Thanks for your response, I really appreciate it. But no luck on a working pro version.
Also idk if you have the SuperSU app, but he offers a donation option and also and option to enable pro version anyway without donation. Or XPrivacy were you get a pro license file which the app can detect.
Or a separate pro version. Just some ideas that will bypass these problems.
Click to expand...
Click to collapse
Thanks for your suggestion. More ways to accept donation package means more work to do, some even involves server side deployment. At present, I still need to devote most of my limited time to the development of core functionality in Greenify.
I'm planning to introduce an alternative way to get donation package without paying, perhaps via recommending the app to your friends.
you can add me to the list of people taht PAID but can't use the donation package now.
stevvie said:
you can add me to the list of people taht PAID but can't use the donation package now.
Click to expand...
Click to collapse
Haha. I've given up on the developer now. It's been 2-3 months since I brought the issue to his notice. No action taken.
Sent from my GT-N7100 using Tapatalk
oasisfeng said:
Thanks for your suggestion. More ways to accept donation package means more work to do, some even involves server side deployment. At present, I still need to devote most of my limited time to the development of core functionality in Greenify.
I'm planning to introduce an alternative way to get donation package without paying, perhaps via recommending the app to your friends.
Click to expand...
Click to collapse
Many of us would welcome an Playstore independent license verification, as you might have noticed. I've refrained from buying the donation package, as I could not use it anyway (microG here and no Playstore/GApps). I'd wonder if I were the only one. So investing some time into an alternative license-check would, in the end, pay.
BTW: I'm also one of those whose mail was "buried in tons of mails" of your inbox, and didn't see a reply (you've got my sympathy, though, even if that doesn't pay a secretary )

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